Love to see a true sequel... especially now that Factorio 1.0 is out (I'm not sure why I'm even on RUclips as my own 1.0-release-noodle-marathon hasn't launched a rocket yet...)
@@infinitedraw Indeed. I had played a lot of Factorio when I ran into Satisfactory, and although it’s still less advanced than Factorio the actual 3D world opens a new world of possibilities. Already played 130 hours and really enjoying myself.
We once hosted a private server in for our department (we were working as a helpdesk in a giant laboratory and had a ton of freetime between tasks) and built a factory together. That was one of the funniest times i ever had. We all started together as a 5 man team: I was responsible for expansion and defense, two where responsible for energy and raw materials and two others where responsible for the manufacturing. I miss those times.
@@hueranium1673 I did in fact play since the beta, and cant i miss the times of around two years ago? Since then i stopped working there and found a better payed job, but i still miss my coworkers from there xD
YES, like SJW Progress... or cancer progress. Progress is just an empty word, and i can't hold my belly from idiots throughout history who havent though it through. Same With "Greater Good" and all other shill figures of social engineered speech.
Pff My best marathon was my attempt to get the 8 hour achievment. Failed hard the first time,(because I overshot the time window) and wanted to try it again, but thinking got difficult after 10-11 hours. So I fell asleep face down on my hardwood floor and woke up with a stiff neck. 10/10 would attempt again. I haven't gotten the achievement to this day.
Factorio also respects the player, no baby handling or restricting the player. Factorio also never wastes the players time. If anything is getting annoying or boring you can automate it and expand. This game has the absolute best core gameplay loop ive ever experienced. It has taken me about 192 hours of self learning stuff, but ive finally reached the endgame and launched a rockets. ive restarted many many many many many times, just know that restarting is not giving up, or meaning your time is wasted as you always learn something, every time i start over, ive learned a bit more, know how to do stuff a bit better, getting stuff done faster.
nice, my first playthrough i launched a rocket in like 45 hours. but my base was a mess, i had stuff ALL over the place. my second time through i had a really really organized factory with a main buss and some tips i found online and some layouts for specific things to make my playthrough a little more organized. ironcially enough, my second playthrough took me 70 hours XD. but that's cuz i went big. my next playthrough i plan on making node bases that make specific things and bring it back to a central base.
@@RMJ1984 thanks, i work for an electrical contractor as a designer/eng. so i have a bit of a mind for it. my friends are like "why do you come home and play a game that's like work!?" but they don't understand. but yea, games like this are just the best. you should for sure look into some mega base designs and try to create your own version of it. beating the game is one thing, but beating it with style is another.
Factorio is made by two Czech developers, I have seen video blog with them. The one who came with this idea was first trying to make technical mods for... Minecraft. :)
@@jacob8565 It's very true, their first inspiration was the automation mod for Minecraft, then it became a thing of its own, and since he wasn't a dev at all, he didn't actually know how to make a game. Fast forward several years, and here we are, with a 2.5D amazing game that is still evolving. For the next step, keep your eye on Satisfactory which is currently in early access. The gameplay is a shameless homage to Factorio, but in beautifully rendered full 3D. I'm enjoying it very much, even though it isn't nearly complete, or as fully developed as Factorio.
@@Jethu262 I've been playing satisfactory, but I've reached the end of what's available quite quickly, so I'll be leaving it alone for a while, while they develop new stuff.
@Deffy he said,as the last human on earth being kept alive by the autonomous AI,that he builted without noticing,grateful for his master while sending Von Neumann machines in all the universe and beyond
I remember how I stumbled across Factorio the first time. I had been playing Fortresscraft Evolved and going to watch a streamer on Twitch to get some tips. When the streamer was describing what Fortresscraft Evolved was at the beginning of the stream he described it as "Minecraft plus Factorio". My first thought was "So, Fortresscraft Evolved minus Minecraft equals Factorio? That sounds even better." and immediately googled Factorio, went to their website, loved what I saw, and bought it.
As someone who has a few hundred ours in this game, I want to add another factor of the game. It's the long-term playability. Maybe you do two or three runs with the rocket as your goal.. but sooner or less you set yourself a bigger goal, like a set number of science packs per minute or a fully train based factory. Sooner or later you start planning your factory on the paper, making it 100 percent efficient and beautiful. You want to make everything bigger and bigger and bigger. In the factorio subreddit we say "the factory must grow" Also the concept of bottlenecks in this game prevent you from stopping. No matter what you produce, the production is limited by at least one factor, like belt througput, Ressource Input, Slowenien assembling machines or whatever . You notice this bottleneck and fix it, just to find another bottleneck. Then you need new iron refinery, therefor new train, therefore more fuel, more oil, it has no end and it keeps you playing.. Another point is the satisfaction the factory gives you. When you plan a production and you see it all working with the outgoing belts being 100 percent occupied by items, that's so satisfying.
To lengthen play time, try to earn achievements. Some of those take up alot of time. Iron production, the horror, the HORROR. Help me, HELP ME, MORE IRON, IRON, IRON FUCKING MORE IRON PRODUCTION. Excuse me, a bit of PTSD from playing factorio. The factory is never 100%efficient, but you can get close, then closer, then closer, 99.9% efficient, just gotta ... the iron is down again
You're so right, there are natural problems that arise with almost any expansion on your base. one upgrade leads to more work, which leads to more work. which leads to more work Its perfect.
if i start playing friday evening at 8, it is no problem to take a break or stop playing at 10 ... ... on saturday ... ... or was it on sunday ? and why should that be a problem if you had fun ? :-)
I'm gonna get on, I have a plan, I'm gonna go do this thing for my factory. 6 hours later, done lots of things EXCEPT for that one thing I planned for.
I have 4500hrs registered for Factorio on my Steam account, and still isn't bored or tired of the game. (Yes, at least 2000hrs is just idling and having the game loaded up, but not actually playing it, but still...) This game is amazing, not just because of how it stimulates your inner builder, designer and engineer skills, but it also has logical machines that can be programmed - meaning you can create games within the game, or music - and even video. It's pretty close to a perfect little gem of a game.
