About Terrain Magic Landscape Clips Blend Modes (for Unreal Engine 5)

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  • Опубликовано: 26 окт 2024

Комментарии • 6

  • @nebula-productions
    @nebula-productions 2 года назад

    Hey, ive some trouble with the RVT since ive multiple landscape , ive 3 landscapes and RVT seems workin fine on only one of the landscape, do you have any suggestion to help ? 😄
    The vids are really usefull, keep it up !

  • @CannyKR
    @CannyKR 2 года назад

    hello. While browsing and purchasing TerrainMagic from the Marketplace, a small question arose.
    There is a TerrainMagicInfoBrush inside the Core/Blueprints folder, I don't know what the brush was made for.
    Do you have any tutorials or explanations for this brush?

    • @GDi4K
      @GDi4K  2 года назад

      Yes we have. Check this: ruclips.net/video/SDMax8OyU70/видео.html

    • @GDi4K
      @GDi4K  2 года назад

      Basically, with that we can access paint layer info from Blueprints very easily.

    • @CannyKR
      @CannyKR 2 года назад

      Ah, I found it. thank you!
      It's a convenient feature, but my project's landscape is very large, so I'm worried about memory. (15~20km size + mobile)
      If it is used, it seems to be used by modifying PaintLayerData to be stored in 2~4 bit units. By any chance, would this feature be on your ToDo list?

    • @GDi4K
      @GDi4K  2 года назад

      @@CannyKR We used to store them inside bits but later decided it use a full byte due to performance issues when writing them in the editor. We didn’t think of mobile anyway. BTW: Isn’t paint layers are totally off on mobile ? Would love to discuss more on this. Hope over to our discord and ping arunoda.