Hi ladies and gentlemen, ColourShed is also officially on Twitch, and I have plans to do scheduled livestreams very soon! Here's the link to follow. There's no concrete schedule set just yet, but any time I go live, I'll notify everyone on every social media platform. Thanks everyone! Link: www.twitch.tv/colourshed
Hey ColourShed, if you don't mind me asking here, could you maybe review The Crew, and then The Crew 2 once it's discontinued? I would like to hear your opinions on those, especially since The Crew: Motorfest is coming out this year.
@@CW-yp9jo Most likely racing & open-world games because that's what you guys like, haha. But also what's trending and what I like to play leisurely (Mass Effect, Persona 5: Royal, or Halo for example). Once I get a schedule set, it'll make sense. One day will be a racing game, another will be open-world day, one will be a suggestion on Patreon, one will be a game I just want to play, etc.
Paradise sets the bar so high for fun arcade racers. Im always flabbergasted by the handling system in this game. Someone phrased it very nicely "You have full control of the car, barely"
NGL, if Burnout Paradise was set to be like a closing games for Burnout franchise, it actually suited since it combined all the elements from previous games But then again, it's quite sad that no Burnout make an actual return after Paradise
All thanks to NFS... Undercover was pretty meh, but it was still an NFS game. I wanted my Burnouts to be Burnouts and my Need for Speeds to be Need for Speeds. I'm just stuck playing 20yo games now... lol.
Paradise was my first Burnout game, seeing as how I only had PC back then and it was the first to make it to the platform. Absolutely loved it. I replayed it more recently and it still rocks. I miss the Burnout series so much, they need to bring it back!
@@NonsensicalSpudz Sadly they already did, Grid legends and NFS unbound, two good racing games that didnt get proper marketing from EA. Soon Codemaster will be stripped down by EA to make F1 only games with F1 Ultimate Team as their main attraction...
I'm probably one of those guilty pleasure people that actually listens to "Girlfriend" while playing this game but I can understand why everyone find it so out of place but then again this song did first show up in Burnout Dominator before Paradise.
You could have a better player experience on a 60 dollar Xbox 360 I bet Lol... I will never understand why people think PC gaming is best. Yeah, it's best with a multi thousand dollar computer!
@@CadgerChristmasLightShow Consoles are good, but with a computer you can do so much more tho. plus you can mod games easily and also emulation. not saying consoles are bad but a PC will give you much more control on a lot of stuff aside from games as well. Nowadays you don't even need to build a very high end PC to enjoy games, sure you might miss out on newer graphics intensive games but you have so much other games to play from the good old days
@@pastelfromgreece9603 i guess it's because I've always been a console person (mainly because it's usually the more affordable option) but I couldn't care less about modding and emulating stuff. I just want my games to work, work well, and work fast. Traditionally, consoles are WAY better at that. They are optimized just for games. Also, if I wanted to play the highest fidelity newest games, its 500 bucks for a top of the line next gen console... instead of a 500 to a grand on a mid level gaming PC to get mid graphics
I remember Burnout 2 being set in a single city, even if you couldn't drive freely around. Unlocking the longer races and passing through multiple different race areas was amazing and made wish for open world racer. So glad Paradise finally made that dream come true.
@@CrazyPanda688 Most people probably also made use of the 75% discount on the remaster in the preorder phase, getting it for literally 5 bucks. Plus quite a lot of players wanted to experience Big Surf Island DLC on PC for quite a long time, as that part was a console exclusive back then.
Shortcuts were one of those things that made old racing games fun. You could replay races in Burnout Paradise or NFS Most Wanted 2005 over and over again because you kept discovering new shortcuts and improving your times more and more. This is totally missing in new racing games. Either there are no shortcuts at all, or they are designed in such a way that they don't actually offer any advantage. Apart from that, shortcuts were not only there to shorten a track, but also to discover new things. In Burdnout Paradise you can leave the road and drive along a stadium, jump over a bridge or speed through alleys.
Man, I sorely miss the Burnout franchise. It had to be my favorite series of racing games because wrecking your car wasn't viewed as a penalty or a setback, but as a *_feature._*
@@empathetic4100 RUclips seems to have eaten my reply because it parsed BeamNG's full title as a spam URL, so let's try again. Naturally, I wouldn't expect Forza or NFS or anything with licensed cars to have that kind of damage, but even unlicensed stuff still took a long time to get to that level and I don't think Carmageddon II's damage and crash physics were fully outdone until BeamNG. That's quite impressive for a 25-year-old game.
@@DMRetroLP I wish someone made a modern game in the style of these old ones, with fictional cars. I wouldn't mind a street racer like NFS, or even semi-realistic game like GT or Forza, with fictional cars to overcome problems like limited damage modeling and car licensing always having one problem manufacturer. You know, just to test the waters. See if, with good looking fictional models, we could actually still enjoy it.
27:28 Criterion wasn't the main developer of RIvals, they were assisting Ghost Games/EA Gothenburg. 23:14 you don't need to crash to activate showtime, you can activate the showtime at any moment even during an event.
@@TheUKNutter Funny you say that, because it did exist back in the development stages of the game. It got scrapped later on due to it automatically triggering itself instead of the traditional way of players activating it by hand.
I loved this game so much, because all the features (like showtime, hidden playgrounds and even online mode) were discovered... by complete accident, just messing around in the game. Each passing minute in the Paradise City was filled with joy of discovery.
I remember accidentally finding the circle 8 race track. Immediately going back and grabbing my fastest car and just driving around there for way too long
@@scottjs5207 I didn't know EasyDrive existed for over a year of owning the game. I just did not need it. Starting and ending races did not require it and I did not yet know I wanted to go online.
It's only a matter of time :) At least Criterion are *still* making games like NFS Unbound and haven't fallen completely silent. They *want* to make a Burnout game, and I am quite sure that they will.
Paradise was the first video game I got with my allowance money as a kid and I remember it defining my entire summer and several months after as well. Looking back at it now, I realze that it really was the beginning of the end for the arcade racing genre.
Some notes: When you are supposed to turn in an event, not only does the signboard flash at the top of your HUD but also the car's blinker light flashes too. Nice little touch. Almost ALL events DO end at one of the Eight Points on the map. Like a Compass. The question is, HOW fast can you get to there? Stunt Run in the only exception to this rule. The Airport does exist in the game. Just not really "Fleshed Out" per say. But it's part of the map and you can stunt around in it. Depending on your Car Choice, WILL change how the AI behaves. They AI tries to be in a "Class" of Cars with your choice. So faster car, means faster AI. Slower Car, Slower AI. Take your choices and have fun. The Burnout (Boost) system does NOT work as described. If you get Enough Boost (Or close to it?) Before you Run out of boost, then you get a Burnout. And you can Chain Burnouts together. I, don't like it myself. But, you do you. Showtime is actually Two parts. Crash mode, where you go for a High score on EACH Road. You must START on that Road/Street. But you are free to bounce about and get plenty of other cars elsewhere. Time is "Drive from Start of this Road to End of the same Road in a Time Attack" Beating one of these, turns the signboard Silver. Both, Turns it Gold. Showtime is activated by Pressing both Control sticks Down (L3/R3 or LS/RS?). You can access this by going into "Easy Drive" menu. Press Right on your D-Pad to get into the menu and selecting what you want. I LOVE Easy Drive Menu. It's a Great Feature. The License resets most events for you to do again, until you reach a point in the game where it says "OK. Now. Beat EVERY Event." The exception to this rule, is the Buring Route for each Car. Beat that Event and you get a better version of that car. Some other notes on DLC and stuff: Big Surf Island is "I want to Jump ALL the things." It's small but has the Biggest Jumps EVER. The Bikes DLC (Is it DLC?) is just More Races and Time Trials. But it's not bad. The Toys DLC is Cute little cars. Fun times with little Choro Q sized Burnout cars. If you want a secret or two. Here's something. Try and do EVERYTHING the game has to offer. If you manage to 100% all events, the game will give you a prize. If you do a True 100% of the Single Player Content the game will give you a second prize or two. If you are an ABSOULTE Gamer and you do a True TRUE 100% of the ENTIRE Game including Multiplayer Challenges, then you get a THIRD Prize. I, have never gotten the third prize myself. Enjoy yourself.
The boost for speed type really works similarly with Burnout Dominator. If you perform enough stunts (oncoming, near miss, etc.), you will get another boost filled. However, Burnout Dominator will show you if you have enough boost to be refilled.
I did everything in Burnout Paradise on the PS3... except for like 2 online challenges because it required cooperation with a couple of other players. Kinda annoying that I was missing 1 car because of something outside my control. That said, I enjoyed getting everything else. Only other thing that pissed me off was the exclusive cars for North America that I couldn't get as I'm from the UK, like the BestBuy car.
As a PC Player who hasn't played the previous Games in the Series this is hands down my favorite Arcade Racer. The Driving especially is so tight, nothing even comes close for me. I think the skeleton of this game is so extremly strong, even now, that besides a fast travel system and a few of the rails events to shake up the repetivenes not much changes would be needed to make a great game in 2023. I especially like the experiment they did later down the game's lifecycle with adding in beach buggies and motorbikes. If they could get in some of that Motor Storm DNA in a potential new Burnout - that it probably be THE perfect arcade racer.
