I have to thank Age of Empires 2 and the Aztec campaign specifically for warming my parents up to the idea of not all video games being bad. One day I asked them who Montezuma was and where Tenochtitlan is. They thought I must've heard it at school but were surprised it would be taught at that age (I think I was like 9 years old at the time) until I explained them that the narrator in my game told a story about it. :D
So you can understand how brutal was for 6yr old me when my parents revealed me that all this time we were living LITERALLY OVER FUCKING TENOCHTITLAN, when I asked about the location of the mighty city after finishing the campaign.
@@aquaticko when you realize that all non-aztec tribes and factions joined the Spanish with a big smile, and thereafter they obtained Castillian nobilty titles it is "not clear" anymore. True tragedy were the epidemics after that: neither the new and the old world were ready for that.
Not only that but they made even more OP civs AND the Aztecs have been power crept through indirect nerfs. If they brought back all of the old Aztecs, they'd probably be at the top end of middle of the pack.
Maybe there should be an Native American-focused DLC with civs like Zapotecs, Chimus, Hopis and Caribes, where Aztecs, Mayans and Incas would also be reworked and reskined
A little bit of pirce armour or making them a bit resistant to gunpowder units could be cool. Especially givem what we now understant to be the truth of how native Mexican people's cotton armour actually worked really well at stopping sword and projectiles from their Spanish enemies.
their problem is that, in the game, they counter an unit that is not doing well either. Even considering that militia line is strong against eagles, the very same eagles are faster enough to encourage using knight line against them, even considering eagle bonus damage against cav units.
Excellent video as always -- squishmishers had me chuckling especially. Also I hope your sponsor appreciates how much better than average your plugs are, such a fun vibe.
Aztecs are my absolute favourite faction ever, i remember once The Conquerors was released, i fell in love with them and still today make me feel those nostalgic novelty vibes, also love their UU, the Jaguar Warrior, or Ocelomeh, in Nauhalt!
I used to hate turning the eco bonus into a disadvantage when misclicking the force-drop, I need to give them another try with the new hotkey. On a more serious note: Squishymishers. Thank you for that, Spirit!
Most of the fights we see at At 8:47 were decided by who attacked first. For example, we see the Burmese Champion beating the Aztec Champion, despite having 1 less attack.
Man I love these civ overviews, I have only ever played single player and have no intention of ever doing the pvp and enjoy looking at all these graphs like "hmm yes that does appear to be a line"
@@RepriseYT oh i do, i do skirmishes all the time ive gotten it to where i can regularly beat the hardest A.I. but my beef is with the A.I. and the A.I alone
I really hope they add more civs that lack, or at least, don’t depend on cavalry so heavily. Beyond hoping the Aztecs get some revamped love soon, I hope we get more civs like a Native North American tribe or Pacific Islanders. Would love more infantry based tribal civs after the many euro-castle building ones we have been seeming to get.
I definitely feel like they could put in the Mississippians and/or the Polynesians if they really wanted to. The biggest hurdles around these civs are: 1. Lack of written history, though this doesn’t have to be a deal breaker, 2. Necessary regional units that would really only apply to their civilization, and 3. Campaigns that would almost exclusively be against the same civilization that you were playing as. Number 3 is the biggest one. A good/unique campaign is a good way to entice casual players to buy the DLC, and campaigns (and even historical battles) become tricky to make if no other civilization could be really be used in the setting. That being said, I would still love to see them try!
i just saw a video of 10 years ago and remembered why i started seeing you at that time, i really love your content and helped me understand a lot of this game, always happy to see you uploading content!!!!
Fun fact, in actual history Eagle Warriors were actually the same "tier" as Jaguar Warriors (cuauhtlocelotl), and were frontline warriors rather than scouts. They were also unique to Aztecs, rather than all Mesoamerican civs.
Well, that would be pretty bad and boring gameplay wise. The same can be said for all the civs getting galleons. If it would be historicaly accurate, only portuguese and maybe spanish would have access to galleons, because of the time period aoe2 takes place and galleons being a portuguese invention.
Aztecs have been continually powercrept and nerfed in the early game through the years. They need some work done to them. I'd say try their hand at making the jag a power unit thats closer in existance to the teutonic knight but a bit less armored, expensive and faster. Currently it has zero usecases bar it fighting the teutonic knight so any changes to it would only help the civ.
Increasing the cost, then using that extra budget to give it more attack (and more +infantry bonus) would make it a great pop-efficient unit for when you're maxed out. It also fits with the monks in that after each encounter, you'd want to heal them up because each point of health would be worth more to your economy.
