Are Caravels useful? (AoE2)

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  • Опубликовано: 27 ноя 2024
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Комментарии • 200

  • @DispariScuro
    @DispariScuro День назад +189

    AoE2 does seem to do this weird thing where it partially overshadows unique units by buffing similar units for that civ to the point it's hard to tell if it's worth using the unique one. Like how Magyars get the Huszar, but their Hussars are cheaper so you might prefer those anyway. Unless the unique unit offers something truly spectacular it might just be worth sticking with basic units. Just an interesting thing to have to think about.

    • @Boethion
      @Boethion День назад +37

      Agreed, they could instead just make Unique units replace their corresponding units as an upgrade, so in this case upgrading Light Cavalry to Magyar Huszars in the same way as Winged Hussars work for Poles and Lithuanians.

    • @stommebanaan
      @stommebanaan День назад +50

      This might be an interesting topic for spirit of the law to cover actually. Which unique unit is least worth it to build over its vanilla counterpart or something

    • @FDJUwe
      @FDJUwe День назад +5

      @@Boethion yeah they are sleeping on that one, and give the magyar a cooler castle unique unit. There are mentions of hungarian warriors carrying both a lance and a bow. We could have another melee/ranged hybrid unit, this time on foot, it would be so cool. They also mention really good front armor on the horses, which could be another idea for a unique unit (or maybe even the Huszar could have a special defense against projectiles when facing the enemy)

    • @pwn3dname
      @pwn3dname День назад +11

      I don't know that the Huszar is a good example -other than being light cavalry, it fits a different role than the regular Hussars, being less conversion-resistant but far better against siege. Huszars feel more niche-y, but they certainly have a role in, for instance, defending the castle they're produced out of from precisely the type of siege that's used against said castles.

    • @EvilDoresh
      @EvilDoresh День назад +7

      @@Boethion This would be a good case for AoE3's "tiered" approach to unique units. The European civs for example have both unique units which replace a generic unit line entirely, and then they have "royal guard" units which _also_ replace a generic unit line, but are mostly identical except for slightly better stats.

  • @lapis112
    @lapis112 День назад +146

    The original Come to Brazil machine

    • @DCdabest
      @DCdabest День назад +7

      I guess more like "Go to India" gone wrong 😅

    • @88porpoise
      @88porpoise День назад +3

      As far as I understand most of Cabral's fleet were carracks.
      While Caravels were used extensively in expiration, Cabral's primary mission was to trade in India so the larger Carracks were the bulk of the fleet.

  • @CyberDrewan
    @CyberDrewan День назад +107

    One very niche thing about caravels is that they can be decent naval support for land battles. If you’re fighting near the coast, your caravels essentially become weaker scorpions that are mostly safe from melee units. It’s really not much, but it is probably one of the better ships for shore bombardment (against units).

    • @ariisee
      @ariisee День назад +4

      Yeah, I actually remember putting a group of 30 Caravels near a choke point (a bit of land, surrounded by water on either side), and they were very nicely killing enemy Cavaliers :D

    • @Progeusz-
      @Progeusz- День назад

      Galleons are better at that job thanks to higher attack. Especially against armored enemies like cavalry.

    • @ariisee
      @ariisee День назад +11

      @@Progeusz- Except both Galleon and Caravel deal 12 damage when fully upgraded XD
      The only reason Galleon has higher damage against ships is because it has higher BONUS damage against ships.
      Against land units, their damage is the exact same - 8+4. Meaning Caravel will be better.

    • @beauthepotato3353
      @beauthepotato3353 21 час назад

      Thank you! I jumped into the comments hoping to see more about this. I was hoping for that section... Maybe in the update video somewhere down the road :) 11. Love you Spirit, thanks for all the killer videos

  • @Jan_Chess
    @Jan_Chess День назад +228

    They are clearly useful, at least visually, they have the coolest death/destruction animation in aoe2

    • @BelialTnTn
      @BelialTnTn День назад +6

      I just noticed it for the first time following your comment but, don't they seem to bounce a few times before they sink?

