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I hope you found this video helpful. If you have questions feel free to ask them in the comments. Also let me know what other topics you'd like to see me cover.
I've always used 800 since 2010s after watching optimum tech video about the DPIs i switched to 1600 and tbh i did not notice anything different, Felt the same. I started to prefer 1600dpi for general use or when i play LoL or SC2.
Yeah the difference is small in terms of latency but theoretically if you found 50 small things like that to improve your latency the compound difference would be noticeable by then. I personally switched to 1600 dpi to help train my fingers to not be as shakey and that's definitely made a difference for me personally.
@@DatGoodSir I think these adjustments add up, Like i always preferred high sens in FPS games cause i have limited space to work with and switching to 1600dpi was a nice complement to that :)
When your mind and muscles get used to it, you don't even notice anymore. I passed almost 1 decade using 400 DPI because of counter strike go. I tried 800dpi and was so weird and fast, used for some years that DPI, and now I'm testing between 1000 and 1600
Sorry the game at 2:30 and 2:35 they look like two different games and look good. I’m new to pc so never seen it before. Your video has helped me choose my mouse so thank you very much 👌🏻
hello, so from what i understand if i was using 3200 dpi and wanted to switch down to 800 i would just multiply by 4 in most in game sens scenarios? i was using 3200 because a long time ago i was under the impression that high dpi and low in game sense can give a really good accuracy. but nowadays it seems to have flopped around. so i wanted to try a 800, this seems to be most peoples "performance" setting for FPS games. great vid btw i left a like.
That's correct. The math is pretty easy once you understand the concept. I think most people are simply using 800 dpi out of preference as that's the default dpi on pretty much every mouse including non gaming mice so that's just what everyone grew up using. Technically you're correct in saying that high dpi +low in game sens is better than low dpi + high in game sens but the difference is pretty small so people tend to just use their preference anyway
nailed it, thats the rule. high dpi. or you are just gimping your hardware, its like intentionally .jpg your .bmp then upscale it back to native .bmp dimensions. lol
Why the majority of CS/Valorant pro players rather set the mouse at 400 dpi * high in-game sense? What is the advantage of having 400 dpi * 2 in-game sense over 1600 dpi * 0.5 in-game sense (both equal eDPI)? Is that a bs that 1600 dpi delivery a better smooth and fluid crosshair control? thank you.
No it's not bs but it's just not a huge advantage, only a slight advantage by using higher dpi. 400 dpi does have a trade off though because it can help keep your arm warmed up since you have to move it more when using it on the desktop or in game menus.
@@DatGoodSir Thank you so much for your answer and time. One more point: I also read somewhere that 400 dpi is more forgivable for involuntary movements, especially for people that squeezes a lot the mouse causing little shaking movements. Is that true?
after the hardware, they are all just multipliers, so idiots like to choke down their mouse because the sensitivity is way to high, but there is also say (20,000dpi) 20 thousand places your mouse can be, as opposed to 400 or 800.. . lowering or gimping your mouse. then in windows. the default is 5x multiplier. then you load your game and you ad yet another multiplier to it.. (1 is 1:1 windows multiplier, not hardware). such a neglected issue. ppl dont realise. how many times they have been trying to pixel shoot a head at range in a fps and move micro movememnt to the right and u jump 2 or 3 pixels. there is literally no way for you to get that shot unless u move and land lucky on that pixel. not so when u have high dpi. u can use all those pixels. tell me im wrong.
Wish people would stop parroting the higher dpi = lower latency claim. The optimum tech video uses a fixed sensitivity value and varies the dpi - this means they are varying the edpi and dpi at the same time; that means you cannot tell if the measured latency difference is down to edpi or dpi differences or both. It is a bad test since it does not isolate the variable to be tested (dpi) and it is not scientifically correct to claim that a measured latency difference is down to dpi differences alone.
It would be nice to have another test with matched edpi to see if that changes anything but I suspect that changing the sensitivity would just introduce a new variable. By keeping it the same number every time the game engine is treating the inputs the same every time. If you change the in game number that changes the math that the engine is doing behind the scenes. Edpi seems like an irrelevant factor to me. It would be nice to know that for sure though.
@@DatGoodSir I think you misunderstand the issue - its not that it would be nice to have test, it is essential to eliminate the variable in order to be able determine the source of the measured latency change. As it stands the tests have two variables changing at the same time (dpi & edpi), so it is incorrect to assume that the latency difference is caused by dpi and not edpi. It could easily be that the latency change is 100% determined by edpi and 0% by dpi. You don't even need to think of it in terms of edpi - you can think of it as cm/360, or the relationship between how much mouse movement corresponds to cursor movement/fov movement in game. If you have any doubts about whether a particular game has linear scaling with respect to in-game sensitivity values and this 1:1 correspondence between mouse and cursor movement then you should never be using that game for testing in the first place, and this is all pre-work that should be done to determine what game to use for testing purposes. The math in the engine should be irrelevant, and if you have any doubts you would need to test a grid of values w/ varying dpi & edpi (instead of having them completely correlated). It seems very weird to deem edpi to be irrevelant without testing it - given that edpi is equivalent to cm/360 - it is very easy to hypothesize that the measured latency difference change in the tests is simply because when you lower the dpi, the edpi also decreases and the mouse needs to move further for the same movement in game. The mouse needs to move further, hence it takes longer and hence there is an increase in latency. (It is a similar mechanism to pixel skipping but inverted, so that you edpi is low enough that you are skipping 'pixels' on the mousepad ie. there is a min distance you need to cover to register a change in game and that min distance causes latency, which quickly falls off as edpi increases). I wonder what is the actual mechanism with dpi that causes this supposed latency?
