With her super 2, you generally want to buffer the qcf qcf input, and if you see the fireball, all you have to do is press kick and get an easy punish. That said, if they see you buffering in neutral they might figure out what you’re trying to do, but you can also be sneaky and hide your buffer beneath whiffed jabs.
Some basic actionable stuff that I'm taking away from this is: - Use HK and cr MK as pokes instead of HP (HP wasn't used once in neutral in this compilation though it probably still has its uses) probably because on block they lead to frametrap pressure on stance cancel unlike HP and is slightly more likely to cancel into a stance move fast enough to allow a DI cancel like in the first match - cr HP is a good punish for throws after shimmy that leads into stance HK as a launcher - Parry drive rush has the same startup as LP's total duration (11f), so what is meaty with drive rush midscreen can be frame killed with LP in the corner (or cr LP to add 1 more frame to the frame kill for MK spinning bird kick +34 KD compared to LK spinning bird kick +33 KD) Things I'm uncertain on and needs more investigation - instant "overhead" stomp into HK (why wouldn't they just dp? maybe has something to do with the opponent having such low drive that that an EX move would have put them in burnout and there was a large enough life lead that it would have been worth it to put them in burnout and open them to a chip damage kill, especially since valmaster was already in burnout so they would have gotten out of burnout first. Wouldn't apply to those with air invuln dps. Though super is still an option, though maybe that meter not being available next round is worth it.) - use of Serenity Stream in neutral (just seems risky) There's probably a lot more to take away, but that is what seems implementable at my current level of understanding. Wouldn't apply to those with air invuln dps. Wouldn't apply to those with air invuln dps.
For that burnout stomp into HK/MK, iirc burnouts make your moves more sluggish, right? So--and I'm not sure at all on this--does that mean that normals overall have more frames and are less quick pokes? If yes, then perhaps they're using the burnout state to use create the meaty stomp that's so low off the ground into the jumping kick that they're technically keeping frame advantage, so maybe attempting a DP would result in a counter hit anyway? Either that or the mix-up pressure makes people panic and just block in the corner to weather the assault.
She obliterates people who dont know the matchup extremely well. Mike Ross said she was the best character in the game and he didn't even know about her stance options.
A lot of these combos were started by light punch or cr. med kick whiff punish. Or hazanahu over projectile reaction. Seems like those are the moves to look out for in footsies.
It was long but that ken got absolutely outplayed bro, he got his fireballs punished not once, not twice, but three time, and in a row! Thats what i call getting outplayed
that round start damage from a simple DI counter is juicy, no supers, no weird stock management to unlock the damage, didn't even need to cashout into burnout, also corner carried with perfect oki she got DP, she got slow moving fireball for shield and setups, not a fan of charge characters but I'm sold on the first seconds. Thanks for helping me find a new main
This is legacy skill in action. Most of the highest rank players are street fighter veterans with years and years of experience. Don't get discouraged. Be inspired. Learn from them. Then, give it your own style. You will never learn faster than right now. Focus on one thing. One simple thing. The thing that is kicking your ass. Learn it inside and out. Then start kicking it's ass.
Tbh she’s actually one of the strongest if not the strongest female fighter in the game. She’s S tier for a reason she can just stack damage to her opponents unlike anyone else. I also noticed while playing her that if you get your combos out fast enough and without receiving damage. You can almost physically feel your opponents start to lose their ability to counterattack and sink under the pressure. She literally destroys competition due to the speed and efficiency damage she can put on her opponents. And in the hands of very skilled player with great mix ups leaves her practically unbeatable. She has it all ranged attacks. Best anti air, extremely powerful kicks. And 2-4 way combo chains and one of the strongest special finishes in the game. Next to Zangieffs you absolutely do not want to get hit by it lol😂
Y’all dont realize playing Chun is like having to think 3 steps ahead of urself while holding that mix against ur opponent, footies, and applying pressure.
But once you get her going the bitch 😂can’t be stopped lol I have physically made people not even want to rematch me a good bunch. I’m talking immediately selecting the quit option after one round 😅just because they can’t deal with the pressure she applies. I beat a guy in only 18 seconds in the first round and finished the entire match in just under 45 seconds 😂. I love her ❤ first character I ever played with back in 96 on SF2 Turbo and will always be my main. Cammy is my second favorite with Juri in third.
