@@DECODEDVFX yes it's out of date and i think you might be able to explain a different take with simple procedural materials! Your mysterious glowing glass ball was really good and well explained!
nice to see someone explaining and showing us a normal box modelling workflow with an actual scene, showing issues that arise and how to overcome them. seems everyone is only showing sculpting, donuts , and chairs these days. its nice that they make tutorials for complete beginners but something like this which assumes the user has a reasonable knowledge of blender is refreshing.
Agreed! The ratio of tutorials for beginners to intermediates is certainly very disproportionate and makes it more difficult to learn those 'tricks' that you end up actually using.
your channel is a goldmine for every beginner blender users wanting to get to improve. the fact that you are covering an entire scene instead of 1 specific object is great+ unlike a lot of tuto here, you are showing us the general guidelines instead of showing every single step of modeling, which is great since a lot of ppl don‘t want to spend 40 minutes on a tutorial. thank you soo much for your work
A master in progress. A pure treat to watch from start to finish. I truly love how you explain everything you do and WHY you're doing it. Weel dain! :)
GOOD LORD. All the tips and tricks in this video are gonna be endlessly useful, especially seeing your materials workflow on several very different objects. THANK YOU!
Wow this is like a little master class. I'm gonna have to watch this three or four more times to to get all the great tips and procedures in this. Thanks
Thanks a lot for this! Really enjoy these types of videos where we get to see a cool result but also pick up a lot of tricks and tips! Also, thought the pace was really good - I'd consider myself an intermediate Blender user, and I was able to watch through without pausing every few seconds, so thank you!
Thanks. The pacing is the hardest part. I recorded many hours of screen capture for this video. It's hard to get that down to a reasonable length without skipping too much stuff. It's a fine balance between making a video that's too brief, vs one that's overloaded with information.
I would not mind a tutorial on how you textured the desk in Substance, from exporting from blender to importing it back Nice creation and nice tuto :) thanks
Thanks for explaining how to get the dust only on top of the bottles. Really cool method! Also, projecting the normal map onto the chair was a good touch
Thank you for showing some procedural texturing in Blender. I discovered I didn't know I didn't know (sic), I had a LOT more to learn! I've been relying on SubPainter too much. In some cases the procedural texturing natively in Blender is way faster to get what you need done. This video is now a case study for me.
Would be interesting to see you model other rooms from Harry potter like Gryffindor Tower or The Great Hall. Or model the whole exterior of Hogwarts. (Or the Staircase from the first 6 movies)
I love this looks great, its one of them thought where I cant pinpoint one thing that makes it look CG, I think its a combination of things, the desk wood looks plastic the wall looks clay like and the depth of field is throwing something offf
@@DECODEDVFX True that. But sometimes one can pause or reduce the speed :) I do it sometimes to figure out, because I know that Blender can do a loooot of things but I don't know how they are called or how to use the key commands. But it's a fantastics video, thank you, I think I will try to do it too :)
So many great tips in this video, but that dust node you created is a real standout. Well done. 10 points to Slytherin. (It would have been more but I don't think Snape put much stock into crystal ball gazing, especially after... Well, you know.)
This kinda stuff proves you can good quality content on Blender and not pay out £$£$£$ on high end 3D tools like Autodesk maya/3ds max Thanks for the candle tip, i need a burning candle for a project
Nice scene! But like in the Dinner scene the light values are a bit off, the sun is much brighter than any object inside, I recommend to nail the lighting 1: Real World scale interior and adjust the brightness of the lights so it looks right 2: Create a sun with 1000 strength and then adjust the exposure down.
for the snake logo on the table, you could have created an alpha and use the sculpt tools to place it, i believe. (im kinda new to blender, but i did that in zbrush, dont know if it works kinda the same)
They were modelled. I made them using the same basic process as the snake shield. I just traced out the shape using quads, then I used extrusions to add a bit of depth. The sub-div modifier did most of the work, I just had to make the basic shape.
