Import a CAD model and create an Exploded View animation in Blender 3.0

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  • Опубликовано: 26 июн 2024
  • Hey everyone. In this video we're going to take an old CAD file I had and create an exploded view animation in Blender 3.0. We will learn a lot about separating parts, removing unnecessary parts, object origins, working with keyframes, and even some shape keys.
    I will be importing an OBJ but you can also use a STEP if you have the STEPper addon. These techniques all work once a model is imported. You can use STL. DAE, OBJ, STEP, FBX, etc.
    CHECK OUT MY NEW COURSES ON SKILLSHARE!!
    www.skillshare.com/en/r/user/...
    Check out Gravgrip here:
    gravgrip.com/
    Find me on Instagram here:
    / derekjelliott
    00:00 - Introduction
    01:03 - What is that thing?
    01:35 - Importing CAD File
    03:19 - Splitting up the Model
    07:01 - Inspecting the Model + Adjusting Origins
    12:17 - Inserting Keyframes for "Assembled"
    14:01 - Inserting Keyframes for "Exploded"
    16:21 - Basically Done
    17:15 - Adding some Rotation
    19:28 - Making the Clip Bend [Shape Keys]
    21:23 - Time Adjustments [Graph Editor]
    23:50 - Dynamic Effects + Closing Thoughts
    24:57 - BONUS [My Gravgrip Animations w/ Sound]
    Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!
    Thanks for checking out this video! Please 'Like' it if you like it, and Subscribe to be the first to see my new videos.

Комментарии • 190

  • @paularnold2124
    @paularnold2124 2 года назад +32

    I was actually thinking about how to do something like this in blender then comes Derek to bless my day...your a real life saver

  • @unp2louad
    @unp2louad 2 года назад +7

    8-9 months ago I watched your videos, repeated the lessons, and now I can do whatever I want without any tutorials. Thank you for your efforts, prosperity and success!

  • @JaredOwen
    @JaredOwen 2 года назад +37

    This was great Derek - thanks for sharing your workflow!

    • @DerekElliott
      @DerekElliott  2 года назад

      Thanks Jared, love your videos!

    • @sadafrani1921
      @sadafrani1921 27 дней назад

      ​@@DerekElliottfrom where to download obj model of gravgrip?

  • @muwacodjooy
    @muwacodjooy 2 года назад +14

    This is an amazing lesson! I really hope that you will have the desire to tell more about this topic. I work as a designer in a factory, and mastering blender from your lessons is great progress for me. Thank you!

  • @emilylynn4578
    @emilylynn4578 Год назад +2

    At the time of writing this, I'm only halfway through the video. But I wanted to thank you, so much, for created such a detailed video going over your process in Blender. Absolutely phenomenal.

  • @salarycat
    @salarycat 2 года назад +11

    Awesome tutorial, I learned a lot of important information here, how to handle origins, how to manipulate animation and more. Thanks Elliott!

  • @original_M_A_K
    @original_M_A_K 2 года назад +1

    THIS is exactly what i needed to know... as im a (new) kitchen designer working with CAD models like faucets, sinks, ovens fridges etc... & my CAD .dae kitchen designs
    you, are, a, legend! thank you so much

  • @theDesignClass
    @theDesignClass 2 года назад

    This trick with OBJ files is fantastic! I've been using Stepper for the past 18months and it is fantastic, but having this OBJ technique will help so much! Thank you Derek!

  • @fadhil4008
    @fadhil4008 2 года назад +2

    That animation in the end video was soo cool, much appreciated for giving this tutorial for free!

  • @rosengrozev3326
    @rosengrozev3326 2 года назад

    Derek does it again ... Thanks for the massive value!

  • @OldSoulsJazz
    @OldSoulsJazz 2 года назад +3

    Great tut, thanks Derek! Love the random colors in the viewport tip, haven't used that, super useful. Love hearing you explain how some of this stuff is actually engineered and fabricated too, what a fascinating world, very inspiring!

