Amnesia: The Bunker Is Terrifying

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  • Опубликовано: 19 июн 2024
  • My GOG Affiliate Link: af.gog.com/partner/Gmanlives?...
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    Outro animation by SGURK: www.artstation.com/sgurk
    Outro music by Good Malware: / user-426440426
    Thumbnail art by Nichols: / nichols_ng
    #amnesia #gaming #memes
    00:00 Intro
    02:05 Premise & Story
    04:51 The Gameplay
    08:01 Survival Horror
    12:20 The Monster
    16:05 The Puzzles
    18:30 Critique
    20:10 Closing Remarks
    21:19 Amazingly Awesome Patrons
  • ИгрыИгры

Комментарии • 2 тыс.

  • @Gggmanlives
    @Gggmanlives  Год назад +260

    Hey guys, you can grab the game through my GOG affiliate link here:
    af.gog.com/en/game/amnesia_the_bunker?as=1676100194

    • @teresazbikowska7094
      @teresazbikowska7094 Год назад

      It's not available yet.

    • @IdentifiantE.S
      @IdentifiantE.S Год назад +1

      Finally a good horror game !

    • @yuurichito1439
      @yuurichito1439 Год назад +1

      Gotta love ww1 horror games

    • @JohnnyWednesday
      @JohnnyWednesday Год назад +1

      I think your channel funnels in half of GOGs revenue stream - they owe you a free copy of Swat 4 at the very least.

    • @RsKnDR0991
      @RsKnDR0991 Год назад +1

      @@JohnnyWednesday Free Swat 4 copy is the peak of one's game reviewing career 😃

  • @conner4547
    @conner4547 Год назад +3733

    The most horrifying part of all of it? Playing as a Frenchman.

    • @charlesoliver4449
      @charlesoliver4449 Год назад +345

      Who can't surrender...

    • @IdentifiantE.S
      @IdentifiantE.S Год назад +34

      @@charlesoliver4449Rooooh 😶

    • @RMJ1984
      @RMJ1984 Год назад +47

      Qu'est-ce que tu dis, les français construisent ce monde. xD

    • @gasmaskman1354
      @gasmaskman1354 Год назад +128

      @@charlesoliver4449 truly the most horrific thing to ever be

    • @borz_ice
      @borz_ice Год назад +3

      smith

  • @rafidsadman
    @rafidsadman Год назад +2377

    19:13 That's not a bug, that's a dying soldier's last few moments imagining the wonderful golden sky as his life flashes before his eyes

    • @SolaireGamingPT
      @SolaireGamingPT Год назад +127

      Damn...that almost made me cry 😭😂.

    • @TheBuster0926
      @TheBuster0926 Год назад +129

      My exact thoughts
      Its Elysium.

    • @DakotaofRaptors
      @DakotaofRaptors Год назад +90

      I am a poor wayfaring soldier
      I'm traveling through this world of woe
      But there's no sickness, toil, nor danger
      In that bright land to which I go

    • @Cthooligan
      @Cthooligan Год назад +52

      "If you find yourself alone, riding in the green fields with the sun on your face, do not be troubled. For you are in Elysium, and you're already dead!"

    • @filipbartas576
      @filipbartas576 Год назад +6

      Exactly what I thought . Wanted to like your comment but it has 420 likes…

  • @Holloaway
    @Holloaway Год назад +1627

    Gotta give credit to the voice actor playing Henri. You don't hear him much, but his blood gurgling screams when he gets hurt or killed are on another level of haunting.

    • @dmaxwell910901
      @dmaxwell910901 Год назад +137

      It sounds like the voice actor actually got recorded being attacked by a monster lmao

    • @dannyjquinn880
      @dannyjquinn880 Год назад +152

      I worked with him, he nailed everything almost in 1 take but always wanted to give more

    • @Moji55a
      @Moji55a Год назад +77

      ​@@dannyjquinn880Just wanted to congratulate you guys for making Amnesia amazing again, and the idea of making survival horror combined with immersive sims, i gotta give you guys a handshake haha.

    • @kittkitsune
      @kittkitsune Год назад +9

      I do agree, but I think you mean blood "curdling"

    • @ripbraincells8534
      @ripbraincells8534 Год назад +9

      those recorded letters were so well acted that the acting was actually very memorable to me

  • @Randomeris1
    @Randomeris1 Год назад +362

    The fact that there is a war going on out there while you are stuck in the bunker is the best part of this game

    • @FOXTROT_3D
      @FOXTROT_3D 9 месяцев назад +3

      Yeah.

    • @JeanneHamada
      @JeanneHamada 8 месяцев назад +17

      it is not really that the war is going, for me. It is the fact that the war doesnt care about you. Henri can die in the bunker for all he cares and the war will not acknowledge him, since no one knows what happen in the bunker itself

    • @daegnaxqelil2733
      @daegnaxqelil2733 7 месяцев назад

      the best part , why? it's a nice detail

    • @JewTube001
      @JewTube001 6 месяцев назад +8

      @@daegnaxqelil2733 often in these games you're isolated in some way. like you're in a remote location or under the ocean or in space. putting you inside of a war is just a really novel twist

    • @Wolvahulk
      @Wolvahulk 2 месяца назад +1

      ​​@@JeanneHamada What really striked me the first time was when I got to the pillbox. I managed to forget there was even a war out there.
      I got up, saw the outside world again after hours, only to hear shots ricocheting off the concrete. Then I remembered, that I'm supposed to be a soldier, and yet all I want is to scream at them to let me out, that there's a monster in here. No one would care though, the war is still going on after all.

  • @Heroclim
    @Heroclim Год назад +605

    Fun Fact: Running out of fuel not only makes it harder to explore the bunker, it also makes the creature more likely to come out of the holes in the walls and chase you down since it is afraid of light.

    • @bigman9341
      @bigman9341 Год назад +36

      Pretty sure it soft locks you on parts as well. Like when
      You have to get into the communications room

    • @bigman9341
      @bigman9341 Год назад +11

      Pretty sure it soft locks you on parts as well. Like when
      You have to get into the communications room

    • @bigman9341
      @bigman9341 Год назад +6

      Pretty sure it soft locks you on parts as well. Like when
      You have to get into the communications room

    • @bigman9341
      @bigman9341 Год назад +5

      Pretty sure it soft locks you on parts as well. Like when
      You have to get into the communications room

    • @awesome7gang179
      @awesome7gang179 Год назад +126

      @@bigman9341have you ever heard of the definition of insanity?

  • @the_furry_inside_your_walls639
    @the_furry_inside_your_walls639 Год назад +1676

    Honestly, the removal of the sanity system was a good idea. In Rebirth, it was way too overdone, and in the context of Bunker's story, you're playing as a soldier in the trenches and bunkers of WW1. There's no sanity there to begin with. Besides that, the sanity system was probably too much trouble for the devs to work with, far too much to be worth putting time and effort into.

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +122

      Honestly, I believe that the implementation of a sanity system would only make sense if the player character developed severe PTSD as a result of experiencing the atrocities of World War I.
      As much as Amnesia: The Bunker is generally a very solid game, I personally feel like it's a huge missed opportunity to not delve further into the horrors of war despite taking place in one of the bloodiest conflicts in human history. Not too many horror games explore that kind of stuff, unfortunately.
      When you think about it, war is terrifying. I mean, unironically, the prospect of one day having to engage in a struggle with another nation and possibly not returning to your family is fairly horrifying in its own right. With all of those needless deaths and destruction all over the place, it reflects the ugliest side of humanity. In fact, war is often portrayed as an awakening to humanity's most primitive instincts: pride, greed, important resources, dogma, fear, disdain, anger, retribution, power, insanity, megalomania, or even all of the above. All individual thought is overridden by the violent and cruel might of military authority. All the people you'd have to kill and the blood you'd have to flow for the sake of your nation...

