I hadn't played SF since 4. I played a little SFV but I could not get into it. After picking up SF 6, It felt great instantly. And after playing about 100 matches, and wining about 50%, I realized I was not playing my game. I was always playing the opponents game. And my footsie game was terrible. I took a step back and focused purely on my footsies and patience. What a difference it made. I am now working on my damage extensions. One at a time. I am a much better player now but still have a long ways to go. I am really enjoying this journey with SF6.
Paying the opponents game is probably the biggest mistake most noob-intermediate players make (I for one was (and sometimes still am) guilty of this)) The fact that you can recognize it puts you ahead of a large player base. Once you are able to get your opponent to play your game, you become infinitely better and will find yourself suddenly spades ahead of where you were. Combine that with good fundamentals (likely the most important aspect of fighting games) and a character that fits your play style and you’ll soon find yourself in the league of those you once watched YT clips on. Add in frame data and a solid understanding of the current meta and you’re now a real contender in the game. The fact that you’re getting into SF6 at launch will also play into your progression. Pro players are an extremely small % of the overall player base. All of the above could easily place you in the top 500 world wide (or better) depending on how much time you can put into it. I did great in SFV (started really late though) but the drive rush system in SF6 is a roadblock for me. I can’t seem to double tap forward / get the timing down on my arcade stick. I can do it on controller but I hate using a controller for fighting games and my skill level drops exponentially due to my inability to play on one. Best of luck!
@@Vegetablefather 💯- I’ve seen “semi” pro SFV players make it to Master without using any crazy combos / gimmicks etc. the power of fundamentals / footsies cannot be understated. Granted, they likely know most (if not all) of the frame data but it’s still impressive to see someone handle a game with such finesse and showing higher ranked players they really aren’t that good and likely relying on said gimmicks / less known characters.
I played street fighter 2 when it came out back when I was ten. Bought sf6 figuring my old skills would serve me well. Turns out spamming hadouken from across the screen and crouching uppercut when the opponents tries to walk up to you is less effective these days.
That's because mfs put hours in these games...a person that's good at fighting just play the game at the hardest difficulties I'm talking about where you don't get a chance to dodge or get combos in til you can get more than 3 in...
Lol same. Played SF2 turbo on Super Nintendo for hundreds of hours as a kid and that was the last time I played. This is mind boggling for me right now 😂. And I wish Fei Long was in this lol.
How do you not have more subscribers? Your presentation, voice, pacing, editing etc just screams quality. Good job, I'll definitely be checking out those neutral videos, as I'm brand new to fighting games. Thank you!
Thanks man. I've always quit fighting games in the past for being to hard, but videos like this from the fgc aimed at newbies have convinced me to try and actually get good at SF6.
just a bit of advice, you need to take breaks in fighting games more than you do in other games. the mental load at im gonna say low plat to the top of the ladder is alot especially in sf6 when your getting your next match instantly after the last one ends. iv had a great time grinding ranked but a couple of times il play long sets with friends to warm up and then end up tanking 500 points in 25 minutes because im not sharp anymore. take breaks.
Seriouslyyyy, this is too true. Yesterday I had 15 win streak and today the compete opposite, basically was at the same position I was yesterday lol, breaks help for sure
Diago’s Guile (imo) is the perfect example of utilizing a character against its intended archetype. Not only is Diago obviously very skilled at the game but Guile can be quite versatile when handled by an experienced player.
These are great, but for new players. It's really all about fundamentals and spacing. Which all of this covers in a sort of round about and ambiguous way. I like the bit about punishes. Because, that is how it works. You slowly optimize over time. Anyhow, for new players. I can say the biggest things to learn right out of the gate is to learn 3 fundamental concepts. 1. learn how to play from the ground. Jumping is necessary in some scenarios, but it is not the answer to everything. Practice using the other players mistakes as a way to get in. More often than not. If you just wait. They will come to you. Which leads me into the second thing. 2. Learn how to anti air. This one will get you all the way to gold rank. Anti airing forces them to play on the ground with you. If you have a consistent anti air. 9/10 times. You will end up winning the match. Because, they've baked in the habit of trying to jump to gain ground. In the end, this forces them to play down on the ground with you. For which, you will have the advantage. Because you know to do 3. Footsies, learn what your footsie buttons are. Every characters has them. Some are safe like your light buttons, but hard to confirm into combos with. Some are less safe, but will allow you to link into a combo easier. Others are high risk, high reward. When used wisely. They lead to high damage, but if used too often. They can be too predictable, and lead to your opponent getting a full punish. Learning to confirm these buttons is the meat of learning how to play fighting games. It's the hardest aspect to master, but it is definitely something that SHOULD be learned from the beginning. TL;DR - Don't jump, learn anti airs, learn footsies from the get go.
Great video, i am this time playing on modern controls. I don't have my hori commander with all the extra buttons anymore and made for classic controls, so far it's been going well!
