I hope your feeling better bro your vids make me happy I hope you make a quick recovery my dad passed away when I was 9 I know how it feels love you man
+mortusdominus doesn't matter how strong your weapons are I was like around lvl 50 with a fairly solid upgraded overseers guardian and almost got one hit killed by a frag grenade from a raider
Luke Maragni Exactly. I was level 47 with an instigating handmade rifle and Righteous Authority as my primaries and deliverer as my secondary, fully upgraded T-60 power armor and got one shotted by the splash damage of a missile.
There are many ways to travel Bucketheadland. You might walk, run, crawl through the paths, trails, tombs, bushes, woods, alleys, streets, and ditches. You may travel the park in a spiral. Some will choose to wander, stumble, roll, ramble, or rampage. It's harder when you're gagged, hogtied, blindfolded or blinded... but how often could that happen?
Sorry Puma but unless you're using a cheat mod or console commands the Project Cobalt Thirst Zapper is one of the least ammo efficient guns in the game. Each shot essentially consumes 1 Nuka Quantum, which is not the easiest item to acquire large quantities of in the game. Generally outside of Nuka World you're more likely to find a mini nuke than a bottle of Quantum. Which puts the Zapper on par with the Acid Soaker in terms of actually crafting the ammo. Taking survival mode into account, I'd rather drink the Quantum for the HP and full AP restoration than weaponize it. That said, the Zapper can be a very fun if niche weapon to use.
Damage to weight ratios. A weaponized quantum weighs WAAAYYY less than a mini nuke. Would you rather insta kill that thing bothering you, or drink some quantum?
@@mme.veronica735 I don't think you understand him. The Quantum Zapper would be best used against really, really hard enemies, due to how hard it is to find Nuka-Cola Qauntum, which doesn't prove your point about "damage to weight ratios". If your using it normally, then you're just a plain idiot, unless you're using some mod, like the Cheat Room. Besides, if you're in a settlement, or you don't have the companion perk to keep yourself from dealing damage to companions, you'll end up screwing yourself due to the splash damage it does.
Yeah, unless you have mods which make Nuka Cola Quantum much easier to get--such as USO with the auto-generating machine--it's not a very good weapon to use since the ammo is hard to find.
I came to love Overseer's Guardian modded to be a simple rifle with .38 barrel. Ammo is light, plentiful and damage is quite good even for endgame (so long I proc my sneak bonuses). I leave settlements with 160 bullets and then come back after a hike with 680 bullets. Even if I run out of all ammo for my big guns like Gauss Rifle, I can always rely on Guardian)
Night Bot Funny you should say that. I had the extreme good fortune to find an Explosive Handmade Rifle...That thing is a fuckin' BEAST. Gobbles ammo though.
Is it just me or does the Deliverer even use the same (or eerily similar) firing sound as the "PP7"? (When suppressed of course.) Or is it just my brain substituting sounds from my childhood?
I know it's an old video, but there are a few things I'd like to say: -There are a couple of issues with the Gauss Rifle, namely that the ammo is very pricey (and heavy) and the weapon can be hard or even impossible to obtain earlier in the game. The earliest you're likely to be able to get one would be around mid-game by buying the Last Minute from Ronnie Shaw at the Castle, and if you're playing Survival mode for the first time, you probably aren't going to be bothering much with the Minutemen, at least until the Brotherhood shows up and you get access to vertibirds for more efficienct travel. -The Institute Laser IS worse than the Classic Laser...until you start to factor in some of the legendary effects, namely the Wounding and Furious effects, as the Institute Laser has a higher fire rate to better take advantage of these. The Wounding effect in particular can be hilariously OP on an Automatic Institute Laser with a beam splitter, as not only is the wounding effect stacking with every shot, but every BEAM that hits a target. Even enemies WAY above your level can die in a couple of seconds to this monster. -Regarding the Handmade Rifle, as good as it is, both of its unique variants, which have identical legendary effects (the Furious effect specifically) lend themselves best to automatic fire, which can be annoying if you're running a Rifleman build; if you can't get your hands on a Two-Shot or Instigating variant, you may want to stick with the Overseer's Guardian for that sort of build. Lastly, and this is an issue shared with other DLC weapons, no recon scopes, which can be a bit of an issue if you have problems with situational awareness. -The Radium Rifle isn't necessarily a straight upgrade over the Combat Rifle. It seems to fire slower, has noticeably worse recoil, and its irradiating gimmick is only particularly useful against certain types of enemies. Against super mutants and Brotherhood personnel in power armor, the radiation damage is useless, and against ghouls is WORSE than useless. Also, again, no recon scopes. On a more personal note, I prefer the Radical Conversion on Rifleman builds myself.
The person who made the video didn't do math. The Gauss Rifle is indeed a top tier weapon he ain't wrong there but that crap is so late game... That he is better of recommending OP stuff that one gets 15 min into the game: Laser Musket with x6 cranks = 180 damage, Gauss Rifle with all upgrades (Last Minute) = 192 damage. Minigun high sustained DPS has shred any boss even with no perks or the rare explosive ammo Minigun (this is the real S+ weapon but you get it if ur very lucky irl only)
@@ElDrHouse2010 1: the 6 crank laser musket is NO WHERE NEAR an early game weapon. I'm pretty sure you can't get science to rank 4 until well over level 40. 2: it can't suppresed 3: You have to constantly reload
@@grandduelslover3055 It is extremely strong through all the game it doesnt matter you cannot make it 6 crank that early. My point is that the damage is always high af due to the cranks, you are always doing damage above your level basically. It's the 2nd best garanteed Sniper in the game only behind Last Minute. & at the very end you get a Never Ending Laser Musket that can be cranked +999 times, as you can guess the thing can one shot anything. This is the best sniper period & the earlier vrsions are so accessible & powerful for when you get them, dont feel bad about it I'm just spitting facts. ruclips.net/user/shorts3CVEmRFk6hg
@@grandduelslover3055 I have a tier list on my channel all solved so you dont waste time where I explain the order. Laser Musket rocks it's like having a portable Kamehameha from Goku SSJ4 it will delete anything. It's only behind spray blasting weapons like the Minigun with the explosive ammo or the Laser Gatling because how braindead these weapons are just hold fire button over enemy & watch how the lifebar gets consumed like a fast download, no need to prepare with cranks before. I think Machineguns are more well rounded than Snipers but its allways good to carry an Sniper. The Laser Musket will never fail you.
