Which character should you play? | Guilty Gear Advanced Tips 01
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- Опубликовано: 26 авг 2024
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I love that you guys let new players know that even when you reach a good/decent level, expect to still get fucked up at least half the time.
statistically, this should be expected for any competitive game (if you don't take it seriously)
Just play the guiltiest gear lmao
The guiltiest gear is reverse, because you’re literally trying to backpedal out of whatever you’ve already done.
Isn't that Sol? Or was it Dizzy?
Probably Sol since he was the prototype gear so he carries some of the guilt of the other ones
I play the least guiltiest *human* in the game
@@spooky6703 it's sol
We wanted to get some basic mentality guidelines out of the way before proceeding with the advance stuff, starting from the next video. In any case, the characters with the hardest execution requirements in +R are I-no, Chipp and Johnny.
Is it base or potential highest execution, bc i heard ky hs fireball frc 6h is the hardest combo in the game? thanks anyway your videos convinced me to pick up +r after I get a computer
@@yeahwhatever2487 It's to play decently.
Will you make a video to address stuff in regards to I-No, Chipp and Johnny since they are the ones with the hardest execution requirements to master?
@@t.r.c8306 From the little I know, and this is just for pure execution:
I-No: 5K JI HCL 6FRC6 is very hard and important for her combos. There's a big damage gap between using FB Sultry Performance in a compromise combo, and doing this.
Chipp: Instant air alpha blade relaunches are hard pretty important for his corner mixup converts. Combos are char specific and tight. If you screw up the beta blade FRC you get punished hard.
Johnny: Requires good consistency in many areas. You screw up the FRC divine blade and you get punished. Mist cancel in blockstrings and combos requires different cancel timings depending not only on which normal you cancel, and if it's on block/hit/counter hit but also which mist finer level you are sitting on. Same with Jackhounds which sometimes may also require a long fast input for mist stance dash Jackhound. 1 hit Ensenga enders require char specific and sometimes tight routes. And coins are a limited resource so every Mist Finer combo or oki setup needs to count.
Unless you are hitting the skill ceiling or your character (which basically never happens even at a near pro or pro level) Just picking the easier character is gonna be better. The thing is, if other characters can do their optimal combos and moves and you cant, your at a massive disadvantage. Faust having no frc alone gives him an enoumous advantage vs almost every other character unless they have almost perfect frcs, and almost no one does
hes lying, the only correct choice is zappa because he's stupid and not fun and hard and i love him and hes perfect
That comment was a rollercoaster and I’m glad I got on.
He is really fun though :(
I agree.
I first played GG when I was like 12 and I gravitated toward Zappa right away. I love the weird little fucko.
That was me. Zappa looked like he had been made for me and I haven't looked elsewhere since.
Really loved the part when you said you improve due to character love, I find that the single most important thing in fighting games, if you love your character you'll learn everything eventually and it will feel way more rewarding that if you played them as functions. Great video as expected
> “cool characters that do cool stuff”
> looks at the video & sees a nun shooting a yo-yo out of her backside
This is a very long-winded way of saying Testament.
when you say +R is a chain game, does that mean you recommend Axl? That's the underlying theme of the video I presume
The game's original japanese name is "Guilty Gear XX Axl Core +R"
As an Axl main myself, this is the kind of thought process you need to be able to play the character
This has the same energy as “I wanted gatling combos so I picked a gun character.”
“Chain game” because you have to dress like a rapper when you show up at the arcade.
no
For literal years I have used Guilty Bits to teach players how to engage with not just Guilty Gear, but Airdashers and fighting games as a whole. This is a perfect opportunity to thank you and your team once again for the hard work you put into this informative resource for the community.
Okay, but listen, you guys... Everything you presented in this video is all very smart and reasonable, but _I’m_ concerned that I picked the wrong character 13 years ago, and I’ve been waiting this entire time to get a straight yes-or-no answer.
Who'd you pick up and why do you think they're not the one for you?
Yes. Sorry :(
Lol, too late now. Just stick to that character xD
For some reason my brain thought this was going to be tips for
guilty gear x advance edition
Watching the thumbnail and reading the title made me thing for a second that this was going to be a tutorial of Guilty Gear X's port for the gameboy advance.
this video really struck a chord with me. +R was my first Guilty Gear game, I tried it out at first for kicks but the game really stuck in the back of my mind and I gradually found myself returning to it much more frequently as time passed, and it became all I played for a good while. character love, like you said, is what made me fall in love with this series. I love Sol a lot and its thanks to him that this has become my favorite fighting game series.
tl;dr - great and very insightful video 10/10. play Guilty Gear dammit.