And it isn't even technically at v1.0 yet. When you include mods, the potential and variability just skyrockets almost superexponentially, it rises so fast.
also, mods. Playing with bobs/angels for the first time made me feel like when i was an absolute noob. Thinking about layouts for compact and ellegant production blocks or general base layout. Only difference is i legit can't play them when i have less than 90% brain power. Impossible to actually come up with anything and i'd just quit after 10 minutes.
when you think you're smart because you master and also enjoy playing Factorio, but then you see some guy has used the logical machines to create a 3D-engine with analog video image AND the engine has raycasting implemented back to feeling quite average once more, I guess -_- :D ruclips.net/video/7lVAFcDX4eM/видео.html
impressive. this must've taken a long time. you can tell by the old textures. also both in Minecraft and LEGO you can technically make functional things. i saw a LEGO paper plane assembler that just takes a stack of paper and turns them into planes. and in Minecraft you also got automation thanks to mods (or even vanilla)
You can pretty much automate any renewable resource in vanilla Minecraft. The hardcore technical players also build huge quarries that automatically pulls out blocks from the earth all the way down to bedrock, transport them to a TNT blast chamber, blow the blocks up, collect the items and transport them via water streams to an auto-sorting storage system. All in vanilla Minecraft and there is no such thing as a “quarry block” in vanilla.
you can totally build an automated "factory" in minecraft if you want to, and thats amazong but it isn't to beat the game. the difference in factorio is that automation isn't a side quest or a sandbox thing, it's the point
This is the most concise explanation of Factorio I have ever seen. And furthermore, it is a thoroughly enjoyable video as well. The Factorio "bug" is indeed real and *highly* addictive... Good job mate.
*clears throat* A game wherein you have small goals that are all connected to one ultimate goal wherin you cease to be overwhelmed by the ultimate goal because of how understandable and reasonable the smaller goals are, only to realize after your twelfth hour you are accidently more than halfway to that goal which you thought you'd give up on for some memes about an hour and a half in.
The thing that stands out to me the most was when you mentioned you can trace your factory all the way back to the first drill you put down. I don't think I've ever played a building game where the early-game tools aren't immediately rendered obsolete, so it's never even occurred to me how satisfying it must be to play a game where everything you do will continue to matter well into the endgame.
They don't really. There's exponential growth in factorio, so the stuff you place at the beginning doesn't matter. It's just that you have infinite space, and almost unlimited resources, so digging up an older bit of the factory is simply an inefficient use of time.
I really like your point about the Lego/Minecraft castle. As I have built a massive Minecraft castle recently and slightly more recently I've rediscovered Factorio and played 70 hours in 2 weeks. I think your distinction is spot-on. Everything you do in Factorio provides input towards an overarching goal. One of my other main design takeaways from Factorio is the numerical meaning of all of these pieces. It feels that everything you build contributes to the existence of a bottleneck. Then that bottleneck must be fixed by building something else, and building that thing has now caused another bottleneck, this cycle repeats forever. The input/output ratios responsible for this couldn't have been an accident, I suspect a significant amount of fine-tuning was done to ensure that there is always a point in the factory that is under-served. This game is a masterclass in balance.
Also has quite a mechanic of resource management, since some things are finite in their availability. So then there's the process of bringing everything needed to the production lines. Also circuits, for things like idling parts of the factory to focus production elsewhere or to balance production when it comes to stuff like petroleum processing. There's more depth when getting into those things.
*First time seeing the game at Steam*: This looks interesting 3AM: Wtf i still have my assignment to finish. I have 269 hrs of playtime in the game already
I think one of the most satisfying parts about playing Factorio is when there is some item that takes a really long time to make, and crafting one feels like a minor achievement, but then you automate it and there are chests and conveyor belts filled with the stuff. Basically, it makes something seem extremely valuable and then gives you a lot of it - plus the feeling that your skills and hard work made you achieve that. Then it does that again. And again. And again. And 1,826 hours have passed and AGAIN
Your brain wants to complete a task before it starts another. This is why a song is so hard to get out of your head without listening to it. But Factorio is made in a way where it’s one long task so your brain wants to keep going until you launch the rocket or beyond.
For the space ship, I recommend the SpaceX mod, wich makes the vanilla game seem so easy. Then, you can turn on marathon, death world, set low ores, and sink into that game forever ! Ok, ciao, sorry I don't have more time to chat, I need to go back to my factory, I'm in lack of copper ... :-)
My record is 15 hours without me knowing it. Stared playing at the evening and realized that it was the next day and I haven't slept at all. That was kind of spooky. O.o
@@tomalard2564 and steam told me otherwise ... thats why i said "do the math" 🤓 ... yesterday i was even shown 550+ for last two weeks when i never restarted a game to have it available as background or to have easy access if i wanted to test an idea (most of the time afk)
There are infinite to-do lists, you ALWAYS have something to do, to improve, expand, to fight and once you've done all that you realize you need more automation, more resources, more raw materials, so make all that, automate all that and build MORE AND MORE. Then you build rails, stations, robots just to realize you can automate all that as well and it's an never ending cycle. And if you're crazily genius you can do some serious stuff with logistics, circuits, robots, signals etc. A true 10/10 game!
You actually can store steam as a liquid with tanks connected to the steam engines with pipes, to provide a secondary source of power if anything happens to the coal supply
This is the only game that makes you want to do stuff yourself instead of downloading blueprints , for example I'm a noob to this game , I was tired of placing coal inside my furnaces to smelt iron , so I made a blueprint that fully automates iron/copper , even furnaces will get filled up with coal easily , I felt successful when I made this blueprint since it was my first ever blueprint
I have always been looking for a complex management game and after giving up after many games this finaly hit the damn spot. It's a simple but addictive formula... Efficiency. I'm constantly chalangeging my own creativity and the game rewards it by providing the tools to make it possible with logical solutions and limitations. When you discover a new solution it pulls you in even more. 10/10 for those who love obsessing over puzzle/strategy/management games.
Factorio is honestly one of, if not THE MOST well designed computer game I have ever played. it is so brilliant and so clever. Not to mention the support for mods which makes it possible to customize the game into whichever aspect of the game you like most. I now recommend factorio to everyone I meet.
A perspective that may interest you: as a programmer, I didn't even pick up Minecraft because it simply made me want to play around in Blender. With Factorio, I had to actually learn the idiosyncrasies of the spatial puzzles before getting to that point. Now I'm at the point where the next thing to do is to write a program to automatically create blueprints for speedruns essentially (I'm
The belt mechanic plays a significant role. Laying out the belts in the correct way and then observing the flow is highly addictive. Kinda reminds me Transport Tycoon, where you can spend literally hours watching just the buzz of your train traffic.
Well, the game was inspired by modded minecraft, where you also have resource generation, and automation challanges, but it improve so much on it. It is the concept of modded minecraft, but made into a separate game not limited, by minecraft's mechanics.
This is the most addictive game I’ve ever played. I played a day and a half straight without synthetics. A first for me. I think the sound design is also a subconscious factor. If the music was the least intrusive or boring you would be annoyed and pulled out of the building trance. Thanks for pointing out exactly why I couldn’t go to sleep!
Whats even better about the game is that it almost has no bugs/glitches, and whenever someone notifies the developers of one it gets almost instantly fixed. One of the rare games where you can complain that its not glitchy enough.
