Factorio - Automated Mining Outpost Builder

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  • Опубликовано: 22 сен 2020
  • The is an automated outpost builder that was inspired by Rain9441's ( / rain9441 ) TLS system. I wanted to create my own as an exercise to get more experience with the circuit network. The system works with a single stop. The train ID number is reported to the circuitry, which in turn sets the filter inserters.
    This playthrough also features Rain's excellent train system. You'll see a bit of it described in this video but I highly recommend checking out his video where he goes in to detail with the design of it. You can see that here: • Vanilla 5K SPM Megabas...
    This is a completely vanilla playthrough. Version 1.0 at time of creation.
    I used this system to build my first proper megabase, which you can see here: • Turning on the Factory...
    #factorio #megabase #outpost
  • ИгрыИгры

Комментарии • 196

  • @wgisexuallyidentifyasprett4142
    @wgisexuallyidentifyasprett4142 3 года назад +658

    meanwhile, me, an intellectual: You see, when you put 2 burner miner drills pointing towards each other while mining coal, you don't have to feed them ever again

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +153

      this is the foundation of factorio knowledge

    • @UpsideDownEye
      @UpsideDownEye 2 года назад +16

      “Outpost nearing depletion”

    • @supremecalamitas342
      @supremecalamitas342 2 года назад +1

      @@ritzcrackersgaming yeah same with burner inserters

    • @chainerfries4417
      @chainerfries4417 Год назад

      Also
      Electric mining drill mining coal into boiler making power therefore powering the electric mining drill

    • @reda29100
      @reda29100 Год назад

      @@chainerfries4417
      For og poster:
      *as long as there is a pure (i.e., not sitting on a non fuel resource like iron), and a continuous resource underneath them. May say not to take out from miner but that's almost a met assumption.
      For Chainer:
      That will work only with plenty of power feeding electricity. If in a power spiral, electric miner will shut doen eventually, while burner one will not. This is the equivalent of the other burner miner losing resources (or outputting non-fuel resources) as the power coming from outside starts to cut out.

  • @lunarlith
    @lunarlith 2 года назад +118

    The fact that your base has a central computer that decides whether it wants more of something (like copper) and sends a train is just mind boggling. It does not sound too hard to make, and it is a great idea. This community's ingenuity is amazing.

    • @fenderbender2096
      @fenderbender2096 2 года назад +24

      > It does not sound too hard to make
      Are you kidding me?

    • @ChielVL
      @ChielVL 2 года назад +4

      @@fenderbender2096 I know right... it sounds easier to make than it prob is to do.

    • @RandomPlaceHolderName
      @RandomPlaceHolderName Год назад +12

      @@fenderbender2096 Oddly enough, it's trivial to do. You can enable/disable train stops when a certain criterion is met. This video was either pointlessly complicated or done before rail logistics was updated. Look into "many to many" train networks.

    • @GamingGD5600
      @GamingGD5600 Год назад +3

      @@RandomPlaceHolderName made long before the update

  • @okras2007
    @okras2007 3 года назад +179

    So that is how Factorio masterpiece looks like

  • @Thatlandydefenderdriver
    @Thatlandydefenderdriver 3 года назад +307

    I wish i had the knowledge to build such complex logistic contraptions! Very nice to watch indeed, thumbs up!

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +50

      Thanks. Give it time and I'm sure you'll build something bigger and better.

    • @ThomasVanderVeken
      @ThomasVanderVeken 3 года назад +6

      If you don't mind using mods, LTN is an awesome mod that allows you to do these things with almost no required knowledge of the circuit network: mods.factorio.com/mods/Optera/LogisticTrainNetwork

    • @TirehtooriRIP
      @TirehtooriRIP 3 года назад +15

      indeed, i have problems even with running 2 trains in same network, can't figure out the signal thingies

    • @colemclain3579
      @colemclain3579 3 года назад

      me too

    • @littlechaq
      @littlechaq 2 года назад +4

      ​@@TirehtooriRIP Don't give up. It was one of the most satisfying "ah-ha!" moments for me.

  • @pommeanonyme1139
    @pommeanonyme1139 3 года назад +76

    That’s impressive when you are like me, still at blue science and happy with 3 colored lamp x)

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +27

      Careful, that will quickly get out of hand and then you end up here. Haha.

