Thanks, I really like the list run through, particularly as it comes from reworld play experience with the list. Although broadsides are good and mont'ka allows you to mitigate the slow movement, do you think you may have gone too heavy on broadsides. Its worth seeing if you think you have enough anti tank (when you consider all the seeker missiles as well) as the one of the rail broadside units along with the 10 points you have spare could be swapped for an enforcer and 3 starscythe crisis suits. Gives some nice anti infantry firepower than can deepstrike, move faster than and be tougher than the breachers once they are outside the devilfish shooting. Alternatively you could swap a cadre fireblade+breacher+devilfish combo and the 10 points you have spare (245 points in total) for the aforementioned enforcer+starscythes plus a 3rd piranha. (Edited for spellings)
Have you tested a ghostkeel to be a nuisance or tie up resource to remove from a side object? I wonder if that could be potentially effective or it could be too much of a loss in firepower? I tried out your previous list with fireknife swapped for starscythe (my favorite) and had a blast playing!
I have been a big fan of ghostkeels this edition. Most of my list have had at least one in them. They are a bit pricey and don't have the greatest damage output so using them to perform actions is a bit of a feels bad. I think they are way better in Kauyon and RT where buffs and stragems work better for the datasheet.
@@Woundedon6s Thanks, those are very good reasons. Thematically I love the ghostkeel and am still adjusting to the riptides being viable and very strong. I'm really enjoying seeing your lists and thorough explanations of your thought process! Looking forward to more videos!
Would you consider running fireknife with missiles or starscythes with burst cannon instead of the sunforges? I feel like that’s a lot of antitank with the broadsides and all the seeker missiles already. I guess the enforcer commander would be useless on the sunforges because they have invuln saves but if you switched to another team you might as well use enforcer because montka already gives you assault instead of coldstar.
I ran the Fireknives with missles for a while. Enjoyed the rerolls to hit, but didnt like the damage output for the cost. The crisis suits need a commander which inscreases the cost and I wanted the extra points for more stealths and infantry.
Beautiful army, love the colour scheme 🤘🏻
Sehr schöne Armee und Konzept😊
Thanks, I really like the list run through, particularly as it comes from reworld play experience with the list.
Although broadsides are good and mont'ka allows you to mitigate the slow movement, do you think you may have gone too heavy on broadsides.
Its worth seeing if you think you have enough anti tank (when you consider all the seeker missiles as well) as the one of the rail broadside units along with the 10 points you have spare could be swapped for an enforcer and 3 starscythe crisis suits. Gives some nice anti infantry firepower than can deepstrike, move faster than and be tougher than the breachers once they are outside the devilfish shooting. Alternatively you could swap a cadre fireblade+breacher+devilfish combo and the 10 points you have spare (245 points in total) for the aforementioned enforcer+starscythes plus a 3rd piranha.
(Edited for spellings)
Had a unit of Starscythe in here but wanted to rock the 3rd Broadside unit. It may come back in with more testing.
Have you tested a ghostkeel to be a nuisance or tie up resource to remove from a side object? I wonder if that could be potentially effective or it could be too much of a loss in firepower?
I tried out your previous list with fireknife swapped for starscythe (my favorite) and had a blast playing!
I have been a big fan of ghostkeels this edition. Most of my list have had at least one in them. They are a bit pricey and don't have the greatest damage output so using them to perform actions is a bit of a feels bad. I think they are way better in Kauyon and RT where buffs and stragems work better for the datasheet.
@@Woundedon6s Thanks, those are very good reasons. Thematically I love the ghostkeel and am still adjusting to the riptides being viable and very strong.
I'm really enjoying seeing your lists and thorough explanations of your thought process! Looking forward to more videos!
Would you consider running fireknife with missiles or starscythes with burst cannon instead of the sunforges? I feel like that’s a lot of antitank with the broadsides and all the seeker missiles already. I guess the enforcer commander would be useless on the sunforges because they have invuln saves but if you switched to another team you might as well use enforcer because montka already gives you assault instead of coldstar.
I ran the Fireknives with missles for a while. Enjoyed the rerolls to hit, but didnt like the damage output for the cost. The crisis suits need a commander which inscreases the cost and I wanted the extra points for more stealths and infantry.