7:25 THE SAWMILL!! I have been STRUGGLING to remember where this was! Back in 2011 when I played this game like mad, one of the online challenges was to park 8 cars in the sawmill. I was on with a bunch of friends from high school and we spent like a good 10 minutes trying to jump over each other after we had it set up. I got the game on PC a year ago and was reliving old memories and I could *not for the life of me* find this place. So THAT'S the road that it was on.
I'm so glad I got into racing games with Burnout Paradise, and then the first two Motorstorms. Truly the last of the great arcade racers that were just fun for the sake of being fun, before the racing game community became obsessed with sims and eSports.
I don't know why all the modern arcade games use the same horrible, heavy, unresponsive, floaty physics. I could handle certain series being dead if there was anything else good being made.
Different communities mate, the broad "racing game community" isn't at fault as to why arcade racers aren't as popular anymore, it's arcade racers nowadays either are just mediocre or many of the most popular IPs from back then have been discontinued. It's on the devs as to the reason arcade racers have nowhere near became as popular as they used to. While sim devs have continued innovating over the years in technology when it comes to visual fidelity and realistic physics, arcade racers have become stagnant and overall have failed to find something that can capture mass appeal and popularity. Nowadays you only really have Forza Horizon, The Crew, and NFS when it comes to arcade racers, but back then you had NFS, Midnight Club, GRID, Motorstorm, Burnout, DiRT, Blur, PGR, and TDU all at their peaks. Maybe when more big names release or even revive older IPs (cough R* w/ Midnight Club), maybe we'll see a resurgence in arcade racer popularity, and something to compete with Forza and NFS.
I wish Motorstorm had carried on with the massive party atmosphere of Pacific rift rather than copied spilt/second I would have preferred Atlantic Drift (new island with drift mechanics) rather than Apocalypse
What made me quit was no option to disable the takedown camera. It is cool for a few hours and then only gets annoying and keeps taking control away from the player. Burnout 3 and Revenge allowed the player to turn it off, here they just completely removed it. The takedown camera also prevents you from doing double or even triple takedowns like you could in the previous games. Takedown and Revenge still the best Burnout games.
@@avatar94100 Yeah original PS3 release I completed all licenses, events, road times and got all skins including the gold platinum and completed all online challenges too, I was frustrated that I couldn't take my progress into the remaster but I enjoyed it still the same
Man, Paradise was everything I want in an arcade racing game. Good visuals, maddening sense of speed, awesome as hell crashes, a kickass soundtrack and most of all, a manically positive commenter in the form of DJ Atomica. Paradise city truly was a paradise for any racing game fan. Also, Colorshed, one quick thing about the map and racing right? Every street is named. So if you have to race from point A to B and you reached an intersection, the street you had to turn into FLASHES for the statistically quickest route to the destination. But it always paid to know the map cuz shortcuts werent listed or would show up in a similar manner.
I should mention that if you leave your car idle, it'll shut off and eventually load in "Picture Paradise", which gives you a camera tour of where your car is located at and a few houses beyond to some famous classical music. Funny touch
I practically grew up on Burnout Paradise. My dad got a PS3 back in 2007 or 2008 and it was one of the first games he bought for it. I remember always begging him to let me play "the car game" (I was around 5 at the time and couldn't remember the title). I probably easily played a few hundred hours just driving around and exploring the map. I remember my dad bought all the DLCs and the time savers pack so I had all the cars available to play around with. I don't even think I ever did any races either, I just had fun exploring every inch of the map, finding all the billboards, shortcuts, secret areas like the Quarry, and sometimes just crashing in different ways to see how the car would deform. I have a weird nostalgia for certain things in the game that most probably wouldn't pick up on immediately. I remember the sound of the owls when it turns to night time, the weird "mechanical" sound you hear while boosting (I don't know how else to describe it but you'll hear it if you listen closely), and the sound effect played when going off a jump in big surf. Criterion strangely made an open world that felt alive, even though there are no actual people anywhere.
The actual racing in Burnout Paradise felt like a step back in a lot of ways from previous games: the point to point format was fun, but the even going from one side of the map to the other, the races were on the shorter side, and if you and your opponents took different routes, you would rarely see them. It could really have benefited from circuit based events like the old games _in addition_ to the point to point ones.
Rocketing through the city short cuts in a fast car felt like a roller coaster, both as a kid and when I replay this. It’s easily one my favorite things. Swan song for burnout. The AI was fantastic once it adapted to you as well. Spend hours just screwing around with friends in this. Absolutely loved it
You don't need to pause the game to check the map when starting a race. As you're driving your car will indicate left/right to show you which routes to take to get to the finish line.
My personal favourite thing about burnout paradise were the online races and online stunt runs. Because the winner would be the one who knew the best shortcuts and where the best stunts were, basically map knowledge was key. Chaining all those shortcuts and stunts to be the first across the finish line while knowing other players were following their own shortcuts is a thrill that I think no other racing game has come close to for me. All thanks to the map Criterion created. I still remember the map layout like it's my backyard.
burnout paradise is always so unfairly criticized for not being like the previous games, but it is one of my favourite racing games ever. it is so carefully crafted, it has such a perfectly dense open world as you say, with everything designed around it, and the handling is exquisite. yes, it had weird decisions like not being able to restart, but that made it feel seamless. it's an incredible achievement for 2009, and it still plays outstandingly well.
The only thing that disappointed me in Paradise was the crash mode. Having only nintendos as a kid and forgetting that Burnout 3 existed, I went from Burnout 2 straight to Paradise. Showtime mode was absurdly disappointing to me, haha, but the rest of the game was an insane improvement.
Racers taking their own routes ruined the bumper to bumper intensity of the old games, especially when one of them was licking the paint off your back side trying to take you out.
Well some of the old Burnout tracks are just too cool and atmospheric. Crazy Alps race, over the top rush our race in Hong Kong? How about wrecking havoc on the streets of some LA looking American city? Or the back alies of some industrial zone. Sign me up! I am sucker for atmospheric and well done tracks instead of same old city with same 4 corners. The game was fun, but.. I am just sick of open world stuff, but in their defense it was all the rage back then.
@@desireless4092 the cool thing about Burnout paradise is that its map is like a bunch of tracks connected. There is a big city, a beach, a lake, mountains, a highway and even a figure 8 circuit and a quarry. There is a lot of variety even if its just one map
@@adrvapor9433 I know, I own the game. But sometimes I miss the atmosphere of the old Burnout tracks. They were just that good. No open cities, just contained madness tracks each of it with its own individuality, I even have few favorites from Burnout Dominator. Paradise City at the very least is way more fun than any of the open cities in the NFS games.
I put 3000+ hours into this game and loved every second. The single player was really nice, but the heart of this game was online multiplayer. I met people from all around the world playing this game, some are still my friends today. It hit me that it is already 15 years old. I never understood why they wouldn't bring a new Burnout. The formula is quite simple.
18:56 Correction: The Green boost (called "Stunt" boost) does not correlate with Dominator's at all. Dominator uses a unique system which is best described as a hybrid of the other two systems. You can use it freely, but when you use it like this you can't gain Boost while boosting. If you fill it up, it behaves like B1/B2 where if you do enough dangerous driving before the boost empties, it refills to keep the chain going. Paradise's Stunt boost is a fixed capacity boost which can be used freely, and fills up especially quick from Air time and air tricks like Barrel Rolls and Spins (though the latter earn so much boost it hardly matters). Like all other boost systems, the power of the boost is dependent upon the car.
Wasn't Paradise City based mostly on the map from the Burnout 2: Point of Impact? Most of the locations are the same, or at least have the same name, like Palm Bay Heights, Big Surf, Crystal Summit lake (along with the dam section), Heartbreak Hills, even the I-88 (which was known as Interstate 88 in Burnout 2)
A problem I have with this game is the endgame. When you acquired the Burnout Elite license and replay old events, the difficulty for them will be the same difficulty you finished the game with, including faster and tougher cars. Especially for Stunt Run and Road Rage where the goal requirement just continually increases. So if you try replaying those events with a slower car, you're out of luck since the difficulty doesn't scale with that current car, unless you want to actually handicap yourself.
I could be wrong, but I'm also 99% sure the female narrator for the later burnout games and criterion era nfs games was the voice actor for Faith Conners in the first Mirrors Edge also, which is, imo, one of the greatest and most well written games of that time, and still holds up today insanely well
I love Burnout Paradise, one of my absolute favorite games.. I own 3 copies of it and have completed most of it on the Nintendo Switch (Remastered) version, other than that i have it on PC (the original release, the first way i played it), Xbox 360 with Big-Surf-island (because i liked it so much on PC that i had to get it for my Xbox 360 when i got it). But my favorite way of playing is on the Nintendo Switch, I only have the Online Challenges left to complete now. My favorite Burnout Paradise car is the Carson GT Carbon.
I still have the original CD from the purchase xD And play the Paradise remastered every now and then today. It's one of the few games that has aged well for me .
everytime you upgrade a license, it wipes all checkmarks from previously won events. so you can replay the same events, as once you are trying to get the last license, you basically need to do all the events in the game. so yes.. you are doing the same things sometimes over and over. only on the lower licenses can you pick whatever event and possibly not repeat them on the next license if you choose not to. but at higher licenses, you will need to repeat events in order to upgrade.. the game tells you that lol
Remember playing this game alot, even got to know someone, and even to this day i talk to him regularly! Also remember all the high scores ive gotten, think i got like an 1800 degree flatspin, think i could hit regularly 7-8x barrelrolls and such, there where some techniques you could say, but yeh, the best memory is the friend that i got and still have!
