Baldur's Gate 3 PC - DF Tech Review - Graphics Analysis + Optimised Settings
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- Опубликовано: 15 июл 2024
- A massive, runaway hit, Baldur's Gate 3 is an exceptional PC release and a brilliant game. In this video review, Alex Battaglia discusses what appeals to him about the game, discusses the proprietary game technology and of course, delivers optimised settings to maximise performance without losing much at all from the fully maxed out experience.
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00:00:00 Introduction
00:01:07 Gameplay and Graphics
00:03:09 Should you use Vulkan or DX11?
00:09:16 User Experience and Menu Options
00:12:18 Alex's Optimised Settings
00:19:28 Conclusion Игры
I couldn't agree more that this game isn't technically groundbreaking in its visuals, but does manage to express personality and intent better than other games that do focus on the technical aspect of visuals.
I'm so proud of Larian! Divinity broke my expectations for how well tabletop rulesets could play in a video game. This title is such a GREAT step forward for them.
I can't wait for them to port it to mobile again. Divinity was so nice to be able to cross-save between PC & my iPad. Definitely plan to replay BG3 if/when the port happens
the level design is also really memorable for some reason. i could recognise the locations of 90% of the scenes shown in this video.
And the game and vibe I get while playing it is so good that even when something is a bit janky, it still makes me smile and have a good time. Perfect example, I said something that made Lae'zel roll her eyes. Animation on that? Nooooot perfect, I'll tell ya- it's almost impossible to fluidly animate eyes shifting rapidly and smoothly, with our current animation styles, while ALSO animating the rest of the character model and an entire scene and location behind in real time.
But despite it not being perfect, it made me smile. Part of this is likely a honeymoon phase, but given I played a lot in EA and so far in full release, it feels suspiciously like the honeymoon phase is perpetual, and that's how I know BG3 is something special.
Yep, many games focus on stunning graphics and the latest [insert stupid technical acronym] tech to mask a mediocre gameplay experience, with Larian it's the other way around.
I think it looks better than a lot of current gen titles.
It doesn't push the very latest in rendering but for an rpg of this scale i think it looks amazing, especially characters, even minor ones look great
I think it deserves some tweaking that Alex pointed out, like RTAO, RTGI, RT shadows, so that we have overal even greater package than it is now 🙂
Good art assets can do a lot with less advanced tech. But you give good art assets more advanced tech and it's unbeatable.
If they never add RT, it'll still be great, but if they did...
It stays crisp and pops.
@@Chasm9
Reshade:
DH_Uber Rt + SSR
Immerse mxao
Levels
Yeah but the performance is not too good for the visuals it has
This review seems to be mostly based on Act 1 of the game, which is the most polished part of BG3 (it was the part that was in early access for years). I'd be interested to see a tech review of some of the later areas, specifically, the city of Baldur's Gate. That area definitely seems to put some strain on weaker CPUs.
This guy is right. DF please test later areas.
DF don't typically cover the entire game but they really need to start doing their analysis based on everything and not just the first few hours.
true, but this game is massive. I guess we'd have to wait an extra week or so for the video lol@@LN.2233
@@LN.2233 problem is that it probably takes quite a while to test everything in multiple PC setups, capture footage, run the tools etc. They probably can't afford the time, so many games coming out. It would be good but sometimes games are really long
Steam deck more especifically struggles in these areas
The early areas (Act 1) is not really the best representation of the games performance. From the later part of Act 2 and into Act 3, the sheer large amount of NPC's seems to affect performance quite a bit. I would like to see any recommendations based on those areas. Other than that, this game is a true masterpiece. I am loving every single moment in the game.
Buy a 4090
The OP is describing a CPU bound scenario, a 4090 ain't going to help
Maybe an x3d chip though@@idrinktapwater6174
😂😂
@@idrinktapwater6174 wouldnt change anything, cause its cpu related.
Buy a 13900K
I would love a Steam Deck focused setting video like this once FSR 2.0 is available.