Aztecs definetly need a warrior priest. Maybe give them a mechanic where they instantly kill the enemy unit and retrieve some gold to represent captured enemies being sacrificed. They could be trained at the monastery, be sightly faster than normal monks and have more hp/armor. Maybe they can switch between doing monk stuff (converting) and being infantry
This overview made me take a second glance at Aztecs which is a civ I often get stuck (as in no plan) with. I skip the drush and go for a feudal farm boom then try to go for castle but I just can't make them work as an effective infantry civ unlike some other civs.
Buff idea for the jaguar warrior: Change Atlatl for "Ciuhcoatl and Atlatl", which do all the Atlatl stuff but also allows to produce Jaguar Warriors in monasteries. Change gold cost for wood, and add 400 gold cost to it. (400f, 350w, 400g) Cus otherwise you will only see jw against goths (if you failed at obliterating them with eagle storm in CA).
4:04 It would be interesting to see a civilization where Villagers have a lower resource capacity. Worse at dealing with resources that decay, but a lot less micro-intensive when it comes to getting the resources at the right time.
Nice video SOTL!! Would you be interested in revisiting a champion round robin, sort of in the vein of your battle elephants comparison? So many civs with good bonuses now, and conditionally better champions. Same could be said for cavalry archers too
I feel like Garland wars slightly misses the point to make Aztec infantry really pop. I might adjust it to grant all counter infantry a bonus to their usual roles, Eagles bonus attack against Archer units (particularly for performance against elephant or cavalry archers) Spearmen a bonus +4 against cavalry and elephants, for a total +8 to offset the +10 Halb advantage, and Jaguar warriors woule benefit from upgrading their anti infantry damage to be even better at their primary role so they differentiate against their champions. As for what Aztec Champions need? Probably nothing, but maybe anti-siege, anti-Building or something similar to be more effective without gaining power over theur current resource efficient design. This makes the composition of your army more diverse and makes Aztecs perform better per resource collected even in trash wars, where they utterly lack cavalry to deal with skirmishers anyway.
Question: Why is the Aztec Chinampa not part of the civ in this game (or even referenced)? For those who don't know, a Chinampa is basically a farming system utilized by the Aztecs where they would build farms on artificial islands. I don't know how this process exactly works, but it was HUGELY successful for the Aztec Empire, and many farmers in Mexico today are still practicing this farming technique. In a modded version of Age Of Mythology (and hopefully later in a future expansion for the Retold version that recently came out), the Chinampa is a creatable building when playing as the Aztecs, and it's one of the most important buildings for that entire civilization, so why is it not mentioned and/or included in AOE2?
i buff i would give to aztecs is jaguars get anti cav bonus damage(since it was said their swords could chop off a horse head from 1 blow) and Atlatl applies to all spear units(skirmisher spearman/pikeman and eagles)
Jaguar Warriors should convert units they kill in combat. Since historically the rank of Jaguar Warrior was awarded to warriors who had brought back 4 captives from their raids. Alternatively, you could just make it so that the units the Jaguar warrior kills offer some kind of gold bonus, since the captives mostly ended up as sacrifices or slaves anyways.
The champion duel where they lose to Dravidians (Performance is identical in this match up, though Dravidians are better vs 2+ armor units), and Burmese (Aztec champs actually deal 1 more damage, though both kill each other in the same number of hits, so it's irrelevant in a direct fight.), is a bit misleading. Of course, Burmese get their +3 attack for free, and they get +1/2 in feudal/castle, which makes their militia/spear lines generally a bit better.
If I were to give the Aztecs any changes, I'd do the following: - Change their carry capacity bonus to +2/3/4/5 based on Age rather than a flat +3. Slightly weaker early, although it means you don't have to be as conscious about force-dropping herdables, and it becomes better later on. - Give the Jaguar Warrior +3 armor versus infantry (+4 as Elites). This would be akin to how Royal Heirs makes Shotel Warriors resistant to cavalry, and would make Jaguar Warriors much more cost-effective against infantry without making them stronger against archers or cavalry. This would at least solve their cost-efficiency problem compared to the Swordsman line. Beyond that, though, I'm not sure what I'd do.