I remember playing this game on the 360 and well the amount of routes in some of the races are huge it always gave me that feeling where no matter how fast I was going and I had no idea where I was, I just kept driving and sometimes while I was going to some events I often times get distracted by the billboards
Paradise. Oh how much I love this game. Hands down probably one of the most underrated games ever. The sense of speed, the car designs, the crashes, man this game is such a gem. I haven’t played the previous titles as I only had a Sega Genesis as a kid and then eventually I discovered Paradise when I had a laptop powerful enough to run it so I cannot “compare” it to previous titles, but for me, Paradise with its open world flowing gameplay and graphics and level of detail is just awesome. Without a doubt one of the best games EA released. Which, unfortunately in classic EA fashion, they just killed off like it was nothing. Damn dude, now I gotta find some time to play some Paradise 🤣
Dangerous Driving is a spiritual successor to Burnout 3 Takedown, it has the same mum just different dads, personally I didn’t enjoy it as much (cars felt way too light and the maps were uninspired) but they rumoured a sequel based on Burnout Paradise Would love for you to touch on these games, definitely involves the same developers
i really liked it when it first came out but after all the updates it feels a lot different, especially when the glitch where you could fly off of other cars got removed.
ColourShed you put it really well, Paradise's city and 90s rock soundtrack make it feel like an Americana time capsule compared to the earlier Burnouts. I still prefer Revenge and Takedown, though, due to their faster speeds, well-designed crash junctions and gameplay that gets me into a flow state.
It was also a bonus that you could listen to your own music so that Keeped me going during my gameplay sessions, PS3 version, not sure if you were able to do that on Xbox 360
I remember playing this on my family's laptop. Said laptop was really weak to the point that it can't run games like Sonic Heroes smoothly yet somehow, Paradise ran very smooth.
Oh look it's that game I put 5.6k hours into trying to get every single online achievement, gold road rule, car, jump, gates, etc. I loooove this game so I'm glad to see others love it too!
how did you not mention the built in screensaver when you stop your car for a while in freeroam? it is one of those small things that make the game so much better also really glad no one in the comment section has referred to dangerous driving as a successor to burnout
I absolutely love Burnout Paradise. It was my introduction to this great series, I remember playing the Ultimate Box version on PC back in 2015 and it was a very great experience, which led me to play the entire series from Burnout 1 to Burnout Dominator. After playing the X-360, PC and the Remaster, I really appreciated as to what this game is a loveletter to the whole franchise and one of the best open world racing games of all time. The fast cars combined with franetic destruction and stunts made this game really fun to spend entire afternoons. The car list in this game is my favourite and I loved both the online and singleplayer components. Its the last Burnout game which is sad but it's for the better as the series went out with a bang.
It's been 15 years Truthly the last great Burnout that trying to tackle open-world gameplay and actually become inspiration for NFSMW 2012. (Well same developer) I still remember how cool to get the cara by shutdown rival Roaming around the city. AS well back in 2008 when this game had balls to have Barack Obama Advertisement
Hey man, just wanted to say I really liked the review. One thing to mention though is the top speed of the cars are actually a lot lower than I thought. There's a mod for a speedometer on PC, and cars like the Tempesta only cruise at 250kph and boost up to 280 or so. The fastest cars in the game "only" go about 320khm. I couldn't believe it because I played the game for years and assumed I was going almost 400k in most cars lol.
How could you forget to mention the presence of classical music in the soundtrack. That alone might've been enough to make the game stand out by quite a lot even (especially) compared to modern racing games. You never know the joy of racing and crashing until you accompany it with Mozart and Tchaikovsky.
When I was cycling through the EA Trax playlist to see what to exclude from my gameplay, I was kind of surprised to see those pieces in it, including Debussy's Clair de Lune, which would be oddly satisfying if somebody made a crash compilation with this as the BGM. 😂
Just out of curiosity, did I just miss it or did you not see that not only the signs blink when it's shorter (not necessarily faster) to take a turn at a crossroad, but also the cars indicators? This game has so many minor details that make it feel just so much more real and alive.
It's funny that how you discovered the showtime event after a wreck then pushing both front trigger. I had no idea showtime could start from a wreck. I discovered by accident when I accidentally pushed both front triggers then my car would do a hard 90 degree turn to flip and showtime start.
I replayed Paradise a short while ago and my main points of criticism were that the game seriously lacked actual race events like, you know, around a set track etc., difficulty was way too low and since each car had its own performance level you were forced to change them frequently even if you liked another car more. The sense of speed this game offers is nearly unmatched, and the driving physics are almost perfect. Driving as fast as you can while trying to avoid traffic, opponents and walls is not easy, but incredibly rewarding if you succeed. Sadly we can only imagine what a perfect Burnout game might be, as I'm not seeing any possible way to revive the series. EA is clearly more interested in releasing another 'okay' NFS title rather than making a game that was arguably better than the speeds of that time, but was also clearly less popular.
I love burnout 3 and paradise was a crazy time, but one burnout i dont hear anyone talk about and its absolutly amazing is burnout dominator. Would love to see your review on it
You can do the Showtime event even at full speed. You dont need to crash before. A few points about Paradise. It was the first open world title for the devs. I think thats why they kinda fcked up the races. My dad couldnt play it. He couldnt concentrate on the race AND looking at the map to know where to drive to. The newest NFS has perfected open world races. But overall I dont want a open world. Even if you make it diverse its still is the same country/map. I love single racetracks around the world. It just gives more varity. And yeah.... I need a new Burnout.- Dayum
Dammit man! You've reignited my road rage to redownload BPR again! Edit: Also the OG version on PC, getting the Vanity Pack for Paradise made things a lot more fun. Doing Marked Man driving a Gas Tanker felt like a proper survival.
What's funny is that there was a theory in the Burnout community saying how DJ Atomika is the only human alive after a vehicle uprising resulting in a lot of sentient cars roaming the world.
So does that mean everyone from the SSX games are dead? Atomika was also in SSX3, and that came to a shock to me to hear him in Burnout Paradise when I first played it.
@@NateRD90 Again, it's a theory, I don't know much plausibility about it or if the characters from SSX are still alive, it's like the whole Pixar theory, only with that the creator of the theory tried to say it was a joke theory but failed because it still made people think it was true.
BP was one of my first platinum trophies on PS3. I've sunk hundreds of hours into the game. Fun fact: In the German version of the game, DJ Atomica is actually female.
Paradise was my first game in franchize that i played, and man what a introduction since its available to all modern platforms these days, i have it on PS4 and Switch, amazing game
This is my favorite Burnout, I was very sad when I later found out they had been working on more expansions but stopped with Big Surf which was still awesome, So when i heard that many of the same devs now working at Three Fields Entertainment were making a spiritual successor for the burnout games i got giddy, sadly though when the game came out as Dangerous Driving, it sadly didn't hit as well and just felt like a bare bones burnout 1/2 experience, so when they announced a sequel I wasn't as excited, than when they turned that into the upcoming Wreckreation and seeing the gameplay from it, I'm now hoping that EA gives Criterion the go to make a new Burnout instead.
Those Dangerous Driving games were all huge letdowns. I was shocked how bad they were. Paradise is awesome, I can't even believe the same people worked on those. Dangerous Golf is kind of fun though. EDIT: Couldn't remember the name, there was two games before DD called Danger Zone 1 & 2. But DD is basically Danger Zone 3
@@PlasticCogLiquid they're a team of about 11 people, I don't know what you expect, it's an indie game and it's still enjoyable just had a lot of bugs at launch.
Criterion was ONE game away from the perfect Burnout. All they needed was to iron out the little issues from doing a first-time open world setting, bring back dedicated crash environments, and bring back the vibrant color palette from Takedown. That's it. Paradise had the best driving mechanics, the crashes are still phenomenal, and the player-driven progression made it so things scaled with your experience. All they needed was one more shot.
I still do yearly playthroughs of this game and I love it so much. It was the first game I bought on Xbox 360, a long with just cause 2. Man... Nostalgia hitting me tonight
Burnout Paradise is such a good game, and i really do hope criterion gets to make a new one after Unbound at some point. Unbounds map style kinda reminded me of burnout paradise with all the shortcuts scattered everywhere
Paradise was my first Burnout. Played it in 2014 on a 2x1GHz AMD netbook. Completed the game multiple times and raced mostly in the mountains because there I could hit 30FPS :D Yeah. Burnout Paradise was that good of a game.
this is the review i've been waiting for, Burnout Paradise has been one of my most played games ever and in 2017 i downloaded all the DLC and do not regret it the game is very anti-menu, they made it clear when they launched the game that there were no menus, hence why restarting an event through a menu wasn't included you can enter showtime (crash) mode anytime by pressing the shoulder buttons, you don't need to crash beforehand
Great review! You really need to try out Dominator (the PSP version, it plays much better than the PS2 version). The only thing it's missing is Crash Mode, but I promise you won't miss it much (boost chaining is addictive)
I've just grabbed an XBOX Remastered copy off eBay. I'm gradually working my way through the classics. Cheaper than buying modern AAA games :) I've just started Metal Gear Solid 5 (which I got on a Steam sale) to give an idea of how far behind the curve I am. THAT is a freaking masterpiece.