The art direction and good performance makes up for any technical shortcomings. Most gamers want depth of gameplay and story, not some bleeding edge graphical technology.
Yeah art direction is very important its reason why some old games still looks great like first Mass Effect and why i think ME1 looks worse in MELE.
@@Extreme96PLHow does it?
DF sad they can't stare at puddles looking at the reflection
If that's true then why do people keep complaining about lack of current gen console games especially since Baldur's Gate 3 is not coming to previous gen consoles.
@@Extreme96PLKingdom Hearts 1 and 2, PS2 games that still looks beautiful today, and for me (KH2) the game with the best gameplay ever.
I had the lead designer of this game come speak at my college years ago. I had no idea how big this studio would become. So proud of my fellow countrymen.
Recently found out Larian is Belgian. CDPR has some friendly EU competition methinks.
@@alexanderbreems2921 CDPR's reputation has been severely damaged by Cyberpunk, it's going to take another Witcher to restore it.
@@alexanderbreems2921 Belgium is also the first country to ban loot boxes. And Larian actually supported that, they used to make educational games. Compared to other developers, they have some basic integrity built into the studio.
@@alexanderbreems2921dont forget guerrilla games
I want to mention ZA/UM as well, but it's really unfortunate what happened with them.
Great analysis as always Alex! Digital Foundry is lucky to have you produce videos for them.
The game honestly looks fantastic. Artistic vision is way more important than just focusing on the technical side. This game looks better than something like Forspoken or Hogwarts Legacy that are pretty technically demanding, to the point where even cards with under 12GB vram are going to struggle at higher resolutions.
Game looks great but no way its better looking than Hogwarts Legacy
Currently playing through Hogwarts Legacy, I am oftentimes surprised by just how pretty the game is. Time of day, clothing, building interiors, rooms - what a detailed, lovingly crafted world.
@@arjunj8776 BG3 looks better imo on top of that in terms of looks/performance/specs required comparison BG3 is clear winner.
@@arjunj8776gray and brown wizard simulator 2023???
I agree with you point on artistic vision, however, I don't think the game looks objectively better than Hogwarts Legacy, even when we disregard the technical differences. Hogwarts Legacy has incredibly well done color work, everything looks as it should. Baldur's Gate 3 has a lot of issues with colors looking weird, like fire, for example having a very unrealistic color, especially in HDR, while the game's native contrast is quite off as well, with the game looking very flat in a couple of places. If you try to get things to a proper black level with HDR calibration, then highlights become blown-out pretty quickly, with very obvious dynamic range issues, and oversaturated colors. This might not be a huge issue for people with traditional monitors, but on OLED, you just can't have good contrast without colors looking bad, and even in SDR, some colors are off. This is not something that is unique to this game though, many games have bad color science. Cyberpunk comes to mind, there is a mod that converts the game's LUT to be in line with the ACES standard and the game looks incomparably better, without any performance regression.
A surprisingly serious candidate for GOTY 2023 and one of the best RPG's ever made.
Larian showing their masterclass work, they absolutely deserve all the praise.
'one of the best RPG's ever made...' dude play some actual good RPG's, the overpraise of this game is off the charts right now. IT's an ok game, its far from this masterpiece that people are proclaiming.... doesn't come close to reaching the heights of BG2 . Video game standards are truly at an all time low.
@@anab0lic You disqualified your opinion by calling it an 'ok' game. You not liking it doesn't take away from how good of a game it is.
@@anab0lic tf are you even on about lmao literally amazing game
I was about to say you nicked steven seagulls pic buts its actually you ahha
have you actually played it? @@anab0lic
It is really great to see that so much work has been put into making th characters look great!
Thank you for the excellent tech review. I especially appreciate how you pointed out the quality ui differences when using keyboard/mouse or a controller. Incredible dedication indeed which all game companies should strive for especially the ones who have been around for decades who seem to always go only for a console ui even for the pc versions which effects gameplay flow.
