Blender is my primary render tool. The reason I didn't do it in the video is it was made for designers who use Solidworks and Keyshot but have almost 0 experience in Blender and the render setting in Blender is another big subject that maybe too much to digest in a limited time.
In blender, right click on your objects and choose "shade smooth." Then in the object data properties turn on autosmooth, which is defaulted to 30deg already. It's Much faster to edit that in blender than keyshot.
I agree that transparent materials are tricky... instead of stl, I recently find a way to have decent hard surface models in Blender: opening native SW files in Keyshot and export them to .OBJ, I don't know the reasons but Keyshot turns out to be a good OBJ format converter compared to other tools I've used.
Because I think the rendering section of Blender is too much for a designer who only knows Keyshot to learn in a short time and I want to keep this short. Personally, 90% of my projects is rendered with Blender :)
Very informative thank you. Do you think Keyshot's rendering engine is better than Blender's for photorealism? I would like to know the pros and cons of who uses both thanks
I think the pros of the Keyshot would be simpler workflow due to ready-made materials, compatibility to various CAD files and very good render results for photorealism, the cons include it's bad at reading animated files such as abc. fbx. and the rendering time for image sequence is slow. Simply put, both software can do photorealistic renderings, I think KS is easy but less flexible whereas Blender needs more time to set up but there is way more things you could do as the groundwork is laid.
@@gokiburi-chan4255 I think it depends on what things you're doing and whom you're working with. I use Blender for everything for all my personal projects, but my job requires me to work collaboratively with engineers and other industrial designers. Since engineers use SW mostly and ID use SW and Keyshot, I developed this Solidworks/Blender/Keyshot workflow to accommodate my situation. I didn't mean to raise an argument about which workflow is the best but it's interesting to see people share their opinions :)
I improved the workflow a bit after making this, so there will be probably an update video, I'm definitely considering a full course yes, but I'm still gathering things together.
Great stuff. As an Industrial Designer trained in Solidworks and Keyshot and currently learning Blender this was eerily on the nose haha. But really thank you. It's been hard to find good product design blender tutorials that aren't incredibly long so I appreciate this very no nonsense and to the point approach. Subscribed!
Hi, why didn't you rendered the animation in blender?
Blender is my primary render tool. The reason I didn't do it in the video is it was made for designers who use Solidworks and Keyshot but have almost 0 experience in Blender and the render setting in Blender is another big subject that maybe too much to digest in a limited time.
@@shaneXstuff great answer. i'm a C4D guy and learning blender render is not easy.
you can export your design to web or mobile device for interactive 360°
The first question should be 'why didn't you model in blender?'
@@shaneXstuff Thank you so much c:
In blender, right click on your objects and choose "shade smooth." Then in the object data properties turn on autosmooth, which is defaulted to 30deg already. It's Much faster to edit that in blender than keyshot.
Very useful tutorial video for the cad user,Awesome job~bro~Many thanks~
I can use blender for all of these stages, or just model in solidworks and then export to keyshot and create animation key in there
helped me a lot, might be able to finish my assignment by tomorrow
This is the workflow I was looking for! subbed!
It's all fun and games until you have to work with glass... Exporting stl from SW looks just aweful with transmissive materials.
I agree that transparent materials are tricky... instead of stl, I recently find a way to have decent hard surface models in Blender: opening native SW files in Keyshot and export them to .OBJ, I don't know the reasons but Keyshot turns out to be a good OBJ format converter compared to other tools I've used.
good shit here
How anout autodesk inventor? can it export to bleder?
yes it should work
thank you very much for the tutorial!
Why you didn't render it on Blender? Just wondering because Blender has good rendering to. Otherwise nice tutorial.
Because I think the rendering section of Blender is too much for a designer who only knows Keyshot to learn in a short time and I want to keep this short.
Personally, 90% of my projects is rendered with Blender :)
This is awesome thank you!
Very informative thank you.
Do you think Keyshot's rendering engine is better than Blender's for photorealism? I would like to know the pros and cons of who uses both thanks
I think the pros of the Keyshot would be simpler workflow due to ready-made materials, compatibility to various CAD files and very good render results for photorealism, the cons include it's bad at reading animated files such as abc. fbx. and the rendering time for image sequence is slow.
Simply put, both software can do photorealistic renderings, I think KS is easy but less flexible whereas Blender needs more time to set up but there is way more things you could do as the groundwork is laid.
@@shaneXstuff thank you bro
@@shaneXstuff Do you think doing things in blender would be better if you're already familiar with the workflow?
@@gokiburi-chan4255 I think it depends on what things you're doing and whom you're working with. I use Blender for everything for all my personal projects, but my job requires me to work collaboratively with engineers and other industrial designers. Since engineers use SW mostly and ID use SW and Keyshot, I developed this Solidworks/Blender/Keyshot workflow to accommodate my situation. I didn't mean to raise an argument about which workflow is the best but it's interesting to see people share their opinions :)
@@shaneXstuff any tips on how I could land a job similar to yours? I’m a mechanical engineer graduate
Awesome! 🔥🔥🔥
New subscriber, I hope you create more content like this
希望能有更多類似的作品 謝謝 目前想要做機械結構擠壓的動畫不知道是否可以分享一下經驗
不好意思那麼晚回覆!機械結構可以用rigging建立零件之間的關聯性,若有流體擠壓的話投機一點可以用boolean遮住不需要的地方,真實一點的話就要用particle或menta flow模擬了
U made great video, please make more videos
Can I animate on keyshot and import it to blender?
I haven't tried it. You probably can :)
HI, is it real? I am so confused to render mechanical movement in keyshot
hopefully some rigging in blender will make it better
rigging will definitely help!
best video
Timestamp for myself
8:19
Did you make the model in solidworks by yourself?
yes I did :)
Blender was enough
where do we get the solid works files?
Sorry the files are not provided. Please feel free to use any model that you build with SW for practicing :)
👍👍👍
Awesome. Can we able to import the model from creo to blender
Yes we can, just export it as .stl
.obj format would be the best but not every CAD program can export that.
👍👍👍👍👍 thanks for sharing!
Where can your learn solid works to gain certification
THANK YOU SO MUCH!!!!!!!!!!!!!🤩🤩🤩
please upload this kind of video
Thanks
Thank you very much!
Nice vidéo, thanks!
GREAT WORK
Thank you +1
感谢你的分享,对我的启发很大,谢谢
Wow!
Thank you so much for the tutorial 🧡
Please make a tutorial video of how to make those airbuds in solidworks
thanks for the suggestion, I'd like to share Blender techniques more but I'll think about it :)
Like my channel. I'll do that if you still need
Excellent work
国内有号讲课吗
不好意思目前我沒有開喔,不過Blender的資源應該不難找的😁🙏
Will you be offering a course on this?
I improved the workflow a bit after making this, so there will be probably an update video, I'm definitely considering a full course yes, but I'm still gathering things together.
@@shaneXstuff As an engineering student I really need this, God bless you, Sorry for the offends with you not religious
@@shaneXstuff is there a way we can contact you?
Great stuff. As an Industrial Designer trained in Solidworks and Keyshot and currently learning Blender this was eerily on the nose haha.
But really thank you. It's been hard to find good product design blender tutorials that aren't incredibly long so I appreciate this very no nonsense and to the point approach. Subscribed!