It was made in creative mode, but its (like he mentioned) highly do-able in survival, assuming you have a working factory that can provide the materials to set it up.
Tbh i actually copied this entire factory to a blueprint and used a separate research base to get to the point i can do this in vanilla and used bots to help make the process of finally building this quicker. so my world with this in it isnt botless considering i love using them. so my starting bases and research base is completely automated with bots, but i used this base as a fun project to do. i actually loved setting up a bot network to provide all the materials to build this base. that was a fun challenge
@@НелиелОксингейл Can't you just do this 'later'? This seems easily doable once you setup a decent base and can 1) build it (have materials + defensive capabilities) and 2) setup outposts fast enough to supply it.
So this is where I smelt my iron, and it goes on this train to where my second coal patch was and then it goes under the nuclear plant to get to the smelters. Simple.
As a new player, I find that the real joy of this game is what you personally create, and not what you actually achieve. I love my first shitty factory. I spent hours making an abomination. It was so bad that I started over, but I will never forget it. Seeing your masterpiece gives hope for a new day!
I am normally a stickler for keeping things organised and sensible. However, going for there is no spoon I gradually regressed to spaghetti as I was just trying to get everything connected fast
my first ever factory that ended (was meant to be learning how to sushi belt, got carried away) i made a main bus for the first time, and it was easy to achieve stable 45spm lmao
ok i recently started playing this game. i didn’t know how useful green liquid is.. i have automated the build for it, and now it is in abundance… idk where to use it tho
I don't know if this is your first time doing RUclips or not, but I looked at your history expecting to see 100s of videos and I saw 3! I then realized that you only have 100 subs!!! If this is your first time doing RUclips, you are by far the best beginner RUclipsr ever!! You shouldn't have any trouble gaining popularity due to your narration skills and the way you inform the viewers without making it boring or overwhelming. Keep up the absolutely excellent work!! I see a light in you that will shine brighter than ever if applied correctly.
Man, does nobody understand the appeal of a digitally-altered voice? Griswold is an alternate persona, disconnected from whoever actually makes the videos, and the voice modulation is used as a tool to keep them separate. It's an artistic presentation of the factory, the video itself is part of the spectacle. Do you not hear the cheesy "1990's instructional tape" music playing in the background? The way that the script is written out in a manner complimenting the music and general vibe of the video? It's ART! ART, I TELL YOU! Great vid Griswold. I look forward to seeing more videos like this from you, on even more complicated and esoteric subjects in future.
It's not that I don't mind the altered voice or the persona it's trying to represent. The video is very informative in it's own right. It's just that the software makes the voice sound really crappy. Like hard compression, or warbled tape crappy. It's really annoying to listen to. Love the video and the train setup though!
I do not understand how you measure the quality of a video audio. I can hear the "altered" voice crystal clear on low volume (15-20%?). Please elaborate, is your expectation just higher?
Not at all novel ideas are great in execution, keep the altered voice if you can learn how to smooth it a bit because the low-high peak fluctuations make it hard to follow and concentrate on what you're saying without feeling a sense of frustration and annoyance as you process both the words and the tone that doesn't quite match. Essentially you're working against what we're naturally tuned to hear when we expect to hear a real human's voice. Don't get me wrong, its cool and nifty if it were to be an artistic draw, but not for an informative video if you were making one. Personally, this was my first experience with your content and already I'm pushed away because I don't want to be frustrated listening while trying to learn.