I’d love to see a complete mesoamerican overhaul, like replace the sword line with a macuahuitl troop type and replace the crossbow with an Amazon/plummed archer line. Also the jaguar warrior should be like the warrior priest and get the hp bonus from the civ bonus
i just tried the Aztec in a game against brits and Aztec and captured entire Birts village and used thier stable to send out their calvary against other Aztec player bloody Brillant
As an Aztec fan it hurts every time an infantry unit is given absurd amounts of bonus damage against eagle warriors in every update, why couldn't it have just been the militia line? every civ has a counter to my favorite unit without giving everything that moves pointless bonus damage against it
If they just increased the carrying capacity back up to +5 for a more noteworthy bonus, and chose either to fill out the rest of the blacksmith tree, add a +2 cavalry bonus damage to Garland Wars, added +1 more damage to skirmishers, or outright gave them Halberds, they would feel better for me. I hate how little an impact they have in team games, and how little of an eco bonus you have in 1v1 because the tiny carry capacity bonus doesn't let feel like you get as good of a lead over someone who turtles in fear of a militia rush. It makes rushing monks for relics and early conversions all the less attractive.
(MASSIVE TEXT ALERT) I think the Aztecs and the other American civilizations should have more unique units and mechanics that differentiate them more from the civilizations of the old world. Differences that can give a unique touch to the gameplay with historical bases. For example, historically the Aztecs made use of recruits who had learned discipline and military art in schools, where they were taught to work as a team repairing and constructing buildings in their neighborhood and were taken to war to carry the army's supplies and sometimes contribute to combat by digging holes under the walls to pass under them, or build and install stairs to pass over them and build bridges. With this in mind, what if the Aztecs lose the ability to make conventional siege units like battering rams or trebuchets for reasons of historical consistency and get these recruits in return? This new unit would be a combination of a villager, a battering ram, and a siege tower. It would be able to build walls, towers, castles, repair buildings and even build transport ships, in addition to being able to cut down trees and mine gold and stone at high speed, but without being able to obtain resources from them, this mechanic would only be to circumvent the enemy's natural defenses by cutting down the trees and ruin their economy by taking away their sources of gold and stone. It would have great resistance to arrows, a bonus against buildings and the ability to install ladders on the walls, replacing battering rams and siege towers. In this way, other units could be added to the American civilizations that cover what other units do. Perhaps the Scorpions could be replaced by heavy archers, whose latest upgrade provides them with poisoned arrows that constantly weaken enemies, even with good anti-projectile armor. Maybe now they could have multipurpose transport ships, which when you introduce a specific type of unit they get a different mechanic, like introducing archers whose number of arrows increases as you add more, or only putting champions that allow you to raid enemy ships and capture them. With the disadvantage that this strategy takes more population space than an ordinary warship, it is more expensive because of all the units you must put in to reach the maximum power of the ship, and it is riskier as it is a fragile transport ship. What do you think? Would you like a change like this? I hope you liked my idea, thanks for reading.
I think the biggest problem with Aztecs is that their weaknesses severely outweigh their strengths. They have no hard counter to Heavy Cavalry or Gunpowder, subpar Arbalesters (having no Thumb Ring is bad lategame), have a complete Siege Workshop but need to invest the gold in other areas so they can't use Siege Onagers, and scale surprisingly poorly, falling off in late Imperial Age despite having a tech that literally gives +4 attack to Infantry. They are too squishy, and Jaguar Warriors are insufferably weak, making Aztecs essentially a harder version of Goths where they are quantity over quality - too many units for not enough of an outcome. That is why Mayans and Incas feel much better to play despite not being as fun or flashy, because their Eagle Warriors are so much tankier and thus have better raiding utility. I personally believe that Aztecs at the very least, either need a reason to justify having no Halberdiers (via giving Garland Wars two effects; its current one AND causing Eagle Warriors to do double the bonus damage to heavy cavalry in particular), or just give them back the Halberdier, like they used to have in The Conquerors. Also just buff the Jaguar Warrior in more ways than just their stats. I would give them a revenge mechanic where their next attack does more damage based on how low their health is, increased based on the enemy unit's maximum health. Maybe that would be too complicated.