    • @pommeanonyme1139
      @pommeanonyme1139 3 года назад +15

      @@ritzcrackersgaming update! i spend this week on cracktorio and i'm near from lauching my rocket ! thanks for your response

  • @Dianbler
    @Dianbler 3 года назад +39

    Jesus, man. This is amazing. I can barely get two trains to work in the same track at the same time. You make some pieces of art.

  • @QuantArmor
    @QuantArmor 2 года назад +17

    For me who only just completed the game for the first time this seems literal magic

  • @Trupen
    @Trupen 3 года назад +31

    someday I'll also make nice blueprints...

    • @deuszero6476
      @deuszero6476 3 года назад +2

      Look at me, i have only smelter blueprints lmao

  • @jdwithaddinhd5811
    @jdwithaddinhd5811 3 года назад +4

    just wow… this really is the culmination of all of humanities efforts into science and education

  • @TheLetterB123
    @TheLetterB123 3 года назад +21

    This channel deserves more subs.
    P.S. Good vid. I don't even play factorio and I was still entertained while watching it.

  • @businessmonkey4726
    @businessmonkey4726 4 месяца назад

    Seeing push pull trains being used at such a high level just made me question 1000 hours worth of Factorio experience lol. I love how if you go down the rabbit hole for long enough, this game turns into Circuitorio

    • @ritzcrackersgaming
      @ritzcrackersgaming  4 месяца назад

      I now play this game for circuits and the train system. It's been a while though. Can't wait for the expansion.

  • @airanu_7640
    @airanu_7640 5 месяцев назад

    wow that's an amazing work dude

  • @ShiryuCain
    @ShiryuCain 2 года назад

    I have no idea how those filter and logic parts work and this amazes me.

  • @cf453
    @cf453 3 года назад +4

    Very nicely done!

  • @maxberlin4024
    @maxberlin4024 2 года назад +1

    Even though I played Factorio, im not entirely sure what i just saw. But it sure looks awesome!

  • @greezyhammer764
    @greezyhammer764 3 года назад +10

    Proper! Factorio the way it was meant to be played :)

  • @sebastianmohrs8001
    @sebastianmohrs8001 2 года назад

    i am deeply impressed. i guess you did put some onto factorio :)

  • @crightbrayons8416
    @crightbrayons8416 10 месяцев назад

    Absolutely impressive.

  • @pgabrielrr
    @pgabrielrr Год назад

    as a noob who doesn't understand a single thing about the circuit network, I must say that this is my favorite factorio video

  • @zeleniypewpew
    @zeleniypewpew 3 года назад +1

    amazing and stuning

  • @BlikeNave
    @BlikeNave 3 месяца назад +1

    Very nice! Really advanced set up. Gives me some ideas. I did a poor man's/lazy version of this. I built the entire outpost around 1 roboport in the center, and built in is a 'Construction Unloading' stop for my build train, and an ore/oil pickup train. I set up a spidertron with all the stuff to build the initial 'Construction Unloading' station and the rails out so that it can call in the construction train which will auto unload the bots and bring in the materials needed. It brings general materials automatically, but you can customize the numbers if you want more or less of something. So I send out the building spidertron with an escort to clear the area while placing tracks, and once it finishes the center of the blueprint with the construction stop then the train comes and unloads everything for the bots to autobuild the blueprint. Very lazy and quick but pretty simple and dynamic. I also import steam and ammo to these outposts to keep em running. I have the circuits set to turn on the 'Construction Unload' station if anything is still needed that isn't in the chests, and the main base trains will go wherever they are needed. Same with the ore trains, all my stops are named the same thing like "Copper" or "Iron" and as they get enough, they activate and an available train of that type will go where it can to pick up the ore. So it's mostly automatic without the need to meticulously pick each station or name them uniquely, or even send out the engineer to start the base.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 месяца назад

      Awesome! I would love to see this if you are able to share the map!

  • @SilentDecode
    @SilentDecode 16 дней назад

    This is nuts.

  • @maxinnn1
    @maxinnn1 3 года назад +1

    Me: so what programing language do You skill?
    You: factorio

  • @martinhoneves
    @martinhoneves 3 года назад +1

    Mesmerizing!!!!!

  • @melonenlord2723
    @melonenlord2723 3 года назад

    That's the most factorio thing I have ever seen.