I saw this video a few years ago. Man, it was in my recs, and i didn't even see whole thing, but patterns in this video was engraved in my head. Every time i was planning my factory or trains, i tried to copy that layout as very effective. I remembered, that it was that exact video, but i never asked myself 'why am i using it?'. Now, when i saw it again, all memories refreshed, like i'm in school again and i'm 15-16 y.o. Amazing factory
This is why I love the Creative Mode mod. I love to fire up a game and experiment with it. I mostly like looking at throughput and consumption numbers for insane setups, because it gives me an idea of how much of X material I would actually need to sustain Y amount of throughput. And if I wanted to experiment further and see a more "realistic" scenario using miners or oil refineries instead of magical boxes that produce it for me, I can easily set that up and see how it all runs. It's useful information for actual games, because I can plan something out to hit that specific level of throughput, and even if I can't actually supply it for a very long time, it's ready for that expansion when I can make it happen, no additional work needed. I would experiment with that map for ages, trying to see if I could conceivably supply it with another set of trains dropping off crude, iron, and copper ore. I think it would be prudent to keep the ant farm rails isolated from the rails going further out to resources, so they don't end up taking absurdly long trips that clog up the factory. A dozen single car trains running in with crude oil could dump crude into a tank, and that tank could have a pickup station on the other side of it that the ant farm trains go to for getting oil, but these two rail networks never actually intersect with one another. Now I kinda want to download this and experiment with it, haha.
An RPM factory was my end-game project but I have to admit I started encountering so many new snags that I started getting frustrated and gave up, since I could never really figure out the circuits and wires system when things got complicated. I take my hat off to some of the incredible Factorio projects on youtube, and sometimes I feel somewhat unfulfilled that I never even made it one third through my project. Then again maybe it's better that way since I already played a great deal of Factorio, always had a good time and these endgame mammoth projects aren't really very satisfying because in the end, you spent a lot of time on a final challenge and then were left with nothing more to achieve. So I guess I'm happy with having tried... and having collected all the achievements XD
being a factorio fan from the very beginning that's the best factorio video i've seen so far! (despite of that last words about "creative mode") be higher than this, cmon let's build a 10000spm with no cheats! :P )
I used this save game file to make a blueprint that I built aside my starter base, placed some trains, train stops and routes, and then fed it enough raw materials for it to operate. Fabulous fun. I added another row of the track loops across the top and built stops for all the sciences and completed SpaceX with it. Thanks for the video and the file.
I think a lot of people would be interested in watching a play through with this base as the final goal of the series. I personally would love to see how this base could evolve to accommodate to what is required for all the cells required for the production of "game ressources" (such as science, power production ramp, etc.)
Not to be "that guy" but once you have 100+ hours into a single vanilla run, you definitely have the raw resources to build this within another 50 or so hours. Maybe not without construction bots, but the fact the factory works without them doesn't mean you can't use them to build it. So my 20,000 construction bots, in my giangantic robo/power grid, should be able to build this pretty quick. The real work was in designing it. That is the truly impressive part. Insane work. Very inspiring.
I got a corporate employee training video vibe from this the entire time. Then the music for the timelapse started and now im convinced that your real life job is actually producing corporate training videos lol.
This guy: an complicated multi rail system Me: WHY WONT YOU MOVE, YOU HAVE AN LOCOMOTIVE IN THE FRONT AND ANOTHER IN THE BACK, WHAT DO YOU MEAN "NO PATH" I JUST GOT HERE USING THE PATH, JUST GO
Most of the time my trains don't have a path when I put a signal on the wrong side of the track from adding a new crossing or juncture. I just manually drive the train and test auto until I find the cause.
After playing in factorio for years, i found the biggest challenge is not the factory layout for RPM factory. . But how the distance from their mining, the random factor how the richness of resources being generated, and how you defend all of that due massive pollution being generated. You have to take into account how much it took for a train to arrive from their mining outpost. And you have to expand further and further away, which mean more time it took for a train to arrive. You gonna use more train as time goes by to made up the gap, means more train track, taking congestion into account, and so on... Damn..I love this game...
Hey man, really cool base! I loved the background music so I checked out the band who made the track you play in the video(The Rippingtons) and I loved their music! Just wanted to thank you and say that your taste in music is really good!
At about 60 hours played on my current factory, I have the resources to build this, but nowhere near the patience to have come up with it on my own. My factory's a mess, but this is inspiring me to clean it up.