I found a mobile & steam game called minedustry thats pretty similar, less complex in some ways but it forces you to abandon your factory to claim your rescources to unlock new techs, like upgraded conveyors and steam generators
Wow, I can't believe this video has passed 100k views! I'd never really thought one of my videos would be so well received. If you liked this video, you might also enjoy my recent video on Oxygen Not Included: ruclips.net/video/PyExwQ69wxw/видео.html
Hello! I'm new and just subbed! I really like your content. I like the more mellow, less "in your face", less sensationalistic approach you have. I look forward to seeing more! :)
This is a marvellous analysis video in the same style as Nerdwriter1 and Lessons from the Screenplay. Great speaking voice, logical thoughts and conclusion. Well done and congrats on the near 200k views. Subscribed +1
As far as I know, factorio developers were partly inspired by Minecraft and one of its mods. I don't remember which mod, but, surprisingly, it was a factory mod.
@ 0:33 "an then I looked at the time" Every Factorio player does this. Even after 5200 active hours of the game (my factories do not sit idling, you can always moar/faster/better something) I still get that feeling. Bonus points for hoe you use the game music. @4:13: error the goal of Factorio is to stop playing, You don't leave with that first rocket unless you do some VERY obscure and not obvious things that were put in the game as an easter egg. Many players feel that the first launch is only the mid game, you didn't even touch the impact that later systems (like rails and circuits) have on the game. then there's a scale shift. to REALLY get an idea of these kinds of play you should watch Xterminator or KathrineofSky, Then there's ColonelWill and MojoD on Twitch.
6:20 that doesn't diminish the minecraft/lego creation though, it doesn't NEED a function because the creation itself is enough, theres also the freedom to design something thats purely form > function or function > form (realistic looking castle or fantasy without regard for realistic design considerations) whereas with something like factorio you feel pressured to design only the most efficient assembly with little room for creativity, so the idea is to build more and more efficient and streamlined factories and assembly lines, slowly improving efficiency margin by margin, and that just doesn't sound as fun
Seems like my "addiction" in Cities Skylines, I want to have a really big city, but of course this city needs to have a nice looking, hight tourism and leisure, but at the same time a strong economy based in local products and exports of raw materials. I want to have all, make it better, placed better and very efficient. Of course I know what Factorio and "CS" are pretty different games in mechanics but they have "make even better" goal. Just an opinion... Sorry for my bad english
6:06 Fun fact! Michal, aka Kovarex, originaly wanted Factorio to be a Minecraft mod based on IndustrialCraft. But because of MC's Poor performance he decided to make it it's own "drawer project" game, aka a nice and simple game for his personal entertainment. Fast forward few years and now it's *the second highest rated game of all time* on Steam!
May I just add that this game is the most stable I have ever played. Not once have I had it lag (Unless you zoom out really far and move, but still playable), crash, or glitch in any way. This game is built by a dedicated team of developers and it shows.
Ive played 15h of Factorio in the past week and overall like 40h so not much but I am addicted to it as hell. Yes, the functionality is the main factor of it, how to use it effectively to have a better factory etc.
6:10 it reminds of Minecraft because the main dev's inspiration was Minecraft with industrial mods back in 2011. Stuff like BuildCraft, IC2 e t c. Good times, loved it myself
Even writing mods forFactorio is addicting due to their one-of-a-kind modding support. No other game has this. It's very close to Roblox in how modding goes so people who made Roblox games will know how to mod Factorio, but you still need to read the docs to really understand what's going on as Roblox uses Luau and Factorio uses Lua, but with custom libraries which is your main way of changing the behavior of the game with your mod. It's incredibly accomplishing when you just add a new technology and it finds its place automatically in the tech tree because the UI is beautiful.
I am old and building my own factorio mod is a bit beyond my skill set. However, having the end goal simply being to leave seems rather pointless. I would like to see a combination of factorio and CIV where you must actually build the infrastructure of your colony to accommodate the growing population of colonists that your facility attracts.
To me is not just Minecraft, but modded Minecraft. Getting into Factorio reminds me of the original mod packs like Technic, then Tekkit, then Feed The Beast, and so on. I'll never forget my first modded world. I'll never forget automating my first furnace with Buildcraft, using a wooden pipe to extract. I'll never forget building my first power generation in modded. And Factorio brings me back to those days. Minecraft is the only game I've played for over a thousand hours. I was admin of a vanilla server for many years, played so many mod packs, and it looks like Factorio is going to end up being my second game with a thousand hours. It clicks with a part of my brain that I haven't been able to fill since I grew tired of Minecraft.
one thing you forgot to mention was the lack of story factorio has personaly i think it should have a story mode where you complete the game whilst going along with the story whilst you build up this that and the other
Factorio was the best £20 I ever spent on a game. I've never played anything else like it, and coming from games such as UT, BF and C&C I'd never thought something like this would've ever grabbed my attention but I'm glad it did. Seriously go try it! there's a free demo to play, but the demo only offers a fraction of what is possible with this game.
I paid $30 to take a mental vacation into a little 2D world . 55 hours later I launched a rocket and then I started watching videos about factorio. I didn't want to see what anyone else had done before I played it. I got several ideas just by watching the background of this video while you talk!
Wow, I am 60 hours into one game and havent automated blue bottles yet. Proberly need 100 hours more to launch the rocket Just 55 hours from start of the game to rocket. That is imoressive
@@Vaffeljerne I think the biters could have been done differently... they are very inept. My approach to the biters basically eliminated them as any threat, so I was left solely to focus on building. I will tell you if you want but unless you ask, I wont, so I dont spoil your game for you. Also in retrospect i wasnt totally accurate about the hours. The true first game I played I probably put 10-12 hours into experimenting with the basics, but somehow the steam cloud thing didnt record my game! So when I got back to my home I had nothing, and so I started over. It only took about 3 hours to rebuild from scratch what took 12 hours before. So it would be more accurate to say 70 or so hours to launch. I use the default settings for the world and took what it gave me. If you want to know how to eliminate the biters so you can get to work, let me know. Have fun!
@@Vaffeljerne 1 more thing... after I won.and then started watching vids and getting other peoples approach to the game it seems like many peoples approach is to build limited amounts of things and let the game run unattended, in order to amass the required resources. I did not do that. When I say 70 hours that means 70 hours of work. I was tweaking, building, and experimenting the whole time. Fair to say I got really obsessed with it.
