Fun fact: this is also an infinite way of the flame build that can also be potentially rearranged as a terror build as well. Way of the flame counts as a quickfire gadget, a ghost weapon, and it also contributes to melee kills.
Nice build. Might try this some time. Currently I'm using Kensei for a fire build. It's freaking amazing. In case anyone's interested I have two versions. #1 was what I was using before with Versatile Skills. #2 is what I'm currently using with Ghostly Fury including duplicate Fortune charms. Reason I opted for Ghostly Fury build is because I quite liked the idea of retaining my Ghost Kill Streak if I did get damaged instead of losing the entire streak on a whim. It's been working great. Here's the two builds: Kensei (Fire build) 1 1. Blazing Flame (Melee-Major): The Way of the Flame inflicts additional damage. Heavy attacks spread fire to nearby enemies. 2. Versatile Skills (Utility-Major): Doubles the effect of Minor charms, if is the only Minor charm in same category. 3. Steadfast Fire (Utility-Minor): Greatly increases the length of time you can use Way of the Flame. 4. Fleet Foraging (Utility-Minor): 15% chance of Quickfire ammo recovery on a melee kill. 5. Silence (Stealth-Minor): Reduces enemy detection speed by 15% and increases Resolve gains by a Minor / Moderate / Major amount. 6. Resistance III (Defence-Minor): Reduces all damage by a Major amount. Kensei (Fire build) 2 (Trying this one) 1. Blazing Flame (Melee-Major): The Way of the Flame inflicts additional damage. Heavy attacks spread fire to nearby enemies. 2. Ghostly Fury (Utility-Major): When you are damaged, your Ghost Kill Streak Loses one kill instead of resetting. You can kill one additional enemy in Ghost Stance. 3. Steadfast Fire (Utility-Minor): Greatly increases the length of time you can use Way of the Flame. 4. Fleet Foraging (Utility-Minor): 15% chance of Quickfire ammo recovery on a melee kill. 5. Fortune II (Utility-Minor): Effects with a % chance to occur are 50% more likely to occur. 6. Fortune I (Utility-Minor): Effects with a % chance to occur are 50% more likely to occur.
This is obviously really cool and makes you feel like a badass, but man, broken builds like this really do take the fun out of the game, imo. What's the point of playing the game if you can just kill everyone without any challenge? Part of the fun is the challenge of facing off against a big group of enemies. I personally play on Hard mode, but maybe playing on Lethal mode while using some of these build techniques would help to balance things out a bit more (less room for error in every way), so I may try that at some point. But yeah, strategically attacking and planning how you approach battles with certain groups of enemies makes the game more fun to me, and stuff like this really just trivializes the whole combat system in a lot of ways. To each their own, I suppose. With games like this I typically like to have really good, solid builds, but I do try to avoid getting to the point of upgrading and stacking charms and things that make the game basically as easy as if you were playing normally on easy mode. I think there is a good balance you can strike between being super powerful and just being game-breaking OP; the latter of which is undesirable, imo. That said, I am still in the middle of Act II in the game on my first play-through, so I obviously don't yet know just how hard Act III will be or if I will actually need to use super OP builds like this in order to successfully play the game. For now I am just gonna avoid super OP builds like this (at least until I do a new game+ sort of thing). Don't take this as a knock on you or your video at all, I am just sharing my thoughts here!
I've been equipping the charm of safe landing also for easy resolve gains. Probably the easiest way to recover quick resolve. And even in high combat situations it's easy to climb to a higher area and jump down, safe land and keep the action moving all while gaining resolve and keeping the flow of action moving.
Safe landing with versatile skills is a perfect way to gain lots of resolve fast. without too much effort. I'm definitely not going to be kicking a guy a million times just for 1 resolve 😂
how did you get more upgrades for your stuffs? i noticed your armor can be upgraded 5 times, and sword 8? is that a new game + thing ? or am i just to early in the game to tell yet
New game plus. If you go from say lethal to lethal plus, the enemies get a little more difficult so they give you a couple more sword/ armor slots to upgrade
Why the hell have I never tried this build. Just started my new game+ run. This build is fun as hell. Gosku and Kensei builds of yours are game changing
I just started playing GoT and I'm blown away at how good it is. When you mentioned you can swap out the charm for the cooldown reduction one instead, what is that charm called you are talking about? I'm going through all your build videos now, love them!
