Chun li updated combo guide for Street fighter 6 with a Safe jump Setup and a 6796 damage combo

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  • Опубликовано: 29 сен 2024
  • In this video I go a bit more in depth about some of the good combos for chun li that I know, also there is tutorial for a relatively easy safe jump setup and a max combo damage that uses all resources and does almost 6800 damage.
    The inspiration for the full damage combo came thx to this video
    check out the video below.
    • Street Fighter 6 Chun ...
    Twitter
    / kinglvr
    Video is Titled : Chun li updated combo guide for Street fighter 6 with a Safe jump Setup and a 6796 damage combo
    #sf6 #chunli #streetfighter6

Комментарии • 126

  • @soulwarrior5791
    @soulwarrior5791 Год назад +69

    If I may add, the trick to the consistent safejump is doing the first Stomp as soon as possible, then doing the second Stomp right as the opponent is midway through the air (visual cue is when they kinda start to flip upside down towards the ground) and then just mashing HP.

    • @king_lvr
      @king_lvr  Год назад +11

      There is also another way to do a very easy safe jump by doing a specific combo that ends with medium lightning legs in the corner it auto sets it up. I might make a video about it.

    • @Beenyad
      @Beenyad Год назад +2

      You can also just do stomp on the way up and stomp as soon as you start to go down.

    • @venivediicommented4046
      @venivediicommented4046 Год назад

      Yep very good explanation..

    • @rebeccasheng620
      @rebeccasheng620 Год назад +2

      @@Beenyadmany ways to do this, just find what’s comfy for you. I do first stomp on the highest point, second stomp half way down

    • @divertiti
      @divertiti Год назад +1

      ​@@king_lvrplease do the other one, I can't get 4 hits reliably on this no matter what

  • @AdamantMindset
    @AdamantMindset Год назад

    after 3 months, just sticking to one character can become boring. unlike sf5 now i'm actually planning to play every character and get them to atlleast platinum. this guide is super helpful to quickly get started. doing this will make you understand every character better and you can be aware of how and when to punish your opponent.

  • @marcow3602
    @marcow3602 Год назад +4

    OD bird kick into light lightning kicks and heavy DP does more damage than the combo you showed with the drive rush and light punch, the only difference is that you have to be a bit closer to the wall. The one you showed when far from the wall, only does like 200 more damage than OD bird kick into heave DP, i don't really think that it's worth the drive bar, and even if you want to finish someone you would better use the rest of the bar on OD kicks to combo into a super.

  • @flexyofacechase1786
    @flexyofacechase1786 Год назад

    I watched EleJB (Chun-Li) do instant air lightning legs to counter throw into 5lp > 5mp > 2mp > DR > 2HP stance cancel > 2mk > EX fireball > 5lp > DR > 5lp > 4HP stance cancel > 5hk > stomps/hits into level 3

  • @aquaticnstuff7666
    @aquaticnstuff7666 Год назад

    by the time I finish the safe jump I cant heavy kick ryu on the ground because he gets up too slow... the timing doesnt work even if I execute and get -2/-3 frames after the safe jump. How do you keep the loop going? delay the safe jump by a few frames? I guess the heavy kick is coming out too early, I have to do it right above the ground.

  • @ThiagoRibeiro-h2q
    @ThiagoRibeiro-h2q Год назад

    Any tips for using stance moves in your combos? I find it kinda hard.
    I'm not good at the game, but I'm trying to learn...

    • @king_lvr
      @king_lvr  Год назад +2

      I'm pretty sure there is a lot of combos using stance moves in this video. but mainly you try to combo a normal into one of the three kick moves from serenity stance depending on where each one works. This also makes me think about making a video on the stance itself only and how to apply it. But, The next video that I'm thinking of doing will be about how to do frame traps with Chun.

    • @KB03187
      @KB03187 Год назад +1

      A video on stance alone would be amazing

  • @prot0arts136
    @prot0arts136 Год назад +1

    Am I the ONLY one that cannot get the timing right for Chun's target combo in the air?? I always miss the second HP.

