Channel budget update: Due to the "credit card crisis" we mentioned last week, we'll only be able to produce 2 videos this month. Thankfully we've got some new patrons since, and if their pledges won't be declined we'll be able to go back to 3 videos next month. Of course, more help is always welcome: www.patreon.com/ChemicalLovers
Whenever I see myself starting to develop bad habits or get stuck, I change characters for a while. It makes the game fresh and sparks my curiosity, helping me improve.
No that's it man once I get a job again. You guys are getting a new patron, you guys have done a fantastic job with everything and this video just solidified for me. Keep doing what yall do.
Speaking from personal experience, these things really do help when you're stuck in a rut and feeling like your improvement is halted somewhere along the way. Although in my case forcing to change and taking a break proves to be more effective, which are not covered here yet. Very well done and informative video as always. Noice~
Old school player main advice: #1 Engine knowledge #2 Frame data #3 Box detection #4 Character and vs character options in relationship to what is optimal to the engine rules. (Some characters are just better than others) #5 Execution
@@roguelites5225I assume hitboxes, hurtboxes, just knowing the ranges of everything and how to play the MU accordingly. For example, let's take a character like Ky. Ky generally wants to play at a moderate range, but will want to play further away vs. a character like Potemkin, or closer vs. a character like Testament.
The series of videos of which this one belongs to has been incredibly helpful and interesting, as has your channel in general. Thank you so much for your work!
Thankyou for this! I'm gonna try #2 more. I think it can be applied to different aspects as well. For example to improve my art I can pause other artists and see the decisions they make
Hm, good point on adapting to many different players rather than a long set vs one. And putting something on the line- used to do locals & tourneys. Nowadays ranked point loss is a thing (not in GG Rev2 though, which was nice). 5:21 is tricky- I picked walk (and block) out of the corner. But I guess coin toss (ironically) was the answer. Thankfully I don't mind tedious things mentioned at 8:05 What's tough for me is dealing w/players who are better than me. (Catch-22) Good vid!
Took a break from the local Smash tourney after having to play the Duck Hunt vs Sonic matchup. Just didn't want to play for like a month after that. It was seriously not fun. Did some more reading up and playing other, more complex, faster-paced games, and came back a month and a half later. After I came back, I started doing way better, usually making it to quarters or semis, and in the cases where I got sent to there, pretty regularly winning amateurs. Mostly the same people showed up each week, so I could focus more on specifics, whether it's match ups or players. Got really good at the common match ups, and cracking specific players, while not being particularly readable myself. Guess I got over the "mediocrity plateau" and rose up to the "above-average plateau."
Easy, play "unga-bunga" or zoning characters that capitalize on opponents not being allowed to react to things due to latency. Cerebella, Big Band and Peacock in Skullgirls are absolute nightmares in a choppy match. But in all seriousness, your best bet is to just do what you can to make sure your side of the connection is good. Decent internet, wired connections, playing as relatively nearby as possible, etc. Make sure if there's an issue, it's not on your end, at least.
I noticed the audio in these videos seems a bit odd. Guessing it's the equipment in use for the mic might be low grade. It's a good overall video but I do kinda disagree with "making the correct decisions". There's really no set right answer to every situation because there's going to be opponents that will guess your "correct" course of action and counter it so being predictable in that regard can be a detriment. I do believe that high level players have heightened awareness where they can see things as they happen (in a sense the game slows down in their mind, sort of like Bullet Time in Bayonetta) or know what will happen preemptively just by observing you. Definitely good to mix things up so your opponent is harder to read you. Everyone develops bad habits which is definitely a downfall for a lot of players. Making yourself hard to read is a big strength in high level play.
Channel budget update: Due to the "credit card crisis" we mentioned last week, we'll only be able to produce 2 videos this month. Thankfully we've got some new patrons since, and if their pledges won't be declined we'll be able to go back to 3 videos next month. Of course, more help is always welcome: www.patreon.com/ChemicalLovers
"Melty in front of McDs" is the next major for anyone interested
Whenever I see myself starting to develop bad habits or get stuck, I change characters for a while. It makes the game fresh and sparks my curiosity, helping me improve.
No that's it man once I get a job again. You guys are getting a new patron, you guys have done a fantastic job with everything and this video just solidified for me. Keep doing what yall do.
