@@nohvoha6058plenty of things serve the same purposes but aren’t the same thing you’re acting like technology can’t improve to a point where it can perform similar to a macro without the use of one
@@hongjhenchang8866 no, just, no. how is it bannable? you can make null bind with just a cfg, and binds/configs without any 3rd party software can never cause a ban in source/s2 engine games.
@@Krays_it’s sort of a gray area. Valve did ban “automation” but it was not super clear. However, null can still be bannable because of the new update. I think it’s more like that one sv cheats wall hack thing
My Ryzen 4070 gives me an insane edge over my competitors by giving me a hyper realistic 16k 12000fps gaming experience to dominate in any field of play. Did I mention it comes preinstalled with aim bot and wall hacks as well as cutting edge adaptive AI technology? Now I can enjoy watching myself win in any game without even having to lift a finger. *This comment was not sponsored by the Ryzen 4070.*
I agree, this is just one of those things that we dont have but also seem like they should be an easy thing to obtain. Hey lets put this same energy into phone service and WIFI around the world lol
@@thetrueleo2199 yes! Also the comment at the end "what's next? Adding aim bot?" is stupid because this one doesn't need to read data from the computer unlike aim bot
no. in many games that movement is important, this feature would be HORRIBLE, especially games with lurching/strafing in the air, it would make that so difficult. (coming from an apex legends player btw, this feature is actually horrible in many situations)
No it's very much cheating. The feature essentially by passes how the game is programed. This actually reads your inputs and cleans them up so that it's sent to the game without overlapping inputs. Because Different games handle those overlaps different ways. This guy's explanation is just entirely wrong. It has nothing to do with delay. It's that in a lot of video games if you have left and right depressed at the same time it stops your movement. This keyboard feature makes it so it 'erases' the left and right at the same time. This is literally the equivalent of having a macro input a button sequence for you in a fighting game that doesn't allow that.
@@WillLI05 i know exactly how it technically works. And still, this should be a default feature of all Keyboards and games should adapt their movement programming. In fact games rely on a bad Hardware Architecture in their movement programming. The overlapping thing should jot be a thing at all it took 30 years to overcome it finally.
@@yrQmem You clearly don't know exactly how it works. Because no games do not rely on bad hardware. Any decent game actually programs in what the game does when it detects opposing directions input. That's why it's cheating. Because the devs programed in a response to the overlap, most games have you stand still, others have it do something. You are thus bypassing the game's design. Don't believe me Look up SOCD in gaming. (Simultaneous Opposing Cardinal Directions)
I got the fullsize huntsman and it's awesome especially in SM2 the quick strafing is cool...but honey the adjustable actuation is the best... The input on me rolling is so fast but only the little multi shots from the tyranids can occasionally hit me because their damage still takes effect when dodging...my bulwark is a f'n god
I have a wooting keyboard, honestly, you just choose what keys to use it with, so I just use a and d (as you don’t press them both at the same time ever) so moving diagonally, is completely possible
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
This is just similar to how keyboard used to not give input at all if you press too many keys. Key delay are just technical limitation in my opinion and the new keyboard just fixes these limitation just like how mechanical keyboard fixes simultaneos input limitation.
im pretty sure wooting made theirs first also their feature “rappy snappy” is slightly different, instead of prioritizing the last key pressed it prioritizes the key that’s held down more (which they know due to the hall effect switches)
"snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
An example for those who doesnt understands: on a normal keyboard, imagine pressing W and you’re moving forward, but while pressing W you press S which will interrupt the moving forward action and you’ll stand still, but especially for snap tap, while pressing W which lets you move forward, pressing S will let you move backwards and instantly stopping the W key action
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
Snap tap is fun to use for casual gaming, but every single competitive event is going to have this feature disabled in FPS games due to the sheer advantage it gives. Pros can abuse this like hell
Actually there was a case like this with a game called trackmania, but with them it was analog keyboards because at high levels anything where you can have progressive turning instead of 0 to 100 is better
I mean doesn’t seem that big of a deal since it’s a feature that you can probably turn it off and make sure it’s turned off. Or just get a different key board
If there would be an aim hack, it be in GPU. Mouse would have clicking different points on monitor macro, like click 3 location with very specific interval.