    • @king_lvr
      @king_lvr  Год назад +1

      First stomp you do immediately in the air, then you do a slight delay and then stomp into HP HP as fast as possible. Once you figure out the timing it's fairly consistent.

    • @prot0arts136
      @prot0arts136 Год назад

      @@king_lvr Giving it a try. Thanks 🙏🏾

  • @WorldOfWeebcraft
    @WorldOfWeebcraft Год назад

    How do you turn on the charge bar?

    • @king_lvr
      @king_lvr  Год назад

      In the training menu window, same spot where the frame counting bar and input display is turned on. Although that's not a charge bar it's displaying hitstun/recovery frames.

  • @VPNAnonymous
    @VPNAnonymous Год назад

    What’s her side switch combo?

    • @king_lvr
      @king_lvr  Год назад

      I've seen only one useful one but it requires precise timing, after Drive impacting someone you can side swap with down foward hk but it requires practice.

    • @VPNAnonymous
      @VPNAnonymous Год назад

      @@king_lvr notation?

    • @king_lvr
      @king_lvr  Год назад +1

      @@VPNAnonymous DI + 3HK + light sbk if you want more meter use you can go for a drive rush version you do DI + 3HK +Drive rush into 2P into 214P + med kick into 22HK

    • @VPNAnonymous
      @VPNAnonymous Год назад

      @@king_lvr u da bess

    • @VPNAnonymous
      @VPNAnonymous Год назад

      @@king_lvrthey nerfed this huh?

  • @OmnipotentO
    @OmnipotentO Год назад +37

    Beautiful. This is gold. Not enough people doing updated combo/tech content. Everything is either old beta/day 1 stuff or things you figure out on your own with replays. It's nice to have it spelled out for you explicitly like this. Makes it 1000x easier to learn so thank you
    This is gonna level up my Chun so much

  • @joaopauloaraujo1813
    @joaopauloaraujo1813 Год назад +16

    Thank you for this! I’m new at Chun Li, and it’s crazy how many option she has with serenity! Keep doing more Chun Li videos ❤

  • @deelite19
    @deelite19 9 месяцев назад +2

    just recently started maining chun and WOW, this vid is gonna help me out so much!
    thanks for such a great tutorial!

  • @alphach1mp
    @alphach1mp Год назад +3

    The only 2 things that I have with Chun Li is that they made her uncessarily difficult to master and serenity should be able to connect crlk, crmk, and to crhk to make it more useful. Also, serenity stream should be able to execute immediately after st bk hp, st. mk, or, st hk. Often time hazanshu comes out instead...very annoying.

  • @teddythodo3302
    @teddythodo3302 Год назад +5

    Thank you for this video!! I am currently learning chun li and this is basically my 1st SF since SF2 lol

    • @king_lvr
      @king_lvr  Год назад +3

      that's cool to hear, chun is a very hard character but personally I think she is the most fun character in sf6

  • @rabbyd542
    @rabbyd542 Год назад +8

    That's a good pressure loop towards the end that I need to learn.
    I noticed that Chun is actually really good against characters like JP, Guile and Juri. Hazanshu is projectile invincible and two versions are safe on block at the right range. Air throw is another resource that is underrated un this game. Medium Kikosho is also a menace because people want to jump in on her while she charges. Her mind games are there and she has throw loops and resets on top of it.
    She's underrated and she's up there with Ken and DeeJay imo. She's more suited to doing smaller increments of damage rapidly while maintaining the ability for burst damage when the opportunity presents itself.

    • @shadman5978
      @shadman5978 Год назад +6

      She doesn't have throw loops, Chun and Honda the only characters without them.

    • @hubbles117
      @hubbles117 Год назад +1

      @@shadman5978 not if you just walk forward off of back throw or forward throw in the corner?

    • @dyssonpitcher612
      @dyssonpitcher612 Год назад +1

      @@hubbles117 That microwalk is actually a gap that loses to wake-up jab.