    • @JewTube001
      @JewTube001 Год назад +28

      @@Noelle_Holiday It's cuz war is big fun happy times in video games. It's just a terrible medium for it. There's plenty of anti-war movies about it though.

    • @MasterFancyPants
      @MasterFancyPants Год назад +66

      Not all soldiers are affected by it, just look at the difference between "All Quiet on the Western Front" vs "Storm of Steel" Some dudes just have their brains wired tight.

    • @toniomiklo2406
      @toniomiklo2406 Год назад +1

      Interesting and smart observations.

    • @panamajack5972
      @panamajack5972 Год назад +20

      @@JewTube001 Arma CAN be pretty terrifying if you're undergeared compared to your enemy.

  • @wiegl8596
    @wiegl8596 Год назад +825

    17:06 It's actually the other way around in real life. Since most types of ammo are super sonic (8mm Mauser definitely super sonic) you would first hear the impact of the bullet and the sound of the shot afterwards.

    • @hellcatdave1
      @hellcatdave1 Год назад +72

      Makes me think it's not intentional and is actually just a bug. Probably forgot to add a minus sign in the scripting.

    • @Fox74D
      @Fox74D Год назад +38

      Came here to say this, happy to see you already did. Thank you for your contribution.

    • @thelaborpeasant
      @thelaborpeasant Год назад +149

      Yep. Although I'm sure they flipped it for gameplay purpose just to give the player a que as to when they were in danger

    • @frajecz
      @frajecz Год назад +46

      When we're at it, another thing that I found super funny (and kind of disappointing) is the fact that the revolver here is one of the few ones in existence that actually opens to the right side, but they still made it open to the left for some reason. It's kind of baffling to me that they would ommit this very important distinction. They could simple choose a different type of revolver if they didn't want to model it that way.

    • @ButtersTheGreat1
      @ButtersTheGreat1 Год назад +37

      @@frajecz Not to mention the Trenchgun could hold way more than 2 rounds

  • @BurstTomato
    @BurstTomato Год назад +645

    The fucking sniper that shoots at you when you exit the bunker really makes everything feel hopeless. I love it

    • @irpsicologiayeducaciongrup8251
      @irpsicologiayeducaciongrup8251 Год назад +140

      Literally fighting to go back into the hell you actually *know*

    • @Adjudicus
      @Adjudicus Год назад +35

      Thanks for the spoilers

    • @Aasokeo
      @Aasokeo Год назад +106

      @@Adjudicus I think he's talking about when you go up the pillbox

    • @Hal_142
      @Hal_142 Год назад +48

      ​​@@Adjudicus bro that spoiler is in the video you're watching. don't get mad about spoilers when you haven't played the game yourself that's on you.

    • @AdoreYouInAshXI
      @AdoreYouInAshXI Год назад +27

      @@Hal_142 "don't get mad about spoilers when you haven't played the game yourself". I mean, isn't that the only time you'd get mad about spoilers? If he'd played the game already they wouldn't be spoilers.

  • @SouperWy
    @SouperWy Год назад +471

    One of my favorite elements is how the monster telegraphs it’s location when it’s moving around.
    Remember in Alien: Isolation, when the Alien was crawling through the vents, you could hear it up there?
    Well in this game, not only can you hear the creature crawling through it’s tunnels in the ceiling, but you can also see dust and dirt falling from where it’s crawling through at.
    So you just have to sit there, totally silent, while you wait for this _thing_ to stop crawling around right above you and go away.

    • @connorkenway3654
      @connorkenway3654 Год назад +8

      martincitopants

    • @bruhism173
      @bruhism173 11 месяцев назад +2

      I didn't play isolation but seen videos and when I played this is reminded me of it and I was fearing and looking up so it wouldn't snatch me from some un scene hole

    • @pranaav2027
      @pranaav2027 11 месяцев назад +1

      I am pretty sure, many parts of the game are scripted to make the player feel scared. Like while going to arsenal Storage room, you can hear every time the creature is coming and the exact same sound is played.

    • @areyousureaboutthat5500
      @areyousureaboutthat5500 11 месяцев назад +1

      also when its close and the generator is on, the lights with flicker. its neat

    • @bladechild2449
      @bladechild2449 11 месяцев назад +4

      I mean, from my experience, it really doesn't. Sure, there's very vague noises of it supposedly rummaging around in the ceiling or something, but it's neither helpful or immersive. You die constantly from the monster appearing behind you out of nowhere.

  • @artemefimov8215
    @artemefimov8215 Год назад +62

    Damn. The sniper bit is so good. Imagine getting out of that bunker, thinking "thank god I'm alive" and it's 1917, a whole year before the end of the great war, and in 21 years there will be another that your son might die in.

  • @Wnick1996
    @Wnick1996 Год назад +264

    Honestly, compared to other wars like Vietnam and WWII, they don't make as much games set in WWI. So combined that with horror, you got a game that truly stand out here

    • @Khashmonet
      @Khashmonet Год назад +33

      Its hard to romanticize a meatgrinder.

    • @AdoreYouInAshXI
      @AdoreYouInAshXI Год назад +16

      Honestly not a lot of Vietnam war games either. I want a stealth game that takes places during the Cold War (yes I know, not an actual war) where I can play as a spy, personally. And yes, I've beaten the shit out of MGS3 so many times I can't count them.

    • @milkwater1204
      @milkwater1204 Год назад +11

      It's probably because WW1's military tactics are hard to adapt into a fun FPS. It would make for a better RTS or isometric shooter, or horror game.

    • @zzodysseuszz
      @zzodysseuszz Год назад +17

      @@milkwater1204 doesn’t need to be a war game. Or a battlefield tactics game. Just a game set in ww1. A ww1 horror game like this but with zombies would be awesome. Related but I’m sick of every zombie in zombie games just hissing and gurgling. I want to hear nothing but footsteps, bone cracking and blood spurts. Silent zombies seem way scarier to me

    • @milkwater1204
      @milkwater1204 Год назад +2

      @@zzodysseuszz Yeah, most predators are silent.

  • @JawasRandomStuff
    @JawasRandomStuff Год назад +619

    so about the sniper shot, it should be the other way around. first the shot should hit and then you hear the sound and that should take longer the further away the sniper is. the sound needs longer to travel than the bullet.

    • @antman8845
      @antman8845 Год назад +26

      DayZ taught me this lol.

    • @T3DNR3D
      @T3DNR3D Год назад +67

      The only exception to this I could fathom would be a sub-sonic weapon, like a shotgun shooting slugs... but they would hardly be sniping with that.

    • @slyseal2091
      @slyseal2091 Год назад +102

      and while that would be more immersive, it would also mean that the first time you look through that window you just get forcibly sent back to your last save game (no autosave to help).

    • @eightleggedanarchist
      @eightleggedanarchist Год назад +113

      @@slyseal2091 Yep. It's a game design decision, just like hearing the thunder roar before the lightning strikes. It is attention to detail, but in a different way

    • @moredy_
      @moredy_ Год назад +29

      @@slyseal2091 Yeah I can imagine people just thinking they randomly died to a bug or something.

  • @triledink
    @triledink Год назад +503

    You actually could kill enemies in penumbra, but hitting them with your tools enough times. Though the chance of you dying before them is high, you can still do it even though you're not supposed to do it.

    • @danielcasey6803
      @danielcasey6803 Год назад +59

      Penumbra fan 🖊 based

    • @JewTube001
      @JewTube001 Год назад +5

      In the alpha there was explosives too.

    • @EarthboundX
      @EarthboundX Год назад +7

      I recall I tried to kill most monsters in the Penumbra games, lol.