Pausing Burnout during a race to look at the map is a cardinal sin. Half the fun is going full out, glancing at the minimap, and crashing magnifisantly.
Boost types affect the cars weight. Higher the weight, the harder it is to performs stunts. That’s why some of the cars are impossible to perform barrel roll.
Simply my favorite racing game of all time, as easy as that. I’ve played Underground 2, Midnight Club LA, all the Forza games, Horizon included… Burnout Paradise is just the most fun I’ve ever had racing a car
This was one of the first games I ever got a 100% completion on except for the showtime mode because it was just boring and repetitive to me, and to this day it's still one of my favourite games. It sucks I don't have a console or PC that can run the remaster though, because the online looks really fun too
I played Burnout Paradise for the first time when I was around 9, inside a Wal-Mart when the they let you try the games with the screens on top of the shelves. I'd always loved cars like a lot of young boys, so when I saw the carnage, the speed, the CARS. Man, that game sent me into tears when we had to leave the store. Everytime I came back, I'd pray they were showing that game. 9 times out of ten, they weren't. But if I got the one time it was, we'd be in Walmart for another 30 minutes. I must've unlocked those first 5 cars a thousands times. Since then, I fell off on racing games and became an adult. The typical jobs, money, housing, romance story that happens when you grow up. And racing games stopped doing it for me. Forza Motorsport was too realistic and restrictive, Dirt was too unforgiving for my wild tastes. NFS has had issues since Hot Pursuit Remastered. The racing game's peak was long gone for me, now just viewing them as expensive ads for cars that you wouldn't own in real life. I felt sad realizing I had lost that love I once had. As a final send-off to those games, I downloaded Paradise Remastered and did the first couple events, unlocked the first couple cars like I used to. As I played, I realized something. I hadn't grown up completely, and judging from my nearly completed list of events, I don't think I will.
Dangerous Driving was definitely the Modern Burnout game it was made by Alex Ward and Fiona Sperry. Has a very Burnout 3 style vibe. Came out in like 2019
One of the problems I had with this game is that even once you've beaten the game, the AI all still use the fastest cars, making about half the car list unusable for the player if they want _any_ chance of winning! Like for events you haven't done yet, the AI should use the higher tier cars to keep things challenging, but when replaying completed events, they should have ones that are balanced to what they player is using. Burnout Revenge actually had the same issue, while 3 and Dominator didn't as cars were divided by class. Actually Paradise should have just allowed you to set a boost cap when replaying events, like they had as an option for online multiplayer races.
There's a game with a stupid name on PC that has great crashing called BeamMG, probably never see something like it on consoles though, It's too sandbox.
I'd say Wreckfest's crash physics are better than those from burnout. A lot more deformation possible, losing wheels,... etc. It's whole identity is basically crashing.
@@Brandon0406 Indeed, Wreckfest's crash physics are arguably better than Burnout's, but Burnout's takedown system would not bode well in Wreckfest and vice versa. Looking back, I probably should have not compared the two.
This is by far my least favourite game in the series with Burnout 3 been my favourite. I just didn't like the shift to open world. I much preferred the closed route nature of the originals where you could quickly get to whatever race/event and car you wanted via a menu. I also preferred how the closed route nature of the originals made it feel like a faster and more chaotic experience since everyone would run the same route. If we ever get another Burnout I'd much rather it be like 1-3 rather than another open world.
Same. I've tried getting into it a few different times but i just never have as much fun as i did the previous games so never end up getting more than 2-3 hours into it. I still go back and play through Burnout 1-3 every year or so, Absolutely love those games. Revenge wasn't bad either but i didn't like the traffic check mechanic as i felt that it took away some of the challenge of actually having to avoid the traffic as you did in the 1st 3 games. I always really enjoyed having to weave through and dodge the traffic rather than been able to drive through some of them as you could in Revenge.
I can’t believe I never noticed this game running 60fps all those years ago but then again it was all those years ago. I remember replaying remastered and it continued to be the peak in arcade racing. With all the fun NFS provides in customizing licensed cars and the street racing scene vibe, I don’t think any game has surpassed the pure enjoyment that paradise provides at all times. That being said, I understand why it remains a cult favorite because licensed cars are what sell because it sells an identity. It’d be interesting if a burnout game could have visual customization that provides some individuality to them. In any case, it might be time to redownload Paradise remastered, even with unbound ready to play.
i appreciate this vid, this game was my childhood, your review is the only one i could find on this game as a retrospective. thank you, also the remaster is iffy, at least the ea version it wont even get past the connecting to server screen, and the patch updates didn't work for me. the burnout server was very helpful, however it still hasn't worked for me. im just going to emulate it on ps3 with a copy of it.
The lack of fast-travel paired with being stranded on the mountains after the first missions drove me away (pun intended). Looking forward to returning to Burnout Revenge and NFS: Hot Pursuit in the near future.
My biggest gripe with paradise is the open world races. Now instead of fucusing on driving, you have to keep looking at the turning light to see where to go or keep pausing to check the map
This game is just as much fun as it was 15 years ago, only being rivaled since by Forza Horizon 4&5, in my humble (but 100% scientifically proven) opinion. All other racing franchises has pretty much faltered since, especially Gran Turismo and NFS. This is just classic arcade goodness, requiring lightning reflexes and never allowing you to blink an eye, lest you love smashing against a wall at 380 kmh. No game since has matched that sense of insane speed. Love the review, and thank you for bringing this classic back in the spotlight 🤘
I felt like the openworld messed with the pacing..alot, and having to keep one eye on the compass while dodging traffic, wrecking you're opponents going at high speeds got out of hand, that along with having to drive everywhere to race felt like doin the same race over and over again,the racing routes you're taking also felt like it only slightly varies from one to the other, that or the races that went on for far too long
Hi ladies and gentlemen, ColourShed is also officially on Twitch, and I have plans to do scheduled livestreams very soon! Here's the link to follow. There's no concrete schedule set just yet, but any time I go live, I'll notify everyone on every social media platform. Thanks everyone!
Link: www.twitch.tv/colourshed
Hey ColourShed, if you don't mind me asking here, could you maybe review The Crew, and then The Crew 2 once it's discontinued? I would like to hear your opinions on those, especially since The Crew: Motorfest is coming out this year.
What kind of things do you think you'd be streaming or have you already covered that on Patreon?
@@CW-yp9jo Most likely racing & open-world games because that's what you guys like, haha. But also what's trending and what I like to play leisurely (Mass Effect, Persona 5: Royal, or Halo for example). Once I get a schedule set, it'll make sense. One day will be a racing game, another will be open-world day, one will be a suggestion on Patreon, one will be a game I just want to play, etc.
Have you checked out wreckfest or any of the older Bugbear title's ?
@@ColourShedProductions Sounds good, ill definitely come to the stream once you've got it all set up.
Paradise sets the bar so high for fun arcade racers. Im always flabbergasted by the handling system in this game. Someone phrased it very nicely "You have full control of the car, barely"
A lot of people hate brake-to-drift physics but games such as Ridge Racer and Burnout did it right.
raycevick was the one who phrased that btw
@@pranavstormer17yep. He never wrong at all.
@@JackFoxtrotEDMit’s because they feel like natural slides as opposed to a predetermined drift arc
yey pfp neighbores
I can't believe Burnout went quiet after Burnout Paradise
Talk about going out with a bang.
NGL, if Burnout Paradise was set to be like a closing games for Burnout franchise, it actually suited since it combined all the elements from previous games
But then again, it's quite sad that no Burnout make an actual return after Paradise
Burnout Crash tho
All thanks to NFS... Undercover was pretty meh, but it was still an NFS game. I wanted my Burnouts to be Burnouts and my Need for Speeds to be Need for Speeds. I'm just stuck playing 20yo games now... lol.
Guess you could say it…
Burned out
I am not sorry
Paradise was my first Burnout game, seeing as how I only had PC back then and it was the first to make it to the platform. Absolutely loved it. I replayed it more recently and it still rocks. I miss the Burnout series so much, they need to bring it back!
Yeah, also the same for me. Im PC gamer only so I missed the previous series entirely before paradise and only playing it after this games
It was my second burnout game
I don't want modern EA ruining another game
@@NonsensicalSpudz ik, unbound has potential here
@@NonsensicalSpudz Sadly they already did, Grid legends and NFS unbound, two good racing games that didnt get proper marketing from EA. Soon Codemaster will be stripped down by EA to make F1 only games with F1 Ultimate Team as their main attraction...
I'm probably one of those guilty pleasure people that actually listens to "Girlfriend" while playing this game but I can understand why everyone find it so out of place but then again this song did first show up in Burnout Dominator before Paradise.
Girlfriend weirdly fits the game and ambience, it was always in my playlist.
I dunno how you’d classify that as a “guilty” pleasure, it’s Avril Lavigne dude
What I don't understand is why they included multiple versions of that song. They have both an English version and a Spanish version!
Best song on the soundtrack imo.
Jamming out to Girlfriend while trying not to get wreaked in a marked man event is something I'll never get tired of
I played Burnout Paradise on the integrated graphics of an i5 CPU at 720p with low settings. It was still a fantastic game.
haha me too! but with an i3. still I had so much fun in this game!
You could have a better player experience on a 60 dollar Xbox 360 I bet Lol... I will never understand why people think PC gaming is best. Yeah, it's best with a multi thousand dollar computer!