7:11 This was an eye opener for me. Even though I'm a casual and haven't played a fighting game for decades, I've been approaching ALL WRONG! Now I get the significance of combos since they're used to punish people who whiff attacks and make mistakes. Here I was trying to force myself into the area in order to perform a combo. Dang... If I known this a long time ago when SFII first came out, I would have played it a LOT differently. I've picked up SF6 since its marketing did helluva job getting someone like me to buy it, and now I'll try playing this game with this kind of mindset. This should help me actually land some combos through punishes instead of forcing them outright.
*neutral:* a game state in which neither player holds advantage, throwing out movement options and/or hit boxes to see how/if the other player will react or form habits.
1. Find really good tech on day 1 2. use it to get wins early on 3. everyone adapts to you 4. start losing left and right 5. go back to skullgirls and MK
Not a fan of sonic fox but he's 100% right. Justin said something similar but he went first with execution, then mechanics, neutral, whiffs and punish and combos. Learn to do stuff, then learn the mechanics and then learn how to play with whatever character you want to play.
I had to slow my ass down learning this game. I never played SF and the last 2D I got into heavily was MK9, so I spend most my time in Tekken 7. I figured I'd just come in and learn some combos and be good, but after my first 5 placement matches (all losses) I realized I'm not able to even pressure anyone cause I keep losing the neutral game. Projectiles and jumping are just so foreign to me now I have to relearn the play style. I'm having a blast though, loving the game.
Ur vids are too relatable I wish YT told u the number of how many times you watched a vid bc Sonics and juices footsie vids would be a disgusting amount I went back/refer them to friends so much great vid
Speaking personally as a street fighter noob, I try to play neutral and whatnot but I consistently get overwhelmed and unable to defend myself whenever an opponent rushes in and plays aggressively
Anti air attacks are also a good part of training fundamentals. Lear ing what your char moves are, is also important. This will allow you to understand what your char is capable of when placed in certain situations
Man, just checked Juicebox as u mentioned, realized I havent been playing sf at all. The usual jump attack or down medium or medium - something was missing. That video and even all the points in this whole video such a eye opener. Subbed!
Ive been having alot of fun with Lily today and yesterday, all fundamentals atm. Only combo's I know is light light into dp, hp into wind. She's pretty busted lol that's all you need to start with
This video is a good overview, but the main things that you want to work on, really. Are countering drive impact with your drive impat, anti airing, and not jumping. Get good at those three things. You'll get to gold in no time at all.
So a neutral gameplan for Zangief would be to somehow work towards getting close, perhaps getting the enemy to jump at you for that command grab super.
@@hiiambarney4489 He gave you a very broad definition of "neutral" which could essentially mean anything. That's not the definition of "neutrals" in SF6. The situational advantage he's actually referring to are called "Mind Games," a different concept from "Neutrals."
SonicFox? Nah, if you want to learn SF6, just study and do as the top Japanese players. They have a different mindset and process towards fighting games unlike Americans.
Your on the right track. SonicFox is correct in understanding how to learn to play fighting games in general. These principles are the same in all fighting games and if you understand them your likely to learn much faster than others. You will likely beat most people allowing you to climb to the upper rank players where a new level of training and learning begin. The Fighting Game Journey To Becoming A Great Player!
Just wanna say thanks for linking those two videos. The trilemma was especially helpful in making all the disparate info I've seen and read about footsies take coherent form. What was once a jumble of seemingly random information, what once looked like people wiggling around on the screen, now has a perceivable pattern. People might call cover attacking, hit attacking, and whiff punishing by different names but the pattern is consistent.
Newbies always complain about how hard the combos are. I couldn't even complete all the combo trials for Dudley back in the day but I was ranked #4 some time. Fundamentals dude. All that matters.
Started 6 and was pretty garbage, but after finding a character I liked I got up to like bronze 2. I was stuck there for a good two weeks, until I watched some pro players and realized I needed to play less aggressive and more patient. Within 1 hour of changing my playstyle, I went up from bronze 2 to silver 4. Still suck at confirming into real combos, but I'm getting there.
