COD Black Ops 2020 reloads: magazine going into the gun is the only thing you hear COD Black Ops 2010 reloads: *20 backpacks and pencil shuffling at once*
I wouldn't call that a downside. Realistically, moving around and whatnot wouldn't sound as crazy as that, even with all that gear. There's so much shuffling around going on, I find it actually overused and distracting.
@@alexriemann5549 yeah but back then it was pretty cool and helped with immersion a little but. It showed more character to your character if that makes sense. I don't think it being overused is a bad thing, it's better than having boring character movements and reloads.
@@0Qualit nah, i'm referring to empty/non-empty reloads in CW. They gave hauer an unnecessary pump on the non-empty reload, and also, they didn't even bother to re-chamber a round on spas empty reload.
@@Daniel-wy2kx Well yeah, and no. In BO, atleast they give all shotguns a pump animation, while in CW they didn't even gave the spas a re-chamber animation (on empty reload). The correct animation is in MW2R's Spas, but i guess they stayed true to original source material.
It's been ten years, and Treyarch still can't be bothered to make an animation that shows you putting the bullets in a revolver, instead opting to hide the "reload" off screen.
@@brysenthompson910 are you really suggesting that they don't have the budget or time to animate several seconds of loading bullets into a gun? Fucking hell pal, DICE's animators create different reload animations for their games in their spare time and show them off on RUclips. Compared to the rest of the game, creating an animation where you put six bullets in a gun is small fry and piss easy. And they had a whole two years to do it as well. Don't tell me they don't have the budget or time for it. They just assume that because it's so miniscule, nobody will notice or give a shit. But considering this isn't the first time they've done it, somebody did notice.
@@J_C_CH in fact one of the animators in treyarch did make weapons animation in their spare time and showed it off on RUclips his name is sully they are similar to hyper but the reason the animation is not that great is either being lazy or being rushed
I dont really hate black ops 1 but, those mettalic jiggle sounds when you reload a weapon gets on my nerves... Sounds like someone is crushing empty cans
That's (probably) the equipment you have in your vest, belt etc. which shakes while you reloading and makes that scratch sound. I personally love this detail. But everyone has an opinion.
Well they're still a step up from BO1, no? I'd say a downgrade from MW, but it isn't all flat out bad. But yeah some weapons like the Milano are jittery as hell.
Correctly shown in BOCW, the SPAS-12 stock must be secured with a stock lock corkscrew (although there is no butt lock mechanism in both games), which is inserted into the hole of the rear sight of this shotgun, preventing it from decomposing itself due to recoil or any other reason
@@JustMark042There were multiple ways to lock the folding stock. The original way (and the way my personal gun works) is as you described, using a latch to lock into the rear sight. Later versions had a dog leg that locked, instead, on the same button that the stock locks into when deployed. A good simplification, though the Jurassic Park SPAS-12 uses the rear sight lock, so it’s the most iconic.
I can't stand how Black Ops cold wars' sounds are nothing but quiet bass and none of the mechanical sounds are there that real firearms make. They do it every damn year, plus that "your gun is sounding empty" bullshit from fortnite slipped its way in despite that never occurring irl.
@@moisty7770 they literally had no other choice, Activision didn't give them enough time or funding for another engine, it's called favoritism, look it up
There's an error with the reload animation for revolvers. When the cylinder is out and you release the empty shells all 6 chambers are ejected. In both games when emptying the revolver the character only reloads the amount of bullets fired instead of reloading all 6
@@Lagout Even the Ithaca 37 (Hauer 37/Stakeout). As per tradition to CoD, a pump action is guaranteed to always pump the shotgun after a tactical reload.
@@JLG629 Cold War was like a shitty spy action movie in almost every aspect. The only good thing was the option to have Bell side with the USSR and kill their teammates, which I relished after hearing their voice acting.
Or technically, the Vietnam War is during the Cold War so the M60 is used. Fix the grammar, almost can't understand you. I understand if you're not native English, neither am I.
@@masrendra8625 I'm here. Tell it to me right here. I personally like this detail. If you have a problem with my opinion............ Can't tell if you learned how to properly respect other people.
@@runescaperocks48 For most shotguns, it didn’t tighten by much, and you slowed yourself down to a crawl when you did. The Stakeout was the only shotgun where it was actually worth it in BO1, since it tightened up to a larger degree and you didn’t slow down like a sloth when doing so.
