SmoothBoolean v2.0 - video tutorial

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  • Опубликовано: 28 сен 2020
  • A detailed video tutorial showing how to use the SmoothBoolean v2.0 for 3ds Max.
  • КиноКино

Комментарии • 44

  • @Jez2008UK
    @Jez2008UK 3 года назад +7

    1. 00:06s - Low-poly meshes & strips resolution.
    2. 03:17s - Smoothing groups.
    3. 06:30s - Avoiding the creation of a strip.
    4. 09:10s - Panelling effect.
    5. 11:16s - Keeping smooth normals.
    6. 14:15s - SmoothBridge modifier.
    7. 17:41s - Restoring strips settings.
    8. 19:25s - Troubleshooting.

    • @adrianleandro4315
      @adrianleandro4315 2 года назад

      Sorry to be so off topic but does someone know a tool to get back into an instagram account?
      I somehow forgot my password. I love any tips you can give me.

    • @adrianleandro4315
      @adrianleandro4315 2 года назад

      @Uriah Camdyn I really appreciate your reply. I got to the site through google and im in the hacking process atm.
      Takes a while so I will get back to you later when my account password hopefully is recovered.

    • @uriahcamdyn1234
      @uriahcamdyn1234 2 года назад

      @Adrian Leandro Glad I could help xD

  • @user-ki6ec9qz1s
    @user-ki6ec9qz1s 3 года назад +1

    Well done! It is very cool that there is no need to prepare models in advance before the boolean modifier. Yes, and other chips are fire! I follow your creativity! Thanks!

  • @user-gy8xn4kt7s
    @user-gy8xn4kt7s 3 года назад +1

    I tried it, I liked it.
    Let some scold, in fact, if your hands are not crooked, then you adapt without problems, because there are no alternatives.
    Personally, I have no complaints at all, this thing saves a lot of time.

  • @onixerpumba
    @onixerpumba 3 года назад

    WoW! It's just MAGICAL! Best funktions ever!

  • @klintlibarios
    @klintlibarios 3 года назад

    Very helpful. this saved my day. many thanks!

  • @chronokoks
    @chronokoks 3 года назад +2

    Love it man. Looks like CAD nurbs type operation are comming to polygons :D It's basically a blend tool (alias), bridge tool (NX) for polys :D

  • @Jez2008UK
    @Jez2008UK 3 года назад

    Really appreciate this video Kamil, thanks !

  • @vadim5778
    @vadim5778 3 года назад

    Thanks! This is a useful lesson.

  • @cgmaster
    @cgmaster 3 года назад

    Awesome plugin!!!

  • @sevenseven31
    @sevenseven31 Год назад +2

    is there update for this plugin

  • @VX3LS_UA
    @VX3LS_UA 3 года назад

    Marvelous!!

  • @mohiro40
    @mohiro40 3 года назад

    It's a great plugin, so I'd like it to work with the Japanese version of 3dsmax.

  • @Andfel88
    @Andfel88 3 года назад

    The Plugin looks great! I'm testing it right now. But I haven't found a function for the repositioner tool. There are also no tutorials about it.

  • @AlexNguyen_Design
    @AlexNguyen_Design 3 года назад

    good job bro

  • @Rampuniernix
    @Rampuniernix 2 года назад

    nice one!

  • @danielmfa3D
    @danielmfa3D 3 года назад +1

    Very nice. But some times i have this problem.
    "your Proboolean operand contais some open edges. Boolean supports only uniform, watertight meshes."
    this occurs when I make a copy of the original to make a panel effect. sorry my bad english

    • @KM3DCOM
      @KM3DCOM  3 года назад

      So the original object converts to SmoothBoolean with no issues, but when you copy it, you can't convert it because of this error?

  • @TheTrumanZoo
    @TheTrumanZoo 2 года назад +1

    great video, anyone got a coupon code??? ...

