I literally couldn't figure out how the hell the invincible specials worked or how to do them until I saw this video. When you said that you can cancel a backdash with a jump and then the pre-jump frames with a special move everything suddenly made so much sense lmao Thanks dude, definitely gonna give this video more than just one watch.
Maybe if they add him to Guilty Gear Strive and also fix the game to not be unplayably bad. Will I return to GGXX specifically? It's possible, but unlikely considering Tekken 8 is on the horizon.
Yeah I tried taking notes on I-No, then realized she has a higher barrier of entry than most characters, so I can't just scrap together a 15 - 25 minute beginner video very easily. That's why I made a Slayer video instead, since he's much simpler. I used to play I-No, ironically, when my hands were faster and I thought fancy combos were everything. I've never played Jam. I tend to avoid characters with obnoxious voices. But I plan to make at least one video for every character, so we'll see.
I really want to get into this game. Favorite character is Zappa. Would you consider making a tutorial like this one? (Dizzy or Johnny would be great too).
@@Moqlnkn Is that something you notice while playing? Didn't seem to have a problem when I played. Thanks for the reply and I'll wait patiently for you to get to my characters eventually :)
@@naotecurto ruclips.net/video/HkulUHTgFMY/видео.html Here's an example of Faust desyncing the game against Kliff during a tournament. Faust and Zappa both have randomness built into their kit, so, sometimes, when one of those characters is in the game, the two players' machines calculate different results, and they become desynced. It might already be patched out, but I haven't heard anything about it. Funnily enough, ALL replays have a chance of desyncing, whether or not one of those characters was played. The replay function is completely broken, so make sure to manually record your matches with OBS or something if you want to learn from watching your own replays. You can also go to online tournaments, where the replays are all saved.
That is correct. Internally, they're programmed the same as most gatlings, except the window to perform the gatling is more precise and well after the attack lands - most characters' gatlings are immediately as the attack lands, during the hitstop, making it easy to get the same timing each time. Slayer doesn't have that. The result is them feeling like links, although the frame data won't tell you what links are possible. You kind of just have to memorize the useful ones, or look at his gatling table. At the end of the day, what we call them and how they are programmed aren't as important as "what works and what doesn't work" for you as player.
@@Moqlnkn I was completely unaware of Delayed Gatlings. I found out afther some research playing Azrael in Blazblue and struggled with some of his combos because of it. I believe Azraels design was taken afther slayers they are similar.
Throughout the video I can hear what sounds like plink'ing but I can't actually see any priority overriding in your buttons, are you just double-tapping quickly or is there something you're doing that can't be seen through the overlay?
I'm planning to eventually do everyone. You should join the discord server and check out the Venom channel. You can find links to ALL of the major discord servers for ANY fighting game here: docs.google.com/spreadsheets/d/1ac2nRBy0tTPz6k6heook5w8R7dDngutW8OkK5alhI7k/edit#gid=1066344564 Just scroll down until you see the name for this game, and click the link.
It's pretty tight. You cannot cancel normals into 236D, so you have to link it, without any kind of buffer to help you. Try double tapping the D button.
The game is still very much alive if you just play the game on Network. I never use Ranked mode, though. Be sure to turn off all the extra character types, since they are pretty broken and definitely tournament illegal. I'm pretty strict about the quality of connections I play, and I still never really have trouble finding matches. If you want to set something up, you can find the discord form this spreadsheet: docs.google.com/spreadsheets/d/1ac2nRBy0tTPz6k6heook5w8R7dDngutW8OkK5alhI7k/edit#gid=1066344564 Just scroll down to the game you want (in this case, Guilty Gear XX Accent Core Plus R). Or, if you want to play me, or one of the like two other people in my discord, you can join mine, too: discord.gg/SbmnqfF
I tried making one, but found that the character is completely unplayable at a basic level. You need to dig real deep in order for her to be even remotely successful. Although, if I ever make Strive tutorials, I think she'll be the first one I do.