Whatever they did to there sound engine to make cold ears firing sound (and bo4 because it's the same) need to be reverted Bo3 had better sounds that cold war, that that was the last of the better sound engine before they changed it
no, i think cold war has better sounds. BO1 including bo2 has literally exactly the same sounds, its like treyarch just recording 1 sound and then played around with the sounds for other weapons
ATTENTION TO PEOPLE COMPLAINING ABOUT THE REVOLVER RELOADS It is very likely possibility that their animation rig doesn't have enough bones to animate every bullet going in. Its also worth noting that "just adding more bones" is no easy task, the entire physics system would have to be adjusted to recognize this. But it never occurred to yall that there could be legit behind the scenes reason for this design choice did yall? Its definitely possible to do it, but it probably isn't profitable to do it. And at the end of the day these games aren't passion projects focused on your "immersion" they're competitive games made FOR PROFIT. On top of that this game was made during the pandemic, so budget, time, work all factor in.
@@vcab1704 or its the fact that there is already how many different variants of the reloads for the different perk and attachment combos and it just wasn't feasible?
What I really hate is that they clipp the revolver under the screen... First they downgrade the game...then they ruin it's animations too... Atleast previous cods have better animations
please give cold war sound design some credits. yes its not as good as mw2019 but still has its quality. also we have to admit the fact that although black ops‘ sound design is good but quality wise not as good as recent cod titles include bocw
@@Echelon111999 bass makes the guns sound like air cannons. in mw2019 put audio on bass boost and high boost. high makes the gunfire sound like exploding bullets. with bass it souns like its a decompressing oxigen tube
I mean people are snowflakes nowadays so...also why not bring more Cold War era weapons?The ones we’re getting for Season 1(the Groza,Striker,and rumored MAC-11)weren’t even made during the Cold War.
Geez that “running out of ammo” sound in CW is ridiculous. I know why it’s there, but it’s still very silly. No gun in the world makes that noise when running low.
i always hated the AK's from black ops 1 and 2, they were just always hideous, the handguard and the sights killed the model. also the fact that the curve on the magazine made it look like a 5.45 ak.
did they really not animate the Spas-12 on an empty reload to pump it to load a shell into the chamber? or since its in Semi-auto mode have the charging handle lock back so it makes sense as to how a shell got into the chamber?
@@huangchanyou7465 nope. China Lake is a pump grenade launcher, which you can load to the tube 3+1 grenades. M79 is just a single tube grenade launcher, where you only insert a grenade to the barrel. They're different.
I don’t care if the BO1 guns didn’t use their actual sounds, I still wish they kept them. The CW versions just don’t sound or feel anywhere near as powerful as BO1’s did. Same goes for the sound effects for explosions.
Imo bo1 sounds the same on pretty much every gun, the commando sounds the same as the m16, commando, ak47, stoner63, the shotguns has the same sound, the explosions have the same sound, the rpk and the hk21 sound the same. But hey, you can like different things , personally I like Cold War reloads since they are smooth and not stiff like bo1
@@elongatedborzoi1160 I’m not sure which video you’ve listened to, because I am sure that none of the CW weapons sound anything like their BO1 versions. Last I checked BO1’s weapons didn’t sound like cheap air soft guns. Same with the explosions. Completely different sound effects being used. But maybe my ears are broken, idk.
@@exziedits I was referring to the Stake out shotgun, as the inspection animation shows you looking at the supposed ejection port when one is non existent
You want a description of what the characters you play as sound like? You're a solider, but naked, Lubed up with noise canceling grease. The only noises you make, are walking and gun related. What i really miss is the rattling/giggling heard whenever reloading anything. These sound effects aren't coming from the weapon, it's the character. Keys jingeling, fabric touching fabric, magazines scrapping against each other. That's what it sounds like. I wish the other call of duties had something similar, and that also goes for the mass majority of fps games. It frustrates me endlessly whenever it sounds like the new magazine just appears into the characters hand, like he didn't have to grab it from a pouch. No noise, nothing. That goes for the rest of the noise a human makes to.
I just want to know why your character in cold war racks the charging handle of the m4 and m16 instead of pressing the god dam button when reloading. Like no one does that ever.
