UE5.4p State Trees with Smart Objects - Gameplay Interactions Plugin

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  • Опубликовано: 1 апр 2024
  • Hello, new plugin for State Trees in Smart Objects
    5.4 State Trees Updates - • UE5.4p State Tree Upda...
    5.3 State Trees with Smart Objects - • UE5.3 State Trees with...

Комментарии • 12

  • @ijerofei
    @ijerofei 2 месяца назад +1

    Hoping documentation will come out with full release in a month. Thanks for the video!

  • @unrealdevop
    @unrealdevop Месяц назад +1

    I think Slot Linking is broken, I've been stuck on this for about a week now and just stumbled across your video, have you figured out what's up with those? In that GDC video he sets them up to be linked but I don't think they were working in that one either....I find it odd too how he did that entire video in 5.4 a year ago lol
    Also: I noticed that in both the GDC video and in mine the Looping animation starts blending out between loops, this causes a visual Jerking as the animations loop back around....but maybe something else is causing it.

    • @MrKosiej
      @MrKosiej  Месяц назад +1

      Yeah i was playing around other SO related stuff like slot linking, wanted to make a video but didn't figure out how to make it work yet ¯\_(ツ)_/¯ . Will make one tho if i'm able to use it for something, but i'll come back to it after full 5.4 release.

    • @unrealdevop
      @unrealdevop Месяц назад

      @@MrKosiej Yeah I figured it out and made a video on it if your interested. This system is a bit confusing.

  • @yujack5910
    @yujack5910 23 дня назад

    Hello RUclipsr, firstly, the state tree can interact with smart objects in version 5.1, and it doesn't require the interact plugin, on mass AI.

    • @MrKosiej
      @MrKosiej  23 дня назад

      Hello Commenter, firstly, it's not about just interaction but additional ways we can utilize it through this plugin, like using state tree assets as behaviors in smart objects. I covered simple interaction in my other video.

  • @KittehBit
    @KittehBit 2 месяца назад

    Not sure, but I think you may also need the "Ai Behaviors" Plugin enabled.

    • @MrKosiej
      @MrKosiej  2 месяца назад

      Most likely yes, i always have it enabled because i mainly use it for AI, so i just forget about it xd. Thanks for a reminder

    • @KittehBit
      @KittehBit 2 месяца назад

      @@MrKosiej Ye, I have no clue what "AI Behaviors" brings to the table, but I'm learning UE and in my notes I put it as necessary XD. Great videos btw, thx. :3

  • @renisrrenis9225
    @renisrrenis9225 Месяц назад

    how to make state tree tasks and evaluators in c++?

    • @MrKosiej
      @MrKosiej  Месяц назад

      I didn't use c++ for that but my guess would be - same as any other c++ class.

    • @renisrrenis9225
      @renisrrenis9225 Месяц назад

      @@MrKosiej yeah, i slowly figuring out bit by bit right now.