Making an OPEN WORLD Game as a Solo Dev

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  • Опубликовано: 29 сен 2024

Комментарии • 246

  • @anbagames
    @anbagames  9 месяцев назад +10

    Wishlist VELKYN on Steam and support the development of the project: store.steampowered.com/app/2728320/VELKYN/

    • @rokasb9441
      @rokasb9441 8 месяцев назад

      What a gread idea man, keep it up!
      But i got just one suggestion: look how classic wow world/map was designed, how they made small world feel big and immersive.. and why fast travel (like grappling hook) would make gameplay less enjoyable and exciting in the long run :)

  • @vivyn6349
    @vivyn6349 9 месяцев назад +32

    I think a grapling hook is great as a way to help a character gain momentum, being able to chain that into a gliding form would make the grapling hook help to gain hight for the character

    • @anbagames
      @anbagames  9 месяцев назад +3

      Sounds like a great combination of skills!

    • @stray1239
      @stray1239 8 месяцев назад +1

      depends on if the flight form is actual flight or gliding

    • @vivyn6349
      @vivyn6349 6 месяцев назад

      @@stray1239 yeah exactly :) , i meant specifically gliding, otherwiss it would be redundant.

  • @IndieScapeGames
    @IndieScapeGames 9 месяцев назад +5

    Great job on the dev log and progress on Velkyn! It makes me super excited to see your videos again and more so how much your skills have improved since Cloud Escape (and your thumbnails and graphics are what drawed me to your dev logs for Cloud Escape). Great job, excited to see this to blow up!

    • @anbagames
      @anbagames  9 месяцев назад +3

      Thank you for your kind words. I really appreciate your support throughout the years! I'm always striving to improve myself :)

  • @DEERFERNO
    @DEERFERNO 9 месяцев назад +6

    This looks insanely impressive! Can't wait to see more

    • @anbagames
      @anbagames  9 месяцев назад +1

      Thank you so much! I'm working hard on the game :)

  • @drewdowsett
    @drewdowsett 9 месяцев назад +2

    Love the devlog! Keep up the amazing work mate. I look forward to following your process.

    • @anbagames
      @anbagames  9 месяцев назад +1

      Glad you like the devlog! I will definitely post whenever there's something new. But progress does take its time

  • @nuttyak2taps
    @nuttyak2taps 8 месяцев назад +1

    Really loving the stylized looks! The transformation gameplay mechanic could also help your game stand out more with its uniqueness. All the best to you!

    • @anbagames
      @anbagames  8 месяцев назад +1

      Thank you! I'm trying to implement this mechanic as polished as possible!

  • @CitizenCoder
    @CitizenCoder 9 месяцев назад +2

    Project looks great man, happy to wishlist it.

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you so much!

    • @twainrocks4771
      @twainrocks4771 9 месяцев назад

      Love this project.
      No wall jumping.
      It's just not gonna feel right in this type of game

  • @daniel4647
    @daniel4647 9 месяцев назад +1

    You look like you're doing everything right, and the game looks interesting to, wow, great job.

  • @GameHypeStudios
    @GameHypeStudios 9 месяцев назад

    Looking great so far!!! I like the idea of turning into the bird for traveling. I can't wait to see more!!

  • @SACHAdebreij
    @SACHAdebreij 7 месяцев назад

    character looks pretty cool

  • @knowariddle9462
    @knowariddle9462 9 месяцев назад +2

    I think the bird idea would be a cool mechanic if it were more of a dash or glide than prolonged flight

    • @anbagames
      @anbagames  9 месяцев назад +1

      Good point! Will think about that

  • @jozsef98
    @jozsef98 9 месяцев назад

    That steam badge chest opening was adorable

  • @goodbyejinsei
    @goodbyejinsei 8 месяцев назад

    love the dungeon vibes!

  • @Plapperei
    @Plapperei 9 месяцев назад +66

    It seems you have a lot spare time, otherwise i cant imagine how a single person creating such a thing in such a "short" period of time. Im really hyped to see the process of a development from the scratch to the final game.

    • @anbagames
      @anbagames  9 месяцев назад +16

      You can never have enough time... so many things and so little time :D
      Thank you very much for the kind comment. I'm glad you liked the devlog :)C

    • @athemalive
      @athemalive 9 месяцев назад

      Well, look for Project Kyrill - two guys made it in period of I think 5 or 7 years, in Unity 5.

