Dynamic Grass Helicopter Landing Effect in Blender 3d: Full Tutorial

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  • Опубликовано: 20 авг 2024
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    Hey everyone! In this tutorial we show how you can create a dynamic grass system in Blender 3d that is effected by various force fields in order to create a helicopter landing grass blowing effect. This effects is really easy and can be applied in tons of ways! Enjoy and let us know what VFX tutorials you want to learn next!
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Комментарии • 33

  • @LightArchitect
    @LightArchitect  Год назад +7

    Hey everyone! In this tutorial we show how you can create a dynamic grass system in Blender 3d that is effected by various force fields in order to create a helicopter landing grass blowing effect. Enjoy and let us know what VFX tutorials you want to learn next!
    Our Blender Add-ons:
    Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
    Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
    Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
    CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
    KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
    Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
    Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
    WeatherFX: www.blendermarket.com/products/weather-fx-add-on
    Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
    LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
    KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified

  • @violentpixelation5486
    @violentpixelation5486 Год назад +7

    Your channel is truly gold for the VFX blender enthusiast! 👏💯

  • @blendervfx9575
    @blendervfx9575 Год назад +5

    Love it!

  • @JAYJAY_
    @JAYJAY_ 10 месяцев назад +1

    Great tutorial as always💯

    • @LightArchitect
      @LightArchitect  10 месяцев назад

      Thank you so much for watching JayJay! Lots more coming soon!

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 11 месяцев назад +1

    Very helpful

    • @LightArchitect
      @LightArchitect  11 месяцев назад +1

      Thank you so much! You may like our helicopter debris tutorial here as well: ruclips.net/video/x41MH78w1kI/видео.html
      Happy Blending and thanks for the support on the channel!

  • @TheLokos87
    @TheLokos87 Год назад +1

    Thanks! 😊

    • @LightArchitect
      @LightArchitect  Год назад

      You're welcome Локос. Thanks for watching!

  • @contactmojo2413
    @contactmojo2413 Год назад +2

    Noice !

  • @th3_t3rminator
    @th3_t3rminator Год назад +2

    LightArchitect 🧠 yes please 😎

  • @mattpallotta
    @mattpallotta Год назад +1

    Good stuff!

  • @larynoga4724
    @larynoga4724 Год назад +1

    Your channel is most interesting. Welldone

  • @lino3dcg
    @lino3dcg Год назад +1

    Very nice

  • @lookforwhat1949
    @lookforwhat1949 Год назад +1

    Great job dude!😁

  • @qwezil9476
    @qwezil9476 Год назад +1

    Question, Whenever I use the ForceField thing my grass instances dont get pushed back, they kind of just spin, how do i fix this?

    • @LightArchitect
      @LightArchitect  Год назад +1

      Hi Qwezil,
      This could be due to the orientation of your grass asset. If you select them and change the orientation within the object data properties tab you might be able to find the correct axis orientation so that it won't spin like you are saying. Hope this helps.

    • @qwezil9476
      @qwezil9476 Год назад +1

      @@LightArchitect That worked great! thanks

    • @LightArchitect
      @LightArchitect  Год назад +1

      @@qwezil9476 Awesome! Glad to help!

  • @Devour_
    @Devour_ Год назад +1

    Great video! Bunch of helpful information

  • @subash6514
    @subash6514 4 месяца назад

    How we can import this to unreal engine?