Hey guys I just found out that apparently they're releasing NG+ mode as free DLC next year. I still don't think that excuses it not being there on launch but it's better than nothing?
@@kennypowers1945 Because if the game is genuinely enjoyable (this isn't) you actually want to play it more than once Instead of throwing it away and moving on, like a consoomer
I'm surprised you didn't talk about how unbelievably chill the main character was with literally everything going on. False arrest? Being cored? Aliens? Killer robots? Boxing out monsters? One hell of a pilot for sure.
@@admiralpepper6933 Jacob is supposed to be a hardcore transport pirate sort of dude, and he does state multiple times that he has seen some messed up stuff on the job. I just hope Isaac doesn't sound just as bored in the remake
The monsters seem so damn aggressive in this game. It's like they not only want to eat you, but they're pissed off that you've been talking shit about their family or something.
The blind enemies are weird because the moment they hear you, you can't escape them they will track your position forever but can't hear their friends being turned to paste right next to them.
you can actually lure them, they don't instantly know where you are. They will, however, beeline for the spot you walked at. If you crouch walk backwards as soon as they start moving you can avoid them aggroing, and then backstab them when they turn around to return to their patrol.
@@rathkiee I mean once you make too much noise like running or shooting they just know where you are. I've tried to sneak afterwards and they just know where I am.
@@LegaLImmigrnt oh yeah, once they go combat then that's it, which is kinda iffy tbh, really should be able to do something to go back to stealth. Imagine if you could use the GRP to activate machinery or knock stuff over to draw them away. This game in a nutshell, honestly, so much potential but just a little short. Still fun though
@Lil Mikey you are simping really hard for this game. Let me guess, your mom's BF is part of the dev team and he promised to get you a 4090 this christmas if you virtually sucked him off on youtube like your mom does IRL?
From *Dead Space* to *Dead **_"I think we need some"_** Space.* A shame this spiritual successor didn't live up to its potential, but I appreciated how balanced your review was. A lot of people are completely dumping on the game right now.
@beerrrrs but your experience and tolerance towards a game is not the same as another's. If someone doesn't want to experience a game that is buggy and has framerate issues at launch for more than 6 hours that doesn't make it unreasonable or illogical for said person to be angry. Some people do like polished products which is why reviewers and players point out framerate issues because it could negatively impact a players enjoyment of a game.
This game seems more "gory action game" than "survival horror", like it has a lot of the tropes of survival horror, it's wearing its skin even, but it doesnt elicit even a hint of fear or dread, just kind of a "ew gross yucky things" feeling and occasional surprise
Callisto is far more "survival" orientated than any of the recent survival horror games. I'm constantly having to juggle my inventory and leave shit behind, as well as running out of ammo, in this game
@@evancavalier647 Dead Space is scarier than this. It was at least an actual survival horror, you weren't bashing enemies heads in and quick-shotting them like fuckin' john wick.
The stuttering and the slowdowns are probably related to shader compilation. Digital foundry recently touched on this and talked about how for PC ports this may be a continual problem going forward. It’s a trending issue with a lot of developers nowadays. The more advanced games are getting, the worse it’s getting. Digital Foundry basically said that it is fixable but they won’t count on all devs to take it seriously enough to fix it every time. Which is unfortunate.
@@mjay6245 He wrote it right there dude: Shader compilation. Since PCs come in such wide varietys it is not possible to do fine tuned optimization. These problems do have a solution but developers have to put the work in which is something we can not count on anymore. It's been like that for a while.
@@mjay6245 re 8 never had denuvo removed, the cause of the issues in re 8 was related to capcoms own drm which they later removed, denuvo is still in the game
Of course it's fixable But the consoles don't need this fix, only the PC does. They take into account tine and money for 1 platform out of 3 It's 2 againts 1 so they don't prioritise it. Let the PC sheeple give positive reviews if thry don't complain and continue to buy, why should they fix?
Agreed. Perfectly simple and heavily reminiscent of the monster from The Thing. Necromorph limbs give a similar spine tingling feeling you get looking at moving spider legs: oddly shaped and pointy, they move all wierd and contorted, they sound horrendous. Keeping them human adds that extra layer of uncanny as they violently explode appendages. Such a perfect combination of viscerally appalling and uncannily familiar. Even inspired some of my favorite death metal album art.
Honestly glad that Schofield managed to make this game not be connected to PUBG anymore. It genuinely looked like an interesting concept (if not, at worst, a bit of familiar grounds if you are into dead space) and the last thing it needed is getting fucked over because of some nonsense battle royale attempt at a storyline.
@@cuinderblockdeer4102 Calling it a survival horror is a pretty massive stretch depending on how you put it (but at least one that makes some sense unlike sifu being put in the 'best fighting game' category in the TGAs) but yeah, the tension of playing solo in a battle royale game is pretty fucking nuts in a great way. Even fortnite, despite being the digital equivalent of funko pops and just the rectum of the lifecycle of anything pop culture-related, can still get pretty intense in that regard. Makes me wonder if a BR game where ammo and guns are absolutely scarce like in an actual survival horror game would work well.
@@Hatsworthful true all BR games you could make an argument but PUBG is just something else played in solos. I think it’s extra terrifying because your movement is so slow and the sound design in that game with headphones in is seriously scary. Idk if I’ve ever had a higher heart rate than playing PUBG in solos, legit thought it was going to have a heart attack a few times, scarier than most actual horror games.
Still intrigued how tf this was going to connect to PUBG and the whole totalitarian Battle Royale (2000 Japan) Effect overtaking the pending Imperium of Man etc. but likely better distancing itself from the cheatfest that PUBG has potatoed into atm anyway.
Shooting 3 rounds of buckshot into a body: The equivalent of crushing the body beneath 4,500+ lbs of weight that cuts through and cavitates the body. Putting pointy thing into body: Big ouch. Being hit by an exploding truck < pointy thing
@@shogun2215 hmm not really normally if you shoot an enemy's head off it's dead only this game I can think where you shoot it clean off and it still attacks you
The last of us combat wasn’t something I immediately put my finger on, but when you brought it up I was immediately like “Oh! That’s why I felt so weird but familiar with this game!”
To be really honest, I think they should have stuck with the dismemberment-style combat of the original trilogy, where you progressively chop off the enemy's limbs with your weapons. Not only it would make the game a clear spiritual successor to the Dead Space franchise (instead of just being The Last of Us with a sci-fi atmosphere slapped to it), but it also makes the whole gameplay loop focused more on skill, strategy and planning ahead as opposed to simply charging at hordes of foes.
@@HankJWimbleton-v1m agreed. The unga bunga on every enemy while sneaking in shots is just so lame compared to DS' combat. Killed all interest I had in Callisto after seeing it tbh
@@Tronnus The moment there's semblance of creativity akin to Death Stranding got released, they ended up got flagged by gaymersTM regardless xdxdxd Go to Indie game scenes if you want to see how creativity blooms and thrives within their niches unless some got lucky enough into big hits akin to Undertale, Hollow Knight, Blasphemous, etc
I started about an hour ago on maximum security, and then watched this video. The first thing I thought when I read the tutorial on dodging was “what? There’s no timing window? That seems absurd.” While I have enjoyed myself, knowing that you can just dodge the attacks by holding the controller seems like it lessens the tension of any encounter. Encounters sorta feel like they would in a beat ‘‘em up, rather than a horror game.
On that particular note though, I can't help but try to imagine how it might be like if a skilled company tried to blend horror with fighting game mechanics. Like making your character a badass in melee combat, but then throwing in a lot of tense moments along with some enemies that you're almost completely helpless against.
@@spacemanspliff7844 Certainly feels as if people focus too much on the negatives and can't seem to allow themselves to hold mixed opinions, really. Either something has to be the most amazing thing in the world, or it's absolutely terrible, and hardly ever inbetween.
That’s facts, looked like the game could be played without for sure tension until multiple enemies came into play. It had a good team behind it and fidelity on ps5 but man I’m so disappointed it came out like this. This game seriously needed a good story and mechanics. Would’ve been a 10/10 then
As you described this game it seems like one of many cases were the developers ignored the priority of the gameplay which it’s a shame they really tried
Saw the main dev talk about his scariest memory from a video game and he referred to Pyramid head from Silent Hill.....if that's not a clear indication of completely missing what made something scary I don't know what is
@@Carcosahead You try making a game and coming up with something better, you probably couldn't shit an ideas worth for one, these guys TRIED and sadly its just one of those games thats getting panned for some reason, not that it matters to you clearly "bro"
Just a quick note on the tight spaces that you have crawl through that we see a lot in modern games. I'm fairly certain their purpose is to hide loading screens and make level transitions appear seamless.
Dead Space 2 had crawling, but at least it wasn't entirely holding a singular button because you had full control of Isaac while he was in vents and plus he crawls a HELLA lot faster than Jacob does in Callisto
I remember dead space being only around 9 hours but it felt like 20 with how scary it was, Callisto definitely feels more like you're breezing through and the only time I got scared so far was 2 hours in when a shadow popped in and out and I thought it was an enemy..
I think this game would have been cool if it was set in the same universe as dead space then some of the similarities would make more sense. Would be fun to have an Easter egg where you get isaccs gun and maybe have some kind of crossover in the future who knows.
Yea it’s a coming problem in games where melee is priority, same thing happens in Ghost of Tsushima, GoW and now this, and if I’m not mistaken in Sekiro same shit but in that game I think it’s done on purpose 😅
They definitely do, especially if they are scripted to jump scare you when you have to mash Y to get them off you. At one area in the beginning of chapter 1 before meeting up with Elias I was fighting a monster and knew one would jump scare me like this so I turned around before it could killed it and even tho there was no enemies behind me I got grabbed by one anyways haha I laughed because I was backed up against a wall when it happened
@@whydidimakethischannel5545 if Dmc and Bayonetta and like every other action rpg/adventure can get it right then Gow and Ghost of Tsushima should b able to get it right
It's like the horror of Dead Space was a lucky accident. I hope for the next game they return to examine what made it so great and learn from their success.
@@12ealDealOfficial yeah. Dead space 1 wasn’t as good as it was because the enemies were unknown (sure it’s part of it) but because of how the level design both made the areas distinctive and also justified their inclusion in the plot. What has gone out the window in games since (IMO) halo 3 and MW2 (and fear space 1 was within a year of these) has been thought to how levels in games should be designed. Very little care is taken these days. A little bit was recovered in gears 5 and doom eternal but it still wasn’t back to where it used to be
@@johndodo2062 I think it’s worth distinguishing between “biome” and “environment.” There was a lot of variety in the levels to DS1 given that they all take place in the same biome. Compare halo infinite which had very little variety despite crossing much more square footage. I don’t know if that will work with you, it depends on if you disliked infinite’s campaign
One thing that I've always wondered about vent crawling in video games. Remember Aliens? When Ripley and the few surviving marines had to follow Newt through the vents in order to escape a horde of xenomorphs coming down on them? Why not use more segments like that in games? I mean, surely the vent crawling will be more intense and terrifying if some in-game enemy is pursuing you through the vent right?
There were a couple of crawling sections like that in RE7 and in a cool and creepy scene, after you’ve encountered the mechanic a couple of times and gotten used to it, one of the sections you have to inch your way into a room a swarm of bugs and centipedes start crawling out of the walls. With the first person perspective, claustrophobia and sound d design (wear headphones when playing that game) it’s super creepy!
But what are you supposed to do whilst being chased through the vent? Oh yeah, press the button to go forwards. The devs have to make the monster slower than you or give you a big headstart, because if they didn't youd end up dying with no way to defend yourself, ergo it wouldn't be scary.
I love the robots in this game. Like...if they're patrolling and an enemy crosses their path? They do nothing. But if an enemy nearby aggros onto you, the robot is instantly alerted to your presence and starts running you down. It's hilariously messed up.