I absolutely love this video Constructive criticism: You smack your lips a little I'd say just drink some water really I love the music and your energy keep up the good work
I come back to this video at least four times a year, and I still don't know what genre of video this would be... I do however know two things: 1. It's got a very nostalgic "educational video" vibe. 2. I NEED MORE. (I don't even play Factorio. I just need more videos in this style.)
@@martinbernasinski3905 I love T.C., but the vibe is very different. This video has a mix between "old educational video", "80's business investor update video", and "Wendy's Hot Drinks Video Training" vibes. Technology Connections, (unless he's had a massive style shakeup during / post Covid) doesn't have this vibe.
This shit is like a 90s infomercial and I love it. I absolutely do not think that would take 1000s of hours. Maybe a few hundred after you've already established a baseline setup (to get the resources to start building this Factory, which at my pace would take about 50 hours).
Oh man, that is such a good idea to have all your train schedules like that... I feel like a fuckn idiot chasing the one I want around the place and ending up with the wrong one :D 5 years later thanks very much
What a nice base! Im also considering a dedicated rocket base right now, and ressources are there. We are not playing pure vanilla, we have some QoL mods (like squeezethrough and a clockmod etc.) but also some more 'potent' mods (better power armor and robocharging stations and such). Something 'similar' to this was what my friend also had in mind, he set it up in a previous base but the safe was not playable anymore at one point. Looks extremely neat, and Im not gonna lie, Im probably gonna 'steal' some of your implementations. Great vid, you earned a sub and a like!
I have never played Factorio and yet watched this entire video in awe, trying to figure out what I was looking at. All because I play cities skylines and watch a dude sort Traffic.
mario from super mario bros. (1985) is in my fucking house please help he is going to steal my computer and my bones
I'm to young to remember 80s, but it reminds me of portals, they have this kind of video there somewhere.
Now that you say it, i had a strange feeling, but now i know it's because it feels like i'm in school again.
It's more like some commercial on TV with that music in background, brainwashing people to buy stuff :D
Exactly the same thought I had
My thought exactly LOL!
Imagine a normal person looking at this.
uuuuhhh nope, can't imagine it
actually... this converted my friend, who disliked the game, based on the fact that it looks old and therefore it must be easy...
Your friend has a very poor way of judging things
I am a normal person, and all I can think is, why do you want to launch 1 rocket per minute?
Avernuum Solantis that’s really weird way of seeing things..
I don't care whether or not this was made in creative mode, this is still highly impressive.
It was made in creative mode, but its (like he mentioned) highly do-able in survival, assuming you have a working factory that can provide the materials to set it up.
jes like a huge waste of time stored into a gargabe video, game would be better if people would be more creative in the real world
the REAL world is not conducive towards creativity, infact creativity is heavily stifled in the very institutions purported to nurture it,
"Game would be better if people would be more creative in the real world" ....that doesn't even kinda make sense.
Tbh i actually copied this entire factory to a blueprint and used a separate research base to get to the point i can do this in vanilla and used bots to help make the process of finally building this quicker. so my world with this in it isnt botless considering i love using them. so my starting bases and research base is completely automated with bots, but i used this base as a fun project to do. i actually loved setting up a bot network to provide all the materials to build this base. that was a fun challenge
Everyone gangsta til miners finish Iron sources
Yeah, all this nice&pretty factories are great, 'till you leave creative mode... and just try to survive.
@@НелиелОксингейл Can't you just do this 'later'? This seems easily doable once you setup a decent base and can 1) build it (have materials + defensive capabilities) and 2) setup outposts fast enough to supply it.
Yeah immagine build all that mini max perfectioN in survival KEKW
@@anxietydisorders5917 yeah imagine playing on default , 100% on all settings
Damn it feels good to be a gangsta
I literally thought the thumbnail meant "1 Revolution per Minute."
same
american revolution or french? two vary different measurements of dis-pleasure
@@jamesdeegan7365 get out
I thought something similar. I thought "1 rotation per minute". I didn't know what exactly it was referring to but it made sense.