i took this advice starting out with this game, having not really been a competitive player before (although i've been to tournaments and didn't get 0-2'd ever) i cannot stress how important SonicFox's advice is. learn your neutral and options, cancels, safe options, blockstrings, confirms, AND THEN learn the big combos. i cannot count how many times i've lost already to friends and online players, but every game i come out with a new thing learned to apply in the next match. when your mind is focused on these things, you'll learn combos second-hand watching other players do them, and you'll eventually arrive at learning combos for their utility, because you'll want to learn your enders and what situations they lead you into, oki, neutral, grab setups...etc. in addition, a game like SF6 where most combos are universal will not require you to put in that much effort into learning combos in the first place, so instead you have way more room to study the matchup without worrying about specific combos (although i'm hoping there'll be a time where we find those things and grow the game further)
Got to be one of the most underrated fgc content creators I’ve seen. After making the switch from anime style games to sf6 I’ve been lost since inputs (more motion based) and footsies (imo it’s way harder to take space in non anime types) are way different than I’ve ever seen and you just broke it down simply. TY
Sonicfox is not a sf player, so he can kick rocks. And when he does play he picks the most broken character who really belongs I'm a mortal kombat game. In fact, that's his strategy... pick a sf6 character that plays like centrion from mk 11
As a new player i must say that is utter bullshit. Knowing Combos is 99% of the game. Knowing when and what to punish is pretty easy to understand but not beeing able to punish someone with maximum damage is just bad and will loose you the game. Maybe what he is saying is true for the top players where people dont realy make mistakes but when you are just fighting against normal people that do 24/7 mistakes not beeing able to combo soeone as punishment is just a gamelooser.
💯- you can spend days / weeks / months in the lab until you feel like you’ve perfected a character and still get absolutely bodied in ranked. Training mode has its place but nothing gains you more knowledge then goijg against various play styles online. At least the AI in SF6 is formidable but still doesn’t compare to real matches because emotion / nerves kicks in. There’s nothing like mastering a character just to forget a basic combo when another human begins to pressure you. lol 😂
RIght, "the lab" is the place where you learn how to counter that pressure. It's a mix of watching replays, labbing against strategies, and putting those skills to the test.
1. PIck overtuned zoner. 2. Abuse 0-day shit to win MK titles before first balance patch. 3. Leave for other games when character is fixed - gimmicks adjusted to. 4. Suck at everything else. 5. Disappear for 3-4 years until the next MK.
Is it possible to apply this 5 step method in a way to be applied to getting some bitches and/or meeting the one ? (DEAD serious) once you can do that you can truly elevate the game play as you relate it to other areas of life
It’s not hard to see why new people (like me) tend to feel like combos are the most important thing. Normally when you fight against anyone that’s decent, the first thing you notice is that fact that “Wow, I got touched once and got combo’d for nearly 70% of my health”. Not only that, but if you hit em back, you also realize you can’t nearly do as much even if you get a couple touches in. How can you not see combos as the first priority after that?
That is true, but the FGC developed in the arcade and on the couch. The community up until recently has been rooted there. I'm from the Midwest. We don't have much of a scene. I've been playing FG's for a decade now, and trust me. None of my knowledge was gained without heavy research and studying these players. You guys are lucky, really. A lot of this stuff was gatekept for a very long time.
@@danielsmithiv1279 They are, but not as important as fundamentals. A new player really should focus on the action of punishing someone. Rather than how efficiently they can do it.
You conveniently left out that sonic plays like 38 hours a day when a new game comes out, so don’t expect to progress as quickly as they do. Cool video
I’ve noticed there’s a very obvious issue with people really not fully understanding what exactly neutral even is. Most people have a basic understanding, but at the same time there’s a lot of subtle misunderstandings even coming from top players. More specifically, there’s the STATE of neutral and also there’s PLAYING THE NEUTRAL GAME (step up your neuch), and understanding what both of these mean and the differences between the two. This is my understanding. The state of being in ‘Neutral’ is when neither player has any real positional advantage in that current moment in time, as well as no frame advantage or really any advantage. Hence the name “neutral”. So essentially, it’s a state of the game where neither player has any advantage. Playing neutral is when both players are fighting for space on the screen in order to gain an advantage while IN the neutral state. That advantage can be anything, but usually you’re fighting for positional advantage that puts you into a range where your character best thrives. For some characters that’s within footsie range, or just outside of it. Other characters it’s trying to get all the way in and apply your pressure and 50/50’s, etc etc. There’s obviously more to it and there’s a lot of stuff that branches off from neutral, but I didn’t want to write a book in the comments, and no one wants to read a book in the RUclips comments as well, lol. Just know that everyone has a slight misunderstanding of what exactly neutral is, and yes that includes everyone, from top to bottom. 👍🏻
As someone who uses Sim, get ready for a university study. His approach to the game is almost totally unique compared to the rest of the roster. He feels entirely weird, in a good way.
@@_Jay_Maker_ I’ve been experimenting but I feel like it’s gonna be long time until I get used to him, I’ve decided to not go for him yet as I’ve been really struggling. I ended up landing on Dee Jay instead as my second character instead. He reminds me of leo from strive so he felt comfortable in my hands, the charge inputs are definitely more strict
You absolutely should be punishing with grabs, and if you're making the correct decision more often than not then doing "optimal damage" becomes irrelevant. That's kind of the whole point of the video. If you make the right decision and punish them with "just a grab" 8 times out of 10, you'll probably win.