BO1s mp5 made more sense when reloading while theres still ammo because the next round is already chambered so theres no need to lock the bolt to the rear wasting that bullet. unlike cold war, the character wastes precious time locking the bolt to the rear for no reason
There's an actual reason: As cited by Polenar Tactical and Garand Thumb, it's actually difficult to fit a fully loaded MP5 magazine into the gun due to spring tension pushing against the closed bolt. It actually requires extra force to get the mag to lock in on a closed bolt with a full mag. One way around it is having a magazine with a round or two less or shoving a full mag in with a decent amount of force to ensure a reliable lock (which for some, may require more than one try).
1:36 i did not notice that the spas 12 stock in bo1 wobbled like that... maybe it has has something to do with that weird wobble thing from quake 2 since all of the cod games run on a heavily modified version of id tech 3, though i do recall there being no wobble on the models in id tech 3 games... or maybe its a different thing altogether... it literally looks like jello lol
The only major thing Cold War is missing is about $12 of change in your character’s pockets when you reload.
underrated comment
funny considering the characters in both games get more action than your entire sport
@@Ciqaeda What sort of comparison is this?
@@Ciqaeda lol what?
@@Ciqaeda I’m still trying to find who the fuck asked?
Great to know that Treyarch can never animate a good revolver reload
Can’t have a bad revolver reload if there is none
-possibly someone at treyarch
Oof
Bruh gta and read dead online have better revolver anims
The revolver reloads are fine if you use the speed loader.
Let me introduce you valve
COD Black Ops 2020 reloads: magazine going into the gun is the only thing you hear
COD Black Ops 2010 reloads: *20 backpacks and pencil shuffling at once*
In cod 2010 the main character was a school shooter
@@dudedogdawg8024 what
@@dudedogdawg8024 hold the fuck up...
I wouldn't call that a downside. Realistically, moving around and whatnot wouldn't sound as crazy as that, even with all that gear. There's so much shuffling around going on, I find it actually overused and distracting.
@@alexriemann5549 yeah but back then it was pretty cool and helped with immersion a little but. It showed more character to your character if that makes sense. I don't think it being overused is a bad thing, it's better than having boring character movements and reloads.
Glad to know Treyarch didn't even fix the shotguns reload error from a decade ago ...
You’re referring to the shells?
I have never shot an SPAS 12 in my life, but I’m really sure that your supposed to rack the bolt back to chamber a round
@@Daniel-wy2kx oh shite i see yeah
@@0Qualit nah, i'm referring to empty/non-empty reloads in CW.
They gave hauer an unnecessary pump on the non-empty reload, and also, they didn't even bother to re-chamber a round on spas empty reload.
@@Daniel-wy2kx Well yeah, and no. In BO, atleast they give all shotguns a pump animation, while in CW they didn't even gave the spas a re-chamber animation (on empty reload).
The correct animation is in MW2R's Spas, but i guess they stayed true to original source material.
It's been ten years, and Treyarch still can't be bothered to make an animation that shows you putting the bullets in a revolver, instead opting to hide the "reload" off screen.
It's sort of like a staple. They did it will all their revolvers.
Have you ever thought about how there could be technical limitations to that? Of course you didn't. Budget constraints, time, effort, all of that.
@@brysenthompson910 are you really suggesting that they don't have the budget or time to animate several seconds of loading bullets into a gun?
Fucking hell pal, DICE's animators create different reload animations for their games in their spare time and show them off on RUclips. Compared to the rest of the game, creating an animation where you put six bullets in a gun is small fry and piss easy. And they had a whole two years to do it as well. Don't tell me they don't have the budget or time for it. They just assume that because it's so miniscule, nobody will notice or give a shit. But considering this isn't the first time they've done it, somebody did notice.
@@J_C_CH in fact one of the animators in treyarch did make weapons animation in their spare time and showed it off on RUclips his name is sully they are similar to hyper but the reason the animation is not that great is either being lazy or being rushed
Justaman Playing video games also the fact that they had to work from home
in black ops 2010, i like the construction sound they made while reloading.. it just satisfying in my ear
It’s way too excessive though.
Black ops: *Carrying a bag of pots and pans each time you reload*
Black ops Cold War: *Shakey Shakey*
MP5K fires
3:03 auto generated Spanish subtitle: Aplausos
Clap for the MP5K!