I thought it was 1 rotation. Hoped it was 1 rocket per minute. An ohh boy it was 1 rocket per minute man i can die in peace
"But I do want to talk about the oil refinery" *Wiggles eyebrows.*
It would take me all day to explain how my spaghetti works. Nice ant farm though.
On the other hand, a working spaghetti is a task in itself.
So this is where I smelt my iron, and it goes on this train to where my second coal patch was and then it goes under the nuclear plant to get to the smelters. Simple.
sarcasmo57 n
Do it. Film your spaghetti and explain everything.
sarcasmo57 Film the spaghetti and *EXPLAIN*
As a new player, I find that the real joy of this game is what you personally create, and not what you actually achieve. I love my first shitty factory. I spent hours making an abomination. It was so bad that I started over, but I will never forget it. Seeing your masterpiece gives hope for a new day!
same, spent 20 hours on blue science
Those really are gem moments. 😎
I am normally a stickler for keeping things organised and sensible. However, going for there is no spoon I gradually regressed to spaghetti as I was just trying to get everything connected fast
my first ever factory that ended (was meant to be learning how to sushi belt, got carried away) i made a main bus for the first time, and it was easy to achieve stable 45spm lmao
ok i recently started playing this game.
i didn’t know how useful green liquid is.. i have automated the build for it, and now it is in abundance… idk where to use it tho
I don't know if this is your first time doing RUclips or not, but I looked at your history expecting to see 100s of videos and I saw 3! I then realized that you only have 100 subs!!! If this is your first time doing RUclips, you are by far the best beginner RUclipsr ever!! You shouldn't have any trouble gaining popularity due to your narration skills and the way you inform the viewers without making it boring or overwhelming. Keep up the absolutely excellent work!! I see a light in you that will shine brighter than ever if applied correctly.
it's actually probably just a bad mic, but i didn't notice any distortion
"I see a light in you that will shine brighter than ever if applied correctly." - So gread! Mate my day! ♥
Makes sense that a Factorio pro would be a perfectionist in general.
Man, does nobody understand the appeal of a digitally-altered voice? Griswold is an alternate persona, disconnected from whoever actually makes the videos, and the voice modulation is used as a tool to keep them separate. It's an artistic presentation of the factory, the video itself is part of the spectacle. Do you not hear the cheesy "1990's instructional tape" music playing in the background? The way that the script is written out in a manner complimenting the music and general vibe of the video? It's ART! ART, I TELL YOU!
Great vid Griswold. I look forward to seeing more videos like this from you, on even more complicated and esoteric subjects in future.
It’s bad.
It's not that I don't mind the altered voice or the persona it's trying to represent. The video is very informative in it's own right. It's just that the software makes the voice sound really crappy. Like hard compression, or warbled tape crappy. It's really annoying to listen to. Love the video and the train setup though!
I do not understand how you measure the quality of a video audio. I can hear the "altered" voice crystal clear on low volume (15-20%?). Please elaborate, is your expectation just higher?
Not at all novel ideas are great in execution, keep the altered voice if you can learn how to smooth it a bit because the low-high peak fluctuations make it hard to follow and concentrate on what you're saying without feeling a sense of frustration and annoyance as you process both the words and the tone that doesn't quite match. Essentially you're working against what we're naturally tuned to hear when we expect to hear a real human's voice. Don't get me wrong, its cool and nifty if it were to be an artistic draw, but not for an informative video if you were making one. Personally, this was my first experience with your content and already I'm pushed away because I don't want to be frustrated listening while trying to learn.
i bet he just has a high pitched voice
I saw this video a few years ago. Man, it was in my recs, and i didn't even see whole thing, but patterns in this video was engraved in my head. Every time i was planning my factory or trains, i tried to copy that layout as very effective.