    • @twainrocks4771
      @twainrocks4771 9 месяцев назад +1

      ​@@anbagames please don't add wall jumping.
      It just doesn't feel right Inbthjs type of game.
      Maybe just keep It to wall climbing.
      Or you could make the character throw a grappling hook onto something, and make her slowly hoist herself up.
      You are making an open world adventure game, not an Apex Legends ripoff

    • @eNjOixX
      @eNjOixX 8 месяцев назад +5

      It’s called passion…. Good for this solo dev looks amazing!

    • @m1701z
      @m1701z 8 месяцев назад

      @@kishirisu1268calm down where’s ur game

  • @rodionstb4903
    @rodionstb4903 9 месяцев назад +1

    it is a masterpiece

    • @anbagames
      @anbagames  9 месяцев назад +1

      Oh, thank you, that's nice to read :) I'm glad you like it!

  • @Kronix051
    @Kronix051 9 месяцев назад

    This art style goes fucking nuts

  • @rhylord1577
    @rhylord1577 9 месяцев назад

    Grappling hook looks epic

    • @anbagames
      @anbagames  9 месяцев назад

      Don't you think it feels a bit overpowered? ^^

  • @CubeDeveloper_Games
    @CubeDeveloper_Games 9 месяцев назад +1

    my god, does the world of your game look stunning! Also, never wonder if a grappling hook should be added to your game or not, EVERY GAME NEEDS A GRAPPLING HOOK :D
    the game shows great potential, and I'm excited to see more! I especially love all the movement options you have implemented, as I have a particular preference for games with deep movement mechanics :)
    I would love if you checked out my parkour game aswell, I'm working on a new devlog that I'll post soon and I think you might find it interesting, I'll subscribe to you for future updates!

    • @anbagames
      @anbagames  9 месяцев назад +1

      Thank you! I'm also a big fan of good movement mechanics, and it's cool to see that many comments highlight that a grappling hook is a good addition. Your project sounds really cool, I'll definitely check out some videos!

    • @CubeDeveloper_Games
      @CubeDeveloper_Games 9 месяцев назад +1

      @@anbagames thank you for checking out my stuff :D

  • @ybm_678
    @ybm_678 9 месяцев назад

    Which game engine do you use? This looks amazing so far, can't wait for the next devlog!

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you! :)
      I'm using Unity 2021.3 LTS

  • @Gareth_Mayers
    @Gareth_Mayers 3 месяца назад

    What did you use to make the terrain?? Was it a blender addon

    • @anbagames
      @anbagames  3 месяца назад

      Hey, sorry for the late reply! I'm using MicroVerse by Jason Booth (Unity asset) for the non-destructive terrain workflow and I have a bunch of terrain stamps (also Unity assets) from Rowlan. Everything happens in-engine

  • @EmileAnimation
    @EmileAnimation 8 месяцев назад

    i feel like the contrals should be MORE smoothere and fun to play

    • @anbagames
      @anbagames  8 месяцев назад

      What do you mean by that exactly? Maybe I can improve it :)

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 8 месяцев назад

    The game looks great, but the problem is that it doesn't seem to do anything unique, and is too comfortable with leaning on its influences. Obviously, this is just the beginning, so you'll probably figure out a good hook later on (ideally the hook comes first but you've built a good foundation), but don't underestimate the importance of having a reason to play your game over others.

    • @anbagames
      @anbagames  8 месяцев назад

      Yes, I completely agree with you! I'm working on some cool stuff that I haven't seen in other games yet :) Hopefully, I can show something in one of the upcoming devlogs. Thanks for your honest feedback!

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    100 hours for a model of that detail is unacceptable.

  • @pepper3824
    @pepper3824 4 месяца назад

    Hello dev just for you to know, that will better for the game to let us choose our gender.

  • @XBott94
    @XBott94 9 месяцев назад +16

    Now the wait for the second devlog starts.
    Looks really nice so far!

    • @anbagames
      @anbagames  9 месяцев назад +2

      Thank you! I'm currently making good progress :)

  • @s4bishii
    @s4bishii 8 месяцев назад +1

    Looking great dude, keep up the good work!
    PS: wishlisted 😁
    PS 2: weight painting sucks 🤮

    • @anbagames
      @anbagames  8 месяцев назад +1

      Thank you so much man! And yeah, absolutely, weight painting is truly the final boss! :D

  • @codexed-i
    @codexed-i 9 месяцев назад +2

    bruh devlog 1 its alr on steam let me create 10 alts to wishlist ur gaem

  • @anniquinia
    @anniquinia 9 месяцев назад +7

    Wow, this looks so cool!
    It's incredible how many different areas of responsibility you have as a solo developer on such an ambitious project. I'm really excited about the combat system. Will players be able to target the enemies?
    Also love the main character! Great job!

