@@TronikXR Dude... get an xbox controller and get good with it, otherwise use a different type of automotive plugin, there are a few others that are good with that sorta thing
Thanks for sharing this, Austin! Very useful. A good habit to get into is (as you mentioned) to scale and rotate your objects to where you want them, and then freeze your Scale and Rotations (Ctrl+A) for the objects. Physics simulations require real-world dimensions to look "right". Freezing transforms regularly can save a lot of headaches down the road (no pun intended). I look forward to any other videos like this - rigid-body constraints in Blender are a dark art (compared to what I've used in other packages)
Yes! Great advice, I’ve been trying to find a way to automatically scale and apply the objects and constraints with scale the car rig control, it’s been a hassle. Thanks Kent!
16:40 absolutely blown to what you just did . Being able to drive the car like that reminds me of Motion director from IC-8 . You have outperformed this method is just so good .
I just watched your video and I am so hyped for the Add-on As a car designer I was looking for rigid bodies to become more popular so I could drive my creation and make more realistic animations without all the keyframing stuff (which doesnt even look real in the end) I watched another video to code Xinput controls with python to drive the car but your "jockey" thingy seems much more appropriate and simpler Best believe I will watch this space in the future !
Glad you're excited for the Add-on, its good to hear people have an interest in it. Ill have to check out the Xinput controls, but I like the Jockey OSC app because of its simplicity like you said. Thanks!
One thing I understand about blender's Rigid body system is that most of the people that complain about how janky it is just haven't learned it well enough to actually use it, although you still need to learn other softwares like houdini but just to say that blender RB System do works as well. LOVE PHYSICS. 👍
I just finished the complete tutorial. No you didn’t waste six months of your life bro. You have done a great job.. And that effort worth millions. Hats off friend 👍🫡
My man I want to thank you, I kinda abandonned an old Fiat 500 rig project that I took a long time to model but i could'nt get the rigging done. It's been a year now and I litteraly first tried your tutorial, you are a legend. You make the tutorial very clear and a pleasure to watch, thanks a lot. Instant sub.
This is awesome tutorial! I want to make cool animation with car but I failed with wheels. They are wiggling like there 11:40 but then you somehow fixed it at 12:37 and I do not know how because everything seems to be same with yours and origins are same with wheel's collisions. (Already fixed)
Eeeeeeeee I fixed! Solution was very unexpected for me. Back wheel's suspension constraints (generic spring) have to be connected to the body collision first, then to the wheel's collisions, but I had the opposite. You mentioned about something similar, so it gave me this idea. Must to thanks you for this tutorial again!
Awesome glad you figured it out! Yea I think I should've stressed the importance of the order the objects in the constraints are but didn't realize until later.
You are a complete genius!! So looking forward to your add on being available! I have a car model gagging for it for a scene I have been working on for over a year! I'm sure one should be able to track an empty along the route you want to take then feed the coordinates to the driver...maybe?
Thanks! Really appreciate it, I've been trying to figure out a good way for the car to follow a curved path, I want it to be more of a guiding system, like you said following an empty along a path but I think more of a pully system, like the car being towed along the path is the simpler option.
This is the coolest shit! One thing I noticed (I'm new to blender physics) is that you seem to use "generic constraint" for all of this. Very interesting! I've been playing around with all the others so far but the generic seems to do all that hinge, slider etc can do?
Woahhh the phone app driving thing is sick too!! Thanks for this amazing video! Would've been sick to know about before writing my own non-rigid-body constraint-based car rig generator addon haha
Feel free to delete this comment if you want to, but this is the stuff I made as non-rigid-body: This is the addon I made: ruclips.net/video/fYK-nEqD7zs/видео.html And here's an animation I made using it: ruclips.net/video/IWEEJK5W7gM/видео.html I think yours is definitely cooler though.
@@akastudioss yeah it was super cool :) And I sent a reply comment with a video of my rig addon thingo on my own original comment but maybe RUclips auto-flagged it as spam because it had video links :P - I think if you look through the comments using RUclips studio you should be able to see it :) lmk what you think of it!