@@CadgerChristmasLightShow Consoles are good, but with a computer you can do so much more tho. plus you can mod games easily and also emulation. not saying consoles are bad but a PC will give you much more control on a lot of stuff aside from games as well. Nowadays you don't even need to build a very high end PC to enjoy games, sure you might miss out on newer graphics intensive games but you have so much other games to play from the good old days
@@pastelfromgreece9603 i guess it's because I've always been a console person (mainly because it's usually the more affordable option) but I couldn't care less about modding and emulating stuff. I just want my games to work, work well, and work fast. Traditionally, consoles are WAY better at that. They are optimized just for games. Also, if I wanted to play the highest fidelity newest games, its 500 bucks for a top of the line next gen console... instead of a 500 to a grand on a mid level gaming PC to get mid graphics
@@CadgerChristmasLightShow You can get a 100€ PC that can run most games
I remember Burnout 2 being set in a single city, even if you couldn't drive freely around. Unlocking the longer races and passing through multiple different race areas was amazing and made wish for open world racer. So glad Paradise finally made that dream come true.
Burnout 2 was all about Crash mode for me
@@PlasticCogLiquidyes. And also Custom Series Championship. Racing against Custom Roadster, Custom Muscle and Custom Coupe Ultimate.
It's almost as if Criterion knew this was probably the "last hurrah" for Burnout and just sent it.
Awesome Ever!
They left a legacy with this game at least. And people still play the remastered version
Wreckreation is the sequel
@@CrazyPanda688 Most people probably also made use of the 75% discount on the remaster in the preorder phase, getting it for literally 5 bucks. Plus quite a lot of players wanted to experience Big Surf Island DLC on PC for quite a long time, as that part was a console exclusive back then.
The funny thing is that burnout paradise actually had a ton of other dlc content planned that never saw the light of day
Shortcuts were one of those things that made old racing games fun. You could replay races in Burnout Paradise or NFS Most Wanted 2005 over and over again because you kept discovering new shortcuts and improving your times more and more. This is totally missing in new racing games. Either there are no shortcuts at all, or they are designed in such a way that they don't actually offer any advantage. Apart from that, shortcuts were not only there to shorten a track, but also to discover new things. In Burdnout Paradise you can leave the road and drive along a stadium, jump over a bridge or speed through alleys.
New Forza's making the whole things open and (ironically) still ends up taking away the fun of finding shortcut 🤭
@@GuyWhoLikesTheSnarkies1435agree bro. 😂
The only complaint in Burnout Paradise is you cant restart a race at all from the pause menu.
Man, I sorely miss the Burnout franchise.
It had to be my favorite series of racing games because wrecking your car wasn't viewed as a penalty or a setback, but as a *_feature._*
Carmageddon 2's damage model still impresses me in that not only can you split your car in half, it actually affects the car's weight distribution.
Carmageddon II's damage model was massivelly ahead of its time. The game came out in 1998 and that damage is *still* better than most games!
@@DMRetroLP a lot of games are limited by licensed cars as well meaning they can’t go with very accurate damage models, however I argree
@@empathetic4100 RUclips seems to have eaten my reply because it parsed BeamNG's full title as a spam URL, so let's try again. Naturally, I wouldn't expect Forza or NFS or anything with licensed cars to have that kind of damage, but even unlicensed stuff still took a long time to get to that level and I don't think Carmageddon II's damage and crash physics were fully outdone until BeamNG. That's quite impressive for a 25-year-old game.
@@DMRetroLP
I wish someone made a modern game in the style of these old ones, with fictional cars. I wouldn't mind a street racer like NFS, or even semi-realistic game like GT or Forza, with fictional cars to overcome problems like limited damage modeling and car licensing always having one problem manufacturer.
You know, just to test the waters. See if, with good looking fictional models, we could actually still enjoy it.
Clearly you've never played BeamNG then
27:28 Criterion wasn't the main developer of RIvals, they were assisting Ghost Games/EA Gothenburg.
23:14 you don't need to crash to activate showtime, you can activate the showtime at any moment even during an event.
To add on to this:
20:11 After touch takedowns DO exist, they’re just much rarer.
@@TheUKNutteragree.
@@TheUKNutter Funny you say that, because it did exist back in the development stages of the game. It got scrapped later on due to it automatically triggering itself instead of the traditional way of players activating it by hand.
I loved this game so much, because all the features (like showtime, hidden playgrounds and even online mode) were discovered... by complete accident, just messing around in the game.
Each passing minute in the Paradise City was filled with joy of discovery.
I remember accidentally finding the circle 8 race track. Immediately going back and grabbing my fastest car and just driving around there for way too long
in the modern age, this game's UI is a godsend and easy drive was just incredible.
@@scottjs5207 I didn't know EasyDrive existed for over a year of owning the game. I just did not need it. Starting and ending races did not require it and I did not yet know I wanted to go online.
@@scottjs5207agree. Much like TDU2.
Hopefully one day Burnout will make a return...
It's only a matter of time :) At least Criterion are *still* making games like NFS Unbound and haven't fallen completely silent. They *want* to make a Burnout game, and I am quite sure that they will.
Amen, the world needs a great arcade racers again.
Criterion at this point is dead, EA sucked the life out of them at least they went out with a bag with this game
@@nickwilliams6621 Idk if it’ll be the same in modern times
@@Wafflecombo54 Same, but I am still hopeful :D
Paradise was the first video game I got with my allowance money as a kid and I remember it defining my entire summer and several months after as well. Looking back at it now, I realze that it really was the beginning of the end for the arcade racing genre.
Some notes:
When you are supposed to turn in an event, not only does the signboard flash at the top of your HUD but also the car's blinker light flashes too. Nice little touch.
Almost ALL events DO end at one of the Eight Points on the map. Like a Compass. The question is, HOW fast can you get to there? Stunt Run in the only exception to this rule.
The Airport does exist in the game. Just not really "Fleshed Out" per say. But it's part of the map and you can stunt around in it.
Depending on your Car Choice, WILL change how the AI behaves. They AI tries to be in a "Class" of Cars with your choice. So faster car, means faster AI. Slower Car, Slower AI. Take your choices and have fun.
The Burnout (Boost) system does NOT work as described. If you get Enough Boost (Or close to it?) Before you Run out of boost, then you get a Burnout. And you can Chain Burnouts together. I, don't like it myself. But, you do you.
Showtime is actually Two parts. Crash mode, where you go for a High score on EACH Road. You must START on that Road/Street. But you are free to bounce about and get plenty of other cars elsewhere. Time is "Drive from Start of this Road to End of the same Road in a Time Attack" Beating one of these, turns the signboard Silver. Both, Turns it Gold.
Showtime is activated by Pressing both Control sticks Down (L3/R3 or LS/RS?). You can access this by going into "Easy Drive" menu. Press Right on your D-Pad to get into the menu and selecting what you want. I LOVE Easy Drive Menu. It's a Great Feature.
The License resets most events for you to do again, until you reach a point in the game where it says "OK. Now. Beat EVERY Event." The exception to this rule, is the Buring Route for each Car. Beat that Event and you get a better version of that car.
Some other notes on DLC and stuff:
Big Surf Island is "I want to Jump ALL the things." It's small but has the Biggest Jumps EVER.
The Bikes DLC (Is it DLC?) is just More Races and Time Trials. But it's not bad.
The Toys DLC is Cute little cars. Fun times with little Choro Q sized Burnout cars.
If you want a secret or two. Here's something. Try and do EVERYTHING the game has to offer. If you manage to 100% all events, the game will give you a prize. If you do a True 100% of the Single Player Content the game will give you a second prize or two. If you are an ABSOULTE Gamer and you do a True TRUE 100% of the ENTIRE Game including Multiplayer Challenges, then you get a THIRD Prize. I, have never gotten the third prize myself.
Enjoy yourself.
I can't remember what the reward was for the 100% and all online challenges as it was a while ago but it was a great achievement for me back then 💪💪
@@HUYI1 For completeing the campaing and beating all races, you got silver colour for your car. There is also gold and platinum colours.
The boost for speed type really works similarly with Burnout Dominator. If you perform enough stunts (oncoming, near miss, etc.), you will get another boost filled. However, Burnout Dominator will show you if you have enough boost to be refilled.
I did everything in Burnout Paradise on the PS3... except for like 2 online challenges because it required cooperation with a couple of other players. Kinda annoying that I was missing 1 car because of something outside my control. That said, I enjoyed getting everything else. Only other thing that pissed me off was the exclusive cars for North America that I couldn't get as I'm from the UK, like the BestBuy car.
@@ozzoruuska3734 there's no silver paint in the game,
It's only gold platinum, and chrome for the bikes
As a PC Player who hasn't played the previous Games in the Series this is hands down my favorite Arcade Racer. The Driving especially is so tight, nothing even comes close for me.
I think the skeleton of this game is so extremly strong, even now, that besides a fast travel system and a few of the rails events to shake up the repetivenes not much changes would be needed to make a great game in 2023.
I especially like the experiment they did later down the game's lifecycle with adding in beach buggies and motorbikes. If they could get in some of that Motor Storm DNA in a potential new Burnout - that it probably be THE perfect arcade racer.
well the motorstorm devs are at EA now sooo
7:25 THE SAWMILL!! I have been STRUGGLING to remember where this was! Back in 2011 when I played this game like mad, one of the online challenges was to park 8 cars in the sawmill. I was on with a bunch of friends from high school and we spent like a good 10 minutes trying to jump over each other after we had it set up. I got the game on PC a year ago and was reliving old memories and I could *not for the life of me* find this place. So THAT'S the road that it was on.