New to the game and I cant even figure out how to do the spinning bird kick powered up version yet and this man can literally spam it in between other techniques haha
Well done! All perfect. :D And even if not really important but i want to mention it: You are one of the few people, from what ive currently saw at least, who uses modern romanizatioins for her name. The time of "Chun Li" or "Chun-Li" should end, because especially Chun Li looks like a first- and last name, and Chun-Li looks like two seperate names, like Anne-Marie for example (double first/given name). Her first/given name is Chunli(Chun-li [the L not capitalized]), and its good to spell it that way, Chunli, because it's one name.
He’s dead at 0:17 seconds into the match. After this, he gets grabbed once and hit with a GUARENTEED throw loop that is inescapable and then when the chun-li feels like killing him, she just does a simple drive crush into ex special combo move.. into GUARENTEED death. Just wanted to point this out.. I feel like some newcomers don’t understand how brutal this game is going to be in high ranks. You can get your health bar absolutely melted in seconds.🤣😂😂
It's like someone's chucking buckets of pretty coloured paint everywhere everytime something happens. Might try that next time I see a fight down my local pub to make it look as good.😂
0:55 How is it possible to do standing medium punch while having enough to charge your spinning bird kick? I can only do it with crouching medium punch
Can someone please explain how this person did this?: 0:54 After the overhead he does standing medium punch into od spinning bird kick. How does he hold down for spinning bird kick, but also do standing medium punch? U can't hold down for standing medium punch to happen so I just don't understand where he's holding down.
think you have to immediately hold down after you input the drive rush overhead, and then let go for a second to input a standing attack and then immediately go up and kk to finish a charge input, it’s kinda tricky
Can someone explain to me how valmaster dif that spining bird kick input at 0:54 ? He couldn't input down since he used standing mp, and the spining bk isn't launched before half a second ?
He still buffered a full charge. There are a few frames of leniency where you can go from down, to neutral, hit MP, then hit up and kick for SBK. You can practice it with a faster normal like stand LK into light SBK then do harder normals like MP and back+HP.
Sf6 is like sf4 and previous games where you can input commands in the middle of special move commands. So do this: charge down - go to neutral - press MP - then press up KK If you do it fast enough you get neutral MP xx SBK
@@rect7840 holy that was my problem. After a few tries I manage to pull it off but damn Valmaster and other people coming up with these combos that I never thought be possible. Thx for the help man
Which character do you want me to showcase next?
What about Lily?
@@XarronChaos I say lily as well
Chun Li again 😤
Manon is my gurl 🥰but you already have that so Jamie.
I second Jamie; lot of new people thinking he's a bad character.
Kinda proud of myself that I figured out some of these combos on my own but I'm still blown away by the optimization.
dude my hands are screaming trying to learn the double drive rush conversions
This Chun li must have mesmerized every projectile animation in the game in order to react that fast.
To point of like fighting with an input reading bot...Or they're just that good? I don't know...
With her super 2, you generally want to buffer the qcf qcf input, and if you see the fireball, all you have to do is press kick and get an easy punish. That said, if they see you buffering in neutral they might figure out what you’re trying to do, but you can also be sneaky and hide your buffer beneath whiffed jabs.
@@aaronz6236EXACTLY
@@brothercoconut6599 valmaster is a well known player, def not a bot lol
@@tehjargonz0r input reading bot* big diff, meaning he’s that good, Not a “bot”
Some basic actionable stuff that I'm taking away from this is:
- Use HK and cr MK as pokes instead of HP (HP wasn't used once in neutral in this compilation though it probably still has its uses) probably because on block they lead to frametrap pressure on stance cancel unlike HP and is slightly more likely to cancel into a stance move fast enough to allow a DI cancel like in the first match
- cr HP is a good punish for throws after shimmy that leads into stance HK as a launcher
- Parry drive rush has the same startup as LP's total duration (11f), so what is meaty with drive rush midscreen can be frame killed with LP in the corner (or cr LP to add 1 more frame to the frame kill for MK spinning bird kick +34 KD compared to LK spinning bird kick +33 KD)
Things I'm uncertain on and needs more investigation
- instant "overhead" stomp into HK (why wouldn't they just dp? maybe has something to do with the opponent having such low drive that that an EX move would have put them in burnout and there was a large enough life lead that it would have been worth it to put them in burnout and open them to a chip damage kill, especially since valmaster was already in burnout so they would have gotten out of burnout first. Wouldn't apply to those with air invuln dps. Though super is still an option, though maybe that meter not being available next round is worth it.)