    • @everinghall8622
      @everinghall8622 Год назад +22

      Pretty sure I killed everything it was possible to kill, I remember cheesing the shit out of certain enemies on a second playthrough

    • @CruelestChris
      @CruelestChris Год назад +1

      If I recall you could also kill the water monster in Amnesia by throwing stuff at it.

  • @gustaviansyndrome2583
    @gustaviansyndrome2583 Год назад +276

    6:06 fun fact: since the possibility of there being a bolt-action would be that of a French origin, this would truly go well with the gameplay. During the basic training of French soldiers during WW1, servicemen were instructed to load rounds one-by-one into their standard issue rifle of the lebel 1886.
    With the fact that our player character is a French soldier, the technique would perhaps be implemented unto the gameplay if there was ever a bolt action rifle implemented to the game. It is indeed a historically accurate balancing factor, if anything.

    • @labrat810
      @labrat810 Год назад +18

      Forgotten Weapons Let's Play, when?
      (The Man's got a thing for French firearms)

    • @TheTeletrap
      @TheTeletrap Год назад +35

      It’s not even that they were instructed to, the Lebel was one of the only guns in the war that was incapable of feeding stripper clips.

    • @TheTeletrap
      @TheTeletrap Год назад +28

      I feel it would’ve been interesting if they had you start with a Lebel. The long, slow shooting rifle would’ve been the last thing you’d want inside a bunker.
      They could then give you a double action revolver then followed by the shotgun both in order to reflect the ease of use of each weapon type in that situation as well as how rare they were IRL.
      You’d find more revolver ammo off the occasional officer and the shotguns were something you’d find Americans carrying around.

    • @CTC41392
      @CTC41392 Год назад +16

      @@TheTeletrap No doubt.
      Since the Shotgun used in the game is a Winchester 1897, Trench Gun version, and you don't see those kinds of guns until near the end of the war when the Yanks are coming.
      I doubt any French Officer would be that lucky to bring an American Shotgun to the Western Front during 1916.

    • @jmgonzales7701
      @jmgonzales7701 Год назад

      why do they have hand wraps

  • @archibold23
    @archibold23 Год назад +80

    Fun fact: you can actually defend yourself in the Dark Descent if you keep throwing rocks at some of the later enemies. Horror go splat

  • @FlameOfRoyeca
    @FlameOfRoyeca Год назад +578

    Amnesia going old school resident evil is a wish come true for me, on top of some immersive sim player driven improv.
    And a crafting system that reminds me of those gunpowder mechanic from RE remakes.

    • @FlymanMS
      @FlymanMS Год назад +19

      RE but no nice safe room with pleasant music and LOCK THE DOORS

    • @RamenLlama
      @RamenLlama Год назад +21

      @@FlymanMS there's safe room music when you lock the doors. it's cozy

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one Год назад +8

      @@FlymanMS Look the doors and you will hear nice music .

    • @gozutheDJ
      @gozutheDJ Год назад +3

      im sim games got me into survival horror tbh

    • @augustoch.7341
      @augustoch.7341 Год назад +11

      Just play Penumbra dude. It's Amnesia going old school resident evil but before Amnesia. Glad to see Frictional Games returning to it's roots instead of doing yet another walking sim.

  • @portalfreak7628
    @portalfreak7628 Год назад +290

    19:12
    As jank as that glitches out death was, the fact you can see the skybox of the battlefield outside the bunker for a split second before you die is actually really scary, cus it kinda emphasizes the fact that you're dead for some reason lol

    • @UnbornDecay
      @UnbornDecay Год назад +47

      It makes me think, that for a split second before your brain was destroyed, your character's thoughts were just on waning to see the sky one last time

    • @klayman2
      @klayman2 Год назад +11

      its a weird skybox too considering outside is nighttime the entire game lol

    • @shiverfan4867
      @shiverfan4867 Год назад +2

      Or the protag see's heaven

    • @greasey8695
      @greasey8695 Год назад +3

      @@klayman2
      It’s the exact same sky as when he climbs up the ladder and gets sniped. No idea what you’re talking about.

    • @RamenLlama
      @RamenLlama 8 месяцев назад

      @@klayman2 Tthat's not true at all. It's literally daytime everywhere in the bunker.

  • @adiveler
    @adiveler Год назад +167

    This is the right balance of horror:
    A complete stealth focus (Outlast and previous Amnesia games) - Tends to become tedious once you stop finding the roaming monsters scary and instead view them as obnoxious obstacles that prevent you from exploring and going forward.
    An action focus, on the other hand (RE 4 and Dead Space) - Tends to leave you with too much ammo (because directly confronting the monsters is mandatory) that at some point it's starting to feel more like a power fantasy than a horror.
    A balance of these 2 is what a proper horror game should strive for!

    • @NokoFace
      @NokoFace Год назад +4

      I concur. While SOMA is still my favorite Frictional title purely thanks to the story, this is my favorite Amnesia title. I hadn't felt genuine fear playing it like I have since I first played TDD back in 2011. They did right with this one.

    • @njmfff
      @njmfff Год назад +7

      "An action focus, on the other hand (RE 4 and Dead Space) - Tends to leave you with too much ammo (because directly confronting the monsters is mandatory) that at some point it's starting to feel more like a power fantasy than a horror."
      I disagree about that. It's just that on repeated playthroughs you get better at managing ammo and items, and know which weapon works on which enemy and it becomes helluva lot easier to manage ammo and have abundance of it. Common trick for RE4 for example was to have enemies chase you, have them tightly group, then shoot one to stagger them and melee kick the entire group. Do this maybe twice and they all die, saving you bunch of ammo. Then there was the "upgrade" weapon trick, where you shoot all the ammo from weapon and don't reload it, then go and upgrade capacity and your weapon will be refilled. This also worked in all three Dead Space games for example, and many other games that had similar "upgrade" system.

    • @adiveler
      @adiveler Год назад +2

      @@njmfff Well, I don't know what's your play style, but I usually conserve my ammunition, and make sure that every shot count (and not shooting wastefully, like I saw some people do). Add to that careful exploration, and you end-up with so much ammo, that you feel completely safe.
      Also, can you deny that the final act of both RE4 and Dead Space doesn't really feel scary anymore? Did you really felt dread when fighting those mutant soldiers or wave after wave of Necromorphs on a sunny planet surface, while having so much ammo at this point?

    • @njmfff
      @njmfff Год назад +1

      ​@@adiveler It depends. In RE4, I will group enemies then shoot them with one shotgun blast and finish them off with a knife, or I will go for headshots with handgun, or line them up then shoot them all at once with rifle (piercing) ,etc. However my playstyle comes from me being life-long fan of the series.
      For Dead Space I actually use lot of stasis + plasma cutter combo, I also like line gun in first game and javelin gun in second game. Third game is mixed bag, because you can custom craft weapon, and enemies are lot different (lot of them are faster) because it's more action oriented game, so having fast shooting gun like SMG with addition of force gun to knock out enemies and crowd control was my favorite mix. Seriously, alternative shot force gun is god tier in DS3 because it will knock out about 99% of enemies in game and give you enough room.
      Also, I don't think point of RE or DS is really about the dread or being scary, it's SURVIVAL horror, which means it's a horror game but focus is on survival, aka management. You can't get scared of games or movies if you're like 15 or over, we are simply not living in 1960s anymore, we've seen far worse shit in life then anything media can come up with. Hell I survived war as child. You get the idea. These days, horror fans mainly just praise horror movies with how well implemented the horror is, and this is the exact same reason why over last 30 or so years horror has been more reliant on gore rather then dread.