I'm so glad I got into racing games with Burnout Paradise, and then the first two Motorstorms. Truly the last of the great arcade racers that were just fun for the sake of being fun, before the racing game community became obsessed with sims and eSports.
I don't know why all the modern arcade games use the same horrible, heavy, unresponsive, floaty physics. I could handle certain series being dead if there was anything else good being made.
we were always obsessed with sims, gran turismo is just as fun to me as nfs or burnout or motorstorm. I dont kno what an esport racer is.
Different communities mate, the broad "racing game community" isn't at fault as to why arcade racers aren't as popular anymore, it's arcade racers nowadays either are just mediocre or many of the most popular IPs from back then have been discontinued. It's on the devs as to the reason arcade racers have nowhere near became as popular as they used to. While sim devs have continued innovating over the years in technology when it comes to visual fidelity and realistic physics, arcade racers have become stagnant and overall have failed to find something that can capture mass appeal and popularity. Nowadays you only really have Forza Horizon, The Crew, and NFS when it comes to arcade racers, but back then you had NFS, Midnight Club, GRID, Motorstorm, Burnout, DiRT, Blur, PGR, and TDU all at their peaks. Maybe when more big names release or even revive older IPs (cough R* w/ Midnight Club), maybe we'll see a resurgence in arcade racer popularity, and something to compete with Forza and NFS.
I wish Motorstorm had carried on with the massive party atmosphere of Pacific rift rather than copied spilt/second
I would have preferred Atlantic Drift (new island with drift mechanics) rather than Apocalypse
The drifting is great in this game but in the modern NFS games it feels really stiff
What made me quit was no option to disable the takedown camera. It is cool for a few hours and then only gets annoying and keeps taking control away from the player.
Burnout 3 and Revenge allowed the player to turn it off, here they just completely removed it. The takedown camera also prevents you from doing double or even triple takedowns like you could in the previous games. Takedown and Revenge still the best Burnout games.
Amen brother
This is the only game I've truly 100%ed. One of my favorite titles and I'll always remember it as one of my favorite games.
you completed all the online stuff too?
You did all the road times too?
@@avatar94100 Yeah original PS3 release I completed all licenses, events, road times and got all skins including the gold platinum and completed all online challenges too, I was frustrated that I couldn't take my progress into the remaster but I enjoyed it still the same
Man, Paradise was everything I want in an arcade racing game. Good visuals, maddening sense of speed, awesome as hell crashes, a kickass soundtrack and most of all, a manically positive commenter in the form of DJ Atomica. Paradise city truly was a paradise for any racing game fan.
Also, Colorshed, one quick thing about the map and racing right? Every street is named. So if you have to race from point A to B and you reached an intersection, the street you had to turn into FLASHES for the statistically quickest route to the destination. But it always paid to know the map cuz shortcuts werent listed or would show up in a similar manner.
I should mention that if you leave your car idle, it'll shut off and eventually load in "Picture Paradise", which gives you a camera tour of where your car is located at and a few houses beyond to some famous classical music. Funny touch
I practically grew up on Burnout Paradise. My dad got a PS3 back in 2007 or 2008 and it was one of the first games he bought for it. I remember always begging him to let me play "the car game" (I was around 5 at the time and couldn't remember the title). I probably easily played a few hundred hours just driving around and exploring the map. I remember my dad bought all the DLCs and the time savers pack so I had all the cars available to play around with. I don't even think I ever did any races either, I just had fun exploring every inch of the map, finding all the billboards, shortcuts, secret areas like the Quarry, and sometimes just crashing in different ways to see how the car would deform. I have a weird nostalgia for certain things in the game that most probably wouldn't pick up on immediately. I remember the sound of the owls when it turns to night time, the weird "mechanical" sound you hear while boosting (I don't know how else to describe it but you'll hear it if you listen closely), and the sound effect played when going off a jump in big surf. Criterion strangely made an open world that felt alive, even though there are no actual people anywhere.
we lived the same life
The actual racing in Burnout Paradise felt like a step back in a lot of ways from previous games: the point to point format was fun, but the even going from one side of the map to the other, the races were on the shorter side, and if you and your opponents took different routes, you would rarely see them. It could really have benefited from circuit based events like the old games _in addition_ to the point to point ones.
Rocketing through the city short cuts in a fast car felt like a roller coaster, both as a kid and when I replay this. It’s easily one my favorite things. Swan song for burnout. The AI was fantastic once it adapted to you as well. Spend hours just screwing around with friends in this. Absolutely loved it
The high-speed flow just rips, until you crash and don't get me started on how many of those crashes of mine are avoidable. 😂
The AI was trash on this game. They made them slower to compensate for the amount of times you hurtle past where your supposed to turn and crash.
You don't need to pause the game to check the map when starting a race.
As you're driving your car will indicate left/right to show you which routes to take to get to the finish line.
My personal favourite thing about burnout paradise were the online races and online stunt runs. Because the winner would be the one who knew the best shortcuts and where the best stunts were, basically map knowledge was key. Chaining all those shortcuts and stunts to be the first across the finish line while knowing other players were following their own shortcuts is a thrill that I think no other racing game has come close to for me.
All thanks to the map Criterion created. I still remember the map layout like it's my backyard.
burnout paradise is always so unfairly criticized for not being like the previous games, but it is one of my favourite racing games ever. it is so carefully crafted, it has such a perfectly dense open world as you say, with everything designed around it, and the handling is exquisite. yes, it had weird decisions like not being able to restart, but that made it feel seamless. it's an incredible achievement for 2009, and it still plays outstandingly well.
The only thing that disappointed me in Paradise was the crash mode. Having only nintendos as a kid and forgetting that Burnout 3 existed, I went from Burnout 2 straight to Paradise.
Showtime mode was absurdly disappointing to me, haha, but the rest of the game was an insane improvement.
Racers taking their own routes ruined the bumper to bumper intensity of the old games, especially when one of them was licking the paint off your back side trying to take you out.
Well some of the old Burnout tracks are just too cool and atmospheric. Crazy Alps race, over the top rush our race in Hong Kong? How about wrecking havoc on the streets of some LA looking American city? Or the back alies of some industrial zone. Sign me up! I am sucker for atmospheric and well done tracks instead of same old city with same 4 corners. The game was fun, but.. I am just sick of open world stuff, but in their defense it was all the rage back then.
@@desireless4092 the cool thing about Burnout paradise is that its map is like a bunch of tracks connected. There is a big city, a beach, a lake, mountains, a highway and even a figure 8 circuit and a quarry. There is a lot of variety even if its just one map
@@adrvapor9433 I know, I own the game. But sometimes I miss the atmosphere of the old Burnout tracks. They were just that good. No open cities, just contained madness tracks each of it with its own individuality, I even have few favorites from Burnout Dominator. Paradise City at the very least is way more fun than any of the open cities in the NFS games.
Awesome! Picked up the re-release on Switch a while back and it's just as much fun as I remember!
The crash physics are always a treat in those games
I put 3000+ hours into this game and loved every second. The single player was really nice, but the heart of this game was online multiplayer. I met people from all around the world playing this game, some are still my friends today. It hit me that it is already 15 years old. I never understood why they wouldn't bring a new Burnout. The formula is quite simple.
18:56 Correction: The Green boost (called "Stunt" boost) does not correlate with Dominator's at all. Dominator uses a unique system which is best described as a hybrid of the other two systems. You can use it freely, but when you use it like this you can't gain Boost while boosting. If you fill it up, it behaves like B1/B2 where if you do enough dangerous driving before the boost empties, it refills to keep the chain going.
Paradise's Stunt boost is a fixed capacity boost which can be used freely, and fills up especially quick from Air time and air tricks like Barrel Rolls and Spins (though the latter earn so much boost it hardly matters). Like all other boost systems, the power of the boost is dependent upon the car.
Yup, "Speed" boost works similarly to Burnout Dominator, not "Stunt" boost.
Wasn't Paradise City based mostly on the map from the Burnout 2: Point of Impact?
Most of the locations are the same, or at least have the same name, like Palm Bay Heights, Big Surf, Crystal Summit lake (along with the dam section), Heartbreak Hills, even the I-88 (which was known as Interstate 88 in Burnout 2)
A problem I have with this game is the endgame. When you acquired the Burnout Elite license and replay old events, the difficulty for them will be the same difficulty you finished the game with, including faster and tougher cars. Especially for Stunt Run and Road Rage where the goal requirement just continually increases. So if you try replaying those events with a slower car, you're out of luck since the difficulty doesn't scale with that current car, unless you want to actually handicap yourself.
The same problem with increased difficulty and faster cars in old events can be seen in Burnout Revenge.
I could be wrong, but I'm also 99% sure the female narrator for the later burnout games and criterion era nfs games was the voice actor for Faith Conners in the first Mirrors Edge also, which is, imo, one of the greatest and most well written games of that time, and still holds up today insanely well
I love Burnout Paradise, one of my absolute favorite games..
