『 STREET FIGHTER 6 』 Chun-Li Combos - Kikoken Loops + Hype!!! 🥶🤩

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  • Опубликовано: 26 июл 2024
  • Maybe this is why Chun-Li is listed as a "hard" character?! OMGG 🤣
    Here's a quick showcase showing what's possible if you want to style on your opponent at the end of a match. Chun-Li's swag in this game is literally insane!
    HUUUUGEEE shoutouts to ‪@deskcombo‬ as well
    • 3 x EX.Kikoken Chun Co...
    Learn about SF6 Chun-Li on SuperCombo! 🌟🌟
    👉🏼 wiki.supercombo.gg/w/Street_F...
    🟢 DR - Drive Rush
    ➡️➡️ After Certain Moves
    Parry ➡️➡️
    🟡 OD - Overdrive
    SF6's EX Terminology
    Two Attack Buttons
    LP MP HP: Light, Medium, and Heavy Punch
    LK MK HK: Light, Medium, and Heavy Kick
    st: Standing (Neutral)
    cr: Crouching or ⬇️
    qcf: ⬇️↘️➡️
    qcb: ⬇️↙️⬅️
    f: ➡️
    b: ⬅️
    d: ⬇️
    j: ⬆️ or ↗️
    🤺 Special Moves
    Kikoken: (⬅️)➡️ P
    Bird: Spinning Bird Kick (⬇️)⬆️ K
    Tensho: Tensho Kicks ⬇️⬇️ K
    Legs: Hundred Lightning Kicks ⬇️↘️➡️ K
    Hazanshu: ⬇️↙️⬅️ K
    🟠 Serenity Stream
    qcb.P - ⬇️↙️⬅️ P
    New Stance, 6 Attack Options
    🔴 Super Arts & Critical Arts
    Kikosho: ⬇️↘️➡️⬇️↘️➡️ P - Level 1 Super
    Hoyoku-sen: ⬇️↘️➡️⬇️↘️➡️ K - Level 2 Super
    Soten Ranka: ⬇️↙️⬅️⬇️↙️⬅️ K - Level 3 Super & Critical Art
    🏷️ Tags
    #streetfighter #streetfighter6 #chunli #kikoken #chuncombos #sf6 #sf6gameplay #street #fighter
    Watch 『 STREET FIGHTER 6 』 Chun-Li Combos - Kikoken Loops + Hype!!! 🥶🤩 on RUclips created by aarmani!
    📖 Chapters
    00:00 - Desk's Original Kikoken Loop Showcase in SFV (Video Link in Description)
    00:08 - Intro
    00:14 - Sequence 1 - st.HK (6190 Damage)
    00:26 - Sequence 2 - cr.HP (5108 Damage)
    00:39 - Sequence 3 - DR cr.MK (5399 Damage)
    00:50 - Sequence 4 - Bonus!! (5529 Damage)
    00:58 - Outro & Comments (LOL)
  • ИгрыИгры

Комментарии • 23

  • @stopdropPANIC
    @stopdropPANIC Год назад +3

    Amazing!

  • @igorsaiene8516
    @igorsaiene8516 11 месяцев назад +4

    lmao why I choose the hardest character in the game to main 😵😵 I can't do half of this ish

    • @PharmArtist99
      @PharmArtist99 10 месяцев назад +1

      Lmao same if you didn't have to charge this fireball

  • @lony6603
    @lony6603 7 месяцев назад +1

    how do you Light kikoken into SA3 so fast?

  • @teddywilliams2512
    @teddywilliams2512 Год назад +1

    I can't get the charge for the 2nd kikoken after the 1st stance canceled one.. what's the trick to that? holding charge ASAP i understand, but it's so hard

    • @aarminani
      @aarminani  Год назад +3

      great question! maybe I should do a video on this - but it just takes alot of practice. also feel free to slow the video down and check out my inputs! for the second combo:
      1. during the recovery frames of stance OD kikoken I press and hold back immediately (as soon as humanly possible)
      2. while holding, I press LP and let the jab finish it's animation. it's +5 on hit which gives you enough time to charge. also - since b.LP isn't a command normal you'll still get st.LP
      3. then I press forward and two punches to get the second OD Kikoken
      this concept applies to the first combo as well, but since you're doing st.LP st.LK you have more time to charge. I hope this helps!

    • @teddywilliams2512
      @teddywilliams2512 Год назад +1

      @@aarminani helps out a lot, yes. I'll keep practicing and get that charge asap ... :)

    • @aarminani
      @aarminani  Год назад

      @@teddywilliams2512 you bet!

  • @roninomega4135
    @roninomega4135 9 месяцев назад +2

    Are these super hard to time or just normal stressful difficulty?

    • @aarminani
      @aarminani  9 месяцев назад +1

      these are more advanced, so it make take a few tries to get things right

  • @bobobobo-ki2fw
    @bobobobo-ki2fw Год назад +2

    mortal kombat has better combos

    • @CJnosa
      @CJnosa Год назад +21

      MK sucks no wonder why it’s the least played game at evo under melty blood this year

    • @kyloren1674
      @kyloren1674 Год назад +1

      Not better just differentm

    • @manwhat438
      @manwhat438 Год назад +14

      everyone in MK move like stick figures. the combos aint bad they be looking goofy tho

    • @Hasaki_YT
      @Hasaki_YT Год назад +1

      @@manwhat438 Agreed

    • @TomatoesArentReal
      @TomatoesArentReal Год назад +6

      Not better, I'd say overloaded. The realistic aesthetic and brutal beatdown are sure fun but the gameplay became slower compared to mkx to make it more realistic but that didnt really work out.
      As a die hard mk fan yes kombos are fun and all but sf6 is kinda relaxing and long combos are hard but also rewarding, in mk you either pick someone with low effort high damage or try not to drop a combo or ur good as dead... Not even talking about never ending scorpion and subzero matchups, straight hell and not fun to play... In sf6 you do get lots of chances to turn the tables even if you suck... in mk11, higher ranks you kinda die before touching the ground... But hey its personal preference.
      Also thanks for listening to my ted talk lol