Wouldn't that be interesting if you could lure these robots to shoot nearby enemies and slip away undetected as both of them are too distracted from killing you? After all, these robots are literally programmed to kill everything that moves.
@@letstalkaboutit88-j4w What? Basically all games go on sale eventually. And with this one, it looks like it will work out. 6 months, to a year from now, it should be pretty well patched up, and on Steam Sale for $24.99 or so.
@@letstalkaboutit88-j4w Oh a triggerd fanboy CP 2077 went 3 weeks after Launch on Sale, so its not unlikley that Callisto will be on Sale and btw xmas is coming up, so a sale is possible
This game needed the ability to shove or kick the zombie. Maybe when the reticle comes up during melee combat, instead of only being able to shoot, you could instead press Y / Triangle to spartan kick it. It would make the rooms with all of the spinning grinder traps and wall spikes more useful, since you generally run out of kinesis power after a couple enemies. Being able to line them up and then kick them back into a trap would be pretty satisfying, or at the very least, give you a couple seconds of breathing space to reload or reposition if no traps are available.
In theory, That's what the heavy attack is for. Problem is it's not very good in large encounters for creating breathing room. The second an enemy moves out of "lock-on" distance, There's a good chance you'll be hit off camera by another enemy. That's also not mentioning the slow swinging animation that leaves you open to attack, though that's more or less rectified by chaining into a heavy swing
The fact that the game is 50% melee kind kills any interest I had in it. Like melee in survival horror should be used as a desperation move or when the monster has been weaken, where it can't attack back. If you can beat up the creatures with your fists like a school yard bully trying to get lunch money then all the horror is gone.
That and also the automatic dodging he described. This last of us trend of games basically playing themselves really needs to die. Yeah smashing the attack button and holding down left or right, what riveting gameplay lmao. I feel sad for the devs but no way I'm paying for this
@@folx2733 yeah, my main takeaway from this is the game really lacks any depth, is extremely linear, and is incredibly repetitive, which sounds boring as fuck. There is nothing to break up the main combat loop which is incredibly simple yet difficult which sounds like its frustrating, not something that takes time to master like a dead souls type of game.
@@RED01SEA It had intentionally bad melee designed to instill dread in the player since it was so unreliable leading to tiny mistakes costing health (which was limited), while having plenty of opportunities to attempt to run past enemies (except some you HAVE to confront, which is important), giving a form of risk/reward to a basic gameplay element. this game has exceptionally busted and abusable melee and dodging that practically makes you invincible. that's the main difference. SH's combat is to emphasize how weak you are, while this one just gives you something to do to waste time.
@@GBDupree yeah sry I miss understood you and I didn't really check how this game melee in action long enough to form a solid take , and I think you are right this melee looks bad 😔 I was really invested in this game
I saw this game in some ads and thought it looked interesting but didnt expect it to be a survival horror the promo made it seem like a a action game with the fast editing
@@olivereckman9961 Dunno, the game looks like it plays more like The Last Of Us more so than Dead Space... which is fine, but... y'know. The only similarities the two have is that they're both in space and space zombies which may or may not be due to an alien artifact that's killed countless species before humanity and may have a cult following. No argument here in other words, I just wouldn't call this a Dead Space successor or predecessor. More like space The Last Of Us.
@@ArkayeCh Yeah. And it was quite a lot less scary than the the first game. Still a great game but that stopped it from being the classic that the first was, for me.
I was really looking forward to this game because I loved Dead Space. Guess it doesn't matter how far the technology has come, the art of making a game still requires attention to all of its details.
something that i've realized is that most games who dont use their own engine just fail and i think it is because of laziness. like for example, i have played too many games to count (both indie and AAAAAA) and all unreal engine and unity games look the same to me now. some just utilize some of the settings better to make the game look nicer. there is this 2 buck horror game called Nebraska that is visually absolutely stunning and was made by 1 guy in unreal engine. it seems that making pretty games in UE or unity isnt difficult if you know what settings to tweak. next to that, once you realize the limitations both engines have, every game not only looks the same but also starts to feel the same. the only outliers are games that have a very specific type of gameplay and a more cartoony or unique art style (think of hollow knight, astroneer, solar ash, overcooked, cuphead, and even twelve minutes). so it came to no surprise to me when i found out the callisto protocol was made in unreal engine.
@@Kittysuit TaleWorlds, responsible for Mount & Blade 2: Bannerlord, made their own engine. Their game is atrocious, the developers are lazy, and it took a decade to make. Nothing you said was true.
@@FreedomPuppy Nobody said creating your own engine was a guaranteed success. However, it definitely helps to develop/heavily work with a certain engine to get the best performance for your gameplay.
Exactly. And frankly, the story isn’t very good either. Gotta love giving a character a dramatic backstory monologue just to kill them literally two minutes later.
@@spartanx9293 dead space 3 I’d argue was more action oriented, and some parts in two. But for the most part dead space 1 is horror. Sure there is combat but it’s primarily focused on atmospheric , and very visceral (pun intended) horror .
@@up-fh5su 2 was also way more action oriented than the original. Still a good mesh if the two, compared to ...3.... Yet still way closer to action horror than survival horror, and if we're completely honest, even the original dead space isn't a "survival horror". It definitely is horror, just not "survival". It's level based, event trigger based, barely any ressource management It's hard to put it into a category, like some resident evil, which kinda designed the whole genre to begin with (with silent hill). 2 just has a better story, and more focus on creepy than 3, which makes it feel a bit more horror focused, but there's a ton of action segments : Train part with a turret mode at the end, when you're stuck upside down, museum part with the cinematic end, with the chase, you barely had anything like that in 1 The 3 games are still "good to 'decent'" still Calisto really doesn't attracts me so far... I really hoped for something closer to DS1 ...
Corridor sections aren't for hiding loading screens. Many devs have pointed out that these sections are used to intentionally cut off previous sections of the level ( e.g. going through a corridor directly into a a battle arena thus preventing any escape), put the player in a specific position for a cutscene ( e.g.. 20:00 ), atmosphere, etc. Rarely is this used for loading. Naughty dog recently commented on this a month ago
@@TheN9nth eg fits better in this case eg = for example ie = that is to say (or just 'that is') The clip at 20:00 is _an example_ of what OP's taking about, so eg makes the most sense there.
I think what kills this game for me (outside of not being able to play it because I'm on PC) is that this is made by a Dead Space team....and that team forgot what Dead Space was. Yeah Dead Space had gore. But not over the top. Dead Space had melee, but it was not a focus. They never took control of the camera away from you in combat. And when playing Dead Space I find myself backing away so much trying to keep my distance from enemies, instead of just charging them (like it seems this game wants). Dead Space did so well to build up the atmosphere and suspense, causing the scares to stick. End Rant.
The Callisto Protocol just feels to me like an inferior version of the Dead Space franchise (not a cheap knockoff btw), rather than a spiritual successor. It is an example of someone making a successor to something while not properly understanding the memorable design of its original predecessor alongside the elements you're supposed to reintegrate when making it.
@@HankJWimbleton-v1m Reminds me of how Mighty No. 9 and Back 4 Blood were initiallya advertized as "spiritual successors" made by the original developers when it's nothing more than a cheap copy.
It seems like they played it safe with this game for sure, nailed certain aspects but other aspects need work. They can definitely make the dlc or sequel a much better game.
The game itself is treading very familiar ground, but it does it pretty well. I’m disappointed with the lack of creativity but the most exciting thing is the potential this studio and series has.
I doubt they'll do a sequel with how lackluster this game has been received. Which is a real shame, because I totally feel like this game is getting shit on way more than it deserves. It's got flaws, but people are conditioned to believe every game that isn't a 9 or 10 out of 10 is shit. The 90's were full of games that are now classics which, at the time, weren't all the well received. Not saying this will be a classic one day, but it's better than people are giving it credit for imo. There is a lot of potential, and the game was still overall a fun game. Glen Schofield is a smart guy, and this was a completely new team of devs first attempt. I feel like they could take the criticisms and learn from them and make a great sequel, and you can tell they are actually passionate about the project unlike a lot of developers out there.
@@AdoreYouInAshXI it depends on sales the most not review figures. Getting 7s isn't the end of a franchise, plus they've put enough stock into this game to release story dlc next year
21:00 THIS! My whole experience through this game I was wondering why they didn't add manual save points. This is why manual save points rule. It's not like they can't have both autosaves and savepoints. It's not like games have never done that before.
The game feels like it was definitely made with effort and some passion, but isn’t as fleshed out as it should have been. Still, I do love the direction they went for, at least.
@@saibamoe exactly, we can never have nice things anymore cause everyone shits on every little aspect of a video game. i see people complaining about not being scared enough when we're all older now. things are not going to be as scary as they were back when we were all 10 years old.
You mean it's not a resource you have to renew? I figured it would work like the stasis in dead space. OP, but you only have a few shots until you're empty.
@@Coyotekins Yea. I enjoyed the stasis from Dead Space. It only slowed monsters for a couple seconds, they could still damage you. And the kinesis wouldn't pick up living enemies, just objects.
There is this one cutscene where you see Ferris use this technology against Jacob and upon seeing that I instantly wondered how these space zombies ever stood a chance.
@@NX6.2 Did you... Did think you _that_ is an insult? Nevermind about graphics and shit, you should go back to SPED and let your wranglers know you went out without permission.
That's because it's a melee-centric game. Your bullets will do way more damage after completing a melee combo on an enemy. It's encouraging you to not just stand from afar and shoot everything.
Melee centric is kinda hard for a horror survival game. Like why should I be scared if my character is a mortal kombat genius. Isaac Clark was a normal engineer who couldn't really fight, hard stomps and swinging mining equipment was the extent of melee for the first two games. It was heart racing when an enemy was close because they would rip you apart and the mining equipment and guns were the edge any normal human would have. Isaac was a normal man in a horror game, Jacob is kinda like a young Kratos in a survival sim.
@Lil Mikey Oh look a regular zombie dude. Time to do the same 5 hit combo that I did to kill the tankier dude, and the two headed dude, and the boss, and literally every other enemy. Besides: Sneakily stab creature in head = insta kill Fire a projectile with the power of god behind it and blow up the enemies head = a tickle. That's inconsistent and lazy gameplay. Reminds me of The Last of Us.
It's amazing how violent this game is, Seeing a spike shoved in his neck was horiffic. I wasn't this disgusted since I watched Saw 2 alone. The guy getting thrown into a mess of spikes was super cool though
@bong I'm gonna be honest, of all the horror I have watched, that Carousel trap was one of the worst things I have ever seen that wasn't on the internet. It was sitting in my head for a solid week
@@nathancarter7020 when she goes ballistic at the end and just goes arms deep throwing the needles everywhere trying to find the key Or the other scene where the other girl gets here wrists stuck in the glass container trying to get the antidote and the dude just leaves as her wrists keep getting slit. Brutal shit
Was a heroin addict for almost ten years, so the needle pit scene is closer to a trigger than actual horror for me personally. the Saw 2 video game was better than the Saw 2 movie I think. Also to the person who said Terrifier 2 was hella gory etc… ez agree. Especially for a film with wide theatrical release!
@@andrzejsugier i can agree with this lol, the dodging/combat seemed very... simple? hand-holdy? it could've been more difficult rather than just holding a key and switching to the other to avoid getting hit. we could've atleast had to time it
I think you had to time and pay attention to the direction originally, and then after feedback "too hard ect" they stripped it down so its very barebones now Just I guess but I think that's what happend and I hope they add the layers back on when the higher difficulty settings drop later on
You can move while healing in TLoU, which is why it's a slower heal. This game missed the point and gave you a slow heal that is stationary, based on what footage you showed.
I wish you could have been attacked in the vents. Halfway though the game I realized I was always completely safe when I was traversing them and that was a let down.
@@Diphenhydra I feel like if GOW 1/Rag can make a game without loading screens (of course with some creative uses of moments etc) any game that wants to be cinematic can. Maybe a poor generalization but we see its possible
It would be nice but considering the previous two games have been made non-canonical I don't think Disney or LucasArts are going to be doing that or should I say allowing that since most games are made by companies who aren't them.