    • @anbagames
      @anbagames  9 месяцев назад +3

      Thank you, I'm glad you like it! 😊
      A target system will definitely be included, yes.

  • @Elitekampfsocke
    @Elitekampfsocke 4 месяца назад +2

    Wow, das sieht wirklich gut aus.
    Es ist jetzt in der Top 10 auf meiner Steam Wunschliste.

    • @anbagames
      @anbagames  3 месяца назад

      Vielen Dank! 🙏 Das freut mich sehr :)

  • @kylebanks
    @kylebanks 9 месяцев назад +5

    Looks great so far, wishlisted and excited to see more

    • @anbagames
      @anbagames  9 месяцев назад +1

      Thanks, Kyle, that means a lot to me! Cool that you were here at the premiere :)

  • @gamedizzy
    @gamedizzy 7 месяцев назад +4

    Just wishlisted! Congrats on your journey and progress! Look forward to your success!

  • @yzgrdyn-WiseGuardian-
    @yzgrdyn-WiseGuardian- 8 месяцев назад +1

    Grapling hook would be a good mid game, and you could maybe have the astral flight have a limited number of flaps but an unlimited glide, with thermals to lift you back up. Then give the flight a longer cooldown.
    Depends really on how you want the flight to feel, is it mainly for travel, is it only vision, like a magical drone, or would it have any combat associated?

    • @anbagames
      @anbagames  8 месяцев назад

      The open world will have a lot of verticality, and that's exactly what the flight form is designed for. However, I definitely don't want to make the flight form too overpowered. Ascending will be more challenging than flying straight ahead. Gliding is basically free. I've also considered introducing the grappling hook later in the game. Mid-game sounds good :) Thank you for the kind words!

  • @kaiburofficial5552
    @kaiburofficial5552 3 месяца назад +1

    This concept seems really interesting so far. I don't know if you have decided on this yet, but I actually think it could be really cool (though probably a bit challenging) to implement both the bird form and grappling hook and seamlessly transition between the two. Sure, it might seem a bit redundant, but with that wall-jump ability I can totally see myself stringing together some very awesome moveset combos off of the towers and mountains and tall trees that would just feel very satisfying to pull off. It'd just add that extra bit of creativity that I can add in my traversal throughout the world.
    In any case, very impressive work so far! From one developer to another, best of luck in your journey! :)

    • @anbagames
      @anbagames  3 месяца назад

      Hey, thanks a lot! That sounds like a lot of fun, but I need to see how the balancing works when there are so many movement mechanics. With a Spider-Man game on a huge map, I totally get it, but my open world won't be gigantic. I will definitely keep thinking about it!
      Thanks :) Good luck on your journey as well!

    • @kaiburofficial5552
      @kaiburofficial5552 3 месяца назад

      @@anbagames yeah, i can see where you're coming from! upon further reflection, i'm sure most might see what i originally posted to simply be too gimmicky in practice. just as well, I completely understand the need to make sure things are balanced! whatever you decide, i'm certain i'll enjoy it (though my fingers are crossed very tightly that i'll at least be able to turn into a bird... i love birbs)! I wishlisted your game when i originally posted my first comment and i'm very excited to see how it turns out! :)

  • @DraslyThe1
    @DraslyThe1 9 месяцев назад +5

    Wishlisted it already, as a Zelda fan, this fit right in!

    • @anbagames
      @anbagames  9 месяцев назад +1

      Thank you so much! I'm glad it appeals to Zelda fans :)

  • @Zharkan16
    @Zharkan16 8 месяцев назад

    Looks great. What I would suggest is to switch the animations for the player though. Test Mixamo to make it look better. Otherwise, suberb.

    • @anbagames
      @anbagames  8 месяцев назад

      You're right - the animations still need quite a bit of work! I've created a new character rig and am currently working on new animations :) Thanks a lot for the tip and the kind words

  • @SmallCatGames
    @SmallCatGames День назад

    This is amazing. I am starting my own dev journey and it is so motivating to see what you've accomplished!