I remembered, that it was that exact video, but i never asked myself 'why am i using it?'. Now, when i saw it again, all memories refreshed, like i'm in school again and i'm 15-16 y.o.
Amazing factory
This is 10x more impressive when you actually understand all of this, holy shit dude well done!
wow. IMO this is by far the best 1 rocket factory setup i've ever seen. mad props..
This is why I love the Creative Mode mod. I love to fire up a game and experiment with it. I mostly like looking at throughput and consumption numbers for insane setups, because it gives me an idea of how much of X material I would actually need to sustain Y amount of throughput. And if I wanted to experiment further and see a more "realistic" scenario using miners or oil refineries instead of magical boxes that produce it for me, I can easily set that up and see how it all runs. It's useful information for actual games, because I can plan something out to hit that specific level of throughput, and even if I can't actually supply it for a very long time, it's ready for that expansion when I can make it happen, no additional work needed.
I would experiment with that map for ages, trying to see if I could conceivably supply it with another set of trains dropping off crude, iron, and copper ore. I think it would be prudent to keep the ant farm rails isolated from the rails going further out to resources, so they don't end up taking absurdly long trips that clog up the factory. A dozen single car trains running in with crude oil could dump crude into a tank, and that tank could have a pickup station on the other side of it that the ant farm trains go to for getting oil, but these two rail networks never actually intersect with one another.
Now I kinda want to download this and experiment with it, haha.
Listening to this sounds like an episode of How It's Made, and I love it.
One of the most iconic Factorio videos of all time.
He made the videos he wanted to make and left us better for it. Godspeed stranger.
An RPM factory was my end-game project but I have to admit I started encountering so many new snags that I started getting frustrated and gave up, since I could never really figure out the circuits and wires system when things got complicated. I take my hat off to some of the incredible Factorio projects on youtube, and sometimes I feel somewhat unfulfilled that I never even made it one third through my project. Then again maybe it's better that way since I already played a great deal of Factorio, always had a good time and these endgame mammoth projects aren't really very satisfying because in the end, you spent a lot of time on a final challenge and then were left with nothing more to achieve. So I guess I'm happy with having tried... and having collected all the achievements XD
Whenever i feel pretty smart i watch factorio videos to bring myself back down to earth
As amazing as the build is, the best part of this video is the "90's shopping mall" sax music.
Damn. I've spent 30+ hours building and rebuilding to get something like this, but this is so pretty my eyes hurt. Nice job.
Breathtakingly beautiful to look at.
Sexier than any megabase I've seen out there, or any base at all.
The intelligence level involved here pleases both my admiration and fascination.
Built this in survival space exploration mod with my friends! great design, exactly what we needed. We did slightly modify it though.
I felt like I was watching a "How it's made" video. Awesome!
Really liked this demo, shows a deep understanding of your base, and under 10 minutes, dense in content. Thanks!
When the line between brilliancy and madness finally cracks under the pressure of sheer genius and effort.
What is this, a factory for ants?
I don't wanna hear your excuses! The real factory has to be at least... three times bigger than this!
How are they supposed to produce rockets when they can't even fit in it?!
Hes absolutely right....
being a factorio fan from the very beginning that's the best factorio video i've seen so far! (despite of that last words about "creative mode") be higher than this, cmon let's build a 10000spm with no cheats! :P )
Let be ambitious and go for A 100000SPM !!!
this video was far far better than i expected when i saw it on reddit
Incredible! I can't even imagine making something like this- creative mode or not.
Same profile pic gang
I used this save game file to make a blueprint that I built aside my starter base, placed some trains, train stops and routes, and then fed it enough raw materials for it to operate. Fabulous fun. I added another row of the track loops across the top and built stops for all the sciences and completed SpaceX with it. Thanks for the video and the file.
I think a lot of people would be interested in watching a play through with this base as the final goal of the series. I personally would love to see how this base could evolve to accommodate to what is required for all the cells required for the production of "game ressources" (such as science, power production ramp, etc.)