    • @DerekElliott
      @DerekElliott  2 года назад +2

      Yes this type of thing can always be done better with more understanding. A lot of time projects like this start with many many questions to the designers/manufacturers

  • @jamesriley5057
    @jamesriley5057 9 месяцев назад +1

    I use this workflow a TON. I like that you use the autokey and different colors for each object, and the randomize transform flare

  • @harirachit1585
    @harirachit1585 2 года назад +1

    Really a great teacher , truly appreciate your contribution

  • @akarmdit2267
    @akarmdit2267 2 года назад

    just keeps gettin' awesome indeed ... kudos B and all

  • @ArthurBittar
    @ArthurBittar 11 месяцев назад

    wow this is perfect, straight to the point

  • @killme9909
    @killme9909 2 года назад +1

    So excited for the new tutorial :)

  • @yusufkor5900
    @yusufkor5900 Год назад

    That's AWESOME! I love that!

  • @_m3atball
    @_m3atball 2 года назад

    Great Tutorial! Been wanting to mess around with exploded views from grabcad for a while so this is perfect. Thanks man!

  • @efn2024
    @efn2024 Месяц назад

    Man your channel is one of the best most informative channels amongst other blender ones, I appreciate it.

  • @r3dshed
    @r3dshed 2 года назад +2

    Coming from Fusion and only started learning Blender...this is going to take static CAD models to a whole new level!

  • @Miguellahablios
    @Miguellahablios 11 месяцев назад

    Derek, this is so amazing and helped me a lot!!! So clean and perfect introducing!!! I really appreciate your sharing, bless you!! 💯💯💯💯

  • @jirongzhang3237
    @jirongzhang3237 2 года назад

    this is what I am looking for days. Thank you.

  • @stanleychukwu7424
    @stanleychukwu7424 2 года назад

    Nice to see you here again Elliot, been a minute, I believe everything is going well for you and your family!!!! Super great contents on your channel! Merry xmas and a happy new year soon Elliot!

  • @farhadsamadov3598
    @farhadsamadov3598 2 года назад

    Thats maaa boyy! Love you Derek!

  • @ygsg
    @ygsg 2 года назад

    Nice tut as always!🔥🔥🔥 Will be eagerly waiting for the one you do on the graph editor!

  • @karmapanicker7740
    @karmapanicker7740 2 года назад

    this is freaking amazing!

  • @peggylu9705
    @peggylu9705 7 месяцев назад

    THIS tutorial SAVE me😳 Thank you Derek🥺🙏🏻

  • @IbnAbdssalam
    @IbnAbdssalam 2 года назад

    great tutorial, thanx derek ✨

  • @yesman.
    @yesman. 2 года назад

    BRO THANK YOU. I was looking something like this and you saved me

  • @mjmuftah271
    @mjmuftah271 2 года назад

    Like always great value 👌 🧡❤

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    I always love these really practical and very useful vids you make. I still need to finish that camera video. Hahah thanks for reminding me ;

  • @PrintThatThing
    @PrintThatThing 2 года назад

    Awesome! So cool. Thanks for sharing this. :)

  • @buell41
    @buell41 2 года назад +1

    dude. Separate by loose parts. How did I not know that was there? I just saved this final animation the other day as inspiration. Had no idea you made it. Loads of handy stuff here. Thanks.

  • @johnleighdesigns
    @johnleighdesigns 2 года назад

    Amazing - I had attempted exploded view in the past but wasnt satisfied with the result - this is fabulous thanks so much for figuring it out and sharing with the community!

    • @DerekElliott
      @DerekElliott  2 года назад +1

      Aye aye John!

    • @johnleighdesigns
      @johnleighdesigns 2 года назад

      @@DerekElliott Oh Derek - Im so annoyed with myselff - due to necessity I have had to handle non 3D projects around product photography, design and video/motion - i feel so far behind on my Blender passions Ive just got to get more strict on myselfget back up to speed

    • @DerekElliott
      @DerekElliott  2 года назад +2

      @@johnleighdesigns tis a slow but fruitful process

  • @SHAP00PIE
    @SHAP00PIE Год назад

    Exactly what i needed. Thank you so much! You gained a new sub

  • @yaoyaosam
    @yaoyaosam 2 года назад

    This is an amazing lesson, learn a lot.

  • @adityagawade7593
    @adityagawade7593 2 года назад

    Loved it !!!

  • @zeeshanmahmood9168
    @zeeshanmahmood9168 2 года назад

    I don't normally comment on videos but i gotta say that U dont even know how much we learn from your videos. Much love and respect for you from Pakistan 🇵🇰🤎

  • @reignandbongao9497
    @reignandbongao9497 Год назад

    I'm learning blender for a kickstarter project lmao. So much great info to apply tp my project. many thanks!

  • @donegan50
    @donegan50 Год назад

    Dope!

