- Видео 742
- Просмотров 12 643
Edwin Sechrist
США
Добавлен 7 окт 2010
I am primarily a software developer with my own company called Tidal Industries. Our current focus is developing software for video games and video game developers, with the current long-stretch goal being to create a fully-independent game.
Видео
Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
Просмотров 131Год назад
Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
Просмотров 296Год назад
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
Advanced Fog of War - Traces & Attributes
Просмотров 103Год назад
Advanced Fog of War - Traces & Attributes
Advanced Fog of War - Modularization & Complexity
Просмотров 184Год назад
Advanced Fog of War - Modularization & Complexity
Advanced Fog of War - Documentation Introduction
Просмотров 75Год назад
Advanced Fog of War - Documentation Introduction
Unreal Marketplace - Fog of War System Showcase
Просмотров 748Год назад
Unreal Marketplace - Fog of War System Showcase
Unreal Marketplace - Dynamic Fog of War System
Просмотров 248Год назад
Unreal Marketplace - Dynamic Fog of War System
CoD - MW2019 - Warzone: Glorious Vehicular Combat
Просмотров 174 года назад
CoD - MW2019 - Warzone: Glorious Vehicular Combat
Company of Heroes 2 - Chris Being Funny
Просмотров 204 года назад
Company of Heroes 2 - Chris Being Funny
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
Просмотров 1264 года назад
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
Hello Ed
❤❤
👍👍👍👍👍👍👍💪💪💪💪💪💪❤
Hell yeah
sorry for the audio, I didn't realize it wasn't working!
@@EdwinSechrist all good bro
play helldivers please!
haha, okay, I'll get right on it!
nice
The game has been completely unplayable since this update. Everyone plays with the Espionage battlegroup and Allies have no chance of winning the battle...
Bullshit. Espionage ist easy to counter.
That's exactly how it was before this update as axis player
cooĺ
I really like to watch your stream but you always stream in the morning for me so I have school
It's awesome that you like to watch my stream! I really appreciate it! It sucks that I stream when you have school, though. Hopefully our schedules will align more, I stream whenever I can, pretty much!
my friend, come back to reality, the world needs your creativity 🦾
Haha, I'm working on some big partnerships right now, and I've either been gaming or working on them. I'll hopefully start working on my personal projects more in the near-future, though!
Are there really no takedown animations?
I have no idea, I've never really tried... I'm fairly certain there are no takedown animations, though, I've played quite a bit
Pathfinding is a must-have imho.
I want to change camera view at runtime. and have you implemented pathfinding?
The camera view can change during runtime, the controls are listed on the project page in the UE Marketplace. There is pathfinding as well as targeting
very interesting. what's on your roadmap? can I select and control an individual character and change camera view to third person just like a third person shooter game? I have a tps cover based project. I'm thinking if it's easy to integrate. your template is blueprint only, correct? no c++?
You could add a camera on a character and have a key to transition to them and change controls. I am not entirely sure on the difficulty on having this project mesh with a TPS one. It is made to be modular, but meshing projects together can be difficult due to unforeseen complications. I currently have nothing on my roadmap planned for this product. I will continue to update project versions so that they're available at the very least. I do wish to implement multiplayer in the future. I would also like to implement vehicles. Base building is another thing that would be cool, but not required as most RTS games don't do well when they have base building involved, it's all about being competitive these days.
I was wondering if you might have a discord to join to post about any questions we might have?
That's a good idea, I will make one!
Here is the link! discord.gg/VqNBTnzJja
Would you include templates for radar tower, transport vehicles, units patrolling waypoint and Tech tree in the future.
I am certainly interested in adding things like that to the asset! How much I add depends on the amount of attention the asset receives. What I add will depend on the feedback! So, just for starters, what would you like to see first?
@@EdwinSechrist A radar tower that allow us detect threats to In the fog of war, In the radar tower range.
@@gearsonjackdda1798 Okay! So, would you think it would be a building that units can capture or would it be a building that the player builds?
Unit capturing the radio tower, because it more difficult to figure it out than unit building a radar Tower.
@@gearsonjackdda1798 Okay, sounds good! I'll work on it when I am able, the more people that are able to get the asset the more I time I can devote towards it. It's just how things are, unfortunately. As a note: The building of a radar tower requires a system for building structures, which can be more complicated than it sounds if you want to make it that way (certain build zones, grid-building, multiple building menus for defensive buildings, ect). Then the capture one would either require a zone of capture or a garrison function. That's excluding the obvious line-of-sight and team stuff both of them have to go through too. Let me know if you have any more thoughts/suggestions/questions/ect!
Hello, where can I find this asset on the marketplace?
Hello! It's my first asset, so I'm currently working with Epic to release it on the marketplace. I'll let you know as soon as it's up! Thank you for your interest!
I am sorry for the wait! The product is now available: www.unrealengine.com/marketplace/en-US/product/b2a7689a90ab44dc8f857413df86660e
I have changed how the project will be distributed, which requires further review (it was an asset pack, but it is now a whole project). I will give another update when it is back up.
It is now up and ready for use! If you need anything feel free to contact me.
@@EdwinSechrist Excellent news! Can you put together a quick video tutorial on how to add it to an existing player character (say the demo character from the top down map) along with how to set the FoW radius, and what to add to enemy AI characters? The video linked on the marketplace only mentions to keep volumes in place, you mean the navmeshbounds volumes?
10/10
First