@@roguebanana2683 lol🤣
WHY IN SPANISH LANGUAGE?!
Based
se mamo
I dont really hate black ops 1 but, those mettalic jiggle sounds when you reload a weapon gets on my nerves... Sounds like someone is crushing empty cans
That's (probably) the equipment you have in your vest, belt etc. which shakes while you reloading and makes that scratch sound. I personally love this detail. But everyone has an opinion.
@@FerrariF1Seb05Fan i understand that but i fucking hate this sound when im reloading my uzi for the 465th time
I think its a Glitch or something
@@peacfl9610 as I said, everyone has an opinion. I like it, you don't. That's no problem. I understand you.
Agree. It's a bit too excessive and not really subtle.
Honestly, I don't like some reloads in CW. They're trying to be as fast as MW but it feels more like sleight of hand was on all the time
Well they're still a step up from BO1, no? I'd say a downgrade from MW, but it isn't all flat out bad.
But yeah some weapons like the Milano are jittery as hell.
10 years, same 20 round mag for M16
At least back then they used the 20 round mag in Vietnam (in the M16A1)
Yes 10 years and they looks same
@@ryanjapan3113 that’s also clearly visible from the mag size.
@@ryanjapan3113 yeah but in the game it holds 30 which makes no sense.
Some of these weapons looks like a total reskin of the old models, I don't doubt they are using the same mag model for over 10 years.
The spas 12's stock actually moves in Black ops 2010, such a nice detail compared to the 2020 version
Correctly shown in BOCW, the SPAS-12 stock must be secured with a stock lock corkscrew (although there is no butt lock mechanism in both games), which is inserted into the hole of the rear sight of this shotgun, preventing it from decomposing itself due to recoil or any other reason
It's the worst detail ever.
@@JustMark042There were multiple ways to lock the folding stock. The original way (and the way my personal gun works) is as you described, using a latch to lock into the rear sight. Later versions had a dog leg that locked, instead, on the same button that the stock locks into when deployed. A good simplification, though the Jurassic Park SPAS-12 uses the rear sight lock, so it’s the most iconic.
I can't stand how Black Ops cold wars' sounds are nothing but quiet bass and none of the mechanical sounds are there that real firearms make. They do it every damn year, plus that "your gun is sounding empty" bullshit from fortnite slipped its way in despite that never occurring irl.
@@moisty7770 they literally had no other choice, Activision didn't give them enough time or funding for another engine, it's called favoritism, look it up
@@moisty7770 bo4 was great the mp was fun af
@@Deathmare235 i like how you respond to a very opposing comment with a optimistic comeback, you need a medal..
@@MemeDogger the gameplay was fun though
the python’s firing sound is so damn satisfying and cool
ruclips.net/video/gW2H9ruZhLU/видео.html
Reminds me of this^
@@linkfreak1176 STFU
And the rate of fire
There's an error with the reload animation for revolvers.
When the cylinder is out and you release the empty shells all 6 chambers are ejected.
In both games when emptying the revolver the character only reloads the amount of bullets fired instead of reloading all 6
That’s Treyarch for you.
imagine if you only fired 1 shot. You'd have one bullet left.
Same with the spas, you have to rack a gun when it’s out of ammo
@@Lagout Even the Ithaca 37 (Hauer 37/Stakeout). As per tradition to CoD, a pump action is guaranteed to always pump the shotgun after a tactical reload.
If you find a game without the glitch, im gonna calm you my savior and probably worship you.
1:54
To much jingly keys on his body
I never noticed that holy shit, it’s like your character forgot to tape down his equipment lol
ugh to me it's really unpleasant, like reverse Asmr lol
@@interviolet6675 agreed
Bruh it ain't keys or like 20$ change in his pocket, it the moving parts of the gun
So at 1:57 to the right don't you see the top part of the spaz kinda move around? That's probably it
It's ashame in Cold War there's no magazine fed conversion for the Stoner like from the first Black Ops...
I think that’d require re-animating the weapon entirely(since the assault rifle Stoner’s charging handle is located on top).
@@brawler5760 i have a simple solution: use the classic Stoner from Black Ops as its base for animating the mag fed Stoner in Cold War.