  • @Turanic1
    @Turanic1 Месяц назад

    got an error trying to convert to smoothboolean " call needs function or class, got undefined "

  • @user-ki6ec9qz1s
    @user-ki6ec9qz1s 9 месяцев назад

    Will the plugin continue to develop, there are still a lot of things that can be added and improved!

  • @jinhaimo1381
    @jinhaimo1381 3 года назад

    OH!MY!GOD!!!!

  • @sevenseven31
    @sevenseven31 3 года назад +1

    Why doesn't combine fastboolean script with your smoothboolean and will be smoothboolean v 3.0 like this ^_^

  • @sevenseven31
    @sevenseven31 3 года назад

    can you add smothboolean from vertex color or material i think this method help a lot

  • @hameddesign70
    @hameddesign70 Год назад

    why is this awesome addon works only with 3ds max ?

  • @rothauspils123
    @rothauspils123 3 года назад

    A lot of times it will tell me that my object is too small:
    A) How do I prevent this? It seems random when it decides its too small and when not.
    B) It gives me a dummy to be able to rescale it to correct size but how does this work exactly? It's never explained.

    • @KM3DCOM
      @KM3DCOM  3 года назад +1

      Hi,
      try to fit your object (more or less) to the grid plane in perspective mode. If your object will be rescaled and the dummy object will be created, to restore it's original dimensions just use the align tool (alt+a) and pick the dummy. Make sure you have the position/rotation and scale checked.

    • @rothauspils123
      @rothauspils123 3 года назад

      @@KM3DCOM You are a champ! Thank you for the fast and great reply!

  • @wonkaytry
    @wonkaytry 3 года назад +1

    What do you think about HardMesh?

    • @KM3DCOM
      @KM3DCOM  3 года назад

      I didn't test HardMesh yet.

  • @hellscream8011
    @hellscream8011 3 года назад

    when i convert proboolean to smooth boolean it say " YOUR MESH CONTAINS FACES WITHOUT ANY SMOOTHING GROIPS . PLEASE ASSIGN THE PROPER SMOOTHING GROUP ". But i have already assigned the smoothing groups amd its sill not workin, even i put SMOOTH modifier on top of Probolean it still doesnt work and shows same message, Plz Help

    • @hellscream8011
      @hellscream8011 3 года назад

      2nd message it shows is " SOME PROBOOLEAN OPERAND CONTAINS FACES WOTHOUT ANY SMOOTHING GROUPS. PLZ ASSIGN THE PROPER SMOOTHING FROUPS TO EACH SUB BOOLEAN OBJECTS. "

    • @KM3DCOM
      @KM3DCOM  3 года назад +1

      @@hellscream8011 Hi, please send me your license key and the problematic scene to my email: kamil@km-3d.com , I will help you.

  • @LightShadow
    @LightShadow 2 года назад

    I created a simle boolean and when I converted to SB - it tells me that there are no Smoothing groups. In you videos - I do not see any where this message.

    • @KM3DCOM
      @KM3DCOM  2 года назад

      Simple primitives like Box, Sphere etc. already have smoothing groups applied. Add a Smooth modifier with Auto Smooth checked and adjust the Threshold value before you convert your object to SmoothBoolean.

  • @autodriv3r405
    @autodriv3r405 3 года назад

    SmoothBoolean v2.0 + New 3DSMAX Retopo Tools = FTW + Workflow Changer! (No Dynamesh anymore?)

  • @danielmfa3D
    @danielmfa3D 3 года назад

    invalid boolean often occurs even in simple operations ((

    • @KM3DCOM
      @KM3DCOM  3 года назад +1

      Could you send me a .max scene with that problem? My email: kamil@km-3d.com

  • @Wisdom3D-yd3em
    @Wisdom3D-yd3em 11 месяцев назад

    It is not working in max 2023. how can i activate it?

    • @KM3DCOM
      @KM3DCOM  11 месяцев назад

      Write me an email, I will help you: kamil@km-3d.com

  • @Nebulavis
    @Nebulavis 7 месяцев назад

    unnecessary for modeling game assets. It does not convert ngons to quad topology.