Edwin Sechrist
Edwin Sechrist
  • Видео 742
  • Просмотров 12 643

Видео

Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
Просмотров 131Год назад
Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
Starfield - Katana Boarding
Просмотров 211Год назад
Starfield - Katana Boarding
CoD MW3 Announcement Event VoD NO AUDIO
Просмотров 9Год назад
CoD MW3 Announcement Event VoD NO AUDIO
Bad Dancing - Stray
Просмотров 12Год назад
Bad Dancing - Stray
SS KEEWATIN Passing Port Huron
Просмотров 93Год назад
SS KEEWATIN Passing Port Huron
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
Просмотров 296Год назад
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
Advanced Fog of War - Traces & Attributes
Просмотров 103Год назад
Advanced Fog of War - Traces & Attributes
Advanced Fog of War - Modularization & Complexity
Просмотров 184Год назад
Advanced Fog of War - Modularization & Complexity
Advanced Fog of War - Documentation Introduction
Просмотров 75Год назад
Advanced Fog of War - Documentation Introduction
Unreal Marketplace - Fog of War System Showcase
Просмотров 748Год назад
Unreal Marketplace - Fog of War System Showcase
Unreal Marketplace - Dynamic Fog of War System
Просмотров 248Год назад
Unreal Marketplace - Dynamic Fog of War System
RTS Mechanics 6 - Formations
Просмотров 282 года назад
RTS Mechanics 6 - Formations
RTS Mechanics 5 - UI/UX
Просмотров 252 года назад
RTS Mechanics 5 - UI/UX
RTS Mechanics 4 - Targeting & Teams
Просмотров 252 года назад
RTS Mechanics 4 - Targeting & Teams
RTS Mechanics 3 - Camera
Просмотров 212 года назад
RTS Mechanics 3 - Camera
RTS Mechanics 2 - Fog of War
Просмотров 452 года назад
RTS Mechanics 2 - Fog of War
RTS Mechanics 1 - Overview
Просмотров 792 года назад
RTS Mechanics 1 - Overview
Pro Freighter Pass
Просмотров 102 года назад
Pro Freighter Pass
Regular Freighter Pass
Просмотров 72 года назад
Regular Freighter Pass
Freighter
Просмотров 82 года назад
Freighter
San Diego - Imperial Beach
Просмотров 102 года назад
San Diego - Imperial Beach
Colorado River
Просмотров 112 года назад
Colorado River
CoD - MW2019 - Warzone: Glorious Vehicular Combat
Просмотров 174 года назад
CoD - MW2019 - Warzone: Glorious Vehicular Combat
Company of Heroes 2 - Chris Being Funny
Просмотров 204 года назад
Company of Heroes 2 - Chris Being Funny
Battlefield 4 Compilation
Просмотров 84 года назад
Battlefield 4 Compilation
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
Просмотров 1264 года назад
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
Crash & Burn
Просмотров 195 лет назад
Crash & Burn
PUBG - Back in Black
Просмотров 346 лет назад
PUBG - Back in Black
Company of Heroes Bug
Просмотров 338 лет назад
Company of Heroes Bug

Комментарии

  • @CritterSr
    @CritterSr Месяц назад

    Hello Ed

  • @muhammetyuksel2677
    @muhammetyuksel2677 Месяц назад

    ❤❤

  • @muhammetyuksel2677
    @muhammetyuksel2677 Месяц назад

    👍👍👍👍👍👍👍💪💪💪💪💪💪❤

  • @Rae-yv3ur
    @Rae-yv3ur 3 месяца назад

    Hell yeah

    • @EdwinSechrist
      @EdwinSechrist 3 месяца назад

      sorry for the audio, I didn't realize it wasn't working!

    • @Rae-yv3ur
      @Rae-yv3ur 3 месяца назад

      @@EdwinSechrist all good bro

  • @Rae-yv3ur
    @Rae-yv3ur 3 месяца назад

    play helldivers please!

    • @EdwinSechrist
      @EdwinSechrist 3 месяца назад

      haha, okay, I'll get right on it!

  • @SigmaKorppi666
    @SigmaKorppi666 4 месяца назад

    nice

  • @bombapiotr
    @bombapiotr 5 месяцев назад

    The game has been completely unplayable since this update. Everyone plays with the Espionage battlegroup and Allies have no chance of winning the battle...

    • @Jan-bv8bt
      @Jan-bv8bt 5 месяцев назад

      Bullshit. Espionage ist easy to counter.

    • @kzumo
      @kzumo 5 месяцев назад

      That's exactly how it was before this update as axis player

  • @retardsgaminggroup
    @retardsgaminggroup 8 месяцев назад

    cooĺ

  • @antwoordopjevraag541
    @antwoordopjevraag541 11 месяцев назад

    I really like to watch your stream but you always stream in the morning for me so I have school

    • @EdwinSechrist
      @EdwinSechrist 11 месяцев назад

      It's awesome that you like to watch my stream! I really appreciate it! It sucks that I stream when you have school, though. Hopefully our schedules will align more, I stream whenever I can, pretty much!