Awesome! There's a lot to learn from this process. Just something I noticed. The front bottom of the desk looks like floating and there's no shadows. Could an ambient occlusion node can solve this issue?
Also I think a quill sounds better........Harry picked up his pencil, or pen and started writing........doesn't sound as fitting as Harry picked up his quill and started writing LOL :-)
Ink are just ink. They could put a spell, like on marauder's map or Riddle's diary, on any kind of ink. Plus there were numerous mentions of regular muggle stuff being enchanted. Arthur's main job is to locate and de-spell or confiscate enchanted muggle stuff that could be dangerous to muggles or prove that magic exists. And he drives a flying car. And Hagrid used to ride a flying motorcycle. And there was a magical bus, magical (?) train etc. It's really just a matter of deviating. Which is weird, considering that lots of wizards live in muggle neighbourhoods. The lack of electricity was explained by saying it is interfered by magic, making electrical devices unuseable. Which isn't the best explanation to be honest.
@@zhulikkulik Hagrid uses a motorcycle because he's tolerant of muggles and so is Arthur. In fact Arthur was vocal against the Ministry's anti muggle stance. I never said that the wizards were anti muggle, only the ones running the school were anti-muggle. The school didn't supply them with with pens (also even if pens are allowed, it doesn't make sense to use pens because pens are not reusable and quills are more easily reusable - they can just sharpen the quill if it gets dull) The only muggle invention the school used was the Hogwarts Express, as explained here: scifi.stackexchange.com/questions/10275/why-was-a-regular-train-used-to-transport-students-to-hogwarts
@@DoubleBYT just like in real life, the invention of quills cannot be traced and is likely "invented" by the wizards and muggles independently. This is a concept called simultaneous invention.
@@Akniy plumbing is also muggle thing. Plus what's the problem with making ink infinite? Or putting much more ink than it looks like a pen can hold? This is a rather silly dispute, it's just a book after all, but I find certain things a bit underdeveloped. What exactly caused interference and why doesn't Dumbledore's presence cause any problems with electricity for example? He's like among the most powerfull wizards. How's Diagon Alley or Ministry of Magic or other places like Grimmauld Place 12 not causing any problems to buildings nearby? They sure do have a load of magic in them. The total anti-muggle mood is fine. That's imaginable because muggles were hunting witches in middle ages)
This looks so cool!! I especially LOVE that desk you made! I remember reading that Alan Rickman thought of Snape as someone who reads a lot (that's why the set that was built for Snape's house in HP7 looks like a library lol), so maybe more books would have made it more realistic? :)
Wow. I didn't know that Alan said that. Rowling didn't mention any books in his office, as far as I recall, but I figured that Snape would be the bookish type. That's why I added the textbooks on the desk and the bookshelf right next to it. I wish I'd added more books in hindsight. I completely forgot about his house in the movies, but you're right. He's got a huge bookshelf in his living room!
Absolutely lovely video! I'm curious about one thing though. How come you use the world volume rather than just a cube? I lways thought using the world volume was way more expensive than just enclosing the scene in a cube
@@DECODEDVFX Ah ok! Didn't mean to come off as a know-it-all. Looking up to you for all sorts of advice so I thought maybe you knew something I didn't :) Keep doing your thing. I love it!
I actually did many things like this... But it all becomes unrealistic... Can you please specify what you actually did in Photoshop? Thanks... This tutorial was awesome
I didn't do much in Photoshop. I made a few changes to the contrast and played with the vibrance. I also did some tweaking to the colours. I think I added some dust particles in the air too.
@@kanjakan Thanks. Any money I make from ad revenue etc gets reinvested back into the channel. I am trying to increase the scope of my videos to make bigger projects. That's the plan anyway.
Since it took an hour to render as image . Does that mean if u was gonns make animation witg this . U would need to retopo or would u just hide the backround as u animate real time , theb render at bed and hope the pc survive ?