this is mi opinion to buff the "infantry" lines (overal). 1. Just delete supplies and reasign the stats-cost ratio. ---supplies is a useless tech (in the way it's a MUST HAVE (or an equal bonus as goths or incas) to play militia so the Stats-cost ratio of the militia line is barely afordable ONLY after supplies are researched) 2. Just reduce a bit the collition box of infantry (as done in the trade units)in general, hence less blocking problems, less non atacking units and more attacks while fighting enemies. (this is maybe not just for infantry, but mele units in general) 3. slightly faster units. just that archers can´t scape Forever, but also can attack and scape for a reasonable time. 4. Slightly faster attack. just the same as the knight line but with a Prio in the attack (the infantry attack before the knight) this way the knight still win the match but its better the trade for the infantry. 5. And for Jaguars, its only that the cost its NOT worth (aside of vs infantry). As i said the REAL cost of militia isn´t 60f 20g, but 45F 20G. jaguars only needs to have a better cost-ratio. (been cheaper) and of course the points i have mention to do the infantry a viable unit class. pd. I know my english isn't the best, surely i have many grammar mistakes, Srry for that. :)
I have to thank Age of Empires 2 and the Aztec campaign specifically for warming my parents up to the idea of not all video games being bad. One day I asked them who Montezuma was and where Tenochtitlan is. They thought I must've heard it at school but were surprised it would be taught at that age (I think I was like 9 years old at the time) until I explained them that the narrator in my game told a story about it. :D
Same with me, I was also about 9 when first played it!
Between this and the Civilization series, computer games definitely helped me to get more into history as a kid!
So you can understand how brutal was for 6yr old me when my parents revealed me that all this time we were living LITERALLY OVER FUCKING TENOCHTITLAN, when I asked about the location of the mighty city after finishing the campaign.
@@LaSombraQueEscribe Yes, one of history's many great tragedies
@@aquaticko when you realize that all non-aztec tribes and factions joined the Spanish with a big smile, and thereafter they obtained Castillian nobilty titles it is "not clear" anymore. True tragedy were the epidemics after that: neither the new and the old world were ready for that.
"So says Cuauhtémoc, Emperor of Tenochtitlan"
I heard it in the original voice. Thanks brother.
So says the SHADOW of Xavius!
...sorry wrong game
*jagwair warrior of Tenochtitlan
Why does this have the most likes?!
@jotfohm4644 Nostalgia, and the iconic voice acting of the original AOE2 campaigns.
my man has hundreds of companies, great work
Spirit of the Side Hustle
how do you know
I've always felt that they've nerfed the Aztecs too much over the years. Hopefully they'll get a bit more love in the future.
Same, it feels like Mayans are really the only viable Meso civ
overtuned
@@LeftySwingTNAren't Incas used?
Not only that but they made even more OP civs AND the Aztecs have been power crept through indirect nerfs. If they brought back all of the old Aztecs, they'd probably be at the top end of middle of the pack.
Maybe there should be an Native American-focused DLC with civs like Zapotecs, Chimus, Hopis and Caribes, where Aztecs, Mayans and Incas would also be reworked and reskined
They should buff jaguars, because they look cool. Its a shame you never see them in games.
A little bit of pirce armour or making them a bit resistant to gunpowder units could be cool.
Especially givem what we now understant to be the truth of how native Mexican people's cotton armour actually worked really well at stopping sword and projectiles from their Spanish enemies.
@@DCdabest"really well" is definitely an exaggeration, but it certainly helped in some ways
their problem is that, in the game, they counter an unit that is not doing well either. Even considering that militia line is strong against eagles, the very same eagles are faster enough to encourage using knight line against them, even considering eagle bonus damage against cav units.
I think they could use some of the tales of that time (regardless of how accurate they are) and have Jaguars ignore melee armor.
It’s a shame you rarely see unique units in most games
Excellent video as always -- squishmishers had me chuckling especially.
Also I hope your sponsor appreciates how much better than average your plugs are, such a fun vibe.
Aztecs are my absolute favourite faction ever, i remember once The Conquerors was released, i fell in love with them and still today make me feel those nostalgic novelty vibes, also love their UU, the Jaguar Warrior, or Ocelomeh, in Nauhalt!
Nahuatl*
@jonathandb91 yhea, sorry it is a really weird but fascinating language!!!
off topic but i wonder if the word "ocelot" is related to this 🤔🤔
@StefyRomania probably it is indeed
There was a suggestion in the jaguar warrior thread that fevour and sanctity should apply to it as well.
I think thats an ideal buff for that unit
Just apply the monastery tech HP bonus to all infantry
@@galliman123😂
+40 hp in castle age would give their long swords almost 100 hp. In imp we're looking at 130 hp champs.
@@daarom3472considering the lack of cavalry it might actually make it a bit easier..
After the recent updates with the balliszic affecting sorpions, a dedicted Sorpions overview seems mandatory! ❤
I used to hate turning the eco bonus into a disadvantage when misclicking the force-drop, I need to give them another try with the new hotkey.