@@bunberrier I watch a lot of videos from people, but I feel they only do boring stuff. I am playing in my own way. I saw some achievement of completing the game without laser turret, and one without solar panel and a third without active bufferchest or requester chest so I am doing all 3 of them at the same time. Well I tought I did untill I failed on both turret and solarpanals, because I play on train world. And that changes bitersettings witch is illegal for the achievemenst. So I failed thos when I hit play the first time. But I am still havent bulid a laser turret or solarpanal. I feel it makes it just to easy. In my world I build many bases to produce stuff. Many ''small'' ones connected by train. 1 base got 1 job. example produce inserters. They require 3 this witch mean I need 3 stations for trains to deliver stuff to the base. And one to exit. But how many inserters do I need?? Only consumed by Logistic science pack. (and better inserters). Not that many. Right? My inserter base produce 3 full belts of them, or 90 every second. (It will even be more when I can upgrade to expressbelts and better assembling machines). Every base is ''mass producing'' stuff. That is the fun with factorio. You can create HUGE factories. But that require alot of stuff right? Well then I build more mining bases. Larger scale smelting and feeding more and more coal into my boilers, then I need more power. then I build myself another coal mining base. (Yes, coal is the way to go (It is my way to play)) And the biters. my defence is 1 wall, then nothing, then gun turret, inserter and belt. It all went well untill Behemoths came. But they are stupid. So they destroy a gunturret, then they move to the next one right next to the ones they destroyed. Not moving into my base. just hitting defence. My bots will rebuild. From providerchest, with auto gets supplyes from my ammo train with brings inn ammo, belts, powerpole, repairkit, walls, inserters. Everyting the bots needs to rebuild. It is perfect. This is my way to play, and I love it
I’m working on a game that (hopefully) addresses the “it doesn’t do anything” problem when it comes to NPC interaction. Good video, gave me some things to think about.
I think what makes factorio addicting as hell is that you always have this state of 'shit we need XY MOAR'. This makes it a game where side-tracking is omnipresent. Not sure if it has the balance on point as it can be frustrating at times.
Factorio reminds me of; similarly to your point of Minecraft, Modded Minecraft. Stuff like Tekkit The factories need a bit more involvement and more active implementation of materials most of the time. But technology mods are VERY fun to use in Minecraft
I saw it and played the demo twice in a row. since then there has hardly been any other game for me. I now have several thousand hours of gameplay and even more fun than on the first day! sometimes i think the game is made for me
Playing Rimworld while watching. Currently building a functioning fantasy castle (vampire/goblins/magic), and the endgame is also building a rocket off the planet.
I've created a sequel to this video - "Why Satisfactory Is So Addictive". Here's the link: ruclips.net/video/PV_wlU4drnM/видео.html
#TeamFactorio
Love to see a true sequel... especially now that Factorio 1.0 is out (I'm not sure why I'm even on RUclips as my own 1.0-release-noodle-marathon hasn't launched a rocket yet...)
@@infinitedraw Indeed. I had played a lot of Factorio when I ran into Satisfactory, and although it’s still less advanced than Factorio the actual 3D world opens a new world of possibilities. Already played 130 hours and really enjoying myself.
#TeamFactorio because imagine using satisfactory with it’s 3D building and disorganization smh
Gears aren't used in green circuit production 4:00 small error in the illustration, but great video overall!
well, I played Factorio only twice.... 500 hours for the first time and 700 hours for second time....
so, 5,860 hours in total
Marek Švrčina Rookie numbers my boy
I was wondering how Patch Quest was only playing for 6 hours... Divide by 100 rule?
me too.. ~3200 hours before it was on steam and then another I recently hit 3200 again.. I'm at 3240 now since it became available on steam :)
Lies!
We once hosted a private server in for our department (we were working as a helpdesk in a giant laboratory and had a ton of freetime between tasks) and built a factory together. That was one of the funniest times i ever had. We all started together as a 5 man team: I was responsible for expansion and defense, two where responsible for energy and raw materials and two others where responsible for the manufacturing. I miss those times.
how do u miss those times if factorio is only 2 or 3 yrs old and i doubt u started playing it the first year
@@hueranium1673 I did in fact play since the beta, and cant i miss the times of around two years ago? Since then i stopped working there and found a better payed job, but i still miss my coworkers from there xD
yea i dont get why people think that because something was more recent, that it cant be missed
@@hueranium1673 Damit i already miss the gaming sessions with my friends and our last one was just two months ago
@@hueranium1673 It's been available to the public since 2014.
"These trees have to go, they stand in the way of PROGRESS!"
"But sir, they help us contain our pollu..."
*"P R O G R E S S !"*
YES, like SJW Progress... or cancer progress. Progress is just an empty word, and i can't hold my belly from idiots throughout history who havent though it through.
Same With "Greater Good" and all other shill figures of social engineered speech.
@@DeepInsideZettaiRyouiki you ok m8?
That pretty much sums up the humanity today.
How ba-a-a-ad can I be? I'm just building the e-co-nomy!
@@DeepInsideZettaiRyouiki that moment when you bring in politics and shit into a video about factorio
Good job
''I've been playing for 6 hours straight''
Those are rookie numbers.
6 hours lol
😂😂😂
Pff My best marathon was my attempt to get the 8 hour achievment. Failed hard the first time,(because I overshot the time window) and wanted to try it again, but thinking got difficult after 10-11 hours. So I fell asleep face down on my hardwood floor and woke up with a stiff neck. 10/10 would attempt again. I haven't gotten the achievement to this day.
It's literally his first play session :P
@@GomesNia Weakness disgusts me ;P
That's why its called Cracktorio, its even more addictive than crack, im sure
I don't find factorio addicting at all.
I don't find crack addictive either
Some random dude in the street: Drugs can ruin your life man
Me who have been playing factorio for 6 weeks and haven't seen the sunlight: You think?
i think he might be a biter
Factorio also respects the player, no baby handling or restricting the player. Factorio also never wastes the players time. If anything is getting annoying or boring you can automate it and expand.
This game has the absolute best core gameplay loop ive ever experienced.
It has taken me about 192 hours of self learning stuff, but ive finally reached the endgame and launched a rockets. ive restarted many many many many many times, just know that restarting is not giving up, or meaning your time is wasted as you always learn something, every time i start over, ive learned a bit more, know how to do stuff a bit better, getting stuff done faster.
nice, my first playthrough i launched a rocket in like 45 hours. but my base was a mess, i had stuff ALL over the place. my second time through i had a really really organized factory with a main buss and some tips i found online and some layouts for specific things to make my playthrough a little more organized. ironcially enough, my second playthrough took me 70 hours XD. but that's cuz i went big. my next playthrough i plan on making node bases that make specific things and bring it back to a central base.
@@alenfishman9365 Nice, that is impressive. Ive always been a slow learner. But better slow than never, i guess :P
@@RMJ1984 thanks, i work for an electrical contractor as a designer/eng. so i have a bit of a mind for it. my friends are like "why do you come home and play a game that's like work!?" but they don't understand. but yea, games like this are just the best. you should for sure look into some mega base designs and try to create your own version of it. beating the game is one thing, but beating it with style is another.
