The Art of Hydrophone ( - not only ) Hunting - Silent Hunter 3 - [part 1/3]

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  • Опубликовано: 1 янв 2025

Комментарии • 10

  • @LyncusBee
    @LyncusBee 14 лет назад +1

    Can you please list the mods you are using; particularly to get the charts for torpedo runs at x degrees etc in the periscope view and the speed / distance charts: I am running stock SH III and these aren't present but would be so very useful ;)

  • @Schauming
    @Schauming 11 лет назад +1

    This is the similar method that in modern sub's TMA, Just one prob here, how do you calculate the target speed? Me myself usually pre-calculate the speed visually, and use it as a rough guess to attack convoy at day time, or rely on a pure guess...lets say...9 kn
    :-D

  • @RoJayEmm
    @RoJayEmm 12 лет назад

    This is an excellent method. Only problem I have in applying it is that when I pause the game on the nav map I can't extend the bearing lines beyond the screen edges as the map doesn't scroll for me when the game is paused which makes accurate bearing lines difficult to achieve. Help!

  • @Khazar01
    @Khazar01 13 лет назад

    I have a question: What if my sub's course happens to be parallel with the target's course, and I'm actually traveling alongside the target all the time, how do I find the red line then? Since I assume that the first 3 bearings won't even intersect with each other ??

  • @badgrfan
    @badgrfan 12 лет назад

    what's the range circle for at 1:41?

  • @herocaller5962
    @herocaller5962 8 лет назад

    μπορειτε να το κανετε με Ελληνικη επεξηγηση?

  • @akhmadwahyudi5063
    @akhmadwahyudi5063 8 лет назад +1

    its complicated

  • @foojam2002
    @foojam2002 8 лет назад +1

    This is not even SH3.

    • @Unethical.FandubsGames
      @Unethical.FandubsGames 8 лет назад

      MagUI and GWX from the looks of it. Yes, it's SH3.

    • @foojam2002
      @foojam2002 8 лет назад +3

      +Cao Cao Even then, without explanation, this video is useless.