Not to be "that guy" but once you have 100+ hours into a single vanilla run, you definitely have the raw resources to build this within another 50 or so hours. Maybe not without construction bots, but the fact the factory works without them doesn't mean you can't use them to build it. So my 20,000 construction bots, in my giangantic robo/power grid, should be able to build this pretty quick. The real work was in designing it. That is the truly impressive part. Insane work. Very inspiring.
Looking at that rail system fills me with joy and eagerness to also refactor my complete setup. To have it be completely symmetrical
This makes 'How it Works' look like a kids TV show
Wait, it isn't?
This makes Science documentaries about quantum mechanics look like a middle school pressntation
Are we sure this isn't actually NerdRage without the voice alteration?
sure as hell sounds like him hahaha.
ruclips.net/video/DH3hCy4l4sY/видео.html
and
ruclips.net/video/DH3hCy4l4sY/видео.html
"greetings factorians" yup yup yup
Oh shit, you're right! He sounds exactly like him! Now we just need to test it by pitch shifting the audio.
yea hell it sounds like him i find that really creepy
Hahahaha duuuuude I thought the same
I got a corporate employee training video vibe from this the entire time. Then the music for the timelapse started and now im convinced that your real life job is actually producing corporate training videos lol.
Legends say he went to construct a bigger, 1 000 000 science per minute factory, and is still busy with it to this very day.
This guy: an complicated multi rail system
Me: WHY WONT YOU MOVE, YOU HAVE AN LOCOMOTIVE IN THE FRONT AND ANOTHER IN THE BACK, WHAT DO YOU MEAN "NO PATH" I JUST GOT HERE USING THE PATH, JUST GO
Mood
Most of the time my trains don't have a path when I put a signal on the wrong side of the track from adding a new crossing or juncture. I just manually drive the train and test auto until I find the cause.
After playing in factorio for years, i found the biggest challenge is not the factory layout for RPM factory. .
But how the distance from their mining, the random factor how the richness of resources being generated, and how you defend all of that due massive pollution being generated.
You have to take into account how much it took for a train to arrive from their mining outpost. And you have to expand further and further away, which mean more time it took for a train to arrive.
You gonna use more train as time goes by to made up the gap, means more train track, taking congestion into account, and so on...
Damn..I love this game...
Okay, this is by far the most impressive factory I've seen so far
This looks like cpu and gpu dies zoomed in, just amazing.
oh my god I love the loader/unloader setup. So simple yet so brilliant
so far you have the best explanation of whats going on ive seen. ive never actually played, so these videos usually confuse the heck outta me!
Gives me a "How it's made" kind of vibe, I like it.
finally, someone put a REAL effort to make modular factory. Impressive
Great work! This is something that I would never be able to accomplish. Really entertaining to see people like you perfecting factories in factorio.
What a groovy voice ! It suits surprisingly well to the presentation of this perfect factory too :o
This might be the most beautiful thing i have ever seen
This video makes me want to surf the information superhighway at 56K. Well done, sir!
Hey man, really cool base! I loved the background music so I checked out the band who made the track you play in the video(The Rippingtons) and I loved their music!
Just wanted to thank you and say that your taste in music is really good!
This is so mesmerizing and to be fair beautiful. I could look at this all day :D
This is the only good Factorio youtuber other than Katherine of sky
I love how you have the icons inside the roundabouts
I have no clue what this game is but serious props for using the Rippingtons music.
At about 60 hours played on my current factory, I have the resources to build this, but nowhere near the patience to have come up with it on my own. My factory's a mess, but this is inspiring me to clean it up.
Amazing factories like this always demotivate me from playing factorio, knowing that i'll never be able to create such an amazing thing...
This factory tickles me in all the right nerdy ways.
I absolutely love this video
Constructive criticism:
You smack your lips a little I'd say just drink some water really
I love the music and your energy keep up the good work
I love this so much. perfect voice and music too
My man, this looks so satisfying. Great work and very good video!