@@jamiea9047 dont try to explain something to a dumb person, ive had multiple arguments about this with many npcs. They all try to find reasons as to why they are bad when in reality its just a skill issue. Ive never used anything apart from 400 dpi and im at the top of nearly every single fps game i have played. The whole latency test that youtuber made was mis information at the top level.
how does high or low dpi matter? wherever you are high sens or low sens, dpi shouldnt matter in that, since say you use 800dpi, which is somewhat mid to high ish, doesnt matter its mid or high if you use in valorant lets say, 0.2 sensitivty. Shit just gonna be slow af either way
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Get 10% off Epidemic Sound for 1 year and 30 days for free, cancel anytime (affiliate link): share.epidemicsound.com/t2u633
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DISCLAIMER: The links above are affiliate links which means if you make a purchase after using them I receive a commission at no extra cost to you.
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I've been using 4k dpi for a long time. I don't play fps games. Anything different feels like a snail or completely uncontrollable.
I use 1000 dpi because it makes edpi calculations and conversions super easy
Everyone fighting over 400 and 800dpi while rebels like me have been playing on 600dpi.
Hey, there's nothing wrong with that as long as your sensor can nativity support it! 😂 I respect it.
See i’m hella complex and found out that 1000 Dpi is the way
I use 1200
I was using 6400 💀
me using 1200 dpi
I hope you found this video helpful. If you have questions feel free to ask them in the comments. Also let me know what other topics you'd like to see me cover.
I've always used 800 since 2010s after watching optimum tech video about the DPIs i switched to 1600 and tbh i did not notice anything different,
Felt the same. I started to prefer 1600dpi for general use or when i play LoL or SC2.
Yeah the difference is small in terms of latency but theoretically if you found 50 small things like that to improve your latency the compound difference would be noticeable by then. I personally switched to 1600 dpi to help train my fingers to not be as shakey and that's definitely made a difference for me personally.
@@DatGoodSir I think these adjustments add up, Like i always preferred high sens in FPS games cause i have limited space to work with and switching to 1600dpi was a nice complement to that :)
@@DatGoodSir stop mis informing a bunch of npcs. u dont even know what latency means
Their is definitely a difference and you can feel it especially in aiming.
When your mind and muscles get used to it, you don't even notice anymore. I passed almost 1 decade using 400 DPI because of counter strike go. I tried 800dpi and was so weird and fast, used for some years that DPI, and now I'm testing between 1000 and 1600
Thanks bro, your vid are always informative to me
Awesome, I try to make them clear and easy to understand.
@@DatGoodSir Thanks ♥
Im on 1920 x 1080 resolution monitor but im new to gaming mouses and just got thr basilik V3 or my birthday. Any suggestions or changes I should do?
What are the two games being played in this video please?
Which part?
Sorry the game at 2:30 and 2:35 they look like two different games and look good. I’m new to pc so never seen it before. Your video has helped me choose my mouse so thank you very much 👌🏻
@@CBR-Spikes46valorant is the first and apex Legends the second
hello, so from what i understand if i was using 3200 dpi and wanted to switch down to 800 i would just multiply by 4 in most in game sens scenarios?
i was using 3200 because a long time ago i was under the impression that high dpi and low in game sense can give a really good accuracy.
but nowadays it seems to have flopped around. so i wanted to try a 800, this seems to be most peoples "performance" setting for FPS games.
great vid btw i left a like.
That's correct. The math is pretty easy once you understand the concept. I think most people are simply using 800 dpi out of preference as that's the default dpi on pretty much every mouse including non gaming mice so that's just what everyone grew up using. Technically you're correct in saying that high dpi +low in game sens is better than low dpi + high in game sens but the difference is pretty small so people tend to just use their preference anyway
@@DatGoodSir oh ok, thank you for clearing that up. much appreciated and have a great day :)
nailed it, thats the rule. high dpi. or you are just gimping your hardware, its like intentionally .jpg your .bmp then upscale it back to native .bmp dimensions. lol
mousegrip vid next?
Thanks for the idea. I will have to make one of those in the future for sure.
Why the majority of CS/Valorant pro players rather set the mouse at 400 dpi * high in-game sense? What is the advantage of having 400 dpi * 2 in-game sense over 1600 dpi * 0.5 in-game sense (both equal eDPI)? Is that a bs that 1600 dpi delivery a better smooth and fluid crosshair control? thank you.
