TOP-5 Racing Games with the Best Damages
HTML-код
- Опубликовано: 29 сен 2024
- My personal list of the TOP 5 racing games with the best damage model, visual and mechanical. Enjoy! :D
Special thanks to:
- Airwrek for the GTA IV footage
- Hitman715 for the iRacing footage
- My brother for the Burnout Paradise footage
Please Support me on Patreon! / viperconcept
Anyone else remember back in 2014 when it wasn’t wreckfest
It was just “bugbear’s next car game”
Yes. But the Next Car Game was always said to be project name and the game name comes later. Each Flatout were also called Next Car Game internally
This unlocked a hidden memory of mine lol.
Its give me a good memory 😂😂😂
I buy it on pre alpha
Yeah, time flies by lol
We all knew that BeamNG would be on the 1st position
And the 2nd position is GTA 4
Tbh meaning?
@@EggGemera to be honest
@@official_Quube ok
Let’s be honest. We clicked this video to see which game is no.2.
+1
I clicked to see which one was number 3
not really
more like which game is number 3. people who play wreckfest know its 2nd best to beam
@@ZIGAG1999 i mean wreckfest still has some weird deformations, i was expecting it to be 3rd
I love to crash and look at the physics, and also the crash animation of the racing game when I'm bored lol
I still love the first GRID and DiRT games damage model
@@mindofmyown333 same with the Flatout series.
I went back and played PGR4 recently and I was blown away by how good the damage model was for 2007, and considering it had licensed cars too
Do not we all, miss? You ARE a miss in real life, right?
I'll go *WAY* back... "DRIVER" (the first one on playstation one)... The damage physics were *AWESOME* for it's time... And that was way back in the early 1990s...
I'll be very surprised that car brands would be concerned about their cars being damaged virtually in video games.
Where's my Driver San Francisco? :l
Yeah 😭 I cant find this game now
@@jackh.3052 Me too brother and I miss it!
And Flatout 2 :(
@@alexmichl3137 on steam ?
@@jackh.3052 No no i meant it is missing for me in this list.
Also in beamng, I’ve found that if you put your car under lots of G forces, like long races, it will occasionally show that some of the fluids are lower than they really are. I like to think that the developers have added in sensors to measure the level of the oil and gasoline.
Beam NG, has one thing to add, and it's a destruction model, the car just stretches, don't break in half or parts of the bumpers for example.
It seems to me that BeamNG was designed as a car damage simulator from the ground up - and the courses, worlds and challenges were added on top of it. For this reason I doubt any game will come close to it in this list for some time to come.
While you're right the courses, worlds and challenges came later, things like complete atmospheric simulation and a functioning aerodynamic model that supports aircraft definitely weren't added on top, or necessary to car damage. It's a soft-body sim sandbox from the ground up, and everything else is essentially just emergent gameplay
I'm actually agree, but the video was just to short to mention all racing game with good graphics (visual dmg) or good engine (technical dmg) like Need For speed Pro street (for a 2007 game damage are actually cool) and Grid Race driver (they are amazing, and the physics is actually amazing too)
I love how the intro for this channel was NFS 2012 love that game
viperconcept: "A developer with less money can't do miracles."
Bloodstained series: "Am I a joke to you?"
Motorstorm Pacific Rift was also very good back then
"I hope the devs make the graphics better!" My shitty pc running 30 fps on low settings: " NO PLEASE, NO MORE, HAVE MERCY ON ME!"
I waited the whole vide just to know that i was right and BeamNG is the King of car destruction
Another great video! In my opinion all the games are missing what make an accident and related damages realistic : the ground and the environmental deformation. You can watch all of them, but any car accident has an impact on everything the car will have contact with. It is amazing that none of the games manage the barriers' deformation which should absorbs the impact. In rallies' simulation, there is no deformation on the ground or on the trees. Touching a tree will also absorb part of the impact. and of course, the torsion of the chassis is never seen in any of these simulations.
Well you have a point, but you oughta get a supercomputer to handle that.
Hi, great video as always, but I have to tell, that in my personal opinion, NFS ProStreet or Grid2 deserves place 5th more than Project Cars 2, in both games mentioned by me it's easier to totalize your car, visually it looks more realistic and the impact on cars performance is very sensitive.
Best games of world
Burnout
Gta 4
Beam ng
Flatout
Grid
Next car game
Wreckfest
Trail out
Split second
Carmageddon 2
Yo NFSMW2012 intro takes me back
damn...nice intro...i thought i accidently open my NFSMW2 just now
i once finished a whole pikes peak hillclimb with an audi quattro that had 2 wheels left in dirt rally
I was expecting need for speed pro street, deserves a position in this list
The explosions in beamNG is the only thing missing
Where is the GRID series in the "mentioned section" ?
