Control PC First Look: The Most Impressive Ray Traced Game Yet?
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- Опубликовано: 21 авг 2024
- Does Control from Remedy have the best RTX ray traced visuals yet? And how is the game shaping up generally? John played it at E3 and he joins a very excited Alex for a closer look at the RT implementation.
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Just imagine how Mirrors Edge game would look with RTX
Very... Reflective
I hope they make mirror edge 3 soon!
Catalyst was painfully bad...
Expensive and choppy at 45fps
WH250398 it was fine but that out of nowhere sister plot was stupid, also the final part climbing the building... what a load of bs 😂
This game has not had much promotion.
Neither has Nas... 🎤
It's because it's on EGS
Illmatic
@@naywahn Oof.
@@andremalerba5281 true that, i was pumped for it, then they said epic exclusive, and i was like "ay matey, gonna have to man thy pirateship on that one"
and i realy dislike going that rout, i like to support the art that i enjoy most, but i sure as hell won't support epics shady business practices 🤷♂️
well, there's always one year later on other plattforms with a discount 💁♂️
Dont think I have ever seen lighting like that in real life.
You prob haven't updated your eyes to RTX yet
R3STRIKT3D 😂😂😂😂
Nathan Brown you have, you are desensitized to it :) In time RTX in games will become the norm as well and going without DXR enabled will look flat.
@@philipquaglino nah, it's bad art direction. Rtx doesn't mean realistic, if you put lights in too bright or not the right colour or stuff up other effects it will still look arse. This looks arse.
@@kidShibuya Completely agree, it looks fake and off. Surfaces do not reflect like that in real life. Some scenes it is pretty spot on but mostly ground surfaces look overdone and fake.
CG Artist here. Dynamic cube-maps are actually 'genuine reflections'. Very much like shadow maps, they are computed in real-time and derive their mapping coordinates from the 3D scene. Therefore, dynamic cube-maps are not 'fake reflections', they are fairly accurate reflections of the 3D scene, that is why it is possible to see accurate animations playing in the reflection. Gran turismo for instance uses dynamic cube maps, this is the reason why the cars reflect the scene, weather and passage of time as well as scene animations, as you would expect. The fact that 'reflection' is being translated into a map does not mean that the reflection is a static offline approximation of the current scene (Just like dynamic shadow-maps). That said, dynamic cube-maps are indeed very expensive to compute (again, just like shadow maps), nor are capable of the same degree of accuracy and nuance that a ray-traced reflection can. Also, genuine transmittance will become possible where in the past it simply was not.
Wow I bet Alan wake 2 is going to look so amazing! I hear it's going to release along side Half life 3 and Silent Hills. Can't wait! 😀
I feel your pain.
To soon
Splinter cell coming too.
Let's make a petition for Alan Wake RTX
😆
You didn't hear everything is wet in the future plus the Janitor just mopped that whole building
you know bro gotta earn that janitor monthly bonus salary.
The Bloom craze of the mid 2000's
@@StrangerHappened It's Need for Speed Underground all over again :D
@@bulutcagdas1071 Yeah I remember a bunch of games around that time looking very plastic. Splinter Cell Chaos Theory, Quake 4, Perfect Dark Zero, Far Cry just to name a few. The overuse of bloom and specular maps made damn near everything look overly shiny and artificial. Funny enough, it all looked great at the time.
(JOKING) can confirm, called your mom, always wet!
Try it with RTX On on a Sony BVM D24E1WU John! On a serious note, thanks for the coverage guys! Awesome background music by the way, very eerie! ❤️
Please release playable demo
This should be the demo for RTX instead of BF V.
This is breathtaking.
Why do I feel like games with RTX intentionally have bad reflections when RTX is turned off??...I mean we have seen many good games with extraordinary and beautiful reflections even without RTX...
