UE5.4p State Tree Updates | Linked State Trees, Colored States

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  • Опубликовано: 1 июн 2024
  • Hello, new state tree features from UE5.4
    Epic please add "jump to STT asset" button

Комментарии • 6

  • @MrKosiej
    @MrKosiej  2 месяца назад +3

    Note: State Tree parameters actually work, you just can't add them from the parent State Tree, you have to do that from child State Tree and it will show when selected in the parent, then you can change them. Also, you can go back to the parent state tree by executing Tree Succeeded/ Tree Failed on the child State Tree.

  • @l_t_m_f
    @l_t_m_f Месяц назад

    That is a very intersting new addition. Thanks for covering it.

  • @MayorAwesome
    @MayorAwesome 2 месяца назад

    Excellent explainer! Thank you.

  • @ijerofei
    @ijerofei 2 месяца назад

    I like how the logic driver plugin works. You are not creating different assets for tasks, not much syntax while programming. Everything in one asset

    • @UnrealMomon
      @UnrealMomon 2 месяца назад +3

      Logic driver is too much like the animation blueprint graph and doing everything in a single asset can lead to a bunch of major issues when the project becomes big and complex later down the road. The graph being like animBP graph can lead to hugely messy and hard to read graphs, everything done in a single asset can become massive and hard to maintain, hard for new team members to read and understand how is it working, and less modular because the code isn’t separated into different tasks that can be reused.
      Logic driver is a cool plug-in, and has its uses but it’s not ideal for a big complex AAA projects. State Tree is specifically designed to avoid this mess. That’s why it’s a tree and not a graph.

    • @ijerofei
      @ijerofei 2 месяца назад

      @@UnrealMomonyes, you are right! I forgot about that Im a single developer =)