  • @gamenicity5905
    @gamenicity5905 Месяц назад

    This looks incredible! I love the stylized feel of the game, the character animations model, and the overall feel of the world. You are doing analyzing job! Thanks for sharing this with us. New sub and wishlist. Cheers!!

  • @hamzalounis6566
    @hamzalounis6566 9 месяцев назад +1

    nice work
    but how to start
    i am no modeller , i am not artist and not sound maker
    i am poor dev can't hire anyone
    need to tell us your #devlog 0 , the very begining , share your #gdd (game design document)

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you very much!
      I have a devlog #0 here on my channel. For simple prototypes, there are starter assets available for every major engine (Unity, Godot, UE, Game Maker, ...). Approach it step by step, try things out, and discard them if needed. Repeat this process until it feels right. I also taught myself 3D modeling. Blender is free, and there are free base meshes available for humanoid models that you can build upon. You can also use Blender for texturing and don't need a subscription to Substance or similar software. For audio, there are free sources available to start with - you could use them as placeholders initially.
      If you're determined, you will indeed get into the, admittedly very broad spectrum of being a solo game developer and find your way around. Take it step by step, and I wish you success on your journey!

    • @hamzalounis6566
      @hamzalounis6566 9 месяцев назад

      ​@@anbagames
      that's awesome 👍
      _do you use gdd aka game design documents
      _do you use AI

  • @bjorns1135
    @bjorns1135 6 месяцев назад

    You should limit the etheric flight. Like Kiki lose her ability to fly with a broomstick, and you need to use a grappling hook.
    Nice dev log. Good luck.

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    problem solo dev is the sheer amount of work required to complete vision. It's possible but we are all bound by physics here.

  • @Essiggurke-r2h
    @Essiggurke-r2h 7 месяцев назад +1

    looks amazing honestly

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    the main thing you need to worry about is having weight to your animation. I know that's hard to do, but are you going for mario or mirror edge style.

  • @EHartmannMusic
    @EHartmannMusic 9 месяцев назад +2

    I said this in a previous devlog already, but this looks amazing! I hope all goes smoothly

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you very much! I hope so too, hehe 😄

  • @insomniadevelopment
    @insomniadevelopment 9 месяцев назад +2

    Looks great! Cant wait to see this progress :)

  • @Emervine
    @Emervine 2 месяца назад

    That scene at the end reminded me of Devil May Cry for some reason, that used to be one of my favorite games 😊

  • @DerAmir
    @DerAmir 9 месяцев назад +1

    I would personally put the "Press B to open chest" above the chest :) and good luck with your new game :D gamedev is indeed very hard ;D

    • @anbagames
      @anbagames  9 месяцев назад

      Good point, that catches the eye better! Noted! :) And thank you!

  • @taco.tavern
    @taco.tavern 7 месяцев назад

    Beautiful game and great breakdown! Sounds a lot like an Australian Magpie o:

  • @RizzingTheGame
    @RizzingTheGame 9 месяцев назад +1

    make your character good and the world is soo good , make the character better if you can , soo you can blow the market😋

    • @anbagames
      @anbagames  9 месяцев назад

      Thanks! I'll keep working on the character. It's my first one, so I have to try a lot of things and discard them. And then try again until the result is better. 😅

  • @KemalTonbul
    @KemalTonbul 9 месяцев назад +2

    The game looks amazing! Of course it is wishlisted ❤
    Maybe you should increase the volume of the closing door sound when entering the boss fight. That would make it more dangerous. Beside that i really like the bird flighing stuff and would not implement a grappling hook.

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you! Good point about the volume of the sound!
      You're the first person to speak out against a grappling hook. I agree, I also think that having both a flight form AND a grappling hook might be too much. What is your reasoning against the grappling hook? I'm curious to know :)

    • @KemalTonbul
      @KemalTonbul 8 месяцев назад

      My reason is that having the flight form differs from other games that have been there in the past. Some kind of unique selling point ;-)

  • @ssddsameshtdifferentdragon6188
    @ssddsameshtdifferentdragon6188 8 месяцев назад +1

    Suggestion: Make the character Cell Shaded.