This could be actually considered hacking just in the few shooters but I see this as a big quality of life upgrade for most of the other games. Because of how current keyboards work a lot of times some buttons dont register when you press a lot of them in a quick succesion and that happens A LOT to me so I don't see anything wrong with this and would be very happy if everyone even laptops could get this feature.
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
😂😂 if you think that, you won't believe me how many pro players are mad about this, and even player that are top tier in games are saying the same. Seeing how you think and your comment, maybe you live underground 🤔
i mean.. my Decus gaming mouse has a macro button with rapid fire.. but yea even though it is a official brand mouse i still get band from games when using it so it do not matter that much.. not in multiplayer games anyway..
This keyboard looks like it might have utility for other use cases. The are some graphic design challenges where the feature would be useful. And it may also cut down on some forms of typo.
Tbh, it should have been a feature to all keyboards xD And no dw, you wouldn't feel it especially there's still a delay due to internet connection xD But having that keyboard will cut the delay issues
Then what about games that actually require you to press both keys to do something? How does it affect that? Is there a hotkey to enable and disable that feature?
Hasnt this always been a thing with magnetic switches?like if you got good at it when a magnetic key is lifted any amount it deactivates so you can leave both fingers on A and D and fast tap back and forth?
Isn't that the same as the rapid trigger? Nobody cares about rapid trigger but this is suddenly an issue, when they seem to be the same thing (or at least pretty damn similar).
So is the keyboard programmed to account for using shift to not be ignored? Mmo's , sprinting in a lot of shooters all need multiple keys used at the same times. I'd be pissed if it ignored the last key when it comes to this.
I recommend buying the redragon s3 rgb keyboard cause its like this but 40 dollars and sniper pro 7 redragon mouse cause it has a tripple click button for the same price as the keyboard
The rapid actuation is fine; its the inbuilt macro that ignores your own 💀
It just stops inputting A when u press D & vice versa
@@Ninjabowtieyou know what else will do that, scripts and macros, ie it’s just a macro with a fancy name
‼️‼️‼️‼️ Minor spelling mistake you're point isn't valid ‼️‼️‼️‼️
@@nohvoha6058plenty of things serve the same purposes but aren’t the same thing you’re acting like technology can’t improve to a point where it can perform similar to a macro without the use of one
this is copy with worse but pricier lol
fun fact: this feature was already in csgo called null bind, many people used it, and many did not even know it exited.
Null is bannable, this idnt
@@hongjhenchang8866 no, just, no.
how is it bannable?
you can make null bind with just a cfg, and binds/configs without any 3rd party software can never cause a ban in source/s2 engine games.
@@Krays_ taking advantage of unintended bugs is still bannable in most games.
@@ValidT we are talking about cs, and NOT most games
valve never banned people for bugs, only for cheats.
@@Krays_it’s sort of a gray area. Valve did ban “automation” but it was not super clear. However, null can still be bannable because of the new update. I think it’s more like that one sv cheats wall hack thing
The Ryzen 4070 should also be banned from gaming, its too advanced to compete with.
My Ryzen 4070 gives me an insane edge over my competitors by giving me a hyper realistic 16k 12000fps gaming experience to dominate in any field of play. Did I mention it comes preinstalled with aim bot and wall hacks as well as cutting edge adaptive AI technology? Now I can enjoy watching myself win in any game without even having to lift a finger. *This comment was not sponsored by the Ryzen 4070.*
Paired with an i5-7900 ti it literally will crush your opponents in real life
ryzen 4090 is better
ztt comments are migrating now
pair it with the b650x aorus elite monitor and youre goated
It should be a standard feature on all gaming keyboards
I agree, this is just one of those things that we dont have but also seem like they should be an easy thing to obtain. Hey lets put this same energy into phone service and WIFI around the world lol
@@thetrueleo2199 yes! Also the comment at the end "what's next? Adding aim bot?" is stupid because this one doesn't need to read data from the computer unlike aim bot
no. in many games that movement is important, this feature would be HORRIBLE, especially games with lurching/strafing in the air, it would make that so difficult. (coming from an apex legends player btw, this feature is actually horrible in many situations)
@@FPSzyhix just git gud
@@sciencewithfun2052 mb bro will do
Not cheat. Its a feature every keyboard should have since ages
Completely agree.