The game is amazing with visual and mechanical damage, especially GRID 1 and GRID Autosport
*beamng femur breaker*
If not because instabilities, slrr is actually one of great contenders, for 2003 game, it got visual mechanical damage, chassis bent after violent crashes, door fell off, and engine that magically disappeared after high speed impact. Using nitrous and over revving can lock the engine up. Just say it's beamng of 2003 but with extra crashes (game crashing!)
Love the gran turismo music
Burnout still holds number one spot for me since beam doesn’t have realistic visual damage. The cars looks like there made out of plastic and are missing debris and tearing damage
It was always going to be Beam. If they could take these physics and put them into a sim racing game it would be perfection
BeamNG is a racing game... 😐
don't forget about flatout series~
I honestly don't understand how a realistic damage model is bad for the car company. Explanations are welcome
me: lets download beamng drive
pc: im 32 bit dumb
me: wait wha-
One more thing to add for BeamNG:
It has really improved a lot since the beginning. I've known and had the game since then, and damn did they make some progress. Back in 2014, the game was only good for it's crash physics. Now you can race, rally, do derbies, banger races, even just cruise around with traffic in California. It really has become something else with time. Props to the developers, I love this game so much
BeamNG was originally made as a physics engine and not intended as a game.
@@hab1ak I know, my guy
How good does your computer have to be to really have fun with Beam ng and push it ?
@@seanxxx8999 Mine's an i5-4460 with 8 GB RAM and integrated graphics and I can run the game pretty fine honestly, so I think you're good;
but having a dedicated GPU helps a lot, I'll get one in the future
@@seanxxx8999 I have a Laptop with Intel UHD Graphics (128mb VRAM), an Intel i3 10th 1005G1 (4 cores), and 8GB of ram. It runs very good for those specs. It takes a minute to load in, but after the first crash and the first sound files are loaded its all you. I think I can get about 2 or 3 AI cars in before it becomes unplayable. On bigger maps it normally runs at about 28-36fps, on smaller ones its way better. I can even go into Multi-player using the mod and it runs fine.
Fun fact, in BeamNG, if your engine has a snorkel, you can go further underwater up until the snorkel itself is under the surface :D
Yup and also EVs can go underwater
you can edit the snorkel so it's super long and drive around under water but be when the car tilts so does the snorkel so it can make for a lot of fun
Snowrunner does this too,or to be specific Spintires games do that. Now if only it had a proper manual shift mode.
@@chazzcoolidge2654 It does, but you need a wheel hooked up to your PC/console in order to use it.
I remember testing this in the river in utah lol 😂
Haven't watched yet, but BeamNG has to be first.
beamng it's not a racing game its a sandbox but it's mostly used for crashing
@@pipipupu1964 I quite enjoy the races in it as every small mistake, like softly bumping into a wall while exiting a corner, can screw up your wheel alignment and destroy your lap times.
@@Basti5792 Then your bumper glitches into the asphalt and your car gets sent to outer heaven
@@istachi this almost never happens anymore
@@JukoYT Really? Maybe I should give it another shot..
Grid, 2008 - I'm really surprised you didn't even mention it. I don't know how you'd rate it, but at the very least it made a lot of people realise the importance of a decent damage model - both visual AND mechanical - even in a circuit racing game that's not specifically made for damaging your car.
It managed to introduce the idea of clean racing without any penalties. You missed your braking point and rear-ended someone? Now deal with steering, suspension and engine problems as a consequence.
It's a guilty pleasure imo.
Don't forget the first 2 Flatouts!:)
@@jamesvancam Wreckfest is basically Flatout 3. But its nice you mentioned it, childhood memories man.
@@jamesvancam you forgot the best one, Ultimate Carnage
@@s_for_short2400 shii, I did
few more things to add for beam:
beamng has almost UNLIMITED content capabilities because of the repository and the Automation integration (which is the best idea ive ever heard)
They tried to make a soft body tech demo for a potential racing game, and did so well they arguably made the second best rocket simulation game behind KSP because of its gravity and atmosphere mechanics
If you've ever used the automation mods though, they are clearly quite.. Mediocre compared to the default dev vehicles on beam. It's a very cool idea though!
ive had the game since it came out all those years ago, still one of those games that stays on my pc as its fun to go have a crash. shame its not on console
It will be extraordinary realistic game if beamng drive added environment damage like damage to the tress and obstacles, tire marks in gravel and sand , etc
It's also not a bad racing game, very good physics simulation and if you get out of the track it's really punishing
17:06 For those wondering how far that goes, Cobalt Motorsports and BeamMP have expanded the game to include online multiplayer with surprisingly good sync despite the insane amount of data each car has, and added dynamic weather with rain physics, pit stops, different tire compounds and tire wear, SIMHUB style radar, enforceable race flags, nearly everything you could want from a racing sim!
