Top 9 Best Guns and Weapons for Equpping or Giving to Settlers in Fallout 4

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  • Опубликовано: 19 янв 2025

Комментарии • 1 тыс.

  • @proselyteethan
    @proselyteethan 7 лет назад +1137

    Raider Boss: Alright boys and girls, lets get us some loot!
    - Settlers whip out Gatling lasers and nuclear grenades -
    Raider Boss: Tha fu-

    • @lonenelson5674
      @lonenelson5674 6 лет назад +88

      Boss we may wanna skip this one

    • @ostmen_draugr
      @ostmen_draugr 6 лет назад +11

      sean taylor one before that at 3:20

    • @quesocoatl21
      @quesocoatl21 6 лет назад +8

      +sean Is there a way to reclaim your power armor?

    • @lwolfer3440
      @lwolfer3440 6 лет назад +7

      Benschachar forced them to leave the power armor by lower his hp to like 20% and then he will leave the power frame or just kill him but you will only get the parts not the frame

    • @amiratu5909
      @amiratu5909 6 лет назад +5

      L Wolfer
      Shooting the core but using the armour will be theft

  • @Valmanway307
    @Valmanway307 7 лет назад +650

    Just witnessed my settlers annihilate a band of raiders with auto combat rifles, laser rifles, and assault rifles. Then one guy approaches: " I'm glad you're here. We could really use your help." Me: ...... -_-

    • @christopherconard2831
      @christopherconard2831 6 лет назад +41

      Yunpei Yang Yet if you don't go, the settlement gets scraged because you weren't there.

    • @whiterabbit75
      @whiterabbit75 5 лет назад +21

      Maybe they needed someone to draw the raiders in as bait? XD

    • @arminlee1477
      @arminlee1477 4 года назад +11

      @@christopherconard2831 I've got like 70 percent of my settlers using heavy combat armor and high damaged ballistic weapons, sometime I cant make it too the settlement but yeah long story short my squads always win lol.

    • @TronTuborg
      @TronTuborg 7 месяцев назад +5

      "Here's a mop and bucket, I'll grab a shovel, this one got MESSY!" - The help they needed

  • @Eric_Malkav
    @Eric_Malkav 7 лет назад +610

    Explosives can destroy resource-gathering objects, like farms, purifiers, and power generators.
    Also kills other settlers.
    Definitely not recommended.

    • @yourfriendlyneighbourhoodl6206
      @yourfriendlyneighbourhoodl6206 5 лет назад +22

      Exactly man well said

    • @Dirtbag-Hyena
      @Dirtbag-Hyena 4 года назад +48

      I was like
      "EXPLOSIVES!?!? ON NPC's WHAT,ARE YOU NUTS!?!? BESIDES, BUGTHESDA MADE THIS GAME..ARE YOU NUTS!?!? "
      Because they shoot like shit,I always do my best to give most, automatic weapons, & for range,long barrel combat rifles also automatic. Later I'll throw in some heavies with plasma rifles,auto with sniper barrel. Never EVER give NPC's explosives.

    • @egg494
      @egg494 4 года назад +12

      I dismissed Porter Gage on the roof of Home Plate and he stays there, so as soon as Latimer sends a hit squad, grenades fall from the heavens by the dozen.

    • @GabrielAlves-fw7bj
      @GabrielAlves-fw7bj 3 года назад +25

      If you're giving your settlers throwables , always give them molotovs , believe me in a swarm they are really good and don't destroy your settlement

    • @retardman1476
      @retardman1476 Год назад +4

      @@Dirtbag-Hyena dawg my heavys got gatling lasers and x01 power armor

  • @thomaskirkness-little5809
    @thomaskirkness-little5809 7 лет назад +461

    I don't trust followers or settlers with grenades since that one time Piper wrecked my damn Power Armour by throwing a grenade at the radroach in front of me.

  • @kleindropper
    @kleindropper 6 лет назад +722

    The problem with gatling lasers is if you give a settler a fusion core, they like to steal your power armor!

    • @venomster_1545
      @venomster_1545 4 года назад +45

      wow, thanks for the data bro

    • @venomster_1545
      @venomster_1545 4 года назад +16

      @Chris Kingston nope

    • @bcpond
      @bcpond 4 года назад +36

      Great! Power Armors for everyone

    • @CloudyNight2156
      @CloudyNight2156 4 года назад +79

      Simple Solution keep all power armor in one settlement but you don't have settlers in it. My general suggestion is the mechanists lair.

    • @charlottefrazier3500
      @charlottefrazier3500 4 года назад +32

      I made a separate area to store power armor and it’s not bad
      Edit: it is inside of sanctuary I didn’t move settlers just made a massive building on one of the concrete foundations

  • @SinnerBeta
    @SinnerBeta 7 лет назад +385

    Flamers for everyone ! Alternatively: Triggermen clothes, baseball bats, tommy guns and molotov cocktails - let's see who tries to be a wiseguy and invade a settlement that belong to the Family.

  • @Jimboola
    @Jimboola 7 лет назад +346

    I go for practicality first. I look to give all normal settlers lazer rifles & all 'guards' plasma rifles. Make them automatic & with the 'burn' effect. That way you always know where an attack is coming from due to being able to SEE the shots & when they hit they 'light up' the enemy with the burn effect. I came across this strategy in Far Harbor when everything was too foggy & I could not see where the attacks were coming from half the time!

    • @mrdeathclaw9929
      @mrdeathclaw9929 7 лет назад +18

      Jimboola hmmm thats a good strategy

    • @caitlincallahan4704
      @caitlincallahan4704 7 лет назад +6

      Jimboola Either I’m having a brain fart, or I’m just being fucking stupid, but what are ‘guards’? Are they in all settlements, cause I thought you just got regular settlers, aside from some MinuteMen at the Castle.

    • @Jimboola
      @Jimboola 7 лет назад +30

      Caitlin Callahan - I simply mean the people I put on guard, at guard posts. :)

    • @roydm143
      @roydm143 7 лет назад +6

      I do the same. For developed settlements I build a tower in each corner, put 3 guard post there with a single guard using a laser rifle with scopes.
      In land I give full robot armor with a mining helmet (light on) to scavangers, and they go around in the night with miniguns :P

    • @henriksundqvist5089
      @henriksundqvist5089 6 лет назад +13

      Jimboola
      You are an fallout GENIUS!
      Feel free to tell me more about your tactics i'm interested!