@@ElDrHouse2010 Thing is in survival you don't have much HP so you can't really get close to perform headshots ( only way laser musket is doing anything ) because of the laser musket having the slowest unload speed in the game. And at long range it is litterly the worst sniper in the game. It can't be suppressed, meaning not only can't you benefit out of perks like mister sandman and the operators power play perk,but once you get one kill, everyone is gonna rush you , unless you have 5 points in sneak and 10 agility, which at that point, you should be able to use litterly anything else. In addition, the laser musket is extremely ammo inefficient. Unlike something like the laser rifle ( 150 damage per fusion cell, high fire rate as well ) or tesla rifle ( 250 damage per Fusion cell, chains to enemies and while its fire rate is bad it is WAY better than that of the laser musket ) the laser musket is stuck with an abysmal 60 damage per fusion cell. And when you consider it's terrible fire rate, why would you ever use over both of the guns I just mentioned if you're looking for something that uses fusion cells? And if you're looking for something to snipe with, why don't you use litterly any other sniper, which are capable of potentially more damage, fire rate and have suppressors? And at early game, you have like 0 fusion cells, meaning you can't really use it until you get to arc jet, where you get 300 fusion cells or so. But it just so happens that in the same mission, you also get the Righteous authority, which is way better at early and late game in survival. Also, I'm not sure if you're trolling, but the automatic laser musket can't be cranked at all. In fact, the automatic laser musket is just a way worse version of your laser rifle
I've had exactly one good Institute rifle in all my plays. I believe it was the legendary wounding effect with a beam splitter so it worked like a shotgun. The wounding effect is applied to all projectiles and it had none of the slowing recoil of a shotgun. The thing was great for deathclaws and would melt health bars of big 'in your face' enemies.
Gatling laser gets 500 shots as a base. If you have nuclear physicist perk maxed you get 750. If you also have the repair bobblehead which increases fusion core efficiency by 10% the gatling laser gets 999 shots per fusion core.
Unless I'm missing something, Mr. Ringo, "lbs." is an abbreviation for "pounds". However I never played Fallout 4 or don't know if the unit varies between countries, so if they do [or there's some other reason], my apologies.
Yes, it is, but the thing is, I commonly hear people say things weigh a certain amount of pounds in fallout, that is false, atleast in the bethesda titles. They do not give us a unit of measurement, and nothing really matches what it should weigh in pounds, so we can safely assume, the fallout games (again the bethesda titles) do not measure in pounds. That was the point I was trying to make.
I personally don't think that the stat changes are worth making such a sexy weapon look stupid. It's not like it even needs to be better considering how monstrous it already is.
Primal Rage V2 thank god someone agrees. i mainly focus on visuals for my weapons, especially for things like the radium rifle or deliverer. i never use optics or huge mags
Just want to put this out there, one reason I love your channel: you didn't quit fallout 4 content after nukaworld, and I'm still playing it, and I love the lists for things like survival weapons, and the lore videos. :D
Best part about laser weapons was using the pistol grip to take advantage of the range boost offered by the Gunslinger perk, made the Old Faithfull a great sniping weapon.
Hey man, my deepest condolences. These times can't be easy and I really hope that you and your family are getting all the support you need. Best wishes and I hope all is well on your side :)
The penetrator legendary effect is significantly better on the plasma rifle because it has both ballistic and energy damage. This means that you’ll end up ignoring a much higher amount of the enemies damage resistance when dealing damage.
Hey vinilic puma, Sorry for your loss. Even though your dad passed away, your still pushing on with youtube. I'm surprised that your making about the same amount of videos. Now that deserves respect and praise. Hope things get better soon.
Weight to damage ratio matters if you want to hoard a bunch of stuff in addition to your gear and food/water, but it isn't the main factor by far. Damage per shot and damage per second are the stats that literally keep you alive, with limb damage and stagger chance as secondary. Apart from mini nukes and missiles, there's no ammo that makes your inventory so unmanageable that it's gonna affects your survivability.
Still baffles me as to why Bethesda thought it would make sense to require that we have the BIG LEAGUE perk maxed out in order for us to be able to max upgrade a HANDMADE RIFLE...
A missed consideration is the easy availability of the Overseer's Guardian Combat Rifle, whose 2 shot legendary effect makes the base damage higher than both the Handmade Rifle and Radium Rifle. This gun also comes with interchangeable receivers for .38, .45, and .308 cartridges. Carrying those mods with you is a lot lighter than carrying a whole separate gun just to eat up your .45 ammo. I usually put a medium scope on mine, so I do recommend a back-up weapon for close quarters. Deliverer if you can spare the perks for gunslinger, a shotgun if you can spare the weight.
I got a handmade rifle with the irradiated legendary effect and named it "Uranium Fever", paired with the nuclear physicist perk it does 100 extra damage.
I'm surprised you didn't add Overseer's Guardian to the list. Various mods, early-mid game effective, one additional proj and the ammo aren't so rare. Apart from that, I love using Deliverer (combine with gunslinger and conc fire with max party girl for luck boost with alcohols), Kellogg's pistol (goes very well with Deliverer) and double dmg with full hp Gauss rifle.
Because the 2 shot effect sucks and a plasma infused, irradiated, wounding, explosive, rapid, assassins, mutant slayers, lucky and even never ending would be better. The problem with 2 shot is that the second bullet has the base stats of the weapon, attachments, perks and i think V.A.T.S. too dont affect its stats, only the main bullet can be changed. 2 shot guns also have higher recoil and lower accuracy for the main bullet. The effect only gives like 18 or 30 extra damage if the 2nd bullet even hits your target. Its just not worth the recoil control loss.
Thank you for reminding me that I had a unique plasma rifle. That being said I searched far and wide for an explosive minigun ,I wanted one so bad to no luck. Then I found something better. a KNEECAPPER GATLING LASER!!!! That thing is a beast and will stop dead in their tracks absolutely anything.keep up the good work.Sorry for your loss.
You sir deserve a subscribe, even though I listen to RUclips while playing fallout 4, you have managed to take my attention from the game to your content, you deserve my subscription and a thumbs up, keep up the outstanding work
I found like 5 legendary items in Downtown Boston yesterday. A two shot lever action rifle, synth leg armor, an irradiated walking cane.. I was scared for my life navigating through all the ruins, avoiding and sneaking by powerful enemies, picking fights I know I could win, running low on supplies and trying to find a bed to save at. I died and lost all of the stuff I found when I took on a group of gunners and stepped on a landmine that I could've easily avoided if I wasn't reloading at the time. Three hours of progress wasted, only to be brought back to the bed in Diamond City. Survival mode hurts
I definitely dig the wicked paint job on the hand made rifle from the Nukaworld DLC. It always reminds me of the DC comic/graphic novel as well as the film adaptation of Suicide Squad. That movie just doesn't get enough praise and love it deserves.
the problem I see with the handmade rifle is that the ammo it uses is 7.62 now in real life 7.62 and 308 caliber are very similar bullets only 308 has higher grain counts than 7.62. that is if I remember correctly.