In this case I gave everything a proper UV unwrap since it's fairly simple topology. But in general I try to do the least amount of unwrapping possible because I hate it.
Amazing!!! I am wondering of learning Blender myself but I got a Student License for Maya and now I can't decide, would it be easier in Maya to get this done? less frustrating etc?
@@DECODEDVFX Thank you for answering, will totally check Blender out! Was worried that commercial products had better or easier and more automated tools, as the difference between gimp and photoshop is abysmal
@@jeansenvaars blender is just as capable as maya, its only limited with animation tools like animation layers at the moment, but for modelling and texturing its as good as if not better than maya. although as Decoded said, blender is a tool, maya is a tool, it entirely depends on the person using them as to the results, but what i would suggest is blender has more free tutorials and educational material available.
Anyone having troubles with the hair emitter on the feather?? Its totally sending hairs out in all directions. Cant figure out how you made it just standing out at the sides of the bone?
Hello can someone PLEASE explain how he makes everything look like not solid and perfect. like not one solid color and it looks like there are finger oils and dirt on them. like example the desk at 12:53 and the book at 8:57
Roughness maps. Either made in a separate tool like Photoshop, or created procedurally in Blender. You can also texture paint them, but I rarely do that.
@@DECODEDVFX Thank you, how can I do it procedurally? if you can make a tutorial on it in the future that'd be great! It would be cool to have that extra touch of realism
How do You deal with multiple objects in substance? When I was trying to export my scene to Painter I encountered UV problem, I mean my UVs stack on each other (lay on) so It makse me imposible to create something decent... WHen I painted one object my painting and changes appeard on the other (cus UVs)
If you're painting on multiple faces at once, that means your faces are sharing UV space. You need to make sure you have no overlapping faces in your UV map before you export to substance. For most meshes, I just use the smart UV unwrap.
Yeah, I could have used an alpha mask since the feather. I thought the object would be much closer to the camera than it was in the final render, so I wanted to make it with higher quality.
The extrude trick is to use Right Click instead, depending how you have the preferences set up. He just says click and I thought he might have been using an addon for this lol
If there's anything you'd like to see me create in Blender, this is the place to let me know.
I wouldn't mind seeing you turning your hand to some vfx. Maybe touch a car bonnet and have it ripple like a liquid or something similar.
So many usefull informations in this one ! It would be nice to see how to make a glass of beer , with condensation , bubbles an foam ! :D
@@clementlascombes3442 thanks. Blender guru has a good beer tutorial, but it might be out of date now.
@@DECODEDVFX yes it's out of date and i think you might be able to explain a different take with simple procedural materials! Your mysterious glowing glass ball was really good and well explained!
@@clementlascombes3442 I'll add it to my to-do list.
Man, seeing you doing all this stuff seems like magic itself.
oh wow, so many techniques in one scene i haven't touched yet. i think i will try to do this scene, i feel like i will learn a TON.
Love how you use Blender's procedural nodes to make pretty much anything, I always love something new each time you publish a video
Thank you!
nice to see someone explaining and showing us a normal box modelling workflow with an actual scene, showing issues that arise and how to overcome them.
seems everyone is only showing sculpting, donuts , and chairs these days.
its nice that they make tutorials for complete beginners but something like this which assumes the user has a reasonable knowledge of blender is refreshing.
Agreed! The ratio of tutorials for beginners to intermediates is certainly very disproportionate and makes it more difficult to learn those 'tricks' that you end up actually using.
Thanks. That was my thinking. There's very little Blender content for intermediate users.
last time i was this early snape was still alive
@Ian Li He's talking about Alan Rickman
@@Wolta Thank you, now I felt pain on an additional level.
It looks really cool bro!
Oh, wow! Brilliant! I learned so many practical, time-saving techniques from this. Thank you!
Glad it was helpful!