I'm using a similar build but with Sarugami Armor. Swap out that useless return health on kill major charm for Nekoma's Hunt as well - get the extra kill on the chain assassination. You could also swap Amaratsu for Sugaru's Sight, it's pretty fun and useful in a lot of scenarios.
I tested that and surprisingly the hunt charm is actually a waste. B/c is minus one melee kill for refills for you plus is a waste of a kunai, since instead of setting up multiple weakened enemies for Melee kills to refill now you use it to only hit one enemy. Using hunt to throw kunai to get ome non melee kill per kunai is bad ammo / resource refill management.
@@SamPhamNBA2KTipsandTutorial this is nonsense 😂 well it's true, but it's completely irrelevant because you are absolutely never in a scenario where you are going to run out of ghost weapons. The extra free kill with every smoke bomb is way more valuable vs that one additional 30% chance to recoup ammo. Add to that the additional resolve gain plus the perfect dodge/perry perk being far nicer then the Kensei debuff where you one or 2 shot almost everything on Lethal+
I enjoy this discussion by the way b/c I had the exact same thoughts testing all this lol Here’s my take, the perfect dodge buff is never more valuable than the ghost weapon enemy attack debuff. B/c one you are asking to maybe get hit to get the perfect parry/dodge animation while enemy at full strength on lethal+, but the other is you can take an extra hit since enemies are all debuffed. And I still can’t agree using a kunai to get just one kill with no 30% refill chance is better than using it to stun and weaken 3 enemies for 3 melee kill refill chances. Imagine if you are facing 6 enemies you throw a smoke bomb then chain assassinate 3 enemies and use a kunai throw kill, in that instance you melee killed 3 enemies and ranged kill another (used 1 smoke bomb and 1 kunai), and now you have 2 FULL STRENGTH + not stunned enemies left. However if you throw the smoke bomb chain assassinate 3 guys, roll away throw a kunai to stun and weaken 3 more which you can now all 1 shot WHILE they are stunned. This leaves you with 0 enemy left while you had 6 melee kills to refill the two quick ammos you just used. Essentially you used an extra charm slot and the same amount of ammo to get yourself into a less efficient situation
@@SamPhamNBA2KTipsandTutorial that ghost weapon debuff is doing absolutely nothing when you aren't getting hit, which you almost never are with this build...I could play all afternoon with this build rarely getting hit 😂 likewise that amaratsu major your using is doing absolutely nothing when you haven't taken damage...which you almost never do. What your saying just isn't really relevant with the ammo return because you just never run out of ammo anyway, and guys still drop ammo...the camps still have more ammo, and your horse has more ammo 😂 every three chain assassinations that your squeezing another full 3 kills. It's just more valuable...if you were some how going to run out of ammo it might be an issue, but you just don't. Anyways, thanks for the content! Appreciate you still putting out new builds for Ghost!
No no thank you for watching plus the discussion. It always help me to see perspective from other advance players. There’s no wrong answer here, all mongol enemies are gonna get wrecked lol is a matter of how haha
@@SamPhamNBA2KTipsandTutorial The armour got colossal resolve already so, I don’t think it’s necessary to focus on extra resolve. Btw I like more old school sword fight style and don’t use much quick fire weapons or heavenly strike and so on. Gonna be interesting to see what build you make
@@SamPhamNBA2KTipsandTutorial I saw some of the stream but I was thinking a quick video of how the game mode works. I didn’t got time to watch 1,5h lol
It makes me so happy to see people start to double Charm of Silence and Inari's Might rather than going Infinite Resolve. The Infinite Resolve builds, via Fortune and Fortunate Return, just don't hit very hard. You might be able to spam Heavenly Strike, but when it takes multiple hits to kill, what's the point. And it's even worse on Sarugami. If I'm going to give up a guaranteed perfect parry kill, I'd like the Sarugami counter attack to at least kill two enemies. You get more than enough Resolve on a doubled Charm of Silence, and it gets more nuts since you can double Charm of Resolve II in addition. That being said, as good as Sarugami can be, I find the counter-attack kind of takes me out of the flow of combat in addition to also feeling cheap. Not terrify-build cheap, but cheap.
I have a good sarugami build coming this Wednesday check it out then you might like it. Infinite resolve build with fortunate return is meh, just like you I rather just hit really hard lol
@@omiwamoushindeiru7753 The sarugami would probably also have charm of versatility, inari and silence in it becauae these three charms are the trinity charms which can be applied to every armor except tadayori.