As a general high agility character The deliverer (for me) Is a personal favorite due to how cheap the ammo rounds, and how easy they are to find and carry on your person. the best way I've used it was with max gun-fu and max better criticals which alternatively means after a forth target in vats your turning 160ish damage to 640ish per shot. (which can be combine with active sneak bonuses which top sneak at about 6x effective).
I usually like a silencer on my rifles, but good for you. I found a Lucky Western Revolver which goes perfectly with my Old West-themed VATS-using gunslinger toon
The thing about the Aeternius is that by the time you're able to rip it from the hands of the Paladin that has it in Nuka World, you're past the point where it could be of much use in Survival.
Wait a minute. What exactly do you mean "No charging requirement" for the plasma sniper vs a laser sniper? I've never really noticed any sort of need to... charge the laser sniper, despite the prefix. It fires just like a regular laser rifle or a plasma rifle would, pull the trigger and pew.
The charge meter is blocked by sights. Remove any sights and put the sniper barrel on your gun. You will now see 3 lights all lighting up within 3-4 seconds for maximum damage.
I found that lasers (e.g. maxed-out Old Faithful) really started to fall off in the late game (level 80+), as did any pistol (including the Deliverer, which was awesome until about level 50 or so). In the late game, I relied heavily on a stealth December's Child for its massive AP ability, the Gauss shotgun for those close encounters, and the Overseer's Guardian for its head-shotting ability.
The legendary gatling lase, Aeternus, is by far the best weapon in the game when it comes to ammo efficiency. Two cores, and you're good to go, unlimited ammo for you.
I found an explosive western revolver from a legendary ghoul while I was jumping my way into a locked away location in the western place in Nuka World.
hey, i had an off topic question. i was thinking about how shaun had aged like 50 or 60 years from when you saw kellogg kidnap him, then i thought why hasnt kellogg aged? which i guess it was because he was probably a synth. But then why didnt Nick Valentine think it was strange that he's been alive for so long? he's the only one who could possibly know because Kellogg is probably twice Piper's age, and older than most of the people in Diamond city. idk, does this make sense? I can't figure it out.
Kellog is an enhanced human and was part of an experimental project line by the institute that was shut down. This is why he is so old, but still so youthful and combat effective (against any non-player entity since basically any build can 2 shot him on survival). Shaun actually disliked having him around due to some individuals believing that the science done on him was a better choice than even synths.
The Spray n' Pray really deserved to be mentioned. First, it is a fairly cheap weapon that can be acquired pretty early. Second, it comes with very high quality mods already installed which lets you save your perks in the early game when Survival is most brutal. By the time you are running around in full X-01, it doesn't matter that you can save 2-3 perks by not taking Gun Nut. But in the early game, where Survival is the most difficult, when you are trying to get Local Leader, important defensive perks, and Scrounger having a gun that is basically fully upgraded so you can delay Gun Nut is great. Finally, Explosive is easily the best or top 3 when it comes to Legendary effects. Because explosive effects do damage to each limb, that 15 damage is actually 90 extra damage a hit. Every other benefit of the Spray n' Pray could be removed other than Explosive and it would still probably be worth mentioning. A fully upgraded Deliverer deals 56 damage a shot and you get 40 bullets to a pound (2,240 damage, Required Gun Nut 3) An out of the box Spray n' Pray deals 34 + (15 x 6) damage a shot and you get 34.5 bullets to a pound (4,278 damage, requires nothing) A fully upgraded Gatling Laser deals 66 damage a shot and you get 125 bullets per pound (8,250 damage, required Science 4, Gun Nut 2) The Spray n' Pray can also 'shoot around walls', pretty much turns any melee enemy into a joke, and blows off limbs making enemies far weaker.And you can get the weapon by about level 13. Seriously, it all all about the 100% assured Explosive quality. My current survival character found a Pipe Pistol with the explosive quality at level 15. Made it into a fully automatic rifle. 60 levels later, it is still the only weapon I carry. In short, Explosive = OP
The Deliverer is one of my favorite guns in Fallout 4. Mostly because it still makes use of 10mm ammo in the late game. A fully upgraded 10mm pistol isn't as good as this guy.
Oh, man. As someone who has both maxed out Heavy Gunner, and explosive expert, my explosive maxed out Minigun, Roman Candle, does so much damage. The Brotherhood of steel had no hope surviving Ivey's Minigun. (This is for you, Glory!)
Just a little curiosity since I haven't gotten the dlc yet; if I purchase all the 900 7,62 bullets (approximately) from the gun vendor, after how much time can I go back and buy another stack of 900 7,62 ammunition?
When late in the game your console takes up so much gb the it takes a couple seconds to render depending on how much stuff is taking up space such as my red rocket
You should take a look at the Disciple's Blade. Its a fast attack melee weapon that really outshines the combat blade. In fact, its damage seems to be on par with the machete or the chinese officer's sword, but because of its fast attack speed, really does a lot more DPS. The SCAV magazine you find in Nuka World's junk yard that adds 25% damage to combat knives and switchblades also increases the damage of the disciple's blade, making it even more powerful. There are two unique variants, one (Throatslicer?) with a Wounding legendary effect that you can buy in the Nuka World market and the other has an Instigating legendary effect. For the stealthy, ninja-blitz build, this knife becomes a one strike, one kill weapon even without a legendary effect. I actually found a mighty legendary disciple's blade (off a legendary raider in the wasteland, wasn't even in Nuka World) that did a crazy amount of damage (>250, but I had Strength 9, Big Leagues 5 and the SCAV magazine mentioned above).
My survival character isnt some level 50 GOD in maxed out X01 but according to others, grenades and missiles still do devastating damage in PA. And from my experience, the fusion cores do balance it in survival mode. 4 units of weight for 1 core and you have to walk from place to place so your core will be empty a lot faster.
Best early game for me is a weapon I call the GLC: The Guardian Light Carbine. Overseer's Guardian with light receiver, short barrel, medium mag, and short stock. Very lightweight and still high damage. The Guardian (and Two Shot effect in general) actually turns .38 into a viable end-game weapon. And you can manage to buy the Guardian pretty fast with the gold bars from the Sanctuary basement, plus Grape Mentats.
When fighting ghouls with the deliverer I suggest aiming for their legs, cripples them quickly and it’s funny when they are all on the ground with no legs, then I finish them with a stun baton to save ammo
The Radium Rifle is super OP with the Two-Shot legendary effect. Its fire rate jumps to 300 and while the recoil is insane they're usually dead within like 3 - 4 shots.
Although Kiloton Radium Rifle is very fun to use, you haven’t lived until you’ve tried clearing out a swathe of enemies with an Explosive Handmade Rifle. Not as good as some other explosive weapons, but very fun nonetheless with the right perks
What about Stalker/Fallout crossover? A Stalker falls into a mysterious anomaly that transports him into the world of Fallout. Mod would add anomaly traps and "Artifacts".