    • @anbagames
      @anbagames  8 месяцев назад +1

      Good point! Currently reworking the character and not loving the shading so far. Thank you for the suggestion! 😊

    • @ssddsameshtdifferentdragon6188
      @ssddsameshtdifferentdragon6188 8 месяцев назад

      @@anbagames just know that cell shading is a lot more complicated than it looks. Since it's emissive, it requires a lot of work to get done properly. Shadows, day-night cycles, metallic surfaces, and a lot more won't work out of the box. You'll have to find good tricks to keep it consistent.

  • @The0neWhoComments
    @The0neWhoComments 9 месяцев назад +1

    Is this gonna available on mobile?

    • @anbagames
      @anbagames  9 месяцев назад

      Hey, no plans for mobile right now, sorry! The only confirmed platform so far is PC

  • @gameworkerty
    @gameworkerty 8 месяцев назад

    very impressive but it's quite generic artistically and mechanically. i would like to see a core gameplay identity that isn't highly derivative of popular AAA games.

    • @anbagames
      @anbagames  8 месяцев назад +1

      Thank you very much! I agree with you and will showcase some unique features and mechanics in future devlogs

  • @WhyKev
    @WhyKev 9 месяцев назад +2

    Great devlog! Will be fun to follow this!

    • @anbagames
      @anbagames  9 месяцев назад

      Thanks, Kev, your opinion means a lot to me. I'm also a big fan of your devlogs and can't wait for the next upload! 😊

  • @alexvitkov
    @alexvitkov 7 месяцев назад

    3:50 animation is faaster than her walking speed, you can see her feet sliding

  • @davejay6855
    @davejay6855 5 месяцев назад +1

    A Grappling Hook is NEVER REDUNDANT…

  • @wernerklomp311
    @wernerklomp311 7 месяцев назад

    There has never been a game that became worse after getting a grappling hook.

  • @theunityguy_yt
    @theunityguy_yt 9 месяцев назад +1

    Wow this game is stunning. Great job! If I may ask, I was just wondering how you created that sky/fog shader or effect. I love how there's a gradient in the sky, and it'd be awesome to find out how I can also achieve that effect :D
    Great devlog and best of luck on your project ^^

    • @anbagames
      @anbagames  9 месяцев назад +1

      Hey, thank you very much! For the effect, I'm using URP Volumetric Lights & Fog. For the fog, I have defined a fog volume where the fog exists. At the edges of the volume, the fog blends with the rest of the scene. Hope that helps!

    • @theunityguy_yt
      @theunityguy_yt 9 месяцев назад

      @@anbagamesAwesome! Thanks man :D

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    it's conceivable you can lose control on an intellectual property

  • @tristanhatfield24
    @tristanhatfield24 5 месяцев назад

    Reminds me greatly of recent Zelda games, beautiful artwork, player animation could use some work but this is the only of the devlogs I've seen so far so that might have been addressed by now. Either way looks great.

    • @anbagames
      @anbagames  4 месяца назад

      Thank you for the kind words! The upcoming video will feature a bunch of new and improved animations 😊

  • @williampalmer8052
    @williampalmer8052 8 месяцев назад

    If only there was a way I could wishlist this on Steam...

  • @x_x5204
    @x_x5204 9 месяцев назад +2

    I would love to try this out!

    • @TheFlyingVyse
      @TheFlyingVyse 9 месяцев назад +1

      I also would like to volunteer!

    • @x_x5204
      @x_x5204 9 месяцев назад +1

      Maybe we could have a dev testing collab done on unity cloud?

    • @anbagames
      @anbagames  9 месяцев назад +2

      Thank you! There will definitely be a QA phase. Maybe there will be something to test in 2024? :)

  • @WhoAmINow516
    @WhoAmINow516 3 месяца назад

    hmm i think this guy might be a zelda fam but im not sure 🤔

  • @joshnicol5311
    @joshnicol5311 4 месяца назад

    This looks great so far! I can tell how much love you're pouring into this project.
    How are you handling the music?

    • @anbagames
      @anbagames  4 месяца назад

      Thank you very much! The plan is to hire a composer for the music. But since I'm still in a very early stage, it will take a while

  • @Chris_t0
    @Chris_t0 8 месяцев назад

    this looks like a unity asset store trailer, is this environment from the store? doesn't look original (don't mean in bad way)

    • @anbagames
      @anbagames  4 месяца назад

      Oh, all good! I use a lot of third-party assets. I'm already struggling to make significant progress alongside work and family, so I think it's okay to use ready-made assets. One should just not take credit for other people's work 😊

  • @lawrence9713
    @lawrence9713 8 месяцев назад

    If you need a 3D modeller, let me know.
    Looks awesome

  • @Narwhelington
    @Narwhelington 9 месяцев назад +1

    Remember to match the movement speed of the player and other things with the animation speed. Right now you're player walk and run look like the feet slide across the ground simply increasing player speed will fix that.