@@akastudioss Okay here we are: I was experimenting with this tonight, and managed to make something sort of like what you showed toward the end: ruclips.net/video/RBh4DMWKXQM/видео.html (idk if youtube will flag this as spam and hide it because of the link...) But that's basically a test of using local sockets to share data between programs (in this case one being a controller and the other being blender) so that I can use WASD to drive the car during the simulation. I think it's really sick and I wish I came across this before I finished my major work for an animation class (where I manually animated the cars using my rigging addon stuff- though tbf I think it'd be pretty hard to accurately race cars around a street to the level they do in my animation). Anyways lmk what you think of that all! :D & thanks for inspiring me to waste time on this when I'm currently in the middle of an exam block!
This is seriously amazing!! I've been trying to figure out ways to control my rig with WASD controls but haven't had much luck figuring out how to do it internally in blender, can't believe your whipped this up so quick, its awesome. Good luck on exams btw.
Hooooly shit man!!! This is literally the best car tutorial i ever found on youtube keep up the good work of sharing what you know with us God bless you abundantly🙏🙏🙏, waiting for the addon
SuperDope Bro!! Friendly tip: Add Rig/rigging to your title and tags. This way more people wil find your videos. I found it during office hours. When I came home it took me 30 min. to find this video again. I also have a request. Is it possible to make the car follow a curve/spline and add drift controls? This would make this a superb car setup. The Rig-A-Car addon is really awesome, but to make a car jump you have to use some tricks.
Thanks for tip! Sorry it was a hassle to find, Appreciate you take the time to find it again though. As for the car following a curve I am currently working on that for the add-on but it’s been difficult to find a solution with the way the rig is set up. But I’m working on it.
@@akastudioss Thanx man! I think because it's hard to combine Physics/simulation with spline animation. For all Car animation plugins I've seen from other 3D applications it's rather one or the other. I'n general I prefer the spline animated approach sinds this gives me better controls for the overall animation (specifically drifts). Hope you finish the plugin soon. Will it be free or purchase? I'll keep tuning in every once in a while!
Appreciate it! and you're right about how hard it is to combine physics with spline animation. I am planning to sell it, but I'd like to have some people test it out first, so if you're familiar with blender and want to test it out, maybe we can set that up.
Awesome, I’m still working on few things first but when you get the chance, DM me on my twitter or instagram(links are on my channel page) and I’ll let you know when it’s ready.
in my shortfilm i have to animate characters and thats a hassle if i had to animate cars as well which look realistic as animating physics which can be simulated is stupid . i see so this is a simulationbased approach and looks so much better and saves time. havent any sims in blender . will buy it inshallah . this looks so promising . ......
One of the best guides I've seen. I have a question - is there a way to control the steering motor of the car by setting an angle and not by setting a speed. Because setting speed always takes the steering quite quickly to the end of the stroke and it is very difficult to center the wheels, and drive in a straight line. Thank you
Thank you, This is a great question, I've tried to set drivers to the angle limit of the constraint but the scene needs to be reset to the beginning of the timeline for the constraint to be reset, so in short I don't think so or ableist I never found a way. This steering method is just the best option I've found so far.
as soon as i switch the constraint type from fixed to generic spring, the rigid body wheels stop supporting the rigid body for the car and it falls to the ground in one connected mess. in the video, the wheels are still supporting the car when you test the suspension...
The car I made has its wheels on the ground, but the body jumps up and down while moving forward, and the front wheels suddenly stop and then surge ahead.
Nice... I make training videos for an automotive parts company, we don't use much 3D. I'd love to find a way to rig a car to drive around easily, so I could import it into Premiere.
Find the RBC Addon here!
akastudios.gumroad.com/l/RBCAddon
Is there anyway to make the rig follow a path/spline?
@@TronikXR Dude... get an xbox controller and get good with it, otherwise use a different type of automotive plugin, there are a few others that are good with that sorta thing
Please add discount on pro addon
16:31 !! That would be the coolest thing ever, a superb upgrade to this awesome tutorial
Glad you're excited for it too!
Thanks for sharing this, Austin! Very useful.
A good habit to get into is (as you mentioned) to scale and rotate your objects to where you want them, and then freeze your Scale and Rotations (Ctrl+A) for the objects. Physics simulations require real-world dimensions to look "right". Freezing transforms regularly can save a lot of headaches down the road (no pun intended).
I look forward to any other videos like this - rigid-body constraints in Blender are a dark art (compared to what I've used in other packages)
Yes! Great advice, I’ve been trying to find a way to automatically scale and apply the objects and constraints with scale the car rig control, it’s been a hassle. Thanks Kent!