  • @jatinjangir24
    @jatinjangir24 2 года назад +1

    after automating blue science, I well... put the game on hold. This video is both tempting me to go back and also scaring me...

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle Год назад +4

    Imagine if there were roboport wagons.

  • @PiiTheCat
    @PiiTheCat 3 года назад

    You are at a superior level

  • @xaviercapdeville2085
    @xaviercapdeville2085 3 года назад +2

    Is it possible to have your bps ?

  • @kdawg2468
    @kdawg2468 Год назад

    This is fucking cool, might have to try building it

  • @maximvoronin1569
    @maximvoronin1569 3 года назад +15

    Honest question though, why do you use bidirectional trains here? They're slower and longer than the equivalent one-directional and, with an exception of the constructor station, both loading and unloading can be converted to one-directional with only minimal changes (add a curve at the other end)

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +14

      Train stations only have one way in, and one way out, and as a result, a train will never use a potential unloading station as a loop through. So, only trains with the explicit intention of going to a particular station will do so while all others will wait in the stacker.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +9

      Also, this particular stacker only works due to dummy stations that are always enabled, but unaccessible. This wouldn't work with a loop through station. This practice is made somewhat redundant now with 1.1 limit orders.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +4

      With regards to the loader station there is no direct route from main line to that actual loading bay. The loading bays are designated with a "via" station, meaning all trains have the exact same schedule except for their "via #".
      So, each loader holds 4 trains. Since the actual loading bay is not directly connected to the main line, the only possible trains it can service are those with the proper via# stop, which is placed at the entrance of the 4 train yard.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +3

      This is Rain's train system, pre 1.1. It real is a fantastic manipulation of Factorio's train mechanics. He explains it all here, about an hour in. Like I said though, 1.1 makes a lot of these practices redundant with the limit features which are so fun and powerful.
      ruclips.net/video/KstIlP92Vis/видео.html

    • @maximvoronin1569
      @maximvoronin1569 3 года назад +8

      @@ritzcrackersgaming Thanks for the explanation! I hope you don't mind me picking at these ideas a little. :)
      Re the unloading looping, there is no downside to this. Rain got the contamination idea totally wrong. Even if the train doesn't just zoom through the station and stops waiting for the signal, it will not open wagons for unloading. Unloading only happens if the train is either stopped at a scheduled train stop or is in a manual mode. Additionally, going through the station that is not a train's destination carries a heavy penalty to pathfinding - it's either 1000 or 2000 tiles. If you're really worried about it, put empty bypass tracks between the unloaders, one for every 10 stations or so and the looping trains will always choose them.
      The stacker will also work perfectly fine with looping unloaders - the dummy unloader stations behind the always-red signal would work the same.
      The loader station idea with the broken path is actually quite nifty and I can't think about how to implement it with single-headed trains off the top of my head. I am sure I can think of something equivalent, but it's not trivial. I was doing some circuit magic with requesting the trains to the megabase back in 0.17 days using single-headed 1>4>1 but it was somewhat more complex and clumsier.

  • @martinklims1
    @martinklims1 3 года назад +3

    Hello, it looks great, but how you made that ordering items using the train? Thank you. Klimš

  • @shawnp6653
    @shawnp6653 Год назад +1

    This is cool - really helpful. Waaay beyond my current Factorio abilities(understanding) though :) Curious how the original 'construction' station gets dismantled and those parts/pieces/bots get made available for use elsewhere.

  • @theonezoz
    @theonezoz 3 года назад

    this is satisying

  • @atthis8142
    @atthis8142 3 года назад +2

    2 words, Recursive Blueprints

  • @gunmetal2890
    @gunmetal2890 Год назад

    I clearly have a lot more to learn!

  • @playtinum637
    @playtinum637 3 года назад +7

    Dude, that looks awesome. Are there any blueprints for this?

  • @Izzybelled
    @Izzybelled 2 года назад +1

    and here I am, thinking I'm smart for making a roundabout

  • @rngrtt3689
    @rngrtt3689 Год назад

    *sees the impressive logistics of the train and train requests
    Me : nice
    *wood is burned
    Me : BLUEPRINT NOWWWWW

  • @jiotorokujo1921
    @jiotorokujo1921 Год назад +1

    - Free time ?
    - Nah bro .

