Hey, ive some trouble with the RVT since ive multiple landscape , ive 3 landscapes and RVT seems workin fine on only one of the landscape, do you have any suggestion to help ? 😄 The vids are really usefull, keep it up !
hello. While browsing and purchasing TerrainMagic from the Marketplace, a small question arose. There is a TerrainMagicInfoBrush inside the Core/Blueprints folder, I don't know what the brush was made for. Do you have any tutorials or explanations for this brush?
Ah, I found it. thank you! It's a convenient feature, but my project's landscape is very large, so I'm worried about memory. (15~20km size + mobile) If it is used, it seems to be used by modifying PaintLayerData to be stored in 2~4 bit units. By any chance, would this feature be on your ToDo list?
@@CannyKR We used to store them inside bits but later decided it use a full byte due to performance issues when writing them in the editor. We didn’t think of mobile anyway. BTW: Isn’t paint layers are totally off on mobile ? Would love to discuss more on this. Hope over to our discord and ping arunoda.
Hey, ive some trouble with the RVT since ive multiple landscape , ive 3 landscapes and RVT seems workin fine on only one of the landscape, do you have any suggestion to help ? 😄
The vids are really usefull, keep it up !
hello. While browsing and purchasing TerrainMagic from the Marketplace, a small question arose.
There is a TerrainMagicInfoBrush inside the Core/Blueprints folder, I don't know what the brush was made for.
Do you have any tutorials or explanations for this brush?
Yes we have. Check this: ruclips.net/video/SDMax8OyU70/видео.html
Basically, with that we can access paint layer info from Blueprints very easily.
Ah, I found it. thank you!
It's a convenient feature, but my project's landscape is very large, so I'm worried about memory. (15~20km size + mobile)
If it is used, it seems to be used by modifying PaintLayerData to be stored in 2~4 bit units. By any chance, would this feature be on your ToDo list?
@@CannyKR We used to store them inside bits but later decided it use a full byte due to performance issues when writing them in the editor. We didn’t think of mobile anyway. BTW: Isn’t paint layers are totally off on mobile ? Would love to discuss more on this. Hope over to our discord and ping arunoda.