  • @patomariano
    @patomariano 2 года назад

    Great video, thank you for sharing

  • @leekolb2027
    @leekolb2027 2 года назад

    Very helpful, thanks!

  • @FurkanGns
    @FurkanGns 2 года назад

    Amazing bro thanks!

  • @xDaShaanx
    @xDaShaanx 2 года назад

    Wow a new tutorial from derek :o

  • @Martin-4D
    @Martin-4D 2 года назад

    Nice!👍

  • @JesTheii
    @JesTheii 2 года назад

    omg this explodes mind

  • @krzysiekmaslejak4406
    @krzysiekmaslejak4406 Год назад

    amazing tut!!!!

  • @huluinfo1
    @huluinfo1 Год назад

    you are trully god of blender

  • @3DIYOriginal
    @3DIYOriginal 2 года назад

    Awesome !!! 😎👍🏻👍🏻👍🏻

  • @jtwo6307
    @jtwo6307 2 года назад

    this is mega cool tutorial!

  • @alexandrnaryshev3552
    @alexandrnaryshev3552 2 года назад +1

    on 03:18 it looks already perfect for me ;) Nice work!

  • @MRLEGOMAN1
    @MRLEGOMAN1 2 года назад

    Thanks for this its brilliant

  • @brawyougood2454
    @brawyougood2454 2 года назад +1

    I love your tutorial

  • @company4863
    @company4863 2 года назад

    After watch this tutorial 😑 my whole blender life was a lie 😑
    I was keyframing all part separately, but now Know the best way watching this tutorial. Thanks bro

  • @ilbailba
    @ilbailba 2 года назад +1

    Çok güzel bir video! eminin (ben de dahil) birçok insanın işine yarayacaktır :)

  • @onemanshow6566
    @onemanshow6566 2 года назад

    Thnx man from libya 🇱🇾

  • @Einhorn-ut1mm
    @Einhorn-ut1mm 2 года назад

    Great help. Thx

  • @andressolar517
    @andressolar517 2 года назад

    excellent tutorial (!)

  • @MrCshx
    @MrCshx 2 года назад

    You are my saver. Thanks a lot

  • @_blender_man_
    @_blender_man_ 2 года назад

    👍🏻 nice !

  • @Oridavis
    @Oridavis 2 года назад

    Whole 2 mins into the video and I had to subscribe,

  • @vasyl_zinych
    @vasyl_zinych Год назад

    Thank you!

  • @pinkandreas
    @pinkandreas Год назад

    Great Show. Thanks. Ist would be Great to see the detail work on the beziers for that cool camera movements incl slow mo parts. Love it

  • @elafalsalman-5626
    @elafalsalman-5626 2 года назад

    that is so helpful thank u

  • @MichaelBattlefield
    @MichaelBattlefield 8 месяцев назад

    THANK YOU

  • @Tamer_Gomaa
    @Tamer_Gomaa Год назад

    Great detailed explanation, thanks for sharing
    About your question in 0:18, I think, as you said, that industrial designers showing their hard work, or innovativeness.

  • @essentialelephant8850
    @essentialelephant8850 2 года назад +9

    Alright one thing I did see missing here is that when you upload big CAD files sometimes they can come with thousands of material slots and many people are having problem with the "remove unused slots" function ... for me it literally does nothing. SO a good work around is to add a basic cube ... select all the parts that have these slots and then join them to the cube... they will then conform to the active object and clear all these slots out for you. Hope it helps and hopefully Blender fixes that soon. ( PS I found this out after removing 600 slots manually AHAH!! )

    • @DerekElliott
      @DerekElliott  2 года назад

      Yeah this does tend to be a PITA. Good tip!

  • @mukullingwal6570
    @mukullingwal6570 2 года назад

    soo coooolll
    :D

  • @ThadeousM
    @ThadeousM 2 года назад

    Thank you Derek always love working through you tutorials! Could you consider adding a summary to the end of your next one.. maybe once you'r done recording you could compile the critical workflow steps as snippets.. I imagine this would work well as content for insta also....
    Appreciate you👊

  • @shabbirmerchant7678
    @shabbirmerchant7678 2 года назад +2

    You can seperate parts as seperate objects during the Obj import window by checking-in (selecting) option "Split by Groups" in Geometry options.