  • @brunnolira
    @brunnolira 3 года назад

    Awesome

  • @40watt53
    @40watt53 2 года назад

    some people are fucking insane oh my god dude how are you so good at this game

  • @elitenoob2141
    @elitenoob2141 3 года назад

    What went on with defining the outpost type I didn't really get that. I saw 2 chests I think? And how do you automate first train to come deliver whatever is needed to a station that didn't exist in the train's travel planner?

    • @BadroghYT
      @BadroghYT 2 года назад

      Likely a central place to output a constant signal with a resource (here copper), which is then picked up by numerous cables on the hundred+ chests used to gather ore and plates. That save you to go set every single node of production. At least that's how I would do :)

  • @mikyvosahlo1364
    @mikyvosahlo1364 3 года назад

    i like it but i dont know how to work with the signals :/

  • @guildarius
    @guildarius 3 года назад

    inspiring

  • @korayizci.01
    @korayizci.01 2 года назад

    hey there, this is really great! may we have the blueprints of the magic pls?

  • @mirkogiljaca1051
    @mirkogiljaca1051 Год назад +1

    Wow.

  • @arbCannons3395
    @arbCannons3395 3 года назад

    Wow I have no idea how you did any of that except the construction bot stuff and that's only a little

  • @matsv201
    @matsv201 2 года назад +1

    There i a way to selevtivly ofload and onload a train, reading the train content from the station. This way the loading can be both simpler and more automatic. It can even read of what a station wants from the network.

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      This was to be my eventual goal. I haven't figured that all out yet and haven't played in ages!

    • @matsv201
      @matsv201 2 года назад

      @@ritzcrackersgaming its actuslly pretty simple. Its just take the amount the stop exports and subtract it to the line of what you need.
      The hard part os making it load really fast. What i did was make a pree load with buffert chests then having a filter stack inserter that combine the signal what need to be loaded and what is in the speciall chest to the specific loader.
      I also ad a filter inserter to ofload anything that was to much this way making the numbers exact.

  • @d3f_100k
    @d3f_100k 2 года назад +1

    soundtrack name ?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      I think it is called Outpost or something, I don't recall the exact name. Part of the Factorio game soundtrack.

    • @d3f_100k
      @d3f_100k 2 года назад +1

      @@ritzcrackersgaming
      i found it .. ost name ( beyond factory outskirts ) thx 💙

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      @@d3f_100k cool, I'll add that to the description!

  • @ShadoryKaine
    @ShadoryKaine 2 года назад

    I'm trying to make a circuit network based on this train requester system that you made; however I ran into the problem whereby after the bots remove a number of items from the buffer chests, the system requests another train to be sent for more mats that I already have enough of... is there something that u did to prevent this, or do u manually turn off the request after a train arrives? seems kinda counter-intuitive that way for this automated building station haha

    • @DarkNexarius
      @DarkNexarius Год назад

      Connect the chest to the circuit network too and have it's contents be multiplied by -1. Now add that signals to the requester items signal and it's done.

  • @Strothy2
    @Strothy2 2 года назад +1

    I mean that's one way to do it, but not very UPS friendly with all the bots.... ever gone for direct inserting?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      haven't tried it. one day when I'm back at the game. this factory was 5000 spm and my own ups was around 58 so it was never a worry for me.
      i think having localized bots vs one giant network of bots helps as well.

  • @estebanf9282
    @estebanf9282 2 года назад +2

    is this song from the soundtrack? i dont remember it

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад +1

      It is, yes. Fittingly it is called "Beyond Factory Outskirts." What a great soundtrack, I hardly tire of it. - ruclips.net/video/T6OZrUbLJ1M/видео.html

  • @ricar2
    @ricar2 3 года назад +1

    Great vid, could you do one where you explain these BPs and mabe share them?

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +3

      I don't want to make any promises but I like the idea of doing this. New dad, not a ton of time.

    • @ricar2
      @ricar2 3 года назад

      @@ritzcrackersgaming no hurry, I'm a dad as well and totally know what you talking about. (it was aslo why I asked, probably woudn't have time to study and figure out by miself.)

  • @qtpahquby9137
    @qtpahquby9137 2 года назад

    i am really jealous rn

  • @McQuinTrix
    @McQuinTrix 2 года назад

    This gives an idea on how in future a single individual would maybe able to make cities (if not whole planet) when we have good AI. Probably in 50 or so years ..
    Probably even possible now its just individuals are not given power of energy, which I think it is possible on different planets. Couple 100 of robots and a astronaut going to a habitable planet and setting up whole planets for humans to habitat. That astronaut should be called engineer tho.