You don't need to hit very hard on Lethal or Lethal+ though, everything aside from Brutes and Leaders dies in 2/3 hits tops with a maxed sword, not to mention all the healing you could ever want. I get that you might not like infinite resolve build, but there's no denying its effectiveness, especially since it's godly in both open world and duels which most builds can't claim to be (still salty that we can't use Way of the Flame in duels). That said, you can actually sort of combine the 2 here ? - 2x Fortunate Return - Fortune I & II - Fleet Foraging - Silence There, you have the infinite Ghost Weapons and night infinite resolve as well. The resolve isn't as self-sustaining, but that's not a problem, you still need to be spamming left and right, use revives or abuse Dance of Wrath and be fairly unlucky to actually run out. In this case though, even if you do run out, you have the Ghost Weapons to fall back on and refill your resolve. Conversely, if you somehow run out of Ghost Weapons you have the infinite resolve to fall back on and rebuild your ammo stock back up with melee kills.... the synergy is fairly insane when you think about it.
@@gerogedamon1573 any build built around spamming one attack isn’t godly or fun. It’s just abusing a mechanic. 2nd, why not drop those 2/3 hits down to 1/2 and put leaders and brutes into the 2/3 hits category. Plus you can build so much resolve on a doubled Charm of Silence you can come close to spamming Heavenly Strike anyway, so why not hit harder?
Hey I replaced the charm of broken barriers with the charm of fortune to increase my chances of getting my ammo back and I got carm of toxic demise to get a quick kill while I run up and smoke bomb my enemies it’s
But I used the deadly wind chime instead of the healing charm because it gives me the ability to get a free kill ( or the ability to kill archer on a elevated platform) while I smoke bomb groups on the other side of the camp on big mongol camps
@@SamPhamNBA2KTipsandTutorial I also had this question and I'm sad haha. What about other tools and explosives? Explosive Heavy Arrows? Fire Arrows? Bee Hives? Or is it only in melee that it can trigger?
What he fails to tell people is that this is a end game set up, you have to have finished the dlc iki island to even get the Charm of versatile skills.
This build works even better with Sarugami in my opinion. You get more resolve gain and you get the perfect perry/dodge perk. That's far better than the ghost weapon damage and the debuff you get from Kensei, especially if you are playing on Lethal+ just swap that amaratsu major charm for Nakoma' Hunt
@@humbertov7680 I will fix all that for you. I tested it on lethal plus and discovered its strength and problems then found a set up that makes it SHINE. Here add me on Twitter @sampham20 I can talk in details with you there
Fun fact: this is also an infinite way of the flame build that can also be potentially rearranged as a terror build as well. Way of the flame counts as a quickfire gadget, a ghost weapon, and it also contributes to melee kills.
Nice build. Might try this some time.
Currently I'm using Kensei for a fire build. It's freaking amazing. In case anyone's interested I have two versions. #1 was what I was using before with Versatile Skills. #2 is what I'm currently using with Ghostly Fury including duplicate Fortune charms. Reason I opted for Ghostly Fury build is because I quite liked the idea of retaining my Ghost Kill Streak if I did get damaged instead of losing the entire streak on a whim. It's been working great. Here's the two builds:
Kensei (Fire build) 1
1. Blazing Flame (Melee-Major): The Way of the Flame inflicts additional damage. Heavy attacks spread fire to nearby enemies.
2. Versatile Skills (Utility-Major): Doubles the effect of Minor charms, if is the only Minor charm in same category.
3. Steadfast Fire (Utility-Minor): Greatly increases the length of time you can use Way of the Flame.
4. Fleet Foraging (Utility-Minor): 15% chance of Quickfire ammo recovery on a melee kill.
5. Silence (Stealth-Minor): Reduces enemy detection speed by 15% and increases Resolve gains by a Minor / Moderate / Major amount.
6. Resistance III (Defence-Minor): Reduces all damage by a Major amount.
Kensei (Fire build) 2 (Trying this one)
1. Blazing Flame (Melee-Major): The Way of the Flame inflicts additional damage. Heavy attacks spread fire to nearby enemies.
2. Ghostly Fury (Utility-Major): When you are damaged, your Ghost Kill Streak Loses one kill instead of resetting. You can kill one additional enemy in Ghost Stance.