I own 3 copies of it and have completed most of it on the Nintendo Switch (Remastered) version, other than that i have it on PC (the original release, the first way i played it), Xbox 360 with Big-Surf-island (because i liked it so much on PC that i had to get it for my Xbox 360 when i got it).
But my favorite way of playing is on the Nintendo Switch, I only have the Online Challenges left to complete now.
My favorite Burnout Paradise car is the Carson GT Carbon.
I still have the original CD from the purchase xD And play the Paradise remastered every now and then today. It's one of the few games that has aged well for me
.
everytime you upgrade a license, it wipes all checkmarks from previously won events. so you can replay the same events, as once you are trying to get the last license, you basically need to do all the events in the game. so yes.. you are doing the same things sometimes over and over. only on the lower licenses can you pick whatever event and possibly not repeat them on the next license if you choose not to. but at higher licenses, you will need to repeat events in order to upgrade.. the game tells you that lol
Remember playing this game alot, even got to know someone, and even to this day i talk to him regularly!
Also remember all the high scores ive gotten, think i got like an 1800 degree flatspin, think i could hit regularly 7-8x barrelrolls and such, there where some techniques you could say, but yeh, the best memory is the friend that i got and still have!
I remember playing this game on the 360 and well the amount of routes in some of the races are huge it always gave me that feeling where no matter how fast I was going and I had no idea where I was, I just kept driving and sometimes while I was going to some events I often times get distracted by the billboards
Paradise. Oh how much I love this game. Hands down probably one of the most underrated games ever. The sense of speed, the car designs, the crashes, man this game is such a gem. I haven’t played the previous titles as I only had a Sega Genesis as a kid and then eventually I discovered Paradise when I had a laptop powerful enough to run it so I cannot “compare” it to previous titles, but for me, Paradise with its open world flowing gameplay and graphics and level of detail is just awesome. Without a doubt one of the best games EA released. Which, unfortunately in classic EA fashion, they just killed off like it was nothing.
Damn dude, now I gotta find some time to play some Paradise 🤣
Dangerous Driving is a spiritual successor to Burnout 3 Takedown, it has the same mum just different dads, personally I didn’t enjoy it as much (cars felt way too light and the maps were uninspired) but they rumoured a sequel based on Burnout Paradise
Would love for you to touch on these games, definitely involves the same developers
i really liked it when it first came out but after all the updates it feels a lot different, especially when the glitch where you could fly off of other cars got removed.
ColourShed you put it really well, Paradise's city and 90s rock soundtrack make it feel like an Americana time capsule compared to the earlier Burnouts. I still prefer Revenge and Takedown, though, due to their faster speeds, well-designed crash junctions and gameplay that gets me into a flow state.
It was also a bonus that you could listen to your own music so that Keeped me going during my gameplay sessions, PS3 version, not sure if you were able to do that on Xbox 360
@@HUYI1 Yes true
I remember playing this on my family's laptop. Said laptop was really weak to the point that it can't run games like Sonic Heroes smoothly yet somehow, Paradise ran very smooth.
Oh look it's that game I put 5.6k hours into trying to get every single online achievement, gold road rule, car, jump, gates, etc. I loooove this game so I'm glad to see others love it too!
how did you not mention the built in screensaver when you stop your car for a while in freeroam? it is one of those small things that make the game so much better
also really glad no one in the comment section has referred to dangerous driving as a successor to burnout
I absolutely love Burnout Paradise. It was my introduction to this great series, I remember playing the Ultimate Box version on PC back in 2015 and it was a very great experience, which led me to play the entire series from Burnout 1 to Burnout Dominator.
After playing the X-360, PC and the Remaster, I really appreciated as to what this game is a loveletter to the whole franchise and one of the best open world racing games of all time. The fast cars combined with franetic destruction and stunts made this game really fun to spend entire afternoons. The car list in this game is my favourite and I loved both the online and singleplayer components.
Its the last Burnout game which is sad but it's for the better as the series went out with a bang.
It's been 15 years
Truthly the last great Burnout that trying to tackle open-world gameplay and actually become inspiration for NFSMW 2012. (Well same developer)
I still remember how cool to get the cara by shutdown rival Roaming around the city. AS well back in 2008 when this game had balls to have Barack Obama Advertisement
Hey man, just wanted to say I really liked the review. One thing to mention though is the top speed of the cars are actually a lot lower than I thought. There's a mod for a speedometer on PC, and cars like the Tempesta only cruise at 250kph and boost up to 280 or so. The fastest cars in the game "only" go about 320khm. I couldn't believe it because I played the game for years and assumed I was going almost 400k in most cars lol.
How could you forget to mention the presence of classical music in the soundtrack. That alone might've been enough to make the game stand out by quite a lot even (especially) compared to modern racing games.
You never know the joy of racing and crashing until you accompany it with Mozart and Tchaikovsky.
When I was cycling through the EA Trax playlist to see what to exclude from my gameplay, I was kind of surprised to see those pieces in it, including Debussy's Clair de Lune, which would be oddly satisfying if somebody made a crash compilation with this as the BGM. 😂
21:40 absolutely love that line! Just watching your footage got me excited like a kid. Oh the good ol' times...
Just out of curiosity, did I just miss it or did you not see that not only the signs blink when it's shorter (not necessarily faster) to take a turn at a crossroad, but also the cars indicators? This game has so many minor details that make it feel just so much more real and alive.
It's funny that how you discovered the showtime event after a wreck then pushing both front trigger. I had no idea showtime could start from a wreck. I discovered by accident when I accidentally pushed both front triggers then my car would do a hard 90 degree turn to flip and showtime start.
I replayed Paradise a short while ago and my main points of criticism were that the game seriously lacked actual race events like, you know, around a set track etc., difficulty was way too low and since each car had its own performance level you were forced to change them frequently even if you liked another car more.
The sense of speed this game offers is nearly unmatched, and the driving physics are almost perfect. Driving as fast as you can while trying to avoid traffic, opponents and walls is not easy, but incredibly rewarding if you succeed.
Sadly we can only imagine what a perfect Burnout game might be, as I'm not seeing any possible way to revive the series. EA is clearly more interested in releasing another 'okay' NFS title rather than making a game that was arguably better than the speeds of that time, but was also clearly less popular.
I love burnout 3 and paradise was a crazy time, but one burnout i dont hear anyone talk about and its absolutly amazing is burnout dominator. Would love to see your review on it
played through Dominator like half a year ago, it is similar to Burnout 3 and Revenge but just worse, doesn't come close those games.
Burnout Dominator is Burnout 2 with less fun.
You can do the Showtime event even at full speed. You dont need to crash before.
A few points about Paradise. It was the first open world title for the devs. I think thats why they kinda fcked up the races. My dad couldnt play it. He couldnt concentrate on the race AND looking at the map to know where to drive to. The newest NFS has perfected open world races. But overall I dont want a open world. Even if you make it diverse its still is the same country/map. I love single racetracks around the world. It just gives more varity. And yeah.... I need a new Burnout.- Dayum
This game takes me back to simpler days, playing with friends on the ps3.
Dammit man! You've reignited my road rage to redownload BPR again!
Edit: Also the OG version on PC, getting the Vanity Pack for Paradise made things a lot more fun. Doing Marked Man driving a Gas Tanker felt like a proper survival.
Feels like the ring from LoTR. "After all, why not? Why shouldn't I play it again?"
What's funny is that there was a theory in the Burnout community saying how DJ Atomika is the only human alive after a vehicle uprising resulting in a lot of sentient cars roaming the world.
So does that mean everyone from the SSX games are dead? Atomika was also in SSX3, and that came to a shock to me to hear him in Burnout Paradise when I first played it.
@@NateRD90
Again, it's a theory, I don't know much plausibility about it or if the characters from SSX are still alive, it's like the whole Pixar theory, only with that the creator of the theory tried to say it was a joke theory but failed because it still made people think it was true.
BP was one of my first platinum trophies on PS3. I've sunk hundreds of hours into the game. Fun fact: In the German version of the game, DJ Atomica is actually female.
Paradise was my first game in franchize that i played, and man what a introduction since its available to all modern platforms these days, i have it on PS4 and Switch, amazing game
theres something about the paradise intro and the narrators voice
its so good nd nostalgic
I was waiting for you to make a BP review someday, and it's finally here! Tysm ColorShed!
This is my favorite Burnout, I was very sad when I later found out they had been working on more expansions but stopped with Big Surf which was still awesome, So when i heard that many of the same devs now working at Three Fields Entertainment were making a spiritual successor for the burnout games i got giddy, sadly though when the game came out as Dangerous Driving, it sadly didn't hit as well and just felt like a bare bones burnout 1/2 experience, so when they announced a sequel I wasn't as excited, than when they turned that into the upcoming Wreckreation and seeing the gameplay from it, I'm now hoping that EA gives Criterion the go to make a new Burnout instead.
Those Dangerous Driving games were all huge letdowns. I was shocked how bad they were. Paradise is awesome, I can't even believe the same people worked on those. Dangerous Golf is kind of fun though. EDIT: Couldn't remember the name, there was two games before DD called Danger Zone 1 & 2. But DD is basically Danger Zone 3
@@PlasticCogLiquid they're a team of about 11 people, I don't know what you expect, it's an indie game and it's still enjoyable just had a lot of bugs at launch.