  • @expressowo4485
    @expressowo4485 2 года назад +1

    this is not a joke question, but do you think i would need to go to university and be an coding engineer to build such complex logistics? or does this skill just come with time

  • @eternal8559
    @eternal8559 3 года назад +5

    I'm on my second playthrough, around 43h in the game, and i still didn't touch Logistic Network, and i doubt i ever will XD

    • @hds66nl29
      @hds66nl29 3 года назад

      To bad, it took me some time to figure it out, but downloaded a few blueprints. Figured (or tried) out how they work and lots and lots and lots of trial and (huge) errors I started to be able to use logistic networks. I am no master, but I can make the things I need and it is very usefull and rewarding when it works.

    • @eternal8559
      @eternal8559 3 года назад +1

      @@hds66nl29 What can i say except, my brain too smol

    • @hds66nl29
      @hds66nl29 3 года назад +4

      @@eternal8559 😂 I can understand that, luckily Factorio can be played the way you want.

    • @eternal8559
      @eternal8559 3 года назад

      @@hds66nl29 Exactly, Spaghetti

    • @termitreter6545
      @termitreter6545 3 года назад

      Logistic networks like in the vid are overly complicated, not point besides the fun of it. But having your steam engine shut down at night, as long as theres energy in the capacitators, or loading a specific amount of stuff into a train can be useful.
      Its not required for the basegame though; you can build a megabase and do the endgame without ever touching logistics.

  • @novavqz3147
    @novavqz3147 2 года назад

    If i struggled lots with minecraft redstone, now i will lose my mind with logistics here

  • @toddkes5890
    @toddkes5890 2 года назад +2

    Why not just keep all Copper Plate production locations with the same name, and use circuits to only open the station if there is enough to fully load a train? This way you don't have to reprogram the trains for the new location, the trains will automatically pick up the Copper Plates from any station that has enough copper Plates to be open

    • @henrybeckwith6893
      @henrybeckwith6893 2 года назад +3

      This train system was developed in 1.0 before the station update which allowed setting train limits. At that time, disabling stations, especially within a large network, would have the potential to cause no path errors.

  • @kulgydudemanyo
    @kulgydudemanyo 2 года назад

    Now I wanna build something like this with recursive blueprints...

  • @MartianDill
    @MartianDill 3 года назад +2

    Its look kinda *T H I C C*

  • @said_615
    @said_615 Год назад

    I usually do it with spidertrons.

  • @NicolasdeFontenay
    @NicolasdeFontenay Год назад

    This is amazing. Did you use any mods for this or did you make your train requests with vanilla?

    • @ritzcrackersgaming
      @ritzcrackersgaming  Год назад

      This is all vanilla. Also this was done with version 1.0 before they revamped the train system so I probably would have done it differently had I done it post update.

    • @NicolasdeFontenay
      @NicolasdeFontenay Год назад

      How do you order particular items from across your network via trains? If you could make a tutorial for that I think the whole community would be forever grateful.

    • @ritzcrackersgaming
      @ritzcrackersgaming  Год назад

      It's been a while since I've played but that could be a fun project.

  • @plusabove6671
    @plusabove6671 2 года назад

    How do you deal with biters is it inside the base or outside?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      I started turning off biters when I got to around 500 hours. I generally find them uninteresting and more on the annoying side in the late game.

  • @shottysteve
    @shottysteve 2 года назад +2

    idk man u still have to click a lot... is it really "automated"

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад +7

      I'm getting somebody else to click for me

    • @shottysteve
      @shottysteve 2 года назад +4

      @@ritzcrackersgaming outsourced = automated

  • @SuperHansburger93
    @SuperHansburger93 3 года назад

    How did you send a request for material to be delivered by train?

    • @AirmetSierra
      @AirmetSierra 3 года назад

      You can use circuit network signals to enable/disable stations and/or set a train limit at stations (including a train limit of zero).

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад

      In the base there are 10 trains (signals 1 to 0), each with specific cargo. When train number 1 is requested at the outpost, the 1 signal is sent back to base and the train departs. The train's schedule is only set to leave for an outpost station if it receives its corresponding number signal and also if has full cargo.
      When it gets to the outpost, the train ID number is read which then assigns the filter inserters to pull the requested cargo.