Amazing! I look forward to the add-on.
Coming soon-ish!
@@akastudioss I hope so =], I'll finally be able to make cool car animations easy!
Also, Do you have a discord server by any chance?
16:40 absolutely blown to what you just did . Being able to drive the car like that reminds me of Motion director from IC-8 . You have outperformed this method is just so good .
Geez, this is one of the most in-depth tutorial I have seen in a while. And I am not even done.
now smash it!
Yes sir! That’s my favorite part
you're the best no joke genius
no joke, you're the best
I just watched your video and I am so hyped for the Add-on
As a car designer I was looking for rigid bodies to become more popular so I could drive my creation and make more realistic animations without all the keyframing stuff (which doesnt even look real in the end)
I watched another video to code Xinput controls with python to drive the car but your "jockey" thingy seems much more appropriate and simpler
Best believe I will watch this space in the future !
Glad you're excited for the Add-on, its good to hear people have an interest in it. Ill have to check out the Xinput controls, but I like the Jockey OSC app because of its simplicity like you said. Thanks!
One thing I understand about blender's Rigid body system is that most of the people that complain about how janky it is just haven't learned it well enough to actually use it, although you still need to learn other softwares like houdini but just to say that blender RB System do works as well. LOVE PHYSICS. 👍
I didn't even think this was that easy to do before I saw this. Amazing video.
this is sick! wanted to do this a while ago but could not figure out how. thanks for sharing!
Killer video :) Super thank-you :) And that app is to die for :) The add-on would be incredible also :) Good luck and keep up the excellent work ;)
Love the self-awareness
Haha thank you, appreciate you understanding the humor!
Bro just revolutionized blender car rigging
Steering works with the pivot being at the center of the hub/wheel, not offset inwards from the wheel.
Finally! A competent tutorial of car rigging!!!!
I just finished the complete tutorial. No you didn’t waste six months of your life bro. You have done a great job.. And that effort worth millions. Hats off friend 👍🫡
My man I want to thank you, I kinda abandonned an old Fiat 500 rig project that I took a long time to model but i could'nt get the rigging done. It's been a year now and I litteraly first tried your tutorial, you are a legend. You make the tutorial very clear and a pleasure to watch, thanks a lot. Instant sub.
Bought this addon absolutely a must buy worth every penny thanks so much for developing this
13:39 now that's a real Porsche
This is awesome tutorial! I want to make cool animation with car but I failed with wheels. They are wiggling like there 11:40 but then you somehow fixed it at
12:37 and I do not know how because everything seems to be same with yours and origins are same with wheel's collisions. (Already fixed)
Eeeeeeeee I fixed! Solution was very unexpected for me. Back wheel's suspension constraints (generic spring) have to be connected to the body collision first, then to the wheel's collisions, but I had the opposite. You mentioned about something similar, so it gave me this idea. Must to thanks you for this tutorial again!
Awesome glad you figured it out! Yea I think I should've stressed the importance of the order the objects in the constraints are but didn't realize until later.
You are a complete genius!! So looking forward to your add on being available! I have a car model gagging for it for a scene I have been working on for over a year!
I'm sure one should be able to track an empty along the route you want to take then feed the coordinates to the driver...maybe?
Thanks! Really appreciate it, I've been trying to figure out a good way for the car to follow a curved path, I want it to be more of a guiding system, like you said following an empty along a path but I think more of a pully system, like the car being towed along the path is the simpler option.
I loved this thank you so much
You're so welcome!
This was EXTREMELY useful thank you so much for making this tutorial. I learned a lot outside of just car rigging. Very helpful info here
It's amazing. The best car rig physics tutorial. Thank you so much, so helpful!
This just broke my brain. I need to find time for learning this, crazy ideas are coming in like a waterfall
He be drifting that 930
Thanks Austin for sharing this awesome gem of a Tutorial :)
Glad you liked it!
This is the coolest shit! One thing I noticed (I'm new to blender physics) is that you seem to use "generic constraint" for all of this. Very interesting! I've been playing around with all the others so far but the generic seems to do all that hinge, slider etc can do?
Bro super hidden talent on you 🔥🔥🔥🔥🔥🔥🔥
Woahhh the phone app driving thing is sick too!!