    • @lizardemperorkorbac4281
      @lizardemperorkorbac4281 Год назад +1

      I think Dead Space and RE4 would work reasonably well as pure action games, which I think they have to.
      Things like Amnesia, Outlast, etc. I think only work on smaller scale games that last about 4 hours give or take, before they overstretch themself. The Horror mostly wears out after a few hours, because you get more familiar with the threat, the mechanics and so on, so the fear and dread wears off. Now Dead Space can at this point continue as an action game, because the "fun" of the game isn't as reliant on its atmosphere and horror and can be carried for a few more hours by its gameplay which is not the case with pure horror games, where the pure gameplay isn't as enjoyable. So with a full priced 60$ game, you have to have a way to fill a runtime of 10-15 hours, which people expect from a full price game, while a 20-30$ game can get away with a runtime of around 5 hours.
      Now I'm not saying a full price horror game has to devolve into an action game, but you have to do something, which full price games often not quite get right.
      A good example would be Eternal Darkness, breaking its story up into different characters facing different scenarios.
      A bad case is Resident Evil 7, which tries to devolve into an action game by the end, however its core gameplay mechanics aren't strong enough to carry it and it would have worked much better as a say 40$ game, without the whole boat sequence. Also Alien Isolation does this kinda bad, by dragging the survival horror part on too long, without providing something engaging enough to stay fresh the whole time.

  • @eatadick4127
    @eatadick4127 Год назад +1916

    The fact that you can actually fight back is what's got me so interested. The ability to try and possibly (probably) fail is such a more visceral horror than the hide and go seek approach. After the Outlast, it quickly wore it's welcome

    • @dmaxwell910901
      @dmaxwell910901 Год назад +114

      That is entirely subjective, that kind of horror very much still works. I personally find Amnesia, Outlast and Alien Isolation (pre-flamethrower) far scarier than games such as Resident Evil and Dead Space.
      This one's a great middle ground though, like the latter parts of Alien Isolation. The fact that we can kind of fight back, but only to allow opportunity to escape is awesome.

    • @thepuertoricandream1376
      @thepuertoricandream1376 Год назад +182

      ​​@@dmaxwell910901 idk I really hate those because eventually it gets to a point where I die over and over again cause I didn't sneak well enough or missed the exact hole that I was supposed to run into to escape over and over again. Takes the horror out and just becomes hella annoying, especially when you constantly pass some type of weapon like a shovel or steel pipe or whatever yet Arent allowed to use it😭

    • @dmaxwell910901
      @dmaxwell910901 Год назад +36

      @@thepuertoricandream1376 In fairness, I did find Outlast and Alien got less scary near the end for similar reasons. Constantly dying does turn the fear into frustration and just takes you out of the immersion.
      For me though, being able to kill the enemies turns it into more of a fun challenge. That's why, even though I don't find them scary, I love RE and the recent Dead Space remake.
      I think Amnesia TDD was the pinnacle for that. The fact that death was still a punishment (the massive sanity drop), it didn't force you to replay the encounters until you escaped. This one seems great in the fact that, whilst it will make you replay a part, the dynamic monster ai means that each attempt will still play out differently.

    • @rabbitmane9265
      @rabbitmane9265 Год назад +62

      @@dmaxwell910901 being able to kill the enemys is a challenge when you are able to kill them. Being able to wound them only for long enough to barely escape by a hair is much more scary than turning tail and just running every time you see something thats poses as a threat. But like you said that is entirely subjective depending on what scares you, ive honestly never liked the amnesia series because running from something is not exactly scary for me. At some point it becomes funny and i find myself laughing everytime i encounter the monsters because its like "oh hes back, time to play tag/hide n seek" and it becomes a pretty funny gameplay loop to me. this game has peaked my interest though

    • @dmaxwell910901
      @dmaxwell910901 Год назад +7

      @@rabbitmane9265 You hit the nail on the head with the part about it being entirely subjective. I find being chased far scarier than actually being able to fight something. If I can fight it and there's a chance of winning, I ain't scared.
      My scariest moments in any game are when chased by the Brute in the original Amnesia.

  • @Taldorin
    @Taldorin Год назад +21

    As someone who did spend a lot of time in the dark I noticed some other changes, the monster no longer stops hunting you. It likes the dark game even tells you so. Light makes it not want to be out looking for you for too long before it retreats to its dark hole but when the bunkers dark? he does not give up and even with no sound will be hunting you like crazy

  • @sugreev2001
    @sugreev2001 Год назад +720

    2023 has been a tremendous year for horror games, and 6 months are still left.

    • @141Soap
      @141Soap Год назад +105

      Can't wait for Silent Hill 2 remake to break that streak. Konami will deliver.... In disappointment.

    • @redactedtom
      @redactedtom Год назад +15

      @@141Soap most likely lmao

    • @DrundeFPS
      @DrundeFPS Год назад +66

      Weird to see an modern horror game that isn't made on Unity with stolen assets about investigating a haunted house by a demon/ghost.

    • @someguywithawi-ficonnectio931
      @someguywithawi-ficonnectio931 Год назад +55

      Dear lord 6 months left, feels like 2023 just started

    • @hawken796
      @hawken796 Год назад +23

      And we still have Silent Hill 2, Alan Wake 2, Alone in the dark and I can't wait

  • @VorpalSlade
    @VorpalSlade Год назад +107

    Gives me big '1916 - Der Unbekannte Krieg' vibes, that little indie horror game from the early 2010s with a raptor-like creature stalking you through the trenches. (Edit: Great attention to detail as you say, but shouldn't 17:07 be the other way around? Sniper bullets are almost certainly travelling faster than the speed of sound, so the impact would happen before you heard the shot, not vice versa as depicted in the game.)

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +6

      I remember when Markiplier played that game!

    • @troin3925
      @troin3925 Год назад +2

      There was also another trenches game that’s similar though it’s more Silent Hill 2 inspired. It’s by the same dev as Backrooms 1998.

    • @Dorraj
      @Dorraj Год назад +7

      I immediately thought of that when he mentioned the sniper. You'd hear the bullet impact long before you heard the gunshot.

    • @OrionDawn15
      @OrionDawn15 Год назад +5

      I imagine it's that so you'd have time to react, while it certainly would be more immersive like that I imagine it'd also be infuriating. Especially if you didn't save...

    • @wolfehoffmann2697
      @wolfehoffmann2697 Год назад +1

      Yes. Most rifle calibers of that era traveled around 2.5 times the speed of sound, give or take a couple hundred feet per second.

  • @pbjandahighfive
    @pbjandahighfive Год назад +37

    About the 60fps cap. It's an old engine which has had things tacked onto it over time. Usually when that happens the engine tends to become fragile, little changes will break everything and set back development for weeks to fix it. If they are using the same engine since Penumbra it's possible that fps is tied into physics, AI and other calculations where going above it breaks things in game. I don't know for sure, but it's what I'd guess to be the most likely answer.

    • @labrat810
      @labrat810 Год назад +2

      You'd think w/ all the DLSS, FSR, etc. etc. that one of the companies would've introduced a 'frame doubling + hw accelerated interpolation'.
      AFAIK most GPUs are set to render-ahead, so there's "already data in the pipe" to work with. Plus, I'd imagine "frame-extrapolation" would be less 'costly' than AI/MI/Algo full-frame rescaling (DLSS/FSR).
      (-Would be a good feature for clearing out all those high refresh rate VRR 1080p LCDs.)

  • @oldschoolmk7056
    @oldschoolmk7056 Год назад +23

    19:30 - regarding the 60 fps lock... It's because their engine, similar to bethesda's "Creation Engine" lock the gameplay elements (physics/movement/animation etc...) in the game to 60 fps. You mentioned that you've played their previous games (Penumbra, Amnesia series & SOMA) - they're all locked to 60 fps because they all use the same engine.

  • @fictionforeternity8926
    @fictionforeternity8926 Год назад +1095

    Finally, a good game that isn’t a remake.

    • @deedeemegadoodoo3133
      @deedeemegadoodoo3133 Год назад +49

      Eh so far the remakes are pretty decent this year.

    • @kevinwest942
      @kevinwest942 Год назад +118

      There has been many good games that aren’t remakes.