- use of Serenity Stream in neutral (just seems risky)
There's probably a lot more to take away, but that is what seems implementable at my current level of understanding. Wouldn't apply to those with air invuln dps. Wouldn't apply to those with air invuln dps.
For that burnout stomp into HK/MK, iirc burnouts make your moves more sluggish, right? So--and I'm not sure at all on this--does that mean that normals overall have more frames and are less quick pokes? If yes, then perhaps they're using the burnout state to use create the meaty stomp that's so low off the ground into the jumping kick that they're technically keeping frame advantage, so maybe attempting a DP would result in a counter hit anyway?
Either that or the mix-up pressure makes people panic and just block in the corner to weather the assault.
Hey I’m new to the game, would you mind explaining some of the terms here- HK, MK, cr, HP, LP, etc.? Thanks in advance 😅
@@mouminx heavy kick, medium kick, crouch, heavy punch, light punch
I dont know what you are saying but I agree with you
Not a single clue what you typed, thinking chun might be too difficult for me
Their anti-airs and whiff punishes are pristine. That did indeed blow my mind. I would love to have that great of decision making moment to moment.
Beautiful, chun li flows so well and playing the chun li theme from sf2 was just nostalgic af
This was great, Valmaster is the most experimental chunli out there.
Chun-Li has everything she needs to be a great character and more, you just need to spend time in the lab and find out her combos.
She obliterates people who dont know the matchup extremely well. Mike Ross said she was the best character in the game and he didn't even know about her stance options.
A lot of these combos were started by light punch or cr. med kick whiff punish. Or hazanahu over projectile reaction. Seems like those are the moves to look out for in footsies.
Give the game some time to settle and people will start calling her top tier. She is legit very good
Funny how RUclips channels put her low tier because they didn’t see her hard at work yet
She is very strong in this game. I was pretty surprised to see Pros put her at low tier. She is pretty much equal with Cammy at A Tier
02:08 I was like 'that Ken round was pretty long, at least one fight where chunli had it not that easy and got a fast win...' Game: 'PERFECT K.O!'
It was long but that ken got absolutely outplayed bro, he got his fireballs punished not once, not twice, but three time, and in a row! Thats what i call getting outplayed
@@butteredtoast3032 100% not arguing with that
Sometimes slow clean consistency is the way to go! :)
Classic Valmaster, you can always expect to see crazy things from him. 🔥
@4:53 the inputs for this are absolutely insane and its hard to believe. Chun players will know.
While I am no chun main I wanna go in the lab and see how long it takes to pull this off.
Cant imagine trying it in a match tho..
That takes alot of practice and dedication to be at that level of fighting.
6:19 wow he actally gained meter to do super lv1 crazy.
Wow, you're absolutely correct! I'm amazed at how quickly he registered that move and seamlessly incorporated it into his combo.
In order to be good like that in all fighting games you have to know your opponents character and move set really well to predict what’s coming
The modern configuration and execution of combos us taking this game to another level
I was waiting to watch some Valmaster's Chun. Guys a legend with her since 4
I like that Chun Li is dressed in red, because she doesnt want to see the blood of her foes on her dress.
Great to see Valmaster still around. Love me some Chun tech
Valmaster is BAAAAAAACK!!! I saw him playing Kimberly in the beta and was worried he would main her, but his Chun is looking meaner than ever!
that round start damage from a simple DI counter is juicy, no supers, no weird stock management to unlock the damage, didn't even need to cashout into burnout, also corner carried with perfect oki
she got DP, she got slow moving fireball for shield and setups, not a fan of charge characters but I'm sold on the first seconds. Thanks for helping me find a new main
Valmaster's Chun-Li is literally poetry in motion 💗
i start to feel he is an AI ...or he has been using chatgpt for playing LOL so exact in control
I gotta get this good…… just watching Chun-Li is so satisfying
Man, as someone new to fighting games. This both motivates and demotivates me haha.
As someone whos been playing fighting games for awhile this also motivates me and demotivates me
As someone who’s in between new at fighting games and playing for a while, this also motivates and demotivates me.
This is legacy skill in action. Most of the highest rank players are street fighter veterans with years and years of experience.
Don't get discouraged. Be inspired. Learn from them. Then, give it your own style. You will never learn faster than right now. Focus on one thing. One simple thing. The thing that is kicking your ass. Learn it inside and out. Then start kicking it's ass.
@@HarmonicResonanceScale Hell yeah, your reply was exactly what I needed to hear. Just need to figure out what character I’d like to main.