  • @yasielfranchi
    @yasielfranchi Год назад

    blueprints?

  • @captainwackyjack9247
    @captainwackyjack9247 3 года назад +7

    Burn the wood lol

  • @realcartoongirl
    @realcartoongirl 2 года назад +1

    song give me ptsd

  • @kwarc1009
    @kwarc1009 2 года назад

    now all we need is to automate this f u l l y

  • @charlieit
    @charlieit 2 месяца назад

    What do you have to do to reach that level of knowledge? I'm engineer student of first year of the career and i hope to reach the level of knowledge to do that kind of shits men. My admiration and subscribe is for you budy. Grettings from MX!.

  • @radproturtle8066
    @radproturtle8066 Год назад

    Why do you need so many roboports on the furnace stack

    • @ritzcrackersgaming
      @ritzcrackersgaming  Год назад

      i don't think I do. In some cases, depending on the size of mine, there are 3000+ bots. Definitely thinking with speed in mind.

  • @bonelancer24
    @bonelancer24 3 года назад

    bro you got to drop these blue prints cant find them anywhere

  • @immortanjoe9362
    @immortanjoe9362 2 года назад

    I got a train to move once. Then I forgot how I did it.

  • @brandonmutton6840
    @brandonmutton6840 3 года назад

    2 words. holy shit

  • @monkeydog8681
    @monkeydog8681 2 года назад

    I'll keep my spaghetti than you very much.

  • @redfedora6588
    @redfedora6588 3 года назад

    Make more videos like this.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +1

      I'd love to, but I have no more content. Working on it...

    • @redfedora6588
      @redfedora6588 3 года назад

      @@ritzcrackersgaming It would be great if you make one of those series like: "from zero to hero" you know, where you start from the absolute nothing and then get through all the advancements :)
      sorry for the bad english, i'm from italy

  • @robertfajardo2239
    @robertfajardo2239 Год назад +1

    have you heard of satisfactory? because a video from you in that game would be awesome

  • @yasielfranchi
    @yasielfranchi 2 года назад

    please need blueprints

  • @Sufferinggaming
    @Sufferinggaming 5 месяцев назад +1

    how did u make a perfect mining blueprint wtf

    • @ritzcrackersgaming
      @ritzcrackersgaming  5 месяцев назад

      It's been a long time but if I recall all I did was find biggest patch I could find and then built the blueprint on that. Then anything smaller will be completely covered.

  • @Gabtube252
    @Gabtube252 2 года назад +1

    Jesus..

  • @louischristians9735
    @louischristians9735 3 года назад

    I am confused. what just happend...

  • @shhmule
    @shhmule 3 года назад +3

    I don't like how you use logistics bots to unload the miners, as they use a lot more power than belts.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад +4

      Logistic bots only supply the loading side, it's way faster than belts, and more compact. Regular unloading at the factory side with belts. Power at this size of factory becomes somewhat irrelevant. This factory consumes 20 gigawatts.

    • @shhmule
      @shhmule 3 года назад +2

      @@ritzcrackersgaming Yeah that's cool, but your miners can't saturate parallel belts if the ore is being stacked into chests at the train loading station.
      Just a personal preference to avoid using bots for permanent resource transfer, as I like to be efficient with power. Your skill level is still way above me

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 года назад

      @@shhmule a benefit of bots supplying chests is that they balance everything naturally. There are enough bots to supply 4 trains back to back, so a train will never be waiting for resources.

    • @termitreter6545
      @termitreter6545 3 года назад +2

      Power becomes a bit meaningless when you can build infinite solar panels and start spamming nuclear reactors.

    • @shhmule
      @shhmule 3 года назад

      @@termitreter6545 Right, depends on your gameplay principles. I like to try and run my operation on as little power as possible.

  • @tommymairo8964
    @tommymairo8964 10 месяцев назад +1

    But you need to build the parallel rails first 😢

    • @ritzcrackersgaming
      @ritzcrackersgaming  10 месяцев назад

      That's the best part!

    • @tommymairo8964
      @tommymairo8964 10 месяцев назад

      @@ritzcrackersgaming I wonder if it possible to automate that part as well 🤔

  • @bend.n
    @bend.n 2 года назад

    i dont like the speed modules in the furnaces.