    • @Faithisfirst1996
      @Faithisfirst1996 День назад

      ​Yeh i noticed that too but it's looks cool 😅 ​@@BelialTnTn

    • @rovsea-3761
      @rovsea-3761 День назад +1

      @@BelialTnTn Makes sense. As the wood descends it's potential energy is converted into kinetic energy, so when it hits the water it expends that kinetic energy to displace it. However, the water is denser, and so after the energy of the wreckage is expended it's "bounced" back to the surface by the pressure of the water.

    • @beauthepotato3353
      @beauthepotato3353 21 час назад

      Thank you T90 for teaching me this is true, and you for reminding me! 11

    • @SEGFC
      @SEGFC 20 часов назад

      Why do all the other ships have destruction animations except the galley line it’s so weird

  • @micahbush5397
    @micahbush5397 День назад +345

    So basically, AOE2 gets rid of most or all of the real-world advantages of Caravels in exchange for a novelty mechanism with niche applications.

    • @Mexican00b
      @Mexican00b День назад +55

      More like, for balancing reasons.
      Or China would have a lot of things they invented and they dont have ingame

    • @iansun42
      @iansun42 День назад +56

      @@Mexican00b And a LOT of civs wouldn't have trebuchets and knights

    • @glenmcgillivray4707
      @glenmcgillivray4707 День назад +6

      It's not like we are aware of any American Siege weapons, or have detailed records of what might have been used in south east Asia. so yeah, a lack of uniqueness makes sense. still want Chinese to get a gunpowder rocket unit for their University, pump out some Onager type piercing damage with a bonus against buildings, I know they don't need them, but they would be fun, particularly when the Koreans get the same unit

    • @whiteeagleforce2.040
      @whiteeagleforce2.040 День назад +1

      lMao Zedong

    • @Olifantenstaart
      @Olifantenstaart День назад +6

      @@Mexican00b Covid pandemic tech would be OP in the middle ages.

  • @chrisbackhouse5730
    @chrisbackhouse5730 День назад +11

    I've always voiced the opinion that the angle matters. Thank you foe highlighting this, Mr Lawful Spirit

    • @JohnSmithEx
      @JohnSmithEx День назад +3

      Angle, speed, depth and stamina. All important for a successful Caravel deployment.

  • @Kharneth_Korn
    @Kharneth_Korn День назад +101

    The Caravels are such an odd design choice. They should be fast long range gunpowder snipers and not what ever the fuck this is.

    • @holyhandgrenadeofantioch2234
      @holyhandgrenadeofantioch2234 День назад +20

      Exactly what i expected back in the day. Then it turned out to be a buggy scorpion -.-

    • @Ayy_Doll_Fiddler
      @Ayy_Doll_Fiddler День назад +20

      Right? I actually wanted them to be the hand cannoneer of the sea.

    • @MC-wh3xm
      @MC-wh3xm День назад +6

      @@Ayy_Doll_Fiddler that turned out to be spanish cannon galley

    • @tylercote6597
      @tylercote6597 День назад +6

      You'll have to resort to AoE3 for that!

    • @caesarsailor4051
      @caesarsailor4051 День назад +1

      Exactly they should be the Conq or the janissaries of the water

  • @leisen3272
    @leisen3272 День назад +43

    Now I want to know how useful are teutonic knights if they walk on water.

    • @T-West
      @T-West 21 час назад +3

      If only Barbarossa could have walked on water...

    • @ManhNguyenTM1977
      @ManhNguyenTM1977 8 часов назад +1

      ​@@T-West👋👋😔

  • @theOGSG
    @theOGSG День назад +17

    @2:40 I knew it. Jesus was a Teutonic Knight

  • @PirateofAE2
    @PirateofAE2 День назад +25

    my thought for a follow up would be as a flanking force, lines of gallies, but carvels as a flanker, you would get the pass though more.