@@alenfishman9365 it's as if you can't have fun at work
Not including deathworld biters. Fucking hate them
Factorio is made by two Czech developers, I have seen video blog with them. The one who came with this idea was first trying to make technical mods for... Minecraft. :)
Do you have a link, I want to see this
@@jacob8565 You can find in youtube but its in czech language
@@jacob8565 It's very true, their first inspiration was the automation mod for Minecraft, then it became a thing of its own, and since he wasn't a dev at all, he didn't actually know how to make a game. Fast forward several years, and here we are, with a 2.5D amazing game that is still evolving.
For the next step, keep your eye on Satisfactory which is currently in early access. The gameplay is a shameless homage to Factorio, but in beautifully rendered full 3D. I'm enjoying it very much, even though it isn't nearly complete, or as fully developed as Factorio.
@@Jethu262 I've been playing satisfactory, but I've reached the end of what's available quite quickly, so I'll be leaving it alone for a while, while they develop new stuff.
Based
6am monday - this is interesting, but whats the fascination?
6am tuesday - omg i want to sleep but JUST ONE MORE ASSEMBLER
"just one more"
Just ONE mORe
*J U S T O N E M O R*
@Deffy he said,as the last human on earth being kept alive by the autonomous AI,that he builted without noticing,grateful for his master while sending Von Neumann machines in all the universe and beyond
"Just one more"
I remember how I stumbled across Factorio the first time. I had been playing Fortresscraft Evolved and going to watch a streamer on Twitch to get some tips. When the streamer was describing what Fortresscraft Evolved was at the beginning of the stream he described it as "Minecraft plus Factorio". My first thought was "So, Fortresscraft Evolved minus Minecraft equals Factorio? That sounds even better." and immediately googled Factorio, went to their website, loved what I saw, and bought it.
Hah that's amazing
Hah its free on steam
"Fortresscraft = Minecraft + Factorio, therefore Factorio = Fortresscraft - Minecraft"
(Insert "stonks" meme but it's "algibra")
Me before playing game: Oh this looks cool
Me after playing game: *WE NEED MORE IRON PLATES GODDAMMIT*
There are never enough iron plates xD
@@SpfishyKilljoy till there are enough iron plates...
then there aren't enough copper plates.
@@mypronounismaster4450 exactly 😂😂
What about power you usually don't have enough
@@theo3888 Atomic Power thats what
it's so addictive that even reading comments about it is addictive
Yes
Yes
Yes
The new drug
And the best one
As someone who has a few hundred ours in this game, I want to add another factor of the game. It's the long-term playability. Maybe you do two or three runs with the rocket as your goal.. but sooner or less you set yourself a bigger goal, like a set number of science packs per minute or a fully train based factory. Sooner or later you start planning your factory on the paper, making it 100 percent efficient and beautiful. You want to make everything bigger and bigger and bigger. In the factorio subreddit we say "the factory must grow"
Also the concept of bottlenecks in this game prevent you from stopping. No matter what you produce, the production is limited by at least one factor, like belt througput, Ressource Input, Slowenien assembling machines or whatever . You notice this bottleneck and fix it, just to find another bottleneck. Then you need new iron refinery, therefor new train, therefore more fuel, more oil, it has no end and it keeps you playing..
Another point is the satisfaction the factory gives you. When you plan a production and you see it all working with the outgoing belts being 100 percent occupied by items, that's so satisfying.
To lengthen play time, try to earn achievements. Some of those take up alot of time.
Iron production, the horror, the HORROR. Help me, HELP ME, MORE IRON, IRON, IRON FUCKING MORE IRON PRODUCTION.
Excuse me, a bit of PTSD from playing factorio.
The factory is never 100%efficient, but you can get close, then closer, then closer, 99.9% efficient, just gotta ... the iron is down again
Praise the expansion
You're so right, there are natural problems that arise with almost any expansion on your base. one upgrade leads to more work, which leads to more work. which leads to more work Its perfect.
I love this game, the only problem is how fast time goes while playing.
if i start playing friday evening at 8, it is no problem to take a break or stop playing at 10 ...
... on saturday ...
... or was it on sunday ?
and why should that be a problem if you had fun ? :-)
Yeah you start playing one evening after work and two minutes in you're married for six years with kids ;)
@@theblackbaron4119 ...and you're STILL trying to compress all your conveyors properly.
yes, its impossible to play "just for an hour" it ends up way longer
time?
“Find your first drill”
The one that ran out of iron ore to mine around 50 hours ago?
Great video! over 1,000 hours on factorio and you hit the nail on the head with this video.
Thanks FSS
I'm gonna get on, I have a plan, I'm gonna go do this thing for my factory.
6 hours later, done lots of things EXCEPT for that one thing I planned for.
Same thing here XD
Relatable
I have 4500hrs registered for Factorio on my Steam account, and still isn't bored or tired of the game. (Yes, at least 2000hrs is just idling and having the game loaded up, but not actually playing it, but still...)
This game is amazing, not just because of how it stimulates your inner builder, designer and engineer skills, but it also has logical machines that can be programmed - meaning you can create games within the game, or music - and even video.
It's pretty close to a perfect little gem of a game.
And it isn't even technically at v1.0 yet. When you include mods, the potential and variability just skyrockets almost superexponentially, it rises so fast.
also, mods.
Playing with bobs/angels for the first time made me feel like when i was an absolute noob. Thinking about layouts for compact and ellegant production blocks or general base layout. Only difference is i legit can't play them when i have less than 90% brain power. Impossible to actually come up with anything and i'd just quit after 10 minutes.
@@Masztufa Look at this guy: he's created a 3D-engine inside Factorio
ruclips.net/video/7lVAFcDX4eM/видео.html
when you think you're smart because you master and also enjoy playing Factorio, but then you see some guy has used the logical machines to create a 3D-engine with analog video image AND the engine has raycasting implemented
back to feeling quite average once more, I guess -_- :D
ruclips.net/video/7lVAFcDX4eM/видео.html
I have a big plan get 1mil iron plates i hope that that will be enough faunas dont even think about it
impressive. this must've taken a long time. you can tell by the old textures.
also both in Minecraft and LEGO you can technically make functional things. i saw a LEGO paper plane assembler that just takes a stack of paper and turns them into planes. and in Minecraft you also got automation thanks to mods (or even vanilla)
You can pretty much automate any renewable resource in vanilla Minecraft.
The hardcore technical players also build huge quarries that automatically pulls out blocks from the earth all the way down to bedrock, transport them to a TNT blast chamber, blow the blocks up, collect the items and transport them via water streams to an auto-sorting storage system. All in vanilla Minecraft and there is no such thing as a “quarry block” in vanilla.
