For my first mum rover, I tried a sky crane method but placed the spider engines so their thrust was occluded, so I actually had to lithobrake like that and hope everything but the rover broke
There's another method. You basically make a lander in which the bottom of the rover is attached to structural platforms via a docking port and the platform is the lowest part after the landing legs. When you retract the legs, the platform should touch the ground. Now just undock and drive out of the lander. You can also dock back to the lander if you want to go somewhere else.
Yes, go through all the trouble like i did making a folding apollo LRV with hinges AND its in a Lem thats actually looks like a lem, except its got fold out doors
The second option with top mounted engines is my preferred one to deploy a lander/return craft next to my rover, you can simply build it on top of the rover, gently put down the rover and then hover the lander to land near it. Robotics are cool too, often not the simplest method but sometimes the most cool looking
Even easier, just slap a fuel tank and engine below and land normally, then decouple and use reaction wheels/RCS to face radial out. It works so well on low-gravity moons like Minmus or Pol. Also, the skycrane one could have easily landed with just the parachutes, 4 is enough. The like 20 used in the parachute demonstration are probably enough to land a large base. Duna's atmosphere is a lot thicker than some people make it out to be
Good job, I really like the video and how you demonstrated the methods of landing. However, you did miss a few, including what Legend Lynx mentioned bellow, as well as building the tanks, engines and parachutes directly into the rover (mostly if it is a much bigger rover to begin with). I personally use the second method a lot myself. Gonna try the other methods though too now. Thanks for the video!
Oh, also there is the crash "bag" method, where you use a parachute to slow the lander, but have the rover or lander surrounded by cheap but strong items that with blow on impact, but leave the rover/lander safe in the middle. Then it unfurls and releases it.
I found out the best method for me is to attach rover vertically under the last stage, and during landing just slow down enough to not crush it, drop it, and fly away. Or land just beside it if I want to return to kerbin with the same flight. (Mun and Minmus)
i wish i had seen this video before attempting to launch a rover to the mun, what i did was basically surround it in a cage with a hole at the bottom, it struggled to land in the right position and i couldn't get the cage off the rover and i couldn't even get the rover out of it most of the time.
for my first few rovers I always just strapped two identical rovers to the lander, one on each side, and hoped it didn't blow up before it left the atmosphere. Not very efficient though
@@jebrulio i mean in ksp. Maybe ksp 2 will have your craft take damage from regolith particles. That would be pretty cool. Your lander touches down and you need to wait a few months for the dust to settle.
It's from the mod Kerbal Engineer Redux. I like to play vanilla with the exception of KER because all it does is give you some extra info such as that target. Doesn't change the game too much.
Ever tried the "crash at exactly the right speed to blow up everything but the rover"-method?
Ah, lithobraking.
The Most Efficient Method.
@@notfeedynotlazy The best kind of br(e)aking!
that's exactly the flag sphere method, I think NASA considered it
For my first mum rover, I tried a sky crane method but placed the spider engines so their thrust was occluded, so I actually had to lithobrake like that and hope everything but the rover broke
There's another method. You basically make a lander in which the bottom of the rover is attached to structural platforms via a docking port and the platform is the lowest part after the landing legs. When you retract the legs, the platform should touch the ground. Now just undock and drive out of the lander. You can also dock back to the lander if you want to go somewhere else.
i usually make a capsule that make all the travel and when landed, the rover drive out of it
Yes, perfect for Eve
Yes, go through all the trouble like i did making a folding apollo LRV with hinges AND its in a Lem thats actually looks like a lem, except its got fold out doors
The second option with top mounted engines is my preferred one to deploy a lander/return craft next to my rover, you can simply build it on top of the rover, gently put down the rover and then hover the lander to land near it.
Robotics are cool too, often not the simplest method but sometimes the most cool looking
What I usually do is add 2 radials mounted tanks and engines on decouplers next to the center of mass
Thanks for the inspiration!! Especially on the last one!! Good job mate!!