  • @87osvald
    @87osvald 2 года назад +1

    Great video Derek!! Exactly what I have been looking for for a while. Can you please continue to make more videos on cad to Blender? The whole workflow (means more complex animations than in this video. And also assign materials and so on)

    • @DerekElliott
      @DerekElliott  2 года назад +1

      Sure! At a certain point they're just blender videos but what else do you think would be cad specific you'd like to know?

    • @87osvald
      @87osvald 2 года назад +1

      @@DerekElliott yeah that's true... I think it's just something about the workflow when modeling products made as cad that it useful. Even if isolated tasks are possible to find in other tutorials.
      I would suggest animation follow a path, both camera and objects. Physics. Is it possible to animate snap fits based on when they hit other parts? Like simulation of clips basically.
      Also water splash, xray beams, fog, and such things could be useful.
      And also add metarials and textures for typical engineering materials (plastics, metals, wood and so on). Alternatively, where to find ready material for blender, for free.
      Don't know if all this makes sense?

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    Hahaha this must be the smoothest ad added in a RUclips video ;)

  • @martined7366
    @martined7366 2 года назад

    Thank you so much

  • @multiengineer9199
    @multiengineer9199 2 года назад

    Thanks sir

  • @avati804
    @avati804 10 месяцев назад

    great

  • @laddagardenshop
    @laddagardenshop 2 года назад

    Thanks

  • @katarmp4786
    @katarmp4786 2 года назад

    hey derek, ive recently checked your instagram and i was amazed by your furniture projects, especially with the chairs! would loove to see some modeling tutorial on those things because ive notice theres no furniture modelling tutorial in this channel, maybe add in something like rotation animation tv commercial style, thatd be great!!

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад +1

    I guess it could be handy when you have pulled all the pats apart, is to keyfame them outside the time line. So add location keys and move those keys to -10 frame or so. Very esay to switch back and see how things connect with each other.

    • @DerekElliott
      @DerekElliott  2 года назад +1

      Yes I definitely have done this

  • @heinschultz8970
    @heinschultz8970 2 года назад +3

    Not sure if it was mentioned below in the comments, but I've found that FBX exports from Fusion 360, keeps the object orientation and scale as the engineers had it in Fusion. OBJ's I've found to be randomly large, strange orientations and especially the normals being all screwy. FBX didn't have any of those issues....for me.

  • @acnimatorstudio7487
    @acnimatorstudio7487 2 года назад

    good!

  • @jeremydemarco8697
    @jeremydemarco8697 Год назад

    Thanks I was using SimLAB to export constraints and animation from SW to blender, but it sometimes get issues with complex assemblies. Your method is solid and without issue, the problem is that I have to do th assembly job twice, one time in SW and then in Blender. BTW Your edges looks so beautiful in the viewport. Are you using HardOPS or it's the genuine chamfers from the CAD model ??? Thanks again !!!

  • @rodeobot
    @rodeobot 2 года назад

    This is great. You're awesome. How am I /just finding out about this channel!?

  • @mohamedaymanennachet8490
    @mohamedaymanennachet8490 2 года назад

    I just found your channel it s realllly good thank youu so much, i was wondering if you can do a tuto on the fancy animation you did in the beginnig of the video.

  • @nogoofyorks4584
    @nogoofyorks4584 10 месяцев назад

    Hello @DerekElliott, thanks for a super great tutorial! I'm looking to recreate the outlined effect at 1:00 - You don't happen to have a tutorial for that?

  • @josipasimic3245
    @josipasimic3245 4 месяца назад

    Hey Derek, this is exactly what Ive been looking for. Once question, do the CAD files keep their materials when imported to blender?

  • @wingmansion
    @wingmansion 2 года назад +1

    We use PIXYZ and VRED for CAD tessellation for large assemblies (around 80 million poly) and Blender for clean-up of small sub-assemblies. VRED tessellation is not good and you end up with each patch surface being an individual part. Merge vertices destroys the custom normals. PIXYZ tessellation is very good and it works great with Step files. Has some issues with our JT files, though.

  • @dougieladd
    @dougieladd 2 года назад

    Excellent... would love a follow up on this kinda thing.. thanks man.

    • @DerekElliott
      @DerekElliott  2 года назад

      Sure Dougie what you got in mind? Where do we go next !?