3. Steadfast Fire (Utility-Minor): Greatly increases the length of time you can use Way of the Flame.
4. Fleet Foraging (Utility-Minor): 15% chance of Quickfire ammo recovery on a melee kill.
5. Fortune II (Utility-Minor): Effects with a % chance to occur are 50% more likely to occur.
6. Fortune I (Utility-Minor): Effects with a % chance to occur are 50% more likely to occur.
@llkimmyt Good thing you pointed this out yes. Made me go double-check. It is indeed Melee-Minor. Thanks bro,
This is obviously really cool and makes you feel like a badass, but man, broken builds like this really do take the fun out of the game, imo. What's the point of playing the game if you can just kill everyone without any challenge? Part of the fun is the challenge of facing off against a big group of enemies. I personally play on Hard mode, but maybe playing on Lethal mode while using some of these build techniques would help to balance things out a bit more (less room for error in every way), so I may try that at some point. But yeah, strategically attacking and planning how you approach battles with certain groups of enemies makes the game more fun to me, and stuff like this really just trivializes the whole combat system in a lot of ways. To each their own, I suppose.
With games like this I typically like to have really good, solid builds, but I do try to avoid getting to the point of upgrading and stacking charms and things that make the game basically as easy as if you were playing normally on easy mode. I think there is a good balance you can strike between being super powerful and just being game-breaking OP; the latter of which is undesirable, imo. That said, I am still in the middle of Act II in the game on my first play-through, so I obviously don't yet know just how hard Act III will be or if I will actually need to use super OP builds like this in order to successfully play the game. For now I am just gonna avoid super OP builds like this (at least until I do a new game+ sort of thing). Don't take this as a knock on you or your video at all, I am just sharing my thoughts here!
Finally sat down and did all the fox dens so that I can play this build.
I've been equipping the charm of safe landing also for easy resolve gains. Probably the easiest way to recover quick resolve. And even in high combat situations it's easy to climb to a higher area and jump down, safe land and keep the action moving all while gaining resolve and keeping the flow of action moving.
Safe landing with versatile skills is a perfect way to gain lots of resolve fast. without too much effort. I'm definitely not going to be kicking a guy a million times just for 1 resolve 😂
Just started playing on PC. I'll say I prefer the charm of rejuvenation. You just gain 4 resolve from starting combat. No need to jump off anything
pretty sick bro keep these coming im going to start experimenting with different playing styles
Check out the playlist I have plenty more tsushima builds on there
how did you get more upgrades for your stuffs? i noticed your armor can be upgraded 5 times, and sword 8? is that a new game + thing ? or am i just to early in the game to tell yet
New game plus. If you go from say lethal to lethal plus, the enemies get a little more difficult so they give you a couple more sword/ armor slots to upgrade
Does Fleet Foraging work on Stealth Kills?
I feel like I am truly a ghost because no one sees me coming 😂
Why the hell have I never tried this build. Just started my new game+ run. This build is fun as hell. Gosku and Kensei builds of yours are game changing
Wear to find charm of Versatile skills?
I just started playing GoT and I'm blown away at how good it is. When you mentioned you can swap out the charm for the cooldown reduction one instead, what is that charm called you are talking about? I'm going through all your build videos now, love them!
I'm using a similar build but with Sarugami Armor. Swap out that useless return health on kill major charm for Nekoma's Hunt as well - get the extra kill on the chain assassination.
You could also swap Amaratsu for Sugaru's Sight, it's pretty fun and useful in a lot of scenarios.
I tested that and surprisingly the hunt charm is actually a waste. B/c is minus one melee kill for refills for you plus is a waste of a kunai, since instead of setting up multiple weakened enemies for Melee kills to refill now you use it to only hit one enemy. Using hunt to throw kunai to get ome non melee kill per kunai is bad ammo / resource refill management.
@@SamPhamNBA2KTipsandTutorial this is nonsense 😂 well it's true, but it's completely irrelevant because you are absolutely never in a scenario where you are going to run out of ghost weapons. The extra free kill with every smoke bomb is way more valuable vs that one additional 30% chance to recoup ammo. Add to that the additional resolve gain plus the perfect dodge/perry perk being far nicer then the Kensei debuff where you one or 2 shot almost everything on Lethal+
I enjoy this discussion by the way b/c I had the exact same thoughts testing all this lol Here’s my take, the perfect dodge buff is never more valuable than the ghost weapon enemy attack debuff. B/c one you are asking to maybe get hit to get the perfect parry/dodge animation while enemy at full strength on lethal+, but the other is you can take an extra hit since enemies are all debuffed.