Other suggestions that have helped me. Is 1 watch pro player matches of characters you want to play. See how top level players are utilizing them. It gives a lot of insight into how a character operates at the highest level. Ie: You almost never want to jump in attack. Especially against projectiles and shotos. They are baiting players with zoning and will catch you with a DP. Basic 101. You either want to negate the projectile or neutral jump to avoid it. 2nd, record and rewatch your own matches. Especially matches you lose. It becomes an invaluable tool to spot where you actually make mistakes as a player and can improve. Mastery of fighting games, comes with time and playing experience.
If you’re an NRS player overall I’d say SF is the best game to get into if you want to learn like “real” fighting game mechanics. That definitely feels patronizing but if you’re coming from those games then combos and inputs are gonna be completely different like you have to chain together the entire combo 1 by 1 with perfect timing and difficult inputs especially on pad.
Right, knowing the frames of each characters main pokes. Like kens 2MK for instance. it has a 19f recovery. Which makes it easy to whiff punish, but hard to react to do to the buttons 7 frame startup. In other words. If they like to use 2MK shimmy it and punish them.
New follower here, like your video format. Perfect timing since SF just came out and Tekkens around the corner (not sure if you play that game). Keep the content volume high and I hope you get picked up by the algorithm, wishing you the best for your content creation journey. 👊
Thanks for the Video! I was never a Fighting-Game Guy but i want to pick up SF6 after watching this Video. Fighting Games just feel so different from all the other Games you can play rn and i hope that it brings back a feeling that i was missing for a long time. Great Video! Keep up the good work!
I hadn't played SF since 4. I played a little SFV but I could not get into it. After picking up SF 6, It felt great instantly. And after playing about 100 matches, and wining about 50%, I realized I was not playing my game. I was always playing the opponents game. And my footsie game was terrible. I took a step back and focused purely on my footsies and patience. What a difference it made. I am now working on my damage extensions. One at a time. I am a much better player now but still have a long ways to go. I am really enjoying this journey with SF6.
Same I’m on that journey with you
Paying the opponents game is probably the biggest mistake most noob-intermediate players make (I for one was (and sometimes still am) guilty of this)) The fact that you can recognize it puts you ahead of a large player base. Once you are able to get your opponent to play your game, you become infinitely better and will find yourself suddenly spades ahead of where you were. Combine that with good fundamentals (likely the most important aspect of fighting games) and a character that fits your play style and you’ll soon find yourself in the league of those you once watched YT clips on. Add in frame data and a solid understanding of the current meta and you’re now a real contender in the game. The fact that you’re getting into SF6 at launch will also play into your progression. Pro players are an extremely small % of the overall player base. All of the above could easily place you in the top 500 world wide (or better) depending on how much time you can put into it. I did great in SFV (started really late though) but the drive rush system in SF6 is a roadblock for me. I can’t seem to double tap forward / get the timing down on my arcade stick. I can do it on controller but I hate using a controller for fighting games and my skill level drops exponentially due to my inability to play on one. Best of luck!
Yeah dude good footsies and whiff punishing, even with strong buttons and not combos, can easily win you games and win you pressure.
@@Vegetablefather 💯- I’ve seen “semi” pro SFV players make it to Master without using any crazy combos / gimmicks etc. the power of fundamentals / footsies cannot be understated. Granted, they likely know most (if not all) of the frame data but it’s still impressive to see someone handle a game with such finesse and showing higher ranked players they really aren’t that good and likely relying on said gimmicks / less known characters.
you use classic or modern controls
I played street fighter 2 when it came out back when I was ten. Bought sf6 figuring my old skills would serve me well.
Turns out spamming hadouken from across the screen and crouching uppercut when the opponents tries to walk up to you is less effective these days.
You sound like my brother. Jumping hard kick and hadokens all day lol. I was playing sf4 style at first.
You just gotta get used to modern pace. But you have decades of experience with shodos. Once you get some combos down you’ll be a beast
That's because mfs put hours in these games...a person that's good at fighting just play the game at the hardest difficulties I'm talking about where you don't get a chance to dodge or get combos in til you can get more than 3 in...
Lol same. Played SF2 turbo on Super Nintendo for hundreds of hours as a kid and that was the last time I played. This is mind boggling for me right now 😂. And I wish Fei Long was in this lol.
@@axe2grind244 this would be the perfect game for fei long 😩 we haven’t seen him in SF for 10 years
Nice video. A point Justin Wong said that really stuck to me was don't focus on trying to win, focus are trying to land your combos. Awesome video
These numbers are staggering! Crossing fingers for that 10k, keep up the great work!
this is true, i got plat with ken in sf6 and my combos are trash
How do you not have more subscribers? Your presentation, voice, pacing, editing etc just screams quality. Good job, I'll definitely be checking out those neutral videos, as I'm brand new to fighting games. Thank you!
Stop it.
this video is a gateway drug, but a beautifully crafted one at that. thank you for flourishing my addiction to the FGC. seriously, well done.
