Love this video. Please note I ran into an issue UVing this (but solved it). Scaling by -1 to mirror messes up auto UVing. You can get the same effect as mirroring by using the width value to offset the mesh along X using a transform and dividing that value by 2 using a math node. This way the width works as expected and the UVs stay consistent and there is also no unnecessary line down the middle. I also used that same transform to rotate the backdrop by -90 degrees so the WIDTH is along the X which is how Blender uses "width".
Love this video. Please note I ran into an issue UVing this (but solved it). Scaling by -1 to mirror messes up auto UVing. You can get the same effect as mirroring by using the width value to offset the mesh along X using a transform and dividing that value by 2 using a math node. This way the width works as expected and the UVs stay consistent and there is also no unnecessary line down the middle. I also used that same transform to rotate the backdrop by -90 degrees so the WIDTH is along the X which is how Blender uses "width".
Very useful video. Thanks
great video, thanks.
Nice job. Thanks
Whoa, AMAZING
very useful. thank you!
that diagram showing all the geometry nodes is amazing, is it possible to know where to get that?
too hard
How you gonna learn this