    • @putridfetus666
      @putridfetus666 Год назад +21

      Outlast Trials

    • @Subwaygoonfree
      @Subwaygoonfree Год назад +15

      ​@@kevinwest942 can you name some ? AAA of course

    • @LowResLeafa
      @LowResLeafa Год назад +83

      ​@@Subwaygoonfree Street Fighter 6, Tears of Kingdom, and Diablo 4 all just came out and they're all good.

  • @gurra981
    @gurra981 Год назад +57

    the game going by what you saying this game feels like a classic resident evil game
    -one big area/house
    -one constent threat that is hunting you down at all times
    -secrets and puzzles
    -item management

    • @Sorain1
      @Sorain1 Год назад

      Just with the modern touch of randomization of items so it's not as situation of 'know the optimal route'.

  • @bboy9601
    @bboy9601 Год назад +23

    I can really appreciate the amount of detail that went into the sound design and the visuals. How you can hear the sniper fire a shot in the distance, only to have the bullet reach the player a few seconds later. How you can hear explosions from the war above the bunker.
    This game’s atmosphere is incredible and deserves high praise.

    • @Sorain1
      @Sorain1 Год назад +1

      Sure, it's unrealistic to hear the shot before it hits, but it's a gameplay concession I appreciate.

  • @smjsuperscott
    @smjsuperscott Год назад +10

    Small tips for people playing this: you can put stuff on the floor in the safe room if you run out of room in the box, nothing deletes/ you have way more generator use than you might originally expect if you leverage the wine cellar and fuel depot.

  • @FlymanMS
    @FlymanMS Год назад +86

    The mechanics are great and refreshing and handling a gun in Amnesia game feels strange and good. I only wish the game was a bit longer or more story heavy. The premise of what’s going on becomes clear very early on and after that it becomes just a race to escape.

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +13

      You know, I've always found the Amnesia games to be very self-contained story-wise. You don't have to play the previous installments to understand what's going on.

    • @martianfilms9902
      @martianfilms9902 Год назад +6

      Yeah I'm prob one to say I do wish they coulda continued on having more narrative than just outright putting more gameplay on the front as an apology for doing a lot of story for Rebirth, but this seems to still be great so far.

    • @timnordstrom7383
      @timnordstrom7383 Год назад +1

      @@Noelle_Holiday All of them are set in the same universe, and feature main characters who have undergone amnesia as to how the ended up where the games start, but other than that the stories are not that linked.
      Some characters/events are mentioned in notes throughout the games, but overall, you are very much correct; the games are super-contained which is really nice.

  • @MrNachoChannel
    @MrNachoChannel Год назад +136

    This feels much more Penumbra inspired and I'm here for it.

  • @JewTube001
    @JewTube001 Год назад +61

    It's interesting how Frictional have had these mechanics in mind since their first alpha build of Penumbra. There was going to be weapons, explosives and environmental systems like an immersive sim in the first game but they decided to go full unarmed for all their games up until this point.

    • @flipkiller8521
      @flipkiller8521 Год назад +2

      Amnesia would have been better if it was a Horror-Stealth immersive sim like Thief.

    • @slippytrippy8122
      @slippytrippy8122 10 месяцев назад +4

      You could fight back in penumbra, I did it. You literally just pick up bricks and chuck them at the enemies. Edit: not in black plague tho

    • @JewTube001
      @JewTube001 6 месяцев назад +2

      @@slippytrippy8122 True, I think was just in Overture. That game kept crashing for me at the end of the first level so I couldn't finish it but it had melee tools and throwables. Black Plague and Requiem stripped those out completely. So in a lot of ways The Bunker is like a sequel to Penumbra 1 if they decided to keep building on the combat mechanics.

    • @slippytrippy8122
      @slippytrippy8122 6 месяцев назад

      @@JewTube001 thats right, I remmember now. I remmember those games suffering for it, too. In overture I remmeber being able to kill dog monsters with bricks and barricade doors/trap monsters. Honestly I think you need a combat mechanic in horror games to keep people from believing youre in an "on rails" experience. Even if its a weak way to fight back. Or at least to stack shit in front of doors or lock them.

  • @rumproast8643
    @rumproast8643 Год назад +28

    Couldn’t believe how unrelenting the beast is in this game it made the overall experience far more immersive

  • @overlord7310
    @overlord7310 Год назад +99

    The first Penumbra let you have a weapon to fight enemies (mangy dogs)
    I remember finding you could stand on a box to make it impossible for them to hit you while you could still smack them when they tried.
    After that they clearly decided on the defenseless design for ever since

    • @Gatorade69
      @Gatorade69 Год назад +3

      I remember doing that with a rock in Penumbra.

    • @Sir_Bone-Head
      @Sir_Bone-Head Год назад +9

      They actually planned to have weapons in Amnesia, but it never made it in. From what I remember the pickaxe is still in the game’s files. I think they also wanted to include a crossbow as well.

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +16

      Believe it or not, you can technically "kill" the invisible water monster in Amnesia: The Dark Descent, specifically by smashing a large barrel or crate on top of it.

    • @Gggmanlives
      @Gggmanlives  Год назад +13

      Good thing I said it's the first game in the Amnesia series then...

    • @jhaller90
      @jhaller90 Год назад +3

      i remeber their devblog as to why they (frictionalgames) are staying away from melee weapons as they are practically prone to player abuse meaning they can make and break (and most of the time break) the tension and atmosphere of a good survival horror game giving players "sense of overpowerment" against enemies that should give the players sense of terror
      i think they actually learned from the penumbra series and the recent amnesia rebirth the perfect balance of gameplay ,storytelling as well as environmental storytelling , puzzle and sound design

  • @OverlordActual
    @OverlordActual Год назад +117

    Sometimes, when PC games are also limited to 60fps, there is an issue with something in the game engine being tied to framerate, and it may cause issues. Like fallout where physics breaks down or in resident evil (though not capped) has issues with collision or damage calculations. Don't know if it's the case with this game, but I find that is the issue more than the devs wanting to have parity with consoles. Imagine there would have been a ridiculous amount more 30fps pc games...

    • @Deliveredmean42
      @Deliveredmean42 Год назад +18

      Given this game used an updated version of their old engine, I reckon its one thing they haven't fixed sadly.

    • @panamajack5972
      @panamajack5972 Год назад +3

      You'd think by 2023 devs would've listened to the constant bitching and move to engines that can handle 60+ fps without breaking

    • @kishaloyb.7937
      @kishaloyb.7937 Год назад +17

      @@panamajack5972 "move to engines that can handle 60+ fps without breaking", easier said than done dude. Modern game engines are one of the most complex technologies that exist and it takes millions of dollars to update and maintain them every year, not to mention finding game engine developers who can do it in the first place.

    • @OsaculnenolajO
      @OsaculnenolajO Год назад +2

      All their games run with a 60fps cap. I think it's something that is built into the game engine that just can't be changed.

    • @CentreMetre
      @CentreMetre Год назад

      Same with EndWar. Tho its capped at 30. I assume its a port of the console version

  • @voodooozo3755
    @voodooozo3755 11 месяцев назад +13

    The most gut wrenching thing about the game is in my opinion the story, which while pretty simple still hits hard. At the last battle with the beast on those weird brigdges you realize , this isnt running against an unknown abomination anymore. This is your friend, your friend that saved your life, turned into this thing pretty much bcs of you, and now he is the only thing standing between you and "freedom". No matter how much you may want to save him , reason with his lingering humanity, this is either you or him.

  • @HonkHonkler
    @HonkHonkler Год назад +21

    This game is INSPIRED. I also love the concept of a SINGLE save room, the concept of limited save states are great for raising tension, but I don't think I've evet seen it been a single solitary thing/location that allowed you to save at. And even allows the creature to come into it if you don't lock it. Your SAVE room is not a "safe" room lol.