Thanks for this amazing video! Would've been sick to know about before writing my own non-rigid-body constraint-based car rig generator addon haha
Feel free to delete this comment if you want to, but this is the stuff I made as non-rigid-body:
This is the addon I made:
ruclips.net/video/fYK-nEqD7zs/видео.html
And here's an animation I made using it:
ruclips.net/video/IWEEJK5W7gM/видео.html
I think yours is definitely cooler though.
Thanks, Glad you liked it! Id be interested to see your car rig generator addon!
@@akastudioss yeah it was super cool :)
And I sent a reply comment with a video of my rig addon thingo on my own original comment but maybe RUclips auto-flagged it as spam because it had video links :P
- I think if you look through the comments using RUclips studio you should be able to see it :) lmk what you think of it!
@@akastudioss Okay here we are:
I was experimenting with this tonight, and managed to make something sort of like what you showed toward the end:
ruclips.net/video/RBh4DMWKXQM/видео.html
(idk if youtube will flag this as spam and hide it because of the link...)
But that's basically a test of using local sockets to share data between programs (in this case one being a controller and the other being blender)
so that I can use WASD to drive the car during the simulation. I think it's really sick and I wish I came across this before I finished my major work for an animation class (where I manually animated the cars using my rigging addon stuff- though tbf I think it'd be pretty hard to accurately race cars around a street to the level they do in my animation).
Anyways lmk what you think of that all! :D
& thanks for inspiring me to waste time on this when I'm currently in the middle of an exam block!
This is seriously amazing!! I've been trying to figure out ways to control my rig with WASD controls but haven't had much luck figuring out how to do it internally in blender, can't believe your whipped this up so quick, its awesome. Good luck on exams btw.
Thank you so, so much for this! Very easy to follow. The add-on would be killer!
Thanks, glad you think so!
what a good contribution innit
Can’t wait for the add on!
Friendship with rigacar addon ended
Car rigging with rigidbody physics is now my friend
3900+ likes and an incredible add on, no you didn't waste 6 month of your life, great achievement.
Cant wait to drive my baja truck around in blender
Super helpful vid, thanks!
You bet! loved to see how your baja truck turns out
Hooooly shit man!!! This is literally the best car tutorial i ever found on youtube keep up the good work of sharing what you know with us God bless you abundantly🙏🙏🙏, waiting for the addon
Thank you so much! Addons out now, Check it out akastudios.gumroad.com/l/RBCAddon
Haven't had the chance to watch the video yet, but the tutorial looks awesome!
Always wanted to know how to properly do this kind of rig
I'll be first in line to buy that add on! Awesome work
Bro I'm facing difficulty in seperating 5 body parts please make vedio on that topic
Very interesting stuff. I am barely an intermediate in the industry, but I have never seen anything like this yet :) thanks :)
Yooo a addon would be soo sick
Great job! Last phrase about 6 months was like a cold shower awakening))
Also the water streaking across the door 🤌
This is super cool! Really happy to see that this kind of thing can be done!
Thanks! Pretty amazing what Blender can do!
insane 🤩🤩
This is So Complicated And Cool Thanks MAN!
This is great.. thank you very much for this friend 👍
Very detail.
this is very impressive, thank you
wow you are so smart! Great video dude!
I don't even use Blender and I watched this entire thing. Awesome tut
haha awesome, appreciate you watching!
Excellent video!
Simply amazing! I would love to see an addon for this. In the meantime I'm going to crack on and have a go myself.
Amazing! Good luck, and have fun!
@@akastudioss Okay, my last comment is probably sat waiting approval, but I've fixed it. I swapped the first/last in the spring constraints.
@@akastudioss can you slow down the simulation while animating in real-time and get back to normal speed on rendering final animation?
sure! In the scenes property panel, under the Rigid Body World there's a speed setting you can add keyframes to.
yea sorry I didn't see that comment, I'll keep an eye out if you have anymore questions
thanks for sharing this man! Looking forward to your addon!
WOW, i always find the type of VIDEO ,, thank man....!
i really apreciate your help with dowloanding this software
This is absolute gold !! Tyvm
I am creating an audi model.... This will definitely help me to rig the car.
Oh awesome, I’m glad!
Please do a video on the phone remote. Than you you are amazing!