  • @Donbd83
    @Donbd83 7 лет назад +294

    I turned my settlers into an army with different ranks and functions.
    Enlisted grunts who took care of the food and farming on their free time wore the standard BOS uniform, the military cap often found on gunners and sunglasses. They were equipped with automatic laser rifles, frag grenades, 1 stimpack, and a stun rod.
    Medic wore the white doctors BOS uniform, sunglasses and admiral hat. Also equipped with a automatic laser rifle, 5 stimpacks, various chems and a combat knife.
    Sniper wore blue BOS captain uniform, grey knit cap with sunglasses. Plasma grenades, stealth boy, stimpacks, plasma sniper rifle and a stealth combat knife.
    Colonel wore blue BOS captain uniform, BOS captain hat and sunglasses. Plasma grenades, auto plasma rifle, revolutionary sword and stimpacks. Also has a suit of power armor close-by T-60 variant.
    Standard soldiers were broken down into three separate groups long range, heavy gunner, and assault troops. All wore army fatigues with heavy combat armor & helmets + wrap around googles except for the long range troops who wore the military cap+sunglasses and a heavy leather chestpiece instead of combat armor all dyed black. They all were equipped with plasma grenades, stimpacks, serrated machete, combat knife. The long range fighters were equipped with gauss rifles, the assault troops automatic plasma rifles, and heavy gunners gatlin lasers.
    Also there was a melee variant for the chubby settlers that were equipped with power fists.
    Infiltrators wore corsers uniform, military cap and sunglasses. Full auto plasma rifle, plasma grenades, stealth boy, stimpacks and stealth combat knife.
    Special forces wore green BOS uniform with heavy combat armor dyed white and synth helmets. They used a mixture of sniper and fully automatic plasma rifles, plasma grenades, stimpacks, and electified Chinese swords.
    It was fun to watch the final battle with the BOS as they tried to get land their Osprey into Fort Warren, they never stood a chance.

    • @fearz-4367
      @fearz-4367 6 лет назад +8

      Donbd83 Sounds like fun

    • @exactpeak5995
      @exactpeak5995 6 лет назад +13

      How did you even get enough setlers???

    • @bubamaramama
      @bubamaramama 6 лет назад +9

      Holy fugnuggets. You are amazing.

    • @bigpoison408
      @bigpoison408 5 лет назад +39

      Have you tried stepping outside.

    • @mayrains3278
      @mayrains3278 5 лет назад +18

      You have way too much time with your fingers

  • @patrikhjorth3291
    @patrikhjorth3291 7 лет назад +567

    I learned to not give settlers anything explosive, since they often ended up exploding each other, or me.
    I also tend to go for automatic receivers for my settlers' guns, because they make up for the lower damage per shot with increased volume of fire and their infinite ammo (MOAR DAKKA!!)

    • @TheArklyte
      @TheArklyte 7 лет назад +47

      Each other? No, never happened. Me? Exactly the time I've given them Nuke Grenades. And my own damn robots had also bombed me with their shoulder Fat Man's.
      Lesson of the day: if you're overdoing on your defenses, then sit your ass inside while they're defending.

    • @cindyhickman1876
      @cindyhickman1876 7 лет назад +9

      wise words

    • @Trifler500
      @Trifler500 7 лет назад +21

      Explosives also seem to destroy the crops.

    • @TheMrRoc
      @TheMrRoc 7 лет назад +5

      As I watched this I was thinking of making the exact same comment about them delivering friendly fire on their mates.

    • @vault703overseer2
      @vault703overseer2 7 лет назад +13

      +Patrik Hjorth Aside from being fun, doing this can actually be detrimental. Arming and armoring your settlers does nothing to prevent attacks, and, unless you're present for a fight, there's always a chance that your settlement will lose a fight. Their armor and weaponry aren't factors in determining that outcome. So the only time their gear comes into play is if you're present for the fight. If you're present then you and your turrets should make short work of any attack. The only thing you're guaranteeing by arming your settlers is their ability to kill you more easily if you turn them hostile. So just avoid splash damage, give your settlers any piece of crap ranged weapon, and only worry about yourself and your turrets.

  • @WhiskeyPapa42
    @WhiskeyPapa42 4 года назад +78

    9. Automatic Pipe Rifle 1:22
    8. Minigun 2:53
    7. Frag Grenade 4:29
    6. Radium Rifle 5:25
    5. Plasma Grenade 6:54
    4. Handmade Rifle 8:08
    3. Nuka Grenade 9:29
    2. Automatic Plasma Rifle 10:52
    1. Gatling Laser 12:16

  • @Trifler500
    @Trifler500 7 лет назад +93

    It doesn't belong on the top 9 list, but one thing you can do is give the Assaultron Head weapon to a ghoul settler, and then the radiation damage it generates won't hurt them. It probably even heals them, but it's hard to tell for sure.

    • @LASAGNA_LARRY
      @LASAGNA_LARRY 4 года назад +9

      @Donovan Aponte That’s the greatest comment I’ve ever read, lmao.

  • @JesterAzazel
    @JesterAzazel 7 лет назад +112

    I never gave them guns because I didn't know they get infinite ammo for anything but their original gun. This changes everything!

    • @AvenValkyr
      @AvenValkyr 6 лет назад +10

      I didn't know this either and OMG I'm going to go crazy equipping my settlers!

    • @l23fireye
      @l23fireye 6 лет назад +28

      Gonna walk into my settlements like "AK47's for everyone!"

    • @bluethunderbolt9631
      @bluethunderbolt9631 6 лет назад +4

      @@l23fireye Handmade rifles*

    • @leandrobelizan8238
      @leandrobelizan8238 5 лет назад +11

      @@bluethunderbolt9631 joke*

    • @bluethunderbolt9631
      @bluethunderbolt9631 5 лет назад +5

      @@leandrobelizan8238 Am I sentenced to r/whoosh for this? Or do I get another chance?

  • @LordRunolfrUlfsson
    @LordRunolfrUlfsson 7 лет назад +75

    I often prefer to give weapons with rare ammunition to my settlers instead of using it myself; that way I don't have to be constantly scrounging for ammunition. For example, I typically give Jun Long the Cryolater, since I only have to give him one cryocell to make him effective. If I ever end up with a large amount of cryolater ammo, I can "borrow" it from him for a mission, then return it when the ammo runs low.

  • @mindyauron
    @mindyauron 7 лет назад +38

    I ALWAYS arm and armour my Settlers. No matter what. New guy comes in? Fucking drop the pipe pistol because you’re getting this spare plasma rifle I got and a spare suit of power armour since you’re now on guard duty

    • @SonsOfLorgar
      @SonsOfLorgar 7 лет назад

      Mindy Auron they eill randomly leave their P A for sleeping though, but that means a different nearby settler may use it instead

  • @Native_Beats_
    @Native_Beats_ 7 лет назад +37

    In addition to the handmade rifle being common in the bodies of killed raiders there is also a group of raiders around the wall of the Galactic Zone, or the Western Zone. Those raiders often encounter gunners, super mutants, ghouls, or the occasional death claw. This often leads to casualties among those raiders. So basically, free handmade rifles, and you don't have to betray the raiders. Yet

    • @G31M1
      @G31M1 Год назад

      Oh yeah there are these random encounters! I watched a video about farming legendary guns and you basically try to get a legendary raider and need to snipe him with steak to steal his gun and make it look like an accident hahah

  • @dawsonpoe
    @dawsonpoe 7 лет назад +64

    I would also add laser rifle
    1.it's a decent weapon for mid-game
    2.it's also cheaper the higher in game you get

    • @Livid72Des
      @Livid72Des 7 лет назад +6

      TiedCrowed TC not to mention teagan sells laser mods that you can equip onto an infinite amount of lasers. I once got a maximized capacitor and automatic barrel from him, so, I just raid a local gunner base take their guns and armor. Then equip those spoils to settlers.