Short tutorial with lots of information, especially the dust accumulation on the top part of the glass thingy. Great tutorial
your channel is a goldmine for every beginner blender users wanting to get to improve. the fact that you are covering an entire scene instead of 1 specific object is great+ unlike a lot of tuto here, you are showing us the general guidelines instead of showing every single step of modeling, which is great since a lot of ppl don‘t want to spend 40 minutes on a tutorial. thank you soo much for your work
I learned a lot more practical stuff with this 15 mins video than with hours of tutos from some other ppl
@@umbra7299 thanks. Glad it was helpful
A master in progress. A pure treat to watch from start to finish. I truly love how you explain everything you do and WHY you're doing it. Weel dain! :)
Wow, thank you!
Cool that texture 🤯
What a beautiful composition, basically you are a master in problem solving, impressive. Wooowww congratulations, cheers from italy ❤
Just started out in Blender, so 90% of the time i had no clue what you were talking about. Fascinating video. Love the final result!
Glad you enjoyed it!
Aaaaah so many ideas in my head after all these amazing techniques in just one video!
That feather was brilliant! Well done :)
Thanks.
GOOD LORD. All the tips and tricks in this video are gonna be endlessly useful, especially seeing your materials workflow on several very different objects. THANK YOU!
Perfectly clear and concise. Well done. I'd definitely be down for more Harry Potter stuff. Any of the common rooms would be great.
Wow this is like a little master class. I'm gonna have to watch this three or four more times to to get all the great tips and procedures in this. Thanks
Amazing video! I just subscribed. The way you explain the nodes part is awesome, makes me want to go there and start playing with it!
Delightful to watch. Lot of info in a very direct and straightforward way of explaining. Thank you for sharing 😊
Thanks!
Stunning! Excellent explanation as well dude.
Thanks a lot for this! Really enjoy these types of videos where we get to see a cool result but also pick up a lot of tricks and tips! Also, thought the pace was really good - I'd consider myself an intermediate Blender user, and I was able to watch through without pausing every few seconds, so thank you!
Thanks. The pacing is the hardest part. I recorded many hours of screen capture for this video. It's hard to get that down to a reasonable length without skipping too much stuff. It's a fine balance between making a video that's too brief, vs one that's overloaded with information.
@@DECODEDVFX well I think you nailed it then!
so many tips tricks in one video. GOLD..
amazing.
So happy I found your channel. Videos are excellent! Thank you so much
Glad you like them!
I would not mind a tutorial on how you textured the desk in Substance, from exporting from blender to importing it back
Nice creation and nice tuto :) thanks
I have a Blender to substance workflow video on my to-do list somewhere.
Thanks for explaining how to get the dust only on top of the bottles. Really cool method! Also, projecting the normal map onto the chair was a good touch
Thank you!
Super cool. As a fellow Brit, it's great to have such a talented Blenderer to learn from. Thanks for all your content mate!
Much appreciated!
Gotta give Snape some love! Nice!!
Thanks man!
Thank you for showing some procedural texturing in Blender. I discovered I didn't know I didn't know (sic), I had a LOT more to learn! I've been relying on SubPainter too much. In some cases the procedural texturing natively in Blender is way faster to get what you need done. This video is now a case study for me.
Amazing work!
You can do the thing with the gradient a lot more easily by using a separate xyz node after the mapping node
Would be interesting to see you model other rooms from Harry potter like Gryffindor Tower or The Great Hall. Or model the whole exterior of Hogwarts. (Or the Staircase from the first 6 movies)
This is fantastic man...shout out from South Africa I appreciate your workflow need to learn some of that
'hogwarts looking magical crap' actually cracked me up
I love this looks great, its one of them thought where I cant pinpoint one thing that makes it look CG, I think its a combination of things, the desk wood looks plastic the wall looks clay like and the depth of field is throwing something offf
This is fantastic! Thank you! It would have been nice to have they keys that you used. But it looks fantastic!
Unfortunately, the screen cast keys are very hard to see when I speed up the footage - so I usually just turn them off.