The fact is, VATS players can get some really good use out of the deliverer. It can get a lot of shots in at once, and is just relatively quick anyways. Sometimes all I need to do is rush an enemy with the deliver a few times, finish off with the melee attack and they’re done. I killed the deathclaw in the Salem museum with it it was actually quite funny.
Hey I am a huge fan of you're content and I was wondering what you thought about this. In fallout 3, NV, and 4 what faction do you think would win without the help of the main character?
Getting really good at stealth and melee weapons is the best way to make it in survival mode. Between that and sticking with semi automatics you will conserve as much ammo as possible. Also, I’ll second the statement that the radium rifle is a very powerful weapon considering that it uses .45 acp. It is a pretty common ammunition to find in the commonwealth also, so I have very little trouble maintaining a surplus of it from enemy fights. So much so that I have to drop off excess .45s at my settlement all the time.
Puma, I've found some DLC ammo, like .45-70 and 7.62 within the base game in the Commonwealth. And it's mostly off of Raiders, Gunners, and occasionally some weapon merchants like Arturo and KLEO. Along with a few AK variants sold by KLEO. Hell, I've found Harpoons in ammo containers. Perhaps it's just the mods I have installed, or just me using Scrounger. But yeah, I've found the AK and Lever Action in the Commonwealth. Thoughts on that?
Thanks for a great video...I do like the AK (oops, handmade rifle), but it does get a bit thirsty on full auto. One problem I have with plasma is the slow velocity of the projectile, making it more difficult to snipe with.
#9: Gauss Rifle
#8: Deliverer
#7: Laser Rifle/Pistol
#6: Western Revolver
#5: Handmade Rifle
#4: Radium Rifle
#3: Plasma Weapons
#2: Gatlin Laser
#1: Thirst Zapper
in case you don't want to listen to 5 minutes commentary each.
All i hav to say is why deliverer edit I like the deliverer now
@@decimalcross3325 i can be James Bond. That's the only reason.
@@aeureus I like the deliverer now. I usually use it without the silencer though
@@decimalcross3325 its a Walther PPK, keep the secret agent-esque feel tucked deep inside. I luv the suppressed gun.
Thx
Step one: legendary crafting mod
Step two: never ending thirst zapper
Step three: kill EVERYTHING!
Holy shit. Now that would be fun
Step two point two : Console command additem for a bunch of Nuka Cola Quantum.
Robbaz's balls?
Step 1 fast man
Step 2 Legendary Modification
Step 3 Two Shot
Step 3.1 Two Shot
Step 4 MIRV
Step 5 get Rekt by 12 MIRVs
If only the legendary crafting mod fucking worked, I only have diurnal :l
I hope your feeling better bro your vids make me happy I hope you make a quick recovery my dad passed away when I was 9 I know how it feels love you man
Will Charlton 😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
Lmaooo
👊😂✋️
Whip
I wish you would play this in survival so we can see how “efficient” it is.
Do you not understand how numbers work?
I love how he does a survival mode video while playing on easy
saint echo i noticed that too
saint echo but think about it, you dont want to keep dying while you are show casing a gun
+mortusdominus doesn't matter how strong your weapons are I was like around lvl 50 with a fairly solid upgraded overseers guardian and almost got one hit killed by a frag grenade from a raider
Luke Maragni Exactly. I was level 47 with an instigating handmade rifle and Righteous Authority as my primaries and deliverer as my secondary, fully upgraded T-60 power armor and got one shotted by the splash damage of a missile.
yea dude!!! casually tanks grenade like a fuckin champ lol right
I accidentally started this video at 0.5 speed and you sound really drunk LOL
Sorta. :)
i had to try it...
1.5 speed is great
There are many ways to travel Bucketheadland. You might walk, run, crawl through the paths, trails, tombs, bushes, woods, alleys, streets, and ditches. You may travel the park in a spiral. Some will choose to wander, stumble, roll, ramble, or rampage. It's harder when you're gagged, hogtied, blindfolded or blinded... but how often could that happen?
The Robert Workman I'm
Sorry Puma but unless you're using a cheat mod or console commands the Project Cobalt Thirst Zapper is one of the least ammo efficient guns in the game. Each shot essentially consumes 1 Nuka Quantum, which is not the easiest item to acquire large quantities of in the game. Generally outside of Nuka World you're more likely to find a mini nuke than a bottle of Quantum. Which puts the Zapper on par with the Acid Soaker in terms of actually crafting the ammo. Taking survival mode into account, I'd rather drink the Quantum for the HP and full AP restoration than weaponize it. That said, the Zapper can be a very fun if niche weapon to use.
Damage to weight ratios. A weaponized quantum weighs WAAAYYY less than a mini nuke. Would you rather insta kill that thing bothering you, or drink some quantum?
@@mme.veronica735 I don't think you understand him. The Quantum Zapper would be best used against really, really hard enemies, due to how hard it is to find Nuka-Cola Qauntum, which doesn't prove your point about "damage to weight ratios". If your using it normally, then you're just a plain idiot, unless you're using some mod, like the Cheat Room. Besides, if you're in a settlement, or you don't have the companion perk to keep yourself from dealing damage to companions, you'll end up screwing yourself due to the splash damage it does.
Nightwalker170 I play survival and I drink quantum, yet I still have more quantum then my mini nukes, explain that
Yeah, unless you have mods which make Nuka Cola Quantum much easier to get--such as USO with the auto-generating machine--it's not a very good weapon to use since the ammo is hard to find.
@@Projectarchan Wdym? I have trouble getting rid of my Nuka-Quantum and I've only recently started survival mode on Fallout 4 😂
I came to love Overseer's Guardian modded to be a simple rifle with .38 barrel. Ammo is light, plentiful and damage is quite good even for endgame (so long I proc my sneak bonuses). I leave settlements with 160 bullets and then come back after a hike with 680 bullets. Even if I run out of all ammo for my big guns like Gauss Rifle, I can always rely on Guardian)
"Wazer Wifle"
Fallout 3 for life
legitdestruction yes the stupid kid
Biwwy
legitdestruction in little lamp light
Gamerstring Compared to the other kids he is probably the 2nd coolest kid.
Edgie Braahhh true
Puma: "No. 1...The Thirst Zapper."
Me: [sigh] Come on, Puma, you're messin' with us, right?
Me: [sees Quantum Thirst Zapper 1 shot a Deathclaw] 😲 "Holy Shit, Dude!!"
Shawnee Longbow That thing is a joke compared to the explosive minigun.
Shawnee Longbow Death claws aren't even that strong though if you have good guns like me and I play on survival with good armor (cloths)
Night Bot Funny you should say that. I had the extreme good fortune to find an Explosive Handmade Rifle...That thing is a fuckin' BEAST. Gobbles ammo though.
CLASSICSKATER 21 Still, you don't wanna get hit by one of those, though. The faster you can take it down, the better.