Yes, also the developers never fail to impress.
Well hello there!
really? cool but im still waiting for official multiplayer since im pretty sure the devs know they can do it know because i allways have problems spawning cars and stuff in beammp
BeamNG:
*_Im 4 Parallel Universes Ahead Of You_*
Thank you for like
I hope they finish the game before the end of this universe.
@@renatoigmed I hope Viperconcept play BeamMP before the end of universe
@@irfanyxp3489 or KissMP
@@KVDom yea I watch Serzari play BeamMP that was fun to look at
@@renatoigmed I hope they never "finish it" so they keep developing it further.
GTA 4’s physics as a whole are amazing, even the water is physics based.
7:07 the one time where you DON'T want to be stylish with your race car.
Life is so weird at times😂
Ur first
The only last thin BeamNG lacks in terms of visual damage is paint scratches. But i agree its the best.
With the new update they added pbr so it will have paint scratches/dirt soon
Kinda suprised that you didn't show Codemasters first serious engine for damage detail like Race Driver Grid, had solid damage system, the frame bending the body pieces falling off, if you hit the side hard enough, the entire body frame would bend.. for 2008 that was pretty good for awhile back. That damage engine did follow up for the rest and improving the engine (Dirt Rally/F1). Just wanted to say something about it, because RDG had a really enjoyable damage engine, beautifully destructable.
Yep, i thought it will mention grid at some point
Codemasters killed by ea
Grid was top notch. 👍👍
@@legm5298 no
And driver san Francisco has also awesome damage models! With RL cars too!!
Dirt rally 2.0: drives for 2 mins
*PUNCTURE*
Everyone: well f*ck
In the last updates BeamNG Drive has become a very good game to race a car. Ok, not a Assetto Corsa yet, but in older versions that was almost impossible, and now you can pick a SUV and race it nearly to the limits.
You know you can just modify any of them to race
@@stdhttps yes but stuff like tire physics made it feel like you were on ice, recently they increased grip which means you can turn corners faster.
@@dnt_alert5806 Understeer and bad steering sensitivity is still a big problem at least for me, maybe its issue with my wheel because on some cars i need to turn wheel a lot just to make slight turn on car, but i got used to that. Since this game at first wasn't even in plan to be a sim, I must say that it has gotten really great now. You can call it a sim, not a best one but surely not arcade game at all.
@@hellhound320 I don't have any of those problems that you just sayed
@@joaopinto5850 I say it could be just me, but BeamNG definetly has more understeer than other games. At least with modded vehicles.
Anyone who’s heard of beamng already knew it was gonna be in first.
you are spittin' facts
BeamNG:
Hold My beer
Cuuuuh
bruh the title Say RACING GAMES beamng is a game made for crashing cars and this is a top for RACING games not CRASHING (ik beamng it's a sandbox but it's mostly used for crashing cars)
@@pipipupu1964 Beamng is a racing game, it just simply has soft body physics, also; just because all that everyone (read: RUclipsrs) does is crash, does not mean that the game is just that, the latest update changed the tyre model heavily and the cars handle much better now
@@pipipupu1964 Wrong. Beamng is one of the realistic simulations out there.
@@pipipupu1964 beamng wasn’t made with the intention of just crashing cars, it was made to be a realistic simulator.
A good honorable mention would absolutely be the first 2 installments of Flatout as well, from bugbear, the guys who made its spiritual successor, Wreckfest
Wait... I was playing BeamNG when I got this notification... lol 😂
Damn ur pc is fast running chrome while playing the game at the same time
@@zaf2774 no I was watching my phone while the game loads I have a potato
Same bud
@@CL4SSiCS 🤣🤣🤣 same
THE NFS MW INTRO IS VERY WELL MADED!!!!❤️❤️❤️❤️
made*
YES IT IS
dont shit urself
@@damix9378 Mr. Roast everyone came. Yaaay
inb4 the radical #notmymostwanted mw2005 crowd
We *ALL* waited for Beamng, right?
Racedriver Grid was awesome too, the old one
I made videos on this game, it's very funny all the destructions (btw the channel is called Tanner 95)
oh yeah, that one was great
I thought this would be number 2. Maybe cause is so old or he never played it
Burnout and the Flatout series too
@RaPulsion First and second Grid and both Shifts have pretty good damage models and i’ll mention GT Legends,GTR 1 and 2 as well-old games,but with great damage models.