  • @yigityargic2814
    @yigityargic2814 День назад +18

    I think they could distinguish Caravels more from the galley line: allow attack-ground and increase range by +1

    • @yigityargic2814
      @yigityargic2814 День назад +1

      To offset this buff: make the increased range to be their max damage range rather than the max targetable range, and make the passthrough damage more consistent with the targeted distance

    • @thomasfplm
      @thomasfplm День назад +7

      Increase their speed

  • @MerMes16
    @MerMes16 День назад +8

    I find funny that the Galleon's death animation is the classic one while the caravel has a more detailed one

  • @atoucangirl
    @atoucangirl День назад +47

    honestly this really showcases how badly water needs a rework. there's 3 generic ship types and 4 unique units, and almost every matchup is a decisive win or loss based on invisible bonus damage and armor. also the Caravel feels particularly pointless since it competes for the exact same role as the Galleon, unlike the Longboat or Turtle ship which have unique roles (raiding/tanking)

    • @paulodelima5705
      @paulodelima5705 День назад

      Caravels is a suport for galleons, not a replacement.

    • @The-jy3yq
      @The-jy3yq День назад +6

      ​@@paulodelima5705no?
      Caravels cost more, have the same range (and arguably lower damage), less HP _and_ armor
      You would be much better with Fire Ships, since they are cheaper as well as being generally more useful in combination with Galleons

    • @88porpoise
      @88porpoise День назад +1

      I think water in general is fine. It is a fairly heavy rock paper scissors, but you are never fleshing it out as much as land so that way makes sense.
      Now, unique units may be less clear. But the same exists for a large portion of unique units on land. It seems to me that the Caravel has a niche on more choked water maps but is generally a not as good Caravel.
      Maybe the Caravel could do with a bit of balancing, but it is also on a civ with an amazing unique unit and some great bonuses so I don't see an issue with it being pretty niche.

    • @atoucangirl
      @atoucangirl 20 часов назад +4

      @@88porpoise both the Rome at War mod and the Chronicles DLC have proven that you can make water significantly more interesting

  • @maxvandijk2668
    @maxvandijk2668 День назад +6

    The caravel in my opinion is a good flanker if your in combat and tricks your opponent in engagement you can swoop around and do a lot of damage in to the line of enemy ships

  • @ivanweissbein5253
    @ivanweissbein5253 День назад +3

    Now the Japanese civ overview is going to be a real surprise!!

  • @DGrin1
    @DGrin1 День назад +2

    You forgot to discuss their most exceptional area of performance - mulching hapless land units that venture into range of the shore

  • @efroeli
    @efroeli День назад +22

    I've always wished boats were done just like.. totally differently in AoE. Seeing like 50 ships sink in 30 seconds always rubbed me wrong. Would be so much more cinematic if they were like 4x more expensive and had waaaaay more HP

    • @davidpereira5969
      @davidpereira5969 День назад +11

      Basicaly aoe3 water. Its interesting but boils down to retreat micro and later on artilery, as those deal massive damage vs anything boat

    • @boarfaceswinejaw4516
      @boarfaceswinejaw4516 20 часов назад +2

      same with castles honestly. twice as expensive, but far stronger and rather than break they become razed, meaning that anyone can rebuild it and take it over. positioning would be way more important then.

    • @davidpereira5969
      @davidpereira5969 14 часов назад +1

      @@boarfaceswinejaw4516 that's a cool idea, a building you can destroy and then rebuild for cheaper, even if it has worse stats or something

  • @zeroyuki92
    @zeroyuki92 День назад +8

    Seems like bringing their trajectory starting point down could buff them without changing any of their other stats? It will make they shot normally when their enemies are up close.

    • @henke37
      @henke37 День назад

      No. Because that also lowers the distance traveled when aiming at far targets.

    • @zeroyuki92
      @zeroyuki92 День назад

      @@henke37 Is that because of parabolic trajectory? Then how they could make it work for Land Scorpions?

    • @Progeusz-
      @Progeusz- День назад +2

      @@henke37 It does not.

  • @MC-wh3xm
    @MC-wh3xm День назад +3

    How cool would a naval organ gun unit be?