If it was in modern warfare i will bet my left testicle that the magazine conversions would be there. Probably the too feed magazine.
Everything is too clean now. The clicky clacky slidy sounds and sratches all over the guns make it feel much more era-authentic
00:34 hiding the cylinder in 2020, that's pathetic
Don't most games do? Also isn't there different reloads that show the calendar?
@@drakelucian3685 not anymore they don’t
@KhakiPeach67 I'm not saying it's worse than bo1s animation but it's still lazy
Cylinder
Must be your autocorrect
You can turn the viewmodel farther
Cold War just doesn’t have the same dark gritty feeling bo1 has and it makes me a little sad
Well it's because black ops has less graphics and detail.
@@exziedits The guy was talking about the tone, not the graphics.
@@j.marston oh makes sense now
The time period of Black Ops 1 was much more hostile and deadly. Cold War you’re basically a spy.
@@JLG629 Cold War was like a shitty spy action movie in almost every aspect. The only good thing was the option to have Bell side with the USSR and kill their teammates, which I relished after hearing their voice acting.
0:02 1911 (BOCW)
0:16 M1911(BO)
0:28 Magnum(BOCW)
0:50 Python (BO)
1:16 Gallo SA12 (BOCW)
1:35 SPAS-12 (BO)
1:59 Hauer 77 (BOCW)
2:19 Stakeout (BO)
2:42 MP5 (BOCW)
2:57 MP5K (BO)
3:13 Milano 821 (BOCW)
3:31 UZI (BO)
3:50 Modified M16 (BOCW)
4:11 M16 (BO)
4:29 XM4 (BOCW)
4:46 Commando (BO)
5:02 AK-47 (BOCW)
5:19 AK47 (BO)
Achievement unlocked : Hero of the day!
I never noticed the jingly sounds of bo1 but damn how does bo1 sound better than the one?
Louder sounds make the weapons feel stronger.
@@andylynx007 no because bo1 they actually cared for their game
@Einar Atli Heiðarsson yes
@Einar Atli Heiðarsson yeah
@Einar Atli Heiðarsson It was rushed to be released after only a year of development, so yeah.
BO1 has such a creative gunfire sfx. I personally like the AK sound though.
nah not for the shotguns
Same sound with grenades explosion yes
I think you’ve forgotten the M60
AK74U has the best animations of Cold War
AceticTWO I agree. It’s pretty satisfying
The ak74u and the xm4 are definitely the smoothest guns in Cold War
@@Uhhh_Lemme_Check true
@@scopesic i can agree with that
But actually,they are AKS74U.
I love how the spas 12 always has a round in the chamber in the new game.
I know dude, it's almost like this is a video game and they didn't need to put in every detail.
@@Lions-7539 it wouldn’t of hurt for them to put some love into the game. Especially coming from modern warfare
You skipped the M60!
I think in the M60 is not in the Cold War
@@HectorTheMexicanGamer Yes it is in Cold War
@@Lofarzel31 oh but in the Comd War used the machine gun?
@@HectorTheMexicanGamer I mean, in the game there is an M60.
Or technically, the Vietnam War is during the Cold War so the M60 is used.
Fix the grammar, almost can't understand you.
I understand if you're not native English, neither am I.
When weapons sound better on a 10 year old game... You know you fucked up.
For those saying that they love the detail of tingling sounds while reloading in BO1, I think it was an unnecessary detail.
I've never seen someone saying that's something positive
Tell that to FerrariF1 Sebb05fan v:
@@masrendra8625 I'm here. Tell it to me right here.
I personally like this detail. If you have a problem with my opinion............ Can't tell if you learned how to properly respect other people.
@@FerrariF1Seb05Fan lol no need to be triggered
It really is. The Modern Warfare games also had this detail but nowhere near as irritating.
Sound-wise, I felt satisfaction from BO 1. Because I played that game. As for BOCW, I never had opportunity to play.
I love how the Stoner is is different configurations each game one day we may have bren gun Stoners
You can't aim down sights when the stock Is folded on the SPAS-12.
Not like you wanted to aim down sight anyway in BO1. Conferred no advantage compared to just hip-firing.
@@weakestlink20 same goes for mw2
@@weakestlink20 Thats not correct. ADS with shotguns in BO1 narrowed the spread of pellets theres a bunch of videos on it back in the day.