As you said in Guilty gear (at least in R) you need to be patient and accept that you're going to lose... A lot. Even the cpu seems difficult at times even if you already have played 15h or more with your character at times (yes I'm pretty bad I know), but at least in my experience that is what makes the experience rewarding getting to consistly defeat the cpus and eventually some online players and then eventually defeating boss I-no :^]
Anyways looking forward to the next guides the ones so far are really good
+r bots sure know when to hit and block
Man, you're under selling this video hard. This is the best, most honest, most concise character choice guide I've ever watched and it applies to every game. Labeling this as a guilty gear video is criminal with how many people will miss this great, general fighting game advice.
Some other games are different though
ruclips.net/video/tlJ3A3rGXeE/видео.html
Great video! As an aspiring Ky main, people who are new to the game will definitely appreciate this as a starting point and will hopefully push then on the right direction.
I assumed May was shorter I didnt know she was almost as tall as Baiken
may is 5'2'' and baiken is 5'4''
Been struggling with this since guilty gear
This is guilty gear in a nutshell:
For heavy executions: i-no
For strategy and tactics (you need a bachelor atleast to use this character): venom
For tricks or stalls (annoying your opponent): Bridget
For heavy mix-ups: Millia
For controlling 2 characters at the same time: Eddie
For abnormally huge dmg/ finishing your opponent with 2 touches with minimal brain usage: Sol badguy
RED LINES:
BAIKEN will never grant you turns, it's her game, find out for yourself...
ZAPPA is a multi stance character, and if used correctly, is the strongest character in the game (once you Raou up)
TESTAMENT is the only character that can rival the two above him, and is a stupidly good trapper
Pretty much the rest of the characters are gorillas in their own rights, with the exception of ky maybe (he came from street fighters i believe)
Pretty neat stuff, I own the game on the PS2 but never got too into it but I was thinking of trying it out because of the rollback again
Cool video. Hopefully BlazBlue Central Fiction also will get a tutorial that's just as informative and as well edited as this one, since BBCF is a game that's just as complex as Guilty Gear XRD Revelator, with the game like Revelator having legacy skill, meaning if you haven't stuck with the game since the original back in 2008 you have a MASSIVE hill to climb in learning frame data for each character's normals, gatlings, and overall mobility options that can be used on offense and neutral. Then there are the game's plentiful system mechanics, such as having a half a dozen options on defense that you need to master such as having four ways to block based on specific scenarios for example, and the game having a multitude of wake up options with each having a specific use, and that's not even going into the Drive mechanic, which is a unique action for each character, which there are OVER 35 of, which MOST of the cast plays VASTLY DIFFERENT from each other. All of this is wrapped up by a solid tutorial that not only goes over the mechanics of the game, but give you a general idea of how each character functions as well. Mainline BlazBlue games were HUGE in japan, with it being popular in many Japanese arcades, and as popular Guilty Gear content creator Obama stated in a podcast with Blasted Salami that the series had at one point been up there even with the almighty Tekken in terms of popularity. With many veterans like Dogura ( who is one of the best players in Guilty Gear who uses Slayer) and Fenrich ( who is arguably the best BB player, and currently one the best in DBFZ) representing the series for a long time . Sadly, The series just never took off over here in the west. However, the lack of popularity nationwide doesn't equate to the game's quality.The fact that is arguably the most unique AND complex 2D fighter on the market, but isn't talked about hardly at all in the west was always baffling to me. Especially when I read comments, and watch videos of people in the FGC complaining about how boring fighting games have gotten recently, or how easy it has become and yet will refuse to give the game a try. Thankfully, that seems to be changing, for instance Lord Knight, a tournament player who plays a variety of different fighting games recently made a fighting game tier list and put BBCF near the top, as well as popular Guilty Gear content creators like Obama saying on a podcast that BBCF is arguably just as hard as GG. For those who want to see high level game play in order to get a grasp of how hype this game can potentially be for you, I'd recommend a video titled "BlazBlue: Chrono Phantasma Grand Finals - Evo 2014" on youtube, and while the game represented there is not Central Fiction, I think it works, since Central Fiction is more of an evolution of Chrono Phantasma any way. Other channel's include "Burst Recap" and "Jourdal" for more high level Japanese play.
Blazblue looks too animey for me.
@@calb6109 "Blazblue looks too animey for me."