  • @jamesmattila-hine1133
    @jamesmattila-hine1133 День назад

    In some of those examples if you could sail around the side and get a few units on either flank and start firing
    That way you could use their pass through quite effectively

  • @NoMoreCrumbs
    @NoMoreCrumbs День назад +3

    They're basically useless with the way they're currently designed. Water power creep made them a waste of resources

  • @quaintserpent
    @quaintserpent День назад

    I’d love to see galleon’s projectile change after researching chemistry to Hussite wagon’s projectile. 🙌🏻

  • @CallofDutyBlackOps28
    @CallofDutyBlackOps28 День назад

    I would say having a galleon caravel naval squadron would do wonders; galleons be the bait while the caravels attack from the sides where they stack up the most.

  • @assasin4730
    @assasin4730 День назад

    Something I wish could have been explored more would be it's hit-and-fun value. M thinking is, if you engage a group of units and used hit an run tactis, it prevents those units from falling into a line formation and they will bunch up as they chase you, making better use of the the pass-through damage and theoretically longer range from pass-through. Maybe I'm wrong but would love to see it.

  • @onikoneko
    @onikoneko День назад +1

    I don't care if it's not as strong on paper, I have nothing but love for my little baby caravels~

  • @sanmitranaik
    @sanmitranaik День назад +53

    Hey guys, Caravel of the law here!

  • @13g0man
    @13g0man День назад

    It seems that a good tactic for a large enough water map is to use Galleys as a front line, and Caravels to flank the enemy and attack while they are lined up to attack the galleys.

  • @ferenckovacs3939
    @ferenckovacs3939 12 часов назад

    It stands to reason then portugese should use galleons in a line and a small group of caravels as a flanking unit (which is possibly the first time I hear about actual tactics and positioning (not counting the "sg goes forward" basic idea) in naval warfare especially in this game - which is awesome!).

  • @APCS3X
    @APCS3X 6 часов назад

    Hi @SpiritOfTheLaw and everyone else: Have you noticed that since the last update it's not possible to use a group of onagers with shift+click, e.g. to cut down a tree line? Only one onager in the group will execute the second and subsequent queued commands. I've noticed the same thing with shift+clicking on enemy buildings, if I have a group of 10 onagers that are supposed to go through multiple buildings, all but one of them will also drop the queue, the rest will just stop or start attacking something else.

  • @wiseSYW
    @wiseSYW День назад +3

    solution: either make the caravel cheaper or have more range

    • @thomasfplm
      @thomasfplm День назад +1

      And a little faster.

    • @MetalKing1417
      @MetalKing1417 День назад

      I say make them cheaper and faster but less durable..

  • @rikosakurauchi7161
    @rikosakurauchi7161 День назад +4

    Teutonic Jesus 2:45

  • @spookynya3066
    @spookynya3066 День назад

    Would be a nice touch if caravels had better line of sight, just for the history trivia

  • @xthetenth
    @xthetenth День назад

    I think the bigger use for caravels is as a second group to flank a line formed up for a more standard battle.

  • @kinbine_
    @kinbine_ День назад +1

    kind of question isabella I and ferdinand II would say

  • @rovsea-3761
    @rovsea-3761 День назад

    The Caravel bolt in the demonstration at 3:00 appears to be consistently traveling 50% further than the unit targeted.

  • @magtag6879
    @magtag6879 День назад

    Berbers overview definitely incoming next!

  • @Firebird377
    @Firebird377 День назад

    Guess it goes against common water battle wisdom, but would be curious to see how mixed fleets do here, i.e. throwing in a few caravels and trying to micro them to line up good shots while your and your foe's galleons fight it out.

  • @leow193
    @leow193 День назад

    Maybe making the caravels a bit faster that galley could help ? If you rush with your caravels next to the galleys, they might stack instead of spreading when firing at them

  • @gatau8391
    @gatau8391 День назад

    We got the Portuguese overview (updated) before Teutons overview (updated)

  • @jotfohm4644
    @jotfohm4644 День назад +29

    This is your mandatory comment of :"We are getting the 🇵🇹 Portuguese Overview Next." 🤣🫰🏻

    • @jotfohm4644
      @jotfohm4644 День назад +1

      And there will be someone who will demand Teutons again.. 🤣🤣🤣

    • @250914616672152
      @250914616672152 День назад +1

      @@jotfohm4644 Deus vult

  • @ethribin4188
    @ethribin4188 День назад

    We realy need a UU ship tierlist.