Shawnee Longbow I found a 2 shot handmade rifle
The deliverer in 1st person always reminds me of the PP7 from Goldeneye 64
Ed M it's based off the "Walter ppk/s"
Both weapons are essentially walther ppk’s
Is it just me or does the Deliverer even use the same (or eerily similar) firing sound as the "PP7"? (When suppressed of course.) Or is it just my brain substituting sounds from my childhood?
it kinda reminds me of splinter cell
There probably the Same gun
I know it's an old video, but there are a few things I'd like to say:
-There are a couple of issues with the Gauss Rifle, namely that the ammo is very pricey (and heavy) and the weapon can be hard or even impossible to obtain earlier in the game. The earliest you're likely to be able to get one would be around mid-game by buying the Last Minute from Ronnie Shaw at the Castle, and if you're playing Survival mode for the first time, you probably aren't going to be bothering much with the Minutemen, at least until the Brotherhood shows up and you get access to vertibirds for more efficienct travel.
-The Institute Laser IS worse than the Classic Laser...until you start to factor in some of the legendary effects, namely the Wounding and Furious effects, as the Institute Laser has a higher fire rate to better take advantage of these. The Wounding effect in particular can be hilariously OP on an Automatic Institute Laser with a beam splitter, as not only is the wounding effect stacking with every shot, but every BEAM that hits a target. Even enemies WAY above your level can die in a couple of seconds to this monster.
-Regarding the Handmade Rifle, as good as it is, both of its unique variants, which have identical legendary effects (the Furious effect specifically) lend themselves best to automatic fire, which can be annoying if you're running a Rifleman build; if you can't get your hands on a Two-Shot or Instigating variant, you may want to stick with the Overseer's Guardian for that sort of build. Lastly, and this is an issue shared with other DLC weapons, no recon scopes, which can be a bit of an issue if you have problems with situational awareness.
-The Radium Rifle isn't necessarily a straight upgrade over the Combat Rifle. It seems to fire slower, has noticeably worse recoil, and its irradiating gimmick is only particularly useful against certain types of enemies. Against super mutants and Brotherhood personnel in power armor, the radiation damage is useless, and against ghouls is WORSE than useless. Also, again, no recon scopes. On a more personal note, I prefer the Radical Conversion on Rifleman builds myself.
The person who made the video didn't do math. The Gauss Rifle is indeed a top tier weapon he ain't wrong there but that crap is so late game... That he is better of recommending OP stuff that one gets 15 min into the game: Laser Musket with x6 cranks = 180 damage, Gauss Rifle with all upgrades (Last Minute) = 192 damage.
Minigun high sustained DPS has shred any boss even with no perks or the rare explosive ammo Minigun (this is the real S+ weapon but you get it if ur very lucky irl only)
@@ElDrHouse2010 1: the 6 crank laser musket is NO WHERE NEAR an early game weapon. I'm pretty sure you can't get science to rank 4 until well over level 40.
2: it can't suppresed
3: You have to constantly reload
@@grandduelslover3055 It is extremely strong through all the game it doesnt matter you cannot make it 6 crank that early. My point is that the damage is always high af due to the cranks, you are always doing damage above your level basically. It's the 2nd best garanteed Sniper in the game only behind Last Minute.
& at the very end you get a Never Ending Laser Musket that can be cranked +999 times, as you can guess the thing can one shot anything. This is the best sniper period & the earlier vrsions are so accessible & powerful for when you get them, dont feel bad about it I'm just spitting facts.
ruclips.net/user/shorts3CVEmRFk6hg
@@grandduelslover3055 I have a tier list on my channel all solved so you dont waste time where I explain the order. Laser Musket rocks it's like having a portable Kamehameha from Goku SSJ4 it will delete anything. It's only behind spray blasting weapons like the Minigun with the explosive ammo or the Laser Gatling because how braindead these weapons are just hold fire button over enemy & watch how the lifebar gets consumed like a fast download, no need to prepare with cranks before. I think Machineguns are more well rounded than Snipers but its allways good to carry an Sniper. The Laser Musket will never fail you.
@@ElDrHouse2010 Thing is in survival you don't have much HP so you can't really get close to perform headshots ( only way laser musket is doing anything ) because of the laser musket having the slowest unload speed in the game. And at long range it is litterly the worst sniper in the game. It can't be suppressed, meaning not only can't you benefit out of perks like mister sandman and the operators power play perk,but once you get one kill, everyone is gonna rush you , unless you have 5 points in sneak and 10 agility, which at that point, you should be able to use litterly anything else. In addition, the laser musket is extremely ammo inefficient. Unlike something like the laser rifle ( 150 damage per fusion cell, high fire rate as well ) or tesla rifle ( 250 damage per Fusion cell, chains to enemies and while its fire rate is bad it is WAY better than that of the laser musket ) the laser musket is stuck with an abysmal 60 damage per fusion cell. And when you consider it's terrible fire rate, why would you ever use over both of the guns I just mentioned if you're looking for something that uses fusion cells? And if you're looking for something to snipe with, why don't you use litterly any other sniper, which are capable of potentially more damage, fire rate and have suppressors? And at early game, you have like 0 fusion cells, meaning you can't really use it until you get to arc jet, where you get 300 fusion cells or so. But it just so happens that in the same mission, you also get the Righteous authority, which is way better at early and late game in survival. Also, I'm not sure if you're trolling, but the automatic laser musket can't be cranked at all. In fact, the automatic laser musket is just a way worse version of your laser rifle
irradiated plasma rifles do ALL damage types
Yes it is good but few enemys i come across rarely use a stimpack
Not poison right?
ah yes forgot that. it just does radiation energy and ballistic
irradiated machete+sacrificial blade?
wait no energy damage
yeah
Due to your unfortunate loss, you post videos more than most youtubers!
Respect💪🏻
tru dat g, stay stronk
I've had exactly one good Institute rifle in all my plays. I believe it was the legendary wounding effect with a beam splitter so it worked like a shotgun. The wounding effect is applied to all projectiles and it had none of the slowing recoil of a shotgun. The thing was great for deathclaws and would melt health bars of big 'in your face' enemies.
Gatling laser gets 500 shots as a base. If you have nuclear physicist perk maxed you get 750. If you also have the repair bobblehead which increases fusion core efficiency by 10% the gatling laser gets 999 shots per fusion core.
Thanks for the content. We all love you, Puma.
Hello from Spain!
We all Love you puma. Respect. :)
*this comment is TOTALLY approved*
Connor Jenkins 111 likes, vault 111 confirmed
Blaze Crusher
And 1+1+1 is 3, 3 plus three is six, three 6s is 666, illuminati is vault-tec.
John Gervais 666 I Satan not illuminate.
