Been watching articles about this sort of setup elsewhere, but never attempted it. Appreciate this tutorial, but have not been able to get it to work. Not sure why but my Shader spits out a "Gradient instruction in a loop with varying interation, attempting to unroll the loop".
@@MrKosiej Thanks, I am going to still try it out, but I was pretty determined to get something in over the weekend, so I eventually I did the Canvas Render target which worked great. My map is about 16,000 individual hexagons that can be revealed, and the render target has them all tracked. I posted a video on my channel of what the end result looks like.
Thank you for this tutorial. Is it possible to have the demo project please?
Been watching articles about this sort of setup elsewhere, but never attempted it. Appreciate this tutorial, but have not been able to get it to work. Not sure why but my Shader spits out a "Gradient instruction in a loop with varying interation, attempting to unroll the loop".
I never got this warning, but try adding [unroll] statement before the loops, let me know if it works.
@@MrKosiej Thanks, I am going to still try it out, but I was pretty determined to get something in over the weekend, so I eventually I did the Canvas Render target which worked great. My map is about 16,000 individual hexagons that can be revealed, and the render target has them all tracked. I posted a video on my channel of what the end result looks like.
I hav a question,fog distance to landspace is erro,I Don‘t konw why.Dose it landspace auto detection to fog?
and this is a very good tutorial
Newbie question. How did you get the arrows to appear on the connections between blueprint nodes?
ruclips.net/video/wss5jzTVmO0/видео.htmlsi=vJU0acB4QodgWOJZ&t=64
@@MrKosiej Thanks.