  • @aristoeldesarmado
    @aristoeldesarmado 6 часов назад

    The title sounds like: "what if they had RUclips in XV century?"

  • @Spectre_Stream
    @Spectre_Stream День назад

    I Choose Portuqueese in the Western European Diplomacy Map, and create a fleet from Caravels, when the numbers are high they are extremely strong, and in the map, most of the land have access from the sea, and main trade routes are also located in the sea so having control over it creates alot of impact, also Feitorias and Cheaper Gold Costs are usefull in the map when the resources expires

    • @apan990
      @apan990 День назад

      caravels are useless on that map because any good player knows the only 2 ships you can use are demos and canon galleons.
      the map is essentially a demo micro war on water, its a waste of res to make any other unit albeit canon galleons ofc.

    • @Spectre_Stream
      @Spectre_Stream День назад

      @@apan990 I use spanish Galleons and their trading bonus as well

  • @melonetankberry5211
    @melonetankberry5211 День назад

    thank you. the most under reported worst unique unit.
    samurai: counters all unique units (if danger close).
    caravels: counter 1 unique unit (only if massed).

  • @diegoblin9090
    @diegoblin9090 День назад

    I would like to see a team up between caravels and galeons to see if anything unexpected happens

  • @ryanforgo3500
    @ryanforgo3500 День назад

    well, from what i can see in the video i can tell that caravels probably were intended to use with some strategy to them, for example if you move the wing part of the caravel "say in a line formation battle" you could slowly with hit and run move to the side of the enemy line and hit through their whole line from that side. in other words if it's a 40 vs 40 battle i'd say attempting to move 5-10 caravels on the far ends of the line to hit through the enemy galleons line from the side would probably change the results.

    • @Progeusz-
      @Progeusz- День назад

      That's probably the idea, yeah. However the opponent can see that movement and counter it.

  • @darkdill
    @darkdill 13 часов назад

    I've seen some comments on Reddit that say you didn't mention how Caravels are great against land-based units. On maps like Golden Swamp, they're like a super-tanky Scorpion with the speed of a Knight, even if they don't deal as much damage.

  • @AgentForest
    @AgentForest 11 часов назад

    I like to deathball my Caravels with Galleons and a few Fire Ships, then when the enemy ships line up to shoot back, I just double click a Caravel and flank the now perfectly lined up enemy ships. The fire ship and Galleon durability protects the fleet while the Caravels become the heavy hitters.

  • @thomasfplm
    @thomasfplm День назад +1

    Caravels could receive a little speed buff.

  • @-Raylight
    @-Raylight День назад +9

    Didn't know Teutonic Knights can float on water. They must be pretty light xD
    So Caravels are basically that cliche thing teachers love to show. One stick is easily breakable, but bunch of them? They're much stronger

    • @SvanTowerMan
      @SvanTowerMan День назад +4

      Barbarossa wishes he could float on water.

  • @niklasw.1297
    @niklasw.1297 День назад

    1:39 Did noone notice the distraction manoeuvre by the two Galleys?

  • @wolfgangratz4976
    @wolfgangratz4976 День назад

    First Organ Guns, now Caravels... I wonder what the next video will be.

  • @Elvetos
    @Elvetos День назад

    I think because of their limited use, naval ships should be able to carry troops and gain advantages when they carry them.

  • @dembro27
    @dembro27 День назад +1

    I choose Caravel because it makes me think of ice cream cakes.

  • @mokadelic4037
    @mokadelic4037 День назад +3

    Ships also get significantly more easily stacked in rivers, making the caravels superior in maps without large water spaces and in chokepoints, especially against ground units.

