UE5 Fog of War using Arrays in Materials

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  • Опубликовано: 27 сен 2024
  • Fog of war but using arrays in materials
    Arrays in Materials
    • UE5 Arrays in Materials
    Fog of war using distance fields:
    • UE5.1 Simple Fog of Wa...

Комментарии • 9

  • @NarendranKarthikeyan-b7q
    @NarendranKarthikeyan-b7q Месяц назад

    Thank you for this tutorial. Is it possible to have the demo project please?

  • @michaelebert9163
    @michaelebert9163 5 месяцев назад +1

    Been watching articles about this sort of setup elsewhere, but never attempted it. Appreciate this tutorial, but have not been able to get it to work. Not sure why but my Shader spits out a "Gradient instruction in a loop with varying interation, attempting to unroll the loop".

    • @MrKosiej
      @MrKosiej  5 месяцев назад

      I never got this warning, but try adding [unroll] statement before the loops, let me know if it works.

    • @michaelebert9163
      @michaelebert9163 5 месяцев назад

      @@MrKosiej ​ Thanks, I am going to still try it out, but I was pretty determined to get something in over the weekend, so I eventually I did the Canvas Render target which worked great. My map is about 16,000 individual hexagons that can be revealed, and the render target has them all tracked. I posted a video on my channel of what the end result looks like.

  • @王焜-y8g
    @王焜-y8g 5 месяцев назад

    I hav a question,fog distance to landspace is erro,I Don‘t konw why.Dose it landspace auto detection to fog?

    • @王焜-y8g
      @王焜-y8g 5 месяцев назад

      and this is a very good tutorial

  • @CodyNewhouse
    @CodyNewhouse 5 месяцев назад

    Newbie question. How did you get the arrows to appear on the connections between blueprint nodes?

    • @MrKosiej
      @MrKosiej  5 месяцев назад +1

      ruclips.net/video/wss5jzTVmO0/видео.htmlsi=vJU0acB4QodgWOJZ&t=64

    • @CodyNewhouse
      @CodyNewhouse 5 месяцев назад

      @@MrKosiej Thanks.