Mind explaining what you mean by anime because in my opinion both "BlazBlue Central Fiction" and "Guilty Gear XRD REV" are similar in that regard. For example, Both games have characters their wear clothes with unnecessary accessories, such as the belts on Sol and Ragna. Additionally, both games also have character stereotypes seen in many other anime , which again, look at Sol and Ragna to see what I mean, since both characters are delinquents with foul mouths that have red as their theme. Next is the fact that both games have convoluted story lines with retcons and plotholes. Finally, both games feature a hefty amount of fanservice, with MANY of the female cast being heavily sexualized. Examples include but are not limited to: Baiken, who has has an outfit that highlights her cleavage and has a walking animation where she puffs out her huge breasts proudly.Then there's I-no, who is a character with another provocative character design who has a win animation where she takes her top off. The last example I'll five on the GG side is Elphelt, who is a character who shows cleavage and has a win animation where she pulls out a document in between her huge breasts. In the case of BlazBlue, theirs Makoto stripper outfit, and whatever Mu-12 turns into during a match lol. Overall, any criticism in regards to BlazBlue being to anime can ALSO be applied to Guilty Gear IMO.
The only thing GG has that sets it apart from many anime and games is more unique character designs, but just because a design is unique doesn't automatically make it good, at least in my opinion. For instance, Bedman is a unique character design not seen in any fighting game prior, but at the end of the day it's just a slim dude in a bed, which to me is kind of lame. In the end, what you consider to be good character design all boils down to personal preference, so there really is no right or wrong here.
both are anime fighters, but i see where he's coming from
@@lapis3965 It's that Blazblue reminds me of two thousand and plus anime while GG feels more like a 90's one for me, didn't really mean to make a grand statement here just my preference.
Tbh the biggest problem I have with bbcf is that there isnt as much players as gg and there is no rollback. Once you try rollback you can never go back XD
The one with lady pecs!
Potemkin then
Saw your guilty bits vid and decided to pick Sol since he's pretty well-rounded lol.
Bless you & your contents man. Short yet informative. Really helps us -newcomers- to get into the game.
I am glad to see that plenty of new or younger GG fans are playing the latest version of GG XX. That's literally the SF2 of GG. Loved your GG videos from then, my first experience was with Accent Core and GG Judgement on PSP. Though I am curious what nostalgic characters would you love to see return in strive? Izuna, Zappa, Fanny, Paradigm, etc?
I will be impressed if anyone actually wants to play as Paradigm.
I need Venom in Strive.
Guilty Bits is a great series, and if you need some more specific info (i.e. "what is frame data, how do i avoid dying instantly") then use the wiki:
www.dustloop.com/wiki/index.php?title=Guilty_Gear_XX_Accent_Core_Plus_R
dustloop is an AMAZING resource. It has a section on every major system mechanic in the game, guides to every character, and some goofy jokes mixed in as well. My advise is to start with the general overview of your normals/specials/etc, then later on check out the combo section, and adjust the combos into ones that you personally are able to do. People can split combos into beginner/intermediate/advanced, but only through your own experimentation will you figure out what you can land consistently.
I like to play as Baiken, she's a one-armed badass and this is enough for me 😅
Awesome video as always!
Title really had me thinking this was going to be the first Guilty Gear GBA port guide though.
i started with order sol now play klif and stil play dizzy
I just got GG accent core +r game, after playing xrd. It just feels like a different land animal.
I got into Guilty Gear because i saw a May fanart and thought she was cute lol, im not even into fighting games
Based on the thumbnail I'm maining dizzy bruh
But I picked the husband instead lol
I usually do single-player stuff to try out characters, but I find story mode is a little biasing for this purpose. Some characters have only one path, some characters have multiple boss characters, etc. Dizzy is a particularly evil example; path 1 gives you Ky who can only be damaged by specials, and path 2 gives you ABA who can do supers meterlessly and goes directly into infinite Goku Moroha.
Sent this to all my friends starting to play gg
I just bought guilty gear double x reload on steam to train for fightcade matches and i honestly like jam,but i feel like i need to get used on doing loooong combos if i wanna get good
First priority: Coolest character
Second priority: Hottest character
So anyway, play Venom
playing with the balls in public! shameful!
POTEMKIN BUSTAAHHH
Btw, just wanted to say thanks for the Guilty Bits series! I started +R back in November, and the guide has helped me a LOT in learning Millia \(^v^)/
(and also in understanding other characters' strengths, when fighting them :D)
I was literally just watching guilty bits yesterday. .
the FRC special is in the Guilty Bits playlist twice
fixed
I'll go with either Zato or Millia
No character clicked with me like Faust did when the Beta released
your channel is amazing!
quality videos as always
I just like Pot buster-ing people for *massive* damage.
You monster
~chipp main
Dizzy is my favorite, although Guilty Gear X Destin is my favorite version
Do you plan on covering Guilty Gear Strive when it comes out?