@@Crimtane2 I just go to level 2 or 3 and place a ton of hoppers that lead to one massive sortage/storage room and use blasting charges
you can totally build an automated "factory" in minecraft if you want to, and thats amazong but it isn't to beat the game. the difference in factorio is that automation isn't a side quest or a sandbox thing, it's the point
Great points. I also saw someone who built a functional computer with actual memory, and programs that it could run. It was INCREDIBLE.
@@AndrewFurmanczyk86 I think you might love this ruclips.net/video/7lVAFcDX4eM/видео.html :)
"16.4 hrs last two weeks / 2,189.9 hrs on record"
Yeah, I might have a problem.
16.4 hours should be in the last 3 days, I think you are neglecting your factory
No Limit *the factory must grow*
Had 160 hrs in the last two weeks and 1300 hrs on record and I only play it since one year.
You don't have a problem. Me neither
How are you?
16.4 hours should be in the first day tbh
This is the most concise explanation of Factorio I have ever seen.
And furthermore, it is a thoroughly enjoyable video as well.
The Factorio "bug" is indeed real and *highly* addictive...
Good job mate.
*clears throat*
A game wherein you have small goals that are all connected to one ultimate goal wherin you cease to be overwhelmed by the ultimate goal because of how understandable and reasonable the smaller goals are, only to realize after your twelfth hour you are accidently more than halfway to that goal which you thought you'd give up on for some memes about an hour and a half in.
the cries for help from your organs pleading for salvation is soon replaced by 'the factory must grow'
This is a great breakdown of factorio :D
Yo Trupen :D
The thing that stands out to me the most was when you mentioned you can trace your factory all the way back to the first drill you put down. I don't think I've ever played a building game where the early-game tools aren't immediately rendered obsolete, so it's never even occurred to me how satisfying it must be to play a game where everything you do will continue to matter well into the endgame.
They don't really. There's exponential growth in factorio, so the stuff you place at the beginning doesn't matter. It's just that you have infinite space, and almost unlimited resources, so digging up an older bit of the factory is simply an inefficient use of time.
When I first got the game, I accidentally played almost 10 hours before realizing that sleep is needed for my eyes to keep working.
Hi, my name is Scott, and I too have a factorio addiction
Factorio is literally the encapsulation of everything i love about being an engineer
I absolutely agree! Sierra's old city builders (Caesar, Zues, Cleopatra, etc) have a very similar mechanism, also used in the "ANNO" series.
3:10 Even software engineers have these tradeoffs: Smallest solution vs speediest solution vs most modular solution vs simplest solution
well damn time to start over again cus my base layout sucks
that is the innate urge most engineers followed when deciding what to do with their life
very well done video
I really like your point about the Lego/Minecraft castle. As I have built a massive Minecraft castle recently and slightly more recently I've rediscovered Factorio and played 70 hours in 2 weeks. I think your distinction is spot-on. Everything you do in Factorio provides input towards an overarching goal.
One of my other main design takeaways from Factorio is the numerical meaning of all of these pieces. It feels that everything you build contributes to the existence of a bottleneck. Then that bottleneck must be fixed by building something else, and building that thing has now caused another bottleneck, this cycle repeats forever. The input/output ratios responsible for this couldn't have been an accident, I suspect a significant amount of fine-tuning was done to ensure that there is always a point in the factory that is under-served. This game is a masterclass in balance.
This 8:20 minutes was the best 8:20 minutes I've ever spent on RUclips .Great video and I'm also subscribing🙂
Wow thanks Nathan! Stay tuned for more videos
Also has quite a mechanic of resource management, since some things are finite in their availability. So then there's the process of bringing everything needed to the production lines. Also circuits, for things like idling parts of the factory to focus production elsewhere or to balance production when it comes to stuff like petroleum processing. There's more depth when getting into those things.
The 8 minutes and 20 seconds I've spent watching this video could've and would've been better used E X P A N D I N G
i often fail to explain factorio to my friends, this video will be an invaluable resource
Great production on the video. I'm surprised you don't have more subs keep up the great game design videos!
Thanks Alexander
*First time seeing the game at Steam*: This looks interesting
3AM: Wtf i still have my assignment to finish.
I have 269 hrs of playtime in the game already
How many now?
I think one of the most satisfying parts about playing Factorio is when there is some item that takes a really long time to make, and crafting one feels like a minor achievement, but then you automate it and there are chests and conveyor belts filled with the stuff. Basically, it makes something seem extremely valuable and then gives you a lot of it - plus the feeling that your skills and hard work made you achieve that. Then it does that again. And again. And again. And 1,826 hours have passed and AGAIN
Your brain wants to complete a task before it starts another. This is why a song is so hard to get out of your head without listening to it. But Factorio is made in a way where it’s one long task so your brain wants to keep going until you launch the rocket or beyond.
You don't build a spaceship, you launch a satellite so that people know where to rescue you
Ah - yeah that's true
For the space ship, I recommend the SpaceX mod, wich makes the vanilla game seem so easy. Then, you can turn on marathon, death world, set low ores, and sink into that game forever !
Ok, ciao, sorry I don't have more time to chat, I need to go back to my factory, I'm in lack of copper ... :-)
actually tou do build a spaceship. you just need to put car inside the rocket instead of satelite and board it to leave the planet.
@@Acid_Burn9 XDDDD
And then you send one every second, because why not.
4:37, ol Eddie Wally. I remember being obsessed with this meme when I was in high school.
My record is 15 hours without me knowing it. Stared playing at the evening and realized that it was the next day and I haven't slept at all. That was kind of spooky. O.o
The factory grows!
This is so addictive that even the Gaming addiction prevention center gets also addicted to it
374 hours in game so far. Still not built megabase yet. Madness!
steam recently showed me "376 hours last two weeks" ... do the math :-)
@@Anson_AKB wow i only spend like 15 hours per week, mostly weekends
@@Anson_AKB 336
You do realize there are only 168 hours in a week right?@@Anson_AKB
@@tomalard2564 and steam told me otherwise ... thats why i said "do the math" 🤓 ... yesterday i was even shown 550+ for last two weeks when i never restarted a game to have it available as background or to have easy access if i wanted to test an idea (most of the time afk)
There are infinite to-do lists, you ALWAYS have something to do, to improve, expand, to fight and once you've done all that you realize you need more automation, more resources, more raw materials, so make all that, automate all that and build MORE AND MORE. Then you build rails, stations, robots just to realize you can automate all that as well and it's an never ending cycle.
And if you're crazily genius you can do some serious stuff with logistics, circuits, robots, signals etc.
A true 10/10 game!
Subbed, I am amazed with your analysis on games, keep it going on good games!