    • @JadeDude1973
      @JadeDude1973 7 лет назад +15

      Laser weapons (and Institute weapons) also help you quickly determine where the enemies are... follow the neon lines.

    • @XTheCrystalBeastGuyX
      @XTheCrystalBeastGuyX 2 года назад +1

      When you're a Purified Water Entrepreneur, caps are no issues.

    • @____________838
      @____________838 7 месяцев назад

      Laser/Plasma weapons should be at the top of this list, tbh, for this reason if nothing else.

  • @MongooseJakeNerf
    @MongooseJakeNerf 7 лет назад +51

    For each settlement/base, I simply mix up some Gatling Lasers, maxed out miniguns, a couple of 50 cal sniper rifles, and the rest mixed between plasma weapons and assault rifles.
    The Gatling Lasers and Miniguns go to guards equipped with full sets of Heavy Combat Armor, the 50 cal sniper rifles go to a couple people up in towers, and the rest of working settlers get the mix of assault rifles and plasma weapons.
    I never allow my settlers to have grenades for one simple reason: They ruin all sorts of things throwing them everywhere. Your crops will get ruined, stored will have to be repaired, and forget anything you tried to set up to look nice.
    Never give settlers grenades unless you want to repair things often. Same goes for missile launchers and fat man launchers.

  • @oaksparoakspar3144
    @oaksparoakspar3144 7 лет назад +20

    Armor matters - a fully armored settler will keep shooting a good deal longer. Also, if you go with matching armor for each settlement it is easy to tell friend from foe (and friendly fire from you is one of the few things that can kill a settler). Ballistic Weave + Armor makes for surprisingly beefy settlers for the late game (when you are filthy rich and looking for excuses to turn caps into XP through crafting).
    The longer the range on the weapon, the further your settlers will engage from. Put on long scopes and they will stay further back. For some settlements (Finch Farm, Abernathy) long range is great. On some others, short range is better so they don't "back up" and put themselves out of the fight (Hangman's Ally, Covenant) behind something.
    Extra legendary weapons are great choices - except for explosive and wounding. Those two will create friendly fire on you and each other leading to settler deaths and more property damage. Staggering and kneecapping are awesome - but mighty, violent, plasma, and the various slayer types are all good (and ones you probably are not using on your own).
    If you want to make a "human turret" start with concrete foundations (the barn ones are cheap and extra tall) and some stairs. Put up three guard posts (I prefer the barrier ones from Vault Tec Workshop). Assign your settler, then pull the stairs and surround the block with rails (the ones from the scaffolding work well) and put the stairs away. That keeps the guy up there on this assigned "route" between the three posts and when he engages enemies he cannot run off the tower. Just make sure his weapon has lots of range.

  • @dunewizard
    @dunewizard 6 лет назад +37

    OK, looking at your list, my critique:
    #9 Only good because plentiful, thus worthless
    #8 Miniguns are low DPS at any level, by the time they are available (beyond the one you get for saving Preston and ruining your life) they hardly do enough damage to warrant the weight for looting them.
    #7 Grenades cause high damage friendly fire, trashes crops, and other settlers. Often they get thrown at you by your own settlers.
    #6 DLC Required, ignore if you play vanilla.
    #5 See #7, now double the stupidity of giving them to NPCs
    #4 See #6, different DLC, same situation.
    #3 Again, See #'s 7 and 5, and remember your settlers don't care where you are when they throw grenades, at all.
    #2 Solid Choice, definitely worth being on this list.
    #1 Stupidly rare, but very powerful. Makes a great light show. Eats Ghouls and Super Mutants.
    My Suggestions/Opinions:
    #7 10mm Automatic Pistol - cheap and easy to upgrade, plentiful and causes settlers to instinctively spread out which limits the effects of AOE against them (flamers, grenades, ect)
    #6 Sub-Machine Guns - Nothing like a little rat-ta-tat from the old sewing machine to turn a bunch of raiders into piles of loot.
    #5 Automatic Combat Rifle - Still only does physical damage like the 10mm, but packs a punch. As mentioned in the video, rifles tend to make the settler AI find hard cover, and fire from protective positions.
    #4 Automatic Laser Rifles - Energy Damage, high rate of fire, tears into Super Mutants like a light saber through butter.
    #3 Automatic Institute Rifles - Just like Laser Rifles, but now in BLUE!
    #2 Plasma Rifles - As stated in the video, they are awesome hybrid damage.
    #1 Gauss Rifles - These things are simply nasty, long range, high damage, and the impact spins targets off target, making it harder for them to fire back. Highest base DPS in the game, but 100% physical damage.

    • @user-cz9jf1ec8s
      @user-cz9jf1ec8s 6 лет назад +4

      Yeah I thought the lack of love for gauss rifles on his list criminal.
      Although they really aren't easy to get. Regardless, the ultimate goal should be some combo of gauss, plasma and gatling for all settlers (unless you're looking for a theme).

    • @ultimaterecoil1136
      @ultimaterecoil1136 5 лет назад +3

      dunewizard but the sub machine gun does the same damage and fire rate as automatic pipe weapons.

    • @christopherconard2831
      @christopherconard2831 5 лет назад +3

      For settlers I go for rate of fire. SMGs and any automatic with armor piercing ability. Individually I don't like them, except with certain legendary effects. But when a dozen or so people open up at once it becomes a slaughter house.
      I agree with restricting access to explosives. Only my provisioners get those.

  • @cfl_finn4831
    @cfl_finn4831 6 лет назад +29

    10:35 "YOU HUMANS SO STUPID! SO WEAK"
    Human: *throws n-grenade to wall killing himself and his friend*
    Me: True xD

  • @glendogdangler
    @glendogdangler 7 лет назад +26

    I put my settlers in black suits, bowler hats/Fedoras, and black tinted glasses. They all carry laser/plasma guns and plasma grenades. Lets just say they fight in style

  • @mrhunthunt7315
    @mrhunthunt7315 7 лет назад +352

    Tire irons and pipe pistols👌

  • @carlos89784
    @carlos89784 7 лет назад +30

    I give them whatever left overs I have. Anything is better than pipe pistols and farm clothing.

  • @stopwithcamel114
    @stopwithcamel114 7 лет назад +81

    My settlements always die, my first attack had raiders with missle launchers...