@@DECODEDVFX True that. But sometimes one can pause or reduce the speed :) I do it sometimes to figure out, because I know that Blender can do a loooot of things but I don't know how they are called or how to use the key commands. But it's a fantastics video, thank you, I think I will try to do it too :)
And great inspirational video, u inspire so many people to make something creative like this 😁
Please do more HP inspired renders. Loved it
T think it would have been a nice touch to make the snake and outline of the crest golden. With maybe green marmor for the flat part
that is amazing for interior modeling too , extremely nice
So many great tips in this video, but that dust node you created is a real standout. Well done. 10 points to Slytherin. (It would have been more but I don't think Snape put much stock into crystal ball gazing, especially after... Well, you know.)
Love this. I learned a lot.
Amazing work !!! this is a treasure as a tutorial!!!
Thanks a lot!
@@DECODEDVFX you're welcome
This kinda stuff proves you can good quality content on Blender and not pay out £$£$£$ on high end 3D tools like Autodesk maya/3ds max
Thanks for the candle tip, i need a burning candle for a project
Very true!
very cool can you sculpting snape
now I feel this crazy urge to model this room, you just spoiled me.
gosh the nodes are killing me :P awesome work tough
Professor Trelawney approves of the crystal ball on the desk
Snape would probably hate it - but it looks cool so I took some artistic license.
@@DECODEDVFX lol yes I’m thinking in my mind she put it on his desk while he was away
amazing omg
Well done.
some ambient occlusion would make it even better especially around the base of the objects
Amazing work as always man
Thanks!
you are wizard in blender. I wish i can be creative like you one day
Really good work there. Only, maybe in final render some ambient oclusion between desk and floor wold help. It feels too sharp.
15:24 , I took your words seriously ;)
Great video bud, thank you for sharing. How about the 'great hall' at hogwarts next LOL
i wish i was as good as you, you deserve a sub
Thanks.
Great tutorial!! Would be awesome if one day you do a tutorial on character creation:)
1:50 For things like that i use the Scupting Tools. Just use the Picture as a Stencil and bob's your Uncle. Same effect but its alot faster.
@1:40, I think you could have used inkscape to convert png to svg, then convert svg to mesh in blender.
Nice scene! But like in the Dinner scene the light values are a bit off, the sun is much brighter than any object inside, I recommend to nail the lighting 1: Real World scale interior and adjust the brightness of the lights so it looks right 2: Create a sun with 1000 strength and then adjust the exposure down.
for the snake logo on the table, you could have created an alpha and use the sculpt tools to place it, i believe. (im kinda new to blender, but i did that in zbrush, dont know if it works kinda the same)
can you make a detailed materials video please?
Cool! How did you create the flower-like carvings on the table corners? Are they modeled or just normal maps?
They were modelled. I made them using the same basic process as the snake shield. I just traced out the shape using quads, then I used extrusions to add a bit of depth. The sub-div modifier did most of the work, I just had to make the basic shape.
SVG import for the snake emblem? Would that have been a bit easier?
Great tutorial though!
LOVE IT LOVE IT LOVE IT!!!!!!!!!
The walls stand out in that final render. I think the stones need some more color variation to them.
I agree.
Awesome! There's a lot to learn from this process.
Just something I noticed. The front bottom of the desk looks like floating and there's no shadows.
Could an ambient occlusion node can solve this issue?
Yeah, the front of the desk is being hit with a pretty strong light, which is why there are no shadows. You could fake the shadow with AO.
I think a more natural camera angle would make this even better!. Great stuff overall.
Pens are a muggle invention so they wanted to deviate away from pens for pride
Also a quill allows the use of magic ink
Also I think a quill sounds better........Harry picked up his pencil, or pen and started writing........doesn't sound as fitting as Harry picked up his quill and started writing LOL :-)
Ink are just ink. They could put a spell, like on marauder's map or Riddle's diary, on any kind of ink. Plus there were numerous mentions of regular muggle stuff being enchanted. Arthur's main job is to locate and de-spell or confiscate enchanted muggle stuff that could be dangerous to muggles or prove that magic exists. And he drives a flying car. And Hagrid used to ride a flying motorcycle. And there was a magical bus, magical (?) train etc.