I chose good art style over RTX anyday.
it really is this bad; ssr and static cubemaps are invariably terrible-looking
@@ni.ko3869 even after that some devs have produced some great games like Witcher 3, Crysis, even BF 1's default reflections are better than BF 5's default (non-rtx) reflections...
@@kishaloyb.7937 I personally don't find reflections "good". There is just nothing to be good. You simply can't do the same things with ray tracing without it. And everything you had without non-rtx were just fakes in different ways, and most of the time, really demanding fakes.
*Caution: Wet Floor*
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@@yellowblanka6058 yeah, talking about the only gpu's that are build for raytracing in a video about raytracing must mean that they were paid to do so.
@@Molimo95 real time Ray-tracing*. All modern GPUs can do real time ray tracing, it's just that Nvidia has added specialized RT cores to run it . Oh and it's also still a hybrid between rasterized lighting and EXTREMELY low quality RT (1 ray per pixel) helped by an amazing denoising algorithm. It's also just used as a supplement.
It's cool tech, but I'll jump on the bandwagon when more open RT/PT technology is widely adopted.
Ray traced audio
Did anyone else really really like Quantum Break?
I still have big respect to Remedy for pulling off a story with time travelling and making it logical and not full of plot holes.
This really does look like the most impressive RTX game so far, and I'm completely happy with a 1080p locked 60 for those features.
60fps sucks dude. that is consoles.
@@sauloz88 60fps with amazing visuals is perfect
@@sauloz88 60 only sucks if you are used to 120fps+
Tommek461991 if you play for 1 minute at 120fps or higher you would never want to play at 60fps
P L A S M A I’m playing a my pc at 144fps for about a week and when i go back to ps4 it sucks really bad. The difference is huge
The floor reflections, just look...too wet.
Like GTA Realism Mod 😂
Isn't what real life looks like? Lmao
It's got a Grand Theft Auto: San Andreas graphics upgrade kind of vibe.
It looks crap, just say it.
i mean water is wet so yea??
Such a great music.
Yup. Wonder if it's from the game's original score.
Ray Tracing is cool but I think they’re kinda overdoing the reflections... It looks like you’re walking into Shinyland! 😂
Yeah it can be distracting, hopefully we'll get used to it.
@@divideandconquerasia7051 Ya and get used to the shitty FPS when its on as compared to when its off.
Overdoing? That's how they look on those materials. Sure they could make rougher materials but there a surprisingly high amount of somewhat reflecting man-made materials in the real world. You just didn't have that level of realism in games before real-time ray tracing.
@@REDZ28won You're a bit late. That was fixed for the games that were only updated for it, and it won't be a problem for games that are built around it from the ground up.
@@bigtime9597 Its isnt fixed its just better than it was.
DF is making next-level content. Unbelievable presentation guys.
Ray tracing is good but this has a lot that takes away from the realism as not everything has shiny reflections in real life like its too over the top
Coming back to this video after a few years and finally owning a 4070 makes me appreciate the sheer amount of software, and architectural advancement that has happened in the past 4 years. It's crazy to think about.
Remedy is one of my favorite developers. Max Payne, Alan Wake, Quantum Break, and now Control. Awesome AF.
When is the frame rate tests on consoles coming?
Welcome to the age of conspicuously placed melted plastic floors
My god I am looking forward to this SO much. I really wish they would release the minimum and recommended hardware requirements so I know what I'm dealing with.
Honestly I'm just glad someone's talking about this game again
I feel like it's been largely forgotten. There hasn't been much as far as marketing goes and it's out in like 2 months....
HBlatz87 cos it isn’t going to be a good game
Looks like a good game to me?Kinda reminds me of Quantum but I really do like the visuals.
epic games store, first off, most people dropped it from their radar with that announcement, and they rely on epics recomendet section, because the game would be more visible, but i scrolled a few times trough their cabinette of monopol horror, and they bought up so many games already, that a lot of titles basicly get even less time in the window spot.
i can't wait for epic to be out of fortnite money, their forceful attempt to become the monopoly will kill a lot of studios.