@@runescaperocks48 For most shotguns, it didn’t tighten by much, and you slowed yourself down to a crawl when you did. The Stakeout was the only shotgun where it was actually worth it in BO1, since it tightened up to a larger degree and you didn’t slow down like a sloth when doing so.
Leave it to treyarch to somehow make less impactful sounds / animations compared to a game they made 10 years ago
Whatever they did to there sound engine to make cold ears firing sound (and bo4 because it's the same) need to be reverted
Bo3 had better sounds that cold war, that that was the last of the better sound engine before they changed it
It's evolving just backwards
no, i think cold war has better sounds. BO1 including bo2 has literally exactly the same sounds, its like treyarch just recording 1 sound and then played around with the sounds for other weapons
@@shreyasbytes6621 bo1 is 10 years old.......
@@markiss69 What does that have to do with anything?
@@great-mighty9603 its a old game.
@@2official736 I know but that doesn’t answer my question.
ATTENTION TO PEOPLE COMPLAINING ABOUT THE REVOLVER RELOADS
It is very likely possibility that their animation rig doesn't have enough bones to animate every bullet going in.
Its also worth noting that "just adding more bones" is no easy task, the entire physics system would have to be adjusted to recognize this. But it never occurred to yall that there could be legit behind the scenes reason for this design choice did yall? Its definitely possible to do it, but it probably isn't profitable to do it. And at the end of the day these games aren't passion projects focused on your "immersion" they're competitive games made FOR PROFIT.
On top of that this game was made during the pandemic, so budget, time, work all factor in.
Hahahaha no
@@vcab1704 or its the fact that there is already how many different variants of the reloads for the different perk and attachment combos and it just wasn't feasible?
The fact that the reloads in both games are louder than the guns lmaooo
When the 10-year-old game is better than a new $60+ game
For the first time ever, the MP5 got the biggest nerf
And somehow it got reverted-
This brought back so much good memories of bo1 and bo1 is one of my favorite call of duty games to this day
What I really hate is that they clipp the revolver under the screen... First they downgrade the game...then they ruin it's animations too... Atleast previous cods have better animations
Treyarch had only 1 year to make this...game
@@dvine3488 less than a year
@@mrfootfxtish9430 exactly...it is tough to make a Powerful game like this and people are only trash talking
And during a global pandemic
@@dvine3488 i thought they had 2 years? Still less than the usual though
The world will never see such better magnum then bo1's one
0:55 He doesn't even put bullets into the gun when he reloads it
@@loveshankme just hear the sound of it, and it's a 2010 game tf you expect
I enjoy the fact that Treyarch over time forgets that a bolt release is a thing.
You should NOT charge an AR-15 on empty. Just hit the bolt release.
they have to save the bolt release for fast mag reloads
Well tbf the Commando and XM4 have slings going underneath the bolt release paddle,so...
@@brawler5760 then... don’t have them there :))
Xm4 black ops 1 still use the bolt release tho
They will use a bolt release if you’re using fast mags
please give cold war sound design some credits. yes its not as good as mw2019 but still has its quality. also we have to admit the fact that although black ops‘ sound design is good but quality wise not as good as recent cod titles include bocw
They really just need more rumble
They dont hit as hard
no
They are good, but compared to mw 2019 they are shit
@@jerickopanlen at least the gameplay is better in CW
Oh my god that pipe hitting sound in like every BO1 reload
10 years? Holy shit.... felt like the first Black Ops installment was just a year ago
Dude, you missed the M60
the m1911 reload on the second 1 sounds like a heavy gun reloading
I love the tink tink of casings hitting the sand
right now i'm perfuring the old sound design more
can you compare the BOCW indoor vs outdoor sound?
Well now we can see Treyarch didn't go any further in reload animation through 10 years
I noticed the bipod on the FAMAS in Black Ops 1 until now
SMG : like
SHOTGUN : like
AR : Comment
SNIPER : comment
The only thing to make the black ops 1 revover reload is we can actually see the bullets inside the cylinder not just magically popin after the reload
Black ops 2020 be like : let's add BASS on those sounds . Like why ?
Bro they lack bass entirely thats the problem...