It's really just a matter of deviating. Which is weird, considering that lots of wizards live in muggle neighbourhoods.
The lack of electricity was explained by saying it is interfered by magic, making electrical devices unuseable. Which isn't the best explanation to be honest.
@@zhulikkulik Hagrid uses a motorcycle because he's tolerant of muggles and so is Arthur. In fact Arthur was vocal against the Ministry's anti muggle stance.
I never said that the wizards were anti muggle, only the ones running the school were anti-muggle. The school didn't supply them with with pens (also even if pens are allowed, it doesn't make sense to use pens because pens are not reusable and quills are more easily reusable - they can just sharpen the quill if it gets dull)
The only muggle invention the school used was the Hogwarts Express, as explained here: scifi.stackexchange.com/questions/10275/why-was-a-regular-train-used-to-transport-students-to-hogwarts
@@DoubleBYT just like in real life, the invention of quills cannot be traced and is likely "invented" by the wizards and muggles independently. This is a concept called simultaneous invention.
@@Akniy plumbing is also muggle thing. Plus what's the problem with making ink infinite? Or putting much more ink than it looks like a pen can hold?
This is a rather silly dispute, it's just a book after all, but I find certain things a bit underdeveloped. What exactly caused interference and why doesn't Dumbledore's presence cause any problems with electricity for example? He's like among the most powerfull wizards. How's Diagon Alley or Ministry of Magic or other places like Grimmauld Place 12 not causing any problems to buildings nearby? They sure do have a load of magic in them.
The total anti-muggle mood is fine. That's imaginable because muggles were hunting witches in middle ages)
This looks so cool!! I especially LOVE that desk you made! I remember reading that Alan Rickman thought of Snape as someone who reads a lot (that's why the set that was built for Snape's house in HP7 looks like a library lol), so maybe more books would have made it more realistic? :)
Wow. I didn't know that Alan said that. Rowling didn't mention any books in his office, as far as I recall, but I figured that Snape would be the bookish type. That's why I added the textbooks on the desk and the bookshelf right next to it. I wish I'd added more books in hindsight. I completely forgot about his house in the movies, but you're right. He's got a huge bookshelf in his living room!
I think you bring up a good point with the ball point pens. like why wouldn't they use those?
I know right?
awesome
This is a good render I like it but so you know his office in Chamber of secrets you see a bit more of it in the deleted scenes
Absolutely lovely video! I'm curious about one thing though. How come you use the world volume rather than just a cube? I lways thought using the world volume was way more expensive than just enclosing the scene in a cube
You're right. I'd only used volume a handful of times at this point, so I didn't know much about it.
@@DECODEDVFX Ah ok! Didn't mean to come off as a know-it-all. Looking up to you for all sorts of advice so I thought maybe you knew something I didn't :) Keep doing your thing. I love it!
I actually did many things like this... But it all becomes unrealistic... Can you please specify what you actually did in Photoshop?
Thanks... This tutorial was awesome
I didn't do much in Photoshop. I made a few changes to the contrast and played with the vibrance. I also did some tweaking to the colours. I think I added some dust particles in the air too.
@@DECODEDVFX that's amazing thanks ✌️
That's cool! How long did all the work take?
I don't know exactly. A few hours.
That was amazing bro.
Can you share your pc specs with us cause I wanna get an idea about how much would a complex render take on my potato pc.
Thanks. FX 8320 and 8GB DDR3 RAM. I'm upgrading tomorrow. :)
@@DECODEDVFX Nice, you deserve the upgrade for all the bomb ass tutorials you've put out.
@@kanjakan Thanks. Any money I make from ad revenue etc gets reinvested back into the channel. I am trying to increase the scope of my videos to make bigger projects. That's the plan anyway.