And I still can’t agree using a kunai to get just one kill with no 30% refill chance is better than using it to stun and weaken 3 enemies for 3 melee kill refill chances. Imagine if you are facing 6 enemies you throw a smoke bomb then chain assassinate 3 enemies and use a kunai throw kill, in that instance you melee killed 3 enemies and ranged kill another (used 1 smoke bomb and 1 kunai), and now you have 2 FULL STRENGTH + not stunned enemies left. However if you throw the smoke bomb chain assassinate 3 guys, roll away throw a kunai to stun and weaken 3 more which you can now all 1 shot WHILE they are stunned. This leaves you with 0 enemy left while you had 6 melee kills to refill the two quick ammos you just used.
Essentially you used an extra charm slot and the same amount of ammo to get yourself into a less efficient situation
@@SamPhamNBA2KTipsandTutorial that ghost weapon debuff is doing absolutely nothing when you aren't getting hit, which you almost never are with this build...I could play all afternoon with this build rarely getting hit 😂 likewise that amaratsu major your using is doing absolutely nothing when you haven't taken damage...which you almost never do. What your saying just isn't really relevant with the ammo return because you just never run out of ammo anyway, and guys still drop ammo...the camps still have more ammo, and your horse has more ammo 😂 every three chain assassinations that your squeezing another full 3 kills. It's just more valuable...if you were some how going to run out of ammo it might be an issue, but you just don't.
Anyways, thanks for the content! Appreciate you still putting out new builds for Ghost!
No no thank you for watching plus the discussion. It always help me to see perspective from other advance players. There’s no wrong answer here, all mongol enemies are gonna get wrecked lol is a matter of how haha
Oh boi we gon need ur builds for new Legends update
Got one coming !
Where to find the charm of Versatile skill
Nice video! How would you make a Sakai build now after iki dlc charms? And could you make a video explaining rivals legends mode?
Rivals legends video tomorrow !
Tried this build today, du ma this is sick bro!!!!
Meh it’s super cheesy. If you want some fun kunai build go for the sarugami infinite kunai perfect parries and dodges gives you a kunai back
Damn this build is dope
Versatile Skills, Fire Doctrine, Dual Destruction 2, Fleet Foraging, Fortune 1 and 2?
Could you make a build on monkey armour? I like to see your version of it vs mine 😀
I will post that Wednesday. I definitely didn’t focus on infinite resolve with it.
@@SamPhamNBA2KTipsandTutorial The armour got colossal resolve already so, I don’t think it’s necessary to focus on extra resolve. Btw I like more old school sword fight style and don’t use much quick fire weapons or heavenly strike and so on. Gonna be interesting to see what build you make
@@peteparakeet222 I made the video is out. You can check it out
@@SamPhamNBA2KTipsandTutorial I saw some of the stream but I was thinking a quick video of how the game mode works. I didn’t got time to watch 1,5h lol
You should show everyone the infinite way of flame build. Basically flame for 1+ minutes.
I have that just need to find time to edit it lol but rivals are coming out soon so want to play that first lol
@@SamPhamNBA2KTipsandTutorial good idea!
Hello my friend. Im really loving the ronin armor for melee damage. Do you have a ronin build for act 2
It makes me so happy to see people start to double Charm of Silence and Inari's Might rather than going Infinite Resolve. The Infinite Resolve builds, via Fortune and Fortunate Return, just don't hit very hard. You might be able to spam Heavenly Strike, but when it takes multiple hits to kill, what's the point. And it's even worse on Sarugami. If I'm going to give up a guaranteed perfect parry kill, I'd like the Sarugami counter attack to at least kill two enemies. You get more than enough Resolve on a doubled Charm of Silence, and it gets more nuts since you can double Charm of Resolve II in addition. That being said, as good as Sarugami can be, I find the counter-attack kind of takes me out of the flow of combat in addition to also feeling cheap. Not terrify-build cheap, but cheap.
I have a good sarugami build coming this Wednesday check it out then you might like it. Infinite resolve build with fortunate return is meh, just like you I rather just hit really hard lol
@@SamPhamNBA2KTipsandTutorial it better be a destroyer because this armor is amazing in many ways.