Starting to understand some of the 6 or 7/10 reviews now. It's a shame. I hope this game does well enough to warrant a sequel where they can fully iron out the issues and push things forward.
@@MatthewCJoy yeah I saw his review. I'll wait and see how Dead Space Remake fairs. Hopefully they've made a overall good improvement over the original. Would be great to see DS2 remade eventually too if there's enough buzz around the first Remake and even maybe a Remake/overhaul of DS3.
@@MatthewCJoy maybe I'm just out of touch, but 5/10 being "terrible" makes no sense to me. It's halfway between the worst and the best, so to me that would be somewhere between "acceptable" and "mediocre".
I will not do good because it was bombed by reviewers. The funny thing is that the same people bombing this liked Evil West. It is all a matter of difficulty in the end. Reviewers just suck
@@zackie8172 scorn at least was honest it was more a interactive art piece then a game while callipso is "hallway smasher the game" honestly the biggest issue that kills all tension is the DODGE there is no cool down and you can spawn it and dont need to recongize patterns aka it makes eveyr enemy go from threating to "time wasteing".
@@zackie8172 honestly didnt watch his review on scorn, but if its about how enemies are too hard - you're not supposed to fight most of them, just let them pass. And why would he shill for them if the devs knew they wont really profit from the game?
@@conorcahill5422 i haven't noticed any problems besides my slightly shit pc not handling some moments of the game, and the difficulty being hard however i enjoy a challenge. i love the game so far and you should stop speaking for others
I think attachment swapping being slow is definitely intentional. Definitely made Dead Space 2 a lot less stressful when you can just run around with a big ass Contact Beam and switch to a pulse rifle in a millisecond.
@@itsGreyHat I didn’t say they do. Neither did these reviews. That’s an irrelevant point. The problem here is that this specific mechanic - slow weapon switching - sounds like it just doesn’t work well in the game. It doesn’t seem to mesh well with the fast paced, aggressive combat. Have you read any reviews? It being slow to switch weapons and this negatively affecting combat has been cited in a a few that I’ve read.
@@meaculpabeth Only Homecoming is on steam, one of the worst ones. Otherwise the HD collection was on PC but it was fucked up, had tons of glitches and optimization issues, fucked with the original art and they removed the original voice acting from 3 due to extreme incompetence. The only way to experience the games as they were intended is to emulate or overpay for the console disks.
Also the biggest point you missed are the save system where manual save IS irrelevant so i have to do everything and grab loot in previous section. And the level design dont give you any clue when you have some secondary section and the main Road for the story and when i choose thé main Road ,thé checkpoint came so i have to backtrack to thé other section to fully understand it was the bonus section.
I think alot of what Dead Space had going for it was it's protagonist, an engineer, and his relations to the setting. Simple environmental puzzles like the centrifuge room and eerie spacewalks. On top of that how Iconic Isaac's og suit and visor was. And then you had the enemies, which you could recognize just by its shadows and silhouettes alone. The classic slasher, the babies, the dasher with a scorpion tail and the twitch marines. Seeing how the necromorph's could twist the host's organ's and limbs to extra appendages and weapons honestly made it feel a step above what we were seeing from Resident Evil's Viruses. And the icing on the cake was how minimal its story felt. Alot went down in the original Dead Space without cutscenes taking control away from us. In fact I'd dare say cutscenes give us a sense of relief and breathing room away from the terror. And Dead Space was unrelenting. I think the triple A games of today do too much to cater to the Story mode players of today, that it feels like its being held back from telling a story more organically through level design, environmental cues, and secrets. Something unique to the medium of videogames.
What I like about the weapons in Dead Space is that almost all of them (except for the Pulse Rifle) were modified mining and engineering tools instead of conventional firearms unlike what you would originally expect in other survival horror games. Aside from being more effective at severing the limbs of Necromorphs than blowing a hole in their bodies, it also goes to demonstrate that Isaac Clarke is essentially an ordinary person who accidentally got stuck in the wrong place at the wrong time, not a soldier with actual military experience.
@@HankJWimbleton-v1m cant believe I forgot to mention the weapons too which are entirely unique to Isaac. Isaac(silent & voiced) has to be one of the best videogame protagonist's created during the 7th gen cycle. And seeing this Jacob guy from Callisto holds no candle, not that it would be easy to top Isaac.
Thanks for mentioning Signalis Gman. It's such a good game and I'm saddened to not see more people talk about it. It's a huge letdown for a game that had so much work put into it.
Yeah, Signalis was an amazing experience and a joy to play, it was creepy without relying on jump scares to keep you on edge. The mechanic of burning bodies made the resource allocation even more tense
The crawling and squeezing segments are masked loading screens. They're like the elevator segments in Metroid Prime or the spiral staircases in classic God of War.
@@1roxyfan491 a lot of people seem to be shitting on it because of one fact. The original crew for the first dead space made it. And they should have a good formula for horror by now. The problem is there audience probably is more then tough skinned against this type of horror. And the games combat system while having great potential is a little scuffed.
For those struggling against the two-heads, stun it and then do a heavy heavy light combo, which does a stab doing insane damage, 1 stun will get you to phase two on the hardest difficulty, rinse and repeat until dead Hope this helps!
It really seems like Glenn Schofield is more of an artist. Trying to create this great feeling of immersion by retconning “video game logic”. I respect him for that, but at the same time 🙃 I like my video game logic sometimes.
Glenn is an ideas guy. His work with Dead Space basically boils down to him giving the team a copy of Resident Evil 4 and some screenshots from Event Horizon. He did an interview where he flat out admits it. The immersion didn't come from him, he literally showed images of Event Horizon to his artists and they came up with their interpretation.
8:25 - in retort to the neck issue I have actually experimented with not looking at it and it's called peripheral vision, I can clearly see, RED - YELLOW - GREEN/BLUE. That's all you really need to know even in Deadspeace I never paid attention to where the health bar was but I knew what the colors meant. Green/Blue - i'm fine. Yellow - If there is a boss I need to pop a heal kit. Red - Spam heal till i'm green.
I think the main thing about these types of horror games is that most of us "older" gamers who have experienced games across generations is that most scares no longer work on us. I'm very jumpy (even the night stealth missions in Call of Juarez scared me) but we all expect and know where the jump scares are. The last few games that made me deal genuine fear was night time in Dying Light, the Mimics and Poltergeists of Prey and Resident Evil 7
It has nothing to do with being an... "older gamer", I'm 21 and this shit didn't even startle me and IM very jumpy. It's way too predictable and relies only on jumpscares, no build up, no tension and honestly no scary enemies. I think what also makes it less scary than say, Dead Space, is because if the enemies get close, you just melee attack them to death. But in Dead Space if the enemies get close you're doneso.
Suspense is key. Making you feel as though there is something always behind you that you cannot escape. That there is something around the corner and you do not want to see it.
@@MorrisseyMuse funny you say that since this year in a long time, he likes a good deal of games he has made videos on. Sparks of Hope, Metal Hellsinger, 13 Sentinels , tunic, stray, splatoon etc. It's a real shame. I thought there would be more overlap between Zero punctuation and Gman fans. What a shame
Definitely gonna wait for a sale on this one, thank you for an honest and critical review. I was looking forward to this enough to buy it on launch, but I can see now I would have regretted that.
I was impressed with how it looked and the gore system and that even though horror games don’t do anything for me at all. But then I watch this and the whole thing just looks a horrific chore. It doesn’t look fun at all.
As someone who loves the first Dead Space it's unfortunate to see how many problems Callisto has at it's core. Even with the performance fixes and NG+ there are still glaring issues that just bring the whole experience down. Hopefully the Dead Space remake will fill the Callisto Protocol-sized hole in my heart
I’m playing this now and it’s quite enjoyable and can be picked up at a bargain price in second hand shops like CEX. If I had one complaint it is the sneaking elements. Even stealth kills seem very loud and the monsters don’t seem to notice
Just a heads up, if it is dx12 the only way to avoid hitches when loading new assets is to have a lengthy shader precaching. If youve ever played borderlands 3 in dx12 mode youll know this process well. If callisto protocol doesnt have this when you launch the game then it doesnt matter how powerful your computer is, youll have hitches. Just a limitation of dx12. The day 1 update may be adding this
The weapons and enemies seem so much more boring than Dead Space. Each enemy and boss in DS plays differently and has different strategies to fight it, there doesn’t seem to be that here.
No they don't? You cut their limbs off. Or you shoot the glowing stuff on them that explodes. That's it. There is no "different" strategies" for each enemy.
This is coming from someone who is a fan of the first two Dead Space games, I was hoping you would do a review for this game. I just didn't expect it to be so soon.
@@sprolo7513 So? If a game was bad and you're likely not touching it, surely you wouldn't mind spoilers? I know I didn't. The review was perfectly fine.
@@OrionDawn15 it's still quite similar to the dead space series of games so i might test it besides its flaws. "Surely you wouldn't mind spoilers" f off
@@sprolo7513 It's not really any similar, like I said. If you look at a game and might not wanna play it, I doubt you'd care about spoilers. Same goes for movies and the like. But hey, apparently you care about spoilers and somehow want to try this mediocre trash. Good on you.
It's always weird to me when a horror game doesn't get the "Crawling in tight spaces" thing down properly. You'd think there's good opportunities to set up some real tension in those kinds of situations. Both in narrative and gameplay, being stuck in those positions is a very compromising position. You could easily use the vulnerability in that situation to set up a really effective scare if you took the time and used it sparingly. It'd make those masked loading screens something worthwhile at least, although whatever happened to load-screen elevators?
The absolute worst part for me in callisto protocol was unlocking crates. Once the "thing" jumps on you out of the box, this jump scare repeats itself pretty much every 2 crates
dang the weapons seem like a downgrade from dead space though. those ones had some interesting looks and utility. this one from what i see is standard fare.
I'm pretty sure the "squeezing through something" sections in games are there to allow the game to load assets in the next area. A clever way to hide it, I believe.
That's exactly the case. God of War does it to deal with the one-take camera view. Otherwise everything would just be popping in or not load properly. It sucks that it has to be that way, but it's better than the game not working at all.
A lot of established devs said their take on this after many were complaining about it in GoW. Majority said that these sequences aren't for loading areas at all but are rather for forcing the player into a specific area in a specific way. For example, squeezing through a corridor into a battle area ( thus preventing the player from running away ) or slowly opening a door or going through a vent so that the player can be in the proper position for a cutscene, etc. In the video, you can even see him squeezing through a corridor directly into a cutscene at 20:00 as an example of what I'm saying
@@magicjohnson3121 I don't mind them when they're few and far between but after playing the first hour I've seen more that I would've want to. I'm still enjoying it regardless
Kind of reminds me of Dark Messiah: Might and Magic. Random spikes and other crap on just about every wall to knock enemies into. But looking at the melee I think it does need the kick from that game too. Use to create distance and kick the enemies into all the crap on the walls. Also some kind of riot shield would probably help improve the combat too.
11:21 Now I'm not implying whether or not this was intentional design, but I feel like the weapon swap time can be a fantastic element to add to survival horror games to increase tension. I'd say it would be much better in this game if the UI for selecting a weapon wasn't so bad. Enemies do tend to magnetize to the player and won't let you move anywhere safely, which I think kind of hurts the game more than anything else, especially combined with slow healing.
I think so, in a game that was much slower, or gave you more options to deal with enemies (i.e. stealth). This has to be weighted against the "un-fun" factor of not being able to immediately shoot at an enemy, but it definitely increases the tension and horror of making a mistake in combat by having the wrong weapon equipped. Darktide has something similar, though this is a fast-paced action game, where heavier ranged weapons take ages to pull out and get ready, while your melee weapon is instant to pull out for dangerous situations. It makes it more efficient to just have your gun out all the time and switch while in close combat, while also making it a "OH SHIT" moment when engaged in melee combat while a sniper off in the distance takes aim. (this is a co-op game though, so someone will probably have their gun out to deal with it)
My only problem is, when the enemies spot me and I have to fight them off, which is not easy with multiple foes, but sometimes an a-hole is spawn behind me from a vent. So I was always vulnerable from one side and the combat become ftustrating, at least at the beginning.