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you, that's a good point. I really need to work on that :)

  • @GRDLab
    @GRDLab 9 месяцев назад +1

    Wow, it looks amazing. I'm looking forward for updates. Wishilisted!

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you so much!

  • @goodbyejinsei
    @goodbyejinsei 8 месяцев назад

    a no flight zones (/no transformation due to some reasons) could make grapling hook a very precious part of experience, imho :)

    • @anbagames
      @anbagames  8 месяцев назад +1

      That's a very good point!

  • @nelonelo274
    @nelonelo274 4 месяца назад +1

    Assume he used Unity to create the game..

  • @LuukVlasblom
    @LuukVlasblom 8 месяцев назад

    Nice video. Would be very interested to see how you did the landscaping, for example at 5:00 you made that look fairly simple.

    • @anbagames
      @anbagames  8 месяцев назад

      Thank you! I will definitely show a lot more about the world building and terrain workflow in the upcoming devlogs

  • @Godot-Bro
    @Godot-Bro Месяц назад

    Awesome work! Wishlisted!

  • @heirapparent8217
    @heirapparent8217 9 месяцев назад +1

    You fool!
    Keep it up!

    • @anbagames
      @anbagames  9 месяцев назад

      Haha, thanks! I'll do my best :)

  • @Goddamngamer
    @Goddamngamer 7 месяцев назад

    Please do a tutorial on how to make a game look soooo good!!!!

  • @gamesomecarlitos
    @gamesomecarlitos 5 месяцев назад

    You should make the chest come up from the ground to spawn in. Since the map is called Isle of the Acients.

  • @Cloud-HeadedDev
    @Cloud-HeadedDev 9 месяцев назад +1

    If you want to keep the grappling hook, then make it so it has high acceleration without being able to maintain current speed. Make bird form slow but steady, and then make it so that you can chain the two states together (grappling hook into bird form) and maintain speed.
    Just a suggestion.

    • @anbagames
      @anbagames  9 месяцев назад

      That doesn't sound bad at all. Do you have any examples of a game that has implemented the grappling hook feature well? I'm definitely open to some inspiration! Thank you :)

    • @Cloud-HeadedDev
      @Cloud-HeadedDev 9 месяцев назад +1

      @@anbagames There’s this hame called Cyber Hook where movement and speed hinge on how you use the grappling hook as well as double jumps and wall runs.
      I was also thinking of Just Cause 3 and 4 when mentioning chaining together movement in an open world (I haven’t played those games though. I’ve only seen clips).

    • @anbagames
      @anbagames  9 месяцев назад

      @@Cloud-HeadedDev Thank you, I'll take a look! I know Just Cause, but at this speed, you could explore the open world in just a few minutes :D

  • @FeederFTF
    @FeederFTF 4 месяца назад +1

    It is looking amazing bro! Keep going!!

  • @shubhamgautam5393
    @shubhamgautam5393 8 месяцев назад

    you made nice game your game scene beautiful

  • @dragonoyx07
    @dragonoyx07 9 месяцев назад +1

    I have also been trying to make an open-world game and have recently switched from Unity to Unreal Engine 5 and I am exited for the development of this game!

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you very much! Unreal is an excellent platform and offers many tools that are only available through third-party assets in Unity. I wish you great success with your game!

  • @stevenwahlmusic
    @stevenwahlmusic 9 месяцев назад +3

    This is beautiful! I also love that you keep your goals realistic so you can actually finish it! :)

    • @anbagames
      @anbagames  9 месяцев назад

      Thanks Steven, I'm glad you enjoyed it!