You should learn English since ages
No it's very much cheating. The feature essentially by passes how the game is programed. This actually reads your inputs and cleans them up so that it's sent to the game without overlapping inputs. Because Different games handle those overlaps different ways.
This guy's explanation is just entirely wrong. It has nothing to do with delay. It's that in a lot of video games if you have left and right depressed at the same time it stops your movement. This keyboard feature makes it so it 'erases' the left and right at the same time. This is literally the equivalent of having a macro input a button sequence for you in a fighting game that doesn't allow that.
@@WillLI05 i know exactly how it technically works. And still, this should be a default feature of all Keyboards and games should adapt their movement programming. In fact games rely on a bad Hardware Architecture in their movement programming. The overlapping thing should jot be a thing at all it took 30 years to overcome it finally.
@@yrQmem You clearly don't know exactly how it works. Because no games do not rely on bad hardware. Any decent game actually programs in what the game does when it detects opposing directions input. That's why it's cheating. Because the devs programed in a response to the overlap, most games have you stand still, others have it do something. You are thus bypassing the game's design. Don't believe me Look up SOCD in gaming. (Simultaneous Opposing Cardinal Directions)
Alot of skill is an overstatement. I can do it.
Why would you want your controls to have a delay?
Fr
Imagine if instead of "Huntsman" Razer named they keyboard "Freaky man"
Idk have you seen how fast a Huntsman spider move?
@@Ace-Angel-Ace Spiders got mf Lucksman now?
Bro think he on Insta 😭🙏
and imagine that instead of having a future called "snap tap" they would have "freak tap"
controllers already have built in aim assist
That is called peeking around the corner. That is not strafing. Strafing is were you run across an open defilade area sideways.
I got the fullsize huntsman and it's awesome especially in SM2 the quick strafing is cool...but honey the adjustable actuation is the best... The input on me rolling is so fast but only the little multi shots from the tyranids can occasionally hit me because their damage still takes effect when dodging...my bulwark is a f'n god
It's practically opposite input negation vs last input priority in fighting sticks, it was a great deal years ago
Rapid Actuation on the Apex Pro is overpowered
This should be a inbuilt feature in all keybords
What if you’re holding down “W” and “D”. Will you only move to which one you held down last. Or will you move diagonally
Depends on your configuration, if snap tap is activated then moving diagonally is impossible,,,,, bruhhhhh
I have a wooting keyboard, honestly, you just choose what keys to use it with, so I just use a and d (as you don’t press them both at the same time ever) so moving diagonally, is completely possible
You'll move diagonally snap tap only works on opposing keys like ad
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
This is just similar to how keyboard used to not give input at all if you press too many keys. Key delay are just technical limitation in my opinion and the new keyboard just fixes these limitation just like how mechanical keyboard fixes simultaneos input limitation.
Even if you're using this keyboard you will never beat enemies who sneak behind you😂😂😂
im pretty sure wooting made theirs first
also their feature “rappy snappy” is slightly different, instead of prioritizing the last key pressed it prioritizes the key that’s held down more (which they know due to the hall effect switches)
A N I M E
N
I
M
E
Wooting polled the community and asked if they wanted it when Razer released their implementation. So, I'd have to say no; They weren't first.
I mean I got built in autoclicker doesn't shoot as fast as spraying but accurate and quick 😂
Him* "What's next? A mouse with aim assist?
Mouse manufacturers* *whistles* "Write that down, WRITE THAT DOWN!!!"
They listened to their comments and called it rappy snappy
Now that’s what I call a real “gaming” keyboard
This is going to be super useful for fighting games. A lof of hard inputs with shortcuts gonna have shortcuts.
"snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
An example for those who doesnt understands: on a normal keyboard, imagine pressing W and you’re moving forward, but while pressing W you press S which will interrupt the moving forward action and you’ll stand still, but especially for snap tap, while pressing W which lets you move forward, pressing S will let you move backwards and instantly stopping the W key action
I feel like a new system of triggering inputs is much different than built in aimbot which is just fully altering your inputs
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
I love my analog Huntsman V2. I can get refined movement in FPS games without a controller.
Snap tap is fun to use for casual gaming, but every single competitive event is going to have this feature disabled in FPS games due to the sheer advantage it gives. Pros can abuse this like hell
To be hundred percent honest if you get the right switches, you can just do that because the switches are weighted so there’s that😂
So they made a keyboard that registers inputs correctly.
Actually there was a case like this with a game called trackmania, but with them it was analog keyboards because at high levels anything where you can have progressive turning instead of 0 to 100 is better
wooting had rapid trigger for ages lol
I mean doesn’t seem that big of a deal since it’s a feature that you can probably turn it off and make sure it’s turned off. Or just get a different key board
Fun Fact:SteelSeries has a keyboard with this feature.
as TankFish once said "being Rich is also a skill"
minecraft bouta go fire wit dis one 🗣️🗣️🔥🔥🔥
my old connect it neo mouse had an autoclicker button i loved it so much i made a macro for autoclicker for my new g502 hero lol 💀
Wait until they figure out Razor also has a key logger.
remember when msi asked if we wanted built in wall hacks
On monitor?
If there would be an aim hack, it be in GPU.
Mouse would have clicking different points on monitor macro, like click 3 location with very specific interval.
This could be actually considered hacking just in the few shooters but I see this as a big quality of life upgrade for most of the other games. Because of how current keyboards work a lot of times some buttons dont register when you press a lot of them in a quick succesion and that happens A LOT to me so I don't see anything wrong with this and would be very happy if everyone even laptops could get this feature.
This is like the click turbo mode thing in synapse wich autoclaves for you
This should've been a thing since gaming existed, If not when keyboards themselves were Invented
But what if you need to hold down multiple keys?
Turn it off
You probably can choose which key you want to work like that, or turn it off
Yea it would be just like the wooting @@yessirski21
as long as they arent opposing directions it will work. "snap tap" is actually just SOCD (simultaneous opposing cardinal direction) cleaning its been a thing in the fighting game community for years and is required to enter tournaments with a hitbox style controller.
That's basically thw feature of a membrane keyboard 😂😂😂
msi at ces with their aimbot monitor: this is fine
Lotta keyboard companies already have made Snap Tap prior to Razer
People who spend 150 dollars on a strafing hack keyboard:😐
People who hold shift for 8 seconds:🗿
"I am smol"
-Razer Huntsman V3 Pro Mini
Rappy snappy on the woofing came out long before snap tap on the razer, it just didn’t make as many waves
Samsung's Phones Have In Build Aim Assist On Game Space Setting 🗿💀
Ohh yeaaa... just that the rapid trigger does not work which snap tap BUT THE WOOTING IS ABLE TO DO THAT
i have a razer blackwidow and i have this feature but i don't use it because i usually don't play online
The fact that tommyinit called redragons rapid fire button cheating is crazy but this may be worse
Sounds like people who have a lot of APM will benefit by being able to "cancel". This would help a lot in Elden Ring too 😂
This is not a macro and literally just logic design. Weather it was hard coded or you can change it.
Sounds like a win I must say.. you’re paying a lot for it.. let it help people who aren’t good
Oh my keyboard does that but there are no games that I need to strafe in, I mainly just dance with them but going left and right really fast
Razer after hearing you say please dont add built in aim assist to the mouse: THAT A GREAT IDEA 📝📝📝
This guy seems to be the only human on Earth who is upset by this.
😂😂 if you think that, you won't believe me how many pro players are mad about this, and even player that are top tier in games are saying the same.