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      did you enjoy the rest of the video?

    • @bend.n
      @bend.n 2 года назад +1

      @@ritzcrackersgaming yes, yes i did.

  • @gandalfwiz20007
    @gandalfwiz20007 2 года назад +2

    Pretty sure people who can think this up are java script or python programmers for a living

  • @LEGALAS228
    @LEGALAS228 Год назад

    The World without LTN be like:

    • @aaaooaao9949
      @aaaooaao9949 Год назад

      I can't get this to work WITH LTN :/
      I get items for a set recipe to feed any number of assembly machines with - but not so an 'all robots times here ... and assemble, please' ... Respect!

    • @LEGALAS228
      @LEGALAS228 Год назад

      @@aaaooaao9949 Not really understand your problem, if u describe it more, I, probably, can help you with this :) LTN is pretty simple mod and can be described like "provider -> requester" and in some moments it is more simple than vanilla train system, in my opinion. If I undestood your problem right, you just need more roboports to feed your drones electricity demand, and, if need, to put some speed modules in assembly machines to boost your productivity.

    • @aaaooaao9949
      @aaaooaao9949 Год назад

      @@LEGALAS228 Hi
      My problem is not LTN, I think I can handle it quite well.
      In LTN I can request different items - not like here under Vanilla - but I had already read that there are different trains (signal 1 to 4 or so) with appropriate selection - for this 'only' the whole stuff would have to be connected with red or green - so the tracks directly with power poles and the signal cables to the new mining area.
      My idea is that my 'construction team' shuttles back and forth between the provider and the receiver, but the provider is only released when all planned items are also in stock (what I want to take with me is set via combinator).
      The receiver stops also have a combinator, how much of which item is needed, take only this amount, count with and switch off when all items have been delivered.
      So I get the desired items per LTN request to the production site (LTN stop with robo port) and a self shutdown when the material for the blueprint has been delivered.
      Then I can tear down this construction stop again and move on to the next construction project.
      ... so that's the planning ... the stops should also be ready so far - I'm still missing only the leisure to try that in my sandbox - have here only very few resources widely distributed ... one could have also set the sliders fatter ;)
      But at the moment it's like this - on the map I tinker with my blueprints.
      Happy fabricate
      Translated with www.DeepL.com/Translator (free version)

  • @davidklausen1316
    @davidklausen1316 Год назад

    that 2 to 1 rail junction. It's hideous. I wish I never saw it. I hate everything about this now.

    • @ritzcrackersgaming
      @ritzcrackersgaming  Год назад

      2 years in and only 1 unhelpfully negative comment, I'll take it.

    • @davidklausen1316
      @davidklausen1316 Год назад +1

      ​@@ritzcrackersgaming It was only meant as a tease rather than actual negativity, but that probably doesn't carry forward very well in writing compared to how it sounded in my head.
      I actually liked the video.

    • @ritzcrackersgaming
      @ritzcrackersgaming  Год назад

      Gotcha. It's early here, I need more coffee before I type. Cheers.

  • @captheobbyist6434
    @captheobbyist6434 6 месяцев назад

    bro literally didn't even place a SINGLE tile. he only placed blueprints and ghosts

  • @caleschley
    @caleschley 2 года назад

    With no biter defense I can't use this!

  • @UndiagnosedGenXer
    @UndiagnosedGenXer 2 года назад

    Templates for everything. What's the point of the game then?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 года назад

      I built all those templates from scratch, which was the point of the game for me.

    • @UndiagnosedGenXer
      @UndiagnosedGenXer 2 года назад

      @@ritzcrackersgaming ok, that makes sense. Carry on. 👍

  • @udobybreak6393
    @udobybreak6393 3 года назад +1

    Bruh

  • @archniki_
    @archniki_ Год назад

    this thing makes me feel miserable and not play ever again

  • @AbstractHexagon
    @AbstractHexagon Год назад +2

    When you realize that you actually don't know how to play factorio!

  • @SeaNBlack
    @SeaNBlack 3 года назад

    WTF

  • @pauliebillap
    @pauliebillap 3 года назад

    What the fghj

  • @tsoomq8068
    @tsoomq8068 2 года назад

    I understood absolutely nothing! I dont know how to play this game,after 700 houres...