Cheers and happy researching ☕
Feel like the "whole is greater than the sum of its parts" can be used for this game. It doesn't push graphical limits, but its visuals lend well to telling the story beautifully. The environments are varied and detailed, and they've done an amazing job translating Feirun into a visual medium. I have been playing more topdown with a keyboard though. Seems like using a controller allows for a more first person view that would put the focus on quality of the visuals much more. I'd also be a bit more interested in testing of the later areas of the game that have much more stuff happening on the screen.
You can zoom in and out on a controller - I play with gamepad and I'm playing top-down most of the time. The 3rd person mode doesn't quite zoom in far enough to feel like a 3rd-person OTS view and also the walk/run cycles don't really connect with the environment properly so it feels a little off.
Design eats every other rpg apart of FROMsoftware rpgs.
Can confirm that only crashes I've had were in the underdark when using vulkan, swapped to dx11 and no issues halfway thru ch2, great video Alex thanks for showing this game some love!
Smart access memory being on can also crash in Grymforge the same way. Something is weird about those areas, I think they've exceeded the game engine's map size limit somehow and are working with chunks, and when the camera is near the edge of the map it crashes. And then they only tested it with DX11.
Been waiting for this video!
Thank u alex for doing the settings recommendation! Will use! Thanks!
Great video! I just wish you guys waited to test the performance in some Act 3 zones that are extremely CPU intensive. I can imagine the performance with a Ryzen 3600 would drop to the 30s. Things truly get pretty heavy after Act 2.
W/CRPGs are my favorite genre, and I haven't felt this way about an entry in 20+ years. I can barely believe it exists sometimes.
Check out Divinity: Original Sin 1/2 from the same developers ;-)
@@igorthelight Oh, I own and love both. It's just that BG3 feels like a generational leap over their previous outings in terms of scope and ambition.
@@crimsonclad8019 Yea it is, I wonder how big of a leap DOS3 will be.
Cant wait for it to come to other platforms and the DF videos come with it!
A milestone. And no one can take it away 💟
The city is where the real performance problems start to arise. Seems extremely cpu bound there.
Love these optimised settings videos!
I love Larian so much. Thank you guys for the countless hours of fun.
This game looks so beautiful especially the characters when they get sweaty and the lighting hits right in a lava area in a dialogue scene it looks Real.
The performance in the first act is pretty good. When you go into the second act (and area), the performance starts to really dip @ 21:9 1440p at max with DLSS quality.
Third act my FPS count goes from ~90-100 FPS to ~45-60. Way more entities and density later on. I hope there will be some performance optimizations, but I won't hold my breath.
Maybe you have a cpu bottleneck thats a pretty big drop mibe went from ~80fps to around ~60fps
@@xtr.7662 I don't think that's the case - I have a 5900X paired with a RTX 4080.
@@james-andrew-adams this game is severely cpu limited in later areas and your playing with a 4080 at 1440p with dlss which puts more of a strain on the cpu trying to get higher framerates but thats the game problem not ours hopefully they reduce that somewhat in future patches
@@james-andrew-adams The 5900x is definitely the bottleneck. The game has insane CPU requirements in the third act and 45-60 FPS in the city with a 5900x sounds about right to me, the 4080 is likely sitting around barely doing anything.
@@Antares-dw9iv That's interesting. Odd to hear that such a modern, high-end CPU could be struggling in this game.
What I love the most so far is the sheer detail in scale. This game looks amazing in the isometric strategic view from above, and exploring it on the ground with your character, nothing looks out of place, too big, too small or just cartoony. Best example is the shot at 3:31, all the items are the right size compared to all other items, environments and details.
This makes not only cutscenes pop with much more life, when roaming the lands you get the full experience. With a controller or on the Deck I mostly use the behind the camera view, but with a Keyboard the isometric view is far more convenient, but neither feel out of place, or plain better.
Thank you for this!❤
Under-the-hood systems/interactivity makes me feel like we're back in the Golden Age of Gaming in gen 7 and prior when top tier passion projects were the norm vs the low content, rinse repeat, stale, formulaic, microtransactions riddled garbage we get now. Game is incredible.