  • @matheusrios4223
    @matheusrios4223 3 часа назад

    I really wish the AoE2 devs do a small buff of the naval part of portuguese, since portuguese is THE naval civ historically, specially at the time AoE2 takes place. I'm mostly talking about the Caravels and a little about the cannon galleon. Caravels should be significantly faster, and I think their cannons should be a little stronger. I would not change their galleons tho, they are already top tier.
    If I could, I would also make another unique ship unit created and widely used by the portuguese, named Nau (I believe the name in english is Carrack? or was it ship of the line? sorry fellas, I really could not find a definite answere about it). While most used for transport of cargo and people, the portuguese also made ones for war, with 3 masts and something between 80 and 120 guns, depending of it's classification (1st line usually had 100-120). they where slower than caravels but carried more weight.

  • @firehawk894
    @firehawk894 День назад

    Ah yes, just in time for me to be starting the Portuguese campaign!

  • @Jurigag
    @Jurigag День назад

    Imho they should boost their speed and maybe delay of attack, so you could maybe use them for micro.

  • @pokefuranku
    @pokefuranku 7 часов назад

    Hey, Spirit of the Caravel here

  • @magusdarkrider9779
    @magusdarkrider9779 День назад

    Hi SoTL! Can you pls do an analysis of the fully upgraded Athenian navy?

  • @caterpillar1936
    @caterpillar1936 День назад

    You should do a video on the ethics of laming

  • @flydrop8822
    @flydrop8822 День назад

    Wouldn't caravels do better against fire ships when microing them compared to microing galleons due to their pass-through bolts? I think that case should have been analysed.

  • @Galic44
    @Galic44 День назад

    I think the idea here is that the caravel is a suppliment to your galley line, not a replacement. You would engage the enemy gallies with your own and once they are all lined up flank them with a group of caravels. It would be interesting to see how effective is it in such situations, like if the elite upgrade is skipped in imperial.

    • @The-jy3yq
      @The-jy3yq День назад +1

      Just add Fire Ships or Demos, don't bother with this shipwreck

    • @Galic44
      @Galic44 День назад

      @@The-jy3yq Sure but still, the video is kind of missing the point by comparing massed gallies vs caravels as they don't fill the same role. Seeing how effective they are in different situations when supporting other ships would be more interesting.

  • @agent00koll
    @agent00koll День назад

    i assume they would be better if you micro them since you can get them in a better position or it would force opponent to micro which apearantly is better than oponent A-moving. the question i wanted to know i guess was would i be better to mix galley and caravel (or just stick with one) or does the ai do something stupid and puts the caravel infront if you mix them?

  • @TeeBar420
    @TeeBar420 14 часов назад

    They should give caravels a speed boost so they can fill a hit and run role

  • @JustRideTheVibe
    @JustRideTheVibe День назад

    Caravels take the word "situational" to a whole new level.

  • @RoastCDuck
    @RoastCDuck День назад

    Portugese are part of the ring of shame, next to Berbers and Malay, they do not have very useful civ bonuses either team bonuses, in going above and beyond their organ gun do become long range shotguns... but that's it.

    • @Progeusz-
      @Progeusz- День назад +2

      Portuguese, Berbers and Malay are all great civs with many different bonuses benefitting them. Port gold discount is very useful, benefits all kinds of units, gives them versatility - and berry bonus makes their early eco good too. Malay faster uptime is gamechanging for both military and economy reasons and that bonus alone is enough to pick them in many maps over any other civ. Berbers have the best cavalry spam which is incredibly useful.

  • @falcyboop
    @falcyboop День назад

    Ugh.. Caravels vs Thirisadai was a bad time for me finding that out in the Portuguese campaign 😔

  • @Alias_Anybody
    @Alias_Anybody День назад +1

    So like, place them in a channel or river? Sounds a bit too situational to me.

  • @Mexican00b
    @Mexican00b День назад

    I always mixed them in a 3:1 ratio with 3 being their galleons
    Why? Idk, i liked it

  • @MC-wh3xm
    @MC-wh3xm День назад

    I think you've done this video before, bulk vs hybrid navy, but I could see fire ships upfront, galleys in a line, caravels flanking. Is this best case scenario even possible pvp? probably not.