This is extremely calming to watch!
I love the typical Industrial product presentation music to this
easilly one of my top 5 factorio videos! Great work!
Your voice and that music is beautiful! I love this style!
Wow a Factorio video where the narrators voice is soothing rather than extremely annoying haha
honestly this is a great video, and it showed up in my feed again
It took me 110 hours, but I did not hurry. Especially not when it comes to concrete and circuits. Awesome design.
This is such a professional and polished video. Thank you!
in a far away universe:
„Oh, you work with rockets. Interesting. But its not exactly Locomotive science“
I come back to this video at least four times a year, and I still don't know what genre of video this would be... I do however know two things:
1. It's got a very nostalgic "educational video" vibe.
2. I NEED MORE. (I don't even play Factorio. I just need more videos in this style.)
I would call this infotainment on a very very niche subject.
Looks like you found something you love dude, congrats
Channel called technology connections should do the trick
@@martinbernasinski3905 I love T.C., but the vibe is very different. This video has a mix between "old educational video", "80's business investor update video", and "Wendy's Hot Drinks Video Training" vibes.
Technology Connections, (unless he's had a massive style shakeup during / post Covid) doesn't have this vibe.
@@K-C-D-A I'm '91 born...sadly
I like this guy! I hope we get some more content someday. Thank you Griswold.
"It is you're boy, Griswald."
6:54 i dont think its healthy to stand in this speed-module rays..
I knew I'd heard that song in the background before! Rippingtons, Tourist in Paradise! Took a while to rummage through my head and spotify playlists.
Wow! Thank you for the thorough walk through and explanation of details. Very helpful
You sound like Patrick Bateman describing his morning routine. Good stuff
This shit is like a 90s infomercial and I love it.
I absolutely do not think that would take 1000s of hours. Maybe a few hundred after you've already established a baseline setup (to get the resources to start building this Factory, which at my pace would take about 50 hours).
i just bought this game and i don't understand any of this but cheers mate that looks impressive
I enjoyed this eighties corporate safety video... I mean, Factorio video.
Dont even know what im looking at but that is beautiful.
Just started playing factorio. Holy cow, this is a bit overwhelming! Nice work.
Some really interesting stuff, would love to see more!
This video has sent me off on The Rippingtons! So good!!
Watching the round-abouts in the time lapse reminded me of cassette tapes
Oh man, that is such a good idea to have all your train schedules like that... I feel like a fuckn idiot chasing the one I want around the place and ending up with the wrong one :D 5 years later thanks very much
youtube deep astronomy. you two sound identical its actually eerie
What a nice base! Im also considering a dedicated rocket base right now, and ressources are there. We are not playing pure vanilla, we have some QoL mods (like squeezethrough and a clockmod etc.) but also some more 'potent' mods (better power armor and robocharging stations and such).
Something 'similar' to this was what my friend also had in mind, he set it up in a previous base but the safe was not playable anymore at one point. Looks extremely neat, and Im not gonna lie, Im probably gonna 'steal' some of your implementations.
Great vid, you earned a sub and a like!
A video like this, showing this kind of creation, should be sufficient to be accepted in MENSA ...
At the very least, it should be used to identify people on the spectrum ;)
Never watched any videos about this game but this is awesome!
holy crap, factorio sure has changed since i played a few years ago
this is the best infomurcial I have ever watched.
Ja pierdole szacun! Po 850h nie doszedlem do takiej formy
i dont know how i got here or what im watching but it looks really complex and cool
i have never seen a youtuber who acts so professional and has so few subs... or so many views with so few subs...
I have never played Factorio and yet watched this entire video in awe, trying to figure out what I was looking at.
All because I play cities skylines and watch a dude sort Traffic.
This has shaken me to my core. I *just* bought the game.
I had no idea you could use rocket fuel in locomotives. Nice !
can even use nuclear fuel
i have no idea what im watching, but god damn am i impressed!