@@David-nd4to I don't think Remedy is capable of making a bad game lol
@randomguy8196 Well hopefully it's different enough?I really enjoy the sci-fi look and feel of games like this.
I love that is Remedy being at the bleeding edge for this, because Remedy are _obsessed_ with lighting.
Whether it's noir-ish scenes in max Payne, integral to Alan wake, they're always in the weeds
Toggling Ray tracing for screenshots with ansel would be cool.
Yes you can
Nice video but where's the Crash Team Racing comparison? Is it true all versions are 30FPS?
Running the game on an Xbox One X and I can confirm the game does feel like it's running at 30FPS unfortunately.
These things take time - as someone once said while not releasing HL3
@@alexanderbattaglia6048 Hahahah Oh boy, I better get a comfy chair to endure the wait.
@@alexanderbattaglia6048 at least the wait will be less than the year we'll have to wait for a 60FPS PC release. Damn Activision double dipping with us
Unfortunately yes
Well after how the pc port of quantum break turned out I can't wait until my pc can run this game in the year 2035
Quantum Break was one of the worst pc ports I have ever seen. I would not be surprised if the RTX 2080 Ti can't keep this game at 60fps.
@@logirex Recently upgraded to an rtx 2070 and it can just about manage Quantum Break at 1440P and even then only because I have an adaptive refresh rate screen.
MAX SETTINGS 1440P 30+ FPS ON MY MONSTER PC RYZEN 7 1700 GTX 970 G1 GAMING 16 GB DDR4 3200MHZCL15 GS KILL RIP JAWS DELLP2416D 24'' 2560X1440 60 HZ IPS! CANT WAIT TO PLAYIT WHEN IT COMES TO STEAM! IWILL ALSO REPLAY IT WITH MY NEXT GRAPHICS CARD FOR RAY TRACING.
@@shredderorokusaki3013 I can't tell if this is a joke comment
@@Thyispro this dude is all over the steam forums too. Bragging about his "monster PC" with a 970. He is most definitely a troll.
Am I the only one who doesn't think it looks realistic that dry flooring reflects as if it had rain puddles all over?
of all the things, the eyes dont look RTX enough.
Because every thing isn't wet in real life
Man, that's gorgeous. One hell of graphics.
Last time graphics stunned me this way was all the way back during Mirror's Edge Catalyst release
Considering Nvidia has FLEX, it's entirely possible those chromatic smoke effects are indeed real time fluid simulations on the GPU. Wouldn't be the first time they'd show up in a game, just look at Arkham Origins/Knight, and Warface.
I wish the original quake would be done in rtx!
This game looks incredible!
Gotta love when these two team up!
Jaegar & the Dark1!
Very detailed and passionate about their work as well as pros in their respective areas of video game expertise!
Make more videos together guys, great presentation and preliminary analysis.
6:08
John: I had a chance to play on one of those DGX workstations
Alex: WHAT!?
John: They did have a REMEDY demo running on that in real time
Alex: WOW!
Alex is so jealous haha
@Digital Foundry
15:16 At least Ahti the janitor is facial scanned famous Finnish actor Martti Suosalo
Oh man. I’m already day dreaming of how amazing the lighting in Cyberpunk is going to look.
I love y’all’s videos, but I’ll request once again: an explainer series, where each episode goes through a certain technique or fundamental and explains it for the layperson. I don’t know what you guys are talking about most of the time haha.
how could anyone thumb this down. these guys do an awesome job of analyzing.
Control is my most anticipated game this year. Can't wait.
Same. I'm really looking forward to it. I love reality-bending sci fi settings.
I hope they spent some time optimizing the engine for non RTX cards. My GTX 1080 isn't able to run Quantum Break at 1440p with reconstruction enabled at 60FPS.
So the difference between rtx on and rtx off is the uhhh.... glossiness?