Seeing how you think and your comment, maybe you live underground 🤔
Okay, so him, like 30 pro league players, and the 100 people that watch them.
actually its diabolical its basically cheating
@@cawa8971its built in macro
@@Mohanathe1 Its not a fucking macro
i mean.. my Decus gaming mouse has a macro button with rapid fire.. but yea even though it is a official brand mouse i still get band from games when using it so it do not matter that much.. not in multiplayer games anyway..
Mouses gonna start controlling themselves soon 💀
This keyboard looks like it might have utility for other use cases. The are some graphic design challenges where the feature would be useful. And it may also cut down on some forms of typo.
Tbh, it should have been a feature to all keyboards xD
And no dw, you wouldn't feel it especially there's still a delay due to internet connection xD
But having that keyboard will cut the delay issues
MSI already announced a monitor at CES that scans your minimap and gives directional hints.
The future is now
This is also built in in the apex pro series
Linus if he drank white claws 😂
use filter keys setter. isnt a macro or cheats because its part of windows keyboard settings, and does basically the same thing
bro gave idea for a menace to be created aim bot in mouses COD, VALORANT AND FORTNITES SERVERS💀💀💀
Have you ever heard of a4tech bloody mouse that has recoil control?
U should try getting one but nowadays it's hard to find
The technology wars have begun :D
Steel series has had that for like 2 years.
i think that snap tap is fine. it makes the game more enjoyable for the less skilled people. i really dont think this is an issue.
Osu players call this rapid trigger and wooting is the first keyboard to consist of this feature
Then what about games that actually require you to press both keys to do something? How does it affect that? Is there a hotkey to enable and disable that feature?
Next thing you know you can hear people's from the side of the map
Steel series sonar even on the nova 5 is getting really close
Hasnt this always been a thing with magnetic switches?like if you got good at it when a magnetic key is lifted any amount it deactivates so you can leave both fingers on A and D and fast tap back and forth?
Ive had a double and triple button on my mouse since 2019
How this guy goes from snap tap to full on aim hacks is just wild
Isn't that the same as the rapid trigger?
Nobody cares about rapid trigger but this is suddenly an issue, when they seem to be the same thing (or at least pretty damn similar).
So is the keyboard programmed to account for using shift to not be ignored? Mmo's , sprinting in a lot of shooters all need multiple keys used at the same times. I'd be pissed if it ignored the last key when it comes to this.
I have this on my gaming laptop, it doesn’t make a REAL difference as all it does is help people strafe which makes the game more interesting
It's a slippery slope sure, but if we just don't buy it then the company's may see this a revert it.
Valve should stop crying about this and do something about hacks and gambling.
My K70 Pro doesn't have that, yet I barely touch the key and already pressed it 20 times apparently
There is a mouse with aim asist. Bloody mouses have a macro to cancel weapon kickback and weapon sway.
mouse companies: Thanks for the idea!😁
Don’t tell streamers aim assist on a mouse isn’t hard cheating you’ll never hear the end of it. 😂
Fun fact my horde amio keyboard has this feature and it’s 4 years old this is old news to me
Osu players cooking with this one🗣️🗣️🗣️
I recommend buying the redragon s3 rgb keyboard cause its like this but 40 dollars and sniper pro 7 redragon mouse cause it has a tripple click button for the same price as the keyboard
Me with a free keyboard that does that since 1 year and a half : what ? Isn't that normal ?
“Skill” and “training”? Calm down. We’re not talking about athletes here
Not a mouse but a monitor... already here bruh
I mean what about that MSI monitor that tells you where the enemy is coming from using AI?
I am winning every Minecraft fight with this keyboard
bro every membrane keyboard had this for decades 💀💀💀💀
yeah because no anti ghosting
@@the_irs_real every memb keyboard I own never had ghosting
Issue, you need to use a membrane keyboard
If everyone has it it’s no longer cheating it’s a feature. Just give it to everyone.
Shooter players have no idea how devastating this is to Osu players
What a slippery slope 🙀
Their slogan is having an unfair advantage amyway
the fact its called huntsman 💀