    • @robinv1485
      @robinv1485 Год назад +2

      Hazanshu requires a read (even ex) and puts you minus in their face even if its safe which means you're gonna eat a throw/strike/shimmy mixup. Compare that to other anti fireball tools, let's say cammy, heavy knuckle can be done on reaction. It's worth noting that chun does have other tools against fireballs that can be done on reaction, stance mp, her own fireball, instant air legs at close range or against fireball dr's, lvl 2, etc.

    • @rabbyd542
      @rabbyd542 Год назад +2

      @@robinv1485 I don't know why making a read is such a problem for people. Not everything useful has to be safe. Wake up reversal is one of the most powerful tools any character can have and it's also one of the most risky things you can do.
      You might as well say DP isn't good because if you mess up it's a full combo punish.

  • @RoderickThe13
    @RoderickThe13 Год назад +3

    For the safe jump combo I've found that the best way to get all the hits is to hit the opponent with one yaso kick while they're at the highest point right after you jump, then wait until they're just about to touch the ground, then you hit them with the second yaso kick and then you follow up with the two heavy punches.

  • @KaZey77
    @KaZey77 Год назад +1

    Nice combos max is 6850

    • @king_lvr
      @king_lvr  Год назад

      Nice, do you have a clip of that max damage combo I'd really like to see it.

  • @CaptainYesz
    @CaptainYesz Год назад +3

    You're one of the resources I'm thinking might make me switch from Manon since I'm actually a Karin player. So much conversions and good buttons on neutral is way better than Manon in some regards. At least in terms of whiff punishing and controlling space!

    • @king_lvr
      @king_lvr  Год назад +2

      I dabble a bit with manon too, she is a really cool character design but also has a very unique approach to how she does things. I think manon is what Chun would be if she was designed as a grappler character.

    • @GregDragon
      @GregDragon Год назад

      @@king_lvr I love this comment since Chun/Manon are my main/alt.

  • @SuperJumpReviews
    @SuperJumpReviews Год назад +1

    Thank you so much. I was waiting for this!👍

  • @darksiders2002
    @darksiders2002 Год назад

    My hands hurt just from watching....

  • @バカ外人
    @バカ外人 Год назад

    I can't do the "BnB" in a real match, people be blocking after the rush thing, why does that happen? Am I no fast enough?

    • @king_lvr
      @king_lvr  Год назад +1

      If they block too much mix it up with a throw or tick throw, also if you know how to space it well try the down forward hk cross up. The thing about offense is it's very easy to modify it into something else.

  • @Beenyad
    @Beenyad Год назад +2

    Great video. Weirdly enough I was practicing this safejump as green chun li last night after watching sakonoko do it

    • @king_lvr
      @king_lvr  Год назад

      seems like a lot of people love the green chun li color, myself included and I don't usually go for green colors normally.

  • @SirRaymundo28
    @SirRaymundo28 10 месяцев назад

    how do you do serenity stand input and then attack so quickly? i struggle with that on controll lol

    • @king_lvr
      @king_lvr  10 месяцев назад

      Practice, It's mainly a combo tool so you know where you have to use it. Unless you are doing stance cancel mix ups there is nothing really hard about it.

  • @WhatNowMaxTVchannel
    @WhatNowMaxTVchannel Год назад

    Max damage combo needs some caution. It only works on standing opponents which they are not because they are holding down back after you safe jumped them.

  • @veliamomo6561
    @veliamomo6561 Год назад

    absolute dummy here, found not all in-game trail are effective, thank you for you video, I will practice this all the day.

  • @EleaZeh
    @EleaZeh Год назад

    hago el mismo combo pero solo consigo 6386 de daño. No sé donde está mi fallo, hago todo exactamente igual.