Really would have loved to see performance differences in multiplayer and in the big city with tons of NPCs
Texture Ultra setting is not only cheap, but a must as for whatever reason character tattoos and scars become low rez without it
Running this on the rog ally with an xg mobile, 6850xt, I’m able to max the settings and get a pretty good experience in 4K. Very happy with it.
Alex just raised my expectations for this game and I know expect a dancing in the clouds scene. Great review as always!
The problem with implementing RT in this game is that the shadows are an integral part of combat and strategically setting up things. It could be that it's been meticulously placed for set piece battles. It would upend that a bit from a design perspective, but then again they could probably replicate it, would be a completely new aspect to design for though and it would make that something they would need to do TWICE once for RT and once without. That's just too much work, BG3 is already an extremely complex amount of work. Until we get RT as a default standard on even the low and mid-low end these types of games that rely on shadows as part of the set-pieces of a CRPG battle will be hard pressed to see it happen.
That said, even if the technicality of the engine isn't up to the top echelon of standards, it is more than competent and combined with the art direction allows the game's presentation achieve more than the sum of its parts.
It could also be that they're working smarter not harder. Many modern games use dynamic systems to determine light levels in a scene, so no one has to manually go through each level placing light levels for each shadow... I believe this tech has been available since Thief: The Dark Project released back in 1998.
RT and Stealth:
I saw a video that demonstrated how the shadows were MASSIVELY different between Ray-Traced shadows and pre-baked lighting that had more traditional (fake) light sources. They talked about how a STEALTH game, for example, needs to use one OR the other but not both. In the video they showed the ASSASSIN standing in a corner covered by SHADOW that had been intentionally manipulated to look darker. When they turned on ray-tracing there were reflections that illuminated the area enough that the assassin was obviously going to be seen.
@@EpicControlzDev without RT there's a ton of work to do that and hacks that need to be put in place. With RT.. it just works like you expect.
@@odie5268 Sadly that's not the case. Dying Light 2 is one example where ray tracing has some huge technical problems like adding pitch black spots all over the place when it's day light. It might make things easier but it's still hard to make look good.
@@RealFlicke Also depends on the engine and the amount of bounces allowed.
The video I’ve been waiting for! 👍🏻 Liked
Wouldn't be surprised when they patch in a moment where a character looking like Alex dances in the clouds
I know this is a huge game so I understand Alex not being in the most demanding scenes for this review but I really wished to see ACT 3 City Area performance analysis. It is a stutter fest. The scope is uncomparable to previous Acts. Tons of npcs, lots of events going simultaneously etc. My system with rtx3080 and ryzen 5800x with 32 gb ram is begging for help.
I had the same issue when I using vulkan, only getting 30 fps with a 5950x and a 3090. DX11 fixed most of it, I can comfortably cruise through the lower city with about 45 fps. Only other change I made is I went from DLAA to Quality DLSS
I'm not having any stutters but, I also have the best gaming PC you can buy. So, I'm probably just powering through it.
The act 3 city runs about 50fps lower than acts 1 & 2 for me, it's really heavy.
Act 3 runs just fine if you don't force Vulkan and use normal DirectX. Steam Deck's implementation of Vulkan and Proton has been a mess for me on many games and it creates bugs where there aren't any on a full PC. I returned my Steam Deck.
Yeah he shoulda had somebody send him a save
First 3 minutes is a good clip to send to friends on WHY its a turn based game and not action/hackNslash. Great stuff.
Love the choice of footage for "free-form gameplay of [trademark]." 👍👍
Another exceptional video. Thank-you.
this game has insane memory leaks for me on PC (both Vulcan and dx11). It starts out performing well, but ends up needing a restart after an hour or so.
Fog Quality seems to affect things like smoke, which there are several(at least 5, + a major area) areas in the game where going between High and Low has given me as much as a 20% performance gain. For testing, I recommend checking out a burning villa in the north of Act 1, it has a very heavy hit to performance there.