    • @dougieladd
      @dougieladd 2 года назад

      @@DerekElliott Ohh you got me there... I was thinking of 'infographic design' - you know those news graphics you see when they show exploded views of a building...? Or those animations you see in those "buy/build a house" type programmes.. where the views of the object/house kinda build up? Also the animations that show 'the inside' of something... I dunno man I'm a beginner :D :D :D (not really.. just have no talent) :D

  • @bigfilsing
    @bigfilsing 2 года назад

    In grabcad there's normally a 3D view available and in that 3D viewer there's an "explode" option. That will at least give you some idea of how many individual parts there are "in" the model and save you from downloading and importing into Blender to evaluate.

  • @Greannn
    @Greannn 2 года назад +1

    I have the plugin step importer. For my workflow pretty neat. This keeps the groups already made in cad.

    • @DerekElliott
      @DerekElliott  2 года назад

      is that different than STEPper? I'll have to try

    • @Greannn
      @Greannn 2 года назад

      @@DerekElliott I just got the name wrong...Sorry. #dontpostlate

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    Those kind of CAD models are always tricky to work with.most of times it's one big mess with tons of separated parts. It is however a quick way to get these nice models though. It just needs lots of cleaning, mesh merging and fixing :(

  • @evanlane1690
    @evanlane1690 2 года назад +1

    Something that may be really helpful is that rendering video. A lot of bad topology with CAD models, and I'd like to hear your rendering tips to get good looking materials with junk geometry.

    • @DerekElliott
      @DerekElliott  2 года назад

      Yes I'll have to do more CAD related

    • @fvalduga
      @fvalduga 2 года назад

      Exactly. The main issue I had when trying to import CAD models to Blender is having a good topology for easily laydown a good UV map for texturing, usually they have even worse topology than what was shown in this video. I'm yet to find a better solution than importing STEP file in 3ds Max and keep as "body object", so you have perfect UV straight out of the box.

    • @fvalduga
      @fvalduga 2 года назад

      One more thing...If topology is important for texturing a CAD model, I've seen some videos where people use MOI3D to export a mesh file (fbx or obj) with very clean topology. Never tried myself, but I will take this approach if I would have to stick to Blender as a render package.

    • @DerekElliott
      @DerekElliott  2 года назад +1

      @@fvalduga usually with bad topology if it absolutely needs a uv unwrap then working with smart uv project, project from view, cube project, etc or a combo will work out. Mostly with mechanical stuff though I'm using basic procedural textures though and UVs not required

  • @andymclanza
    @andymclanza 2 года назад

    about the scaling, CAD usually works in mm instead Blender use cm

  • @cocboss3329
    @cocboss3329 2 года назад

    Wow

  • @dudleybarker2273
    @dudleybarker2273 Год назад

    hey Derek, any idea how to combine both forwards and backwards animation into one single strip? ie how to do a product explosion going both directions.
    [edit] forgot to mention; i've animated and rendered the 'assembly' part, now i need to reverse it without having to do another 400 hours of work...

  • @Biru_to
    @Biru_to 2 года назад +1

    2:28 It sounds like you don't understand why this happens. By default blender uses 1 unit = 1 meter. Typically CAD files are set up to use 1 unit = 1mm, so when you don't change the import unit scale, they'll most likely be 1000× times too large. 1 unit = 1cm is also used, so then you'll indeed need to scale it 0.1, and again 0.1 (or just 0.01 once, which is 1/100th the scale, aka 1m > 1cm). If you were using the default unit setup, the model you're using is being displayed as a 16 meter wide phone grip (based on your grid). Considering the model seems to be a iPhone 13 Pro Max, that would make sense, since that phone is about 16cm tall.

  • @chidharthm4987
    @chidharthm4987 2 года назад

    For any Creo users facing problem with their CAD models to perform separating by loose parts after importing an assembly into blender, check the "Split by group" option under Geometry tab on the right side of import window.

  • @MsDexter47
    @MsDexter47 2 года назад

    what CAD made such cool obj models.

    • @DerekElliott
      @DerekElliott  2 года назад

      I think this might have come from fusion 360

  • @luchod9339
    @luchod9339 Год назад

    the yada yada part made me watch seinfeld again

  • @designer9137
    @designer9137 2 года назад

    YO long time :)

  • @TheLordDino
    @TheLordDino 2 года назад

    Hi Derek, thanks for the tutorial, really helpefull. Just want to throw a more complex question related to the ShapeKey, I have a plastic bottle cap with 4 clips that need to make the movement to clip to the neck, i'm very beginner in Blender, but do you have any ideia how should i do the rotation clip movement along a curve? thanks for your time