On a more serious note: Squishymishers. Thank you for that, Spirit!
My favourite niche tactic up to this day is playing Aztecs with Italian ally :D
Most of the fights we see at At 8:47 were decided by who attacked first. For example, we see the Burmese Champion beating the Aztec Champion, despite having 1 less attack.
Good catch!
Yeah I was also very confused by Burmese beating Aztecs.
Man I love these civ overviews, I have only ever played single player and have no intention of ever doing the pvp and enjoy looking at all these graphs like "hmm yes that does appear to be a line"
You should try playing against a bot, spices things up
The worst thing about all the balance changes is that they also apply to the campaigns
@@RepriseYT oh i do, i do skirmishes all the time ive gotten it to where i can regularly beat the hardest A.I. but my beef is with the A.I. and the A.I alone
I've been around long enough to remember when the pros would ban Aztecs as their civ-ban option.
Not even all that long ago
I swear this man has a business of just about ANYTHING. That's actually inspirational.
Spirit of the grind
@@BunnyOnASnuman Spirit of the sponsors
Wow, what an amazing maize maze! I sure hope I find out more about this, Spirit of the Cob!
Thanks for the birthday gift Mr. Law
kinda wish you got mathematically into the impact of Atlatl vs lacking the armor upgrade, and how that impacts several matchups. good video.
Just when I started to rewatch the old Overviews :D
I really hope they add more civs that lack, or at least, don’t depend on cavalry so heavily. Beyond hoping the Aztecs get some revamped love soon, I hope we get more civs like a Native North American tribe or Pacific Islanders. Would love more infantry based tribal civs after the many euro-castle building ones we have been seeming to get.
I definitely feel like they could put in the Mississippians and/or the Polynesians if they really wanted to. The biggest hurdles around these civs are:
1. Lack of written history, though this doesn’t have to be a deal breaker,
2. Necessary regional units that would really only apply to their civilization, and
3. Campaigns that would almost exclusively be against the same civilization that you were playing as.
Number 3 is the biggest one. A good/unique campaign is a good way to entice casual players to buy the DLC, and campaigns (and even historical battles) become tricky to make if no other civilization could be really be used in the setting.
That being said, I would still love to see them try!
I've been thinking about the Aztecs recently, thanks, SOTL
Okay the shiny effect on the gold is cool 9:58
Hitting that like button before the vid even plays! 👍
8:06 "Squichymishers" 😂
Almost spit out my coffee 😂
i just saw a video of 10 years ago and remembered why i started seeing you at that time, i really love your content and helped me understand a lot of this game, always happy to see you uploading content!!!!
Fun fact, in actual history Eagle Warriors were actually the same "tier" as Jaguar Warriors (cuauhtlocelotl), and were frontline warriors rather than scouts. They were also unique to Aztecs, rather than all Mesoamerican civs.
Well, that would be pretty bad and boring gameplay wise. The same can be said for all the civs getting galleons. If it would be historicaly accurate, only portuguese and maybe spanish would have access to galleons, because of the time period aoe2 takes place and galleons being a portuguese invention.
but we are not here for any historical accuracy. Like almost no army used crossbows for example, they where never seen as an upgrade.
@@matheusrios4223 yes, that's why I called it a "fun fact", not a "fact to nitpick and generally be boring about"
I liked the fun fact. It was, in fact, fun.
In Aztec civilization a warrior had to kidnap 4 enemies for sacrifice to become an Eagle Warrior
How nostalgic and how i realy love your videos! Keep going!
Every time SOTL uploads a video he saves my day.
I think garland wars should also affect stable units, making the forward monks even dangerous after redemption is researched
I would make the argument that the imperial age techs of all mesoAmerican civs should affect the Xotal warriors, since you see them so rarely anyway.
I was waiting 3 years for the Update in the original civ overview.... Thats already a like worth
Aztecs have been continually powercrept and nerfed in the early game through the years. They need some work done to them. I'd say try their hand at making the jag a power unit thats closer in existance to the teutonic knight but a bit less armored, expensive and faster. Currently it has zero usecases bar it fighting the teutonic knight so any changes to it would only help the civ.
Increasing the cost, then using that extra budget to give it more attack (and more +infantry bonus) would make it a great pop-efficient unit for when you're maxed out. It also fits with the monks in that after each encounter, you'd want to heal them up because each point of health would be worth more to your economy.
Sick as a dog and recuperating from my sister’s wedding. Thanks for something to watch, Spirit, and on a cool civ too.