    • @J.JONAH.Jameson
      @J.JONAH.Jameson 7 лет назад +24

      must be getting invaded by spiderman

    • @mrdeathclaw9929
      @mrdeathclaw9929 7 лет назад +3

      ik right

    • @LordRunolfrUlfsson
      @LordRunolfrUlfsson 7 лет назад +14

      There's a point in the game where you can get Supermutant attacks with multiple missile launchers. Very annoying.

    • @ozzyrinetti1920
      @ozzyrinetti1920 7 лет назад +1

      That’s a lie because my first attack with raiders had pipe rifles and pool cues

    • @denker032047146
      @denker032047146 7 лет назад +9

      that is why its always better to build heavy laser turrets and missile turrets then to try and have your settlers fight the enemies. Even if it can look cool to have your settlers go all out in a massive war. lol

  • @maxwellmoreno5535
    @maxwellmoreno5535 7 лет назад +37

    I usually give my settlers the legendary weapons that I don’t use and frag grenades with tier one combat armor

    • @warmly323
      @warmly323 6 лет назад

      i give mine tier 5 ballistic weave armor

    • @bluethunderbolt9631
      @bluethunderbolt9631 6 лет назад

      @@warmly323 Bad idea. They still have a small amount of health.

    • @DragonessYT
      @DragonessYT 6 лет назад

      @@bluethunderbolt9631 just get a mod that makes settlers have the same level as you.

    • @bluethunderbolt9631
      @bluethunderbolt9631 6 лет назад

      @@DragonessYT Does it really affect their health all that much to be worthwhile?

  • @halfdemon43
    @halfdemon43 7 лет назад +70

    Grenades break crops.

    • @michaelkreipl4871
      @michaelkreipl4871 6 лет назад +5

      I’d never give grenades. Stick with semi auto combat and assault rifles, laser and plasma rifles, and occasional hunting rifle, my last choice being a combat shotgun because of spread. Everything else is forbidden.

    • @skxkckdndjkxncncjckc5092
      @skxkckdndjkxncncjckc5092 5 лет назад

      halfdemon43 that’s why i made a greenhouse with glass mods. i know this is from a year ago but yw UwU

    • @yourfriendlyneighbourhoodl6206
      @yourfriendlyneighbourhoodl6206 5 лет назад

      Thanks for the tip bro

  • @oaksparoakspar3144
    @oaksparoakspar3144 4 года назад +4

    Armor matters as much as guns to keep settlers firing longer before they "sit down."
    Explosives are a no go - they destroy crops, facilities, and each other.
    Weapon range will determine the settler engagement distance (pistols, with shorter range, will usually have the settlers getting closer). Weapon accuracy determines settler accuracy (spread and misses). Thus, the mods you put on a weapon can matter a lot and in odd ways (like putting scopes on fully auto rifles).
    Mixtures of energy and ballistic (guns and lasers or plasma) do best.
    Keep in mind those extra legendaries you will never use, like those that do more damage to a particular enemy type. They can often add efficacy to a settler group, especially if they regularly face a particular enemy type.

  • @christopherconard2831
    @christopherconard2831 6 лет назад +8

    Be sure to go back and update your settlers occasionally. I checked with my guard at Sanctuary. I was around level 50, and she still had the same shotgun and leather armor I gave her at 3rd level. She now has a Militia outfit with ballistic weave, shadowed combat armor, and a plasma rifle. No grenades. Only provisioners get explosives.

  • @copperhamster
    @copperhamster 7 лет назад +22

    I didn't like giving settlers explosives, too much collateral damage. I really liked lasers upgraded into rifles with automatic capacity, beam splitters, and gamma wave emitters... automatic scatter guns that set people on fire. SMG's are pretty easy to lay ones hands on as well. Bunch of Wise Guys with tommyguns running a settlement, making the raiders an offer they can't refuse.

    • @jabezhane
      @jabezhane 7 лет назад

      Yeah I only give human supply line folks grenades. Too much carnage otherwise. I like to try all sorts of different types. Some settlements have fully upgraded .44 pistols or short snipers with muzzle break and big fast magazine upped to .50cal. I like to stick to ballistic stuff. Settlers all get modded ballistic armour too. Mainly combat or BOS stuff.

  • @XTheCrystalBeastGuyX
    @XTheCrystalBeastGuyX 2 года назад +4

    I gave mine full auto plasma machine guns, polymer coated Heavy Combat Armor, and Yellow Helmets to have every single guard set up to look and shoot like a Stormtrooper. Only difference is that they eventually hit their targets.

  • @michaelproctor8100
    @michaelproctor8100 4 года назад +8

    I noticed how the enemies in this video would take cover by going through the blue double doors and they do this a lot. It would be an excellent move to place 2 heavy turrets inside that room as a nasty surprise.

    • @timcirulis5273
      @timcirulis5273 Год назад +1

      I do that. I notice where enemies like to take cover and put turrets there all the time.

    • @michaelproctor8100
      @michaelproctor8100 Год назад

      @@timcirulis5273 I've since learned that if you have the Kiloton Radium Rifle or Spray n Pray with the bloody mess perk and you fast travel in. . .they won't even make it to the doors!

  • @prestongarvey2228
    @prestongarvey2228 7 лет назад +59

    Sir i think it's time to retake the castle but i got word that another settlement needs our help i'll mark it on your map

    • @jackryan8474
      @jackryan8474 7 лет назад +10

      Preston Garvey round up some of the boys
      and do it I'm the fuckin general dammit

    • @ostmen_draugr
      @ostmen_draugr 6 лет назад +5

      Jack Ryan right. That bugged the shit outta me that the General has to do everything. Even as bad ass as Patton was he didnt do every damn thing.

    • @kadirali1456
      @kadirali1456 6 лет назад +1

      They won't need help after this video

  • @Jaime0007
    @Jaime0007 7 лет назад +96

    Giving every single settler a fusion core? Nah, I'm okay...

    • @mrvex6695
      @mrvex6695 7 лет назад +7

      At level 55 i have like 30 fusion cores laying in workbench and i have 8 with me and Automatron hauls another 5 for me.
      And i am playing survival.
      Cores are common enough in late game, time where Gatling lasers should start randomly dropping from enemies like Gunners or BoS paladins.

    • @gabeitch4484
      @gabeitch4484 7 лет назад +1

      just kill a few sentry bots (or use robotics expert to instantly blow them up)

    • @donhoggard604
      @donhoggard604 7 лет назад +14

      Since I'm not on survival and weight doesn't matter, I'm walking around with over 90 fusion cores... giving a few to my settlers is no big deal. Besides I sell them to vendors when I see them in my inventory with

    • @Jaime0007
      @Jaime0007 7 лет назад +6

      What I meant is that it's not worth it, why give a settler a gatlin laser and a fusion core, when you can give him a plasma rifle and 1 plasma cartridge? that settler will almost be as effective as the gatlin laser one but you will save a lot of caps

    • @mrvex6695
      @mrvex6695 7 лет назад +4

      It might depend if you are playing on Survival or not. On Survival, the faster fire rate of gatling and its hitscanning potential causes settlers to deal way more damage in shorter periods of time, Plasma weapons have some travel time and if not automatic variant, some few milisecond delays between each orb leaving the barrel.