  • @darthcinema4262
    @darthcinema4262 Год назад +72

    Im so glad Amnesia finally has a good sequel and we have another amazing horror game release this year.

    • @danielcasey6803
      @danielcasey6803 Год назад +4

      Hell yeah! Amnesia is awesome 👏 😎

    • @esssss8415
      @esssss8415 Год назад +3

      It already had a good sequel…

    • @NokoFace
      @NokoFace Год назад +3

      Unlike a lot of people, I didn't hate AMFP or Rebirth. I enjoyed them for what they were, but they didn't come close to the amazingness that was TDD.
      This game, though? This game hits the mark.

    • @-xiirusthetwat-5481
      @-xiirusthetwat-5481 Год назад

      I have not considered any games released this year to be good yet ):

  • @mang_0nim81
    @mang_0nim81 Год назад +78

    Damn this year turns out to be a great year for horror games

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +14

      I love how everyone's complaining that horror games are dying in 2023 because of those child-friendly mascot horror games like Garten of Banban, when they haven't even discovered stuff like Signalis, Iron Lung, and Amnesia: The Bunker.

    • @SalvageET
      @SalvageET Год назад +3

      2023 has to be the best year ever for game releases all around honestly, all the games to come out this year turned out to be awesome save for a few outliers like Gollum and Redfall

    • @brandon17760
      @brandon17760 Год назад

      Can you recommend some? All I know of is re4 remake

    • @whoareyoutoaccuseme6588
      @whoareyoutoaccuseme6588 Год назад +2

      @@Noelle_Holiday Don't forget Fear and Hunger 2

    • @mephilsandgamito
      @mephilsandgamito Год назад +1

      I’m tryin to get into single player video games. Been getting through silent hill trilogy and resident evil (older games). Which horror game that were released this year, apart from The Bunker, do you guys recommend?

  • @StudioKelpie1993
    @StudioKelpie1993 Год назад +104

    A Machine for Pigs and Rebirth are great games... but weak compared to Dark Descent, but The Bunker really makes me feel like this should be the way they move forwards!
    It's got a cool new "Weapon" Mechanic that even then doesn't stop the monster and a whole new system that means if you use a grenade or a Gun, you go deaf for a few seconds, meaning your hearing is fecked until it comes back. Also, I love how the Monster is attracted by even the sound of you charging up your torch

    • @Kobalt_Rax_the_one
      @Kobalt_Rax_the_one Год назад

      Yea i agree .

    • @JewTube001
      @JewTube001 Год назад

      I don't think pig machine is a good game and I actually liked Dear Esther.

    • @rusi6219
      @rusi6219 Год назад

      Machine for cops better than outlast

    • @yeetneet5334
      @yeetneet5334 Год назад

      @@rusi6219 id agree for 2 but not one

  • @Neolazaro91
    @Neolazaro91 Год назад +11

    This game seems terrifying.
    It plays with one of mankind's deepest fears: being French

  • @rmguy1342
    @rmguy1342 Год назад +43

    Finally a good (and real) survival horror game, tired of AAA dev slapping gore and monster into action game and called it 'survival horror'. Played the demo, and absolutely loved it, feels like survival horror + immersive sim. The lights and sound management might turn a lot of people, but if being anxious most of time suits you well then it's no issue. Can't wait to buy it

    • @troin3925
      @troin3925 Год назад

      Have you been sleeping under a rock or something? That’s what a lot of AAA horror games were like in the late 2000s and early 2010s. Now, AAA horror have had kind of a renaissance for awhile but you also have idiots claiming that “indie horror is dead” because of shit like Garten of Banban when that’s not true, they just need to expand their horizons.

  • @Nigel222
    @Nigel222 Год назад +73

    I'm expecting the ending to be the character getting out of the bunker and getting immediately shot down by German soldiers

    • @Noelle_Holiday
      @Noelle_Holiday Год назад +52

      I mean, you're technically not wrong but yeah... (SPOILER ALERT)
      By the time you reach the end of the game, your character has successfully escaped the titular mysterious bunker all while discovering the horrifying truth about that place, but the monster is still alive and there are German soldiers looking for your whereabouts.
      As much as you managed to make it through the whole ordeal and survive without getting brutally devoured or shot to death by enemy soldiers, the war is still ongoing and it's highly unlikely that anyone will actually believe what you've just witnessed back there. They would probably start thinking that you're just being crazy or hallucinated everything as a result of breathing through mustard gas.

    • @admiralpepper6933
      @admiralpepper6933 Год назад +28

      ​@@Noelle_Holiday
      Out of the fire and back into the raging inferno

    • @BaranZenon
      @BaranZenon Год назад +6

      @@Noelle_Holiday Heh, it is basically a premise of that one pen and paper horror rpg I played with my chumps that was taking place during the 20s and my character was a monster hunter that was a veteran of great war and also a half-mad drunktard that tried to convince himself that most of the stories about him meeting all kinds of monsters and his experience in dealing with them are just his drunken babble and are not real :)

    • @christianandrew9251
      @christianandrew9251 Год назад +1

      @@BaranZenon Do you remember the name of that rpg game? It sounds really interesting.

    • @adogorsomething5321
      @adogorsomething5321 Год назад +4

      @@christianandrew9251 By that description I'd assume Call of Cthulhu, pretty good system based on the lovecraft mythos, set in the 20's

  • @Predman1227
    @Predman1227 Год назад +5

    I played half of this game with the generator off, 'cause I grew up playing Splinter Cell and took that stealth mentality all the way into adulthood.
    Simply put, when I got scared I just told myself. "I own the dark, not the monster."
    After going splinter cell mode, the game got a lot smoother and less scary. Well...for me anyway.
    Good game, very well made, 10/10.

  • @Ozziw162
    @Ozziw162 Год назад +9

    From what I hear, this game seems right up my alley! Being able to defend yourself, plenty of exploration and hidden secrets, puzzles, not too long and replayable.

  • @damienbez7621
    @damienbez7621 Год назад +29

    Somehow I didn't even know there was a new Amnesia game. I'll never forget playing the original.

  • @Benzo97
    @Benzo97 Год назад +5

    Glad I'm not the only one who was reminded of "Condemned: Criminal Origins" with the way you check ammo in this game!
    As usual. It's great to hear your thoughts especially anything horror related.

  • @jamesconlin5099
    @jamesconlin5099 Год назад +11

    With alot of what Amnesia The bunker is doing could actually be genere changing for horror games and bring new light into the horror market

  • @SusCalvin
    @SusCalvin Год назад +4

    I like how the game works with the environment. The grenade traps work just as well on the monster and the rats, unlke you they don't know they can jump over the string. The smaller rats actually fear the monster and will scurry away from it, sometimes before you see it yourself.

  • @Malefication
    @Malefication Год назад +49

    It seems like they really went all in on making the game very stressful to play. Super cool that they did such a good job at it!

  • @dmitrorobinson8991
    @dmitrorobinson8991 Год назад +6

    I thought there will be Internet Historian featured in this video, judging by the thumbnail

    • @Kings_Crossing
      @Kings_Crossing Год назад +2

      Funny how that random bulgarian hide the pain meme guy is so connected to internet historian now. I thought the same thing from seeing this thumbnail.

  • @knightstormbringer
    @knightstormbringer Год назад +5

    The horror games that allow you to barely defend yourself are more effective than those that pre-frame every encounter with the horror as a chase. In the former, the fact that you have some control over resources and a means of defence means that if and when you fuck up, it's on you. It's more tense that way, whereas in the latter, you know every encounter is a chase. The former adds more uncertainty.