@@Echelon111999 I think he was being sarcastic, but yeah fucking weak ass sounds for the reloads
@@Daniel-wy2kx no I wasn't sarcastic. I think they all sound to bassy. It doesn't sound like that at the range haha
@@pierro281279 nah that’s bo4
@@Echelon111999 bass makes the guns sound like air cannons. in mw2019 put audio on bass boost and high boost. high makes the gunfire sound like exploding bullets. with bass it souns like its a decompressing oxigen tube
I wonder why they didn't bring more guns from the Cold War period and I really miss the gore effects from the previous Black Ops games!
I mean people are snowflakes nowadays so...also why not bring more Cold War era weapons?The ones we’re getting for Season 1(the Groza,Striker,and rumored MAC-11)weren’t even made during the Cold War.
@@brawler5760 actually it's so Activision can sell "blueprints" of guns that have a dismemberment effect
I think both black ops 2010 and 2020 guns are great
On the bright side we (hopefully) don't have to pay another $60 to unlock all the zombies maps.
At least there were more than two zombies maps in bo1
@@lunchpin403 it’s not at the end of the life cycle yet, there will be more
Cold war i like the 1911 shooting sound, bo1 i like the reload sound
Geez that “running out of ammo” sound in CW is ridiculous. I know why it’s there, but it’s still very silly. No gun in the world makes that noise when running low.
I am pretty sure that guns make a different noise when they are running out of ammo (even though CW exaggerates it).
@@rayclemenes7638 I'm 90% sure that they do that to give people audio cues that their mag is running low. CSGO does that.
@@almost_friday9745 Yep, that's the main reason. I mean I don't mind it because it let's me know when its about time to reload.
@@rayclemenes7638 Have you ever fired a gun? They don’t do that in reality.
@@tylerg.2599 I have lol. I was just joking.
The acog scope on the Aug in black ops will use the built in scope like in Cold War.
If I'm not mistaken isn't the EM2 rifle supposed to be the Enfield Rifle from Call of Duty: Black Ops 1
In the newer games you should show the reload while ADS
I like how both six shooter reloads are equally as lazy
bo1 shows more than cold war bruh
@@oksomynameisjeff4212 cold war dips the gun below line of sight even with higher fov and bo1 has it in screen but doesn't show it correctly
In my opinion bo1 Has the best guns and gun sounds
i always hated the AK's from black ops 1 and 2, they were just always hideous, the handguard and the sights killed the model. also the fact that the curve on the magazine made it look like a 5.45 ak.
Why Magnum from Cold War sounds like HAMMER from Crysis 2-3?
did they really not animate the Spas-12 on an empty reload to pump it to load a shell into the chamber? or since its in Semi-auto mode have the charging handle lock back so it makes sense as to how a shell got into the chamber?
3:14 Milano 821 is not really Uzi
It's Sochimi Type 821
I thinks more the spectre weapon from bo1
Visually they are not, but their operating mechanism is similar - open bolt with the magazine in the grip.
Even old black op did full Auto Aug
Why cold war didn't use G11 as burst rifle instead aug?
I think we can all agree that mw19 has the best sounding guns by far
the revolver in bo1 has bullet shells hitting the floor sound even though they're still in the chamber.
You forgot the M60 😐
@@jeremiaslenzbauer6975 BO1 had China Lake, no M79. So..........
@@FerrariF1Seb05Fan the amount of people who called the m79 the China lake when it was revealed nearly gave me an aneurism
@@FerrariF1Seb05Fan you're right, my mistake
@@huangchanyou7465 nope. China Lake is a pump grenade launcher, which you can load to the tube 3+1 grenades. M79 is just a single tube grenade launcher, where you only insert a grenade to the barrel. They're different.
@@FerrariF1Seb05Fan you right its my fault,i totally forget that China lake is pump grenade Launcher.
How could they forget the tech amber animation on the shotgun
I don’t care if the BO1 guns didn’t use their actual sounds, I still wish they kept them.
The CW versions just don’t sound or feel anywhere near as powerful as BO1’s did.
Same goes for the sound effects for explosions.
Imo bo1 sounds the same on pretty much every gun, the commando sounds the same as the m16, commando, ak47, stoner63, the shotguns has the same sound, the explosions have the same sound, the rpk and the hk21 sound the same. But hey, you can like different things , personally I like Cold War reloads since they are smooth and not stiff like bo1
@@elongatedborzoi1160 I’m not sure which video you’ve listened to, because I am sure that none of the CW weapons sound anything like their BO1 versions. Last I checked BO1’s weapons didn’t sound like cheap air soft guns.
