Unreal Engine 5.4 - My Fav Features!

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  • Опубликовано: 5 окт 2024

Комментарии • 35

  • @averagejoe9261
    @averagejoe9261 5 месяцев назад +7

    I can't wait to see new walking animations for john

  • @ethanwasme4307
    @ethanwasme4307 4 месяца назад +1

    instead of using the specular channel to pass through displacement info, try using the opacity mask instead since it's uncompressed

  • @dovaquinn
    @dovaquinn 2 месяца назад

    if possible it might be a good idea to include an option to disable camera sway for people with motion sickness

  • @chelo111
    @chelo111 5 месяцев назад +1

    dope video broddy, hey how did you down scale the temporal sample count in game???? is the a short cut?

    • @BoroCG
      @BoroCG  5 месяцев назад +1

      There's a screen percentage console command, you can assign keyboard keys to different numbers in the level blueprint

  • @IrocZIV
    @IrocZIV 4 месяца назад

    I know when I was working with displacement for a very large scene I had to have image maps that were 32bit to get enough data to avoid stepping.

  • @AkitaAbroad
    @AkitaAbroad 4 месяца назад

    To fix stutter; disable TCP messaging, UDP messaging, and Studio Telemetry plugins

    • @BoroCG
      @BoroCG  4 месяца назад +1

      Thanks for reminding about these, but just as in previous version of UE, it didn't make a difference in my project

  • @fleewortep6288
    @fleewortep6288 3 месяца назад

    frame drop every second happened with me when was not connected to the internet

  • @plasid2
    @plasid2 5 месяцев назад

    what a big step to future to play game maked UE5 you must change setting to 240p or lower

  • @peterallely5417
    @peterallely5417 4 месяца назад

    I want to know (talking about the Marvel clip showcasing displacement) - is that a landscape or a mesh that they’re showing? It looks like they’re layering things, like the depressions of the tyre tracks, how are they achieving that?? Like are the tyre tracks a masked decal type thing that can also displace??

    • @topraktunca1829
      @topraktunca1829 4 месяца назад

      probably its a landscape that has layers and they used landscape painting but I am not sure

    • @peterallely5417
      @peterallely5417 4 месяца назад

      @@topraktunca1829 yeah I don’t think you’d get tracks that narrow and detailed out of the landscape painting brushes though right? Usually landscape painting is limited to blocky vertex-style painting, not fine strokes

  • @VirtualRook
    @VirtualRook 5 месяцев назад

    im just so bummed that right now VR is broken in 5.4 ... but hopefully it gets resolved soon.

    • @MonsterJuiced
      @MonsterJuiced 5 месяцев назад

      wait what? How please tell me how it's broken because I haven't noticed it yet

  • @robertadams3925
    @robertadams3925 5 месяцев назад

    What laptop are you using that runs unreal like this? Guess it never clicked before, but have you been working entirely off a laptop this whole time??

    • @BoroCG
      @BoroCG  5 месяцев назад +2

      Yep I only have my trusty laptop, it's ROG Zephyrus M16 (2022) with 3080Ti and Core i9 Gen 12

  • @now_ever
    @now_ever 4 месяца назад

    There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your.
    Should be useful. (Named "Nanite for Artists | GDC 2024").
    P.S. (If YT don't like links in comments, I just dublicate my comment without link)
    It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible.
    P.S. Hope it'll help you

    • @BoroCG
      @BoroCG  4 месяца назад +1

      Yeah thank you I watched that video a bit, haven't had the time to finish it though

    • @peterallely5417
      @peterallely5417 4 месяца назад +1

      @@BoroCGthat video was kinda whack imo, like they sold nanite as a solution to LOD, but that video basically ends in the dude working around nanite by using LODs..

    • @now_ever
      @now_ever 4 месяца назад +1

      @@peterallely5417 agree. I hope this will change in next versions, to use Nanite with no fallbacks on old systems.

    • @peterallely5417
      @peterallely5417 4 месяца назад +1

      @@now_ever not wanting to be ungrateful for the progress their making, it’s really clever and the tech is really useful in some scenarios, but yeah definitely keen to see nanite and lumen fully realised. And also their planned overhaul of the landscape system! But yeah that was a weird talk I thought, though.

    • @now_ever
      @now_ever 4 месяца назад

      @@peterallely5417 indeed

  • @Hippopotiverse
    @Hippopotiverse 5 месяцев назад

    that lofi loop

  • @JonasBuechnerArt
    @JonasBuechnerArt 4 месяца назад

    This is all really interesting, but I kinda miss overpain..

  • @IstyManame
    @IstyManame 5 месяцев назад

    How do you convert a project with plugins if disabling them means breaking something? Ofc i can enable them later but some logic and assets are already broken at this point, do i do everything related to plugins from scratch every time?

    • @BoroCG
      @BoroCG  5 месяцев назад +2

      Plugins are the main reason people wait before upgrading. Devs gotta get those plugins ready first

  • @now_ever
    @now_ever 4 месяца назад

    There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your.
    Should be useful. (Named "Nanite for Artists | GDC 2024" or by link: ruclips.net/video/eoxYceDfKEM/видео.html ).
    It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible.

  • @ezequielsanchez5722
    @ezequielsanchez5722 5 месяцев назад +4

    Miss the drawing times. This channel was one of mu fav of drawing. Tell me if you are not drawing anymore.

    • @KingdomTerrahearts
      @KingdomTerrahearts 5 месяцев назад +3

      He does draw when he is designing characters and locations, but that's it

    • @hpraarts
      @hpraarts 5 месяцев назад +3

      this channel used to be one of the places i learn how to draw

    • @JonasBuechnerArt
      @JonasBuechnerArt 4 месяца назад

      ​@@hpraartssame

  • @NANI_47
    @NANI_47 5 месяцев назад

    Something that was not clear to me or i missed did you use 5.4 or 5.4.1

    • @BoroCG
      @BoroCG  5 месяцев назад

      I believe it was still 5.4, I recorded like a week ago. They released 5.4.1 real fast

    • @NANI_47
      @NANI_47 5 месяцев назад

      @@BoroCG Yeah haha never seen epic releases a patch so fast! Thank you for the answer!