Materials Ep6: Sherpa/Boucle | All 3D Software
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- Опубликовано: 21 апр 2023
- Yo guys, today on @RenderRam I'm gonna be showing my approach on Sherpa material using texture found here:
swatchsupply.c...
AND our lovely @evermotion sofa found here!:
evermotion.org...
Dude is on fire for this tuts that can only be found in his channel. Don't be like Arrimus that deletes videos please. This is very useful long term as reference.
Just tested it,looks really good!
Thnak you
thanks Vjeko!
I'm working in the textile industry as a 3D designer, This kind of material is always a nightmare to recreate(helpfully not anymore), even using Scans, i will definitely try it next time, i even once tried to recreate it with vray fur and result was kind of ok. Wow You are best! What i learned from your videos is a mindset to actually recreate materials and objects in 3D, Thanks !
Great as always, thank you
I love this channel and I just found it, I love it
smart technique , love it
Very Coo, as usual.
Just the first 10 seconds were enough to like the video, Meeneen good.
perfectly executed and funny! I like the hat! Greetings from Berlin!
Perfect tutorial =D
awesome new video, vjeko!
Thank you so much !!!
❤❤❤❤❤❤
can you please make it by using v-ray ?
Very clever Vjekoslav, don't you think that you must add some velvet or a fall of map to appear even softer?
You could play with it yes! All depends on the look you’re trying to achieve. Also if displacement is super dense, an lower opacity adds to softness a lot!
It could even help for those super fluffy carpets, they always looks fake, flat or spiky.
Damn, now you gave me an idea!, thanks!! :D
i think it will be better to change size of the base geometry with push mod to avoid problems
Hi! thanks for the tutorial, the material comes out very well. I have a question, if I want the material to be gray, what should I change? I tried to change the color of the map and the color of the materials, but the color does not change. Only a dustier white comes out. I mention that I render with Corona. Thanks!
Doesn't really feel so fluffy unless it's a closeup. From wide shot if you give your diffuse beige colour and play a little with displacement there is no difference.
nice hat sir!
Nice trick, Thank you, it's very helpfull. Could you make a video compare Corona render and Fstorm render please ? Im using Corona render for my work like 3 years now but im switch from interior visual to product visual and i see Fstorm is amazing for product rendering, isn't it ? I consider to switch my rendering software, please give me some advice. Thank you very much.
You’re in luck, that video is already made!
ruclips.net/video/ijF1wITlRnI/видео.html
Any idea in how to make it in Blender?
Would it also help (for Blender users) to use a Subsurface input rather than duplicating and using transparency?
Don’t know if it’s a terminology thing, but this is used with translucency, not transparency
Translucency is a fake quick subsurface
How can this be done in Bender?
The logic should be the same, double objects, one has displacement with translucency material
for Blender pleaseeeeee!!!!!!!!!!!!! 😪
It’s the same logic!
Replicate what I did here
@@RenderRam yeah? Alright I’ll try. never watched any other software tutorial so let’s see how the replicate works for me 😅
Thank you!
@@89kessi you need to find translucency and displacement
Apparently translucency in blender is called Translucent BSDF
@@RenderRam oh yeah I know I use displacement a lot in blender, it’s just something is off, feels like something in the setting of the render or the material that I can’t figure out in blender about boucle ONLY. This material drives me crazy, I just can’t bring it to look in blender like it looks in corona render
I don’t know.. will keep trying I guess… :(
@@89kessi friend of mine used this technique in blender and it turned out right, good luck!
hahah lol wtf bro ?! thats deffendly not a way to do this material , there are people have slow pc anddddd no sir i dont like it , idk if it will be better if make with hair and fur hmmm i think the same result and same heavy model
For hair and fur to cover a model this size would take millions and millions of hairs, not even close to ideal solution, on the other hand translucency renders fairly fast in the whole “sss” sphere, so translucency and displacement, not that big of a deal, it’s not fast, but also not THAT slow… For object duplication, also don’t see a problem with that, unless you want to clone your whole scene to make one big sherpa heaven :)
And as said in the video, it’s a method I like to use, ofcourse other people have their own methods and that’s fine, just sharing my own approach.
Happy renderings! :)
This is an absurd ignorant comment. This produces a good result. Its not bad just because you have a slow pc. Same thing as saying caustic are bad because theyre slow to render. Also fur would have to have transulsency on millions of strands, wich would take even more to render.
I had decent result with adding little bit of self illumination on vray material, and for the renders that are not so close normal map on bump is ok
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