UE5.3 State Trees with Smart Objects

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  • Опубликовано: 7 ноя 2023
  • Skip (Don't :v) : 5:20
    Part 2: • UE5.4p State Trees wit...
    My State Trees Playlist: • MrK Talking about Stat...
    Smart Objects Docs: docs.unrealengine.com/5.3/en-...

Комментарии • 11

  • @MrKosiej
    @MrKosiej  2 месяца назад

    Watch part 2: ruclips.net/video/2qm36e_apNQ/видео.html

  • @weevilman
    @weevilman 7 месяцев назад

    Very helpful, sir thank you, please do keep sharing your discoveries, we all benefit, cheers!

  • @magisoftworks8547
    @magisoftworks8547 2 месяца назад

    Subscribed! Great Tutorials. Thanks for making them! How did I go so long without using State Tree's! Please keep them coming. :)

    • @MrKosiej
      @MrKosiej  2 месяца назад

      Glad you enjoyed :D New video about State Trees with Smart Objects coming this week.

  • @NeytozINF
    @NeytozINF 2 месяца назад

    Nice. In 5.4 they added some Gameplay Interactions Plugin that also combines StateTree and SmartObjects.

    • @MrKosiej
      @MrKosiej  2 месяца назад

      Thanks for letting me know. I'm currently going over new features and a lot of them are not getting covered anywhere, so i guess more content for me :V

    • @MrKosiej
      @MrKosiej  2 месяца назад

      NGL Gameplay interactions plugin is pretty cool :v Gonna cover it in the next video

  • @user-dr7cc3jp6e
    @user-dr7cc3jp6e 7 месяцев назад

    good tutorial! Thank you so much!

  • @zeon3d755
    @zeon3d755 4 месяца назад

    Does UE5 has move to and use smart object?

  • @noisegrindercn
    @noisegrindercn 6 месяцев назад

    Certainly not "production ready" when you have to depend on a experienmental plugin for its core functionality... Great video though.

    • @MrKosiej
      @MrKosiej  6 месяцев назад

      I wouldn't say it's experimental. It's just a label that should generally be correct, but we sometimes find those labels misleading. There are (or were) very unstable features with no "experimental" mark, and "experimental" plugins like this one where i don't see anything unstable. For me, experimental label on the plugin in question just means that it might be merged with smart objects in the future or become a part of something else, so don't necessarily look for that plugin in the future as it might be gone (but not the functionality).