Always thought the Northlight Engine was extremely beautiful. Anytime Remedy has a new game I always pay attention. They make great single player story focused games Quantum break was one of my favorite games of this generation. I think it's highly underrated for a narrative focused game. So many people ask for single player games and that was one of the few that had actually a compelling narrative. While the TV show was perfect they thought they did an admirable job of what they were trying to do.This game looks pretty cool so far as well. I like they have the same actress that played Beth in quantum break as the main character here.
Yeah it's good, but it's not worth the additional cost of the 2080ti over the 1080ti. Maybe with the next refresh.
I can't wait for this game :)
15:53
It's a game genre.
Quantum Break and Max Payne are both games that while not true Adventure games are still action-adventure hybrids.
In adventure games the story *is* the game.
That's *meant* to be the main focus of the story, and a game developer has to take care to not detract from the story with game mechanics (or game play as you say).
You guys not being into adventure games is fine.
But that's a matter of preference with regards to game genres.
And some of us still prefer adventure games and miss the pure adventure games of the nineties and earlier.
It's one area where modern games fall short by being too concerned with entertaining us all the time to actually deliver the emotions and story of true art.
That said, there *are* ways to let game mechanics enhance a story too.
Guess i'll be watching an RTX playthrough of this game.
Well, it depends whether the person playing on PC or Consoles .
@@hiimtruong6866
RTX playthrough? RTX is hardware acceleration for DXR; DXR is part of Direct 3D version 12 aka: DX12; DX12 is exclusive to Microsoft hardware and RTX GPUs are not in consoles...
_So he's probably talking about watching a PC playthrough._
Just a guess.
@VartantAEC Well...yeah that what i mean,he has to watch a PC playthrough since this tech isn't avalaible on console(yet).
If you have glossy floors in your home/office raise your hand! 😉
ive been a pretty big defender of ray tracing since day one but i really think reflections are my least favorite way to use the tech. global illumination is a much better direction to go, and makes a much bigger difference to me, along with just looking more natural. ray traced reflections look really out of place to me in all the implementations ive seen.
The brand new metal pipes looked okay though. But as soon as the environment is supposed to look a bit old and gritty, there seems little use for RTX reflections. Or when it's outside in nature. Half transparent windows still look too polished it seems. Remember when they overused HDR ~ten years ago? We can do it, so we do it.
My thoughts exactly, mate
I love your content dudes! I love hearing enthusiasts talk tech!
I purchased Control today and just before going to sleep I fired it up and maxed all settings including Full ray tracing..wow! I’m going to play this all weekend, it looks unreal, not wait, it looks...real
What is the song playing in background?
Seems no one knows
2 minutes in and i already notice the gimped SSR, look at 1:54 the roof lighting is visible in screen space yet the floor doesnt reflect it, it does on RT reflections.
Get a life bro
Not gimped if its just not properly implemented to begin with. You cant gimp something you arent trying to perfect.
This is only going to increase as times go on. Why do shitty fake SSR when you can save substanstial time by just doing it via RT?
That is a big selling point for devs, streamlined workflow.
Nope, the ceiling IS reflected but everything is blurred in the vertical axis (probably to mask the point where it cuts off) so you can't make out the squares.
No thats just specular maps. Theyre always visible. Nothing to do with SSR...
@@hydzior
Specularity maps don't reflect objects in the scene especially when those objects can all be moved around in any direction.
OP is right look at Killzone Shadow Fall or even Killzone 3 on PS3 SSR was in those games and as per usual SSR will allow all objects visible in screen space to reflect off of compliant surfaces.
Remedy's SSR is effectively broken. Other good examples of not broken SSR Uncharted 4, The Order: 1886, Marvel's Spider-Man and DriveClub to name a few.
Quantum Break 2 and Alan Wake 2 will be as this beautiful.