Thanks Adam, welcome to the channel
You actually can store steam as a liquid with tanks connected to the steam engines with pipes, to provide a secondary source of power if anything happens to the coal supply
This is the only game that makes you want to do stuff yourself instead of downloading blueprints , for example I'm a noob to this game , I was tired of placing coal inside my furnaces to smelt iron , so I made a blueprint that fully automates iron/copper , even furnaces will get filled up with coal easily , I felt successful when I made this blueprint since it was my first ever blueprint
I have always been looking for a complex management game and after giving up after many games this finaly hit the damn spot. It's a simple but addictive formula... Efficiency. I'm constantly chalangeging my own creativity and the game rewards it by providing the tools to make it possible with logical solutions and limitations. When you discover a new solution it pulls you in even more. 10/10 for those who love obsessing over puzzle/strategy/management games.
Factorio, Gregtech:New Horizons on Minecraft, and Fortresscraft:Evolved - such deadly delicious poison to drip into my veins.
Factorio is honestly one of, if not THE MOST well designed computer game I have ever played. it is so brilliant and so clever. Not to mention the support for mods which makes it possible to customize the game into whichever aspect of the game you like most. I now recommend factorio to everyone I meet.
A perspective that may interest you: as a programmer, I didn't even pick up Minecraft because it simply made me want to play around in Blender. With Factorio, I had to actually learn the idiosyncrasies of the spatial puzzles before getting to that point.
Now I'm at the point where the next thing to do is to write a program to automatically create blueprints for speedruns essentially (I'm
The belt mechanic plays a significant role. Laying out the belts in the correct way and then observing the flow is highly addictive. Kinda reminds me Transport Tycoon, where you can spend literally hours watching just the buzz of your train traffic.
"And then, I saw the time"
Everyone related to that :D
Well, the game was inspired by modded minecraft, where you also have resource generation, and automation challanges, but it improve so much on it. It is the concept of modded minecraft, but made into a separate game not limited, by minecraft's mechanics.
One of the new purposes of the fish is to make something you can't automate, used in the spidertron to reduce people making thousands
This is the most addictive game I’ve ever played. I played a day and a half straight without synthetics. A first for me. I think the sound design is also a subconscious factor. If the music was the least intrusive or boring you would be annoyed and pulled out of the building trance. Thanks for pointing out exactly why I couldn’t go to sleep!
In the glorious future, programming would feel like this.
It would be good
Whats even better about the game is that it almost has no bugs/glitches, and whenever someone notifies the developers of one it gets almost instantly fixed. One of the rare games where you can complain that its not glitchy enough.
3:51 you drew a line from iron gear wheels to electronic circuits, you shouldn't have.
correct
I found a mobile & steam game called minedustry thats pretty similar, less complex in some ways but it forces you to abandon your factory to claim your rescources to unlock new techs, like upgraded conveyors and steam generators
Wow, I can't believe this video has passed 100k views! I'd never really thought one of my videos would be so well received.
If you liked this video, you might also enjoy my recent video on Oxygen Not Included: ruclips.net/video/PyExwQ69wxw/видео.html
@@Nick-jf7ku why so salty? this video was great
Well duh it has Factorio AND game design in its title.
Ps. I’m Number 1.389
Hello! I'm new and just subbed! I really like your content. I like the more mellow, less "in your face", less sensationalistic approach you have. I look forward to seeing more! :)
I was wondering if you could give the name of the song that is playing in the background at 6:10. It's so relaxing. Great video by the way.
All the music is from the Factorio OST
I like Mindustry, is good to produce everything far from center with some basic wall because enemies don't focuses there
This game should be on the controled substance list so addictive.
i got 35 hours of playtime during the first three days after i bought factorio. addictiveness 10/10 can confirm
This is a marvellous analysis video in the same style as Nerdwriter1 and Lessons from the Screenplay. Great speaking voice, logical thoughts and conclusion. Well done and congrats on the near 200k views. Subscribed +1
Yep, this hits the nail on the head.
Alright, back to work. The factory must grow.
As far as I know, factorio developers were partly inspired by Minecraft and one of its mods. I don't remember which mod, but, surprisingly, it was a factory mod.
@ 0:33 "an then I looked at the time" Every Factorio player does this. Even after 5200 active hours of the game (my factories do not sit idling, you can always moar/faster/better something) I still get that feeling.
Bonus points for hoe you use the game music.
@4:13: error the goal of Factorio is to stop playing, You don't leave with that first rocket unless you do some VERY obscure and not obvious things that were put in the game as an easter egg.
Many players feel that the first launch is only the mid game, you didn't even touch the impact that later systems (like rails and circuits) have on the game. then there's a scale shift. to REALLY get an idea of these kinds of play you should watch Xterminator or KathrineofSky, Then there's ColonelWill and MojoD on Twitch.
6:20 that doesn't diminish the minecraft/lego creation though, it doesn't NEED a function because the creation itself is enough, theres also the freedom to design something thats purely form > function or function > form (realistic looking castle or fantasy without regard for realistic design considerations) whereas with something like factorio you feel pressured to design only the most efficient assembly with little room for creativity, so the idea is to build more and more efficient and streamlined factories and assembly lines, slowly improving efficiency margin by margin, and that just doesn't sound as fun
*Sees **1:49* * Begins to internally scream*
Seems like my "addiction" in Cities Skylines, I want to have a really big city, but of course this city needs to have a nice looking, hight tourism and leisure, but at the same time a strong economy based in local products and exports of raw materials. I want to have all, make it better, placed better and very efficient. Of course I know what Factorio and "CS" are pretty different games in mechanics but they have "make even better" goal. Just an opinion... Sorry for my bad english
And, of course, tons of metro trains and trams connecting *everything* . =3
6:06 Fun fact!
Michal, aka Kovarex, originaly wanted Factorio to be a Minecraft mod based on IndustrialCraft. But because of MC's Poor performance he decided to make it it's own "drawer project" game, aka a nice and simple game for his personal entertainment.
Fast forward few years and now it's *the second highest rated game of all time* on Steam!
May I just add that this game is the most stable I have ever played. Not once have I had it lag (Unless you zoom out really far and move, but still playable), crash, or glitch in any way. This game is built by a dedicated team of developers and it shows.
Wow, this actually sums it up beautifully
Dude, this video is amazing and your channel seems so cool ! I'm sad I never saw your content before
Haha, thanks! More videos coming soon
Can't wait to see that. I wish you the best !
From the moment we place down that stone furnace, there is going back
One youtuber said it all "even if factorio is about automation, you never run out of things to do"
The fact that RUclips knew that's why I watched the Factorio video that brought me here is scarier than how addictive Factorio is.