Aztecs definetly need a warrior priest. Maybe give them a mechanic where they instantly kill the enemy unit and retrieve some gold to represent captured enemies being sacrificed. They could be trained at the monastery, be sightly faster than normal monks and have more hp/armor. Maybe they can switch between doing monk stuff (converting) and being infantry
Like Rise of Nations Inca bonus. You get gold by killing enemies and get a return when yours die.
5:29: T90 is gonna be very happy with that subtle shoutout with the two ranges... XD
This overview made me take a second glance at Aztecs which is a civ I often get stuck (as in no plan) with.
I skip the drush and go for a feudal farm boom then try to go for castle but I just can't make them work as an effective infantry civ unlike some other civs.
Buff idea for the jaguar warrior:
Change Atlatl for "Ciuhcoatl and Atlatl", which do all the Atlatl stuff but also allows to produce Jaguar Warriors in monasteries. Change gold cost for wood, and add 400 gold cost to it. (400f, 350w, 400g)
Cus otherwise you will only see jw against goths (if you failed at obliterating them with eagle storm in CA).
4:04 It would be interesting to see a civilization where Villagers have a lower resource capacity. Worse at dealing with resources that decay, but a lot less micro-intensive when it comes to getting the resources at the right time.
i am a atlatl enjoyer one of my favorite castle age unique techs
Finally, the third instalment of the DLC Civ overviews!
The Aztecs and Mayans was the first trippy trippy architecture i ever saw in the game
Bring back the old +5 carrying capacity, eagles are unfairly expensive with that nerf
Thanks for this Spirit, helps a lot
Let’s check ‘em out!
YAY we got the SOTL INTRO
Close, I came to Peru to check out the Incas a few days ago. I guess I'll release the Inca overview (2024 update) once my vacation is over.
It's been a while since I've heard that great intro music, love it
Clicked on the notification drop faster than the fall of the Aztec Empire to Spain! 😢😢😂😂😂😂
Was actually waiting for the Achaemenid civ review to complete the trio of the new DLC.. 😅😅
Edit 2: This legitimatly up my _spirit_ after what happened this week..
Same.. 😭😭
++++++++++++@@jotfohm4644
Faster than cortēs could take all that goooold.. 😭😭😭😭😭😭😭
Hi guys, Law of the Spirit here.
I think the Jaguar does work as an anti-infantry play, but less on a cost effectiveness scale and more on a winning fights on pop efficiency scale.
That new website looks a-maize-ing
Nice video SOTL!! Would you be interested in revisiting a champion round robin, sort of in the vein of your battle elephants comparison? So many civs with good bonuses now, and conditionally better champions. Same could be said for cavalry archers too
I think the Aztec bonus of fast military production does affect the monastery
I feel like Garland wars slightly misses the point to make Aztec infantry really pop. I might adjust it to grant all counter infantry a bonus to their usual roles, Eagles bonus attack against Archer units (particularly for performance against elephant or cavalry archers) Spearmen a bonus +4 against cavalry and elephants, for a total +8 to offset the +10 Halb advantage, and Jaguar warriors woule benefit from upgrading their anti infantry damage to be even better at their primary role so they differentiate against their champions. As for what Aztec Champions need? Probably nothing, but maybe anti-siege, anti-Building or something similar to be more effective without gaining power over theur current resource efficient design.
This makes the composition of your army more diverse and makes Aztecs perform better per resource collected even in trash wars, where they utterly lack cavalry to deal with skirmishers anyway.
Question: Why is the Aztec Chinampa not part of the civ in this game (or even referenced)? For those who don't know, a Chinampa is basically a farming system utilized by the Aztecs where they would build farms on artificial islands. I don't know how this process exactly works, but it was HUGELY successful for the Aztec Empire, and many farmers in Mexico today are still practicing this farming technique. In a modded version of Age Of Mythology (and hopefully later in a future expansion for the Retold version that recently came out), the Chinampa is a creatable building when playing as the Aztecs, and it's one of the most important buildings for that entire civilization, so why is it not mentioned and/or included in AOE2?
Am I crazy or you didn't cover the Aechemenids?
I think Garland wars is underwhelming nowadays. Make it +8 attack and I can see it become actually useful
Look at that swoosh effect at 09:59
Still getting a B for Trash units when missing Halberdier and Hussar is pretty wild ngl.
Where is the intro I loved it so much
22 seconds since the video was posted. Damn, our spirits (of the law) are connected !