While it makes no sense that a setting like "fog" would affect smoke effects, it should definitely be tested if Alex finds the time.
I think they have done a really really good job with the cut scenes overall. The characters facial expressions and the way they move is top notch.
Ever encountered Raphael? The way he talks and acts, it really feels like a scene with Al Pacino in it. hehe
It's awesome
Great video, thank you.
4:36 DX11 vs Vulkan- I was wondering this! So most people should use DX11.
@@nowayjosedaniel can you elaborate on what is wrong about the discussion DX1Q vs Vulkan in this particular game.
@@nowayjosedaniel lol sure kid
@@nowayjosedanielthis RUclipsr? It’s fucking digital foundry here brah…not Dave from next door.
@@nowayjosedaniel .... what? This is Digital Foundry lol. Literally THE authority in in-depth technical analysis of videogames and gaming hardware.
@@XZ-III Well, FFVII wasn't perfect on release, that's for sure. I remember having issues with textures loading in some areas and at least some stuttering. Don't know whether they fixed them or not now, but that's how I remember playing FFVII on PC release. I guess, it depends on what one considers a good or a bad port. I thought it was passable to ok.
I have never seen an RPG have such good lighting and texture work. I'm always blown away every time I play this.
Witcher 3 RT blows everything out of the water. It looks like a modern version of those 90s silicon graphics renders, which we never got in real time.
@@timmyp6297stop lying witcher 3 next gen is barely better than the vanilla version and runs much worse
Yeah me too diablo 4 already looked good and this looks significantly better
@timmyp6297 pretty sure OP is talking about CRPGs. .Witcher 3 is an Action RPG. They don't compare really.
I'm playing a different game or you must be didn't play any other current RPGs. BG3 visuals are fine, but nothing to write home about. Even this review calls visuals and tech "last gen" because it is.
Great job!👍
YES DUDE.... I have some problem in my head.. I will not play game without Alex review and graphics analysis... I was refreshing DF yt like 5x times per day waiting for this...
I've stayed up until 4 am the past 4 days playing BG3. This game is so damn good.
Good video Alex, I would note a few things though... DLSS2FSR mod works with the game, meaning users can inject FSR 2 in place of DLSS very easily. Second thing is that you mentioned using Streamline, and while that would add Frame Generation to the game, XeSS still does not have a Streamline plugin from intel, so it would not allow XeSS to be present in-game, and streamline would actually block the DLSS2FSR mod from working. Also, updating the DLSS version to 3.1.20 or later and forcing preset F vastly improves the image Quality of every DLSS option, when the camera is in motion. DLSS tweaks allows overriding the resolution scaling for DLSS as well, I'm playing with DLSS set to 0.82X scale for example, which is basically on par with DLAA, while it is 5-10% faster than native TAA, while also looking better.
Can you explain how to use this newer DLSS option please?
Unfortunately, the DLSS2FSR mod was removed from nexus mods.
@@TarnishedGaming85 Both Discord and Github are still up. It's a simple dll drop in, no need for installers.
@@TarnishedGaming85 Anyone have any idea why? Was it malware or something?
@@aouyiu Nah. The author themselves removed it because people were in the comments complaining about too much ghosting with it.
amazing review Alex
The player models and especially the hair models, when in-game, are incredible.
A friend of mine had awful stuttering on DX11. Switching to Vulkan did drop the average FPS, but the frametime graph became buttery smooth. I had some crashes with Vulkan myself at first, but I've had none since the 2nd hotfix.
Yup same here. The game crashed only once on Vulkan for me initially but never after that. And especially scrolling sideways and panning through the map is much much smoother on Vulkan than DX11. I seriously wonder why developers don't switch to Vulkan/OpenGL since that would enable native Linux play too, and probably easier portability to Mac with the new game porting toolkit.
@@SahilP2648 I've had no crashes with Vulkan either. Although I'm only in Act 1. I've had bugs but I think those bugs would be in DX11 too.