That's a melty tournament if I've ever seen one
As soon as i realized what the setup was i said to myself that it had to be melty. Of course it was.
Speaking from personal experience, these things really do help when you're stuck in a rut and feeling like your improvement is halted somewhere along the way. Although in my case forcing to change and taking a break proves to be more effective, which are not covered here yet.
Very well done and informative video as always. Noice~
Old school player main advice:
#1 Engine knowledge
#2 Frame data
#3 Box detection
#4 Character and vs character options in relationship to what is optimal to the engine rules. (Some characters are just better than others)
#5 Execution
what are Engine knowledge and the importance of it? I personally never heard of that term before.
@@Zestmistergamer Umm.. Knowing hope the game physics work, what you can and can't do, etc.
What’s box detection
@@roguelites5225I assume hitboxes, hurtboxes, just knowing the ranges of everything and how to play the MU accordingly. For example, let's take a character like Ky. Ky generally wants to play at a moderate range, but will want to play further away vs. a character like Potemkin, or closer vs. a character like Testament.
The series of videos of which this one belongs to has been incredibly helpful and interesting, as has your channel in general. Thank you so much for your work!
Thanks for the advice and good insight. I really love your fighting games videos.
i see someone likes touhou osts as well
Always good to see men of culture XD
A pretty apt choice, too.
Ayy
Brilliant work guys.
Great vid! ive been watching your series for awhile and its really helped me over the months
Thankyou for this! I'm gonna try #2 more. I think it can be applied to different aspects as well. For example to improve my art I can pause other artists and see the decisions they make
Hm, good point on adapting to many different players rather than a long set vs one.
And putting something on the line- used to do locals & tourneys. Nowadays ranked point loss is a thing (not in GG Rev2 though, which was nice).
5:21 is tricky- I picked walk (and block) out of the corner. But I guess coin toss (ironically) was the answer.
Thankfully I don't mind tedious things mentioned at 8:05 What's tough for me is dealing w/players who are better than me. (Catch-22) Good vid!
Took a break from the local Smash tourney after having to play the Duck Hunt vs Sonic matchup.
Just didn't want to play for like a month after that. It was seriously not fun.
Did some more reading up and playing other, more complex, faster-paced games, and came back a month and a half later. After I came back, I started doing way better, usually making it to quarters or semis, and in the cases where I got sent to there, pretty regularly winning amateurs.
Mostly the same people showed up each week, so I could focus more on specifics, whether it's match ups or players. Got really good at the common match ups, and cracking specific players, while not being particularly readable myself.
Guess I got over the "mediocrity plateau" and rose up to the "above-average plateau."
It feels like this vid was made for me....
Thank you so much
Very insightful, thank you !
This video came at a perfect time
How about batling bad connection '_'
Easy, play "unga-bunga" or zoning characters that capitalize on opponents not being allowed to react to things due to latency. Cerebella, Big Band and Peacock in Skullgirls are absolute nightmares in a choppy match.
But in all seriousness, your best bet is to just do what you can to make sure your side of the connection is good. Decent internet, wired connections, playing as relatively nearby as possible, etc.
Make sure if there's an issue, it's not on your end, at least.
IS THAT TOUHOU 10 BACKGROUND I HEAR? YEAAAAAAAAAAH
Touhou music now,awesome
Thanks for the good advice o/
What's a good way to increase brain power? I didn't really understand what's going on in this video too well
Which part exactly wasn't clear?
@@novriltataki NVM I just needed a good sleep, sorry
..Touhou music? lol
Flawless
Song name?
Fall of Fall ~ Autumnal Waterfall
@@novriltataki Thanks man, you're the best!
touhou music!
I noticed the audio in these videos seems a bit odd. Guessing it's the equipment in use for the mic might be low grade.
It's a good overall video but I do kinda disagree with "making the correct decisions". There's really no set right answer to every situation because there's going to be opponents that will guess your "correct" course of action and counter it so being predictable in that regard can be a detriment.
I do believe that high level players have heightened awareness where they can see things as they happen (in a sense the game slows down in their mind, sort of like Bullet Time in Bayonetta) or know what will happen preemptively just by observing you. Definitely good to mix things up so your opponent is harder to read you. Everyone develops bad habits which is definitely a downfall for a lot of players. Making yourself hard to read is a big strength in high level play.