10:59 Cavalry: id still rate the Aztec stable better than the dravidians one...
i buff i would give to aztecs is jaguars get anti cav bonus damage(since it was said their swords could chop off a horse head from 1 blow) and Atlatl applies to all spear units(skirmisher spearman/pikeman and eagles)
I look forward to new Squarespace website puns
SotL aiming to do Achaemenids next, but slipped and hit Aztecs instead.
9:26 rare SotL editing mistake! The text overlaps 😮
Wonder how that happened 🤔 ...
the s(quishy )mishers got me good
Jaguar Warriors should convert units they kill in combat.
Since historically the rank of Jaguar Warrior was awarded to warriors who had brought back 4 captives from their raids.
Alternatively, you could just make it so that the units the Jaguar warrior kills offer some kind of gold bonus, since the captives mostly ended up as sacrifices or slaves anyways.
The champion duel where they lose to Dravidians (Performance is identical in this match up, though Dravidians are better vs 2+ armor units), and Burmese (Aztec champs actually deal 1 more damage, though both kill each other in the same number of hits, so it's irrelevant in a direct fight.), is a bit misleading. Of course, Burmese get their +3 attack for free, and they get +1/2 in feudal/castle, which makes their militia/spear lines generally a bit better.
No Achaemenids review for the new DLC?
Also I missed your intro music in your civ overviews for Athens and Sparta
If I were to give the Aztecs any changes, I'd do the following:
- Change their carry capacity bonus to +2/3/4/5 based on Age rather than a flat +3. Slightly weaker early, although it means you don't have to be as conscious about force-dropping herdables, and it becomes better later on.
- Give the Jaguar Warrior +3 armor versus infantry (+4 as Elites). This would be akin to how Royal Heirs makes Shotel Warriors resistant to cavalry, and would make Jaguar Warriors much more cost-effective against infantry without making them stronger against archers or cavalry. This would at least solve their cost-efficiency problem compared to the Swordsman line.
Beyond that, though, I'm not sure what I'd do.
Do you think giving them Halberdier would make them better? Or would that no be enough to help them in the ladder
I’d love to see a complete mesoamerican overhaul, like replace the sword line with a macuahuitl troop type and replace the crossbow with an Amazon/plummed archer line. Also the jaguar warrior should be like the warrior priest and get the hp bonus from the civ bonus
They should give different regions different sprite sets, like with buildings
i just tried the Aztec in a game against brits and Aztec and captured entire Birts village and used thier stable to send out their calvary against other Aztec player bloody Brillant
I don't play AoE II anymore, I just like watching your videos hahaha am I the only one?
Where is Achaemenid video spirit?
there is a drop off res. button?
Ahh, another splendid seque to the Squarespace add.
As an Aztec fan it hurts every time an infantry unit is given absurd amounts of bonus damage against eagle warriors in every update, why couldn't it have just been the militia line? every civ has a counter to my favorite unit without giving everything that moves pointless bonus damage against it
If they just increased the carrying capacity back up to +5 for a more noteworthy bonus, and chose either to fill out the rest of the blacksmith tree, add a +2 cavalry bonus damage to Garland Wars, added +1 more damage to skirmishers, or outright gave them Halberds, they would feel better for me.
I hate how little an impact they have in team games, and how little of an eco bonus you have in 1v1 because the tiny carry capacity bonus doesn't let feel like you get as good of a lead over someone who turtles in fear of a militia rush. It makes rushing monks for relics and early conversions all the less attractive.
I need to really get back into AOE
Monks count as military for achievements
@11:53 You could say that the Aztecs SEASAW on the sea… I’ll sea myself out now. 😂
hey spirit, does petard benefit from military bonus creation speed?
(MASSIVE TEXT ALERT) I think the Aztecs and the other American civilizations should have more unique units and mechanics that differentiate them more from the civilizations of the old world. Differences that can give a unique touch to the gameplay with historical bases.
For example, historically the Aztecs made use of recruits who had learned discipline and military art in schools, where they were taught to work as a team repairing and constructing buildings in their neighborhood and were taken to war to carry the army's supplies and sometimes contribute to combat by digging holes under the walls to pass under them, or build and install stairs to pass over them and build bridges.
With this in mind, what if the Aztecs lose the ability to make conventional siege units like battering rams or trebuchets for reasons of historical consistency and get these recruits in return? This new unit would be a combination of a villager, a battering ram, and a siege tower.