  • @infamouscha
    @infamouscha 6 лет назад +4

    13:27 shoutout to that settler, he was not afraid of that mutant overlord lol

  • @XAlted1
    @XAlted1 7 лет назад +56

    Nuka grenades look fun as heck.

    • @nonactiveaccount6800
      @nonactiveaccount6800 7 лет назад +2

      Ludger Krenisk you can get them from children of atom npcs

    • @mindyauron
      @mindyauron 7 лет назад

      As someone who loves explosions in video games, oooohhhh, mama...!!! ❤️w❤️

    • @Rez090
      @Rez090 6 лет назад +1

      You guys might love the Big Boy Fatman Launcher with the Nuka Nuke Attachment.

  • @mindyauron
    @mindyauron 7 лет назад +19

    Would love to see you try a video on Best Armor types to use for settlers some time. Love these kinds of videos you do

    • @Rez090
      @Rez090 6 лет назад +1

      Mostly they don't need armor, you can give them clothing with ballistic weave attached, saves you from having to find armor and craft the upgrades.

    • @nguyenquyetthang1326
      @nguyenquyetthang1326 6 лет назад +1

      Give them combat armor as they can be found in slew later game

  • @zoyuomg5934
    @zoyuomg5934 5 лет назад +4

    The synth relay grenade is good too. It spawns synths that will be hostile only towards the attackers.

    • @G31M1
      @G31M1 Год назад

      Too bad I'm already enemies with the institute hahah

  • @thomaskirkness-little5809
    @thomaskirkness-little5809 7 лет назад +18

    Infinite ammo doesn't apply to rockets and mini-nukes, same for enemies.

    • @Donbd83
      @Donbd83 7 лет назад +12

      Never give your settlers rocket launchers or fat mans unless you want to dig graves.

    • @nathankidd3240
      @nathankidd3240 4 года назад

      It works you just have to give them 5 ammo

    • @a.monach7602
      @a.monach7602 4 года назад

      @@nathankidd3240 imma need evidence for that chief. If so, I got some rocket launchers to dupe.

  • @theironduke981
    @theironduke981 5 лет назад +3

    I usually equipped my settlers one of two ways. Road leathers, leather armour, and a hunting rifle or double barrel shotgun. The other way is dirty army fatigues, combat armour, and automatic combat rifles with bayonets and a front sight ring.

  • @nicholasbasina4367
    @nicholasbasina4367 6 лет назад +1

    I love to balistic normal clothing and just dress the settlers as there job. Scrapers get mechanic uniforms, doctors get lab coats and so on. I even have a Atom themed settlement were they all were Children stuff and use radiation weapons.

  • @mr.anderson3369
    @mr.anderson3369 2 года назад +3

    I've always armed settlers with assault rifles, and it's the easiest gun to farm

  • @MichaelWilliams-mn7wf
    @MichaelWilliams-mn7wf 7 месяцев назад +1

    I equip all of my settlers with experimental MIRVs with the two-shot Legendary mod and 999 mini-nukes.

  • @RedZenGaming
    @RedZenGaming 7 лет назад +5

    If you don't care about maxing out happiness, you can make custom death bots for all of your settlements.

  • @HectorGarcia-zv9ry
    @HectorGarcia-zv9ry 2 года назад +1

    Lol I remember building a child of atom settlement, took awhile but I farmed the child of atom at crater house and lighthouse, and added ballistic weave to all outfits and gave settlers gamma guns and ballistic guns like radium rifles from dlc and in vanilla, combat rifles etc

  • @darkequation
    @darkequation 7 лет назад +14

    Settlers(and NPC in general) always hip-fire and ignore recoil, keep in mind when you modifying weapons for them.

    • @Trifler500
      @Trifler500 7 лет назад +6

      That and scopes are always useful for them since they only care about the accuracy stat, not the zoom level.

    • @darkequation
      @darkequation 7 лет назад +1

      Well I didn't know about the scope before, thought that the "Sighted accuracy" part would be neglected since they hip-fire, thanks!

    • @Trifler500
      @Trifler500 7 лет назад +4

      Yeah. They don't benefit (or get penalized) from the zoom, but the accuracy stat affects them. :) I also don't think they benefit from night vision.

  • @SvenTviking
    @SvenTviking 7 лет назад +3

    I go for a regular run around the fish packing works up at coastal cottage, kill all the synths and take their institute lasers, hand those out to the settlers.

  • @crushingbass7131
    @crushingbass7131 7 лет назад +33

    Radiation will heal gouls and super mutants, the radium rifle is a bad idea...

  • @NorthernChev
    @NorthernChev 7 месяцев назад +1

    I’m guessing something has changed in the game since he created this video as equipping a settler with one fragmentation grenade does not give that settler unlimited ammo in grenades anymore.

  • @Veprem
    @Veprem 2 года назад +3

    Plasma weapons and Gauss rifles are bad ideas for settlers for similar reasons. AI just aren't accurate with them. The AI can't compensate for plasma's slow projectile speed and they can't compensate for the gauss rifle's charging time.

    • @billcox8870
      @billcox8870 2 года назад +2

      I had not taken that into consideration. Automatic combat rifles and assault rifles for my settlers then.

  • @jacobhunter6891
    @jacobhunter6891 7 лет назад

    Awesome video! I probably spend more time upgrading my Settlements/Settlers than doing anything else in the game.
    I always equip my settlers with any of these weapons:
    -fully-upgraded combat rifles (I call them battle rifles, because they fire .308 bullets)
    -fully upgraded combat shotguns (I call them heavy shotguns, because they weigh more than 20 pounds)
    -or fully upgraded assault rifles (I call them machine guns, because that's exactly what they look like).
    As for armor, I always give the settlers assigned to guard duty combat armor, with polymer and lead-lined mods. Nothing less than Polymer will do!

  • @Sammedi1
    @Sammedi1 6 лет назад +13

    Here’s something I never thought of before, if you give them a stimpack each do they ever use it? Does it run out or is it infinite like frags and ammo?

    • @johnmarks227
      @johnmarks227 6 лет назад +1

      they do use them but not infinite

    • @johnmarks227
      @johnmarks227 6 лет назад +4

      They will also steal your power armor and run off

    • @bluethunderbolt9631
      @bluethunderbolt9631 6 лет назад +5

      @@johnmarks227 Then don't leave your damn fusion core in it.

    • @johncodmore
      @johncodmore Год назад +1

      @@johnmarks227 Least when a settler does it you can order them out of the Armour. Try that with Trashcan Carla ...

    • @johnmarks227
      @johnmarks227 Год назад

      @@bluethunderbolt9631 The provisioners will do it if they have one in inventory at the base regardless of it being in the power armor.