Great video! Personally, dizzy is my main since I started Xrd and even in +R. Her playstyle really suits me
I'll pick the coolest character in the game, johnny
But I use sol to play serious, cuz I have execution and likes to play as rushdown and grapplers
Thank you very much ☺️👌
bridegt my main love to move around stage like constantly but low margin error really hurts
The only right choise:
TEYAH MAN
Just pick venom lol
thanks for this video :D
i know thats not the video's point but any tips for learning bdc into specials?
1. You need to combine the 44 input inside the special move motion.
2. The special move motion should be a tiger knee so you'll cancel the backdash into a jump attempt, and then cancel the jump preframes into the special move.
I just learned this by google searching "Slayer BDC"
www.dustloop.com/forums/index.php?/forums/topic/10774-bdc-tutorials/&do=findComment&comment=911587
Just a quick update on how I finally figured out:
Backdash then do the special input and jump as fast as you can, it works ending with a straight (8) or diagonal jump(9), you just have to press jump right when you hit the normal button(let's say P or K for mappa for example)
So the inputs are:
44/66(dash) > 236 > P > 8/9(jump)
The timing between the jump and normal is tricky, it's almost the same time, just a matter of practice.
This also works for any character air special(without the dash, which is a slayer thing) just do the same input after the dash, for example:
Anji air 214p, if you do it correctly the air special should come as close to the ground as possible.
Well, I know I want Anji... But I need to find some combos to get an idea of things at least. Hey, maybe that's an idea? A sort of trial video? Where you make combos that aren't exactly optimal, but give you the tools needed to further understand how to structure them.
That said, I think this mentality should honestly be applied to ALL fighting games. You have to work out what buttons do what, how your specials factor into your gameplan and on which hits you can do what kind of combo. On top of knowing how other characters play.
This is why it's important to understand that you should start anywhere, no matter how much you get bodied.
and above all, it's a game. Have fun learning how to deal with what the other player can throw at you.
+r is a hard gane even compared to most other fighting games tho
But ye you’re right
I really think more people watch fighting games than play fighting games. Ngl I hope Strive is not nearly as stupid hard as AC.
Do your crash course still relevant to GGST?
CHIPP!!!!!!
SWAG
SWAG
SWAGGGGG
Play Justice. Become missle. Best decision in my life. Kliff being, of course, a close runner up.
+1
Just play Sol
Wait I'm dumb and confused, where do I download this? Or is this a purchase
The game? It's on Steam
@@supernebula101 oh, is it worth getting in when strive is coming out soon? I've never played a Guilty Gear game before but I've heard interesting things
@@brycerichardson3687 There's a pro/con, it's about 15 USD right now, so it's much cheaper if you only want to try out a GG game. On the other hand, Strive is looking to be more beginner friendly if you're worried more about your experience. Strive isn't out yet, so I can't say that it'll be good, but +R is really good, if hard. +R has really good rollback, and Strive is also releasing with it, so it'll hopefully function well too. I would say it's worth it to play +R, but if you're hesitant, wait for a sale (last time it went on sale was for like $3). You can always go back and forth, as I do with +R and Xrd.
@@supernebula101 I think I'll save for Strive then :O
Thank you for your answers n_n
please... remake the potemkin video
Faust is easy as fuck
all of them; if not you'r wasting money and shouldn't even bother buying the game. & this goes for every fighting game.
I just play all the waifus
I hope Strive doesn't have this"Manage your expectations" bullshit. My main's combos should work the same way on any character. Doesn't add anything to the game besides frustration.
Get good lmao
Eh, I don't know about that. I feel like if they did a major overhaul to all characters kits and made them play more or less the same, instead of similarly to previous titles, it would create A LOT of frustration among veterans.
"Faust is slightly easier at lower levels compared to slayer"
Yeah people dont like to say stuff like this but im calling bullshit here. Faust is very hard and also not overly strong while faust is one of the best characters in the game and braindead easy. Faust doesnt require execution in a game that is very execution heavy, which is default a massive advantage for all but the most veteran of players. Execution is the single most important thing in fighting games, so a high tier character with easy execution will almost always be the best character unless your a pro.
Play Jhonny #JhonnySupremacy
This video and the reputation for Guilty Gear probably steer more people away from the series than the game itself. You have a lot of options at any given time compared to a game like Street Fighter, but that doesn't make it harder to learn; it just gives it a lot of potential decisions to make once you understand the game better. This game is easier to learn than Street Fighter, in my opinion. Chains and universal options like faultless defense mean that there's less memorization than learning links and frame traps for every character in the game. Every fighting game is about getting destroyed when you're first learning...because only like three or four of them have enough other new players to consistently put you up against someone as bad as you.
I don't know why people want to keep saying, "This game is so hard, dude" when you should be telling them how easy it is to learn due to universal mechanics that take a lot of memorization out of the early-goings of the game.
Because most people find the game hard to learn.