V-Ray | Simple RAINDROPS Effects | Procedural, No Particle Setup

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  • Опубликовано: 10 сен 2024

Комментарии • 38

  • @JonasNoell
    @JonasNoell  3 года назад

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @brendancoots
    @brendancoots 3 года назад +6

    Fantastic tutorial as always! I've been using this technique for years and it works great. Here's one cool trick I found - in Vray displacement, there is a "water level" control. If you turn it up slightly, it will remove/clip all of the water just below the base of the droplets. This approach is especially handy when the main object isn't opaque.

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Oh awesome, the water level control is a great idea! Thanks for that information! 😀

  • @Charlie_Alpha_Lima
    @Charlie_Alpha_Lima 3 года назад +3

    I've never thought to not use particle flow or Phoenix. This is very interesting!

  • @biju5049
    @biju5049 3 года назад

    I watched it because it looks refreshing how you created those textures

  • @Soluna_y2k
    @Soluna_y2k 3 года назад

    Vielen Dank!! Genau sowas hab ich vor ner Zeit mal für nen Projekt gebraucht. Hab es nicht vernünftig hinbekommen, dann nen Material von Poliigon gefunden, was sowas bewirken sollte aber es hat nicht 100% funktioniert. Deine Methode ist auch viel besser, weil sie procedural ist :-)

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Hab die Texturen von Poliigon auch getestet, hatte aber auch nicht so richtig funktioniert. Hab deshalb einfach mir eigene Texturen generiert :-)
      Theoretisch kann man auch komplett procedural arbeiten indem man sich die Texturen spart und über BerconNoise oder so sich etwas ähnliches generiert, dann arbeitet man sogar komplett procedural.

  • @hamidsalami7022
    @hamidsalami7022 3 года назад

    Thank you for this awesome tutorial!

  • @bammerclips
    @bammerclips 2 года назад

    Thank you

  • @Crimson_201
    @Crimson_201 3 года назад

    THANK YOU JONAS

  • @ammaralammouri1270
    @ammaralammouri1270 3 года назад

    Wow Sooooo smart 🙌🙌 , u got new patreon member

  • @tobiasnoll5359
    @tobiasnoll5359 3 года назад +1

    Wow, nice! Now, how to animate the droplets? 😉

    • @JonasNoell
      @JonasNoell  3 года назад

      Animated textures would work with this approach :)

    • @chernoleslie3516
      @chernoleslie3516 3 года назад

      @@JonasNoell Does anyone have a good animated water droplet video

    • @brendancoots
      @brendancoots 3 года назад +1

      If you create the droplets in After Effects using a combo of perlin noise, Levels/Curves (to clamp the noise into individual blobs) and layers of blurring and masking, you can create all different kinds of droplets. From there you can animate them using the noise controls, an animated mesh warp, manual keyframing or all of the above. You can also create animated single drips. I recommend doing the whole thing in 16-bit or higher so the Vray displacement doesn't have stepping.

  • @jankarl5269
    @jankarl5269 3 года назад

    In terms of render speed, which one would be faster ~ this method or the one with particles? How do you make those raindrop textures btw?

    • @JonasNoell
      @JonasNoell  3 года назад

      I guess there won't be any big difference in terms of renderspeed between both methods. The raindrop texture I generated by myself using Forestpack and a bunch of simple models. On my Patreon there is a bonus video about this process...

  • @MasoudAbbasi-lo2dl
    @MasoudAbbasi-lo2dl 10 месяцев назад

    Hi thank you so much I need textures RAINDROPS

    • @JonasNoell
      @JonasNoell  10 месяцев назад

      It’s on Patreon

  • @abderafiksemassel5880
    @abderafiksemassel5880 3 года назад

    wow super!! can i get this texture?

  • @vfxart1994
    @vfxart1994 Год назад

    very nice where we can find and download this map to play with thanks.

    • @JonasNoell
      @JonasNoell  Год назад

      You can find the scene files on my Patreon

  • @ramdpshah
    @ramdpshah 3 года назад

    nice, i was wondering how did you create the drops textures

    • @JonasNoell
      @JonasNoell  3 года назад

      There is a bonus video on my Patreon about this if you interested in that.

  • @BoariniPictures
    @BoariniPictures 3 года назад

    What did you use to create the texture map? This is awesome!

    • @JonasNoell
      @JonasNoell  3 года назад +1

      Hi, I just scattered some simple drops that I modelled quickly on a plane, made it tileable and then generated a heightmap from it. I will probably upload a bonus video about the process on my Patreon to show the process.

    • @brendancoots
      @brendancoots 3 года назад +1

      Substance designer works well for this, you can get some really nice procedural blobs and generate all of the required sizes and shapes using just procedural noise, Histogram Scan, blurs and masking. After Effects works as well, this way you can animate the result. The tricky part is getting the displaced result to look pillowy like a droplet of water. Solid white blobs won't do the trick, and the solution I've found is too complicated to describe here. Combinations of different blurs and masks are the key!

    • @BoariniPictures
      @BoariniPictures 3 года назад

      @@brendancoots Thanks! That's a great tip

  • @freddybonbon
    @freddybonbon 3 года назад

    Nice Tutorial, good info! Shame the texture is not procedural though... seems like a misleading title?

    • @JonasNoell
      @JonasNoell  3 года назад

      The displacement texture is not procedural in this case, but the placement and setup itself is. Nonetheless you can probably easily build a procedural noise texture for the displacement as well.

  • @piergiacomomacri492
    @piergiacomomacri492 3 года назад

    Hi Jonas very nice...is this working also on glass materials?

    • @JonasNoell
      @JonasNoell  3 года назад +1

      This probably won’t work because you would see the original raindrops object that was pushed below the surface and would be refracted.

  • @mr-ge9wc
    @mr-ge9wc 2 года назад

    i need the shader ball

    • @JonasNoell
      @JonasNoell  2 года назад

      It's available on Patreon

  • @IskanderVFX
    @IskanderVFX Год назад

    super nice! love your way on making things, another option here ruclips.net/video/3zg2yKy61yg/видео.html could be to set the smaller droplets on lighten instead of normal

  • @EVIL9000
    @EVIL9000 2 года назад

    Wouldn't it have been faster to just set your composite layer for the small droplets to "lighten" without the need to use a mask in order to show the small droplets with the larger ones.

    • @JonasNoell
      @JonasNoell  2 года назад

      I would need to recheck which part you mean in particular, but very well possible. There are always multiple ways to achieve the same result