Manon's got some long ass feet
Thanks man. I've always quit fighting games in the past for being to hard, but videos like this from the fgc aimed at newbies have convinced me to try and actually get good at SF6.
Don't even worry about getting "good." That's another pitfall. Start with just trying to comfortable.
It just takes time. Enjoy the game first then worry about getting good. Unless you're doing it for a living there is no rush
just a bit of advice, you need to take breaks in fighting games more than you do in other games. the mental load at im gonna say low plat to the top of the ladder is alot especially in sf6 when your getting your next match instantly after the last one ends. iv had a great time grinding ranked but a couple of times il play long sets with friends to warm up and then end up tanking 500 points in 25 minutes because im not sharp anymore. take breaks.
Seriouslyyyy, this is too true. Yesterday I had 15 win streak and today the compete opposite, basically was at the same position I was yesterday lol, breaks help for sure
Depends on the mindset, sometimes those breaks can disrupt ones rhythm.
@@thefitgurutv also true
I know I never comment but I'm glad this video banged, especially knowing where you came from mentally. Hope your channel blows up
Diago’s Guile (imo) is the perfect example of utilizing a character against its intended archetype. Not only is Diago obviously very skilled at the game but Guile can be quite versatile when handled by an experienced player.
Anytime I lose to guile it is when he rushes me down.
You mean Daigo right?
@@vicentegeonix lol yeah, right hand was quicker than the left apparently.
@@jaysea838Left hand is -5 on key hit
@@lilacrain3283 😂
Sonicfox has a video explanation of footsies using injustice 2. You should look it up.
These are great, but for new players. It's really all about fundamentals and spacing. Which all of this covers in a sort of round about and ambiguous way.
I like the bit about punishes. Because, that is how it works. You slowly optimize over time.
Anyhow, for new players. I can say the biggest things to learn right out of the gate is to learn 3 fundamental concepts.
1. learn how to play from the ground. Jumping is necessary in some scenarios, but it is not the answer to everything. Practice using the other players mistakes as a way to get in. More often than not. If you just wait. They will come to you. Which leads me into the second thing. 2. Learn how to anti air. This one will get you all the way to gold rank. Anti airing forces them to play on the ground with you. If you have a consistent anti air. 9/10 times. You will end up winning the match. Because, they've baked in the habit of trying to jump to gain ground. In the end, this forces them to play down on the ground with you. For which, you will have the advantage. Because you know to do 3. Footsies, learn what your footsie buttons are. Every characters has them. Some are safe like your light buttons, but hard to confirm into combos with. Some are less safe, but will allow you to link into a combo easier. Others are high risk, high reward. When used wisely. They lead to high damage, but if used too often. They can be too predictable, and lead to your opponent getting a full punish. Learning to confirm these buttons is the meat of learning how to play fighting games. It's the hardest aspect to master, but it is definitely something that SHOULD be learned from the beginning.
TL;DR - Don't jump, learn anti airs, learn footsies from the get go.
Great video, i am this time playing on modern controls. I don't have my hori commander with all the extra buttons anymore and made for classic controls, so far it's been going well!
7:11 This was an eye opener for me. Even though I'm a casual and haven't played a fighting game for decades, I've been approaching ALL WRONG! Now I get the significance of combos since they're used to punish people who whiff attacks and make mistakes. Here I was trying to force myself into the area in order to perform a combo.
Dang... If I known this a long time ago when SFII first came out, I would have played it a LOT differently. I've picked up SF6 since its marketing did helluva job getting someone like me to buy it, and now I'll try playing this game with this kind of mindset. This should help me actually land some combos through punishes instead of forcing them outright.
*neutral:* a game state in which neither player holds advantage, throwing out movement options and/or hit boxes to see how/if the other player will react or form habits.
you need more subs fr. This channel is gold
1. Find really good tech on day 1
2. use it to get wins early on
3. everyone adapts to you
4. start losing left and right
5. go back to skullgirls and MK
LoL
Dhalsim actually looks insane from what i've seen. He has a normal fireball and a very spammable teleport. I've seen some busted shit.
Good luck and have fun out there, man.
Not a fan of sonic fox but he's 100% right. Justin said something similar but he went first with execution, then mechanics, neutral, whiffs and punish and combos. Learn to do stuff, then learn the mechanics and then learn how to play with whatever character you want to play.
My combos are ass but my footsies are emmaculate all my wins are from pure fundamentals
How to play like SonicFox:
Step 1: insert dog chew toys into your *area*
Step 2: repeat
Fire video!
Blanka hanging onto Uncle Ben
Thank you for sharing this method!!!!
I had to slow my ass down learning this game. I never played SF and the last 2D I got into heavily was MK9, so I spend most my time in Tekken 7. I figured I'd just come in and learn some combos and be good, but after my first 5 placement matches (all losses) I realized I'm not able to even pressure anyone cause I keep losing the neutral game. Projectiles and jumping are just so foreign to me now I have to relearn the play style. I'm having a blast though, loving the game.