  • @dddMaya
    @dddMaya Год назад

    my friend, come back to reality, the world needs your creativity 🦾

    • @EdwinSechrist
      @EdwinSechrist Год назад

      Haha, I'm working on some big partnerships right now, and I've either been gaming or working on them. I'll hopefully start working on my personal projects more in the near-future, though!

  • @CodenamePrince
    @CodenamePrince Год назад

    Are there really no takedown animations?

    • @EdwinSechrist
      @EdwinSechrist Год назад

      I have no idea, I've never really tried... I'm fairly certain there are no takedown animations, though, I've played quite a bit

  • @lolaswift111
    @lolaswift111 Год назад

    Pathfinding is a must-have imho.

  • @lolaswift111
    @lolaswift111 Год назад

    I want to change camera view at runtime. and have you implemented pathfinding?

    • @EdwinSechrist
      @EdwinSechrist Год назад

      The camera view can change during runtime, the controls are listed on the project page in the UE Marketplace. There is pathfinding as well as targeting

  • @lolaswift111
    @lolaswift111 Год назад

    very interesting. what's on your roadmap? can I select and control an individual character and change camera view to third person just like a third person shooter game? I have a tps cover based project. I'm thinking if it's easy to integrate. your template is blueprint only, correct? no c++?

    • @EdwinSechrist
      @EdwinSechrist Год назад

      You could add a camera on a character and have a key to transition to them and change controls. I am not entirely sure on the difficulty on having this project mesh with a TPS one. It is made to be modular, but meshing projects together can be difficult due to unforeseen complications. I currently have nothing on my roadmap planned for this product. I will continue to update project versions so that they're available at the very least. I do wish to implement multiplayer in the future. I would also like to implement vehicles. Base building is another thing that would be cool, but not required as most RTS games don't do well when they have base building involved, it's all about being competitive these days.

  • @toro-qz1cc
    @toro-qz1cc Год назад

    I was wondering if you might have a discord to join to post about any questions we might have?

    • @EdwinSechrist
      @EdwinSechrist Год назад

      That's a good idea, I will make one!

    • @EdwinSechrist
      @EdwinSechrist Год назад

      Here is the link! discord.gg/VqNBTnzJja

  • @gearsonjackdda1798
    @gearsonjackdda1798 Год назад

    Would you include templates for radar tower, transport vehicles, units patrolling waypoint and Tech tree in the future.

    • @EdwinSechrist
      @EdwinSechrist Год назад

      I am certainly interested in adding things like that to the asset! How much I add depends on the amount of attention the asset receives. What I add will depend on the feedback! So, just for starters, what would you like to see first?

    • @gearsonjackdda1798
      @gearsonjackdda1798 Год назад

      ​@@EdwinSechrist A radar tower that allow us detect threats to In the fog of war, In the radar tower range.

    • @EdwinSechrist
      @EdwinSechrist Год назад

      @@gearsonjackdda1798 Okay! So, would you think it would be a building that units can capture or would it be a building that the player builds?

    • @gearsonjackdda1798
      @gearsonjackdda1798 Год назад

      Unit capturing the radio tower, because it more difficult to figure it out than unit building a radar Tower.

    • @EdwinSechrist
      @EdwinSechrist Год назад

      @@gearsonjackdda1798 Okay, sounds good! I'll work on it when I am able, the more people that are able to get the asset the more I time I can devote towards it. It's just how things are, unfortunately. As a note: The building of a radar tower requires a system for building structures, which can be more complicated than it sounds if you want to make it that way (certain build zones, grid-building, multiple building menus for defensive buildings, ect). Then the capture one would either require a zone of capture or a garrison function. That's excluding the obvious line-of-sight and team stuff both of them have to go through too. Let me know if you have any more thoughts/suggestions/questions/ect!

  • @denrunner7991
    @denrunner7991 Год назад

    Hello, where can I find this asset on the marketplace?

    • @EdwinSechrist
      @EdwinSechrist Год назад

      Hello! It's my first asset, so I'm currently working with Epic to release it on the marketplace. I'll let you know as soon as it's up! Thank you for your interest!

    • @EdwinSechrist
      @EdwinSechrist Год назад

      I am sorry for the wait! The product is now available: www.unrealengine.com/marketplace/en-US/product/b2a7689a90ab44dc8f857413df86660e

    • @EdwinSechrist
      @EdwinSechrist Год назад

      I have changed how the project will be distributed, which requires further review (it was an asset pack, but it is now a whole project). I will give another update when it is back up.

    • @EdwinSechrist
      @EdwinSechrist Год назад

      It is now up and ready for use! If you need anything feel free to contact me.

    • @denrunner7991
      @denrunner7991 Год назад

      @@EdwinSechrist Excellent news! Can you put together a quick video tutorial on how to add it to an existing player character (say the demo character from the top down map) along with how to set the FoW radius, and what to add to enemy AI characters? The video linked on the marketplace only mentions to keep volumes in place, you mean the navmeshbounds volumes?

  • @dainenthewah9232
    @dainenthewah9232 2 года назад

    10/10

  • @levihahn4041
    @levihahn4041 4 года назад

    First