When you assign buildings to a specific workplace and use the other buldings button, you will have a 50/50 split of workers. One half will try to work at the workplace you assigned, and the other half will work other jobs. I watched bbaljo, and he said that when you assign a building to work that way, you should change the priority to where 100% will work at the building you want and 0% should work at other buildings. In that way the game will try and push all the workers to work at your assigned building first, and if there are no jobs it will but the excess workers to work at other workplaces even if the percentage is 0. You should change your powerplant housing to have that configuration, and all wokers will try to work at the powerplant and not only half of the workers with the 50/50 configuration.
Normally do not use the option as it can have unpredictable results due to the way the game allocates jobs to workers. When populating a new town is one of few times I do use it to force workers into key buildings, e.g. power, the shop and the kindergarten, as no workers in these buildings can cause problems leading to an early decline in happiness. Once the workers have settled down I remove the restrictions.
Hey I just started a realistic revolution era playthrough myself, is there any way you could share a link to your mod collection on steam for the playthrough? I love the buildings
If you do a search for horses in the workshop, then select the horse breeder by Nouv. At the top of the page is listed three collections. The majority of the mods I am using are listed in the 'Tiny village buildings' and the 'early start 1900 to 1950' collections. The horse breeder collection contains some useful buildings, of which the Horse Veterinarian located in the Horse Breeder is a the best for early vehicle maintenance. As for early vehicles would suggest subscribing to as many early vehicles as possible as there can be limited options before 1950. Hope this helps, good luck with the game.
When you assign buildings to a specific workplace and use the other buldings button, you will have a 50/50 split of workers. One half will try to work at the workplace you assigned, and the other half will work other jobs. I watched bbaljo, and he said that when you assign a building to work that way, you should change the priority to where 100% will work at the building you want and 0% should work at other buildings. In that way the game will try and push all the workers to work at your assigned building first, and if there are no jobs it will but the excess workers to work at other workplaces even if the percentage is 0. You should change your powerplant housing to have that configuration, and all wokers will try to work at the powerplant and not only half of the workers with the 50/50 configuration.
Normally do not use the option as it can have unpredictable results due to the way the game allocates jobs to workers. When populating a new town is one of few times I do use it to force workers into key buildings, e.g. power, the shop and the kindergarten, as no workers in these buildings can cause problems leading to an early decline in happiness. Once the workers have settled down I remove the restrictions.
Hey I just started a realistic revolution era playthrough myself, is there any way you could share a link to your mod collection on steam for the playthrough? I love the buildings
If you do a search for horses in the workshop, then select the horse breeder by Nouv. At the top of the page is listed three collections. The majority of the mods I am using are listed in the 'Tiny village buildings' and the 'early start 1900 to 1950' collections. The horse breeder collection contains some useful buildings, of which the Horse Veterinarian located in the Horse Breeder is a the best for early vehicle maintenance.
As for early vehicles would suggest subscribing to as many early vehicles as possible as there can be limited options before 1950.
Hope this helps, good luck with the game.