  • @mis4ry
    @mis4ry 9 месяцев назад +2

    Looks stunning, can't wait to play it

    • @anbagames
      @anbagames  9 месяцев назад +1

      Thank you! That makes me very happy :)

  • @probro652
    @probro652 8 месяцев назад

    This game looks like a game on the N64 and i love it its so nostalgig (sorry i am bad at english (i am german) )

    • @anbagames
      @anbagames  4 месяца назад

      Hehe, vielen Dank! Freut mich zu hören 😊

  • @nilevoices
    @nilevoices 8 месяцев назад

    Hi! I just wanted to say that you're doing an absolutely incredible job with this game, and I can't wait to see what becomes of it!
    I was also wondering if you happen to be looking for voice actors? If so, I'd love to learn about the process of joining the project for those who are interested ^^
    If not, that's okay. I'll be wishing you the best of luck with development regardless! 😊

    • @anbagames
      @anbagames  8 месяцев назад

      Thank you very much for the kind words! At the moment, I'm not looking for voice actors, but definitely at a later time! Let's stay in touch! 😊

    • @nilevoices
      @nilevoices 8 месяцев назад

      @@anbagames For sure! Looking forward to it! ^^

  • @nove1398
    @nove1398 6 месяцев назад

    This is pretty good for a solo dev

  • @cafegaming6855
    @cafegaming6855 5 месяцев назад

    just added to whishlist, sr to say but the walljump animation seemed a bit ought

    • @anbagames
      @anbagames  4 месяца назад

      Thank you very much! Yes, I can understand that. For me, it's also difficult to decide which mechanic fits and which doesn't. In one of the upcoming videos, you'll see an improved version of the wall jump combined with climbing - I think it already feels very good in my playground scene 😊

  • @Injabsful
    @Injabsful 7 месяцев назад

    keep it up its a tuff world out there

  • @ThunderStormFortnite
    @ThunderStormFortnite 9 месяцев назад

    i have almost the exact sweatshirt that your character is wearing 💀

    • @anbagames
      @anbagames  9 месяцев назад

      You both have good fashion taste :D

  • @raztaz826
    @raztaz826 9 месяцев назад +1

    I always like grapple hooks

  • @blue-cloud-studios
    @blue-cloud-studios 9 месяцев назад +1

    This looks awesome so far the world looks incredible 👍. Something's id changed is the animations making them more snappy or shorter also just maybe making the characters shadows a bit darker cause we can't see the features all to well.

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you for the feedback, I'm glad you liked the devlog :)
      The animations definitely require some more work, I agree with you on that. Which shadows are you referring to? The shadows on the character or the shadow cast by the character onto the environment? I will definitely take a look, thank you for pointing it out!

    • @blue-cloud-studios
      @blue-cloud-studios 9 месяцев назад

      @@anbagames the shadows on the character

  • @MaxNewberg-r4l
    @MaxNewberg-r4l Месяц назад

    this guy is on to something

  • @puzzlebgames
    @puzzlebgames 8 месяцев назад +1

    loved the concepts and art style, looking foward to see your progress, also, nice setup

    • @anbagames
      @anbagames  8 месяцев назад +1

      Thank you! Glad you like it 😊

  • @CarnivoreChris89
    @CarnivoreChris89 8 месяцев назад

    I love the Ocarina of Time -feel of the game! Wishlisting :)

    • @anbagames
      @anbagames  8 месяцев назад

      Thank you so much!

  • @troybeardjr
    @troybeardjr 9 месяцев назад

    hey where'd your daughter go? well she woke up crazy and just left

  • @Telesto_Timelost
    @Telesto_Timelost 8 месяцев назад +1

    Devlogs really are the meta

  • @Xenoks_Dev
    @Xenoks_Dev 8 месяцев назад

    Really nice project, as a solo dev my self, i support your project !

  • @drominitoketchup
    @drominitoketchup 7 месяцев назад

    looks very original. :)
    But why with Unity? D:

    • @anbagames
      @anbagames  4 месяца назад +1

      I have years of experience with Unity :(
      With the recent Unity debacle, I've also looked into UE5 and Godot and am open to them for the future 😊

  • @pixel3849
    @pixel3849 8 месяцев назад

    What software did you use for painting the main character

    • @anbagames
      @anbagames  8 месяцев назад

      I'm using Substance Painter for creating textures and PBR maps

  • @Oskratos
    @Oskratos 9 месяцев назад +1

    Really looking forward to the next devlog and more updates on the game!

    • @anbagames
      @anbagames  9 месяцев назад

      Thank you Oskratos, that makes me very happy! I really appreciate your constant support

  • @jonaspriebeofficial
    @jonaspriebeofficial 9 месяцев назад +1

    looks great!

  • @oldlinuxgamer1673
    @oldlinuxgamer1673 8 месяцев назад

    gothic for girls :D

  • @sentexmc
    @sentexmc 7 месяцев назад

    du bist deutscher das hört man