Criterion was ONE game away from the perfect Burnout. All they needed was to iron out the little issues from doing a first-time open world setting, bring back dedicated crash environments, and bring back the vibrant color palette from Takedown. That's it. Paradise had the best driving mechanics, the crashes are still phenomenal, and the player-driven progression made it so things scaled with your experience.
All they needed was one more shot.
there are two types of Burnout Paradise players:
those who like Girlfriend by Avril Lavigne, and those who are lying about not liking it.
burnout players in general, it's a great song
@@ububububububububub1667 But there's way better
I never lie, when I say that I don't like something, I'm serious
I still do yearly playthroughs of this game and I love it so much. It was the first game I bought on Xbox 360, a long with just cause 2. Man... Nostalgia hitting me tonight
Burnout Paradise is such a good game, and i really do hope criterion gets to make a new one after Unbound at some point. Unbounds map style kinda reminded me of burnout paradise with all the shortcuts scattered everywhere
Paradise was my first Burnout. Played it in 2014 on a 2x1GHz AMD netbook.
Completed the game multiple times and raced mostly in the mountains because there I could hit 30FPS :D
Yeah. Burnout Paradise was that good of a game.
You know it’s a good day when Colourshed uploads. 😁
True
this is the review i've been waiting for, Burnout Paradise has been one of my most played games ever and in 2017 i downloaded all the DLC and do not regret it
the game is very anti-menu, they made it clear when they launched the game that there were no menus, hence why restarting an event through a menu wasn't included
you can enter showtime (crash) mode anytime by pressing the shoulder buttons, you don't need to crash beforehand
I hope that one day, from nowhere, an announcement is made to show us a new burnout
like they did for dead island 2
They added the licensed soundtrack from Road Rash for the 3DO in this game, which is pretty cool as I grew up with the PC version of that game.
Great review! You really need to try out Dominator (the PSP version, it plays much better than the PS2 version). The only thing it's missing is Crash Mode, but I promise you won't miss it much (boost chaining is addictive)
I agree played both versions and the game was clearly design for the PSP in mind first.
i played the psp version a lot but after my psp died i just bought it on ps2 and it's still great, it looks really nice too.
I've just grabbed an XBOX Remastered copy off eBay. I'm gradually working my way through the classics. Cheaper than buying modern AAA games :) I've just started Metal Gear Solid 5 (which I got on a Steam sale) to give an idea of how far behind the curve I am. THAT is a freaking masterpiece.
Pausing Burnout during a race to look at the map is a cardinal sin. Half the fun is going full out, glancing at the minimap, and crashing magnifisantly.
Get a life
Boost types affect the cars weight. Higher the weight, the harder it is to performs stunts. That’s why some of the cars are impossible to perform barrel roll.
Hands down Burnout Paradise is the most fun I've had with just about any racing game.
Simply my favorite racing game of all time, as easy as that. I’ve played Underground 2, Midnight Club LA, all the Forza games, Horizon included… Burnout Paradise is just the most fun I’ve ever had racing a car
The long-awaited video that was worth the wait!
16:15 Midnight Club 3 can too. It's absolutely insane and has all kinds of shortcuts
This was one of the first games I ever got a 100% completion on except for the showtime mode because it was just boring and repetitive to me, and to this day it's still one of my favourite games. It sucks I don't have a console or PC that can run the remaster though, because the online looks really fun too
I played Burnout Paradise for the first time when I was around 9, inside a Wal-Mart when the they let you try the games with the screens on top of the shelves. I'd always loved cars like a lot of young boys, so when I saw the carnage, the speed, the CARS.
Man, that game sent me into tears when we had to leave the store. Everytime I came back, I'd pray they were showing that game. 9 times out of ten, they weren't. But if I got the one time it was, we'd be in Walmart for another 30 minutes. I must've unlocked those first 5 cars a thousands times.
Since then, I fell off on racing games and became an adult. The typical jobs, money, housing, romance story that happens when you grow up. And racing games stopped doing it for me. Forza Motorsport was too realistic and restrictive, Dirt was too unforgiving for my wild tastes. NFS has had issues since Hot Pursuit Remastered. The racing game's peak was long gone for me, now just viewing them as expensive ads for cars that you wouldn't own in real life.
I felt sad realizing I had lost that love I once had. As a final send-off to those games, I downloaded Paradise Remastered and did the first couple events, unlocked the first couple cars like I used to. As I played, I realized something.
I hadn't grown up completely, and judging from my nearly completed list of events, I don't think I will.
Dangerous Driving was definitely the Modern Burnout game it was made by Alex Ward and Fiona Sperry. Has a very Burnout 3 style vibe. Came out in like 2019
it's fun
Isn't the game not good???
@@ChaseMC215It's terrible. Reviews speak for themselves. Wreckfest shows how the revival of a beloved racing genre is supposed to look like.
One of the problems I had with this game is that even once you've beaten the game, the AI all still use the fastest cars, making about half the car list unusable for the player if they want _any_ chance of winning! Like for events you haven't done yet, the AI should use the higher tier cars to keep things challenging, but when replaying completed events, they should have ones that are balanced to what they player is using. Burnout Revenge actually had the same issue, while 3 and Dominator didn't as cars were divided by class. Actually Paradise should have just allowed you to set a boost cap when replaying events, like they had as an option for online multiplayer races.
You won’t find similar crash physics in any modern game, that is true, but wreckfest definitely has a great damage mode!
There's a game with a stupid name on PC that has great crashing called BeamMG, probably never see something like it on consoles though, It's too sandbox.
Driver San Francisco in 2011 had fun crash physics though
I'd say Wreckfest's crash physics are better than those from burnout. A lot more deformation possible, losing wheels,... etc. It's whole identity is basically crashing.
@@Brandon0406 Indeed, Wreckfest's crash physics are arguably better than Burnout's, but Burnout's takedown system would not bode well in Wreckfest and vice versa.
Looking back, I probably should have not compared the two.
@@meleter8107 that's true, switching these systems would be really awkward.
21:08 Now that I actually own a car, I look at the crash montage in a much different way. 😳
This is by far my least favourite game in the series with Burnout 3 been my favourite.
I just didn't like the shift to open world. I much preferred the closed route nature of the originals where you could quickly get to whatever race/event and car you wanted via a menu. I also preferred how the closed route nature of the originals made it feel like a faster and more chaotic experience since everyone would run the same route.
If we ever get another Burnout I'd much rather it be like 1-3 rather than another open world.
Same. I've tried getting into it a few different times but i just never have as much fun as i did the previous games so never end up getting more than 2-3 hours into it.
I still go back and play through Burnout 1-3 every year or so, Absolutely love those games. Revenge wasn't bad either but i didn't like the traffic check mechanic as i felt that it took away some of the challenge of actually having to avoid the traffic as you did in the 1st 3 games. I always really enjoyed having to weave through and dodge the traffic rather than been able to drive through some of them as you could in Revenge.
I'm sorry but burnout 1 is not on the same level as paradise 😂
I can’t believe I never noticed this game running 60fps all those years ago but then again it was all those years ago. I remember replaying remastered and it continued to be the peak in arcade racing. With all the fun NFS provides in customizing licensed cars and the street racing scene vibe, I don’t think any game has surpassed the pure enjoyment that paradise provides at all times.
That being said, I understand why it remains a cult favorite because licensed cars are what sell because it sells an identity. It’d be interesting if a burnout game could have visual customization that provides some individuality to them.
In any case, it might be time to redownload Paradise remastered, even with unbound ready to play.
Finally. :D
Burnout: Paradise was one of my favorite racing games of all time.
i appreciate this vid, this game was my childhood, your review is the only one i could find on this game as a retrospective.
thank you, also the remaster is iffy, at least the ea version it wont even get past the connecting to server screen, and the patch updates didn't work for me.
the burnout server was very helpful, however it still hasn't worked for me. im just going to emulate it on ps3 with a copy of it.
Always a great day when colourshed uploads a burnout video
The lack of fast-travel paired with being stranded on the mountains after the first missions drove me away (pun intended). Looking forward to returning to Burnout Revenge and NFS: Hot Pursuit in the near future.
My biggest gripe with paradise is the open world races. Now instead of fucusing on driving, you have to keep looking at the turning light to see where to go or keep pausing to check the map
After a couple of hours this wasn't an issue
@@SultanOfAwesome i wish i can say that
I have a terrible sense of direction 😭
This game is just as much fun as it was 15 years ago, only being rivaled since by Forza Horizon 4&5, in my humble (but 100% scientifically proven) opinion. All other racing franchises has pretty much faltered since, especially Gran Turismo and NFS.
This is just classic arcade goodness, requiring lightning reflexes and never allowing you to blink an eye, lest you love smashing against a wall at 380 kmh. No game since has matched that sense of insane speed. Love the review, and thank you for bringing this classic back in the spotlight 🤘
I felt like the openworld messed with the pacing..alot, and having to keep one eye on the compass while dodging traffic, wrecking you're opponents going at high speeds got out of hand, that along with having to drive everywhere to race felt like doin the same race over and over again,the racing routes you're taking also felt like it only slightly varies from one to the other, that or the races that went on for far too long
Game of my childhood. Still remember those happy hours siting behind my laptop...
17:16 am i the only one who liked Girlfriend by Avril Lavigne being in the game??? 😭😭😭
i like it too, it fits it like it did in dominator
@@succulenttrash3343 Yes, you are
During road rage events, I switch to classical music and its majestic as fuck. I’ve never seen any other racing games like this before.