I was already impressed by your other videos, but WHAT SINCE WHEN DOES BLENDER HAVE A COMB TOOL and also the rest of the techniques you used were cool
Since the early 2000s...
I would stick with the raw rendered image, it´s so atmospheric! Good job!
Thanks, I quite liked the raw render too.
Since it took an hour to render as image . Does that mean if u was gonns make animation witg this . U would need to retopo or would u just hide the backround as u animate real time , theb render at bed and hope the pc survive ?
Do you UV-unwrap (manually) EVERY of the meshes (or just use smart uv project) or just the ones which goes to Substance Painter?
In this case I gave everything a proper UV unwrap since it's fairly simple topology. But in general I try to do the least amount of unwrapping possible because I hate it.
Amazing!!! I am wondering of learning Blender myself but I got a Student License for Maya and now I can't decide, would it be easier in Maya to get this done? less frustrating etc?
There's no difference really. Both pieces of software are about the same level of difficulty - just use whichever one you're more comfortable with.
@@DECODEDVFX Thank you for answering, will totally check Blender out! Was worried that commercial products had better or easier and more automated tools, as the difference between gimp and photoshop is abysmal
@@jeansenvaars blender is just as capable as maya, its only limited with animation tools like animation layers at the moment, but for modelling and texturing its as good as if not better than maya.
although as Decoded said, blender is a tool, maya is a tool, it entirely depends on the person using them as to the results, but what i would suggest is blender has more free tutorials and educational material available.
is substance painter better then substance designer or is painter easier for models?
this is amazing
Thanks!
wow Proportional Editing Fully used 🖒 didnt know we could do those with that . rarely used proprotional edit
Anyone having troubles with the hair emitter on the feather?? Its totally sending hairs out in all directions. Cant figure out how you made it just standing out at the sides of the bone?
you have to make PBR toturial series.
I have a video on procedural materials planned. Possibly a series of videos.
@@DECODEDVFX if you're keep posting a good content like this. I'm sure this channel will growing fast.
How long did it take you to make this?
0:18 how to create 4 from that Ctrl+R*2 ?
I added two loop cuts then I used the bevel tool on those edges (ctrl+b).
You might have had an easier time converting the black and white slytherin crest to an svg and importing that into blender and converting to a mesh
Hello can someone PLEASE explain how he makes everything look like not solid and perfect. like not one solid color and it looks like there are finger oils and dirt on them. like example the desk at 12:53 and the book at 8:57
Roughness maps. Either made in a separate tool like Photoshop, or created procedurally in Blender. You can also texture paint them, but I rarely do that.
@@DECODEDVFX Thank you, how can I do it procedurally? if you can make a tutorial on it in the future that'd be great! It would be cool to have that extra touch of realism
@@ethanthestreamerletsplayer5835 I have a tutorial on the topic planned for sometime in the future.
why are you dont Upload this model
Sorry im late mr. Decoded
How do You deal with multiple objects in substance? When I was trying to export my scene to Painter I encountered UV problem, I mean my UVs stack on each other (lay on) so It makse me imposible to create something decent... WHen I painted one object my painting and changes appeard on the other (cus UVs)
If you're painting on multiple faces at once, that means your faces are sharing UV space. You need to make sure you have no overlapping faces in your UV map before you export to substance. For most meshes, I just use the smart UV unwrap.
You should have just used alpha masked feather texture and imported it image as plane in Blender, it would have been much easier approach imo.
Yeah, I could have used an alpha mask since the feather. I thought the object would be much closer to the camera than it was in the final render, so I wanted to make it with higher quality.
@@DECODEDVFX ah, I guess it makes more sense that way then.
When the frames of the video start stuttering, it makes me wonder if my pc can even handle some renders.
The extrude trick is to use Right Click instead, depending how you have the preferences set up. He just says click and I thought he might have been using an addon for this lol