There is something so satisfying about realistic crash physics in games it adds just a little more depth into the game
Not to mention a fear of crashing
@@shriduttpk921 THIS
We all knew what game number 1 was gunna be😂
I think Street Legal racing: redline deserves a special mention to. it is basicly a car mechanic simulator with quite alot of racing content. the racing mechanics could be a little bit better but the damage model i quite realistic. like engine loss on high speed impact. you can basicly loose every part you put on you're car and you can even damage any part inside you're engine by overtuning it. i think thats quite amazing for a 2003 game.
some team has it on steam been doing some updates to it.
Didn't even start the video but I'm pretty sure beamng is first
Bonjour mr mon nom de profile est fr mais je parle anglais
@@milesribouturruella411 Bonjour monsieur francophone très probablement bilingue
@@legeekdechepaou411 bah oui comment tu le savais
@@milesribouturruella411 l'instinct
The motorstorm series has amazing damage models, (pacific rift especially) the amount of detail on the cars and other vehicles is still a sight to behold for a series that came out in the early ps3 era
Pacific Rift is an obscure game that I'd like to play again, but it doesn't even run on emulators, so I'd need to get my hands on an actual PS3
Carmageddon II was impressive for its time, even today I love its physics
Viper: "I'll select all the racing games of the last 15 years."
LFS Fans: But Live For Speed was made 18 years ago and it has some great damages. :c
At least visual. lol
I liked that game.
Not only visual we had suspension damage too
There was also clutch damage
@@KwakHru you can kill the engine. Put in 1 gear from 5 gear and see.
@@djnazgra Yes i forgot about that one overreving the engine on downshifts especially
yep
you can damage everything
First "Colin McRae: Dirt", "Race Driver: Grid"... They have amazing damage model!
GTA IV's damage model is my personal favorite.
*I gotchu homie!*
What about prostreet?
And the driving model in GTA overall.
@s1mple Roman, I should nave never read on your fucking E-mail's!!
Same
Aw, if you had considered older games Carmageddon 2 might've had a chance. It's one of the rare games where you can get your car split in half and still drive it, while the game takes into account how the car's weight balance has been severely changed.
Yep, that and 1nsane (it had soft-body physics and damage in 2001)
@@artoodiitoo and slrr
Made by same dev, Invictus games kft
Problem is, slrr is very unstable, it can crash itself for no good reason
@@bitelaserkhalif You can literally end your whole carrer in one crash in SLRR, lol
Just imagine, BeamNg damage plus r factor 2 tire model plus ACC engine... Besides killing your CPU with physics calculations, that would be one heck of a racing game...
And with gran turismo graphic, what a perfect game
it will most likely never happen sadly, unless the three developers come together, my fingers are crossed!
17:30
"I hope the developers will improve the graphics because this game deserves better graphics"
Well, the developers just added a new Ultra preset which adds more lighting effects, and they added PBR textures to the game + they've been doing remasters of some of the vehicles and adding full-quality interiors + making the exteriors look even better, and giving them better damage models.
this game is awesome
I got goosebumps when I saw BeamNG
I haven't seen it anywhere in the comments, and it was not on the video, but BeamNG has a mod for multiplayer. Realistic races, here we come!
Nobody talked about NFS Pro Street
Only has Visual damage, but could have been an Honorable Mention
For the time its visual deformation was excellent and the audio felt very responsive. However, mechanically speaking the damage wasn't really there, just light damage, which doesn't really affect anything, & heavy damage, which just reduced your car's power by like, 20 HP or something, an insignificant amount. The wheels also could not be detached in-game. Rolling the car over will also total it instantly so long as the roof makes even the briefest contact with the ground. The wheels also have way too much resistance when rolling, and impacts with the ground during could remove body panels, but cannot deform the actual mesh. Overall it looks nice, but its competitor at the time _Race Driver GRID_ has it beat by a large margin.
@@CaptPatrick01 Light damage is meant to reduce your aero and horsepower by like 10% and heavy damage by 50%
However for some reason these don't work in game meaning all damage is purely visual
@@CaptPatrick01 it' still better than in PC2 imho xD
Why nobody talking about paradise city!?! :(
THAT INTRO....
NFS MOST WANTED 2012 ALERT
FINALLY THE VIDEO IVE BEEN LOOKING FOOOR FOR A WHILE
before i click this video, i know Wrecfest and beam.ng drive is top2.
The intro is so nostalgic
NFS MW 2012 man that game was great
@@legm5298 yeah
Im extremely happy wreckfest is number 2, considering how fun it is to race and derby in it.