SPOILER ALERT: these are all perfect rounds.
This is exactly how mean I imagined Chun li would be in this game
Tbh she’s actually one of the strongest if not the strongest female fighter in the game. She’s S tier for a reason she can just stack damage to her opponents unlike anyone else. I also noticed while playing her that if you get your combos out fast enough and without receiving damage. You can almost physically feel your opponents start to lose their ability to counterattack and sink under the pressure. She literally destroys competition due to the speed and efficiency damage she can put on her opponents. And in the hands of very skilled player with great mix ups leaves her practically unbeatable. She has it all ranged attacks. Best anti air, extremely powerful kicks. And 2-4 way combo chains and one of the strongest special finishes in the game. Next to Zangieffs you absolutely do not want to get hit by it lol😂
@@kusansimpson2514 She ain't S tier and near mid tier at best. Idk what are you even talking about dude.
@@dylanlerian5960 Nah, you tripping. There's no way you think she's mid, she's easily A tier.
This is what my Chun-Li looks like in my mind😂
Best Chun Li I have seen so far
This gave me confidence to get better with chun li as of right now I suck smh
Probably the best CHUN comp I've seen so far. Learning a lot from this
Chun Li will always be satisfying! :)
Y’all dont realize playing Chun is like having to think 3 steps ahead of urself while holding that mix against ur opponent, footies, and applying pressure.
But once you get her going the bitch 😂can’t be stopped lol I have physically made people not even want to rematch me a good bunch. I’m talking immediately selecting the quit option after one round 😅just because they can’t deal with the pressure she applies. I beat a guy in only 18 seconds in the first round and finished the entire match in just under 45 seconds 😂. I love her ❤ first character I ever played with back in 96 on SF2 Turbo and will always be my main. Cammy is my second favorite with Juri in third.
New to the game and I cant even figure out how to do the spinning bird kick powered up version yet and this man can literally spam it in between other techniques haha
New fan here, this video is dope 🤯
The reaction with tenshiokyaku 😭
Im so jealous. Ive been practicing in the neutral but can always rely on it or execute it consistently
5:43 literally "where you plan to go" 😂😂
When I saw the title, I though to myself “this better be Valmaster”
Well done
I feel like I fight this guy every time in matchmaking
Top tier Chun Li is a thing to behold. Old skool.
This is madness, in a good way. Holy I have never seen so many perfects.
Well done! All perfect. :D
And even if not really important but i want to mention it: You are one of the few people, from what ive currently saw at least, who uses modern romanizatioins for her name. The time of "Chun Li" or "Chun-Li" should end, because especially Chun Li looks like a first- and last name, and Chun-Li looks like two seperate names, like Anne-Marie for example (double first/given name). Her first/given name is Chunli(Chun-li [the L not capitalized]), and its good to spell it that way, Chunli, because it's one name.
4:54 LORD...
Valmaster. He is a chun-li loyalist ong. I've seen him play a lot in tournaments in SF5
I noticed red sun at 6:10 nice music choice!
came to the comments to make sure i wasn't tripping, love red sun
please full song name ;-;
@@Ichigimy red sun from metal gear rising revengance
@@mirabelclawthorne608 thank you king!
As a chun li main, this is my new bible
My jaw dropped multiple times. I finally see what the stance stuff can do. Chun is a beast!
It removes the need to charge her specials.
@@tzera_rhuon wait really? i didnt know that
@resolutelament yeah, if you do light or medium attacks in the stance you can go straight into her charge specials
@@tzera_rhuon thanks dude!
Someone said he dropped her and I was disappointed glad it seems like he's still a general in the chun army I salute
Every time I think that I’m good at playing chun li I just need to come back and watch this video and get humbled again
Literally
This made me want to cry. T_T Mind-blowing.
This guy is the definition of hyper street fighter 2 on the hardest difficulty
Those combos are cute as hell god damn
gosh i love this channel so cool :D
Looks like Chun Li hasn't aged at all since she appeared in the 1990s. She can only be a goddess.
He’s makin this game looking like tekken with all those juggles
Seeing the # 1 Chun Li makes me not wanna play against any Chun Li players.
I gotta sound SF6 got the best music in the series!
😊her theme sounds very good
I need to see the input from this guy, these combos r busy looking
The corner in SF6 is much more scary in this game.