Hey man you should start a clan in SF6 so us boys (and girls) can all play together 👍
Would join
Ur vids are too relatable I wish YT told u the number of how many times you watched a vid bc Sonics and juices footsie vids would be a disgusting amount I went back/refer them to friends so much great vid
Speaking personally as a street fighter noob, I try to play neutral and whatnot but I consistently get overwhelmed and unable to defend myself whenever an opponent rushes in and plays aggressively
He’s right abt the combo thing. It’s very rare you’ll be using most of the combo trial combos.
With the amount of times you have to try them they just help you with muscle memory which is crucial for timing
Sf6 is going get better and better
Anti air attacks are also a good part of training fundamentals. Lear ing what your char moves are, is also important. This will allow you to understand what your char is capable of when placed in certain situations
SFV is a game for people who would dip into street fighter the first time in they life… just optional speaking
Man, just checked Juicebox as u mentioned, realized I havent been playing sf at all. The usual jump attack or down medium or medium - something was missing. That video and even all the points in this whole video such a eye opener. Subbed!
Ive been having alot of fun with Lily today and yesterday, all fundamentals atm. Only combo's I know is light light into dp, hp into wind. She's pretty busted lol that's all you need to start with
I'm trying to get out of the beginner phase and have some knowledge, first fighting game i played from launch
If you want we can both lvl up - from eu
This video is a good overview, but the main things that you want to work on, really. Are countering drive impact with your drive impat, anti airing, and not jumping. Get good at those three things. You'll get to gold in no time at all.
Loving these 'food for thought' style videos.
Neutral game is explained simply by working to gain the situational advantage when both fighters are in a non advantageous position.
So a neutral gameplan for Zangief would be to somehow work towards getting close, perhaps getting the enemy to jump at you for that command grab super.
@@hiiambarney4489 He gave you a very broad definition of "neutral" which could essentially mean anything. That's not the definition of "neutrals" in SF6.
The situational advantage he's actually referring to are called "Mind Games," a different concept from "Neutrals."
I too return to that Juicebox video every now and then. He's entertaining and that stuff is absolutely must have knowledge.
SonicFox? Nah, if you want to learn SF6, just study and do as the top Japanese players. They have a different mindset and process towards fighting games unlike Americans.
Your on the right track. SonicFox is correct in understanding how to learn to play fighting games in general. These principles are the same in all fighting games and if you understand them your likely to learn much faster than others. You will likely beat most people allowing you to climb to the upper rank players where a new level of training and learning begin. The Fighting Game Journey To Becoming A Great Player!
Just wanna say thanks for linking those two videos. The trilemma was especially helpful in making all the disparate info I've seen and read about footsies take coherent form. What was once a jumble of seemingly random information, what once looked like people wiggling around on the screen, now has a perceivable pattern. People might call cover attacking, hit attacking, and whiff punishing by different names but the pattern is consistent.
Nice vídeo, can you link the Sonic Fox tweets?
they're deleted you'll have to screen shot the whole thread in the outro of my vid if you want to add them to your notes
So where is this 40 minute video he's referencing? Been looking for it like crazy. The descript only has the short 4 minute vid linked
its right under the 4m one in the discription
JuiceboxFGC's Explaination of Footsies
Newbies always complain about how hard the combos are. I couldn't even complete all the combo trials for Dudley back in the day but I was ranked #4 some time. Fundamentals dude. All that matters.
Find the most broken character and abuse it? Lol cuz that’s all Sonic does
great vid, but man, does sonic fox has a 5 step method for trimming your nails? lol those look not disgusting but pretty bad
Started 6 and was pretty garbage, but after finding a character I liked I got up to like bronze 2. I was stuck there for a good two weeks, until I watched some pro players and realized I needed to play less aggressive and more patient. Within 1 hour of changing my playstyle, I went up from bronze 2 to silver 4. Still suck at confirming into real combos, but I'm getting there.
It's my first fighting game so I'm gonna focus on move execution first like quarter circle forward and stuff (I use modern controls)
Love to hear that
@@susquehannaweed goals are important to have and I do really like the game already and want to get better and have fun even if it takes some time :D
@@novagaming4970 who is your main?