  • @westoftherockies
    @westoftherockies 5 лет назад +1

    good tips, i give my settlers a combination of lazer/plasma/assault rifles, usually automatic, all upgraded for high damage, sometimes i give a few of them other weapons like gauss rifle prototypes, combat, radium or handmade rifles, and of course turrets and better armor, so my settlements have no problem dealing with enemy raids.

  • @Marving12
    @Marving12 7 лет назад +12

    I tried a mod and gave all my settlers power armour and a gatling laser

    • @jacket5674
      @jacket5674 6 лет назад

      ToPgaAmEr 82 You can do that without mods?

  • @rendaholy1032
    @rendaholy1032 3 года назад +1

    I haved my nuka cola power armor in sanctuary and i get some gatling lasers for my settlers a gave them fusion cores and they STOLE MY POWER ARMOR !!

  • @petegromov9037
    @petegromov9037 6 лет назад +5

    Only one problem; these days I never go to Concord.

  • @jakobfeatherstone7607
    @jakobfeatherstone7607 2 года назад +1

    I personally use automatic laser rifles with the beam splitter. Good damage especially at close range, huge fire rage and with the sheer amount of shots it’s unlikely they’ll miss. You should avoid any explosive weapon, or any single shot weapon.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar 6 лет назад +3

    A while ago I found an infinite mag laser musket.
    When you crank it once it uses all your ammo and one shots

    • @tahabashir3779
      @tahabashir3779 6 лет назад

      So you're saying i can 1 shot an ancient behemoth with that?

  • @scottyJSON
    @scottyJSON 5 лет назад +1

    Those lasers just showering that one mutant was the coolest thing ever

  • @spiderpickle3255
    @spiderpickle3255 6 лет назад +3

    I have tried various weapons in various configurations in different settlements and have the say the best single weapon to equip an entire settlement with is are upgraded automatic laser rifles with amplified beam splitters (institute rifles are a minor downgrade but still devastating). The beam splitter reduces the damage per beam but actually increase the DPS a settler can deal in practice due to a much higher hit rate. Also worth noting that settlers don't have to deal with that horrendous recoil an auto laser rifle / beam splitter combo has.
    Just try to imagine what it would look like to see a squad of 6 super mutants charging into settlement through a choke point with 20 settlers each armed with automatic laser rifles with beam splitters all pouring fire into the oncoming invaders. its just isn't even fair.
    Some other observations I made while trying out settlement weapons:
    Explosives are too dangerous. Settlers tend to kill themselves and each other while also destroying their own crops (depending on the settlement layout). If you have an elevated or walled settlement where settlers can toss explosives down on attackers, then that's something else entirely.
    Radiation weapons can be viable but I noticed the settlements I tried radium rifles and gamma guns were attacked by charred ferals and mutants more often than humans. Mixing radiation in with other energy and ballistic weapons is pretty good in most cases. Attacking feral ghouls will still make you think twice about having rad weapons in the fold.
    Heavy weapons will put the settler equipping it in a dangerous position. a settler with a minigun or gatling laser isn't going to use cover effectively and will also draw more fire. I watched half a mixed weapon settlement get massacred when raiders focused on the gatling settler, killed them, and then one of the power armor raiders picked up that fully modded gat laser and went to town. Outside of an actual settlement a minigun and especially a gatling laser are ideal weapons to give provisioners since they will be fully aggro and usually exposed when out in the commonwealth.

    • @raielle
      @raielle Год назад

      Raider: *It's free real estate*

  • @martinsutherland3294
    @martinsutherland3294 6 месяцев назад +1

    I equipped every settler with fully moded armour and weapons as a sorta standing uniform in my play through (gave everyone a red vault suit red backpack and flame paint job on full combat armour with a legendary plasma rifle each) an left several suits of power armor sittin everywhere with power cores in them specifically for them to use in attacks (ive even set one up next to most gaurd posts now along with a cpl of dog kennels lol )(the castle and sunshine tidings and half of sanctuary are lookin so awsome) and I've yet to acualy see one moved, let alone used by a settler

  • @THERHINO8624
    @THERHINO8624 7 лет назад +20

    or build walls around your settlements with one long corridor for access and have 2 or 3 missile turrets at the end in an elevated position. the attackers are funneled into a kill box and because the turrets point down at the targets they will always hit and cause damage. it's often over before anyone fires a shot

    • @mrvex6695
      @mrvex6695 7 лет назад +8

      It doesnt work all the time, in alot of cases enemies just spawned inside the settlement.
      Even if you fast travel to it, if you are on the opposite part of the map, the fast travel still does simulate time spending.
      Unless you get there quickly through Vertibird, walls are absolute waste of material and time.
      For me, it happens whenever i am somewhere like Castle or Far Harbour and something like Temp. Bluff gets attacked.

    • @johnmarks227
      @johnmarks227 6 лет назад

      @@mrvex6695 give yourself a different respawn point

  • @tylermacgregor1320
    @tylermacgregor1320 4 года назад +1

    For the sake of immersion, I like to mix up the weapons my settlers use, make it look like they’re using whatever they can get their hands on. Most of them get pistols and hunting weapons, maybe one or two guards wielding higher grade automatic/semi auto or energy weapons. I also like to designate one guard the ‘officer,’ giving them a colonial jacket or military fatigues, and a weapon like a 44 pistol, a laser musket, or a plasma rifle.

  • @Matt-md5yt
    @Matt-md5yt 7 лет назад +38

    funny that you posted a Fallout themed video today, since I am installing Fallout New Vegas with DLCs on my PC and going to mod it with the Alternative Start mod.

    • @mikepetrakis4450
      @mikepetrakis4450 7 лет назад +2

      I hope you have a great time nv is a great game.

    • @boogit9979
      @boogit9979 7 лет назад +6

      Matt Vanilla NV is better than all of F4

    • @03frzeup
      @03frzeup 7 лет назад +1

      Boogit sure

    • @boogit9979
      @boogit9979 7 лет назад

      suicidal goat You disagree?

    • @03frzeup
      @03frzeup 7 лет назад +3

      Boogit yes

  • @SseriousGgamer3
    @SseriousGgamer3 5 лет назад +2

    Equip all settlers with bladed tire irons, green dresses, and sack hoods. And then tell your girlfriend she would fit right in

  • @redelephantsdotnl
    @redelephantsdotnl 6 лет назад +10

    Don't give out miniguns on farms. They will do more damage to crops than the attackers will.

  • @lewisarcher3916
    @lewisarcher3916 6 лет назад +1

    I just used to farm Quincey for heavy combat armor, laser and plasma weapons for my settlers and after selling a few I got shipments of materials to upgrade em (only for my guards though, I had a bit of everything for my shop owners and farmers.)