Red Sun starting @6:30
nice choice
This is just... so beautiful to witness... fun defined... 👊🏽
The gameplay looks kinda tekken
Damn. I wish I could play Chun-li like that.
u can do it
Me: *been trying to learn chun li*
This guy: *does literally anything*
Me:noted
He’s dead at 0:17 seconds into the match.
After this, he gets grabbed once and hit with a GUARENTEED throw loop that is inescapable and then when the chun-li feels like killing him, she just does a simple drive crush into ex special combo move.. into GUARENTEED death.
Just wanted to point this out.. I feel like some newcomers don’t understand how brutal this game is going to be in high ranks.
You can get your health bar absolutely melted in seconds.🤣😂😂
didn’t realize i can use that flip kick to get over projectiles. huh.
Jesus christ! That was amazing
It's like someone's chucking buckets of pretty coloured paint everywhere everytime something happens. Might try that next time I see a fight down my local pub to make it look as good.😂
Imagine every time you push a button you lose a 5th of your HP. That’s fighting this Chun Li.
0:55 How is it possible to do standing medium punch while having enough to charge your spinning bird kick? I can only do it with crouching medium punch
My guess is only the OD version would work? Or maybe every move comes out right away if you link into it lol
I just tried it. You can get it by doing the medium punch after you release down and before you press up while doing the SBK motion.
Its the OD lightning kicks i can never get to come out on combo trials
Defense as good as offense. Outstanding
GOT DAMN....His Chun Li was G-Checkin everybody...👏🧐💯🥂
Valmaster got all the tech
That pressure is insane 😮😅
He punishes literally every move
Metal gear Rising music really goes well with anything.
Can someone please explain how this person did this?: 0:54
After the overhead he does standing medium punch into od spinning bird kick. How does he hold down for spinning bird kick, but also do standing medium punch? U can't hold down for standing medium punch to happen so I just don't understand where he's holding down.
think you have to immediately hold down after you input the drive rush overhead, and then let go for a second to input a standing attack and then immediately go up and kk to finish a charge input, it’s kinda tricky
what a pleasure to watch bravo
SF EX's Spinning Bird caught me off guard so much lol
Predicting that Luke projectile with a meter overhead was WILD lmao
The punishes are on point. Damn.
5:25 The offense here was insane. Every hit here was a whiff punish or a CH.
0 wasted movement, holy crap this is good.
Can someone explain to me how valmaster dif that spining bird kick input at 0:54 ? He couldn't input down since he used standing mp, and the spining bk isn't launched before half a second ?
He still buffered a full charge. There are a few frames of leniency where you can go from down, to neutral, hit MP, then hit up and kick for SBK. You can practice it with a faster normal like stand LK into light SBK then do harder normals like MP and back+HP.
Just so you guys know he was a Chun god in SF5 as well, maybe even before idk
4 also
Can we talk about 1:54 where Ken gets punished for even attempting to kick
Bro just discovered what footsies is
Absolute manic dude! That was awesome to watch
I love watching ChunLi masters play! This reminds me of Shadow Lady in SF 5 except it’s just regular ChuLi now!
Jesus I have a lot of work to do. Nice work
How do I do the instant air stomp at 1:20?
Ca fait vraiment plaisir de voir Valmaster de retour au top, par contre regarder quelqu'un enchainer les perfect ca n'a strictement aucun interet.
at 0:56 how is he able to connect MP > EX Spin Bird Kick? I cant get enough charge time to input the EX Spin Bird Kick
Sf6 is like sf4 and previous games where you can input commands in the middle of special move commands.
So do this:
charge down - go to neutral - press MP - then press up KK
If you do it fast enough you get neutral MP xx SBK
@@rect7840 holy that was my problem. After a few tries I manage to pull it off but damn Valmaster and other people coming up with these combos that I never thought be possible.
Thx for the help man
Impressive! 😳👍
Sorry, Ken. No Evo moment for you, only pain.
I wanna get as good as this player this looks like a fun way to play chun li I love the medium option on her stance
How does chun-li do kikoken at 1:03 right at start without charging or stance?
You can charge even when you're not able to move yet (during the whole "Round 2... fight" stuff).
Canceling into stance mud combo is really something
Might be some of the scariest neutral play i've ever seen. I feel sorry for that Ken. I would have felt overwhelmed
Jesus my Chung-Li Sucks. This dude is out here hurting feelings.
ผู้เล่นเก่ง ตะลึงในการคอนโทรลของคุณมาก
Insane reactions
Damn he making the game look kinda fun.