Personally, I like to put a really small compact rover in a 2.5m cargo bay, it really adds something to landing missions.
Even easier, just slap a fuel tank and engine below and land normally, then decouple and use reaction wheels/RCS to face radial out. It works so well on low-gravity moons like Minmus or Pol. Also, the skycrane one could have easily landed with just the parachutes, 4 is enough. The like 20 used in the parachute demonstration are probably enough to land a large base. Duna's atmosphere is a lot thicker than some people make it out to be
Good job, I really like the video and how you demonstrated the methods of landing. However, you did miss a few, including what Legend Lynx mentioned bellow, as well as building the tanks, engines and parachutes directly into the rover (mostly if it is a much bigger rover to begin with). I personally use the second method a lot myself. Gonna try the other methods though too now. Thanks for the video!
Oh, also there is the crash "bag" method, where you use a parachute to slow the lander, but have the rover or lander surrounded by cheap but strong items that with blow on impact, but leave the rover/lander safe in the middle. Then it unfurls and releases it.
Is noone else seriously concerned about him clicking the stages and RCS instead of the keyboard binds
Ok but have you considered half the LV you weren't expecting to come along for the ride?
I found out the best method for me is to attach rover vertically under the last stage, and during landing just slow down enough to not crush it, drop it, and fly away. Or land just beside it if I want to return to kerbin with the same flight. (Mun and Minmus)
i wish i had seen this video before attempting to launch a rover to the mun, what i did was basically surround it in a cage with a hole at the bottom, it struggled to land in the right position and i couldn't get the cage off the rover and i couldn't even get the rover out of it most of the time.
I usually put rocket engines on the lander and land vertically using the rover.
You're a genius! Thank you very much for the methods!
man if only console had 1.12 :(
This was really helpful, thanks!
Thanks!
I honestly like using unmanned rovers because I know they ain't returning otherwise lol
What about the first historically used method (Lunochod 1 and 2), the retractable ramp?
Спасибо большое реально полезное видео!
nice
Thank ya, im thinking on send a rover to duna, this will really help me
I put the rover sideways on top of the lander then make the lander topple over to decouple lol
Well, I don’t know how to tile the burns in maneuver nodes so haven’t made it further dem minmus
for my first few rovers I always just strapped two identical rovers to the lander, one on each side, and hoped it didn't blow up before it left the atmosphere. Not very efficient though
A sky crane seems unnecesarily overcomplicated.
Tell that to JPL
@@jebrulio i mean in ksp.
Maybe ksp 2 will have your craft take damage from regolith particles. That would be pretty cool. Your lander touches down and you need to wait a few months for the dust to settle.
In KSP yes, but IRL that's because the rover's wheels can't support the weight of the whole structure
What mod are those red landing circles part of?
Heh, how you will return kerbanuat?
Well done!
Pistons are stock KSP? Since when?!
thanks you!
l have a question. What is the mod you used that shows that big red target?
That's the landing indicator from kerbal engineer redux.
@@Marxon1134 Thanks dude
Cool! I subbed.
Thanks, you saved me!
What key for switching rockets ;_;
[ and ]
@@abandonedcranium6592 And or end?
The brackets
[ ]
Whats that targeting reticle in the second example?
It's from the mod Kerbal Engineer Redux. I like to play vanilla with the exception of KER because all it does is give you some extra info such as that target. Doesn't change the game too much.
@@jebrulio weird. I have that mod and i don't see it.
@@MaestroAlvis If you're talking about the landing zone target, you have to open the KER window and select LAND.
have you tried crashing it
1:22 What is that target? I want it!
Kerbal Engineer Redux mod
@@GiulioVonKerman yes, mods
Trajectory mod
I just bring parts in a container and let my engineer assemble a rover on site.
Subs from hungary
Joe
I just turn off damage and slam it into the moons
Lol
completely disregarding getting those rovers or at least their science back to KSP.