Ive played 15h of Factorio in the past week and overall like 40h so not much but I am addicted to it as hell. Yes, the functionality is the main factor of it, how to use it effectively to have a better factory etc.
i try to have my base as compact as possible while trying to be as efficient as it can be with the space i want to give myself
6:10 it reminds of Minecraft because the main dev's inspiration was Minecraft with industrial mods back in 2011. Stuff like BuildCraft, IC2 e t c.
Good times, loved it myself
"and then I saw the time *2:00 AM" ohhh the time where I usually grab snack in the kitchen to last me 5 more hours of playing
Even writing mods forFactorio is addicting due to their one-of-a-kind modding support. No other game has this. It's very close to Roblox in how modding goes so people who made Roblox games will know how to mod Factorio, but you still need to read the docs to really understand what's going on as Roblox uses Luau and Factorio uses Lua, but with custom libraries which is your main way of changing the behavior of the game with your mod. It's incredibly accomplishing when you just add a new technology and it finds its place automatically in the tech tree because the UI is beautiful.
played for 16 hours straight with a buddy on a weekend. time flies !
I am old and building my own factorio mod is a bit beyond my skill set. However, having the end goal simply being to leave seems rather pointless. I would like to see a combination of factorio and CIV where you must actually build the infrastructure of your colony to accommodate the growing population of colonists that your facility attracts.
To me is not just Minecraft, but modded Minecraft. Getting into Factorio reminds me of the original mod packs like Technic, then Tekkit, then Feed The Beast, and so on. I'll never forget my first modded world. I'll never forget automating my first furnace with Buildcraft, using a wooden pipe to extract. I'll never forget building my first power generation in modded. And Factorio brings me back to those days.
Minecraft is the only game I've played for over a thousand hours. I was admin of a vanilla server for many years, played so many mod packs, and it looks like Factorio is going to end up being my second game with a thousand hours. It clicks with a part of my brain that I haven't been able to fill since I grew tired of Minecraft.
one thing you forgot to mention was the lack of story factorio has personaly i think it should have a story mode where you complete the game whilst going along with the story whilst you build up this that and the other
Minecraft adding Assemblers to the game basically unlocked Factorio 3D
Factorio was the best £20 I ever spent on a game. I've never played anything else like it, and coming from games such as UT, BF and C&C I'd never thought something like this would've ever grabbed my attention but I'm glad it did. Seriously go try it! there's a free demo to play, but the demo only offers a fraction of what is possible with this game.
I paid $30 to take a mental vacation into a little 2D world . 55 hours later I launched a rocket and then I started watching videos about factorio. I didn't want to see what anyone else had done before I played it. I got several ideas just by watching the background of this video while you talk!
Wow, I am 60 hours into one game and havent automated blue bottles yet.
Proberly need 100 hours more to launch the rocket
Just 55 hours from start of the game to rocket. That is imoressive
@@Vaffeljerne I think the biters could have been done differently... they are very inept. My approach to the biters basically eliminated them as any threat, so I was left solely to focus on building. I will tell you if you want but unless you ask, I wont, so I dont spoil your game for you. Also in retrospect i wasnt totally accurate about the hours. The true first game I played I probably put 10-12 hours into experimenting with the basics, but somehow the steam cloud thing didnt record my game! So when I got back to my home I had nothing, and so I started over. It only took about 3 hours to rebuild from scratch what took 12 hours before. So it would be more accurate to say 70 or so hours to launch. I use the default settings for the world and took what it gave me. If you want to know how to eliminate the biters so you can get to work, let me know. Have fun!
@@Vaffeljerne 1 more thing... after I won.and then started watching vids and getting other peoples approach to the game it seems like many peoples approach is to build limited amounts of things and let the game run unattended, in order to amass the required resources. I did not do that. When I say 70 hours that means 70 hours of work. I was tweaking, building, and experimenting the whole time. Fair to say I got really obsessed with it.
@@bunberrier I watch a lot of videos from people, but I feel they only do boring stuff. I am playing in my own way. I saw some achievement of completing the game without laser turret, and one without solar panel and a third without active bufferchest or requester chest so I am doing all 3 of them at the same time. Well I tought I did untill I failed on both turret and solarpanals, because I play on train world. And that changes bitersettings witch is illegal for the achievemenst. So I failed thos when I hit play the first time. But I am still havent bulid a laser turret or solarpanal. I feel it makes it just to easy.
In my world I build many bases to produce stuff. Many ''small'' ones connected by train. 1 base got 1 job. example produce inserters. They require 3 this witch mean I need 3 stations for trains to deliver stuff to the base. And one to exit. But how many inserters do I need?? Only consumed by Logistic science pack. (and better inserters). Not that many. Right? My inserter base produce 3 full belts of them, or 90 every second. (It will even be more when I can upgrade to expressbelts and better assembling machines). Every base is ''mass producing'' stuff. That is the fun with factorio. You can create HUGE factories. But that require alot of stuff right? Well then I build more mining bases. Larger scale smelting and feeding more and more coal into my boilers, then I need more power. then I build myself another coal mining base. (Yes, coal is the way to go (It is my way to play))
And the biters. my defence is 1 wall, then nothing, then gun turret, inserter and belt. It all went well untill Behemoths came. But they are stupid. So they destroy a gunturret, then they move to the next one right next to the ones they destroyed. Not moving into my base. just hitting defence. My bots will rebuild. From providerchest, with auto gets supplyes from my ammo train with brings inn ammo, belts, powerpole, repairkit, walls, inserters. Everyting the bots needs to rebuild. It is perfect.
This is my way to play, and I love it
@@bunberrier how do you eliminate the biters? You know my way. Lets hear yours
Great video, loved it. High quality analysis of a great game. Keep up the good work man, you deserve every view and subscriber!
I’m working on a game that (hopefully) addresses the “it doesn’t do anything” problem when it comes to NPC interaction.
Good video, gave me some things to think about.
I think what makes factorio addicting as hell is that you always have this state of 'shit we need XY MOAR'. This makes it a game where side-tracking is omnipresent. Not sure if it has the balance on point as it can be frustrating at times.
Factorio reminds me of; similarly to your point of Minecraft, Modded Minecraft. Stuff like Tekkit
The factories need a bit more involvement and more active implementation of materials most of the time. But technology mods are VERY fun to use in Minecraft
I saw it and played the demo twice in a row. since then there has hardly been any other game for me. I now have several thousand hours of gameplay and even more fun than on the first day! sometimes i think the game is made for me
Playing Rimworld while watching. Currently building a functioning fantasy castle (vampire/goblins/magic), and the endgame is also building a rocket off the planet.
These 2 games are just as addictive, different ways, same goal
This video is more comprehensive and gives a better understanding of the game than any review I've seen.
Thanks mate