My biggest criticism of this trash game. Making combat difficult, dangerous, high risk....all fine. Constantly spawning enemies in behind you at fixed moments, like when you're already fighting 3 or 4 enemies (because there's no option to sneak or run past) is not difficult, it's cheating and forcing the player to basically be precognizant. Thing is, unlike dead space, they don't come out of the vents. They specifically pop into existence behind you. You can keep your back to the wall, go back and check to see where they came from...sometimes there's no vent, no possible entry point into a room. But here's some 8 foot tall 300 pound tumor monster anyway.
@@patrickbateman312 yeah but notice how there’s a quick animation for it whenever it happens though? yeah, you’re supposed to feel that way. it’s supposed to make you feel overwhelmed/cornered and that you rethink your current strategy
20:00 makes me wonder if this is some kind of stand in for a loading screen, the squeezing between a tight space or crawling through a vent. I guess it keeps you "immersed" in the game but yeah it gets old when they do it repeatedly.
If they had an enemy in the vents to fight once in a while it would have made it more interesting. Once I figured out I’d always be safe in the vents it was a big let down.
@@MatthewCJoyhahahaha dude you are a sheep. “Watch this other guys review, so instead of having your own opinion, you just gobble up the most negative aspect of it”
@@sean_69 Do not no way people Act like He is the god of reviews his reviews ever since the Last of us 2. He said the Ai Was bad but only played on normal. He also hyped up Cyberpunk in his review and went back on it. Reviews are subjective but I find he gives games he likes to much of a pass. People need to form their own opinions on the game.
I found it funny that Max and Jacob have actually been in another game, they were in cod WW2 and it was funny to me because this isn’t the first time they’ve talked to each other
You nailed how I feel about this game. I'm a huge survival horror and dead space fan and this was a really fun experience with some decent flaws. Well said, I hate how many people are completely review bombing this.
The story is uhh… it’s there, I guess? Story is definitely one of the most subjective parts of a game to judge but I was pretty severely underwhelmed. It just doesn’t seem like there was a spark of an idea here besides “let’s try doing dead space again, people liked that”. I can’t say it stands on its own.
I love your reviews. Far and concise, I can see the draw backs but am still looking forward to trying to mad house/nightmare run this. The obvious comparison to TLOU combat is a bit of a draw back for me though, I liked that melee in Dead Space was a last LAST resort.
There was a prerecorded "round table" live event (I know, right?) on IGN about a week ago. Based on what you and others have relayed, the lead dev must have flat out lied when he said that while there were a handful of jump scares, they were rare and that the game built fear through atmosphere and tension.
Hey guys I just found out that apparently they're releasing NG+ mode as free DLC next year. I still don't think that excuses it not being there on launch but it's better than nothing?
What? Why a year?
And at least it's free, unlike the Metro DLC
ok
thanks ill just buy it next year then much cheaper good review man
Really dislike this trend of charging upwards of $100 (in aus) and keeping basic game functions for dlc or post launch content.
Keeping new game plus as DLC until next year is peak 2020s gaming.
Free dlc
Shhh don't give the Corpos any ideas!
Why even need a new game plus when you’ve already experienced the game 🤔
@@kennypowers1945 Because if the game is genuinely enjoyable (this isn't) you actually want to play it more than once
Instead of throwing it away and moving on, like a consoomer
@@spicydong317 i play games multiple times. Not once did i want everything unlocked from the start.
I'm surprised you didn't talk about how unbelievably chill the main character was with literally everything going on.
False arrest? Being cored? Aliens? Killer robots? Boxing out monsters?
One hell of a pilot for sure.
I'm not even half way in the game and thats all i could think of. Dude is fine like this is all normal
There was a similar problem in the Dead Space games, (mainly ds2) where Isaac just sounded mildly annoyed at everything happening
@@voobooguru3046
I mean I get it experiencing some real fuckshit like that and getting out by the skin of your bollocks tends to do that to ya.
@@admiralpepper6933 Jacob is supposed to be a hardcore transport pirate sort of dude, and he does state multiple times that he has seen some messed up stuff on the job.
I just hope Isaac doesn't sound just as bored in the remake
@@voobooguru3046
Same here, but I'm sure they it got on hand for sure.
The monsters seem so damn aggressive in this game. It's like they not only want to eat you, but they're pissed off that you've been talking shit about their family or something.
“I smelled you were talking shit.”
“Smelled?!”
“That’s right, you uninfected bitch. Smelled.”
Well two head Fred’s mom had the hentai mouth, so someone has to call it out
Something about that made me literally lol 😆
I love the vibe it gives
Fav comment 🤣
The blind enemies are weird because the moment they hear you, you can't escape them they will track your position forever but can't hear their friends being turned to paste right next to them.
you can actually lure them, they don't instantly know where you are. They will, however, beeline for the spot you walked at.
If you crouch walk backwards as soon as they start moving you can avoid them aggroing, and then backstab them when they turn around to return to their patrol.
@@rathkiee I mean once you make too much noise like running or shooting they just know where you are. I've tried to sneak afterwards and they just know where I am.
@@LegaLImmigrnt oh yeah, once they go combat then that's it, which is kinda iffy tbh, really should be able to do something to go back to stealth.
Imagine if you could use the GRP to activate machinery or knock stuff over to draw them away.
This game in a nutshell, honestly, so much potential but just a little short.
Still fun though
@Lil Mikey you are simping really hard for this game. Let me guess, your mom's BF is part of the dev team and he promised to get you a 4090 this christmas if you virtually sucked him off on youtube like your mom does IRL?
"must have been the wind"
From *Dead Space* to *Dead **_"I think we need some"_** Space.*
A shame this spiritual successor didn't live up to its potential, but I appreciated how balanced your review was. A lot of people are completely dumping on the game right now.
@beerrrrs this is such a dumb take
@@beerrrrs2158 Moronic take from a retard. Imagine that
@beerrrrs but your experience and tolerance towards a game is not the same as another's. If someone doesn't want to experience a game that is buggy and has framerate issues at launch for more than 6 hours that doesn't make it unreasonable or illogical for said person to be angry. Some people do like polished products which is why reviewers and players point out framerate issues because it could negatively impact a players enjoyment of a game.
@@beerrrrs2158 The game ISN'T broken and unplayable when you can get it to work.
That doesn't mean the game behind those issues is really any good.
Gallons upon gallons of heavy, wet diarrhea falling onto the game's face and chest
This game seems more "gory action game" than "survival horror", like it has a lot of the tropes of survival horror, it's wearing its skin even, but it doesnt elicit even a hint of fear or dread, just kind of a "ew gross yucky things" feeling and occasional surprise
just like dead space
Callisto is far more "survival" orientated than any of the recent survival horror games. I'm constantly having to juggle my inventory and leave shit behind, as well as running out of ammo, in this game
@@evancavalier647 Dead Space is scarier than this. It was at least an actual survival horror, you weren't bashing enemies heads in and quick-shotting them like fuckin' john wick.
Disgust is a type of fear; gross things are scary.
Nailed it
Isaac Clark was a normal man in a horror game.
Jacob is Kratos in a survival sim.
Ikr
It would be better if he's a actual serial killer in a prison
Nah he's basically a God, endless stamina and dodging and strength.
@Jabaldaoth Demiurge the scout is a spy!
This game can’t even have a stable 60 fps on
PS5 performance mode. Sheeesh
@@jacobwhitehurst4983 Well he is implied to be The Alpha
The stuttering and the slowdowns are probably related to shader compilation. Digital foundry recently touched on this and talked about how for PC ports this may be a continual problem going forward. It’s a trending issue with a lot of developers nowadays. The more advanced games are getting, the worse it’s getting. Digital Foundry basically said that it is fixable but they won’t count on all devs to take it seriously enough to fix it every time. Which is unfortunate.
Probably related to fucking Denuvo.
Re8 was a stuttering mess on pc too until they removed Denuvo.
@@mjay6245 He wrote it right there dude: Shader compilation. Since PCs come in such wide varietys it is not possible to do fine tuned optimization. These problems do have a solution but developers have to put the work in which is something we can not count on anymore. It's been like that for a while.
@@mjay6245 re 8 never had denuvo removed, the cause of the issues in re 8 was related to capcoms own drm which they later removed, denuvo is still in the game
PC version sucks, shock..! lol
Of course it's fixable
But the consoles don't need this fix, only the PC does.
They take into account tine and money for 1 platform out of 3
It's 2 againts 1 so they don't prioritise it.
Let the PC sheeple give positive reviews if thry don't complain and continue to buy, why should they fix?
The necromorphs were very very interesting and kind of unique
Agreed. Perfectly simple and heavily reminiscent of the monster from The Thing. Necromorph limbs give a similar spine tingling feeling you get looking at moving spider legs: oddly shaped and pointy, they move all wierd and contorted, they sound horrendous. Keeping them human adds that extra layer of uncanny as they violently explode appendages. Such a perfect combination of viscerally appalling and uncannily familiar.
Even inspired some of my favorite death metal album art.
It’s kinda hard to make something unique nowadays
@@indianabeaulne3187 no very hard
Agreed; more visually interesting than "walking corpse"; even with the most basic ones.
They terrified me as a kid. Even today its hard for other monsters to really give me the terror the marker and necromorphs did.
Honestly glad that Schofield managed to make this game not be connected to PUBG anymore. It genuinely looked like an interesting concept (if not, at worst, a bit of familiar grounds if you are into dead space) and the last thing it needed is getting fucked over because of some nonsense battle royale attempt at a storyline.
Funny enough PUBG is an incredible survival horror game if you play solos. It’s legit terrifying
@@cuinderblockdeer4102 i second this
@@cuinderblockdeer4102 Calling it a survival horror is a pretty massive stretch depending on how you put it (but at least one that makes some sense unlike sifu being put in the 'best fighting game' category in the TGAs) but yeah, the tension of playing solo in a battle royale game is pretty fucking nuts in a great way.
Even fortnite, despite being the digital equivalent of funko pops and just the rectum of the lifecycle of anything pop culture-related, can still get pretty intense in that regard.
Makes me wonder if a BR game where ammo and guns are absolutely scarce like in an actual survival horror game would work well.
@@Hatsworthful true all BR games you could make an argument but PUBG is just something else played in solos. I think it’s extra terrifying because your movement is so slow and the sound design in that game with headphones in is seriously scary. Idk if I’ve ever had a higher heart rate than playing PUBG in solos, legit thought it was going to have a heart attack a few times, scarier than most actual horror games.
Still intrigued how tf this was going to connect to PUBG and the whole totalitarian Battle Royale (2000 Japan) Effect overtaking the pending Imperium of Man etc. but likely better distancing itself from the cheatfest that PUBG has potatoed into atm anyway.
isn't it kind of weird that you can stab an enemy in the head, and it dies instantly while sneaking but if you shoot it head off it'll be okay.
That's been a gaming trope for years, it's not unique to this game.
It’s like the evil with in two
Shooting 3 rounds of buckshot into a body:
The equivalent of crushing the body beneath 4,500+ lbs of weight that cuts through and cavitates the body.
Putting pointy thing into body:
Big ouch.
Being hit by an exploding truck < pointy thing
He cuts them near the gut too
@@shogun2215 hmm not really normally if you shoot an enemy's head off it's dead only this game I can think where you shoot it clean off and it still attacks you
The last of us combat wasn’t something I immediately put my finger on, but when you brought it up I was immediately like “Oh! That’s why I felt so weird but familiar with this game!”