Good Job Remedy
What most of these game companies don't seem to understand, is you have to balance between realism and cool looking. The more realistic they make these games, the more they take us out of it!
Go be an art director then.
I feel like Control hasn't really been hyped up. Didn't even hear a word about it during E3.
Remedy doesn’t get enough credit for how breathtakingly gorgeous their games are. Seems like they are always pushing the envelope but you rarely hear their name when it comes to the technical and visual aspect of games
Whats the song playing in the video?
I wanna know too, its spooky in a mass effect kinda way
If it's not Control OST, it sounds very much like Blade Runner 2049 OST.
One question : what is that amazing background music name pls
I hope they keep the rtx on/off macro in the game too.
This looks impressive as fuck, I'm hyped for Ray Tracing in games, finally.
Axin' Jame
trying to say something?
SSR was never a high quality solution. It was just used so extensively because it was cheap.
Just as you mentioned Max Payne 3, my Steam finished downloading it, haha.
It is normal for higher framerates without vertical sync to have a screen tear. Sounds awesome that the performance is good for what it is.
This is one of my favourite videos till now, really interesting stuff!! I can wait for the full breakdown, keep up the awesome work!
I wouldn't call it "realistic".
It looks like everything is wet and it doesn't seem to take account of facing ratio (looking straight to a glass shouldn't trigger as much reflection as looking at it at a 90 degrees angle).
It's like when games started to implement bloom and other camera effects and were overdoing it all the time.
It's still exciting for what's to come, but it doesn't look that good to me in most instances.
You dont have to call it realistic but what you will call it is better than the older even less realistic alternative.
It'll get better over time.
People do it all the time, ambient occlusion was overused when it came out and still is, subsurface scattering was overused at the beginning also.
Being raytracing so easy to use in terms of light behavior I expect a lot of weird shaders and overused stuff once realtime use of raytracing is more mature.
Offline render/lighting artists will have a knowledge advantage, maybe new job opportunities?
Just hope I can get it to run at 1080p@30fps with my Rtx2070 lol
I'd say that'll work for sure. I'd even hedge a bet that you might even be able to play 1080p@60 on the 2070 with say medium RTX settings. I played Metro Exodus with global illumination at 4K@30 no problem. I'm just not so sure I wanna play at 1080p for these effects though. I love my higher resolutions. But it's nice to have the option (even if it would be much nicer to have a 2080ti...dream on).
On the final video I want to see how a game of this magnitude is handled on the Pascal cards
I can’t afford to build my own high-end gaming pc right now but I can’t wait to replay these games when I do.
Next gen consoles will have ray tracing so need to buy pc.
Remedy should really be commended for continuing to push graphics technology.
Crytek has to make a come back and make games like they did with Crysis 1.
True, and kudos to them for their tech department, but I wish they also pushed interesting games. Entirely subjective, I know, but this game looks generic and as flavoursome as a rice cake. It is, after all, marketed solely on its visuals, so I guess that makes sense.
Isn't the lady character in Control the same lady in the little movie trailer you watch on the beginning campus in Quantum Break???
Nah, it's the same actress that played your sidekick Beth Wilder in Quantum Break
@@hawkins347 I just meant the female character from that "fake" trailer in the game...
@@Beavernator Well, it's not. Different actress. Different name. And that lady works for FBI. It's a different character.
Everything just looks unnaturally shiny.
Reflections.... reflections everywhere!
Is it just me or does ray tracing make reflections far too shiny? or is that just the implementation that is being used?
The implementation ray tracing still has a lot of improvements to make its still new
Also, because it's a new thing in gaming, they are going to overuse it to the point of making the game look less realistic, thus defeating the purpose of RTX looking realistic. This is gonna be the new trend for a while - have as many plastic, glass and polished metal surfaces as possible, and put puddles everywhere, even indoors. There's probably gonna be a period of a couple of years where certain publishers will market their games based on their shininess and amount of reflective surfaces, not the story or gameplay, which is just absurd.