Blaze Crusher
The illuminati worship Satan, illuminati confirmed.
hey puma its great youre still making videos while youre going through this. keep up the great work.
I found a randomly generated legendary western revolver very early on one of my plays, it had the deadeye modifier and it was completely badass
>AK style rifle
>24 pounds
>24 fucking pounds
Edgar Meanwhile IRL ak variants (47, 74, 104) has average weight of 3-5 kilograms.
Fallout doesn't measure in pounds, you tool.
No, they're not pounds. They're an unknown unit of weight.
Unless I'm missing something, Mr. Ringo, "lbs." is an abbreviation for "pounds". However I never played Fallout 4 or don't know if the unit varies between countries, so if they do [or there's some other reason], my apologies.
Yes, it is, but the thing is, I commonly hear people say things weigh a certain amount of pounds in fallout, that is false, atleast in the bethesda titles. They do not give us a unit of measurement, and nothing really matches what it should weigh in pounds, so we can safely assume, the fallout games (again the bethesda titles) do not measure in pounds. That was the point I was trying to make.
I got a lucky Western Revolver, so you definitely can get them from random drops
I still don't understand how people can casually defile the beautiful Walther PPK with a long barrel and extended mag.
Q would be appalled
Because it can be better
I personally don't think that the stat changes are worth making such a sexy weapon look stupid. It's not like it even needs to be better considering how monstrous it already is.
Primal Rage V2 thank god someone agrees. i mainly focus on visuals for my weapons, especially for things like the radium rifle or deliverer. i never use optics or huge mags
I thought it was a Makarov not a Walther.
Just want to put this out there, one reason I love your channel: you didn't quit fallout 4 content after nukaworld, and I'm still playing it, and I love the lists for things like survival weapons, and the lore videos. :D
Best part about laser weapons was using the pistol grip to take advantage of the range boost offered by the Gunslinger perk, made the Old Faithfull a great sniping weapon.
Hey man, my deepest condolences. These times can't be easy and I really hope that you and your family are getting all the support you need. Best wishes and I hope all is well on your side :)
what happened?
@@BoSinnfan54 you find out what happened?
The penetrator legendary effect is significantly better on the plasma rifle because it has both ballistic and energy damage. This means that you’ll end up ignoring a much higher amount of the enemies damage resistance when dealing damage.
Hey vinilic puma, Sorry for your loss. Even though your dad passed away, your still pushing on with youtube. I'm surprised that your making about the same amount of videos. Now that deserves respect and praise. Hope things get better soon.
Nice video man. I found a handmade explosive rifle on legendary drop in my survival character. OP as hell.
Oh and hope you getting better. :)
did you farm it? if so where did you find it?
+Abradolf Lincler ur from rick and morty
Abradolf Lincler nope. Find occasionally. And I play on flipping survival mode. So it's even more OP
E essa imagem do Alan? Kk
I STILL need to do a survival play through! Thanks for posting this!
C PT you should makes you feel like your in the game
i thought we told you to take a long break
pretty sure this would be a video prepared in advance
Weight to damage ratio matters if you want to hoard a bunch of stuff in addition to your gear and food/water, but it isn't the main factor by far. Damage per shot and damage per second are the stats that literally keep you alive, with limb damage and stagger chance as secondary. Apart from mini nukes and missiles, there's no ammo that makes your inventory so unmanageable that it's gonna affects your survivability.
Still baffles me as to why Bethesda thought it would make sense to require that we have the BIG LEAGUE perk maxed out in order for us to be able to max upgrade a HANDMADE RIFLE...
A missed consideration is the easy availability of the Overseer's Guardian Combat Rifle, whose 2 shot legendary effect makes the base damage higher than both the Handmade Rifle and Radium Rifle. This gun also comes with interchangeable receivers for .38, .45, and .308 cartridges. Carrying those mods with you is a lot lighter than carrying a whole separate gun just to eat up your .45 ammo. I usually put a medium scope on mine, so I do recommend a back-up weapon for close quarters. Deliverer if you can spare the perks for gunslinger, a shotgun if you can spare the weight.
I sold my thirst zapper not checking thinking it was just a legit water gun. q.q
You can find more.
Well that's good.
Son Goten I can't exactly remember where, but I think there is like 3 in the arcade where you can play the fun mini games.
Ya I think can you can just win them at the arcade.
Thanks guys.
I got a handmade rifle with the irradiated legendary effect and named it "Uranium Fever", paired with the nuclear physicist perk it does 100 extra damage.
You got the Radium Rifle's older brother right there lol
I'm surprised you didn't add Overseer's Guardian to the list. Various mods, early-mid game effective, one additional proj and the ammo aren't so rare.
Apart from that, I love using Deliverer (combine with gunslinger and conc fire with max party girl for luck boost with alcohols), Kellogg's pistol (goes very well with Deliverer) and double dmg with full hp Gauss rifle.
kiloton rifle is better
Yes, most of these guns are shit compared to Overseer's Guardian then Kiloton
Chaktip Paiboon its unique version of the combat rife
Because the 2 shot effect sucks and a plasma infused, irradiated, wounding, explosive, rapid, assassins, mutant slayers, lucky and even never ending would be better.
The problem with 2 shot is that the second bullet has the base stats of the weapon, attachments, perks and i think V.A.T.S. too dont affect its stats, only the main bullet can be changed.
2 shot guns also have higher recoil and lower accuracy for the main bullet.
The effect only gives like 18 or 30 extra damage if the 2nd bullet even hits your target. Its just not worth the recoil control loss.
Thank you for reminding me that I had a unique plasma rifle. That being said I searched far and wide for an explosive minigun ,I wanted one so bad to no luck. Then I found something better. a KNEECAPPER GATLING LASER!!!! That thing is a beast and will stop dead in their tracks absolutely anything.keep up the good work.Sorry for your loss.
handmade rifle looks like dragunov
Jakemine_01 no kidding.🙄
Or an ak47 depending on how you upgrade it
It looks like an ak with a SVD stock and barrel
It can be modified to be a akm, rpk or a dragunov
And the automatic version looks like a ak47
You sir deserve a subscribe, even though I listen to RUclips while playing fallout 4, you have managed to take my attention from the game to your content, you deserve my subscription and a thumbs up, keep up the outstanding work
I got a legendary wester revolver. named it Lucky
I named mine Dirty Harry
found 2 with explosive i named one "It´s High Noon"
Named mine "Peacekeeper" ( ͡° ͜ʖ ͡°)
nice reference to new vegas.
OpposingForces it is my favorit gun from New vegas
Nice video, I feel like your content has really been getting better and better recently.
Personally, I am in love with my two-shot guass rifle, very ammo efficient.
I found like 5 legendary items in Downtown Boston yesterday.
A two shot lever action rifle, synth leg armor, an irradiated walking cane..