The super you said doesn't get used I see both EN and tanabata use in combos if opponents have no burst for maximizing damage. Such as this combo: twitter.com/tanabataheidern/status/1324671942549364737
I feel like that combo is... quite unpractical, but, sure - it's not the case that "nobody uses it." I overexaggerated. I suppose certain Japanese players are prone to make the unpractical practical. Looking more closely, the name is "tanabata heidern" which, if that's not their real name, might be a KoF reference... which would explain why this person has great execution.
@@Moqlnkn Its Tanabata from Mikado. They've played slayer since XX IIRC, might also be a KOF player. And yes, very impractical combo. But surprisingly enough a lot of the longer footage from 2012 era seems to have this move used a bunch from the mikado streams, only reason i mentioned it really.
@@Shodokan123 Please mention anything that might be missing from the videos. That's the whole point of making them. It's a learning process for me, too, when making the videos.-
@@Moqlnkn Old comment chain is old, but the combo in this twitter link? Only the starter (counterhit FB pile at precise near corner position) is "impractical" in that it's a stray hit you'd need at least 75% meter at start to follow with Direct Hit Dandy (the name of this swagger move.) But getting said super to do close to it's 260 total base damage (160 from upper hit, 100 from lower) with barely any guard gauge reduction and a full followup combo can be done against any character from any screen position, provided you land a starter that gets them airborne with the meter to spare. His anti-airs all accomplish this for free, the only trouble after that is getting the right vertical position for the hits to both connect in the right order which requires spatial awareness and good timing. This is not something a beginner can quickly grasp, but it is the means by which Slayer can do the most damage for 50% meter aside from landing a counterhit DoT. There are different setups that vary in optimization by matchup, 1 hit of j.S is the easiest one that works against the most characters. That said, even without both hits the one you want has massive untech time (and again, barely reduces guard bar) so it's still solid damage when done early even with a basic route. Also, this move is a powerful defensive tool as well. It's a freaking reversal, can be airthrown if baited but the block punish is surprisingly hard if your opponent hasn't specifically labbed it. Basically though, if you have the meter available you can jump at Sol and stuff him with this for trying to VV you in anticipation of j.HS. This leads to a massive counterhit combo that will probably result in stun if the super itself hasn't already or they don't burst. Generally speaking there are many, many anti-airs opponents can go for that will reasonably contest j.HS but get outright stuffed by this move. Also it's pretty fast, which allows it to punish a number of setplay tools an opponent might think they have time to get away with just because you're airborne (Dizzy Fish, Zappa Summon, etc) I use this move a lot with my pocket Slayer, it's easily his most underrated tool IMO.
I'm always happy for more Slayer content, especially with since I'm planning on sinking proper time into GGXXAC+R once the Fall term is over
This is formatted perfectly, gameplan/gimmick first, then normals, specials, neutral, and combos are a at the very end, Thank you so much
This is great! I always thought Slayer was cool and seeing his gameplan and tools laid out like this makes me wanna finally try him out. Thanks!
Thank you so much, the format and pace at which you explained was absolutely perfect. I only wish you great things in the future
This is one of the best character guides I've seen on youtube. Thank you.
I literally couldn't figure out how the hell the invincible specials worked or how to do them until I saw this video. When you said that you can cancel a backdash with a jump and then the pre-jump frames with a special move everything suddenly made so much sense lmao
Thanks dude, definitely gonna give this video more than just one watch.
Damn your guides are getting better and better. This was really well edited and clear. Great job!!
chopping up the video timeline was chad. ty.
i play slayer and this is a great tutorial, would love to see a more advanced slayer guide as well as other characters from you in the future
Hey I think it would be really cool if you did another slayer video. This one helped me understand the character way better, thank you so much.
Maybe if they add him to Guilty Gear Strive and also fix the game to not be unplayably bad.
Will I return to GGXX specifically? It's possible, but unlikely considering Tekken 8 is on the horizon.
10:59 this is one of the most devastating overdirves in the game lol
Thanks this is what I wanted, and much better on first try than using dustloop wiki
just started playing +R a couple of months ago. this video was really helpful!
MAPPA HUNCH INSTENSIFIES
you're a legend keep it up
I would love to see more slayer videos!
These vids are dope asf.Thank you 🙏
And I basically started playing slayer a couple days ago
This is a really good guide
thanks.