  • @ethribin4188
    @ethribin4188 День назад +1

    The Caravel is not at all bad.
    But it is underpowered

  • @sreckocuvalo8110
    @sreckocuvalo8110 День назад

    Frankly, I would prefer Caravels to have a weaker shorter-range cannon attack and 1.3 speed of war gally but 20% less hp rather than any of the current unique applications.

  • @raysmith1127
    @raysmith1127 Час назад

    They are very good at longboat counter.

  • @andresperedo1275
    @andresperedo1275 День назад

    Caravels should be a regional unit for Portuguese and Spanish

  • @Fedacking
    @Fedacking День назад

    Very niche use case, but would the caravel be better at hitting land units?

  • @Floris_VI
    @Floris_VI 21 час назад

    You cant justfy the caravel not being a gunpowder unit thats wild

  • @shikasta123
    @shikasta123 День назад

    Caravels are better against a big number of units while Galleons are better agianst a small one. Shouldn t a mix of both of them be the better composition?

  • @flakstruk-8481
    @flakstruk-8481 16 часов назад

    The need a native +1 to range to sit behind galleys

  • @DCdabest
    @DCdabest День назад

    Damn. They really need a bit of a redesign. The way the pass through damage works is quite odd

  • @nnaauujjddaa
    @nnaauujjddaa День назад

    so the caravels are good for bunch up units? what is the strategy here? make caravels and pray i find those? or is that strategy of bunching up ships so normal you can guarantee the use of caravels?

  • @AllardWolff
    @AllardWolff День назад

    I honestly don't really like them. I know it's a "scorpion on water" in a way, but I prefer the Galleon way more

  • @bristleback3614
    @bristleback3614 День назад

    Well, historically caravel isn't designed for combat but rather for transportation.

  • @fredericomartins3dartist255
    @fredericomartins3dartist255 8 часов назад

    Make Caravels Great Again!

  • @ethribin4188
    @ethribin4188 День назад

    Historically, Caravels were THE jack-of-all-traits ship during the early colonialization and imperialism age.

  • @fennisdembo34
    @fennisdembo34 20 часов назад

    ... yes, naval does need a rework ;)

  • @Fr33zerg
    @Fr33zerg 18 часов назад

    What about galleys vs galleys/caravels 50/50?

  • @usa_bruce4295
    @usa_bruce4295 10 часов назад

    I dont like this unit.
    Especially the aspect of how the bolts have different performance depending on the unit targeted.
    That shouldnt be that niche and hard to use.
    This unit should be reworked, give it extra vision and let it be a "gunpowder unit" so it can benefit from other bonuses Imho.

  • @DanielGalllego
    @DanielGalllego 15 часов назад

    So acording to AOW2 the caravel is a river ship?

  • @ShakerGER
    @ShakerGER 21 час назад

    Are we getting new Vietnamese soon? 😊

  • @leonardorivelorivelo9253
    @leonardorivelorivelo9253 День назад

    I meannnn
    If you want to discover new continents, there's no better ship for it
    Now, if you want to use them ingame for that, yeah you're lacking

  • @martinprince8253
    @martinprince8253 6 часов назад

    Short answer:No.
    Long answer:Absolutely No.

  • @magtag6879
    @magtag6879 День назад

    I prefer Trigangle sails to square :)

  • @林堅欣
    @林堅欣 День назад

    they simply need some adjustments to be more viable

  • @sizzle5775
    @sizzle5775 День назад

    Caravel what are you doing here!? Oh, you're so Portuguese.

  • @RennieAsh
    @RennieAsh 21 час назад

    What if they made the caravel 10% faster?

  • @wyw201
    @wyw201 День назад

    The curious case of the Caravel 😂

  • @Flavourius
    @Flavourius День назад

    You talk about micro a lot in this vid but never tried to micro the Caravels themselves:
    If the enemy isn't stacking their ships against you, they follow you instead, that's when they _will_ stack up due to how aggressive stance works.

  • @chuy27arts
    @chuy27arts День назад

    I wish I could play water but its just too hard to me. I'm a 14xx player but I just can't macro water and land

  • @OneMoreDesu
    @OneMoreDesu День назад +1

    Choke points. Got it.