Chris Perkins is my favorite DM of all time, hands down. Love Acquisitions Incorporated& Dice camera action. Hopefully he has more free time to run games now. 🤞
Monte Cook tends to use revolving project leads for their book. Usually each book involves 3-4 designers, with one being the lead designer. As far as game architect, I think of architect as a term more common in software devlopment, where the Software Architect manages the project scope, but isn't writing any code, they are manging the pieces of code written by developers which are brought into the end product.
Mushrooms and rocks are cool but how do you gamify them in DnD? Maybe you can do a random harvest roll on all defeated monsters that allow you to store effects for future use. I picture that old PSX game where you inserted random CDs into the playstation and it generated random monsters based on the data from the CD. Maybe your character has a collection of mushrooms/rocks and when you pour monster blood on them they gain (semi) random powers.
Chris Perkins is my favorite DM of all time, hands down. Love Acquisitions Incorporated& Dice camera action. Hopefully he has more free time to run games now. 🤞
I really enjoyed the books that Perkins worked on. I wanna know how his job is changing
Met Chris at Gen Con years ago. He had con crud but still took the time to get a pic and chat for a minute. Seemed like a really sweet genuine guy.
Monte Cook tends to use revolving project leads for their book. Usually each book involves 3-4 designers, with one being the lead designer.
As far as game architect, I think of architect as a term more common in software devlopment, where the Software Architect manages the project scope, but isn't writing any code, they are manging the pieces of code written by developers which are brought into the end product.
Mushrooms and rocks are cool but how do you gamify them in DnD? Maybe you can do a random harvest roll on all defeated monsters that allow you to store effects for future use. I picture that old PSX game where you inserted random CDs into the playstation and it generated random monsters based on the data from the CD. Maybe your character has a collection of mushrooms/rocks and when you pour monster blood on them they gain (semi) random powers.
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