Unreal Marketplace - Fog of War System Showcase
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- Опубликовано: 27 сен 2024
- These are the basic things that are available to you when you purchase the fog of war system that I have created! Notice that some nuance things are left out, like a health system, but the main focus is the fog of war!
Product Page:
www.unrealengi...
very interesting. what's on your roadmap? can I select and control an individual character and change camera view to third person just like a third person shooter game? I have a tps cover based project. I'm thinking if it's easy to integrate. your template is blueprint only, correct? no c++?
You could add a camera on a character and have a key to transition to them and change controls. I am not entirely sure on the difficulty on having this project mesh with a TPS one. It is made to be modular, but meshing projects together can be difficult due to unforeseen complications.
I currently have nothing on my roadmap planned for this product. I will continue to update project versions so that they're available at the very least.
I do wish to implement multiplayer in the future. I would also like to implement vehicles. Base building is another thing that would be cool, but not required as most RTS games don't do well when they have base building involved, it's all about being competitive these days.
Hello, where can I find this asset on the marketplace?
Hello! It's my first asset, so I'm currently working with Epic to release it on the marketplace. I'll let you know as soon as it's up! Thank you for your interest!
I am sorry for the wait! The product is now available: www.unrealengine.com/marketplace/en-US/product/b2a7689a90ab44dc8f857413df86660e
I have changed how the project will be distributed, which requires further review (it was an asset pack, but it is now a whole project). I will give another update when it is back up.
It is now up and ready for use! If you need anything feel free to contact me.
@@EdwinSechrist Excellent news! Can you put together a quick video tutorial on how to add it to an existing player character (say the demo character from the top down map) along with how to set the FoW radius, and what to add to enemy AI characters? The video linked on the marketplace only mentions to keep volumes in place, you mean the navmeshbounds volumes?