Hopefully ArmA 4 can support Raytracing, that would be incredible and I'd love to see it in a more realistic art style.
*Crash Team Racing* comparison pls!
WELL OBVIOUSLY THE PS1 VERSION LOOKS BETTER
I love the soundtrack btw.
Been saying for years now, games need better lighting to get closer to realism. Apparently I was a right, focus is being put on accurate lighting and look how they are coming along now.
It will be sad to play this game without RTX
Meh... people can just play it in 5 years time. Just have to wait. There are plenty of other games out there.
nono, the really sad part is gonna be, that it will run like shit with and without raytracing enabled, just like quantum break runs like utter garbage relative to its visual fidelity.
Lol. I feel bad for you if you actually feel that way.
None of that matters anymore.. since this is another Epic Spyware Store exclusive. To hell with it.
Says the guy who's using Google.
Lol the thumbnail look like agent romanof from the avengers game
the GI implementation is very interesting, I just assumed that voxel GI and raytraced GI would be 2 separate technologies and you would pick one or the other, but a hybrid approach that is more accurate than voxel only and more performance than raytrace only is brilliant. up until now hybrid rendering has just been some things are rasterized and some things are raytraced, but this is a hybrid in the true sense.
I'd still rather smooth gameplay than add ray tracing takes big bit on fps
Control E3 V1 YT?
@digitalfoundry Please do a HDR on PC evolution or the state of it now. Can you get good HDR with PC monitors vs TV sets. Color differences if any. I think this would make for a good video.
Give it another 5 years...
You and John kill it in the analysis!
wait.
RT works only >1080p or start on 1080p?
RT works at any resolution, but since it casts a number of rays ''per pixel'', the more you go up in res the more computationally expensive it gets... and can get very expensive very fast.
hmmm.. I tried to start RT in SOTTR and I cant choose lower than 1440p
@@fan4eg_official something is up on your side. You should be able to run rt at any resolution. DLSS on the other hand has some restrictions, but that has nothing to do with rt
Why doesn't this game have 4k HDR support on xbox one x, but it has ray tracing support for PC. I am confused about why we would get the short end of the stick. I was hoping for a beautiful visual experience, just as much as a gameplay experience.
poor choices were made
@@EggBastion it actually looks pretty freaking good on the xbox one x, just needs some HDR support, the resolution of the game seems to be pretty good.
@@frogboyx1Gaming - maybe you misunderstand me a little, my beef is the pursuit of the new-new-clearly-not-ready-hotness (RTX _or_ in fact any of nVidia's can't-share-won't-share proprietary toys) at the expense of a technology that _should_ be reaching maturity and mass adoption by now (HDR)
and by _now_ I mean _aeons ago_
@@EggBastion oh I see, yeah it really sucks that we didn't even get HDR support, but the PC version has ray tracing support.
Psi-Ops 2? I'm in! 😎
cant wait to play it with 2080 ti rtx on 30 fps on 1080p!
You could play it at 2 fps with the coming 5700
Can’t wait for quantum break 2 I mean control
I hope not. Quantum break was bad
hey, RTX on but still 60 fps?
I'll be playing this with RTX on my 2080 ti overclocked @ 150+/1040 haven't found my my highest oc on my 2080ti, because I've only had it for a couple of weeks and trying to find the highest 24/7 oc and highest benchmark oc. This is my first flagship ti card, the only other ti GPU I had (but now sold for years) was GTX660 ti. Edit just remembered my laptop has 1050 ti. lol
I was going to buy this game for my Playstation 4, but now I am going to wait for the Ray Traced Version in Playstation 5.
Counting on CTR video soon :)
When is Crash Team Racing coming?
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Next gen is going to be awesome
Shame this is Epic exclusive, it looks like a great showpiece for Ray Tracing and Remedy has made a ton of great games.
0:32 RTX ON = MOP ON