『 STREET FIGHTER 6 』 Chun-Li Combos - Kikoken Loops + Hype!!! 🥶🤩
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- Опубликовано: 26 июл 2024
- Maybe this is why Chun-Li is listed as a "hard" character?! OMGG 🤣
Here's a quick showcase showing what's possible if you want to style on your opponent at the end of a match. Chun-Li's swag in this game is literally insane!
HUUUUGEEE shoutouts to @deskcombo as well
• 3 x EX.Kikoken Chun Co...
Learn about SF6 Chun-Li on SuperCombo! 🌟🌟
👉🏼 wiki.supercombo.gg/w/Street_F...
🟢 DR - Drive Rush
➡️➡️ After Certain Moves
Parry ➡️➡️
🟡 OD - Overdrive
SF6's EX Terminology
Two Attack Buttons
LP MP HP: Light, Medium, and Heavy Punch
LK MK HK: Light, Medium, and Heavy Kick
st: Standing (Neutral)
cr: Crouching or ⬇️
qcf: ⬇️↘️➡️
qcb: ⬇️↙️⬅️
f: ➡️
b: ⬅️
d: ⬇️
j: ⬆️ or ↗️
🤺 Special Moves
Kikoken: (⬅️)➡️ P
Bird: Spinning Bird Kick (⬇️)⬆️ K
Tensho: Tensho Kicks ⬇️⬇️ K
Legs: Hundred Lightning Kicks ⬇️↘️➡️ K
Hazanshu: ⬇️↙️⬅️ K
🟠 Serenity Stream
qcb.P - ⬇️↙️⬅️ P
New Stance, 6 Attack Options
🔴 Super Arts & Critical Arts
Kikosho: ⬇️↘️➡️⬇️↘️➡️ P - Level 1 Super
Hoyoku-sen: ⬇️↘️➡️⬇️↘️➡️ K - Level 2 Super
Soten Ranka: ⬇️↙️⬅️⬇️↙️⬅️ K - Level 3 Super & Critical Art
🏷️ Tags
#streetfighter #streetfighter6 #chunli #kikoken #chuncombos #sf6 #sf6gameplay #street #fighter
Watch 『 STREET FIGHTER 6 』 Chun-Li Combos - Kikoken Loops + Hype!!! 🥶🤩 on RUclips created by aarmani!
📖 Chapters
00:00 - Desk's Original Kikoken Loop Showcase in SFV (Video Link in Description)
00:08 - Intro
00:14 - Sequence 1 - st.HK (6190 Damage)
00:26 - Sequence 2 - cr.HP (5108 Damage)
00:39 - Sequence 3 - DR cr.MK (5399 Damage)
00:50 - Sequence 4 - Bonus!! (5529 Damage)
00:58 - Outro & Comments (LOL) Игры
Amazing!
thank you so much!!
lmao why I choose the hardest character in the game to main 😵😵 I can't do half of this ish
Lmao same if you didn't have to charge this fireball
how do you Light kikoken into SA3 so fast?
I can't get the charge for the 2nd kikoken after the 1st stance canceled one.. what's the trick to that? holding charge ASAP i understand, but it's so hard
great question! maybe I should do a video on this - but it just takes alot of practice. also feel free to slow the video down and check out my inputs! for the second combo:
1. during the recovery frames of stance OD kikoken I press and hold back immediately (as soon as humanly possible)
2. while holding, I press LP and let the jab finish it's animation. it's +5 on hit which gives you enough time to charge. also - since b.LP isn't a command normal you'll still get st.LP
3. then I press forward and two punches to get the second OD Kikoken
this concept applies to the first combo as well, but since you're doing st.LP st.LK you have more time to charge. I hope this helps!
@@aarminani helps out a lot, yes. I'll keep practicing and get that charge asap ... :)
@@teddywilliams2512 you bet!
Are these super hard to time or just normal stressful difficulty?
these are more advanced, so it make take a few tries to get things right
mortal kombat has better combos
MK sucks no wonder why it’s the least played game at evo under melty blood this year
Not better just differentm
everyone in MK move like stick figures. the combos aint bad they be looking goofy tho
@@manwhat438 Agreed
Not better, I'd say overloaded. The realistic aesthetic and brutal beatdown are sure fun but the gameplay became slower compared to mkx to make it more realistic but that didnt really work out.
As a die hard mk fan yes kombos are fun and all but sf6 is kinda relaxing and long combos are hard but also rewarding, in mk you either pick someone with low effort high damage or try not to drop a combo or ur good as dead... Not even talking about never ending scorpion and subzero matchups, straight hell and not fun to play... In sf6 you do get lots of chances to turn the tables even if you suck... in mk11, higher ranks you kinda die before touching the ground... But hey its personal preference.
Also thanks for listening to my ted talk lol