No it's not bs but it's just not a huge advantage, only a slight advantage by using higher dpi. 400 dpi does have a trade off though because it can help keep your arm warmed up since you have to move it more when using it on the desktop or in game menus.
@@DatGoodSir Thank you so much for your answer and time. One more point: I also read somewhere that 400 dpi is more forgivable for involuntary movements, especially for people that squeezes a lot the mouse causing little shaking movements. Is that true?
Only on the desktop because in game your sensitivity affects it too
1800 dpi is the best.
Nice. Subbed
Awesome, I'm glad it was helpful :D I hope you enjoy the upcoming content.
Do u suggest 1600 or 1650
I personally use 1600 but if you have a mouse that supports 1650 natively and you like it then I don't see a problem with it
@@DatGoodSir how can we learn what is the native dpi our mouse lol? I just bought razer cobra pro 5 min ago. What is this mouse native dpi ?
after the hardware, they are all just multipliers, so idiots like to choke down their mouse because the sensitivity is way to high, but there is also say (20,000dpi) 20 thousand places your mouse can be, as opposed to 400 or 800.. . lowering or gimping your mouse.
then in windows. the default is 5x multiplier. then you load your game and you ad yet another multiplier to it.. (1 is 1:1 windows multiplier, not hardware).
such a neglected issue. ppl dont realise. how many times they have been trying to pixel shoot a head at range in a fps and move micro movememnt to the right and u jump 2 or 3 pixels. there is literally no way for you to get that shot unless u move and land lucky on that pixel.
not so when u have high dpi. u can use all those pixels.
tell me im wrong.
I m on 250 dpi, and fragging like a god
Wish people would stop parroting the higher dpi = lower latency claim. The optimum tech video uses a fixed sensitivity value and varies the dpi - this means they are varying the edpi and dpi at the same time; that means you cannot tell if the measured latency difference is down to edpi or dpi differences or both. It is a bad test since it does not isolate the variable to be tested (dpi) and it is not scientifically correct to claim that a measured latency difference is down to dpi differences alone.
It would be nice to have another test with matched edpi to see if that changes anything but I suspect that changing the sensitivity would just introduce a new variable. By keeping it the same number every time the game engine is treating the inputs the same every time. If you change the in game number that changes the math that the engine is doing behind the scenes. Edpi seems like an irrelevant factor to me. It would be nice to know that for sure though.
@@DatGoodSir I think you misunderstand the issue - its not that it would be nice to have test, it is essential to eliminate the variable in order to be able determine the source of the measured latency change. As it stands the tests have two variables changing at the same time (dpi & edpi), so it is incorrect to assume that the latency difference is caused by dpi and not edpi. It could easily be that the latency change is 100% determined by edpi and 0% by dpi.
You don't even need to think of it in terms of edpi - you can think of it as cm/360, or the relationship between how much mouse movement corresponds to cursor movement/fov movement in game. If you have any doubts about whether a particular game has linear scaling with respect to in-game sensitivity values and this 1:1 correspondence between mouse and cursor movement then you should never be using that game for testing in the first place, and this is all pre-work that should be done to determine what game to use for testing purposes. The math in the engine should be irrelevant, and if you have any doubts you would need to test a grid of values w/ varying dpi & edpi (instead of having them completely correlated).
It seems very weird to deem edpi to be irrevelant without testing it - given that edpi is equivalent to cm/360 - it is very easy to hypothesize that the measured latency difference change in the tests is simply because when you lower the dpi, the edpi also decreases and the mouse needs to move further for the same movement in game. The mouse needs to move further, hence it takes longer and hence there is an increase in latency. (It is a similar mechanism to pixel skipping but inverted, so that you edpi is low enough that you are skipping 'pixels' on the mousepad ie. there is a min distance you need to cover to register a change in game and that min distance causes latency, which quickly falls off as edpi increases).
I wonder what is the actual mechanism with dpi that causes this supposed latency?
@@jamiea9047 dont try to explain something to a dumb person, ive had multiple arguments about this with many npcs. They all try to find reasons as to why they are bad when in reality its just a skill issue. Ive never used anything apart from 400 dpi and im at the top of nearly every single fps game i have played. The whole latency test that youtuber made was mis information at the top level.
@@jamiea9047 then they watch that yotube video which is "scientific" and then they feel as if they are better purely due to placebo
@@dottydaddy9842 no you aren't. you're a no name. post link to ranks
how does high or low dpi matter? wherever you are high sens or low sens, dpi shouldnt matter in that, since say you use 800dpi, which is somewhat mid to high ish, doesnt matter its mid or high if you use in valorant lets say, 0.2 sensitivty. Shit just gonna be slow af either way
Right, that's why I explained that DPI is not the same thing as sensitivity and then explained the other reasons for choosing your DPI.
Don't think I'll ever use anything other than 400dpi for FPS games.
noice
you are confusing dpi with edpi in this video
Not sure how you got that conclusion.