Although when I first tried to load using Vulkan it didn't load and was very slow. Not had any issues since, so think it was just a first time launch in Vulkan issue.
Optimized settings start at 13:40
I appreciate the video. I think the best hope is that eventually they release optimization patches so the more populated areas get better.
Thank you DF!
You know, the last game I can remember that blew my mind in terms of dialogue options, role-playing and immersion was Fallout New Vegas. This is like that, but on steroids. Couple that to a combat system that I much prefer to modern Fallout's and yeah... this might become my favourite RPG of all time.
Check out Divinity: Original Sin 1/2 from the same developers ;-)
@@igorthelight Already have. Played twice through both of them, and I'm playing the second one for a 3rd time in COOP with a friend. :)
Act 1 and Act 2 are very good optimized
But act 3 drops frames to around 35 on my pc
Rtx 3070
Ryzen 5900
32 gb memory
Ssd
1440p no matter what settings
Yikes as I'm worried for when I get there now haha. I'm running a 3090 though ( won't save me).
Just had my first crash to desktop - Start of act 3. Pretty impressive IMO. First stop - Digital Foundry to see if...OH, nice. Yes they have!
You guys rock.
please make some benchmarks for act3. the performance goes drastically down there.
Would be nice to see you analyze the performance once you get to the actual city of Baldur’s Gate in act 3. I found performance to be significantly different than act 1/2.
i dont think he has 40hrs to get that far
@@matthewjuarbe5826well he seams to enjoy the game so maybe ther will be a follow upp video?
maybe i just started playing d just finish the prologue and even for me this game i GOTY contender it's so polished and i know people are saying wait to Act 3 when youre in the cities and NPCs are everywhere it hammers PCs. well yeah it supposed to hammer CPUs look at assassin's creed unity it still gives modern CPUs a run for its money due to the sheer amount of NPCs in certain sections. @@-aleeke-2526 but that doesnt mean its not well optimize
@@matthewjuarbe5826 Just have someone give him a save.
@@acnash27 it is not the same
Excellent analysis. Definitely like and subscribe :)
Now this is a roll that will never be left to chance.
Seems like the game makes up for what it lacks in cutting edge rendering techniques with amazing art direction. I'll take that any day over having e.g. Nanite/Lumen but having to render at 540p effective for 60 Hz on popular hardware.
Baldur's Gate 3 reminds us of when games used to be fun and complete!
Are you a Larian employee? There are a bunch of fun and complete games that have come out on the past 3 decades.
Yes, it does remind us, and that scares the Bigger Devs immensely.
@@LN.2233 Most of the fun and complete games did come out earlier in those "past 3 decades" though lol.
And when players didn't act like performance dips or bugs instantly meant "THIS GAME IS TRASH!"
Sure, if a simple & straightforward game like Mortal Kombat constantly dips from 60 fps to 40 fps, has random crashes, or bugs in every cutscene - be pissed!
But when a game is as ambtious, massive & packed with content as BG3, of course you'll run into some issues every now & then. Skyrim didn't sell 60+ million copies since release because it had zero bugs, perfectly locked performance & cutting edge visuals... it sold that well because it offered a ton of freedom in a large world that people could easily look past those technical shortcomings.
@@yewtewbstew547 no, you'd be playing those games of that was true.
I just upgraded my rig from 4th gen i5 and 1660super to 13th gen i7 and RX 6750XT. I'll be eating good for the rest of the year playing BG3 and Starfield. What a year!
Great video as always. I would really like to see your analysis on ACT 3 specifically. I had no problems with performance until reaching ACT 3. The sheer number of npc and crowds seem to tank performance even when they are out of sight.
It is just on Ultra for me.. and I have a 1060 6GB, i5 7th gen... everything on max setting
Sure it can lower some frames, but nothing major and losing some frames here and there on Baldurs Gate 3 does not interrupt gameplay.
But I'm gonna watch the video because I always learn something from you
Nice! That's what I wanted to hear. RX588+10400f.
