UE5.4p Texture Graph

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  • Опубликовано: 20 мар 2024
  • Hello, Epic has cooked a new texture graph and i'm exploring it in this video

Комментарии • 17

  •  2 месяца назад +1

    Using it to continuously update a displacement map used with nanite tesselation might be a fun way of increasing room temperature :)

  • @faxcorp
    @faxcorp 2 месяца назад

    Great info. Glad you shared. Interesting

  • @biiiiioshock
    @biiiiioshock 2 месяца назад

    It's promising! I like your content since you cover less usual areas of the engine, I found a new plugin that might interest you in 5.4: "Geometry Mask".
    I’ve never heard of it before stumbling on it while looking through the plugin list

    • @MrKosiej
      @MrKosiej  2 месяца назад +1

      The geometry mask is most likely connected to (or is an expansion of) new Motion Design plugin, there's already a coverage of Motion Design so i'll let others talk about it :v

  • @l_t_m_f
    @l_t_m_f 2 месяца назад

    I don't think it's meant to be a replacement of material graphs, because material are multiple textures. This new graph is to generate what would essentially be the equivalent of single maps in memory.

    • @caden6305
      @caden6305 Месяц назад

      Spot on, it's an alternative to the middle ground that is Substance Painter for texturing.

  • @HR-zg9ci
    @HR-zg9ci Месяц назад

    thx! I hope unreal will break the limitations and enable that textures can be animated. This would be amazing I think

    • @fbi555
      @fbi555 Месяц назад +1

      Texture can be animated, lol. You animate the textures in the materials. It makes no sense to animate a png file or similiar because its simply mot possible

  • @ijerofei
    @ijerofei 2 месяца назад

    It can be more interesting if they add texture graphs support to materials like texture samples. Thank you for the video!

    • @MrKosiej
      @MrKosiej  2 месяца назад

      True, it would be cool to just plug in a graph like a texture sample, but my guess is that there's a solid chance it will come in the future, it's still experimental after all. Maybe they have plans to integrate it with strata. State trees started pretty bare bones and are constantly getting just the right features i need at the moment xd

  • @MayorAwesome
    @MayorAwesome 2 месяца назад

    Maybe you could take the player's name and generate a PBR material with textures from the texture graph. Can you get a text input? Make a black and white map, then normal from height map.

    • @MrKosiej
      @MrKosiej  2 месяца назад

      I didn't see any text inputs and I wouldn't bet on them appearing. I think at most we'll get font samples like in materials.

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 месяца назад

    this is absolutely amazing. It's a shame that AI is trying to erase material authoring, it was my favorite thing. Btw, do we know if Quixel guys are behind this project?

    • @MrKosiej
      @MrKosiej  2 месяца назад

      Just like i said in the video, i didn't find any info about this on the internet, I just found it by looking through plugins :v

    • @faxcorp
      @faxcorp 2 месяца назад

      What do you mean AI erasing material authoring?

    • @carlosrivadulla8903
      @carlosrivadulla8903 2 месяца назад

      @@faxcorp you saw it yesterday, with Adobe substance sampler now u can just prompt what material u want...

    • @faxcorp
      @faxcorp 2 месяца назад

      @@carlosrivadulla8903 Wow. I didn't see that. Was that on State of Unreal? Ill search around, thanks