@@Moqlnkn no u
Thanks for the content
MOOOOORE slayer
Hermoso
This guide is great can you please do jam/ino next?
Yeah I tried taking notes on I-No, then realized she has a higher barrier of entry than most characters, so I can't just scrap together a 15 - 25 minute beginner video very easily. That's why I made a Slayer video instead, since he's much simpler.
I used to play I-No, ironically, when my hands were faster and I thought fancy combos were everything.
I've never played Jam. I tend to avoid characters with obnoxious voices. But I plan to make at least one video for every character, so we'll see.
great job
what a dandy guide, thanks
Fuck dude these guides are actually godlike. Good for dumb people like me who can't pick a main or stick with one character
I really want to get into this game. Favorite character is Zappa. Would you consider making a tutorial like this one? (Dizzy or Johnny would be great too).
Zappa, as far as I know, still desyncs online. But I still plan to do every character at some point.
@@Moqlnkn Is that something you notice while playing? Didn't seem to have a problem when I played. Thanks for the reply and I'll wait patiently for you to get to my characters eventually :)
@@naotecurto
ruclips.net/video/HkulUHTgFMY/видео.html
Here's an example of Faust desyncing the game against Kliff during a tournament. Faust and Zappa both have randomness built into their kit, so, sometimes, when one of those characters is in the game, the two players' machines calculate different results, and they become desynced. It might already be patched out, but I haven't heard anything about it.
Funnily enough, ALL replays have a chance of desyncing, whether or not one of those characters was played. The replay function is completely broken, so make sure to manually record your matches with OBS or something if you want to learn from watching your own replays. You can also go to online tournaments, where the replays are all saved.
Instead of links what slayer has the proper term is called Delayed Gatlings.
That is correct. Internally, they're programmed the same as most gatlings, except the window to perform the gatling is more precise and well after the attack lands - most characters' gatlings are immediately as the attack lands, during the hitstop, making it easy to get the same timing each time. Slayer doesn't have that.
The result is them feeling like links, although the frame data won't tell you what links are possible. You kind of just have to memorize the useful ones, or look at his gatling table.
At the end of the day, what we call them and how they are programmed aren't as important as "what works and what doesn't work" for you as player.
@@Moqlnkn I was completely unaware of Delayed Gatlings. I found out afther some research playing Azrael in Blazblue and struggled with some of his combos because of it. I believe Azraels design was taken afther slayers they are similar.
What version of pile bunker was the one that comboed into itself at the end
The fastest meterless Pilebunker is 214P~P.
Hey man, could you maybe consider releasing pt. 2? please and thank you.
I'm prioritizing getting the basics videos out for every character, as I learn them. But maybe someday.
Throughout the video I can hear what sounds like plink'ing but I can't actually see any priority overriding in your buttons, are you just double-tapping quickly or is there something you're doing that can't be seen through the overlay?
I double tap a lot. It's a KoF habit that comes in very handy.
Great guide! Are xyou going to do a Venom one.? I'm new and I struggle to select a few tools to play between the vast arsenal. Thanks!
I'm planning to eventually do everyone.
You should join the discord server and check out the Venom channel. You can find links to ALL of the major discord servers for ANY fighting game here:
docs.google.com/spreadsheets/d/1ac2nRBy0tTPz6k6heook5w8R7dDngutW8OkK5alhI7k/edit#gid=1066344564
Just scroll down until you see the name for this game, and click the link.
@@Moqlnkn Already joined, thanks for your great work
Timing from 2p to 236D. Im understanding 12:47
It's pretty tight. You cannot cancel normals into 236D, so you have to link it, without any kind of buffer to help you. Try double tapping the D button.
for some reason i cannot hit that very first 236 k-p at all.
I'm not sure what you're talking about, but try it against different characters.
I know it's an old comment, but you need to FRC the mappa punch, into 5hs
Any chance for some Baiken love?
I hate that character, so no.
But "no love" doesn't mean "no tutorials." I'm willing to do every character.
now show us how to block
Eddie break down in depth?
Unlikely, sorry. I don't play him, and he's really complex.
where does the community mainly play? fightcade? discord?