This is amazing, my mind blowing
Thank you very much for this wonderful video. Can't thank you enough actually
Thank you for this wonderful comment, means a lot to me!
@Mohammed Fawzi Yes i agree
How's the Blender Add-On going ?
I'm working on it, glad to see people are interested so I want to make sure its ready before releasing it.
best tutorial ive ever seen thanks for this brother! keep it up! so cool!
Thanks, will do!
@@akastudioss plss do a tire deformation and axle
Wow this is awesome
SuperDope Bro!!
Friendly tip: Add Rig/rigging to your title and tags. This way more people wil find your videos.
I found it during office hours. When I came home it took me 30 min. to find this video again.
I also have a request. Is it possible to make the car follow a curve/spline and add drift controls?
This would make this a superb car setup. The Rig-A-Car addon is really awesome, but to make a car jump you have to use some tricks.
Thanks for tip! Sorry it was a hassle to find, Appreciate you take the time to find it again though. As for the car following a curve I am currently working on that for the add-on but it’s been difficult to find a solution with the way the rig is set up. But I’m working on it.
@@akastudioss Thanx man!
I think because it's hard to combine Physics/simulation with spline animation. For all Car animation plugins I've seen from other 3D applications it's rather one or the other.
I'n general I prefer the spline animated approach sinds this gives me better controls for the overall animation (specifically drifts).
Hope you finish the plugin soon. Will it be free or purchase?
I'll keep tuning in every once in a while!
Appreciate it! and you're right about how hard it is to combine physics with spline animation. I am planning to sell it, but I'd like to have some people test it out first, so if you're familiar with blender and want to test it out, maybe we can set that up.
@@akastudioss I'm down for that!
Awesome, I’m still working on few things first but when you get the chance, DM me on my twitter or instagram(links are on my channel page) and I’ll let you know when it’s ready.
Amazing tutorial 👍🏻 I’ll try to do this by my self with your help. Keep it up
Amazing Good luck!
wow that is so great tutorial , thank you
in my shortfilm i have to animate characters and thats a hassle if i had to animate cars as well which look realistic as animating physics which can be simulated is stupid . i see so this is a simulationbased approach and looks so much better and saves time. havent any sims in blender . will buy it inshallah . this looks so promising . ......
And I think I am an expert in blender😄. Thank you bro
Haha I've been using blender for 10 years and still don't think I'm an expert. Thank you!
Amazing work sir... subscribed🙋🏻♂️
Thank you so much. Great tuto !
Very informative! Thank you.
One of the best guides I've seen.
I have a question - is there a way to control the steering motor of the car by setting an angle and not by setting a speed. Because setting speed always takes the steering quite quickly to the end of the stroke and it is very difficult to center the wheels, and drive in a straight line.
Thank you
Thank you, This is a great question, I've tried to set drivers to the angle limit of the constraint but the scene needs to be reset to the beginning of the timeline for the constraint to be reset, so in short I don't think so or ableist I never found a way. This steering method is just the best option I've found so far.
Looking forward for the addon :-)
Awesome, hope you like it!
Incredible!!
I recomnd you two to buy the Producer Edition (And if you have got money, buy the Full Bundle)
This is amazing, thank you for sharing it!
Legend
Worked for me thank you!
I love it!!!!
This means blender is technically a game engine
as soon as i switch the constraint type from fixed to generic spring, the rigid body wheels stop supporting the rigid body for the car and it falls to the ground in one connected mess. in the video, the wheels are still supporting the car when you test the suspension...
Dude, you should try making a flyable airplane!! That’d be insane.
Crazy thing is I think its totally possible!
Do it!! 😮
This is awesome :) Thank you!
really cool
Amazing work
Thanks a lot 😊
that's amazing man
Appreciate it man!
that's very cool
Good stuff
Thank you. Very cool 😎
amazing!
Very awesome work bro
Thanks, I appreciate it!✌️
- it was VERY helpful - thank you!! :^]
The car I made has its wheels on the ground, but the body jumps up and down while moving forward, and the front wheels suddenly stop and then surge ahead.
Nice... I make training videos for an automotive parts company, we don't use much 3D. I'd love to find a way to rig a car to drive around easily, so I could import it into Premiere.
But why we can't render it, cause the car is missing when we render it?
thanks helpful vid