@@Vsevolod3788 I also have an SSD but its a very simple one, not that good
@@MemoriesLP Me too. Standart SATA SSD Samsung Evo.
2:36 That is not analog, though. That is random number generator with pretty animation. The number changes, but the animation is always the same. Nothing analog there.
To be able to call that analog, at minimum it should have been a real dice simulation with physics.
That would be cool to be able to fling the dice with the mouse or controller so you are active in the roll.
@@MediaBrad tbh, I was disappointed they missed the opportunity, but I understand why they did so. There is that one gameplay setting that toggles the dice to be biased to prevent you from having loosing streak. That would be impossible to implement with real physics simulation.
Alex I love your videos ❤ & Dachs fan forever 😅
Hope you do one of these for act 3.
I had some crashes with Vulcan API so changed to DX11 and zero crashes with that. As for settings the game is turn based so crank everything to max basically unless you run on a toaster.
Depends on the resolution, everything on max at 4k you need more than a toaster.
@@Mc76204 Hence "UNLESS you run on a toaster" and not "EVEN IF you run on a toaster".
The fact that this game is already almost finished being ported to PS5 and will hopefully even come out on Xbox Series S gives me hope that the PC version will get tweaks over the coming months to run that much better, especially on lower-end hardware.
We’ll see about Series S.
They wont the game is already finished running on series s split screen is what they are having problems
@@xtr.7662 They'll get over those issues for sure. With a bit of time they'll find shortcuts they can take, especially now that the xbox optimization team is helping them. Still a loss for Microsoft that basically gave Sony a "self-own" xbox exclusion until 2024 there.
@@xtr.7662
But to do that, what they need to do is crank up the overall optimization. That's why splitscreen would be hard to run on Series S and not Series X.
@@deschain1910 they cant crank up optimization when the hardware has a severe bottleneck 6gb of ram less than series x and ps5
19:51 the shade 😂
I noticed that the slow HDD mode helps with my Thunderbolt 4 eGPU performance, particularly with cutscene transitions where it would often pause or hitch when it was not enabled. Despite using a machine with an NVMe SSD.
For reference I am using a razer blade stealth, with the razer core x equipped with an AMD Radeon RX 5700XT
I'm just gonna add that it runs flawlessly on Linux. 👍 Big thumbs up for programmers.
I think you can easily hit 60 fps on something like a 1660 if you tweak it a bit. That to me is a great PC version.
This game is amazing especially handheld on the Rog Ally
Baldurs Gate is back baby!!!! Larian Studios for president!!!! Thanks to those hard working and talented developers over there. Thanks for bringing the heat with this bad boy!!!!
I recommend you testing act 3 and the city performance. Its the worst in the whole game and is night and day compared to act 1
Bought the game yesterday and was blown away by how beautiful it is and how smooth it plays. Never played a D&D game before but I'm in love with it already. I love the turn based combat and it feels so immersive. Believe the hype on this one peeps.
I really wished you did some testing in the later acts like in the city in act 3, i've had 100+ fps in all areas but the cities and crowds can bring it down to 20 and introduce a lot of stutters
Amazing how this game blew up, and very good too
I would like to see this revisited for Act 3, when the player arrives in the city of Baldur's Gate as I keep hearing the performance is significantly worse, and on a low end GPU I've already encountered noticeable FPS drops even in some Act 2 areas.
It's pretty bad. My Gpu sits at 60-70% usage at 4k in act 3 (3080, 5800x, 32gb ram). Everything on max with dlss quality, act 1 and most of act 2 were pretty smooth with 100-120 fps. Act 3 drops to around 70-80, which isn't bad, but the stuttering with drops into the 20s and 30s are just awful. I've sadly encountered a lot of quest breaking bugs as well.
I only have an RTX 2070 Super + i9-9900k, but certain areas like the Underdark/Goblin Hideout/Druid Area have some pretty big 10-20 fps drops in a lot of places. Pretty sure that's still Act 1, so I'm not optimistic about Act 2 & 3's performance.