The game is still very much alive if you just play the game on Network. I never use Ranked mode, though. Be sure to turn off all the extra character types, since they are pretty broken and definitely tournament illegal. I'm pretty strict about the quality of connections I play, and I still never really have trouble finding matches.
If you want to set something up, you can find the discord form this spreadsheet:
docs.google.com/spreadsheets/d/1ac2nRBy0tTPz6k6heook5w8R7dDngutW8OkK5alhI7k/edit#gid=1066344564
Just scroll down to the game you want (in this case, Guilty Gear XX Accent Core Plus R).
Or, if you want to play me, or one of the like two other people in my discord, you can join mine, too:
discord.gg/SbmnqfF
Slayer is literally dimitri lol
Can we get an ino video ?
I tried making one, but found that the character is completely unplayable at a basic level. You need to dig real deep in order for her to be even remotely successful.
Although, if I ever make Strive tutorials, I think she'll be the first one I do.
@@Moqlnkn I imagine Johnny's in the same boat then? lol
The super you said doesn't get used I see both EN and tanabata use in combos if opponents have no burst for maximizing damage. Such as this combo: twitter.com/tanabataheidern/status/1324671942549364737
I feel like that combo is... quite unpractical, but, sure - it's not the case that "nobody uses it." I overexaggerated. I suppose certain Japanese players are prone to make the unpractical practical.
Looking more closely, the name is "tanabata heidern" which, if that's not their real name, might be a KoF reference... which would explain why this person has great execution.
@@Moqlnkn Its Tanabata from Mikado. They've played slayer since XX IIRC, might also be a KOF player. And yes, very impractical combo.
But surprisingly enough a lot of the longer footage from 2012 era seems to have this move used a bunch from the mikado streams, only reason i mentioned it really.
@@Shodokan123
Please mention anything that might be missing from the videos. That's the whole point of making them. It's a learning process for me, too, when making the videos.-
@@Moqlnkn Old comment chain is old, but the combo in this twitter link? Only the starter (counterhit FB pile at precise near corner position) is "impractical" in that it's a stray hit you'd need at least 75% meter at start to follow with Direct Hit Dandy (the name of this swagger move.) But getting said super to do close to it's 260 total base damage (160 from upper hit, 100 from lower) with barely any guard gauge reduction and a full followup combo can be done against any character from any screen position, provided you land a starter that gets them airborne with the meter to spare. His anti-airs all accomplish this for free, the only trouble after that is getting the right vertical position for the hits to both connect in the right order which requires spatial awareness and good timing. This is not something a beginner can quickly grasp, but it is the means by which Slayer can do the most damage for 50% meter aside from landing a counterhit DoT. There are different setups that vary in optimization by matchup, 1 hit of j.S is the easiest one that works against the most characters. That said, even without both hits the one you want has massive untech time (and again, barely reduces guard bar) so it's still solid damage when done early even with a basic route.
Also, this move is a powerful defensive tool as well. It's a freaking reversal, can be airthrown if baited but the block punish is surprisingly hard if your opponent hasn't specifically labbed it. Basically though, if you have the meter available you can jump at Sol and stuff him with this for trying to VV you in anticipation of j.HS. This leads to a massive counterhit combo that will probably result in stun if the super itself hasn't already or they don't burst. Generally speaking there are many, many anti-airs opponents can go for that will reasonably contest j.HS but get outright stuffed by this move. Also it's pretty fast, which allows it to punish a number of setplay tools an opponent might think they have time to get away with just because you're airborne (Dizzy Fish, Zappa Summon, etc)
I use this move a lot with my pocket Slayer, it's easily his most underrated tool IMO.
ruclips.net/video/0yvFNEWWVIU/видео.htmlm16s see here for an example of a punish
Do a instant kill combo!🔥
Too bad my friends all play light characters, so none of these combos even hit properly
Play Xrd its better...NERDS! O.O
Rollback
Imagine playing fighting game without rollback in 2021 Lol.
@@thegoose8663 ITS A BLAST WITH A CORD O.O YOU SHOULD TRY IT SOMETIME WIFI WARRIOR!