  • @Darkwolfsbane
    @Darkwolfsbane 2 года назад +4

    Easiest way i see to going about this is to give different kinds of settlers different weapons. Give the farmers the pipe rifles, give the scavengers hand made assault rifles, give defenders/guards plasma rifles, and give one settler a gatling laser and some power armor. Of course this is something to build up to, but it's an easy way to think about managing what your settlers have (do the ones at X settlement have Y weapons yet, etc)

  • @louchavelli
    @louchavelli 7 лет назад +2

    Interesting choices. I find that in smaller settlements, like Hangman's Alley, shot guns tend to work well.

  • @dawsonpoe
    @dawsonpoe 7 лет назад +3

    If you're playing on a modded acount, make it reasonable and realistic. Like give them sturdy combat or sturdy leather armour to make it seen realistic with pipe,laser,or combat rifles,mabe even shotguns to

    • @sik3xploit
      @sik3xploit 6 лет назад

      The worst thing is finding out that the settler you juiced up with all that combat armor and upgraded weapon just so happened to be a synth that betrays you.

  • @MikeySworda
    @MikeySworda 7 лет назад +2

    The gatling laser is quite literally the worst weapon you can give any settler, if there are any power armor frames anywhere near your settlement. Settlers with fusion cores will prioritize getting into power armor. This will let them take over any of your power armors that you keep lying around, which is a pain in the ass, but moreover, they use their fusion cores in the process, leaving them in power armor, but with no way to defend themselves with their super powerful and very expensive weapon.

  • @anthonyorozco905
    @anthonyorozco905 7 лет назад +4

    I didn’t know this thanks for this video

  • @lancerd4934
    @lancerd4934 7 лет назад +2

    I like giving one or two rocket launchers. The homing upgrade makes them less likely to frag each other (no settlers with melee weapons) and the explosive effect tends to cripple anything that doesn't die. The rest get any assault, combat, laser, or plasma rifles I find that have multiple upgrades already installed, as I see no sense in wasting crafting materials on settler weapons. Also plasma and frag grenades as I find nuke grenades just have too large an AOE and tend to kill other settlers a lot of the time.

  • @thelonerider8389
    @thelonerider8389 7 лет назад +23

    32 settlers with fully upgraded pipe revolver pistols 🤘😎🤘

    • @ZERO-ue2mx
      @ZERO-ue2mx 7 лет назад +8

      The Lone Wanderer
      You peasant.

    • @JadeDude1973
      @JadeDude1973 7 лет назад +7

      I went that route my first playthrough... huge waste of Adhesives.

    • @jacket5674
      @jacket5674 6 лет назад

      Illuminati He's poor, he can't help it.

    • @jatinore4626
      @jatinore4626 6 лет назад +1

      Pipe Revolver Pistol Gang 🔫😎👌 #bestguninfallout4

  • @xerlius
    @xerlius 5 лет назад +1

    I loved giving missile launchers to my settlers/provisioners as well.
    I played on survival and a friendly barrage of rockets helped out a lot before I switched to robot provisioners.

  • @zzanegaming7325
    @zzanegaming7325 7 лет назад +5

    Good video I found it very helpful

  • @billcox8870
    @billcox8870 2 года назад +1

    My ideal settlement would have every settler equipped with an automatic plasma rifle and plasma grenades.

  • @nukalion5280
    @nukalion5280 7 лет назад +4

    1st and where are you notification squad

    • @voidspell3503
      @voidspell3503 7 лет назад

      Hey m8, I was first. I'm in notif squad fo life bruv

    • @voidspell3503
      @voidspell3503 7 лет назад

      Nah nah. I was

    • @nukalion5280
      @nukalion5280 7 лет назад

      K1ttenb0y when I got here there was 0 likes 0 dislikes and 0 views

    • @voidspell3503
      @voidspell3503 7 лет назад

      Same. I was like first and comment first

  • @floor_tank_shanks4194
    @floor_tank_shanks4194 2 года назад +1

    Never on my whole time playing had I ever considered outfitting my settlers with Miniguns! That looks pretty impressive and devastating

  • @crystallkingh3048
    @crystallkingh3048 7 лет назад +12

    dude, squirt guns...

    • @AlBeau3216
      @AlBeau3216 7 лет назад +3

      Crystallking H OMFG dude I've gotta try squirt guns on settlers lol. Dude I never would have thouht about that. Thanks for the idea. Hilarious!

    • @mindyauron
      @mindyauron 7 лет назад +4

      I did this with weaponized Nuka Quantum. Fuck that was a fun day!! XD

  • @kayn9651
    @kayn9651 7 месяцев назад +1

    Okay... SO......
    ...either settlers are set as essential / have plot armor, in which case it doesn't really matter what you give them.
    ...or they're not invulnerable in which case anything explosive is just an open invitation for friendly fire.
    Also, settler equipment only really matters if you're actually there in the area to have the fight render, aka you already went there, and you're there to kill whatever the settlers are being attacked by?
    In which case you'd wanna give them guns as crappy as possible so they don't steal your kills, in case that makes you not receive exp from them.
    If you're gonna give your settlers grenades of any kind, at that point why not just give one settler a fkin MIRV launcher? Not like the Fat Man disassembles into anything useful. Unlike the gatling laser. - And it'd honestly be more effective to give them power armor with how often you find empty suits of well maintained power armor just littering the commonwealth in vanilla FO4.
    Like it's no wonder the Brotherhood give you a full suit of t60 when the mothership comes in, odds are they saw how much of it is everywhere in the Commonwealth and decided to empty out the garage to make room for X-01 suits.

  • @Johnmichaelmoore2359
    @Johnmichaelmoore2359 7 лет назад +3

    Great video mate big fan, but sadly it only showing in 360p? Why not 1080 like it is most of the time? 😁👍

    • @ruscellotwitch4617
      @ruscellotwitch4617 7 лет назад +2

      That's RUclips. If you are very early to a video it can do that. Sometimes it can take up to an hour for the higher quality resolutions to become available for a video.

  • @tylerisadumb
    @tylerisadumb 3 года назад +1

    I love the idea of giving your settlers a bunch of AKs, really makes them feel like a self-sufficient militia.

  • @bigearl1624
    @bigearl1624 2 года назад +4

    I think it's kind of annoying this video assumes you're cheating

  • @cococooley2589
    @cococooley2589 4 года назад +1

    After playing the game for years...
    Never give explosive anything.
    Always find out the enemy spawn location and create a choke point from building walls. with elevated and ground turrets. Jobs a good one

  • @yoad352
    @yoad352 7 лет назад +4

    Equpping 👌

  • @crashfisticuffs
    @crashfisticuffs 7 месяцев назад

    I like to assign certain settlers to defense. I usually outfit them in military fatigues with combat armor or other forms of armor. I then provide them with laser rifles, flamethrowers, mini guns, or whatever else I can scrounge up. I haven’t tried the grenades yet.