  • @franktedder8049
    @franktedder8049 Год назад +34

    The sniper part actually miffed me a little bit. Bullets travel faster than sound, that's why they have a sonic crack. So you should feel the impact/take damage before you actually hear the crack

    • @johnnydjiurkopff
      @johnnydjiurkopff Год назад +5

      He's just using subsonic rounds.

    • @blckspice5167
      @blckspice5167 Год назад +1

      Depends on air density and humidity

    • @Quarantineism
      @Quarantineism Год назад +6

      For short distances like these, it's irrelevant.

    • @Jeremy252
      @Jeremy252 Год назад +4

      You'd get frustrated beyond belief if that's how it worked in the game though. That's why they did it that way.

    • @hornmonk3zit
      @hornmonk3zit Год назад +1

      @@blckspice5167 The air can't get so humid the speed of sound doubles, if it did you would be underwater.

  • @electrobob992
    @electrobob992 Год назад +6

    It's honestly amazing tbh, it's like they brought back parts from Penumbra into amnesia.
    I do expect a point in this game, where the weapons actually BREAK at said point.
    Being a "HA I have a gun, you can't harm me!" *Gun breaks* "Oh NO! I'm screwed. RUN!!!"

  • @reganmccarthy8409
    @reganmccarthy8409 Год назад +7

    The atmosphere of this game is truly amazing, absolutely loved it. Knowing you’re trapped in this bunker with a man eating beast hunting you, and even if you could escape you’re still stuck in the middle of no man’s land where the German’s are just waiting to shoot your face off. It’s a very bleak setting and it’s so well done.

  • @mura7102
    @mura7102 Год назад +3

    The timer synced to the generator actually gave me a ton of relief, i didn't have to be stressed about the generator going off any minute without knowing what its at

  • @rookiesmistakes
    @rookiesmistakes Год назад

    Amazing video! Thank you very much for your work.
    Never felt so excited about any other Amnesia game since The Dark Descent. And seeing that "Custom stories" option in menu feels really nostalgic. :D
    I mean SOMA was absolutely great but I didn't expect that back then.

  • @Mr.Pallanza
    @Mr.Pallanza Год назад +6

    For a game placing you smack dab in the middle of World War I, a war with it's own share of horrors - and then incorporating it with the OG Amnesia experience from sound design to graphics is nothing short of brilliant.
    The gaming industry has relentlessly being shit on as of late (From Redfall, to Overwatch 2 dying, and Gollum being a bellyflop of a fail), seeing the Indie Game industry thriving in the middle of corporate callousness of the modern gaming industry is a refreshing breath of air.
    Thanks for covering this! I'm going to only watch halfway so I can experience this myself. Cheers!

  • @johnmccarrick3123
    @johnmccarrick3123 Год назад +5

    I'm a geezer and haven't had my ear to the ground at all, this review was the first I've heard of Bunker and I'm a Penumbra and Amnesia veteran (haven't done Rebirth or SOMA yet because aforementioned geezerdom).
    This is amazing! They took so many fantastic elements of the best horror games of the last decade and really made a worthy addition to the franchise. *This* is the perfect sequel in my opinion, it really straddles that line between sticking to the formula that made the original great while implementing new ideas that add to the original instead of detracting from it. Excellent review, excellent job Frictional Games!
    Amnesia had a ton of excellent community support and I am so excited to see them returning that feature to the franchise again!
    This video made this geezer very happy today, cheers Gman

    • @Tomiply
      @Tomiply Год назад +1

      I'm guessing you don't follow Frictional Games on any social media? Because they have been posting about it for quite a while.

    • @johnmccarrick3123
      @johnmccarrick3123 Год назад +1

      @@Tomiply I don't use social media so yeah no help for me lol

  • @Dorraj
    @Dorraj Год назад +1

    FYI, that "attention to detail" from 17:05
    That "detail" is actually backwards. Bullets move faster than sound, so you'd hear the bullet hit before you hear the gunshot.

  • @vladdura9115
    @vladdura9115 Год назад +2

    The devs definetely looked back at the Penumbra series with the moster in the walls thing (the hunter from the kennels in black plague). It really bummed me that they said "from the creators of Amnesia and Soma" without mentioning Penumbra, considering they most definetly took inspiration from. The concept of the monster from that game and this one's is identical.

    • @Quarantineism
      @Quarantineism Год назад +1

      Penumbra is 15 years old by now. It makes sense to reference their more recent products.

  • @nohero23
    @nohero23 Год назад +12

    Isn't the bullet thing backwards? If there is a super sonic crack, that means the bullet travels faster than the speed of sound of air. In which case the bullet hits you first, and then you hear the sonic crack.

    • @bcd32dok36
      @bcd32dok36 Год назад +13

      I think it done to give the player a warning before their brain gets plastered across a nearby wall.

    • @TheBlackDeath3
      @TheBlackDeath3 Год назад +1

      @@bcd32dok36 It makes sense as a gameplay mechanic, but less so as a bit of "attention to detail" in terms of realism.

    • @bcd32dok36
      @bcd32dok36 Год назад +1

      @@TheBlackDeath3 realism has never been amnesia thing. It a terrible attention to dealing but it would be complete bullshit if was how it works in real life.

    • @letrashcan6239
      @letrashcan6239 Год назад

      Its just subsonic bullet

  • @CinemaNerdy
    @CinemaNerdy Год назад +7

    I hope they do more of these games just like anthology style games with new twists and stories.. It was really a heart pounding experience playing this game and definitely worth trying

  • @Thekillergreece
    @Thekillergreece Год назад +2

    I believe the reason why it's capped to 60 fps is two;
    1. The engine has been designed to run on 60fps to avoid breaking physics and all that. Uncapping that could break the game as the engine is not designed to support higher framerates. Besides, the engine is old at this point.
    2. Intended design for some reason. Perhaps horror games usually don't need to have more than 60fps, dunno.

  • @kristianjensen5877
    @kristianjensen5877 11 месяцев назад +1

    Regarding there only being manual saves, that kind of save system really adds to the tension imo.
    It can of course be annoying to lose progress but that's the point - knowing we might lose 15-20 minutes of progress adds to the "terror" of being chased by the big bad compared to when it's just a 3 minute inconvenience.
    The key is finding a balance in difficulty so that it doesn't just become tedious though.
    Some games gets this wrong, where saving is so scarce or returning to a save point so tedious, that getting killed and losing progress gets annoying to a point of outright quitting the game over it.

  • @ivanasukjadic1423
    @ivanasukjadic1423 Год назад +8

    hearing the sound first before the bullet hits you is actually completely unrealistic

  • @MrJodete23
    @MrJodete23 Год назад +4

    17:10 its the other way around tho, you would hear the shot a bit AFTER the bullet hits cause the bullet flies faster than the speed of sound (unless he's using subsonic rounds but why would you in that scenario).

  • @Vajrubaj
    @Vajrubaj Год назад +2

    Can't wait for those speedruns and challenge runs . Look and feels great .

  • @Harry-pe2rl
    @Harry-pe2rl Год назад +2

    Just discovered your channel. Love gaming commentary from someone else with a bogan Aussie accent! Good work! 🇦🇺

  • @otrupper4869
    @otrupper4869 Год назад +3

    The critique for the game was so miniscule, did not see clipping once and the transition of areas for me were only 1 to 1.9 seconds. Also the enemy can swipe you or run into you needing yourself to use the bandages, plus the health items are for burns, rats, explosives, traps. The shotgun holds 6 shells, I found 5 in one playthrough; the lack of the rifle is the only glaring problem.

  • @skullkid964
    @skullkid964 Год назад +7

    The editing is getting better each time

  • @HAL_EDITS
    @HAL_EDITS 11 месяцев назад +1

    What I really love is the gen system, its a resource that may not be the life or death scenario as it doesn't full prevent the monster from entering in, but it does make it not want to enter a room unless it hears a noise.
    It makes those minutes of solving a puzzel count as the worst thing ever is taking too long for the monster to pop out and you're stuck in the dark with it. Honestly, me running to the admin office as the gen runs out is the most tense shit ever.