You may not be aware but they moved the release date forward by a month to get away from Stanfield's release. So FSR would have been ready for the initial release date.
I think it was a wise decision especially considering how well it's selling. Sounds like the PC release is fantastic compared to others and it's even more impressive when you consider the early release. This game came out of left field for me but word of mouth has got me interested.
29 hrs in and I’m reading the dng5e rules as I’m just in awe of it
Can't wait to see the ps5 tech review of BG3 next month. If it runs well enough and looks good I'm most likely gonna pick it up.
❤
A Game where you don't need optimized settings to be true. It runs so well and every Cutscene and even the Render Scene is on Ultra-wide too. A wonderful Gaming experience and my GOTY for sure.
I needed this.
Alex said early in the video.
Now I can go shower and continue watching afterwards.
You can always count on Bespoke experience with DF😂
I chuckled a bit at dance in the clouds
I was kind of shocked when I saw they were using DX11 in 2023, but the result is nearly perfect. Heck, Witcher 3 uses DX11 and after 8 years, it's still an eye-catcher, especially with the RT enhancements now.
Eh, I'd rather have "last" gen looking decent at 60fps with the option of adding a RTGI reshade than "OMG next gen" graphics at 30fps on anything but $2000+ systems. Especially when the camera is mostly zoomed out when actually playing. In that moment manages to look very similar to the prerendered background of BG1 and 2, which is a complete success to me.
The game won’t even boot with Vulcan enabled with the full release, I was using it during the early access with zero issues 🤷♂️
It's a shame you couldn't make it to Act 3 (or borrow a save) because the performance absolutely tanks, I went from capped 120fps with plenty of headroom throughout acts 1 & 2 to dropping into the 60s.
Passion, Commitment, plus time, equals game of this quality, a beautiful to watch :D
I love the lighting in this game, especially how it affects hair.
This game is excellent! True GOTY material even! 3070 and 3800x, user here and the most ive experienced running the game at 1440p ultra dlss off are a few dips to 30fps once in a while, but other than that its holding around 78-98fps and im not even mad about the dips.
Game looks boring AF. Top down Diablo clone trash.
I hope to see a RTGI and RT shadows patch as there's lots of available headroom on a RTX 3080 upwards. Any config/ini tweaks for Model & Distance quality?
I love the use of “perhaps”, which is rare in spoken speech.
Tip: DO NOT use DLAA in this game!
Step 1 - Instead, go to Nvidia control panel, turn on DLDSR 1.78x.
Step 2 -Launch the game with DX11
Step 3 -In the game settings, set the display to Fullscreen
Step 4 -Change in-game resolution to the DLDSR resolution
Step 5 -Turn on DLSS Quality
Step 6 - Be amazed at the PRISTINE image quality on display!
Step 7 - Realize the performance is actually somehow BETTER than DLAA and have your mind blown...
Good advice thanks. If the custom 1.78 resolution doesn't appear, you might have to activate it via the screen aspect ratio.
DLSS? No thanks. I'd rather take an fps hit in a turn based game about story and atmosphere than ruin my image quality with DLSS. I've been using 4k with DLAA and nvidia sharpening to counter the blur and restore texture quality and it looks great, almost as good as 8xMSAA but without the huge performance hit that it would have.
@@antoine9765 yeah, BG3 uses an "exact" aspect ratio system(rounded to whole numbers) so just gotta look through them to find the resolution
@@Reds-Retros I would generally agree with you, but the mix proposed here actually look sharper and cleaner that just DLAA. Cost vs DLAA might be 3 fps.
I'm so glad it's isometric game and not TPP. Isometric camera IMO makes RPGs timeless and makes them look like "moving illustrations". Love it!
You can still zoom in to third person view.
Animation Quality is most noticeable in cutscenes and conversations, my friend and I stream the game to each other on discord while we play together and we saw very noticeable differences. Low Animation Quality tends to have much stiffer animations and less emotive facial expressions.