Can you please list the mods you are using; particularly to get the charts for torpedo runs at x degrees etc in the periscope view and the speed / distance charts: I am running stock SH III and these aren't present but would be so very useful ;)
This is the similar method that in modern sub's TMA, Just one prob here, how do you calculate the target speed? Me myself usually pre-calculate the speed visually, and use it as a rough guess to attack convoy at day time, or rely on a pure guess...lets say...9 kn :-D
This is an excellent method. Only problem I have in applying it is that when I pause the game on the nav map I can't extend the bearing lines beyond the screen edges as the map doesn't scroll for me when the game is paused which makes accurate bearing lines difficult to achieve. Help!
I have a question: What if my sub's course happens to be parallel with the target's course, and I'm actually traveling alongside the target all the time, how do I find the red line then? Since I assume that the first 3 bearings won't even intersect with each other ??
Can you please list the mods you are using; particularly to get the charts for torpedo runs at x degrees etc in the periscope view and the speed / distance charts: I am running stock SH III and these aren't present but would be so very useful ;)
This is the similar method that in modern sub's TMA, Just one prob here, how do you calculate the target speed? Me myself usually pre-calculate the speed visually, and use it as a rough guess to attack convoy at day time, or rely on a pure guess...lets say...9 kn
:-D
This is an excellent method. Only problem I have in applying it is that when I pause the game on the nav map I can't extend the bearing lines beyond the screen edges as the map doesn't scroll for me when the game is paused which makes accurate bearing lines difficult to achieve. Help!
I have a question: What if my sub's course happens to be parallel with the target's course, and I'm actually traveling alongside the target all the time, how do I find the red line then? Since I assume that the first 3 bearings won't even intersect with each other ??
what's the range circle for at 1:41?
μπορειτε να το κανετε με Ελληνικη επεξηγηση?
its complicated
This is not even SH3.
MagUI and GWX from the looks of it. Yes, it's SH3.
+Cao Cao Even then, without explanation, this video is useless.