@@omiwamoushindeiru7753 The sarugami would probably also have charm of versatility, inari and silence in it becauae these three charms are the trinity charms which can be applied to every armor except tadayori.
You don't need to hit very hard on Lethal or Lethal+ though, everything aside from Brutes and Leaders dies in 2/3 hits tops with a maxed sword, not to mention all the healing you could ever want. I get that you might not like infinite resolve build, but there's no denying its effectiveness, especially since it's godly in both open world and duels which most builds can't claim to be (still salty that we can't use Way of the Flame in duels).
That said, you can actually sort of combine the 2 here ?
- 2x Fortunate Return
- Fortune I & II
- Fleet Foraging
- Silence
There, you have the infinite Ghost Weapons and night infinite resolve as well. The resolve isn't as self-sustaining, but that's not a problem, you still need to be spamming left and right, use revives or abuse Dance of Wrath and be fairly unlucky to actually run out. In this case though, even if you do run out, you have the Ghost Weapons to fall back on and refill your resolve. Conversely, if you somehow run out of Ghost Weapons you have the infinite resolve to fall back on and rebuild your ammo stock back up with melee kills.... the synergy is fairly insane when you think about it.
@@gerogedamon1573 any build built around spamming one attack isn’t godly or fun. It’s just abusing a mechanic. 2nd, why not drop those 2/3 hits down to 1/2 and put leaders and brutes into the 2/3 hits category. Plus you can build so much resolve on a doubled Charm of Silence you can come close to spamming Heavenly Strike anyway, so why not hit harder?
Do you only get knives and smoke?
Do you get sticky too?
Ok how I getvthe gears and charms you mention on the video?
BTW just started playing.
What about a Sarugami Armor Build?
Hey I replaced the charm of broken barriers with the charm of fortune to increase my chances of getting my ammo back and I got carm of toxic demise to get a quick kill while I run up and smoke bomb my enemies it’s
Actually nvm I see why broken barriers makes the build OP now
But I used the deadly wind chime instead of the healing charm because it gives me the ability to get a free kill ( or the ability to kill archer on a elevated platform) while I smoke bomb groups on the other side of the camp on big mongol camps
You cold bro.
Thank you sir !
Hi one question here please. If you break defence by throwing kunai, will your charm of broken barriers give you resolve? Thanks!
I don’t believe so. Sad I know lol
@@SamPhamNBA2KTipsandTutorial I also had this question and I'm sad haha.
What about other tools and explosives? Explosive Heavy Arrows? Fire Arrows? Bee Hives? Or is it only in melee that it can trigger?
It's a really good build but for me I will definitely change the second charm to a better one .
Multiple kunias might be the move.
@@SamPhamNBA2KTipsandTutorial are you going to do a sarugami build? if so what's the name of the build 😅, I would call it jack sparrow
What would you change it to😐❓
@@AdrianAceMcculler hidden blades or ryuujin
The new iki island one from cat shrines where you can add a kunai into stealth kills works wonders with smoke bomb.
Had a question about another armor build for the new armor set .
Why the charm of broken barriers when you are not breaking anyones defense/staggering
For 1v1s you do
2:29
First. Lets go Sam!
What he fails to tell people is that this is a end game set up, you have to have finished the dlc iki island to even get the Charm of versatile skills.
Are you going to make a Sarugami armor build?
This build works even better with Sarugami in my opinion. You get more resolve gain and you get the perfect perry/dodge perk. That's far better than the ghost weapon damage and the debuff you get from Kensei, especially if you are playing on Lethal+ just swap that amaratsu major charm for Nakoma' Hunt
I am trying but haven’t found anything I love yet lol
Edit: I just did lol I will post it on Wednesday
@@SamPhamNBA2KTipsandTutorial thanks man!
Do you know when you are going to do new armor parry monkey armor
Wednesday. I finally figured out the perfect build for it lol that armour is weird to prefect
Party right no buffs on melee or damage reduction
I just got it and died so easily on hard mode. It doesn't really have any perks besides parry chain
@@humbertov7680 I will fix all that for you. I tested it on lethal plus and discovered its strength and problems then found a set up that makes it SHINE.
Here add me on Twitter @sampham20 I can talk in details with you there
@@SamPhamNBA2KTipsandTutorial tbanks sam
❤
A single player build wth