My mind was just blown. Yea definitely the last of us play style.
To be really honest, I think they should have stuck with the dismemberment-style combat of the original trilogy, where you progressively chop off the enemy's limbs with your weapons. Not only it would make the game a clear spiritual successor to the Dead Space franchise (instead of just being The Last of Us with a sci-fi atmosphere slapped to it), but it also makes the whole gameplay loop focused more on skill, strategy and planning ahead as opposed to simply charging at hordes of foes.
@@HankJWimbleton-v1m agreed. The unga bunga on every enemy while sneaking in shots is just so lame compared to DS' combat. Killed all interest I had in Callisto after seeing it tbh
At least the gunplay is more satisfying in The Last of Us.
i immeaditly thought of last of us as well
It’s funny that we got not only a spiritual successor to dead space, but a remake as well.
An apology in the form of a remake.
What's so funny about that? I think it's rather sad. Creativity is dead!
I mean, in that respect we got a RE4 spiritual successor and remake of a different RE4 successor
The remake might fk up since it's EA
@@Tronnus The moment there's semblance of creativity akin to Death Stranding got released, they ended up got flagged by gaymersTM regardless xdxdxd
Go to Indie game scenes if you want to see how creativity blooms and thrives within their niches unless some got lucky enough into big hits akin to Undertale, Hollow Knight, Blasphemous, etc
I started about an hour ago on maximum security, and then watched this video. The first thing I thought when I read the tutorial on dodging was “what? There’s no timing window? That seems absurd.” While I have enjoyed myself, knowing that you can just dodge the attacks by holding the controller seems like it lessens the tension of any encounter. Encounters sorta feel like they would in a beat ‘‘em up, rather than a horror game.
On that particular note though, I can't help but try to imagine how it might be like if a skilled company tried to blend horror with fighting game mechanics. Like making your character a badass in melee combat, but then throwing in a lot of tense moments along with some enemies that you're almost completely helpless against.
@@norrecvizharan1177 I’ve been having a decent time truthfully, I think some people just like to hate. It’s not revolutionary, but it’s not half bad.
@@spacemanspliff7844 Certainly feels as if people focus too much on the negatives and can't seem to allow themselves to hold mixed opinions, really. Either something has to be the most amazing thing in the world, or it's absolutely terrible, and hardly ever inbetween.
That’s facts, looked like the game could be played without for sure tension until multiple enemies came into play. It had a good team behind it and fidelity on ps5 but man I’m so disappointed it came out like this. This game seriously needed a good story and mechanics. Would’ve been a 10/10 then
There is a timing window
As you described this game it seems like one of many cases were the developers ignored the priority of the gameplay which it’s a shame they really tried
They did not.
Na bro, they didn’t even tried, they just slapped “DEAD SPACE SUCCESSOR” on the title and launched a mediocre game
Saw the main dev talk about his scariest memory from a video game and he referred to Pyramid head from Silent Hill.....if that's not a clear indication of completely missing what made something scary I don't know what is
@@ChristianProtossDragoon nice defense
@@Carcosahead You try making a game and coming up with something better, you probably couldn't shit an ideas worth for one, these guys TRIED and sadly its just one of those games thats getting panned for some reason, not that it matters to you clearly "bro"
Just a quick note on the tight spaces that you have crawl through that we see a lot in modern games. I'm fairly certain their purpose is to hide loading screens and make level transitions appear seamless.
He does acknowledge that in the Evil West review I believe
Nearly all of the "you move slower" segments in every game are hidden loadscreens. It's been used for over a decade now
Dead Space 2 had crawling, but at least it wasn't entirely holding a singular button because you had full control of Isaac while he was in vents and plus he crawls a HELLA lot faster than Jacob does in Callisto
I remember dead space being only around 9 hours but it felt like 20 with how scary it was, Callisto definitely feels more like you're breezing through and the only time I got scared so far was 2 hours in when a shadow popped in and out and I thought it was an enemy..
I think this game would have been cool if it was set in the same universe as dead space then some of the similarities would make more sense. Would be fun to have an Easter egg where you get isaccs gun and maybe have some kind of crossover in the future who knows.
@@ZAWFUL EA fucked over these guys I don’t think they’d wanna go back to them.
@@megaalex28 I know still one can wish. Dead space had to be one of my favorite games as a kid next to bioshock. :(
@@ZAWFUL That’s not how that works though. It is EA’s IP.
@@ZAWFUL they'd be sued to hell and back lmao.
Only thing that bothers me is that it looks like the enemies teleport to you.
Yea it’s a coming problem in games where melee is priority, same thing happens in Ghost of Tsushima, GoW and now this, and if I’m not mistaken in Sekiro same shit but in that game I think it’s done on purpose 😅
They definitely do, especially if they are scripted to jump scare you when you have to mash Y to get them off you. At one area in the beginning of chapter 1 before meeting up with Elias I was fighting a monster and knew one would jump scare me like this so I turned around before it could killed it and even tho there was no enemies behind me I got grabbed by one anyways haha I laughed because I was backed up against a wall when it happened
@@V-95K blame controllers for being shit to make 3d melee combat for
@whydidimakethischannel5545 Yeah you play without the duelsense features and with the clunky controls of the keyboard anal bag.
@@whydidimakethischannel5545 if Dmc and Bayonetta and like every other action rpg/adventure can get it right then Gow and Ghost of Tsushima should b able to get it right
It's like the horror of Dead Space was a lucky accident. I hope for the next game they return to examine what made it so great and learn from their success.
Yeah they copied resident evil combat
Game could've been better with different enemies. Dead Space 1 had the fear of the unknown, but nothing gives me that in Callisto yet.
@@12ealDealOfficial yeah. Dead space 1 wasn’t as good as it was because the enemies were unknown (sure it’s part of it) but because of how the level design both made the areas distinctive and also justified their inclusion in the plot. What has gone out the window in games since (IMO) halo 3 and MW2 (and fear space 1 was within a year of these) has been thought to how levels in games should be designed. Very little care is taken these days. A little bit was recovered in gears 5 and doom eternal but it still wasn’t back to where it used to be
@@cosmictreason2242 dead space 1 had the most unvaried areas in the history of horror games
@@johndodo2062 I think it’s worth distinguishing between “biome” and “environment.” There was a lot of variety in the levels to DS1 given that they all take place in the same biome. Compare halo infinite which had very little variety despite crossing much more square footage. I don’t know if that will work with you, it depends on if you disliked infinite’s campaign
One thing that I've always wondered about vent crawling in video games. Remember Aliens? When Ripley and the few surviving marines had to follow Newt through the vents in order to escape a horde of xenomorphs coming down on them? Why not use more segments like that in games?
I mean, surely the vent crawling will be more intense and terrifying if some in-game enemy is pursuing you through the vent right?
There’s plenty of vent crawling to do in this game lmao
@@SandyCheeks1896 Yes, but are you ever pursued by enemies inside the vents?
There were a couple of crawling sections like that in RE7 and in a cool and creepy scene, after you’ve encountered the mechanic a couple of times and gotten used to it, one of the sections you have to inch your way into a room a swarm of bugs and centipedes start crawling out of the walls. With the first person perspective, claustrophobia and sound d design (wear headphones when playing that game) it’s super creepy!
@@sevenproxies4255 no
But what are you supposed to do whilst being chased through the vent? Oh yeah, press the button to go forwards. The devs have to make the monster slower than you or give you a big headstart, because if they didn't youd end up dying with no way to defend yourself, ergo it wouldn't be scary.
I love the robots in this game. Like...if they're patrolling and an enemy crosses their path? They do nothing. But if an enemy nearby aggros onto you, the robot is instantly alerted to your presence and starts running you down. It's hilariously messed up.
Wouldn't that be interesting if you could lure these robots to shoot nearby enemies and slip away undetected as both of them are too distracted from killing you? After all, these robots are literally programmed to kill everything that moves.
I feel like there’s a lore reason why the robots don’t shoot them.
@@joeywaite1365 Wait, what? I thought it was just an oversight by the devs.
@@joeywaite1365 kinda like the whole thing between the robots and xenomorphs in the Alien game?
its in the story - the robots arent meant to attack the ‘aliens’, they are meant to eliminate all human liabilities to help cover up what happened
it might be a worthy pick up when its 20$ and performance issues are ironed out
The day that it'd be 20$ is when pigs fly, fish walk and humans breathe in space, also when you spend more than $20 on this game
@@letstalkaboutit88-j4w If it tanks any harder that day will probably come to pass. That or it will end up on gamepass or both tbh.
@@letstalkaboutit88-j4w What? Basically all games go on sale eventually.
And with this one, it looks like it will work out. 6 months, to a year from now, it should be pretty well patched up, and on Steam Sale for $24.99 or so.
@@letstalkaboutit88-j4w Oh a triggerd fanboy
CP 2077 went 3 weeks after Launch on Sale, so its not unlikley that Callisto will be on Sale and btw xmas is coming up, so a sale is possible
For pc
This game needed the ability to shove or kick the zombie. Maybe when the reticle comes up during melee combat, instead of only being able to shoot, you could instead press Y / Triangle to spartan kick it. It would make the rooms with all of the spinning grinder traps and wall spikes more useful, since you generally run out of kinesis power after a couple enemies. Being able to line them up and then kick them back into a trap would be pretty satisfying, or at the very least, give you a couple seconds of breathing space to reload or reposition if no traps are available.
Agree.
Heavy attacks send enemies flying back and are oh so satisfying when lined up with the various stage hazards.
In theory, That's what the heavy attack is for. Problem is it's not very good in large encounters for creating breathing room. The second an enemy moves out of "lock-on" distance, There's a good chance you'll be hit off camera by another enemy. That's also not mentioning the slow swinging animation that leaves you open to attack, though that's more or less rectified by chaining into a heavy swing
Yeah but why would you need that when the GRP is so overpowered already. Just throw everyone into a meat grinder.
@@DZCOSENTRY Because like they said, the GRP battery runs out quickly, especially at the beginning of the game before upgrading it.
The fact that the game is 50% melee kind kills any interest I had in it.
Like melee in survival horror should be used as a desperation move or when the monster has been weaken, where it can't attack back.
If you can beat up the creatures with your fists like a school yard bully trying to get lunch money then all the horror is gone.
That and also the automatic dodging he described. This last of us trend of games basically playing themselves really needs to die. Yeah smashing the attack button and holding down left or right, what riveting gameplay lmao.
I feel sad for the devs but no way I'm paying for this
@@folx2733 yeah, my main takeaway from this is the game really lacks any depth, is extremely linear, and is incredibly repetitive, which sounds boring as fuck. There is nothing to break up the main combat loop which is incredibly simple yet difficult which sounds like its frustrating, not something that takes time to master like a dead souls type of game.
Dude silent hill games all had melee combat and it didn't impact the horror a bit ?!! What are you talking about my dude
@@RED01SEA It had intentionally bad melee designed to instill dread in the player since it was so unreliable leading to tiny mistakes costing health (which was limited), while having plenty of opportunities to attempt to run past enemies (except some you HAVE to confront, which is important), giving a form of risk/reward to a basic gameplay element. this game has exceptionally busted and abusable melee and dodging that practically makes you invincible. that's the main difference. SH's combat is to emphasize how weak you are, while this one just gives you something to do to waste time.
@@GBDupree yeah sry I miss understood you and I didn't really check how this game melee in action long enough to form a solid take , and I think you are right this melee looks bad 😔 I was really invested in this game
I saw this game in some ads and thought it looked interesting but didnt expect it to be a survival horror the promo made it seem like a a action game with the fast editing
Dead space predecessor
@@olivereckman9961 You mean successor?
What's even funnier is the same thing happened to Dead Space 2's advertising. They went all in on edgy action oriented ads.
@@olivereckman9961 Dunno, the game looks like it plays more like The Last Of Us more so than Dead Space... which is fine, but... y'know. The only similarities the two have is that they're both in space and space zombies which may or may not be due to an alien artifact that's killed countless species before humanity and may have a cult following.