I was scared for my life navigating through all the ruins, avoiding and sneaking by powerful enemies, picking fights I know I could win, running low on supplies and trying to find a bed to save at.
I died and lost all of the stuff I found when I took on a group of gunners and stepped on a landmine that I could've easily avoided if I wasn't reloading at the time.
Three hours of progress wasted, only to be brought back to the bed in Diamond City.
Survival mode hurts
@@utisti4976 bro the comment is from 4 years ago
I definitely dig the wicked paint job on the hand made rifle from the Nukaworld DLC. It always reminds me of the DC comic/graphic novel as well as the film adaptation of Suicide Squad. That movie just doesn't get enough praise and love it deserves.
whats so hand made about the hand made rifle? All I could tell was a shovel stock... 😐
Maybe they were custom build?
Whoever made the models for the Hand made rifle was definitely an AK enthusiast.
RIFLE IS FINE
I remember in the beginning, lots of people thought the handmade rifles were going to be Chinese assault rifles coming back. Sadly not.
the problem I see with the handmade rifle is that the ammo it uses is 7.62 now in real life 7.62 and 308 caliber are very similar bullets only 308 has higher grain counts than 7.62. that is if I remember correctly.
As a general high agility character The deliverer (for me) Is a personal favorite due to how cheap the ammo rounds, and how easy they are to find and carry on your person. the best way I've used it was with max gun-fu and max better criticals which alternatively means after a forth target in vats your turning 160ish damage to 640ish per shot. (which can be combine with active sneak bonuses which top sneak at about 6x effective).
stay strong out there
i fr thought this was a covid comment
Two-shot laser musket, fully-upgraded. Now that was a fun weapon! :D
I got a TWO SHOT PLASMA RIFLE WOOOOHHHOOO
I give a shit
+xCaptainxWalrus999x U pb and jealous?
I usually like a silencer on my rifles, but good for you. I found a Lucky Western Revolver which goes perfectly with my Old West-themed VATS-using gunslinger toon
I've gotten one two but I had to stop using cause the automatic recoil is fucking insane.
+TheNanomecha I got a two shot gatling gun
Glad to see that you are back.
Im sorry for you loss
This will definitely come in handy when I finally get around to playing survival mode.
"Let's see if we can get 800 likes." *Looks at counter. 2k likes.* Hey! Congrats!
Now they are 17k 🤣
The thing about the Aeternius is that by the time you're able to rip it from the hands of the Paladin that has it in Nuka World, you're past the point where it could be of much use in Survival.
Wait a minute. What exactly do you mean "No charging requirement" for the plasma sniper vs a laser sniper? I've never really noticed any sort of need to... charge the laser sniper, despite the prefix. It fires just like a regular laser rifle or a plasma rifle would, pull the trigger and pew.
The charge meter is blocked by sights. Remove any sights and put the sniper barrel on your gun. You will now see 3 lights all lighting up within 3-4 seconds for maximum damage.
puma don't stop grinding, you're going to be on top one day, I know it!!! awesome video by the way
I found that lasers (e.g. maxed-out Old Faithful) really started to fall off in the late game (level 80+), as did any pistol (including the Deliverer, which was awesome until about level 50 or so). In the late game, I relied heavily on a stealth December's Child for its massive AP ability, the Gauss shotgun for those close encounters, and the Overseer's Guardian for its head-shotting ability.
Puma, I loved the video :) keep up the great work. I always look forward to your videos
LEFT SIDED BOLTS
Good to see ya back mate, cheers!
The legendary gatling lase, Aeternus, is by far the best weapon in the game when it comes to ammo efficiency. Two cores, and you're good to go, unlimited ammo for you.
Love these kinds of vids! (survival mode lists)
Come back puma
I will give Bethesda credit where it is due. The handmade rifle and the gauss rifle both look positively amazing.
I got an explosive western revolver on my first legendary drop after installing the dlc.
I found an explosive western revolver from a legendary ghoul while I was jumping my way into a locked away location in the western place in Nuka World.
hey, i had an off topic question. i was thinking about how shaun had aged like 50 or 60 years from when you saw kellogg kidnap him, then i thought why hasnt kellogg aged? which i guess it was because he was probably a synth. But then why didnt Nick Valentine think it was strange that he's been alive for so long? he's the only one who could possibly know because Kellogg is probably twice Piper's age, and older than most of the people in Diamond city. idk, does this make sense? I can't figure it out.
probably institute tech or a variant of the mysterious serum
Kellogg is enhanced through cybernetics and modifications to his body.
Kellog is an enhanced human and was part of an experimental project line by the institute that was shut down. This is why he is so old, but still so youthful and combat effective (against any non-player entity since basically any build can 2 shot him on survival). Shaun actually disliked having him around due to some individuals believing that the science done on him was a better choice than even synths.
***SPOILER***
Because the kid that Kellogg brought with him into the shack wasn't the real shaun. That was synth shaun.
Alex Grey cause he is a cyborg
The Spray n' Pray really deserved to be mentioned. First, it is a fairly cheap weapon that can be acquired pretty early. Second, it comes with very high quality mods already installed which lets you save your perks in the early game when Survival is most brutal. By the time you are running around in full X-01, it doesn't matter that you can save 2-3 perks by not taking Gun Nut. But in the early game, where Survival is the most difficult, when you are trying to get Local Leader, important defensive perks, and Scrounger having a gun that is basically fully upgraded so you can delay Gun Nut is great. Finally, Explosive is easily the best or top 3 when it comes to Legendary effects. Because explosive effects do damage to each limb, that 15 damage is actually 90 extra damage a hit. Every other benefit of the Spray n' Pray could be removed other than Explosive and it would still probably be worth mentioning.
A fully upgraded Deliverer deals 56 damage a shot and you get 40 bullets to a pound (2,240 damage, Required Gun Nut 3)
An out of the box Spray n' Pray deals 34 + (15 x 6) damage a shot and you get 34.5 bullets to a pound (4,278 damage, requires nothing)
A fully upgraded Gatling Laser deals 66 damage a shot and you get 125 bullets per pound (8,250 damage, required Science 4, Gun Nut 2)
The Spray n' Pray can also 'shoot around walls', pretty much turns any melee enemy into a joke, and blows off limbs making enemies far weaker.And you can get the weapon by about level 13. Seriously, it all all about the 100% assured Explosive quality. My current survival character found a Pipe Pistol with the explosive quality at level 15. Made it into a fully automatic rifle. 60 levels later, it is still the only weapon I carry.
In short, Explosive = OP
The Deliverer is one of my favorite guns in Fallout 4. Mostly because it still makes use of 10mm ammo in the late game. A fully upgraded 10mm pistol isn't as good as this guy.
An explosive 10mm can stand up to it with proper perk investment, but that’s about it.
Keep up the good work as always
g'day
G'day (12:32am) for me
G'day fellas
ayyy its 1:02 for me
+Suspence who?