I really enjoyed the first Grid game that came out. Thought the damage system was pretty great for its time.
Most realistic damage which I ever played was “Street legal”
What about beamng drive??
@@pixistix_ it’s a first place in this vid)
@@alextko3316 No, I'm asking why are you saying Street Legal is better than BeamNG with crash physics?
@@pixistix_ “which I ever played “
Where is Flatout?
Great Stuff, espacially the GTA4 footage :D
A lot of people hate SMS now because of Project Cars 3, but I really appreciate that they can make a game with good looking damage model with licensed vehicles. Even Codemasters can't keep up (they used to have a really good damage model back in 2008-2011, Dirt 2.0 is the last one with not bad damage with few exceptions (yes I'm looking at you, Porsche and Aston Martin), Dirt 5 absolutely sucks). Like honestly they are the only ones left that can do that/care. Reiza Studios with their Automoblista 2 is doing a good job too but it's the same engine so maybe that's why.
MW 12 intro! I miss that.
I need a very realistic damage game
Cuz am gonna be crashing alot
Viper Racing, hit smoosly a wall by side, car will be wrecked
I don't necessarily think BeamNG needs better graphics but, as we saw on MuYe's video of the white Extended Cab D-Series on the desert, Ray Tracing would certainly help it a lot!
I already knew the winner before clicking on your video! Haha! 😜😎
I remember always crashing on Burnout 3-Takedown.The damage is really good for a PS2 game back in the day.
beamng is basically my go-to rally sim now
yes it lacks rain / dirt / stuff in other rally-oriented games, but the physics, the sounds, the freedom of doing whatever stage with whatever vehicle is unmatched
the old games most better. i dont understand it.. now we have 2024 and 2025 is coming and other is better! all racing games or most haven´t damage system! is is sooooo bad. new games coming also didnt have damage system. and the new engine was so good to use it. i am so disapointed about the gaming industry.
BeamNG is such a game, you can't get bored. It has really a ton of content and possibilities, but as a player who's experienced a lot on the game, I can clearly say it's got a long way to go till fully optimized and accurate simulator with decent drive model. Recent update improved the handling, but it's far off to compare with a racing game. They can add body paint scratching algorithm, mesh tearing and much, much more fun stuff like a bumpy track for the square tires.
One of the coolest mechanics not spotted by many is sinking, literally any surface has sinking no matter is it concrete or mud and to prove that just look how as you crash with high speed into a wall, the parts go inside the wall the faster this impact was which is an awesome optimized alternative way to simulating deformation on non-deformable faces.
It's sad to see everyone forgot about rigs of rods, 2005. It had physics really close to beamng, considering it to be a 2005 game.
Street legal racing love the game it is like beaming and underground 2 combined
Burnout 3 and Revenge had more fun to watch damage models than Paradise, but of course its well known. I dont know why they werent included in the Honourable mentions, but ig deal with it
i Honestly agree with your choice of BeamNg at #1, its a beautiful game - and it can run on P O T A T O P C
I nominate Jet Racing Xtreme. The handling is infamously bad but crashing is what gets you addicted
Beam would be my ultimate racing game if they fused it with the garage side of Street Legal Racing : Redline.
Viper: Aight imma fuck up this car real quick.
7:05
Viper: Danm. Why am I so good at stunting.
In GTAIV you cant see the Suspension (at least in my 360 version) but if you shoot in the wheelhouse you can snap the springs and the car will sink to the ground. There are so much details in this game.
You forgot Race Driver: GRID. That game can easily take 3rd place.
Really cool video.
Nascar 2003 (the last one made by Papyrus before EA killed it) was quite amazing with mecanical damages.
It had gearbox damages, you could blown the engine with high rev or overheating, dirt on the windshield with tires smoke and oil leaks, tire heat and damage simulation also it had randomly generated engine and gearbox faillures.
17:43 I think visual damage should 9.95/10 because this game still lacks paint damages like scratches.
The fact that burnout paradise has inf gears makes the game kinda fun ngl
True
what about GRID:RACE DRIVER?
street legal racing would be an honorable mention too ^^
It should be at least 4th or 5th taking into account mechanical damage, maybe 3rd
I just want to add that Colin McRae Rally 3 (released in 2002) had probably the best damage system at the time: you could detach EVERY parts from doors to the exhaust. You could also snap the antennas by rolling over the car on the roof. For me it was unbelievable and they also made a tech demo about it.
The first Grid should have been an honorable mention at the least dang. It had better damage than all the dirt games and project cars. So glad to see Wreckfest and Beam NG hit this list
THAT S IT!! Constructors refuse to accept that their cars can be damaged!!! WHAT A SHAME!!