It would be able to build walls, towers, castles, repair buildings and even build transport ships, in addition to being able to cut down trees and mine gold and stone at high speed, but without being able to obtain resources from them, this mechanic would only be to circumvent the enemy's natural defenses by cutting down the trees and ruin their economy by taking away their sources of gold and stone.
It would have great resistance to arrows, a bonus against buildings and the ability to install ladders on the walls, replacing battering rams and siege towers.
In this way, other units could be added to the American civilizations that cover what other units do. Perhaps the Scorpions could be replaced by heavy archers, whose latest upgrade provides them with poisoned arrows that constantly weaken enemies, even with good anti-projectile armor.
Maybe now they could have multipurpose transport ships, which when you introduce a specific type of unit they get a different mechanic, like introducing archers whose number of arrows increases as you add more, or only putting champions that allow you to raid enemy ships and capture them. With the disadvantage that this strategy takes more population space than an ordinary warship, it is more expensive because of all the units you must put in to reach the maximum power of the ship, and it is riskier as it is a fragile transport ship.
What do you think? Would you like a change like this? I hope you liked my idea, thanks for reading.
I think the biggest problem with Aztecs is that their weaknesses severely outweigh their strengths.
They have no hard counter to Heavy Cavalry or Gunpowder, subpar Arbalesters (having no Thumb Ring is bad lategame), have a complete Siege Workshop but need to invest the gold in other areas so they can't use Siege Onagers, and scale surprisingly poorly, falling off in late Imperial Age despite having a tech that literally gives +4 attack to Infantry. They are too squishy, and Jaguar Warriors are insufferably weak, making Aztecs essentially a harder version of Goths where they are quantity over quality - too many units for not enough of an outcome. That is why Mayans and Incas feel much better to play despite not being as fun or flashy, because their Eagle Warriors are so much tankier and thus have better raiding utility.
I personally believe that Aztecs at the very least, either need a reason to justify having no Halberdiers (via giving Garland Wars two effects; its current one AND causing Eagle Warriors to do double the bonus damage to heavy cavalry in particular), or just give them back the Halberdier, like they used to have in The Conquerors.
Also just buff the Jaguar Warrior in more ways than just their stats. I would give them a revenge mechanic where their next attack does more damage based on how low their health is, increased based on the enemy unit's maximum health. Maybe that would be too complicated.
Damn, i thought it would be "Spirit of the Cob"
Where's the Persians overview at?😢
Your graphics are outstanding. What type of monitor are you using? Is it 4K? Size? Make and Model? 🤔😃
Does anyone else think that Aztecs could get away with a +5 bonus to Garland Wars instead of +4?
this is mi opinion to buff the "infantry" lines (overal).
1. Just delete supplies and reasign the stats-cost ratio.
---supplies is a useless tech (in the way it's a MUST HAVE (or an equal bonus as goths or incas) to play militia so the Stats-cost ratio of the militia line is barely afordable ONLY after supplies are researched)
2. Just reduce a bit the collition box of infantry (as done in the trade units)in general, hence less blocking problems, less non atacking units and more attacks while fighting enemies. (this is maybe not just for infantry, but mele units in general)
3. slightly faster units. just that archers can´t scape Forever, but also can attack and scape for a reasonable time.
4. Slightly faster attack. just the same as the knight line but with a Prio in the attack (the infantry attack before the knight) this way the knight still win the match but its better the trade for the infantry.
5. And for Jaguars, its only that the cost its NOT worth (aside of vs infantry). As i said the REAL cost of militia isn´t 60f 20g, but 45F 20G. jaguars only needs to have a better cost-ratio. (been cheaper) and of course the points i have mention to do the infantry a viable unit class.
pd. I know my english isn't the best, surely i have many grammar mistakes, Srry for that. :)
"Eagle-eyed" - you sneaky sneaker you
Hold on, when did the relics become a team bonus instead of a civ bonus.?
It always was a team bonus.
it was always a team bonus. I was already pretty sure but I double checked the change log lol
Damn, I guess I was wrong lol. Thank y’all.
Garland War could be +5 attack
11:51 For a *sea* overall.
In the name of our Lord and Saviour, could you please make a Teuton overview? In the last one you made not even the +2 armour wasn't included!
In the name of who?@@TeutonicEmperor1198
What if they made Jaguars slightly weaker, but costing no gold? You could be solving multiple issues at the same time.
We need Vietnamese overview next!
Wait, is the last part for real?
Can't wait for the BBQ restaurant called "The Spirit of the Coleslaw"
I'd love to see eagle's with +4 attack