No argument here in other words, I just wouldn't call this a Dead Space successor or predecessor. More like space The Last Of Us.
@@ArkayeCh Yeah. And it was quite a lot less scary than the the first game. Still a great game but that stopped it from being the classic that the first was, for me.
I was really looking forward to this game because I loved Dead Space. Guess it doesn't matter how far the technology has come, the art of making a game still requires attention to all of its details.
something that i've realized is that most games who dont use their own engine just fail and i think it is because of laziness. like for example, i have played too many games to count (both indie and AAAAAA) and all unreal engine and unity games look the same to me now. some just utilize some of the settings better to make the game look nicer. there is this 2 buck horror game called Nebraska that is visually absolutely stunning and was made by 1 guy in unreal engine. it seems that making pretty games in UE or unity isnt difficult if you know what settings to tweak. next to that, once you realize the limitations both engines have, every game not only looks the same but also starts to feel the same. the only outliers are games that have a very specific type of gameplay and a more cartoony or unique art style (think of hollow knight, astroneer, solar ash, overcooked, cuphead, and even twelve minutes).
so it came to no surprise to me when i found out the callisto protocol was made in unreal engine.
@@Kittysuit TaleWorlds, responsible for Mount & Blade 2: Bannerlord, made their own engine. Their game is atrocious, the developers are lazy, and it took a decade to make. Nothing you said was true.
@@FreedomPuppy Nobody said creating your own engine was a guaranteed success.
However, it definitely helps to develop/heavily work with a certain engine to get the best performance for your gameplay.
@@FreedomPuppy if you read i said MOST and i said it is something that >>>i
Luckily they’re remastering dead space and it will come out early next year
This is not a survival horror game, It's a straight up action game. I give this a 6/10
Exactly. And frankly, the story isn’t very good either. Gotta love giving a character a dramatic backstory monologue just to kill them literally two minutes later.
To be fair the original Dead space games were more action oriented
@@spartanx9293 dead space 3 I’d argue was more action oriented, and some parts in two. But for the most part dead space 1 is horror. Sure there is combat but it’s primarily focused on atmospheric , and very visceral (pun intended) horror .
@@spartanx9293 deadspace 1 and 2 were horror games and 3 was a coop action shooter full of bullshit no one asked for
@@up-fh5su 2 was also way more action oriented than the original. Still a good mesh if the two, compared to ...3....
Yet still way closer to action horror than survival horror, and if we're completely honest, even the original dead space isn't a "survival horror". It definitely is horror, just not "survival". It's level based, event trigger based, barely any ressource management
It's hard to put it into a category, like some resident evil, which kinda designed the whole genre to begin with (with silent hill).
2 just has a better story, and more focus on creepy than 3, which makes it feel a bit more horror focused, but there's a ton of action segments :
Train part with a turret mode at the end, when you're stuck upside down, museum part with the cinematic end, with the chase, you barely had anything like that in 1
The 3 games are still "good to 'decent'" still
Calisto really doesn't attracts me so far... I really hoped for something closer to DS1 ...
Corridor sections aren't for hiding loading screens. Many devs have pointed out that these sections are used to intentionally cut off previous sections of the level ( e.g. going through a corridor directly into a a battle arena thus preventing any escape), put the player in a specific position for a cutscene ( e.g.. 20:00 ), atmosphere, etc. Rarely is this used for loading. Naughty dog recently commented on this a month ago
eg*
They can be used for loading, it's just not always the case.
@@na-vn5qy no, i think i.e. works fine here
then they should just keep the corridor super short
@@TheN9nth eg fits better in this case
eg = for example
ie = that is to say (or just 'that is')
The clip at 20:00 is _an example_ of what OP's taking about, so eg makes the most sense there.
I think what kills this game for me (outside of not being able to play it because I'm on PC) is that this is made by a Dead Space team....and that team forgot what Dead Space was. Yeah Dead Space had gore. But not over the top. Dead Space had melee, but it was not a focus. They never took control of the camera away from you in combat. And when playing Dead Space I find myself backing away so much trying to keep my distance from enemies, instead of just charging them (like it seems this game wants). Dead Space did so well to build up the atmosphere and suspense, causing the scares to stick. End Rant.
It’s not made completely by the dead space team only a handful of them
The Callisto Protocol just feels to me like an inferior version of the Dead Space franchise (not a cheap knockoff btw), rather than a spiritual successor. It is an example of someone making a successor to something while not properly understanding the memorable design of its original predecessor alongside the elements you're supposed to reintegrate when making it.
@@HankJWimbleton-v1m Meh.
@@HankJWimbleton-v1m Reminds me of how Mighty No. 9 and Back 4 Blood were initiallya advertized as "spiritual successors" made by the original developers when it's nothing more than a cheap copy.
True
It seems like they played it safe with this game for sure, nailed certain aspects but other aspects need work. They can definitely make the dlc or sequel a much better game.
The game itself is treading very familiar ground, but it does it pretty well. I’m disappointed with the lack of creativity but the most exciting thing is the potential this studio and series has.
I enjoyed "The Evil Within" so much more better gameplay and AI
Very much so doubt they’re going to get the chance to make a sequel after this reception mate
I doubt they'll do a sequel with how lackluster this game has been received. Which is a real shame, because I totally feel like this game is getting shit on way more than it deserves. It's got flaws, but people are conditioned to believe every game that isn't a 9 or 10 out of 10 is shit. The 90's were full of games that are now classics which, at the time, weren't all the well received. Not saying this will be a classic one day, but it's better than people are giving it credit for imo. There is a lot of potential, and the game was still overall a fun game. Glen Schofield is a smart guy, and this was a completely new team of devs first attempt. I feel like they could take the criticisms and learn from them and make a great sequel, and you can tell they are actually passionate about the project unlike a lot of developers out there.
@@AdoreYouInAshXI it depends on sales the most not review figures. Getting 7s isn't the end of a franchise, plus they've put enough stock into this game to release story dlc next year
21:00 THIS! My whole experience through this game I was wondering why they didn't add manual save points. This is why manual save points rule. It's not like they can't have both autosaves and savepoints. It's not like games have never done that before.
The game feels like it was definitely made with effort and some passion, but isn’t as fleshed out as it should have been. Still, I do love the direction they went for, at least.
And this is why we keep getting games like this
People lowering tbe bar so much, that this is the level the devs are aiming for and no more
@@saibamoe Its a horrible game.
@@MH10GD opinion
@@saibamoe exactly, we can never have nice things anymore cause everyone shits on every little aspect of a video game. i see people complaining about not being scared enough when we're all older now. things are not going to be as scary as they were back when we were all 10 years old.
@@swifty5285 What opinion? Just look at the gameplay. I deleted the the game after 2 hours of gameplay. Its that horrible.
The push pull is OP and turns you into a Jedi other than a hopeless survivor...
Yes it doesn't make me feel helpless, if the enemy could get away of it I would be scared
You mean it's not a resource you have to renew? I figured it would work like the stasis in dead space. OP, but you only have a few shots until you're empty.
@@Coyotekins Yea. I enjoyed the stasis from Dead Space. It only slowed monsters for a couple seconds, they could still damage you. And the kinesis wouldn't pick up living enemies, just objects.
Rather than*
There is this one cutscene where you see Ferris use this technology against Jacob and upon seeing that I instantly wondered how these space zombies ever stood a chance.
The fact that all of the promotional material for this game was about its graphics and gore was a major red flag for me.
True
So keep playing roblox then.
@@NX6.2 cope
Like the cringe adverts for Dead Space 1&2, but now thats just the game.
@@NX6.2
Did you... Did think you _that_ is an insult? Nevermind about graphics and shit, you should go back to SPED and let your wranglers know you went out without permission.
The game feels more like an action game than a horror game also the enemies feel like bullet sponges
Tbh that was the case with the Dead Space games too
Shooy the leg stomp the head
That's because it's a melee-centric game. Your bullets will do way more damage after completing a melee combo on an enemy. It's encouraging you to not just stand from afar and shoot everything.
Melee centric is kinda hard for a horror survival game. Like why should I be scared if my character is a mortal kombat genius. Isaac Clark was a normal engineer who couldn't really fight, hard stomps and swinging mining equipment was the extent of melee for the first two games. It was heart racing when an enemy was close because they would rip you apart and the mining equipment and guns were the edge any normal human would have. Isaac was a normal man in a horror game, Jacob is kinda like a young Kratos in a survival sim.
@Lil Mikey Oh look a regular zombie dude. Time to do the same 5 hit combo that I did to kill the tankier dude, and the two headed dude, and the boss, and literally every other enemy.
Besides:
Sneakily stab creature in head = insta kill
Fire a projectile with the power of god behind it and blow up the enemies head = a tickle.
That's inconsistent and lazy gameplay. Reminds me of The Last of Us.
It's amazing how violent this game is, Seeing a spike shoved in his neck was horiffic. I wasn't this disgusted since I watched Saw 2 alone. The guy getting thrown into a mess of spikes was super cool though
@bong I'm gonna be honest, of all the horror I have watched, that Carousel trap was one of the worst things I have ever seen that wasn't on the internet. It was sitting in my head for a solid week
@@DiscoBallGaming I mean saw 2 had that disgusting needle pit while not gory was still horrible
@@nathancarter7020 when she goes
ballistic at the end and just goes arms deep throwing the needles everywhere trying to find the key
Or the other scene where the other girl gets here wrists stuck in the glass container trying to get the antidote and the dude just leaves as her wrists keep getting slit. Brutal shit
I want to call you names and say you’re weak but can’t. Im just desensitized. Im glad you enjoyed the game.
Was a heroin addict for almost ten years, so the needle pit scene is closer to a trigger than actual horror for me personally. the Saw 2 video game was better than the Saw 2 movie I think. Also to the person who said Terrifier 2 was hella gory etc… ez agree. Especially for a film with wide theatrical release!
You can dodge in either direction as long as it's not the same direction twice so you don't have to track which direction your attacked
That makes the whole system much less interesting in my opinion.
@@andrzejsugier i can agree with this lol, the dodging/combat seemed very... simple? hand-holdy? it could've been more difficult rather than just holding a key and switching to the other to avoid getting hit. we could've atleast had to time it
I think you had to time and pay attention to the direction originally, and then after feedback "too hard ect" they stripped it down so its very barebones now Just I guess but I think that's what happend and I hope they add the layers back on when the higher difficulty settings drop later on
@@andrzejsugier I played the attacks angles at first and it was more challenging/engaging As it is now it's a little flat
@@andrzejsugier and you dont have to time it, just hold the stick down
You can move while healing in TLoU, which is why it's a slower heal. This game missed the point and gave you a slow heal that is stationary, based on what footage you showed.
Really. Making the player stationary while healing slowly just makes it frustrating, not scary.
I mean when I heal in real life it takes me days to months. This life is really unplayable. Uninstalled
A lot of games use the vent crawling and squeezing through things as a way to have time to load things in the background like cutscenes and new areas
I wish you could have been attacked in the vents. Halfway though the game I realized I was always completely safe when I was traversing them and that was a let down.
@@dksndnndsjsndndn7875 same
Recently there was discussion because some developers were saying those sections aren’t really for loading areas.
@@Diphenhydra I feel like if GOW 1/Rag can make a game without loading screens (of course with some creative uses of moments etc) any game that wants to be cinematic can. Maybe a poor generalization but we see its possible
Then there's Alien Isolation, where the vents exist to serve as "free real estate" for the alien to hunt and devour you in.
Out of all the horror games, this definitely seems like one of them.
If constant jump scares and nothing else is even considered horror
@@MatthewCJoy you all are such little children lmfao
@@Cleon851 really ?? Someone saying that jumpscares are cheap is childshish ? My guy stop😂
@@Cleon851 The meat riding is real.
