One of, if not the only, track in System Shock that conveys something more akin to courage than somber caution. Truly a kickass track to take down the system to.
I respectfully disagree, and feel it's the other way around. The other tracks sound almost normal and upbeat (at least during the non-combat parts of each track). But this track, it is very cautious. It's the only section of the game with no backtracking, you have to fight your way forward into fortified territory. And all the restoration stations are offline, so if you die that's an instant game over
The atmosphere is a build up. Tired and injured as you stagger into the lift after killing Diago. Checking all your weapons, your battery, healing up during the long journey up to the bridge. You watch the station fall away and explode. With a last sigh and a reload of your scorpion assault rifle you burst out of the elevator into the bridge guns blazing. You realise, its only SHODAN and a handful of cyborgs. You can win.
When this song kicks in as you enter the Security level, the whole station rumbling as the command deck prepares to jettison it while the countdown to self-destruction goes, and you look up that tall narrow shaft to the top of the central pillar across from the final elevator that SHODAN had her drones build to make access to her HQ/throne nearly impossible, you knew and got a real sense that you're not merely approaching the end of the game, but the end of its story, building to the final confrontation with SHODAN. Time to roll up your sleeves and climb that thing before the whole station goes.
***** First of all, you can peek using Q and E. Second, just because we haven't seen the difficulty selection doesn't mean it's nonexistant.And, as a person who finished System Shock 1 multiple times, I think the new system is far more efficient.
***** Yes, but the issue was that most of the interface was manual, which made mouselook useless. I find the new version better, because you can switch between inventory mode, and world mode. By the way, Bioshock and Deus Ex aren't really insults.
@Beale947 It's like fucking DieHard HO HO HO I HAVE A MACHINEGUN. You are armed to the teeth in military grade hardware, implants and ammunition. You start raiding the food court on the bridge for sustinance, you stare at space for a moment drifting into a sense of security. But just then you hear the chattering of security bots and run down the hall. You turn the corner and see them patrolling ignorantly and proceed the gun them down with your Flechette SMG, sparks fly as they fall.
@Beale947 - Well put friend! This is why gaming back then was so great. YOU are the Hacker and YOU are the only one left on Citadel Station. You feel alone, lost and wondering how the hell you are going to stop a rampant AI and her mutagens. When you reach the pinnacle with this music playing knowing you are a stones throw away from her is just brilliant. The feeling you get is superb. System Shock took gaming to the next level and spawned many great games to come. System Shock, we love you!
Oh yeah! I know that feeling! It's the climax of all the suffering through levels and you really feel heart bump hard in the chest. And this song in particular really draw all that feeling back again.
@Acantophis3rd This was the music that played when you had received the more reliable, military grade hardware. No longer were you in the lower level cesspool area, but in the modern hub of the entire space station. The place with living quarters, food and restrooms, basically you had reached civilization.
@medigilclafouti I've actually been searching for the answer to that question for a long time now and I think I almost have it down. Nowadays games are streamlined to be as easy to play as possible and they hold the player's hand. Older games threw you in with little to no tutorial, expecting you to read the manual beforehand so you don't sully the experience in-game. Modern games have to follow the players' rules, old games made you follow theirs. Only Deus Ex: HR trumps that rule, makes it
@ironwolfosiris Oh yeah, and no pre-order exclusive content. Fuck that shit, I wouldn't own HR if it didn't come free with my graphics card; I would've waited until it hit the bargain bin. It's the reason I'm not getting Batman: Arkham City until a Game of the Year Edition releases for it and THAT hits the bargain bin, I seriously can't stand these publishers shitting on the consumer. Still, I don't think there's been a good FF game since FF12. Beyond that it's all been garbage, kinda sad. :
@ironwolfosiris "Final Fantasy mega-geek" I almost take offense to that, the Final Fantasy series had great music until FF10. Final Fantasy rocks, but games like System Shock are life-changing classics. I'd certainly rather have a new Shock game every year over ANOTHER FF13 but sadly what's good and what sells well isn't always the same.
@Acantophis3rd DX:HR had slow health regeneration, didn't remove ALL tension. Goddamn. I think the Half-Life games pull off health the best of any series, they seem to design the game around health kits. Every scrape felt like it could end you, yet there was always health to go around. DX:HR is financially and critically successful. They took a chance at bringing back the DX franchise and profited a ton. That's great, Thief 4 should rock. I'm not interested in your blog, your posts are enough.
Here you go: ruclips.net/video/iB1dkfUYRJk/видео.html It's not so much that it is completely adaptive but that the game switches between two soundtracks, one during combat and one out of combat. Deus Ex another game by Warren Spector did something similar.