  • @jrg305
    @jrg305 11 месяцев назад

    Is the launcher combo head stomp head stomp then medium punches or heavy punches? I can't figure it out. I just do triple stomp because I Don understand the punches. Also what is the difference in damage between the punches, stomps, and air legs (and is it light or medium legs?)? Sometimes I do the easier combo because the damage difference isn't much or you're playing down your skill level in a real match or their connection is bad. It doesn't look like air legs finishers are common.

    • @king_lvr
      @king_lvr  11 месяцев назад

      after the 2nd air stomp it's either heavy punches target combo or light air legs. You want to use Light air legs because it gives you better oki and you land faster so even if you mess it up you are safe. Also, you can end with air medium legs but it requires a bit of timing to get all hits to land. The main point of both of those enders is oki not max damage. It's more valuable to get pressure/mix on knock down then 5% extra damage literary in any case with any character.

    • @jrg305
      @jrg305 11 месяцев назад

      @@king_lvr ah that makes more sense on the air legs. I never use them but sometimes they come out when I'm mashing (as does serenity stance). Do you ever use medium punches in air? Or light punches? Thanks for your response. I'm new to modern fighting games but did play the hell out of super sf2 on sega for years, but things got way more complicated and competitive.

    • @king_lvr
      @king_lvr  11 месяцев назад +1

      @@jrg305 you can use air medium punches as an extention into a super. Once you launch them in the air just do the air medium punch very late and you can extend it into a lvl 2 or tensho kicks if you are on the ground. Also, air medium punch into heavy lighting legs is probably max meterless damage if you only count the air portion of the combo.

    • @jrg305
      @jrg305 11 месяцев назад

      ​@@king_lvrI got down the launch yosu yosu soaring eagle punches combo now! It is like 46 or so advantage whereas the yosu medium punch one into heavy legs is like 20s advantage I think. Not much more damage.
      I am still trying to understand the heavy kick safe jump. I am guessing I'm not jumping immediately. I also read that yosu kick is a whiff on them if they dragon punch so you can punch counter after they whiff that. But if they block your bounce away which isn't as ideal...but you can medium kick on the way down to keep pressure up.

  • @DrSwazz
    @DrSwazz Год назад +1

    I still find it funny that Chun is the only fighter with a wall jump. Not even Blanka the jungle man has one.

    • @king_lvr
      @king_lvr  Год назад

      She had it in every single game that I know of, except maybe the power rangers battle for the grid one, although I'm not sure about that one.

    • @DTM1006
      @DTM1006 Год назад

      Rashid can wall jump too

    • @king_lvr
      @king_lvr  Год назад

      @@DTM1006 Yeah, Rashid can wall jump without a wall.

    • @DrSwazz
      @DrSwazz Год назад

      @@king_lvr That's crazy man. Anyway nerf Gief

  • @user-et3xn2jm1u
    @user-et3xn2jm1u Год назад +1

    Good shit

  • @AggroSZN
    @AggroSZN Год назад

    The air hp combo after stomps is mad hard send help

    • @king_lvr
      @king_lvr  Год назад

      Do first stomp immediately, then delay the second one and do rapid 2 heavy punches as fast as possible.

    • @AggroSZN
      @AggroSZN Год назад

      @@king_lvr I've been trying but I can't get it down. Also would you like to play at some point? My name is my CFN

  • @alexmaganda5827
    @alexmaganda5827 Год назад

    good stuff im really starting to fall in love with chun in 6

  • @venom-lm2nx
    @venom-lm2nx Год назад +1

    How do u use meter in classic. Can't figure it out it happens random sometimes.

    • @king_lvr
      @king_lvr  Год назад

      If you are talking drive gauge and you never played classic controls the game should have combo trails that show you how to do it with your character. The main mechanics usually use two buttons + special move for ex versions of a move, drive rush for example is both medium buttons(parry) + dash. If you are still confused just pick classic and go into combo trails.It should solve your problem.