  • @natalijalaonar8187
    @natalijalaonar8187 7 лет назад +3

    Meh... setlement building is a pain in the ass as it is, I want to play a fallout game not a sim-city wannabe simulator. I dont care what my setlers have. I build a few machinegun turrets at good spots where they can cover the vhole place, let the auto-build setlements mod take care of the rest (before finding that mod I didnt even bother building any setlements, booooring, I want to kill stuff), and thats it; setlers can make do vith pipe pistols or vhat-ever they scavenge from raiders vhen they attack. Ocasionaly I'l drop some weapons in a workbench if I hapen to loot alot from mobs, setlers tend to pick them up from there, but thats it.
    And armoring the setlers... waste of efort. I have better things to do then haul a 100 pieces of armor in my inventory, to each and evry settler and equip him/her. I'm not there fucking mommy, if they want to suit up they can do it themselfs (bad enogh I had to plant crops and build beds for them before the mod, its like they cant wipe there own ass w/o help). If I culd just put armor in a workbench and have them pick it up on there own, I'd do it, but they dont seem to do that, so fuck that. There loss XD

  • @themaddoctor1741
    @themaddoctor1741 3 года назад +1

    Thanks for this, my settlers are slowly becoming more defended

  • @WastelandWanderer1216
    @WastelandWanderer1216 7 лет назад +3

    AK-47s For Everyone!

    • @jackryan8474
      @jackryan8474 7 лет назад +1

      Wasteland Wanderer 1216 *inner soviet intensifies*

  • @gearexhaust3129
    @gearexhaust3129 3 года назад +2

    Is it true that you can give them any weapon with a single ammunition for that weapon and the settlers won't run out of ammo?

  • @mauriciokenway9922
    @mauriciokenway9922 7 лет назад +4

    3th... nice

    • @KnekoKcat
      @KnekoKcat 7 лет назад

      "3th" Threeth. Thirth? 100% Correct there, buddy.

  • @ChaosMoerser
    @ChaosMoerser 3 года назад +1

    U should get “All Settlements Extended“ mod, then:
    1. Wall ur settlement, with only 2 doors max.
    2. Secure doors with like...6 turrets each.
    3. Give all settlers some armor and cloths.
    4. Hand out Institute Rifles to everybody.
    5. NEVER EVER give settlers nades.
    Done, settlement finished.
    - All Settlements Extended: www.nexusmods.com/fallout4/mods/25316
    - Rebel Camo Outfits: www.nexusmods.com/fallout4/mods/14837
    - Dark Institute Weapons: www.nexusmods.com/fallout4/mods/2799

  • @bjjku
    @bjjku 7 лет назад +2

    Some settelers are mortal (I think some of the named ones in the Slog), so at least there, i never equipe settlers with granades, to prevent them from killing each others. (Well i never equip them with granades anyways :) ). I have heard that the puddles left by enemies killed by energi weapons stays for ever. Not sure if is true, but i never equipe them with energi weapons.

  • @gradclvz3501
    @gradclvz3501 7 лет назад

    You do not have to arm your settlers if you are smart enough to think outside the box.
    1. Put walls around settlement to create a funneling point where enemies must pass a heavy machine gun turret. The machine gun turrets are always the fastest to respond when enemies are approaching.
    2. Build a high tower from concrete bases, put 4 of Missile turrets on the top. When the machine gun activate, it will trigger the Missile turrets to react and blow any incoming enemies high to Skyrim.
    3. Put a lot of laser turrets pointing at the settlement workshop. That is one of the place where enemies will spawn too, especially when you are late.
    For some settlements where there is a spawn point inside the settlement (like the Oberland and Egret Marina) and are not wide enough to create wall partitions, redesign the whole settlement in 3D-ways.
    1-Build the settlement up 2 level in the air. You can adds some concrete base to make them look realistic.
    2-Move all settler to live up and high in self-made-hanging-apartment-style settlement. Plant crops on garden plots on the roof of the apartment so that settlers do not have to go down ever again.
    3- Build a big stairs down from your hanging apartment. Build a lot of hanging turrets pointing at the stairs.
    Since no enemies can spawn in the middle of air, with this design, your settlers will never need to fight at all.

  • @michaelproctor8100
    @michaelproctor8100 4 года назад +1

    I'm at level 20 now and a few levels back Sanctuary was attacked for the first time by 7 or 8 Synth robots. Out of 10 people only one died and that was because I did most of the fighting. Nobody had weapons which was my fault because I thought we were safe since we were so small in number. I vowed never again. I picked up all of the Institute laser pistols and rifles and gave them to all the settlers along with a fusion cell each. I built a wall all around Sanctuary so the only way in was across the bridge. I built 4 heavy turrets to cover the bridge with a spotlight. In the middle where the workshop is I installed 2 laser turrets. About 2 levels later when I arrived from Diamond City my siren went off and I could hear the angry voices of Super Mutants. One of their hounds showed up and was quickly wasted by one of the laser turrets. I don't know how but 3 mutants managed to get over the wall and were headed our way. Everyone pulled out their laser weapons and just wrecked those fuckers....it wasn't even close. I never felt more proud of my group.

  • @DJ_Bonebraker
    @DJ_Bonebraker 3 года назад

    I gave all the minutemen/settlers in the Castle either .50 sniper rifles, overcharged sniper plasma rifles, overcharged sniper laser rifles or advanced reciever combat shotguns. The Radio Freedom DJ was armed with one of the plasma rifles & he single-handedly killed an Institute Courser during the Defend the Castle quest.... (All of said settlers also had military fatigues/Minutemen outfits upgraded with Mark V Ballistic weave & various types of combat armor over it).

  • @GerFubDhuw
    @GerFubDhuw 7 лет назад +1

    This is a totally different strategy to what I use. I go for the what ever junk I happen to have on me 'strategy'. I like them to have a jumble of things plasma, laser, ballistics... It's more interesting to look at.

  • @tdhhellian7509
    @tdhhellian7509 7 месяцев назад

    I feel like it's situational with the settlements and how I build them. I LOVE to see Hangman's Alley get attacked when I made it all super close quarters with turrets and everyone has shotguns. Alternatively, I give everyone at Starlight Drive-in Combat and sniper rifles because there is a lot of open area and I built out and up. The whole thing is just hangman's Alley again, but every house is an elevated sniper position above the streets.

  • @Gary-e4h
    @Gary-e4h 7 месяцев назад

    I got a lovely mod that lets you change weapon ammo types. It can be a "cheat" if you abuse it's abilities. Such as it lets you make the weapon do +500% damage above its base. But I just use it to switch ammo type to .38, so they got use of combat rifles. I then use vanilla options to tweak the weapon, and gunner farms for armour. Just started a new play through where I am going slow AF to be sure my settlements are all very well armed and armored, kinda role playing the "if I was the NCR and want to dominate" kinda idea. All citizens gets decked out, as I am able. It's fun watching a group of fully armed NPCs, some in PA repel a super mutant attack.

  • @sannyfolkesson2226
    @sannyfolkesson2226 6 лет назад

    really good video never, do like that you acknowledged the pipe rifle as being stilla force to recon with as it is surprisingly useful