@ironwolfosiris Deus Ex HR is good because it doesn't hold the player's hand. Health regeneration is the new standard with games for a reason, keeping track of a health bar and using unrealistic health kits for instant health regeneration is absurd. I'm very happy they did health regeneration in HR instead of appealing to the fanboys and not doing health regeneration. Duke Nukem Forever sucks because the jokes are bad, the gameplay's bad and the game's low-quality. Not sure about hand-holding.
@ironwolfosiris It's fine; I really wish Square Enix would quit making games that reference FF13; I would've gotten Dissidia 012(retarded name) if Lightning wasn't all over the cover. There are already rumors of Final Fantasy 13-3, by the way. :/ I don't expect Square Enix to ever be as good as they were in the 90's, now they're just a corporation ran by idiots.
@ironwolfosiris I think Deus Ex: HR kicks the original's ass. OH NO, REGENERATING HEALTH! THAT SURE DOES FIX THE PROBLEM OF GAMERS EVER RUNNING OUT OF HEALTH PACKS IN-GAME AND IS THEREFORE BAD! Having limited health packs pissed me off, that was lame as hell. Honestly, I think the only features of DX1 that're better than DX:HR's are the larger, more open-ended maps, the outdated visuals that look so goddamn sexy to me and the originality of the experience. DX:HR is refined. Fuck yes.
One of, if not the only, track in System Shock that conveys something more akin to courage than somber caution. Truly a kickass track to take down the system to.
I would say it's the other way around
It really conveyed the struggle of fighting your way uphill in that meat grinder of a level, it has a real feeling of motion.
I respectfully disagree, and feel it's the other way around. The other tracks sound almost normal and upbeat (at least during the non-combat parts of each track). But this track, it is very cautious. It's the only section of the game with no backtracking, you have to fight your way forward into fortified territory. And all the restoration stations are offline, so if you die that's an instant game over
The atmosphere is a build up.
Tired and injured as you stagger into the lift after killing Diago. Checking all your weapons, your battery, healing up during the long journey up to the bridge. You watch the station fall away and explode.
With a last sigh and a reload of your scorpion assault rifle you burst out of the elevator into the bridge guns blazing. You realise, its only SHODAN and a handful of cyborgs.
You can win.
The Sys shock soundtrack is genius. It has wormed into my brain and resided there since.
When your climbing the 18 story high Security level with music it makes you feel so kickass
When this song kicks in as you enter the Security level, the whole station rumbling as the command deck prepares to jettison it while the countdown to self-destruction goes, and you look up that tall narrow shaft to the top of the central pillar across from the final elevator that SHODAN had her drones build to make access to her HQ/throne nearly impossible, you knew and got a real sense that you're not merely approaching the end of the game, but the end of its story, building to the final confrontation with SHODAN.
Time to roll up your sleeves and climb that thing before the whole station goes.
This makes me sad how the music feels like your by your self. you lost your whole crew and you have to go alone....🥺
I love how the beginning of this song (especially on this version) sound like sirens/warnings.
I hope this sweet ass music gets remixed to the max in the remake! >:D
heck yeah
It's a shame that it doesn't have music. Just atmospheric sounds.
It may in the end. It's still in pre-alpha.
***** First of all, you can peek using Q and E. Second, just because we haven't seen the difficulty selection doesn't mean it's nonexistant.And, as a person who finished System Shock 1 multiple times, I think the new system is far more efficient.
***** Yes, but the issue was that most of the interface was manual, which made mouselook useless. I find the new version better, because you can switch between inventory mode, and world mode.
By the way, Bioshock and Deus Ex aren't really insults.
Having flashbacks of trying to snipe the flyer bots, and ganking poor cyborg Diego with laser rapier/berserk/reactionaid combo =D
Ah yes, just played recently and took him down the same way :)
I just used the rapier and the shield
Fully charged plasma rifle also does the trick! Splat!
*"WARNING -- BRIDGE SEPARATION IN PROGRESS. ALL NON-ESSENTIAL PERSONNEL, CLEAR THE LEVEL."*
@Beale947
It's like fucking DieHard
HO HO HO I HAVE A MACHINEGUN.
You are armed to the teeth in military grade hardware, implants and ammunition. You start raiding the food court on the bridge for sustinance, you stare at space for a moment drifting into a sense of security. But just then you hear the chattering of security bots and run down the hall. You turn the corner and see them patrolling ignorantly and proceed the gun them down with your Flechette SMG, sparks fly as they fall.
the best track in the gamee!!!!
Simply Epic and up to the time when you're finaly going to face our beloved Shodam and turn Her into smitherens.
@Beale947 - Well put friend! This is why gaming back then was so great. YOU are the Hacker and YOU are the only one left on Citadel Station. You feel alone, lost and wondering how the hell you are going to stop a rampant AI and her mutagens. When you reach the pinnacle with this music playing knowing you are a stones throw away from her is just brilliant. The feeling you get is superb. System Shock took gaming to the next level and spawned many great games to come. System Shock, we love you!