    • @WorldOfWeebcraft
      @WorldOfWeebcraft Год назад

      2 buttons at once

    • @venom-lm2nx
      @venom-lm2nx Год назад

      Alright nice 👍

  • @johnlegaspi3228
    @johnlegaspi3228 Год назад

    Question, so for the two Head Stomps & Double Air Punch, when do you start doing the QCB (x2) + K for her CA? I'm trying to figure out a consistent timing so I can get the feel for it? Thanks!

    • @king_lvr
      @king_lvr  Год назад +1

      You just have to time it by feel, I messed it up a lot as well, but generally the higher the enemy is in the air the more consistent the super connecting is.

  • @16472905
    @16472905 Год назад

    nice vid!, just to add a little more info, the set up "loses" to light dps (5f start up), you can make it safe against those, but the timing is kinda hard, basically you need 46f knockdowns, this set up can give you between 45f to 48f advantage and that's why is difficult to time it right against light dps. same goes for the double LL ender in the corner. m2c

    • @king_lvr
      @king_lvr  Год назад +1

      yes that's true, also JP counter and Honda headbutt beat this too (maybe some supers too haven't tested them all) but only IF the enemy knows that you are coming down with a button. The RPS is horribly skewered in chun's favor.

  • @elephantum4067
    @elephantum4067 Год назад

    no notations?

    • @king_lvr
      @king_lvr  Год назад

      no, but the input history is turned on it's on the left side of the screen.

  • @ericchu8106
    @ericchu8106 Год назад

    Thanks for sharing.Outstanding work.But I have a question...can modern control do the 2:37 combo? I try it after drive rush can't hit anything

    • @king_lvr
      @king_lvr  Год назад +1

      try standing jab if you don't have crouching jab the rest should be doable in modern as well heavy legs into heavy tensho kicks is the ender btw.

    • @ericchu8106
      @ericchu8106 Год назад

      @@king_lvr That works .Thanks.

  • @Sy3R_SiCKS
    @Sy3R_SiCKS Год назад

    Love this. I'll be tuning in to see if you can share any other optimal combos 👍

    • @king_lvr
      @king_lvr  Год назад

      highest damage ender is most likely ex spinning bird kick - light lightning legs - heavy tensho kicks but you have to be close to the corner. You can do this with any combo starter that you can think of.

  • @OmarAliAWSM
    @OmarAliAWSM Год назад

    Great vid! thanks!

  • @momorarr
    @momorarr Год назад

    ty

  • @thecafelifestyle
    @thecafelifestyle Год назад

    Do tou always do the cancel drive rush mid combo or sometimes do the hold parry drive rush mid combo, looks like your drive guage only goes down a little?

    • @king_lvr
      @king_lvr  Год назад

      ideally you would like to the one that costs less drive gauge. You basically input a regular dash forward and as you are tapping the forward direction the second time you press the parry button at the same time (you should assign a button for parry)
      The input for the less expensive drive rush should look something like this
      --> into (--> + parry) at the same time.
      It's not difficult to do just requires some practice.

    • @thecafelifestyle
      @thecafelifestyle Год назад

      @@king_lvr mid combo I thought you hold parry during animation of previous move then as soon the move finishes input dash to go into drive rush? I know about the instant drive rush from neutral do you do the same instant drive rush mid combo?

    • @king_lvr
      @king_lvr  Год назад

      @@thecafelifestyle any normal that you can cancel into a special move you can cancel into drive rush by just dashing forward(that one costs 3 bars of drive gauge) the 1 bar drive rush is only from neutral though. I don't think you can do a cheaper drive rush mid combo.

  • @xIMTxDragon
    @xIMTxDragon Год назад

    Nice vid. Highest damage i got was 6854 i think thats her most damaging. At least for now

    • @king_lvr
      @king_lvr  Год назад

      That's good enough. I prefer consistency over damage, also, there is probably a way of getting a bigger max damage combo by adding a full screen fireball but that's impossible to do in a real match.