@@ekwensu8797 I play Juri
Your content is coming together my man I love to see it. I'll follow these steps myself to learn
i took this advice starting out with this game, having not really been a competitive player before (although i've been to tournaments and didn't get 0-2'd ever) i cannot stress how important SonicFox's advice is. learn your neutral and options, cancels, safe options, blockstrings, confirms, AND THEN learn the big combos.
i cannot count how many times i've lost already to friends and online players, but every game i come out with a new thing learned to apply in the next match. when your mind is focused on these things, you'll learn combos second-hand watching other players do them, and you'll eventually arrive at learning combos for their utility, because you'll want to learn your enders and what situations they lead you into, oki, neutral, grab setups...etc.
in addition, a game like SF6 where most combos are universal will not require you to put in that much effort into learning combos in the first place, so instead you have way more room to study the matchup without worrying about specific combos (although i'm hoping there'll be a time where we find those things and grow the game further)
Got to be one of the most underrated fgc content creators I’ve seen. After making the switch from anime style games to sf6 I’ve been lost since inputs (more motion based) and footsies (imo it’s way harder to take space in non anime types) are way different than I’ve ever seen and you just broke it down simply. TY
Sonicfox is not a sf player, so he can kick rocks. And when he does play he picks the most broken character who really belongs I'm a mortal kombat game. In fact, that's his strategy... pick a sf6 character that plays like centrion from mk 11
if sonic fox use to play players that weren't cheap he would be good
As a new player i must say that is utter bullshit. Knowing Combos is 99% of the game. Knowing when and what to punish is pretty easy to understand but not beeing able to punish someone with maximum damage is just bad and will loose you the game. Maybe what he is saying is true for the top players where people dont realy make mistakes but when you are just fighting against normal people that do 24/7 mistakes not beeing able to combo soeone as punishment is just a gamelooser.
💯- you can spend days / weeks / months in the lab until you feel like you’ve perfected a character and still get absolutely bodied in ranked. Training mode has its place but nothing gains you more knowledge then goijg against various play styles online. At least the AI in SF6 is formidable but still doesn’t compare to real matches because emotion / nerves kicks in. There’s nothing like mastering a character just to forget a basic combo when another human begins to pressure you. lol 😂
RIght, "the lab" is the place where you learn how to counter that pressure. It's a mix of watching replays, labbing against strategies, and putting those skills to the test.
Yea Luke is like a shoto, he is basically a non meme version of Dan right?
Ima use this 5 step process to learn SF6 when I get it Thursday
Step 1: get mountain dew
Step 2: open mountain dew
Step 3: sip mountain dew
Step 4: close mountain dew
Step 5: get in training mode and practise.
After watching this video I went to sleep then woke up and I understood every mechanic in the game and how to apply it! Thumbs up from me!
1. PIck overtuned zoner.
2. Abuse 0-day shit to win MK titles before first balance patch.
3. Leave for other games when character is fixed - gimmicks adjusted to.
4. Suck at everything else.
5. Disappear for 3-4 years until the next MK.
You’re delusional lol. Sonicfox is a top player in Skullgirls, DBFZ, and dabbled in top level strive too
Didn’t he win DBFZ at evo
@@stonebbq5474DBFZ is the only legit one. The rest is exactly like OP said LMAO
He doesn't lie. I practice the Shippu Jinrai Shyaku with Ken all the time, but I can't execute it in game
Is it possible to apply this 5 step method in a way to be applied to getting some bitches and/or meeting the one ? (DEAD serious) once you can do that you can truly elevate the game play as you relate it to other areas of life
It’s not hard to see why new people (like me) tend to feel like combos are the most important thing. Normally when you fight against anyone that’s decent, the first thing you notice is that fact that “Wow, I got touched once and got combo’d for nearly 70% of my health”. Not only that, but if you hit em back, you also realize you can’t nearly do as much even if you get a couple touches in. How can you not see combos as the first priority after that?
That is true, but the FGC developed in the arcade and on the couch. The community up until recently has been rooted there. I'm from the Midwest. We don't have much of a scene. I've been playing FG's for a decade now, and trust me. None of my knowledge was gained without heavy research and studying these players.
You guys are lucky, really. A lot of this stuff was gatekept for a very long time.
Because combos ARE actually important...
and the neutrals, and the pokes, and the spacing--it's about EVERYTHING
@@danielsmithiv1279 They are, but not as important as fundamentals. A new player really should focus on the action of punishing someone. Rather than how efficiently they can do it.
Sf6 is the first sf game I started , have no idea how to improve
Sonic Fox did good online in street fighter V too and got bodied by Tokido in a tournament and dropped the game, same thing will happen here
Holy shit I didn’t even realize the Anarchy Reigns music at 1:30, great taste
SonicFox can be a little bit of a ham but they are DAM good at fighting games.
people dont call luke a shoto because shoto is a style of martial arts...not a gameplay type...
You conveniently left out that sonic plays like 38 hours a day when a new game comes out, so don’t expect to progress as quickly as they do. Cool video
Sonic fox plays at leisure and not 38hrs a day, stop the 🧢
@@esthervanda7401 youre crazy if you think there that good and dont grind
I’ve noticed there’s a very obvious issue with people really not fully understanding what exactly neutral even is. Most people have a basic understanding, but at the same time there’s a lot of subtle misunderstandings even coming from top players. More specifically, there’s the STATE of neutral and also there’s PLAYING THE NEUTRAL GAME (step up your neuch), and understanding what both of these mean and the differences between the two.