Oh yeah! I know that feeling! It's the climax of all the suffering through levels and you really feel heart bump hard in the chest. And this song in particular really draw all that feeling back again.
I really miss ORIGIN. The best games I've ever played were from them.
@Mehdi Alfiguigui origin were a publisher
*Me* Only one of us will live Edward Diego!
*Lunges at Edward*
20 min's later
*death scene*
*Me*...........
Class3 shield and laser rapier.
@Acantophis3rd
This was the music that played when you had received the more reliable, military grade hardware.
No longer were you in the lower level cesspool area, but in the modern hub of the entire space station. The place with living quarters, food and restrooms, basically you had reached civilization.
This give me chills and adrenaline. One of the highest points in the game, imho. Still makes me feel like: Bring'em in! I'll kill them all!
Excellent track to an excellent game. Very memorable when you're all alone on level 8.
Intruder! Turn around and face your judgment!
- Edward Diego
I dunno...why don't YOU face a volley of magpulse instead?
- The Intruder
@@Wonzling0815 Aka 'The hacker'
Cyborg ninja- Quick Give us a BEAT to Kick this Paunks Ass to !!!!
Shodan- for your listining pleasure my creatures !!
Me- this brings me back !!!
@medigilclafouti I've actually been searching for the answer to that question for a long time now and I think I almost have it down. Nowadays games are streamlined to be as easy to play as possible and they hold the player's hand. Older games threw you in with little to no tutorial, expecting you to read the manual beforehand so you don't sully the experience in-game. Modern games have to follow the players' rules, old games made you follow theirs. Only Deus Ex: HR trumps that rule, makes it
1:18 I used this bit as a ringtone
gotta love this song, man...
Great game, great tune ^^
@ironwolfosiris Oh yeah, and no pre-order exclusive content. Fuck that shit, I wouldn't own HR if it didn't come free with my graphics card; I would've waited until it hit the bargain bin. It's the reason I'm not getting Batman: Arkham City until a Game of the Year Edition releases for it and THAT hits the bargain bin, I seriously can't stand these publishers shitting on the consumer.
Still, I don't think there's been a good FF game since FF12. Beyond that it's all been garbage, kinda sad. :
Eminence Front
I played it with the music off.
@ironwolfosiris "Final Fantasy mega-geek"
I almost take offense to that, the Final Fantasy series had great music until FF10. Final Fantasy rocks, but games like System Shock are life-changing classics. I'd certainly rather have a new Shock game every year over ANOTHER FF13 but sadly what's good and what sells well isn't always the same.
@Acantophis3rd DX:HR had slow health regeneration, didn't remove ALL tension. Goddamn.
I think the Half-Life games pull off health the best of any series, they seem to design the game around health kits. Every scrape felt like it could end you, yet there was always health to go around.
DX:HR is financially and critically successful. They took a chance at bringing back the DX franchise and profited a ton. That's great, Thief 4 should rock.
I'm not interested in your blog, your posts are enough.
@LgndryThndr
...And you were pissed.
Kind of a shame nobodies made a video recording all the changes the songs get with the Adaptive Music.
Here you go:
ruclips.net/video/iB1dkfUYRJk/видео.html
It's not so much that it is completely adaptive but that the game switches between two soundtracks, one during combat and one out of combat.
Deus Ex another game by Warren Spector did something similar.
Sounds much better than SS:ED version.
@ironwolfosiris Deus Ex HR is good because it doesn't hold the player's hand. Health regeneration is the new standard with games for a reason, keeping track of a health bar and using unrealistic health kits for instant health regeneration is absurd. I'm very happy they did health regeneration in HR instead of appealing to the fanboys and not doing health regeneration.
Duke Nukem Forever sucks because the jokes are bad, the gameplay's bad and the game's low-quality. Not sure about hand-holding.
@ironwolfosiris It's fine; I really wish Square Enix would quit making games that reference FF13; I would've gotten Dissidia 012(retarded name) if Lightning wasn't all over the cover. There are already rumors of Final Fantasy 13-3, by the way. :/
I don't expect Square Enix to ever be as good as they were in the 90's, now they're just a corporation ran by idiots.
Can you upload the music from System Shock's title screen?
@ironwolfosiris I think Deus Ex: HR kicks the original's ass. OH NO, REGENERATING HEALTH! THAT SURE DOES FIX THE PROBLEM OF GAMERS EVER RUNNING OUT OF HEALTH PACKS IN-GAME AND IS THEREFORE BAD! Having limited health packs pissed me off, that was lame as hell. Honestly, I think the only features of DX1 that're better than DX:HR's are the larger, more open-ended maps, the outdated visuals that look so goddamn sexy to me and the originality of the experience. DX:HR is refined. Fuck yes.