    • @mr.richard3715
      @mr.richard3715 Год назад

      Share Inputs plz but please dont let it start with a punish counter thats to Situational depended

    • @russellhassan7773
      @russellhassan7773 Год назад

      @@mr.richard3715 I labbed a combo that does 6854 as well so I'm assuming we have the same combo. Unfortunately it's a punish counter 4HP starter so it won't be part of your bread and butter, but it's usable as a DP punish.
      Inputs are:
      DRPC4HP xx 214HK 2MK xx DR2HP xx 214P MK xx 46PP 5MP 2MP xx DR2HP xx 214P HK jc dj2MK dj2MK jHP > jHP 214214K

  • @blagd
    @blagd Год назад

    Does this work on all characters? I can get it on Ryu, but Honda's OD Headbutt seems to beat it. I can still block if I empty jump instead though.

    • @king_lvr
      @king_lvr  Год назад

      If the armor doesn't start up in 4 frames it should work, but honda might be privileged for now. I guess that might be a reason why he doesn't have throw loops.

    • @blagd
      @blagd Год назад

      @@king_lvr yeah that makes sense. I'd presume it's armor from frame 1.

    • @isaachudson9108
      @isaachudson9108 Год назад

      Yep f1 armour.

    • @deanjarles
      @deanjarles Год назад +1

      if you use jab it'll work on Honda. Or you can just empty jump throw, it'll beat all his usual wakeup options except Super.

  • @JaiOfManyNames
    @JaiOfManyNames Год назад

    My comment disappear ?

    • @king_lvr
      @king_lvr  Год назад +1

      might be a certified youtube moment, I can't see the first comment but this one seems fine.

    • @JaiOfManyNames
      @JaiOfManyNames Год назад

      @@king_lvr I just asked why you couldn’t shout me out for my RUclips or capcom ID and the comment disappeared

    • @king_lvr
      @king_lvr  Год назад +1

      maybe a youtube issue just type it in another comment I can pin the info to the top

    • @king_lvr
      @king_lvr  Год назад +1

      @@JaiOfManyNames i added a video link to the combo video that you posted in the description, idk why youtube hid your comment,but it should be fine now.

    • @JaiOfManyNames
      @JaiOfManyNames Год назад

      @@king_lvr thanks

  • @kultissim
    @kultissim Год назад +1

    You say the safe jump is easy but you keep missing it yourself. I don't find it easy at all. I keep missing the timing

    • @king_lvr
      @king_lvr  Год назад +1

      Well I got good news for you, I actually have a real easy one that I just uploaded. Btw, talking and executing at the same time is not easy for me and this was a single take recording. I didn't want to re record.

    • @king_lvr
      @king_lvr  Год назад +2

      Here is the link to the easy variations that I just created
      ruclips.net/video/WDwKado6Zxc/видео.html

    • @kultissim
      @kultissim Год назад +1

      @@king_lvr Hey thanks for the link. You're very helpful. Suscribed

    • @aadarshthomasraj5018
      @aadarshthomasraj5018 Год назад

      @@king_lvr you're a good man, thank you

  • @RichardBlack-f2l
    @RichardBlack-f2l Год назад

    yo, if youre going to TEACH people you cant just give people “maybe it works” info… then continue to drop it. You didnt do it properly at all… not once

  • @2ExtraBruh
    @2ExtraBruh Год назад

    Looks like Xuses combos from his ranked matches to me. I learned from his channel and this was video is a knock off.

  • @carlitosway2487
    @carlitosway2487 Год назад

    The problem with Chun Li is, she has the same move sets since SF3 New Generation. The only change I see in her character development in this game is her drive and finishing move.

    • @Bodmon256
      @Bodmon256 Год назад +3

      What are you talking about, she has a stance. QCB+P that effectively doubles her normals

    • @deanjarles
      @deanjarles Год назад

      she's able to get some really neat mixups at the corner with her new stance. Idk if I agree with your statement.

    • @esaucortes5840
      @esaucortes5840 Год назад +2

      We could say the same from ryu, but chun li has the stance that gives an extra flavour plus some moves from the alpha series fells good