This is my understanding. The state of being in ‘Neutral’ is when neither player has any real positional advantage in that current moment in time, as well as no frame advantage or really any advantage. Hence the name “neutral”. So essentially, it’s a state of the game where neither player has any advantage.
Playing neutral is when both players are fighting for space on the screen in order to gain an advantage while IN the neutral state. That advantage can be anything, but usually you’re fighting for positional advantage that puts you into a range where your character best thrives. For some characters that’s within footsie range, or just outside of it. Other characters it’s trying to get all the way in and apply your pressure and 50/50’s, etc etc.
There’s obviously more to it and there’s a lot of stuff that branches off from neutral, but I didn’t want to write a book in the comments, and no one wants to read a book in the RUclips comments as well, lol.
Just know that everyone has a slight misunderstanding of what exactly neutral is, and yes that includes everyone, from top to bottom. 👍🏻
biggest thing. stop hitting buttons for no reason. half the battle. then neutral for suuure. lul
Gonna use this stuff to learn the other character I wanted to learn other than Zangief. Dhalsim. Ty for spreading this advice!
As someone who uses Sim, get ready for a university study. His approach to the game is almost totally unique compared to the rest of the roster. He feels entirely weird, in a good way.
Dhalsim is life Dhalsim is love
@@_Jay_Maker_ I’ve been experimenting but I feel like it’s gonna be long time until I get used to him, I’ve decided to not go for him yet as I’ve been really struggling. I ended up landing on Dee Jay instead as my second character instead. He reminds me of leo from strive so he felt comfortable in my hands, the charge inputs are definitely more strict
Thanks for this! Have a great one. Much love all
You showing your notes as I was reaching for mine...lol. Subscribed.
This has 135k views and only 8.46k subs? That's a crime! Doing my part by subscribing. Thanks for posting this - it's exactly what I was looking for!
i js need to know what im missing i hit plat two days ago and now im stuck
Thanks 4 referring me to someone who isn’t you.
Don't you have to punish with some sort of combo tho to get optimal damage?. I'm not going to punish with a single input or just a grab.
You absolutely should be punishing with grabs, and if you're making the correct decision more often than not then doing "optimal damage" becomes irrelevant. That's kind of the whole point of the video. If you make the right decision and punish them with "just a grab" 8 times out of 10, you'll probably win.
Other suggestions that have helped me. Is 1 watch pro player matches of characters you want to play. See how top level players are utilizing them. It gives a lot of insight into how a character operates at the highest level.
Ie: You almost never want to jump in attack. Especially against projectiles and shotos. They are baiting players with zoning and will catch you with a DP. Basic 101. You either want to negate the projectile or neutral jump to avoid it.
2nd, record and rewatch your own matches. Especially matches you lose. It becomes an invaluable tool to spot where you actually make mistakes as a player and can improve.
Mastery of fighting games, comes with time and playing experience.
Bro this is just the common sense method for fighting games
whats the sing playing at 4:00 sounds so familiar
If you’re an NRS player overall I’d say SF is the best game to get into if you want to learn like “real” fighting game mechanics. That definitely feels patronizing but if you’re coming from those games then combos and inputs are gonna be completely different like you have to chain together the entire combo 1 by 1 with perfect timing and difficult inputs especially on pad.
i think in terms of Character Archetype, he could mean both ways, 1. knowing what kind of archetypes there are and 2. what archetype your character is
It's good advice from sonic, but when it comes to street fighter I'm not so sure. But idk😅😅
One minute into the vid literally wtf is drive
Who are they you are always referring to?😅
SF4 was the best game for my ps3!
I think what they may have meant for learning punish would be like, learning which moves are punishable by which of your moves.
Right, knowing the frames of each characters main pokes. Like kens 2MK for instance. it has a 19f recovery. Which makes it easy to whiff punish, but hard to react to do to the buttons 7 frame startup.
In other words. If they like to use 2MK shimmy it and punish them.
Wouldnt i just watch his video😂
Woke Fighter 6 is an abomination.
somebody knows what ost is this in 4:30??
New follower here, like your video format. Perfect timing since SF just came out and Tekkens around the corner (not sure if you play that game). Keep the content volume high and I hope you get picked up by the algorithm, wishing you the best for your content creation journey. 👊
haven't played a fighter with major attention since 4. thank you and sonicfox for this vid to help me break it down
The neutral is what I need tips on
I don't even have the game (The only SF I played religiously was 2) but this was VERY informative!! Thank you for sharing!
i dont think literally anyone was thinking that until you said it... can cut that next time we came here to learn 1:28
Does Sonicfox use "they" pronouns?
who cares
Yes.
Yes
Thanks for the Video!
I was never a Fighting-Game Guy but i want to pick up SF6 after watching this Video. Fighting Games just feel so different from all the other Games you can play rn and i hope that it brings back a feeling that i was missing for a long time.
Great Video! Keep up the good work!