  • @Chyrosran22
    @Chyrosran22 Год назад +9

    This sounds fantastic. Not watching this whole video to avoid spoilers, but definitely gonna give this a go :D . I could really do with another PROPER horror game!

  • @ripp3rjak934
    @ripp3rjak934 Год назад +6

    This game is very nerve wracking. The atmosphere is claustrophobic and intense. I literally move around in the dark crouched a hundred percent of the time

  • @trueakuma777
    @trueakuma777 Год назад +3

    I've never played any of the Amnesia games, despite being a fan of survival horror games. But this one just might be the one that gets me in! Thanks for the great review and stay safe out there!

  • @LabiaLicker
    @LabiaLicker Год назад +4

    17:08 yeah its meant to be the complete opposite. Your meant to hear gunshot after bullet impact.

  • @Hedonite
    @Hedonite Год назад +5

    Does anyone else feel like this is more like penumbra than amnesia ? I love it!!!

  • @tallperson117
    @tallperson117 Год назад +51

    As someone who took months to complete the OG Amnesia because I constantly ran out of clean underwear, I'm actually ok with the short runtime.

    • @AC-hj9tv
      @AC-hj9tv Год назад +1

      Someone get me my brown pants
      And yellow shirt

  • @F00d5tamp
    @F00d5tamp Год назад +18

    Gman your editing skills are getting more phenominal

  • @MeowLesty
    @MeowLesty Год назад +2

    5:40 The Revolver is more meant as a lockpick, i dont think ive ever shot at the monster once in the whole game until the end with the bridges lol

    • @bobREALOG
      @bobREALOG Год назад +2

      I was playing and hard and i was gun ho, any chance id get id put the monster in its place with a few well placed shots with my pistol or shotgun

  • @SusCalvin
    @SusCalvin Год назад +1

    Pistols and revolvers became more popular for trench warfare as the war progressed. There was a shortage of pistols since they hadn't been part of the standard kit. Same with grenades, hand grenades had existed but were relatively rare. Now they were being introduced on a large scale to clear bunkers and trenches.
    The game has a shotgun hidden somewhere. Like other resources you have to look around for it. Shotguns got more popular as well in the mid- and late war. The americans brought a lot of semi-automatic shotguns with them, and shotguns were present in the other powers.
    The gas hand grenade is a little unusual.

  • @xMadMurdockx
    @xMadMurdockx Год назад +7

    The game does a REALLY good job at keeping you on edge the entire time

  • @sirvilhelm2360
    @sirvilhelm2360 Год назад +18

    Freakin' sweet Lois.

    • @iHawke
      @iHawke Год назад

      Hey Lois!
      *morphs into a peapod*

  • @Snack-Sized-Femboy
    @Snack-Sized-Femboy Год назад +2

    17:04 actually, it should be the other way around. You hear the bullet pass first before your hear the gunshot. Bullets travel faster than sound.

  • @cletusnf9535
    @cletusnf9535 Год назад

    Oi mate I've only found your acc now but great commentary and jokes in this video brother you have definitely caught me and me brothers attention with your sense of humour keep the great content love to see it🤙

  • @Scout-Fanfiction
    @Scout-Fanfiction Год назад +5

    Totally wish he would've put one of those "i screamed like a girl" moments in lol.
    This looks awesome! I really hope devs pay attention to how crucial good sound design is when it comes to horror game. One hit kills suck in Amnesia, and they suck in The Evil Within (although if it's Devil Mwy Cry it's acceptable).

  • @Punisher6791
    @Punisher6791 Год назад +4

    Penumbra Black Plague is still terrifying too play today. Frictional Games are Masters of Horror and really know how to get under the Players Skin.

  • @JeanneHamada
    @JeanneHamada 8 месяцев назад +1

    I think the reason there is no rifle at all in the entire bunker that you can pick is because the other soldiers and officers (Yes, some of Henri's comrades survived) havdtook them and tried to fight the monster, ended up breaking most in process. The monster has 2 bayonets stuck to its chest so that's a good indication that they tried and still fail, though that doesn't really explain where the pieces or the ammo went

  • @alexkel3773
    @alexkel3773 Год назад +2

    Love your videos as always thanks for your content !

  • @JammyGuns
    @JammyGuns Год назад +4

    Looks like an absolute must buy, finally a return to form for the Amnesia name. I adored Alien Isolation, especially with the mothervr mod. Would love to see something similar down the line for this too one day.

  • @sista_fista_0364
    @sista_fista_0364 Год назад +3

    It’s really immersive the bombs hitting the bunker every now and then was genius a reminder that there is a war above your head

  • @hauntedheathen2732
    @hauntedheathen2732 Год назад +1

    Great video! Im excited to play it.
    Funny about the framerates, as a console player I'm happy most games are finally running a standard 60fps.
    Amnesia Rebirth ran at like 24fps on my PS4 and had textures from the Ps2 era.

  • @SuperEpic27
    @SuperEpic27 Год назад

    The part where you mention the saving is awesome and that is the way I looked at it as well.

  • @FRANK45CASTLE
    @FRANK45CASTLE Год назад +7

    The editing in this was hilarious, keep em coming Gman

  • @jayvonwebb4864
    @jayvonwebb4864 8 месяцев назад +4

    9:33 you can drop every piece of fuel by the generator, I tried it and it doesn't disappear so don't worry. Also don't drop meat as when you come back the rats would have eaten it and be in the room you dropped it!

    • @jayvonwebb4864
      @jayvonwebb4864 8 месяцев назад +1

      11:11 I also loaded in 7 shells in the Shotgun at one point, I believe the gun it's modelled after was only able to hold 5 at one time so I'm not sure what happened with me, they probably didn't think you'd get lucky and get enough shells so didn't bother setting a limit to it

    • @JewTube001
      @JewTube001 6 месяцев назад +1

      yeah it's code veronica. you don't need to use storage box, just drop items on the floor! (but not meat!)

  • @Wolf21973
    @Wolf21973 Год назад +1

    I like that the codes on the tags are always different. Can't Google em lol. The reload is cool, too and the sound design is great

  • @BadWallaby
    @BadWallaby Год назад +2

    The game is so dark yet the lighting is so well done. I bet this runs really well! Being an older engine and all...

  • @Asaylum117
    @Asaylum117 Год назад +9

    We rarely get survival horror games these days that include guns. People say that having a weapon kills any horror the game has, but it can work if done right. So many horror games in the past have weapons that help you defend yourself, but never comes a moment where the game looses it's horror elements. Perfect examples of this are the old Silent Hill games made by Team Silent or Condemned: Criminal Origins. Those games knew how to do horror right. At one point I played Silent Hill 3 and when I reached the train station, I heard a lot of monster growls that made me scared shitless. Then I went downstairs being ready of what will come after me, but all I found was a save station & complete dead silence. You know a horror game does something right, when it fucks with your head.

    • @BakerLegate-zh6bh
      @BakerLegate-zh6bh Год назад +3

      Yet Silent Hill 2&3, the masterclasses of horror, give you an entire arsenal.

    • @AC-hj9tv
      @AC-hj9tv Год назад

      Nice copypasta

  • @gobbins8366
    @gobbins8366 Год назад +14

    Reverb fart 5:51

  • @HypnoticSuggestion
    @HypnoticSuggestion Год назад +1

    Great game, my favorite of the series, and overall I think it's up there with SOMA. Btw you can drop extra items wherever you want and they'll stay, so I had a pile of fuel and bandages etc all lying on the floor near the map/chest. So with a little extra trekking around you can build up quite a lot, especially once you're familiar with the game and can be efficient. I finished it twice so I'm on to doing what I always do with Amnesia games and editing files to have fun with it.