Same with the explosions. Completely different sound effects being used.
But maybe my ears are broken, idk.
@@gametron5917 yeah like I said I’m probably just hearing things differently.
I swear to god, everytime the Black Ops guys moves it makes as much noise as a waste collector carrying about 13 bags of residential waste.
Why is the AUG in cold war is burst while black ops1 is fully auto?
That ticked me off too
Anyone else realize there's no shell ejection for the shotgun in Cold War?
I got pissed when I first saw that, poor animations
The gallo/spaz you can see the shell get ejected and the hauer/stakeout eject from where you put the shells in.
@@exziedits I was referring to the Stake out shotgun, as the inspection animation shows you looking at the supposed ejection port when one is non existent
@DoctaTofen I found that out the hard way. Thanks
0:19
What am i scraping?
You want a description of what the characters you play as sound like? You're a solider, but naked, Lubed up with noise canceling grease. The only noises you make, are walking and gun related.
What i really miss is the rattling/giggling heard whenever reloading anything. These sound effects aren't coming from the weapon, it's the character.
Keys jingeling, fabric touching fabric, magazines scrapping against each other. That's what it sounds like.
I wish the other call of duties had something similar, and that also goes for the mass majority of fps games.
It frustrates me endlessly whenever it sounds like the new magazine just appears into the characters hand, like he didn't have to grab it from a pouch. No noise, nothing. That goes for the rest of the noise a human makes to.
I miss the black ops 1 commando sights were so clean compared to Cold War they are just big and bulky
Nothing can compete with the original ❤️❤️❤️
oh? not even mw 2019?
Yo mad dog what about MW 2019, it's miles better
I just want to know why your character in cold war racks the charging handle of the m4 and m16 instead of pressing the god dam button when reloading. Like no one does that ever.
For me it's normal
Also it's easier ecause right handed and left handed people is still able to charge it due to having 2 notch on the handle
@@dodiandhika6684 I get it if your a left handed shooter it's all right handed in this so
Why the aug in cold war is a three round burst while bo1 is fully auto.
Select Fire. But for in game purposes, just balancing reasons.
You should’ve used the KS-72 for black ops instead of the stakeout. It’s the same gun in that case.
The Stakeout is the Ithaca 37.The Haeur 77 is the Ithaca 37 too.The KS-23 is completely different.
How are animations from 10 years ago on par with animations from 8 months ago
BO1s mp5 made more sense when reloading while theres still ammo because the next round is already chambered so theres no need to lock the bolt to the rear wasting that bullet. unlike cold war, the character wastes precious time locking the bolt to the rear for no reason
There's an actual reason: As cited by Polenar Tactical and Garand Thumb, it's actually difficult to fit a fully loaded MP5 magazine into the gun due to spring tension pushing against the closed bolt. It actually requires extra force to get the mag to lock in on a closed bolt with a full mag. One way around it is having a magazine with a round or two less or shoving a full mag in with a decent amount of force to ensure a reliable lock (which for some, may require more than one try).
Where was the m60? There was one in both games so why isn’t it there?
The mp5 in black ops sounds like. A way out
Di... did they just reused the same RPG-7 animation?
I feel like technology hasn't evolved much since the early 2010s.
Using the charging handle on the m16 and m4 irks me
HAHA YES M16A1 WITH BURST FIRE FEATURE
You forgot the m60 lmg
1:36 i did not notice that the spas 12 stock in bo1 wobbled like that... maybe it has has something to do with that weird wobble thing from quake 2 since all of the cod games run on a heavily modified version of id tech 3, though i do recall there being no wobble on the models in id tech 3 games... or maybe its a different thing altogether... it literally looks like jello lol
Pls do BO cold war comparison with Rising Storm 2 next
Where's the M60?
Both the revolver's motion is really cool isnt it?
coming from the realistic firearms in Hotdogs horseshoes and hand grenades, seeing the revolver and shotgun reloads really hurts.
The reloads in BO1 sound awful because of the equipment jiggling about loudly in every single reload...
I always thought that made them sound better and more realistic