+Suspence thanks
I like this informative video. Thanks, VPG.
who frickin disliked this video!!!!
Tim
fucking Tim that ass
People who disliked the videos, surprising i know.
I did
Lately I've just been trying to decrypt the reason people dislike Great videos like this video.
Oh, man. As someone who has both maxed out Heavy Gunner, and explosive expert, my explosive maxed out Minigun, Roman Candle, does so much damage. The Brotherhood of steel had no hope surviving Ivey's Minigun. (This is for you, Glory!)
Just a little curiosity since I haven't gotten the dlc yet; if I purchase all the 900 7,62 bullets (approximately) from the gun vendor, after how much time can I go back and buy another stack of 900 7,62 ammunition?
about two or three in game days.
just one
The Nuka World Market restocks every time I fast travel out of and back into Nuka World.
It seems like the nuka cola machines restock super fast, or I might be crazy
Those also restock every time you go to the Commonwealth and back.
Just discovered you, really great content :) time for a Puma video spree!
what in the F did you do to get 13k xp?
"~" key, "player.setlevel" Not sure what level he set his character to, or what level he was when he used the player.setlevel command, though.
Love your content man, keep up the good work
I have a problem with the the hand made rifle every time I switch to it my game freezes up for a few seconds does any one know why
happens to me with the plas rail, I'm assuming that it might be that the file is big, so it freezes up for a bit to load it
the hand made rifle is from the Nuka World DLC, not a mod.
Jacob S how long have you played on your save for? As mine will slow down a lot cuz I have a very old Xbox one
When late in the game your console takes up so much gb the it takes a couple seconds to render depending on how much stuff is taking up space such as my red rocket
You should take a look at the Disciple's Blade.
Its a fast attack melee weapon that really outshines the combat blade. In fact, its damage seems to be on par with the machete or the chinese officer's sword, but because of its fast attack speed, really does a lot more DPS. The SCAV magazine you find in Nuka World's junk yard that adds 25% damage to combat knives and switchblades also increases the damage of the disciple's blade, making it even more powerful.
There are two unique variants, one (Throatslicer?) with a Wounding legendary effect that you can buy in the Nuka World market and the other has an Instigating legendary effect. For the stealthy, ninja-blitz build, this knife becomes a one strike, one kill weapon even without a legendary effect. I actually found a mighty legendary disciple's blade (off a legendary raider in the wasteland, wasn't even in Nuka World) that did a crazy amount of damage (>250, but I had Strength 9, Big Leagues 5 and the SCAV magazine mentioned above).
I hope he knows that the infinite ammo isn't actually infinite ammo it just means you never need to reload the gun.
Edgar Ponce he knows
Unless it's the aeturnus
i think the aeternus is glitched making it truly infinite, it might have been patched (though knowing bethesda that's unlikely)
Knowing Bethesda it's a feature
Glad you're back puma
Lmaooo the "gaows" rifle
I love plodding into Children of Atom bases with power armour on. Those rad guns wrecked me the first time I encountered them.
Wait, how did the Wazer Wifle got to that place?!
synth shaun builds it for you if you bring him parts
Starcruiser15
But why Wazer Wifle, how did he should know about the Laser Rifle?!
Infanterie-Bataillon[Wulfward] dunno porbably just an easteregg or something
Starcruiser15
Hmm would be coul
Infanterie-Bataillon[Wulfward] easter egg to fallout 3's "wazer wifle"
hope you stay ok bro ,love your videos
Fallout 4 is boring with power armor, there's no challenge at all
Not everyone plays in disabled kid mode.
I just always play on very hard. Still trying to get into survival.
Infinite What's there to try? Just play it!
Though I will advise you to get the Chemist I perk ASAP for the sake of making your own Antibiotics.
My survival character isnt some level 50 GOD in maxed out X01 but according to others, grenades and missiles still do devastating damage in PA.
And from my experience, the fusion cores do balance it in survival mode. 4 units of weight for 1 core and you have to walk from place to place so your core will be empty a lot faster.
Best early game for me is a weapon I call the GLC: The Guardian Light Carbine. Overseer's Guardian with light receiver, short barrel, medium mag, and short stock. Very lightweight and still high damage. The Guardian (and Two Shot effect in general) actually turns .38 into a viable end-game weapon. And you can manage to buy the Guardian pretty fast with the gold bars from the Sanctuary basement, plus Grape Mentats.
When fighting ghouls with the deliverer I suggest aiming for their legs, cripples them quickly and it’s funny when they are all on the ground with no legs, then I finish them with a stun baton to save ammo
I didn't know the thirst zapper was a real gun until I watched this video. thank you.
The Radium Rifle is super OP with the Two-Shot legendary effect. Its fire rate jumps to 300 and while the recoil is insane they're usually dead within like 3 - 4 shots.
Although Kiloton Radium Rifle is very fun to use, you haven’t lived until you’ve tried clearing out a swathe of enemies with an Explosive Handmade Rifle. Not as good as some other explosive weapons, but very fun nonetheless with the right perks
What about Stalker/Fallout crossover? A Stalker falls into a mysterious anomaly that transports him into the world of Fallout. Mod would add anomaly traps and "Artifacts".
The fact is, VATS players can get some really good use out of the deliverer. It can get a lot of shots in at once, and is just relatively quick anyways. Sometimes all I need to do is rush an enemy with the deliver a few times, finish off with the melee attack and they’re done. I killed the deathclaw in the Salem museum with it it was actually quite funny.
Hey I am a huge fan of you're content and I was wondering what you thought about this. In fallout 3, NV, and 4 what faction do you think would win without the help of the main character?
I agree. The Deliverer got me out of a lot of tight jams in survival.
Getting really good at stealth and melee weapons is the best way to make it in survival mode. Between that and sticking with semi automatics you will conserve as much ammo as possible.
Also, I’ll second the statement that the radium rifle is a very powerful weapon considering that it uses .45 acp. It is a pretty common ammunition to find in the commonwealth also, so I have very little trouble maintaining a surplus of it from enemy fights. So much so that I have to drop off excess .45s at my settlement all the time.
Yay puma is back! We missed you :)
Puma, I've found some DLC ammo, like .45-70 and 7.62 within the base game in the Commonwealth. And it's mostly off of Raiders, Gunners, and occasionally some weapon merchants like Arturo and KLEO. Along with a few AK variants sold by KLEO. Hell, I've found Harpoons in ammo containers.
Perhaps it's just the mods I have installed, or just me using Scrounger. But yeah, I've found the AK and Lever Action in the Commonwealth. Thoughts on that?
Thanks for a great video...I do like the AK (oops, handmade rifle), but it does get a bit thirsty on full auto. One problem I have with plasma is the slow velocity of the projectile, making it more difficult to snipe with.