Blender 4.x Cartoon Car Rig Tutorial
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- Опубликовано: 20 авг 2024
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"Cartoon Toy Car Character Illustration" (skfb.ly/oDZJU) by antonmoek is licensed under Creative Commons Attribution (creativecommons....
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GREAT WORK
Thank you! Cheers!
Hello. You're addon seems amazing. But can the rigged vehicle be exported to Unreal Engine and animated in UE sequencer? I really wanna know
Yes, it can!! , you can export with FBX, all animation will store in bones and objects, not mesh it will possible to do that
But, in this tutorial we were using lattice deform, that will not read in unreal, you must work using armature deform modifier for export don't ever using lattice modifier
@@vrfplus_blender_addon i understand completely. Please can you do a rigged vehicle and export it to unreal engine in your next tutorial. Some of us who are heavy on UnrealEngine would really love to see that.
Hi, I don't this possible to do, since we have no knowledge about unreal, but what we believe since we export with FBX everything should be fine. We sorry for that
Sir, can I hide the car's grille in this case?
Yes, but you need to do manually :)
Hi, when attaching bones and creating movement, can we attach both the vrf bones and the car into one to zoom in and out?
Hi, I don't know what you mean, can you describe better to understand your situation
@@vrfplus_blender_addon After attaching the bones to this car, the grid is still clearly visible. Can I turn off the grid to use it to make a You Tube video?
@@tomkidstv6836 you can select the name of the grid in the outliner then you turn off (hide view port with eye icon)