Geometry Nodes a practical example: Backdrop

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  • Опубликовано: 8 сен 2024

Комментарии • 9

  • @ZeroDean
    @ZeroDean 6 месяцев назад +3

    Love this video. Please note I ran into an issue UVing this (but solved it). Scaling by -1 to mirror messes up auto UVing. You can get the same effect as mirroring by using the width value to offset the mesh along X using a transform and dividing that value by 2 using a math node. This way the width works as expected and the UVs stay consistent and there is also no unnecessary line down the middle. I also used that same transform to rotate the backdrop by -90 degrees so the WIDTH is along the X which is how Blender uses "width".

  • @rogergaborski
    @rogergaborski 7 месяцев назад +1

    Very useful video. Thanks

  • @sir.legend
    @sir.legend 7 месяцев назад +1

    great video, thanks.

  • @randytucker3083
    @randytucker3083 7 месяцев назад +1

    Nice job. Thanks

  • @shreyaskhambhayata7715
    @shreyaskhambhayata7715 7 месяцев назад +1

    Whoa, AMAZING

  • @HrSkeHaderBetjente
    @HrSkeHaderBetjente 6 месяцев назад

    very useful. thank you!

  • @sunohonmy4024
    @sunohonmy4024 7 месяцев назад +1

    that diagram showing all the geometry nodes is amazing, is it possible to know where to get that?

  • @Anatolie.C
    @Anatolie.C 7 месяцев назад

    too hard

    • @lolyourdumb
      @lolyourdumb 7 месяцев назад

      How you gonna learn this