@@Cleon851 I'm just trying to let people know that this game has a shit ton of flaws, it ain't good. Waste your money if you want bro.
Seeing Sam witwer in this reminds me we need another force unleashed game 🤘🔥🤘
It would be nice but considering the previous two games have been made non-canonical I don't think Disney or LucasArts are going to be doing that or should I say allowing that since most games are made by companies who aren't them.
This is the way
It was awesome seeing Sam Witwer and I think he did a great job so far.
I need it so much
I've be dying for a Darth maul Game voiced by him
Starting to understand some of the 6 or 7/10 reviews now. It's a shame. I hope this game does well enough to warrant a sequel where they can fully iron out the issues and push things forward.
Watch Skill Ups review, the game is terrible, 5/10 MAX
@@MatthewCJoy yeah I saw his review. I'll wait and see how Dead Space Remake fairs. Hopefully they've made a overall good improvement over the original. Would be great to see DS2 remade eventually too if there's enough buzz around the first Remake and even maybe a Remake/overhaul of DS3.
@@MatthewCJoy lose your virginity
@@MatthewCJoy maybe I'm just out of touch, but 5/10 being "terrible" makes no sense to me. It's halfway between the worst and the best, so to me that would be somewhere between "acceptable" and "mediocre".
I will not do good because it was bombed by reviewers. The funny thing is that the same people bombing this liked Evil West. It is all a matter of difficulty in the end. Reviewers just suck
I'm a grown 29-year-old man and I still laugh whenever Gman puts in those echoing fart noises in his videos...
Farts are timeless humor. The only people that don't laugh at them do not have a sense of humor, like nazis.
Same
@@robbobbrah8953 you really think nazis Evergreen still exist? And when they did, they didn't laugh at farts? Wow you're a dumb one
@@dilbot1512 nazis do not have a sense of humor. Did you nazi see that coming?
I'm a 39 year old man... The moment farts cease to be funny is the moment that life ceases to be worth living.
I gotta say, the environment and atmosphere is absolutely terrifying. Well done
Watch Skill Ups review, the game is terrible
@@MatthewCJoyhave you played it yourself yet? Lmao.
@@MatthewCJoy its funny this guy hated evil west while skill up is the opposite and this guy enjoyed calisto although with issue and skill up hated it
@@zackie8172 scorn at least was honest it was more a interactive art piece then a game while callipso is "hallway smasher the game" honestly the biggest issue that kills all tension is the DODGE there is no cool down and you can spawn it and dont need to recongize patterns aka it makes eveyr enemy go from threating to "time wasteing".
@@zackie8172 honestly didnt watch his review on scorn, but if its about how enemies are too hard - you're not supposed to fight most of them, just let them pass. And why would he shill for them if the devs knew they wont really profit from the game?
Hyped to try the game myself, but always love to hear your opinion on these things.
Don't buy it lad. I've just watched a livestream, and it has a LOT of problems. You will not like it.
@@conorcahill5422 I've played for about an hour on PC, and quit. Gonna wait for a patch.
I've been playing on the series x and am liking it so far
@@conorcahill5422 i haven't noticed any problems besides my slightly shit pc not handling some moments of the game, and the difficulty being hard however i enjoy a challenge. i love the game so far and you should stop speaking for others
This game doesn't deserve your money. Just wait for the Dead Space remake it looks so much better. They actually have passion.
I think attachment swapping being slow is definitely intentional. Definitely made Dead Space 2 a lot less stressful when you can just run around with a big ass Contact Beam and switch to a pulse rifle in a millisecond.
But if you read most reviews this is being flagged as just being poor game design in practice - it’s just too slow.
@@citizen3000 Already refunded. Don't worry pal. Thank god for Steam refunds.
If the game is forcing you to use cheesy tactics it's crap.
@@citizen3000 not every game needs to be super fast paced you know
@@itsGreyHat I didn’t say they do. Neither did these reviews. That’s an irrelevant point. The problem here is that this specific mechanic - slow weapon switching - sounds like it just doesn’t work well in the game. It doesn’t seem to mesh well with the fast paced, aggressive combat.
Have you read any reviews? It being slow to switch weapons and this negatively affecting combat has been cited in a a few that I’ve read.
@@citizen3000 my games installing in an hour, I prefer not to read any reviews before completing the game because I’m not generally a yesman
Its like the universe forgot everything that the first 3 silent hill games did right for horror games.
It's because very few people ever really understood what these games were about
How many people can play the original SH trilogy without emulation in the last 15 years?
That's why the universe forgot
@@meaculpabeth Only Homecoming is on steam, one of the worst ones. Otherwise the HD collection was on PC but it was fucked up, had tons of glitches and optimization issues, fucked with the original art and they removed the original voice acting from 3 due to extreme incompetence. The only way to experience the games as they were intended is to emulate or overpay for the console disks.
you did a fantastic job at reviewing this game with little to none spoilers, while at the same time giving a in depth view on everything.
Also the biggest point you missed are the save system where manual save IS irrelevant so i have to do everything and grab loot in previous section.
And the level design dont give you any clue when you have some secondary section and the main Road for the story and when i choose thé main Road ,thé checkpoint came so i have to backtrack to thé other section to fully understand it was the bonus section.
I think alot of what Dead Space had going for it was it's protagonist, an engineer, and his relations to the setting. Simple environmental puzzles like the centrifuge room and eerie spacewalks. On top of that how Iconic Isaac's og suit and visor was.
And then you had the enemies, which you could recognize just by its shadows and silhouettes alone. The classic slasher, the babies, the dasher with a scorpion tail and the twitch marines. Seeing how the necromorph's could twist the host's organ's and limbs to extra appendages and weapons honestly made it feel a step above what we were seeing from Resident Evil's Viruses.
And the icing on the cake was how minimal its story felt. Alot went down in the original Dead Space without cutscenes taking control away from us. In fact I'd dare say cutscenes give us a sense of relief and breathing room away from the terror. And Dead Space was unrelenting. I think the triple A games of today do too much to cater to the Story mode players of today, that it feels like its being held back from telling a story more organically through level design, environmental cues, and secrets. Something unique to the medium of videogames.
What I like about the weapons in Dead Space is that almost all of them (except for the Pulse Rifle) were modified mining and engineering tools instead of conventional firearms unlike what you would originally expect in other survival horror games. Aside from being more effective at severing the limbs of Necromorphs than blowing a hole in their bodies, it also goes to demonstrate that Isaac Clarke is essentially an ordinary person who accidentally got stuck in the wrong place at the wrong time, not a soldier with actual military experience.
@@HankJWimbleton-v1m cant believe I forgot to mention the weapons too which are entirely unique to Isaac. Isaac(silent & voiced) has to be one of the best videogame protagonist's created during the 7th gen cycle.
And seeing this Jacob guy from Callisto holds no candle, not that it would be easy to top Isaac.
Thanks for mentioning Signalis Gman. It's such a good game and I'm saddened to not see more people talk about it. It's a huge letdown for a game that had so much work put into it.
Yeah, Signalis was an amazing experience and a joy to play, it was creepy without relying on jump scares to keep you on edge. The mechanic of burning bodies made the resource allocation even more tense
Don’t worry word of mouth and critical reception will help out Signalis in the long run. I even plan on getting a physical copy!
Apparently not if no one's talking about it
@@Yeshua_is-Cool people are definitely talking about it. It’s not like this game isn’t selling or can’t find fans online
@@Yeshua_is-Cool It is overwhelmingly positive in steam with like 3k reviews so it seems to be doing fine
The crawling and squeezing segments are masked loading screens. They're like the elevator segments in Metroid Prime or the spiral staircases in classic God of War.
No they’re not.
@@Gggmanlives Gottem! Let em know, Gman
What I love about gman videos is his attitude: these are just games, not life or death.
Well the internet seems to beg to differ because they're sh*ting on this game even though it doesn't look bad at all.
@@1roxyfan491 a lot of people seem to be shitting on it because of one fact. The original crew for the first dead space made it. And they should have a good formula for horror by now. The problem is there audience probably is more then tough skinned against this type of horror. And the games combat system while having great potential is a little scuffed.
tbh i only have a console and this game still looks fun enough to play
For those struggling against the two-heads, stun it and then do a heavy heavy light combo, which does a stab doing insane damage, 1 stun will get you to phase two on the hardest difficulty, rinse and repeat until dead
Hope this helps!
You only have to light attack 3 times in one combo, it's not that deep
@@UnfortunateSon32 dude I've been fucking hitting it with lights before I found this and it don't do shit what
It really seems like Glenn Schofield is more of an artist. Trying to create this great feeling of immersion by retconning “video game logic”. I respect him for that, but at the same time 🙃 I like my video game logic sometimes.
that's not how you use that word.
Glenn is an ideas guy. His work with Dead Space basically boils down to him giving the team a copy of Resident Evil 4 and some screenshots from Event Horizon. He did an interview where he flat out admits it. The immersion didn't come from him, he literally showed images of Event Horizon to his artists and they came up with their interpretation.
was pretty close to pre-ordering this one but i’m glad i held out. appreciate the coverage, might have to wait for a sale or something
Man I'm saying. Was literally about to buy this this morning and saw it was unavailable in Epic then I found this video after a google search lol
Definitely don't pay full price for this piece of shit.
I bought it and I think it's great, but there's really no reason to rush especially when the dlc and ng+ won't come out for a year
Loved the game. This is why I don't watch reviews. If you enjoyed Deadspace, you'll enjoy this.
@@brandonwhitfield1278 yet your here you little curious cat you :p
Those crawl spaces tend to be used to hide loading assets. Not much of a defense but just thought it's worth pointing out.
8:25 - in retort to the neck issue I have actually experimented with not looking at it and it's called peripheral vision, I can clearly see, RED - YELLOW - GREEN/BLUE. That's all you really need to know even in Deadspeace I never paid attention to where the health bar was but I knew what the colors meant.
Green/Blue - i'm fine.
Yellow - If there is a boss I need to pop a heal kit.
Red - Spam heal till i'm green.
This feels like the game you can pick 1 or 2 years later when its patched up and on sale on Steam.
Pretty much how I make all game purchases now
I think the main thing about these types of horror games is that most of us "older" gamers who have experienced games across generations is that most scares no longer work on us. I'm very jumpy (even the night stealth missions in Call of Juarez scared me) but we all expect and know where the jump scares are. The last few games that made me deal genuine fear was night time in Dying Light, the Mimics and Poltergeists of Prey and Resident Evil 7
True.
The alien in alien isolation still scares me because of its unpredictability. It feels like a real monster instead of a scripted event
It has nothing to do with being an... "older gamer", I'm 21 and this shit didn't even startle me and IM very jumpy. It's way too predictable and relies only on jumpscares, no build up, no tension and honestly no scary enemies. I think what also makes it less scary than say, Dead Space, is because if the enemies get close, you just melee attack them to death. But in Dead Space if the enemies get close you're doneso.
@@sirjoey3137 if you can just beat the shit out of the monsters then there is no terror.
Suspense is key. Making you feel as though there is something always behind you that you cannot escape. That there is something around the corner and you do not want to see it.
GMan and Yahtzee both annoyed with AAA games with squeezing through walls is adorable synchronicity
Yahtzee just hates life in general for the sake of clicks, unfortunately he stopped being funny with it about 5 years ago
It hides loading.
@@MorrisseyMuse funny you say that since this year in a long time, he likes a good deal of games he has made videos on. Sparks of Hope, Metal Hellsinger, 13 Sentinels , tunic, stray, splatoon etc. It's a real shame. I thought there would be more overlap between Zero punctuation and Gman fans. What a shame
Yahtzee hates anything that is AAA game and love anything that is indie game
Yeah like they're the only two human beings sharing this thought
Definitely gonna wait for a sale on this one, thank you for an honest and critical review. I was looking forward to this enough to buy it on launch, but I can see now I would have regretted that.
I was impressed with how it looked and the gore system and that even though horror games don’t do anything for me at all. But then I watch this and the whole thing just looks a horrific chore. It doesn’t look fun at all.
Would an Nth Review on the Dead Space games be a possibility someday?
@@TheKaffeekatze I’ve thought about it but I think they give me the creeps too much. Also, what can I say that NCG hasn’t?
As someone who loves the first Dead Space it's unfortunate to see how many problems Callisto has at it's core. Even with the performance fixes and NG+ there are still glaring issues that just bring the whole experience down. Hopefully the Dead Space remake will fill the Callisto Protocol-sized hole in my heart
Talk about a comment that aged like the finest of wines
Thanks for the review. I'm just starting the game right now and am making sure to enable those auto-complete qte's for those head snake things.
The crawling and squeezing sequences are the loading screens. It's how they hide loading and don't cut from the emersion.
Playing dead space 2 at the moment and was just hoping for a review on this! Perfect timing!
Stick to dead space, this game is not good as it is right now and runs poorly on pc.
@Eclipze MMG
Yes. As they should!
Honestly Callisto feels like a remake of Dead Space 2.
Watch Skill Ups review, the game is terrible
@@r3dsnow757 dont waste your time or money on this trash, just wait for Dead Space
I’m playing this now and it’s quite enjoyable and can be picked up at a bargain price in second hand shops like CEX.
If I had one complaint it is the sneaking elements. Even stealth kills seem very loud and the monsters don’t seem to notice
Just a heads up, if it is dx12 the only way to avoid hitches when loading new assets is to have a lengthy shader precaching.
If youve ever played borderlands 3 in dx12 mode youll know this process well.
If callisto protocol doesnt have this when you launch the game then it doesnt matter how powerful your computer is, youll have hitches. Just a limitation of dx12.
The day 1 update may be adding this
The weapons and enemies seem so much more boring than Dead Space. Each enemy and boss in DS plays differently and has different strategies to fight it, there doesn’t seem to be that here.
This is the issue I knew was gonna be a problem. Dead space to me is the most unique sci-fi horror idea and where do you go creatively to beat that?
When I read "DS" I usually think of Dark Souls.
You confused me 'cause that worked in your sentence too.
@@Felix_Schmitz Yes,remind me to
No they don't? You cut their limbs off. Or you shoot the glowing stuff on them that explodes. That's it. There is no "different" strategies" for each enemy.
@@stormz9351 oh you poor retard
This is coming from someone who is a fan of the first two Dead Space games, I was hoping you would do a review for this game. I just didn't expect it to be so soon.
Watch Skill Ups review, the game is terrible
@@MatthewCJoy that review was terrible, same shit like in here but more "spoilery"
@@sprolo7513 So? If a game was bad and you're likely not touching it, surely you wouldn't mind spoilers? I know I didn't. The review was perfectly fine.
@@OrionDawn15 it's still quite similar to the dead space series of games so i might test it besides its flaws. "Surely you wouldn't mind spoilers" f off
@@sprolo7513 It's not really any similar, like I said. If you look at a game and might not wanna play it, I doubt you'd care about spoilers. Same goes for movies and the like. But hey, apparently you care about spoilers and somehow want to try this mediocre trash. Good on you.
It's always weird to me when a horror game doesn't get the "Crawling in tight spaces" thing down properly. You'd think there's good opportunities to set up some real tension in those kinds of situations. Both in narrative and gameplay, being stuck in those positions is a very compromising position. You could easily use the vulnerability in that situation to set up a really effective scare if you took the time and used it sparingly. It'd make those masked loading screens something worthwhile at least, although whatever happened to load-screen elevators?
The absolute worst part for me in callisto protocol was unlocking crates. Once the "thing" jumps on you out of the box, this jump scare repeats itself pretty much every 2 crates
dang the weapons seem like a downgrade from dead space though. those ones had some interesting looks and utility. this one from what i see is standard fare.
Those vent crawling and sneaking through gaps parts are basically interactive loading screens.
If they made it possible to be attacked in the vents it would have been better. Once I figured out I’d always be safe in the vents it was a let down.
Metinks they were going for a "Dead Space on steroids" approach but ended up with a "Dead Space if it had been made by The Asylum" scenario
They wanted Dead space but ended up making Walmart deaf island.
@@massgunner4152"Mom, can we have Dead Space?"
"No, we have Dead Space at home."
Dead Space at home:
I'm pretty sure the "squeezing through something" sections in games are there to allow the game to load assets in the next area. A clever way to hide it, I believe.
That's exactly the case. God of War does it to deal with the one-take camera view. Otherwise everything would just be popping in or not load properly. It sucks that it has to be that way, but it's better than the game not working at all.
How about cleverly not having to do that?
Nah that would be a good idea. Let’s just be complacent.
A lot of established devs said their take on this after many were complaining about it in GoW. Majority said that these sequences aren't for loading areas at all but are rather for forcing the player into a specific area in a specific way. For example, squeezing through a corridor into a battle area ( thus preventing the player from running away ) or slowly opening a door or going through a vent so that the player can be in the proper position for a cutscene, etc. In the video, you can even see him squeezing through a corridor directly into a cutscene at 20:00 as an example of what I'm saying
@@magicjohnson3121 I don't mind them when they're few and far between but after playing the first hour I've seen more that I would've want to. I'm still enjoying it regardless
Kind of reminds me of Dark Messiah: Might and Magic. Random spikes and other crap on just about every wall to knock enemies into. But looking at the melee I think it does need the kick from that game too. Use to create distance and kick the enemies into all the crap on the walls. Also some kind of riot shield would probably help improve the combat too.
11:21 Now I'm not implying whether or not this was intentional design, but I feel like the weapon swap time can be a fantastic element to add to survival horror games to increase tension. I'd say it would be much better in this game if the UI for selecting a weapon wasn't so bad. Enemies do tend to magnetize to the player and won't let you move anywhere safely, which I think kind of hurts the game more than anything else, especially combined with slow healing.
I think so, in a game that was much slower, or gave you more options to deal with enemies (i.e. stealth). This has to be weighted against the "un-fun" factor of not being able to immediately shoot at an enemy, but it definitely increases the tension and horror of making a mistake in combat by having the wrong weapon equipped. Darktide has something similar, though this is a fast-paced action game, where heavier ranged weapons take ages to pull out and get ready, while your melee weapon is instant to pull out for dangerous situations. It makes it more efficient to just have your gun out all the time and switch while in close combat, while also making it a "OH SHIT" moment when engaged in melee combat while a sniper off in the distance takes aim. (this is a co-op game though, so someone will probably have their gun out to deal with it)
USE. THE. GRP.
"From the creators of Dead Space" I felt my eyes roll when I heard that.
Literally Back 4 Blood shit.
My only problem is, when the enemies spot me and I have to fight them off, which is not easy with multiple foes, but sometimes an a-hole is spawn behind me from a vent. So I was always vulnerable from one side and the combat become ftustrating, at least at the beginning.
My biggest criticism of this trash game. Making combat difficult, dangerous, high risk....all fine. Constantly spawning enemies in behind you at fixed moments, like when you're already fighting 3 or 4 enemies (because there's no option to sneak or run past) is not difficult, it's cheating and forcing the player to basically be precognizant.
Thing is, unlike dead space, they don't come out of the vents. They specifically pop into existence behind you. You can keep your back to the wall, go back and check to see where they came from...sometimes there's no vent, no possible entry point into a room. But here's some 8 foot tall 300 pound tumor monster anyway.
@@patrickbateman312 beat the game last night I never saw an enemy spawn out of nowhere they always came out of vents or snow.
@@Namelessstew several times I've seen enemies come from literally nowhere when and only when you engage a group of them.
@@patrickbateman312 yeah but notice how there’s a quick animation for it whenever it happens though? yeah, you’re supposed to feel that way. it’s supposed to make you feel overwhelmed/cornered and that you rethink your current strategy
@@patrickbateman312 lies
20:00 makes me wonder if this is some kind of stand in for a loading screen, the squeezing between a tight space or crawling through a vent. I guess it keeps you "immersed" in the game but yeah it gets old when they do it repeatedly.
If they had an enemy in the vents to fight once in a while it would have made it more interesting. Once I figured out I’d always be safe in the vents it was a big let down.
This game has enough good going for it that I'd like to see a sequel that improves on the weaker aspects.
Watch Skill Ups review, the game is terrible, the entore game(besides graphics) are weak
@@MatthewCJoy have you played it?
@@MatthewCJoyhahahaha dude you are a sheep. “Watch this other guys review, so instead of having your own opinion, you just gobble up the most negative aspect of it”
@@sean_69 Do not no way people Act like He is the god of reviews his reviews ever since the Last of us 2. He said the Ai Was bad but only played on normal. He also hyped up Cyberpunk in his review and went back on it. Reviews are subjective but I find he gives games he likes to much of a pass. People need to form their own opinions on the game.
@@sean_69 you're the type of person that buys the battle pass on every game, so thanks and fuck you
Would love to see a review for Signalis. The game deserves more attention.
Really?
Best survival horror this year by far.
That game is overrated. Boring silent hill fan wank. Nothing original but some sob story about robot anime lesbians
@@ThisIsYourGodNow this.
No better way to make me ignore your game than weeb artstyle.
This game is spiritual successor to dead space the same way back 4 blood was a spiritual successor to left 4 dead.
I found it funny that Max and Jacob have actually been in another game, they were in cod WW2 and it was funny to me because this isn’t the first time they’ve talked to each other
4:35 Darth Maul when Ahsoka shows up instead of Obi-Wan.
You nailed how I feel about this game. I'm a huge survival horror and dead space fan and this was a really fun experience with some decent flaws. Well said, I hate how many people are completely review bombing this.
yeah I'm really glad I played this instead of just watching/reading reviews. It definitely has flaws but I think it stands on its own
I think Callisto Protocol is definitely one of the horror games ever made.
Why? The game is extremely boring. It deserves its poor rating.
Love your sense of humour and reviews. Keep it coming.
Ty for doing a review of this. I needed a trusted source before deciding my purchase
So you buying it this weekend or waiting for a sale?
Please let us know..
this is going to make me sound deranged but this is my comfort game along with re2,3, and 4
This is the first time i heard anyone have something good to say about this story
The story is uhh… it’s there, I guess? Story is definitely one of the most subjective parts of a game to judge but I was pretty severely underwhelmed. It just doesn’t seem like there was a spark of an idea here besides “let’s try doing dead space again, people liked that”. I can’t say it stands on its own.
Unfortunately I never played the dead space games so this is all new to me and I love it. Cannot wait for the dead space remake either
The first two dead space games are amazing 1 has more horror to it and 2 is fast paced action, also cant wait for the remake
This was apparently originally a PUBG spin-off game, so the healing mechanic was supposed to mimic the PUBG bandaging, but futuristic.
Oh really? That explains everything lmao.
I’ll be picking this up today I can’t wait! I’ve been waiting so long for a new horror game that’s actually good/scary
Watch Skill Ups review, the game is terrible
@@MatthewCJoy bot
@@koopeker no it's really not that great , I refunded mine, tired of devs coming out with shitty games at launch and charge full price.
@@stephenrusso6019 to each their own🤷🏽♀️ im having a blast; was too pussy to play dead space as a kid lol
Then don't buy this game. Its mediocre in terms of gameplay and not scary at all.
I love your reviews. Far and concise, I can see the draw backs but am still looking forward to trying to mad house/nightmare run this. The obvious comparison to TLOU combat is a bit of a draw back for me though, I liked that melee in Dead Space was a last LAST resort.
There was a prerecorded "round table" live event (I know, right?) on IGN about a week ago. Based on what you and others have relayed, the lead dev must have flat out lied when he said that while there were a handful of jump scares, they were rare and that the game built fear through atmosphere and tension.
Nice review! I think the purpose of the crawling through vents and squeezing through tight spaces slowly is to prevent loading screens.
Yeah just like in fallen order squeezing through tight gaps